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Lore Bard 4 Entertainer Clint

Caleb Roth
CLASS & LEVEL BACKGROUND PLAYER NAME

Half-elf CG 2900
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION

15 +4
Nobody stays angry at me or around
STRENGTH

30ft.
10 +2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
me for long, since I can defuse any
amount of tension.
0 PERSONALITY TRAITS

Hit Point Maximum 27


0 Strength
When I perform, I make the world
27
DEXTERITY ● +5 Dexterity
better than it was. (Good)
16 +1

+0
Constitution
Intelligence
CURRENT HIT POINTS IDEALS

+3 +1 Wisdom
● +6 Charisma Someone stole my precious instrument,
and someday I'll get it back.
CONSTITUTION SAVING THROWS
TEMPORARY HIT POINTS

12
BONDS

Acrobatics (Dex) Total 4


I have trouble keeping my true feelings hidden.
● +5 SUCCESSES
+1 My sharp tongue lands me in trouble.
+2 Animal Handling (Wis)
d8+1 FAILURES
● +2 Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE +1 Athletics (Str)

10 ● +8 Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE

Darkvision
● +2

Rapier +5 1d8+3
0 +3 Insight (Wis)
+5 Intimidation (Cha) Dagger +5 1d4+3
Fey ancestry
WISDOM +1 Investigation (Int) Bardic inspiration (4/day)
Vicious Mockery ( 60ft) Wis 1d4+disadv
Jack of All Trades
12
+2 Medicine (Wis)
+1 Nature (Int)
1d4 psychic damage + Song of Rest (+d6)
+1
+3 Perception (Wis)
disadvantage on next attack roll Expertise (Deception, Stealth)
Performance (Cha)
Cutting Words
● +6

● +6 Persuasion (Cha)
made before the end of target's
CHARISMA
+1 Religion (Int) next turn.
18 ● +5 Sleight of Hand (Dex) By Popular Demand: always find a
● +7 Stealth (Dex) place to perform. Free food and
+4 +2 Survival (Wis) board in exchange for performing.
SKILLS ATTACKS & SPELLCASTING Performances make me somewhat
of a local figure, strangers from
13 PASSIVE WISDOM (PERCEPTION) Lute
towns i've performed in generally
CP
20 Drum
Flute
like me.
Common, Dwarven, Eboncant, Elvish
SP
4 A whistle made from gold-coloured wood, given to
me by my lover.
Rapier, 4 daggers
EP Studded Leather armour
light armour, simple weapons + hand
backpack, bedroll, 3 costumes, 5 candles, 5 day's
crossbow, longsword, rapier, short sword. rations, waterskin, disguise kit, fine clothes,
GP
6 common clothes, hempen rope, signet ring.

Tools: Lute, Drums, Flute, Lyre, disguise 2 Common bottles of wine


PP
kits.

OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
41 5'11
AGE HEIGHT WEIGHT
Robin Orren
Blue light chestnut brown
CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

My father once said to me, 'Who is strong, but he who subdues his evil inclination'. I often wonder if I am Entertainer: 3 routines; Instrumentalist, Storyteller, Tumbler
even as strong as he was, all those years ago.
I was born in a field, not far from Bay Road. My mother, travelling back to Kintalla from one of her
expeditions, couldn't wait to see me. At least that's what she always said.
I was the youngest of four, now the youngest of three. My eldest brother died when I was young. My
father was never the same, afterwards. They never told me how he died, but it ruined them. I could see
it.
For all that, we had a comfortable life. My father was a passable wizard, and my mother travelled
frequently on business.
She was a performer, a brilliant Lyrist, taught me to play when I was old enough to hold the damn thing.
I can picture her even now; 'You take care and don't scratch the wood! This lyre has been in our family
for a thousand generations without so much as a blemish!'
Anyway, my father made some bad choices. I don't know why he did what he did, but he got in trouble
with some real bad folks. They came knocking eventually, they'd had enough of him. Of all of us, so he
told me.
He told us to hide in the attic, and not to come out at all, no matter what. I heard them bash in the door,
and I heard the words he spoke at them. He summoned something that day, something he never should
have. I can still hear the screams when I close my eyes.
After the noises stopped, we waited. For a day or more it seemed like. We slid the attic hatch open,
gods preserve, there was a lot of blood. My father wasn't there though, and I haven't seen him since. It's
like he just vanished into thin air.
We moved after that.

