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Tagana-an National High School

Tagana-an , Surigao del Norte


Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

TABLES OF CONTENTS

ABSTRACT

CHAPTERS
1. INTRODUCTION
 Background of the Study
 Statement of the Problem
 Assumption
 Objectives of the Study
 Significance of the Study
 Scope and Limitations of the Study
 Definition of terms
2. REVIEW OF RELATED LITERATURE
 Related Literature and Studies
 Conceptual Framework
3. METHODOLOGY
 Research Design
 Research Locale
 Participants
 Sources of Data
 Instrumentation and Data Collection
 Validity of Interview Question
 Data Gathering Procedure
 Ethical Consideration
4. RESULTS AND DISCUSSION
5. SUMMARY, CONCLUSIONS AND
RECOMMENDATIONS
6. BIBLIOGRAPHY
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

ABSTRACT

This study aims to determine “ The effects of mobile legends to the

academic performance of the Grade-12 Technical, Vocational, and Livelihood

students in Tagana-an National High School”. This paper also aims to show

how students cope up with the situation.

The participants of the study were the students who play mobile

legends within Tagana-an, Surigao del Norte specifically in Tagana-an

National High School through purposive sampling. The study made use of

interview questionnaire.

Findings show that students too much playing mobile legends can

cause bad effects in tems of studies, family, financial and social matters.

Based on the findings and conclusions of the study, the following were

recommended: (a) The students playing mobile legends should be under

moderation and they must be responsible. (b) The parents must limit their

children to use the cellphone. The parents must monitor their child everyday to

avoid from online games addiction. (c) Other researcher should replicate this

study in different setting, more samples and to other related subjects area.

Having more ability to think critically and analysis.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC


PERFORMANCE OF GRADE-12 TECHNICAL,
VOCATIONAL, AND LIVELIHOOD STUDENTS IN THE
TAGANA-AN NATIONAL HIGH SCHOOL

A Research Paper Presented to


The Faculty of Senior High School Department of
Tagana-an National High School
Surigao del Norte

In Partial Fulfillment of the Requirements for the Subject

INQUIRIES, INVESTIGATIONS, AND IMMERSION

by:
PLAZA, ELMO L..
ELSISURA, MARK ANTHONY L.
ASTRONOMO, DARWIN
MORA, ERIC JUN O.
MORA, JAMES ESTIVEN O.

March 2022
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

CHAPTER I

INTRODUCTION

Mobile Legends Bang Bang is a popular 5v5 MOBA or Multiplayer

Online Battle Arena game that was originally designed for mobile phones. It’s

reminiscent of games like DOTA but using a mobile format that is why it is a

hit to its users. Eventually, the game has evolved and can also be played using

a PC. Mobile Legends Bang Bang is created and published by Moonton and

was released in July 2016.

In this game, there are two opposing teams consisting of five players in

each team fighting against each other to attack and destroy each other’s base.

The teams must also make sure that they are able to defend their respective

base. This game is a showdown between two teams of real human opponents

using player-controlled characters to create the perfect team. The players can

choose an avatar or in this game is known as a “hero” where each has its own

special set of abilities. Knowing your enemies avatars will help players predict

your opponent’s possible next move and strategy. Teamwork is a key part of

the strategy to win in this game. Aside from the players, there are also

computer controlled “minions” that randomly appear in the game to help you

fight your enemies and destroy their base. In the map of the game, there are

three separate lanes that the teams will travel to get to the other base and these
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

are known as the Top, Middle, and Bottom. Each of the lanes has three turrets

each and the team’s goal is to get past the minions and then obliterate the

turrets. After you have destroyed the turrets, you can then focus on attacking

the base of your enemy. Keep in mind that the lanes can determine the type of

enemies that you will encounter so be ready with your own counterattacks.

