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Character Sheet

Player Name Frosch

Malharath 1 Paladin 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Kalashtar Medium 23 Male Lawful Good The Path of Light
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
0 Initiative 20 5 Speed (Squares) 6 -1
CONDITIONAL MODIFIERS
AC 10 8 2 SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


SCORE ABILITY ABIL MOD MOD + 1/2 LVL 10 +
SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

16 STR
Strength
3 3 14 FORT 10 3 1 16 Passive Insight 10 + 6
CONDITIONAL BONUSES
12 CON
Constitution
1 1 12 Passive Perception 10 + 2
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC telepathy 5
11 DEX 0 0 13
Dexterity REF 10 1 2
ATTACK WORKSPACE
10 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Unarmed
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +

15 WIS
Wisdom
2 2 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 3 0 3
14 WILL 10 3 1 ABILITY:
Ranged Basic Attack - Unarmed
16 CHA
Charisma
3 3 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC

+ 0 0 0
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
27 13 6 11 2 3
Melee Basic Attack - Unarmed
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d4+3 3
RACE FEATURES ABILITY:
Ranged Basic Attack - Unarmed
Dual Soul - Make saves vs. dazed and dominated at the start DAMAGE ABIL FEAT ENH MISC MISC

SECOND WIND 1/ENCOUNTER USED of your turn instead of the end. 1d4 0
TEMPORARY HIT POINTS
Bastion of Mental Clarity - You have the bastion of mental
BASIC ATTACKS
clarity power. ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Telepathy 5 - Two way telepathic communication within 5. 3 vs AC Unarmed (Melee) 1d4+3
Insight Bonus
RESISTANCES 0 vs AC Unarmed (Range) 1d4
Acrobatics Bonus
CURRENT CONDITIONS AND EFFECTS vs

vs

SKILLS CLASS / PATH / DESTINY FEATURES


ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC Channel Divinity - Invoke a channel divinity class feature or FEATS
-2 Acrobatics DEX 0 0 -4 2 other power; encounter. Power Attack - +2 damage for –2 to attack

0 Arcana INT 0 0 n/a Divine Challenge - Use divine challenge as an at-will power;

-1 Athletics STR 3 0 -4 minor action.

3 3 0 n/a Lay on Hands - Use lay on hands as an at-will (special)


Bluff CHA
power; minor.
3 Diplomacy CHA 3 0 n/a

2 Dungeoneering WIS 2 0 n/a

2 Endurance CON 1 5 -4

7 Heal WIS 2 5 n/a

0 History INT 0 0 n/a

6 Insight WIS 2 0 n/a 4

8 Intimidate CHA 3 5 n/a

2 Nature WIS 2 0 n/a

2 Perception WIS 2 0 n/a

5 Religion INT 0 5 n/a

0 0 -4
LANGUAGES KNOWN
-4 Stealth DEX
Common
3 Streetwise CHA 3 0 n/a

-4 Thievery DEX 0 0 -4

Malharath Page 1 Frosch


POWER INDEX MAGIC ITEM INDEX CHARACTER PORTRAIT
List your powers below. List your powers below.
Check the box when the power is used. Check the box when the power is used.
Clear the box when the power renews. Clear the box when the power renews.
AT-WILL POWERS MAGIC ITEMS
WEAPON
Divine Challenge
WEAPON
Lay on Hands
WEAPON
Valiant Strike
WEAPON
Holy Strike
ARMOR

ARMS

FEET
ENCOUNTER POWERS
HANDS
Bastion of Mental Clarity
HEAD
Divine Mettle
NECK
Divine Strength
RING
Radiant Smite
RING

WAIST PERSONALITY TRAITS

Potion of Healing (heroic tier) ()


DAILY POWERS
Paladin's Judgment

MANNERISMS AND APPEARANCE

UTILITY POWERS

Daily Item Powers Per Day


Heroic (1-10) Milestone / / / CHARACTER BACKGROUND
Mental Bastion
Paragon (11-20) Milestone / / /
The dual spiritual nature of your mind is abnormally strong,
Epic (21-30) Milestone / / / perhaps because you are descended from a particularly
potent quori. It's far more difficult for others to force you to
OTHER EQUIPMENT RITUALS / ALCHEMY act outside your intentions.
Adventurer's Kit
Fine Clothing
Holy Symbol
Identification Papers, with Portrait COMPANIONS AND ALLIES
Horn
Pouch, Belt (empty)
Sunrod (2)
Plate Armor (E)
Longsword (E)
Heavy Shield (E)