Some years later my mother, returning from another of her ventures, was ambushed on the Southway.
They beat her rotten and took everything. She stopped playing music after that. That lyre was like the
world to her. It had a name and everything, though I can't for the life of me remember it. They took it
without a second thought.
It was quiet at home, after that. It felt wrong to play in that silence, so I went out. Played in taverns and
the like, and did alright by it too. You meet people, in that line of work, people with contacts. Eventually I
had the joy of meeting a Tiefling by the name of Alistair Grotyweld. He taught me magic (can you
believe?! Magic!). He told me that his patron was very interested in me, and wanted to make an accord. I
leapt at the chance, and I haven't regretted it. Not yet anyway.
I studied with Alistair for four years. We travelled together occasionally in that time, and he taught me a
great deal about the nature of magic.
On the last of our travels together, I made a mistake. We were investigating the tomb of a war wizard of
Mze-Aden who died some 600 years ago. I wasn't being as cautious as I should have been and I
triggered a sliding floor trap. Alistair and I both fell into a pit full of spikes. I managed to avoid the worst
of it, but Alistair took a spike through the leg. We managed to climb out though, and made it back to the ADDITIONAL FEATURES & TRAITS
tomb's entrance. He was wounded badly, so I set up our camp there, to give him time to recover, but
neither of us knew the spikes had been poisoned. He didn't make it through the night, and I barely
survived myself. I buried him there, near the tomb's entrance, along with his books and scrolls.

I'd become a young man by then, and went back to my old haunts. Barely even used my magic. That is
until I had this very peculiar dream.
The whole thing seemed peculiar, like I had fallen into the fae. I saw a temple on fire, and a Dragonborn
standing outside with a torch. I woke up in a sweat.
Curiosity got the better of me, I'll admit, so I set out to find this temple. It wasn't difficult, my gut was
easy to follow. On the way I dashed into a square and almost bowled a tall man over. I was alarmed to
find he was the very same figure as I had seen in my dream. A great blue Dragonborn, dressed in hides
and carrying a huge curved sword.
He snarled at me, and I noticed he had dropped a pitcher of black liquid, its contents spilling over the
cobblestones. Lightning fast he drew the sword and swung at me, I could feel the brush of air against
my neck, and I considered myself blessed by Tymora.
I span around and fled into the night, losing myself in back alleys and dark passageways. Thank Tymora
I knew Kintalla's back streets better than that brute. I never even thought to use my magic to aid in my
getaway, I was so panicked. I wouldn't forget my magic again any time soon.

Not long ago now I met an elven girl. Gods was she something. I'd never met someone like her, as
brilliant, beautiful, cunning, the whole deal. We'd spend nights staring at the stars telling stories. She
knew so much about the world it was staggering. Told tales hundreds of years old like she was there.
Her favourite was this story about a silver dragon named Otaaryliakkarnos and her elven companion
Avourel Omberdawn. It was a beautiful telling, I can hear her voice even now. She was incredible, and I
fell for her, hard.
We spent three years together before she vanished. No word, no goodbye, nothing. I was crushed. I'd
even bought a ring, still have it in fact.
Love may have made me stupid, but gods I would have been stupid forever for her.

Now though? I'm not doing much, I've got a regular gig at Heward's Hall that pays the bills. Every now
and then I pay mother a visit, but other than that, really not much...

CHARACTER BACKSTORY
...but I get a feeling that's all about to change... TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Cha (+4) 14 +6
Bard 4
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Mage Hand
Minor Illusion
Vicious Mockery

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 4 7
EPAR
SPELL NAME
ED
PR

● Dissonant Whispers

Faerie Fire

4
● Healing Word

● Voices
SPELLS KNOWN

2 3 1
● Invisibility

Phantasmal Force

● Suggestion
5

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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