(Wikipedia)

BACKGROUND OF THE STUDY

Students nowadays lived in the digital world where technology became

trending. The millennial generation, have the accessibility to the internet with

the use of different mediums such as electronic gadgets and appliances, that

make our life tasks more easier compared to the previous generations. As time

passes by the development of emerging technologies continues, multimedia

comes up and different media platforms were exist such as films, radio,

televisions around us, which can be accessed with the help of computers and

many more, that projects visual image containing information. Multimedia

gave a huge contribution in the industry of entertainment, this is where video

game started in which students got hooked. Mobile Legends: Bang Bang is a

multiplayer online battle arena game that is developed and published by

Montoon because of its outstanding accessibility. Because this game is easily

accessible, anyone can play it causing students to spend more time to play than
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

to study and socialize. This can change the psychological mind set of students

such as tardiness, lack of focus, and anger management issues which degrades

their academic performance time management issues are severely affected too.

Multiplayer Online Battle Arena started from the very popular World of

Warcraft which is played on computers and become a great hit to the gamers,

more specially, to the students.

STATEMENT OF THE PROBLEM

This study entitled “The effects of playing mobile legends on the academic

performance of grade 12 TVL students study of Tagana-an National High

School A.Y. 2022-2023” aims to answer the following questions:

1. What are the reasons why students play mobile legends?

2. What are the effects of playing mobile legends?

3. What are the ways to control the students in playing mobile legends.

ASSUMPTION

The researcher assumed that those students who played Mobile

Legends are more likely to be poor in terms academic performance because

they prioritized playing rather than studying and complying school and class

requirement.
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

OBJECTIVES OF THE STUDY

The purpose of this study is to determine the effects of Mobile Legends on the

Academic Performance Of Grade-12 Technical, Vocational and Livelihood

students in Tagna-an National High School. For some reason that few of the

students are not focusing in their studies because they spend more time in

playing Mobile Legends.

SIGNIFICANCE OF THE STUDY

This study on the effects of playing mobile legends focuses on the

problems faced by the students together with the solutions provided that could

help them overcome their problems when it comes to playing mobile legends.

This research will be beneficial to the following:

Students. It will help the students to know their limitations when it comes in

playing mobile legends.

Parents. This research will be an essential tool for them to be fully aware of

their child's excessive use of gadgets such as playing mobile legends and to be

informed on how to limit their child.

Teachers. This research will aid their questions and curiosity on why some of

their students are not able to focus in the class. And the ways they can help to

inform the students about playing mobile legends.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

School. This research will contribute to the institution for resolving situations

of the students.

Future Researchers. This will help future researchers to apply and deepen the

knowledge of their research.

SCOPE AND LIMITATIONS OF THE STUDY

This is focused in discussing on how playing Mobile Legends affects

the academic performance of the students and this study will also seek the

phenomena on how to cope with the changes.

This is only conducted in Tagana-an National High School. The

researchers gather data from 10 respondents from different track in Grade-12

TVL only within TNHS.

DEFINITION OF TERMS

Academic - Academic is used to describe things that relate to the work done

in schools, colleges, and universities, especially work which involves studying

and reasoning rather than practical or technical skills.

Accessibility - refers to the quality of being available when needed.

Arena - a level area surrounded by seats for spectators, in which sports,

entertainments, and other public events are held.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

Battle - fight or struggle tenaciously to achieve or resist something.

Competition - an event or contest in which people compete.

Cooperation - the process of working together to the same end.

Development - the process in which someone or something grows or changes

and becomes more advanced.

Enhance - intensify, increase, or further improve the quality, value, or extent

of.

E-sports - a multiplayer video game played competitively for spectators,

typically by professional gamers.

Factors - a circumstance, fact, or influence that contributes to a result or

outcome.

Game - a form of play or sport, especially a competitive one played according

to rules and decided by skill, strength, or luck.

Interaction - communication or direct involvement with someone or

something.

MOBA - Multiplayer Online Battle Arena.

Mobile - relating to mobile phones, handheld computers, and similar

technology.

MVP - most valuable player.

Online - controlled by or connected to another computer or to a network.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

RPG - A role-playing game is a game in which each participant assumes the

role of a character, generally in a fantasy or science fiction setting that can

interact within the game's imaginary world.

RTS - Real Time Strategy.

Strategy - a plan of action or policy designed to achieve a major or overall

aim.