SESSION AND CAMPAIGN NOTES

COINS AND OTHER WEALTH


Money on hand: 100 gp
Stored money: 0 gp
Encumbrance: 116 / 160

Malharath Page 2 Frosch


CHARACTER NAME
Second Wind
Malharath
PLAYER NAME KEYWORDS USED

Frosch
RACE CLASS LEVEL Standard Personal
Kalashtar Paladin 1
ACTION RANGE

HP AC vs Self
16 STR
ATTACK DEFENSE TARGET
20
27 12 CON Effect: You spend a healing surge and regain 6 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 11 DEX the start of your next turn.
14
5 10 INT
Ref
Init 15 WIS 13
+0 16 CHA Will
14
ADDITIONAL EFFECTS

Passive Passive
16 Insight 12 Perception

CLASS LEVEL BOOK


PH

PLAY DATA ® ENCOUNTER SPECIAL ® ENCOUNTER ACTION ®

Melee Basic Attack Ranged Basic Attack Divine Challenge


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Weapon Weapon Divine, Radiant

Standard * Melee weapon Standard * Ranged weapon Minor Close burst 5


5
ACTION RANGE ACTION RANGE ACTION RANGE
6 vs AC One creature 0 vs AC One creature vs One creature in burst
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: You mark the target. The target remains marked until you use this power against
Attack: Strength vs. AC Attack: Dexterity vs. AC another target, or if you fail to engage the target (see below). A creature can be subject to
Hit: 1[W] + Strength modifier (+3) damage. Hit: 1[W] + Dexterity modifier (+0) damage. Increase only one mark at a time. A new mark supersedes a mark that was already in place.
While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn't
Increase damage to 2[W] + Strength modifier (+3) damage to 2[W] + Dexterity modifier (+0) at 21st level. include you as a target. Also, it takes radiant damage equal to 3 + your Charisma modifier
(+3) the first time it makes an attack that doesn't include you as a target before the start of
at 21st level. Special: Weapons with the heavy thrown property use your next turn. The damage increases to 6 + your Charisma modifier (+3) at 11th level,
Strength instead of Dexterity for attack rolls and and to 9 + your Charisma modifier (+3) at 21st level.
Special: You can use an unarmed attack as a On your turn, you must engage the target you challenged or challenge a different
damage rolls. Warlocks can use eldritch blast as a target. To engage the target, you must either attack it or end your turn adjacent to it. If
weapon to make a melee basic attack. none of these events occur by the end of your turn, the marked condition ends and you
ranged basic attack, and wizards can use magic missile can't use divine challenge on your next turn.
as a ranged basic attack. You can use divine challenge once per turn.
Unarmed: +3 attack, 1d4+3 damage Special: Even though this ability is called a challenge, it doesn't rely on the intelligence or
language ability of the target. It's a magical compulsion that affects the creature's behavior,
regardless of the creature's nature. You can't place a divine challenge on a creature that is
Unarmed: +0 attack, 1d4 damage already affected by your or another character's divine challenge.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


* * Paladin PH

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®

Lay on Hands Valiant Strike Holy Strike


KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Healing Divine, Weapon Divine, Radiant, Weapon

Minor * Melee touch Standard * Melee weapon Standard * Melee weapon


ACTION RANGE ACTION RANGE ACTION RANGE
vs One creature 6 vs AC One creature 6 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Special: You can use this power a number of Attack: Strength + 1 per enemy adjacent to you Attack: Strength vs. AC
times per day equal to your Wisdom modifier (+2) vs. AC Hit: 1[W] + Strength modifier (+3) radiant
(minimum 1), but only once per round. Hit: 1[W] + Strength modifier (+3) damage. damage. If you marked the target, you gain a
Effect: You spend a healing surge but regain no Increase damage to 2[W] + Strength modifier (+3) bonus to the damage roll equal to your Wisdom
hit points. Instead, the target regains hit points as at 21st level. modifier (+2).
if it had spent a healing surge. You must have at Increase damage to 2[W] + Strength modifier (+3)
least one healing surge remaining to use this Unarmed: +3 attack, 1d4+3 damage at 21st level.
power.
Unarmed: +3 attack, 1d4+3 damage
Unarmed: +0 attack
ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

+1 attack bonus per enemy adjacent to you.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Paladin PH Paladin 1 PH Paladin 1 PH

AT-WILL POWER ® AT-WILL POWER ® AT-WILL POWER ®

Malharath Page 3 Frosch


Bastion of Mental Clarity Divine Mettle Divine Strength
KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine Divine

Imm Interrupt Close burst 5 Minor Close burst 10 Minor Personal


5 10
ACTION RANGE ACTION RANGE ACTION RANGE
vs You and each ally in burst vs One creature in burst vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Trigger: An enemy hits or misses you with an Channel Divinity: You can use only one channel Channel Divinity: You can use only one channel
attack against your Will divinity power per encounter divinity power per encounter
Effect: Each target gains a +4 power bonus to Effect: The target makes a saving throw with a Effect: Apply your Strength modifier (+3) as extra
Will until the end of your next turn. bonus equal to your Charisma modifier (+3). damage on your next attack this turn.

