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Malharath 1 Paladin 0
Character Name Level Class Paragon Path Epic Destiny Total XP
Kalashtar Medium 23 Male Lawful Good The Path of Light
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number
16 STR
Strength
3 3 14 FORT 10 3 1 16 Passive Insight 10 + 6
CONDITIONAL BONUSES
12 CON
Constitution
1 1 12 Passive Perception 10 + 2
SPECIAL SENSES
10 +
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC telepathy 5
11 DEX 0 0 13
Dexterity REF 10 1 2
ATTACK WORKSPACE
10 INT
Intelligence
0 0 CONDITIONAL BONUSES ABILITY:
Melee Basic Attack - Unarmed
ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
10 +
15 WIS
Wisdom
2 2 DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
+ 3 0 3
14 WILL 10 3 1 ABILITY:
Ranged Basic Attack - Unarmed
16 CHA
Charisma
3 3 CONDITIONAL BONUSES ATT BONUS 1/2 LVL ABIL CLASS PROF FEAT ENH MISC
+ 0 0 0
HIT POINTS ACTION POINTS
MAX HP
BLOODIED
HEALING SURGES
SURGE VALUE SURGES/DAY
MILESTONES
0
ACTION POINTS
1
DAMAGE WORKSPACE
Action Points 1 2 ABILITY:
27 13 6 11 2 3
Melee Basic Attack - Unarmed
ADDITIONAL EFFECTS FOR SPENDING ACTION POINTS DAMAGE ABIL FEAT ENH MISC MISC
1/2 HP 1/4 HP
CURRENT HIT POINTS CURRENT SURGE USES
1d4+3 3
RACE FEATURES ABILITY:
Ranged Basic Attack - Unarmed
Dual Soul - Make saves vs. dazed and dominated at the start DAMAGE ABIL FEAT ENH MISC MISC
SECOND WIND 1/ENCOUNTER USED of your turn instead of the end. 1d4 0
TEMPORARY HIT POINTS
Bastion of Mental Clarity - You have the bastion of mental
BASIC ATTACKS
clarity power. ATTACK DEFENSE WEAPON OR POWER DAMAGE
DEATH SAVING THROW FAILURES
SAVING THROW MODS Telepathy 5 - Two way telepathic communication within 5. 3 vs AC Unarmed (Melee) 1d4+3
Insight Bonus
RESISTANCES 0 vs AC Unarmed (Range) 1d4
Acrobatics Bonus
CURRENT CONDITIONS AND EFFECTS vs
vs
0 Arcana INT 0 0 n/a Divine Challenge - Use divine challenge as an at-will power;
2 Endurance CON 1 5 -4
0 0 -4
LANGUAGES KNOWN
-4 Stealth DEX
Common
3 Streetwise CHA 3 0 n/a
-4 Thievery DEX 0 0 -4
ARMS
FEET
ENCOUNTER POWERS
HANDS
Bastion of Mental Clarity
HEAD
Divine Mettle
NECK
Divine Strength
RING
Radiant Smite
RING
UTILITY POWERS
Frosch
RACE CLASS LEVEL Standard Personal
Kalashtar Paladin 1
ACTION RANGE
HP AC vs Self
16 STR
ATTACK DEFENSE TARGET
20
27 12 CON Effect: You spend a healing surge and regain 6 hit
Fort points. You gain a +2 bonus to all defenses until
Spd 11 DEX the start of your next turn.
14
5 10 INT
Ref
Init 15 WIS 13
+0 16 CHA Will
14
ADDITIONAL EFFECTS
Passive Passive
16 Insight 12 Perception
ACTION RANGE ACTION RANGE Versatile (Versatile weapons are one-handed, but
6 vs AC One creature 6 vs AC One creature you can use them two-handed. If you do, you deal
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET an extra 1 point of damage when you roll damage
Attack: Strength vs. AC Attack: Strength vs. AC for the weapon.
Hit: 2[W] + Strength modifier (+3) + Wisdom Hit: 3[W] + Strength modifier (+3) damage, and A Small character such as a halfling must
modifier (+2) radiant damage. one ally within 5 squares of you can spend a use a versatile weapon two-handed, and doesn't
healing surge. deal extra damage.).
Unarmed: +3 attack, 2d4+5 damage Miss: One ally within 5 squares of you can spend
a healing surge. Melee Basic Attack: +6 attack, 1d8+3 damage
NOTES
Unarmed: +3 attack, 3d4+3 damage
CLASS LEVEL BOOK CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK
Paladin 1 PH Paladin 1 PH One-hand 4 15 PH
1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
PROPERTIES PROPERTIES PROPERTIES
This kit includes: a backpack, a bedroll, flint and This is a finely crafted symbol of precious metal
steel, a belt pouch, two sunrods, ten days' worth that clerics and paladins use as a focus for their
of trail rations, 50 feet of hempen rope, and a prayers. Using a nonmagical holy symbol confers
waterskin. no benefit. You can purchase a magic holy symbol
to gain an enhancement bonus to attack rolls and
damage rolls when using your divine powers.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
33 15 PH 6 30 PH Off-hand 1 10 PH
1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
PROPERTIES PROPERTIES PROPERTIES
Members of the middle and upper classes in the Bards and other characters use instruments for art
Five Nations carry identification papers issued by and entertainment. A nonmagical musical
their governments and notarized by House Sivis. instrument confers no game benefit but can be
Each set contains a description of the holder, a enchanted later. The instruments on the table are
portrait, and other details. (Players may portable instruments.
photocopy and customize the illustration of the
identification papers.)
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 5 EPG 3 7 PH2 0 1 PH
1 8 -2 -1 1 2 -2 - 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY
PROPERTIES PROPERTIES PROPERTIES
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
2 4 PH Body 50 50 PH Off-hand 15 10 PH
1
AC BONUS CHECK SPEED QUANTITY
5 Potion
ENHANCEMENT LEVEL TYPE
PROPERTIES
MAGIC ITEM ®