Teamwork - the combined action of a group of people, especially

when effective and efficient.

CHAPTER II

REVIEW OF RELATED LITERATURE

This chapter contains that related literature that the past researchers
conducted inside and outside the country wherein it supported that the topic
entitled “The effects of playing mobile legends on the academic performance
of grade 12 Technical, Vocational, and Livelihood study of Tagana-an
National High School“
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

Local

This 2018, MLBB's entrance into the Philippine basketball scene was
marked by exciting collaborations with leading Filipino basketball players,
basketball-themed skins, limited-edition jersey, and a slew of offline activities.
"As a globally-focused game, MLBB has always placed a strong focus on
local popular culture and aims to connect with players at a deeper level.
Basketball being a popular sport within the Philippines, and among MLBB
players, entering the basketball scene was a natural decision for us," shared
Cherry Xia, MLBB's Vice President. "Moreover, basketball and MLBB e-
sports share a lot of similarities, both of which emphasize the spirit of
competition and teamwork. Players of all skill levels can experience the thrill
of competition and teamwork." (PinoyTechSaga, 2018)
With each passing day, I start to see more and more gaming recaps on
my Facebook feed. MVP recap, assist recaps, basically showing off their value
in a game that seemed like a DOTA-based mobile game. The recap isn’t some
screen-capped summary. Rather, it felt like a game feature. (Yes, I don’t play
the game…yet)

Bueno, let’s give a brief background about the game and its developer

“Mobile Legends: Bang Bang” is a mobile MOBA. Unlike games such as


DOTA 2 or League of Legends (LOL), you will only need a compatible
mobile phone to run the game. The game was developed by Moonton, a
gaming developer located at Kuala Lumpur, Malaysia, with a company life
nine months. Yep, just nine months. To boot, this is only Moonton’s only
video game developed and released, available for both android and iOS. (Migs
Lopez, 2017)
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

We have to admit that many of us loves to have some fun playing


online games in solo play or with our friends. And with a strategy Multi-player
Online Battle Arena kind of a game you’ll sure be hooked up with it for hours.
This category of game was first introduced in a PC and a lot of gamers find it
great to measure one’s skill of a real player when it comes to the gamer’s
reaction time, critical thinking and strategies to win the game. Nevertheless,
it’ll measure ones’ sportsmanship which is a true quality of a real gamer.
(Arjay Aragon, 2017)

Positive effects of playing video games:


1. Multitasking abilities

A lot of video games require multitasking abilities. Playing regularly

will help your child to enhance his reflexes and responses. Like for example,

racing games will require you to drive and win the race while doing extra

missions. In this case, you need to multi-task for you to be able to finish the

mission given to you.

2. Cooperation and teamwork

This is obvious especially in games like multiplayer online battle arena

famously known as MOBA. The key to winning this game is cooperation and

teamwork. Without these two essentials, it is almost impossible to win. If your

child is fond of playing this kind of games, then there are higher chances that

he will learn to cooperate with his teammates even when outside the game.

This will apply specifically to his activities at school or performance in his

chosen sport.
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

3. Boost confidence

Playing video games can actually boost his confidence. He will be

more likely to become competitive. Accomplishing something or achieving

victory in the game he is playing might turn him to be more confident than he

used to be before. It will also help him to strive and work hard to gain more

achievements. Seeing your child being competitive is something you would

like right?

4. Eye and hand coordination

Good hand and eye coordination are highly needed in playing video

games. A good example is shooting game. For you to win this kind of game,

you need to be very keen when it comes to chasing opponents and shooting

them while you are defending yourself too. This is possible if you have a good

hand and eye coordination. Regular playing can increase your child’s

proficiency which is very useful for performing his daily activities.

5. Social skills

This is totally helpful especially to those kids who are having a hard

time socializing with others. Playing online games will slowly help him to

learn how to interact with different kinds of people – even strangers. Yes,

approaching people in real life might be harder than doing it virtually when

playing online games but the point is, he will eventually learn how to handle

talking to other people around him. There are guide to educational games
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

around that can be used that he can play to help increase his social skills even

more.

