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Blood Hunter (3) Gladiator

CLASS & LEVEL BACKGROUND PLAYER NAME


Nyx
Longtooth Shifter Chaotic Neutral 900
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH I was, in fact, raised by
16 3 werewolves...per-say
+2 2 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
I've lost too many friends, and
I'm slow to make new ones.
14 PERSONALITY TRAITS

Hit Point Maximum 23


● +4
Strength
DEXTERITY
The Pride Comes First, The

+3



+5

-1
Dexterity
Constitution
23/23 Weak have no right to survive
CURRENT HIT POINTS IDEALS
+3
Intelligence
17 Wisdom
I will get my revenge on the
+6
Charisma
CONSTITUTION
rival clan that ended mine
SAVING THROWS
TEMPORARY HIT POINTS BONDS

-1


+5
Acrobatics (Dex) Total 3d10 SUCCESSES Illiterate
9 Dosnt "fit in" with "civilized" society
Animal Handling (Wis) 3d10 FAILURES
very well

+5
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE ●
+4
Athletics (Str)

+3

+6

+3
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
WereKitten - Gnome
Longsword +4 1d10+2 Size: Small
16 Insight (Wis)

+8
Intimidation (Cha) Crossbow +5 1d6+3 Shifting:
WISDOM +3
Investigation (Int) While shifted, you can use your
Net +5 0
Medicine (Wis) elongated fangs to make an
+3
Nature (Int) Heavy Crossbow +5 1d10+3 unarmed strike as a bonus action. If
-1
Perception (Wis)
you hit with your fangs, you can
deal piercing damage equal to 1d6
+6
Performance (Cha) Greatsword +5 2d6+2 + your Strength modifier, instead of
CHARISMA +6
Persuasion (Cha) the bludgeoning damage normal for
+3
Religion (Int) Bone Club +5 1d6+2 an unarmed strike. You also gain
+6 +3
Sleight of Hand (Dex) your CON in temporary hitpoints
(min of 1)

+5
Stealth (Dex) Hand Crossbow Bolts: 20/20
22 ●
+1
Survival (Wis) Longsword is always used 2h Great Weapon Fighting:
SKILLS ATTACKS & SPELLCASTING When you roll a 1 or 2 on a non-rite
damage die for an attack you make
with a melee weapon that you are
11 PASSIVE WISDOM (PERCEPTION)
Scale mail armor wielding with two hands, you can
CP
Explorer's pack: reroll the die and must use the new
Language: Common, Gnomish SP
- a Backpack roll. The weapon must have the
- a Bedroll two-handed or versatile property for
you to gain this benefit.
Armor: Light armor, medium armor, EP - a Mess kit
shields - a Tinderbox Pact Magic (Basically Warlock)
GP 262 - 10 torches When you reach 3rd level, you can
Weapons: Simple weapons, martial
weapons
- 10 days of Rations augment your combat techniques
PP - a Waterskin with the ability to cast spells.
Tools: Disguise kit, Vehicles (land) - 50ft of Hempen rope
Alchemist's supplies
7 Potion of Healing
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
19 2"11 35lbs
AGE HEIGHT WEIGHT
Nyx
Blue-Yellow Tan Black-Long
CHARACTER NAME EYES SKIN HAIR

Dagger's Peak Pride - All


NAME
Deceased

Order of the Profane Soul


Otherworldly Patron (Vlaakith)

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Hunter's Bane
Advantage on Wisdom (Survival) checks to track fey, fiends, or undead, as well as on Intelligence
CRIMSON RITE: ability checks to recall information about them.
As a bonus action, you can
Hemocraft save DC = 8 + your proficiency bonus + your Intelligence modifier.
activate a crimson rite on a Hemocraft Die: 1d4
single weapon with the
Blood Maladict 1/Rest
elemental energy of a known Blood Curse of the Fallen Puppet
rite of your choice that lasts When a creature you can see within 30 feet of you drops to 0 hit points, you can use
your reaction to give that creature a final act of aggression. That creature immediately
until you finish a short or long makes a single weapon attack against a target of your choice within its attack range.
rest, or if you aren't holding Amplify. You can first move the cursed creature up to half their speed, and you grant a bonus to
the weapon at the end of your the cursed creature’s attack roll equal to your Intelligence modifier (minimum of +1).

turn. When you activate a Rite Focus


rite, you lose a number of hit Beginning at 3rd level, your weapon becomes a core to your pact with your chosen dark patron.
While you have an active Crimson Rite, you can use your weapon as a spellcasting focus for your
points equal to one roll of warlock spells and ...
your hemocraft die. For the The Undying
...Whenever you reduce a hostile creature to 0 hit points using a weapon attack, you regain a
duration, attacks from this number of hit points equal to one roll of your hemocraft die.
weapon deal an additional ADDITIONAL FEATURES & TRAITS
1d4 damage of the chosen
rite's type. This damage is EXP Count
magical. A weapon can only 300
hold a single active rite at a 60
time. 350
130
60
Rite of the Storm. Your rite
damage is lightning damage. Bear Pelt - Cape
Bear Skull - Cape
Human Skull - Drinking Bowl
Bugbear Skull
Draconic Skull
Femur - 10
CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Blood Hunter INT 13 +5
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6
Eldrich Blast
True Strike

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 1 7
EPAR
SPELL NAME
ED
PR

False Life

Hellish Rebuke
4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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