ADDITIONAL EFFECTS ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK


Racial Power * EPG Paladin PH Paladin PH

ENCOUNTER POWER ® ENCOUNTER POWER ® ENCOUNTER POWER ®

Radiant Smite Paladin's Judgment Longsword


KEYWORDS USED KEYWORDS USED
Divine, Radiant, Weapon Divine, Healing, Weapon 1d8 3 Heavy Blade
* * DAMAGE PROFICIENT GROUP RANGE
Standard Melee weapon Standard Melee weapon
PROPERTIES

ACTION RANGE ACTION RANGE Versatile (Versatile weapons are one-handed, but
6 vs AC One creature 6 vs AC One creature you can use them two-handed. If you do, you deal
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET an extra 1 point of damage when you roll damage
Attack: Strength vs. AC Attack: Strength vs. AC for the weapon.
Hit: 2[W] + Strength modifier (+3) + Wisdom Hit: 3[W] + Strength modifier (+3) damage, and A Small character such as a halfling must
modifier (+2) radiant damage. one ally within 5 squares of you can spend a use a versatile weapon two-handed, and doesn't
healing surge. deal extra damage.).
Unarmed: +3 attack, 2d4+5 damage Miss: One ally within 5 squares of you can spend
a healing surge. Melee Basic Attack: +6 attack, 1d8+3 damage

NOTES
Unarmed: +3 attack, 3d4+3 damage

ADDITIONAL EFFECTS ADDITIONAL EFFECTS

CLASS LEVEL BOOK CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK
Paladin 1 PH Paladin 1 PH One-hand 4 15 PH

ENCOUNTER POWER ® DAILY POWER ® WEAPON ®

Adventurer's Kit Fine Clothing Holy Symbol

1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
PROPERTIES PROPERTIES PROPERTIES

This kit includes: a backpack, a bedroll, flint and This is a finely crafted symbol of precious metal
steel, a belt pouch, two sunrods, ten days' worth that clerics and paladins use as a focus for their
of trail rations, 50 feet of hempen rope, and a prayers. Using a nonmagical holy symbol confers
waterskin. no benefit. You can purchase a magic holy symbol
to gain an enhancement bonus to attack rolls and
damage rolls when using your divine powers.

NOTES NOTES NOTES

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
33 15 PH 6 30 PH Off-hand 1 10 PH

ITEM ® ITEM ® ITEM ®

Malharath Page 4 Frosch


Identification Papers, with Portrait Horn Pouch, Belt (empty)

1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
PROPERTIES PROPERTIES PROPERTIES

Members of the middle and upper classes in the Bards and other characters use instruments for art
Five Nations carry identification papers issued by and entertainment. A nonmagical musical
their governments and notarized by House Sivis. instrument confers no game benefit but can be
Each set contains a description of the holder, a enchanted later. The instruments on the table are
portrait, and other details. (Players may portable instruments.
photocopy and customize the illustration of the
identification papers.)

NOTES NOTES NOTES

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 5 EPG 3 7 PH2 0 1 PH

ITEM ® ITEM ® ITEM ®

Sunrod Plate Armor Heavy Shield

1 8 -2 -1 1 2 -2 - 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
PROPERTIES PROPERTIES PROPERTIES

This minor magic item sheds bright light to a


radius of 20 squares for 4 hours before burning
out.

NOTES NOTES NOTES

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
2 4 PH Body 50 50 PH Off-hand 15 10 PH

ITEM ® ITEM ® ITEM ®

Potion of Healing (heroic tier)

1
AC BONUS CHECK SPEED QUANTITY

5 Potion
ENHANCEMENT LEVEL TYPE
PROPERTIES

AT-WILL ENCOUNTER DAILY


POWER

Power (Consumable • Healing): Minor Action.


Drink this potion and spend a healing surge.
Instead of the hit points you would normally
regain, you regain 10 hit points.

ITEM SLOT WEIGHT PRICE BOOK


0 50 PH

MAGIC ITEM ®

Malharath Page 5 Frosch

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