6. Promote physical activities

Contrary to the common belief that video games will make your child

clumsy, there are some video games that will require your child to perform

physical activities. If your child is not interested in playing outside, why not

introduce him online virtual sports. These includes basketball, tennis,

volleyball, boxing, skateboarding and so on. Using consoles, your child will

experience outdoor activities even when he is alone and inside his room. Later

on, if he is already enjoying this kind of sports, then convince him to try it

with his friends too.

7. Reduce stress

Studying can be really stressful for your child. Sometimes, stressing

him out instead of letting him enjoy will push him more to hate his studies.

Giving him the freedom to play his games will reduce his stress. This will

increase his positive vibes and will attract good mood. When this happens, it

will be easy for you to convince your child to study and finish his homework

Playing video games is not bad. What makes it bad is the addiction in playing

too much video games. There’s a difference. Just like any other, play

moderately and have fun! (Alyzza Sanchez, 2017)


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

Foreign

Mobile Legends Game is made by China Bamboo Curtain aka China

or China. Mobile Legends game created by Chinese developer Moonton or

Shanghai Moonton Technology Co., Ltd. Moonton is headquartered in

Shanghai, China. (Moonton, Mobile Legend, 2016). Mobile Legend one type

of MOBA (Massive Online Battle Arena) is a type of online game that

combines two types of games namely RTS (Real Time Strategy) and RPG

(Role Playing Game) where players run one character from two teams

opposite to the goal to destroy the opponent's headquarters. Each character

which is played has a role with strength and weakness each other so

prosecuted for cooperate with team to win the game (Funk, 2013).

We have to admit that many of us loves to have some fun playing

online games in solo play or with our friends. And with a strategy Multi-player

Online Battle Arena kind of a game you’ll sure be hooked up with it for hours.

This category of game was first introduced in a PC and a lot of gamers find it

great to measure one’s skill of a real player when it comes to the gamer

reaction time, critical thinking and strategies to win the game. Nevertheless,

it’ll measure ones’ sportsmanship which is a true quality of a real gamer.

(Arjay Aragon, 2017)

Let me tell you a story, a story of how I nearly lost my mind playing

MLBB. Mind you, I'm not writing this to discourage MLBB players or tell you
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

that MOBA is a horrible thing, but I am trying to address a challenge I think

most hard gamers would go through when they're deeply committed to the

game.

I started playing MLBB as a casual gamer, not really trying to win but

just loving and admiring the gameplay and the teamwork. I wanted to choose

one hero, just one, to play with for the rest of the time I'd spend on MLBB

because I thought I wouldn't stay interested in the game for too long. I was

wrong.

My addiction began when I started going on rank and managed to

reach Master II in just a week. This was possible with the help of another

gamer, who later on left the game for the same reason I am writing this post.

He was lucky to have had the will power to stop himself. I, however, was not

that fortunate. But even before I began ranked, I had a feeling that I would be

completely hooked on the game. Now, I had been previously addicted to a lot

of other games (MKX, Tekken, MAME games, Pokemon), but the

convenience of having a game played on your very own mobile (and such a

super awesome game at that) was what really got me drawn to Mobile

Legends.

When I started playing ranked, I had initially wanted to see how far I

could go while my interest in MLBB was still at its peak. Slowly, I began to

lose track of time, losing sight of everything and everyone around me. This

may sound dramatic, but to me it felt that way. I couldn't think of anything
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

other than Mobile Legends. I was hooked on their game, and it seemed that I

wouldn't be losing interest anytime soon. I compromised my time with my

family, friends, and my studies. I didn't notice that I was slowly changing, but

everyone else around me did.

My parents had to have a 1-on-1 session with me. They were worried

that the game was affecting my health (I could play for three days with little or

no sleep, and practically 1 snack in an entire day). They were worried that I

was becoming an addict to the game, and they warned me to stop playing or it

would ruin my life. I thought they were being over-dramatic, as all parents go.

A number of times, my mom had uninstalled the game in hopes of

discouraging me from playing, but it didn't. I would re-install the game over

and over again, patiently reloading all the game data into the phone as I fed

my unhealthy addiction.

Things got out of hand when I started installing the game into every

phone I could get my hands on. My parents, my friends, anyone that I knew

had a MLBB app with my account linked to it. I always found it frustrating

how you'd have to reach LV 8 before you could change to your linked

account, but I didn't complain. In school, I spent more time researching on

hero gameplays and builds than actually doing school work. I drastically

lagged behind on all my assignments and procrastinated to the extreme, to the

point where I was sure I would fail all of my courses. But that didn't stop me,
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

somehow my mind was only hardwired for MLBB. My friends started

noticing that I was distancing myself from everyone else (which was strange

to them because I was a hyperactive extrovert who talked to everyone and

anyone), and they began to worry. One of them told me about, but I ignored

them. Nothing could stop me from reaching Mythic, and I was determined to

get there before the end of the season.

My addiction had changed my entire personality. I was becoming more

aggressive (not to people, but to the mobile phone I was playing on), and

became a toxic player in every team that I was put in. I smashed 3 phones in

one week. Had my tablet repaired after I broke the LCD, then broke it again 2

days later because I was lagging pretty badly. People were afraid of giving me

their phones, for fear of having to buy a new one. I converted a lot of people

into playing Mobile Legends (If I was a sales rep for the game, the developers

would be making millions), but in the process I was losing my sense of reality.

I became emotionally unstable, and would often miss playing MLBB even if I

stopped playing for just a few hours. The bright student who carried a high

GPA and a good record was suddenly a mosh pit of doomed failure,

disappointment and depression. Right now, I'm pretty much trying to salvage

whatever I can after recovering from the addiction. I'm getting back on track

with school, putting a little more effort than I should be. I'm determined to

turn my life around. MLBB will always be a part of my life, but I have learnt

that some things should be put first before a MOBA app. I've learnt how to
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

manage my life and my time the hard way, through my MLBB addiction. And

I'm advising everyone who might be struggling with the same thing to please

play in moderation. I'm just sharing my experiences here so others can learn

from it. You may be a wiz and balancing your gaming with everything else,

and that's great, but if you're like me and you're struggling with a gaming

addiction, I'm just letting you know that you're not alone. (Epixiie94, 2018)

Poor Academic Performance

CONCEPTUAL FRAMEWORK

FAMILY PROBLEM

FINANCIAL
EFFECTS OF PROBLEM
STUDENTS WHO PLAYING
PLAYS MOBILE MOBILE
LEGENDS LEGENDS POOR ACADEMIC
PERFORMANCE

SOCIAL PROBLEM

CHAPTER III
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Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

METHODOLOGY

This chapter discusses the research design, research locale

participants, sources of data, the instrument to be used in

conducting the research and the validity of the interview questions.

It also discusses the data gathering procedure, ethical

considerations.

RESEARCH DESIGN

This utilized a type of qualitative research that determines on how the

mobile legends affects the academic performance of Grade-12 TVL students

in Tagana-an National High School. A phenomenological type of research

study will be used which describes an experience as it is realistically lived by

the person. Through these experiences, the researchers can provide an

innovative information to understand the problem being focused.

RESEARCH LOCALE
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

This study will be conducted within Tagan-an National High School

were the researchers observed that there are students playing mobile legends

and it affects their academic performance .

PARTICIPANTS

The over all total of participants will be 10 students. Purposive

sampling is characterized by the incorporation of specific criteria meet by the

participants at the moment of selection.

SOURCES OF DATA

The researcher will gather data by means of survey, which serve as a

guide for conducting an interview which will be given to the participants.The

includes the basic questions that are composed of information, idea and

solution. With this, the gathered information will be hold cconfidentiality of

the respondents as the researchers will collect the information about the topic.

INSTRUMENTATION AND DATA COLLECTION


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EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

To gather necessary information from the mothers, the researchers will

give a letter for permission to be signed by the participants in order to have an

agreement upon the process of interview.

To gather the data pertinent to reasons why playing mobile legends

affects the academic performance of the students, the researchers will make

use of the interview method. The researchers formulated questions to comply

with the necessary requirements to conduct the interview and the ways on how

they overcome their struggles.

The interview will be conducted by the researcher. They will use

interview questionnaire to gather data from the interviewees. And to smoothly

facilitate the gathering of data, the researchers will jot down the answers

coming the interviewee and the researchers will also provide recorder and

documentation for further evidences.

VALIDITY OF THE INTERVIEW QUESTIONS

To ensure the validity of the questions in the interview, it will be

presented to the members of the panel and experts are professional teachers.

The questions were already checked, it signifies that the interview question is

relevant to collect the needed information. Moreover, the suggestion of the

validators were incorporated in the questions.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

DATA GATHERING PROCEDURE

The researcher first secured a printed formal letter of request that will

be addressed to the Secondary School Principal of Tagana-an National High

School, the validators, and the participants of the study. The researchers then

edited and prepared the interview questionnaires. Afterwards, the formal

letters of request and the interview questionnaires were carefully checked,

validated, and signed by the research instructor.

ETHICAL CONSIDERATIONS

There are ethical practices being considered by the researchers in order

to avoid any ethical conflicts and issues during the conduct of the study. To

protect the privacy of the participants and to prevent its violation, their basic

information are held confidential. Their voluntary participation are valued and

the used of any type of force such as coercion are prohibited. The researchers

also consider the ethical practice of sharing the results with the participants

(2017), the outcomes of the study such as recommendations and new policies

are significant information to be shared with the participants for their own and

their community’s benefit.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

CHAPTER IV

RESULTS AND DISCUSSION

1. What are the reasons why do you play mobile legends?

TVL-ICT 12:

Participant 1: Some reason why I do playing this game

is to relax myself from stressed.

Participant 2: I play mobile legends because it can

relieve stress and enjoy my self when I am bored.

Participant 3: Sometimes when I’m down I play to

entertain myself to avoid thinking bad thoughts. I play

mobile legends with my friends for fun and just to kill

time

Participant 4: The reason why I play mobile legends is

to give myself a fun time and happiness.

TVL- GAS 12:

Participant 5: When I play mobile legends, my

sadness, stress and depression will reduce.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

Participant 6: Because of this game, I forgot my

problems and ease my stress because mobile legends

aims to entertain people. I met a lot of strangers and

friends also.

Participant 7: The reason why I play mobile legend is

that I just want to enjoy my time.

TVL- SMAW 12:

Participant 8: I play mobile legends since I was in

Grade-7. I love playing it because it give me happiness

and remove my problems.

Participant 9: I always play mobile legends just for fun

and to meet new friends.

Participant 10: Because of mobile legends I met my

girlfriend and I’m so happy that this game helps me to

enjoy myself and find true love.

2. What are the negative effects of playing mobile legends?

TVL- ICT 12:


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

Participant 1: I lost my time engaging with my friends

sometimes I’m getting less sleep because of this games.

Participant 2: It has a lot of bad effect if you over

played it, like lack of sleep, late of eating, having a

blurry vision, dizziness and so on.

Participant 3: I’m addicted to mobile legends until

now, I don’t do important thing like doing my studies

and like eating right on time.

Participant 4: It affects my health and my studies as

well.

TVL- GAS 12:

Participant 5: The negative effects of mobile legends

on me is that it can become more apathetic and

minimize interaction and communication with the social

environment.

Partcipant 6: I got line of 7 in my one subject because

I prioritized playing mobile legends that my studies. My

parents always angry on me because I don’t do the

household chore properly.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

Participant 7: The negative effects of mobile legends

on me is addiction.

TVL- SMAW 12:

Participant 8: I easily get sick because my body is not

healthy anymore. I don’t have enough rest and I eat not

on time.

Participant 9: I prioritized playing this game instead of

studying and focusing in some important that’s why I

have poor academic performance in school. I can’t do

my jobs and responsibilities as a student and a child.

Participant 10: The negative effect of playing legend is

that this game is not fun anymore if you over played it.

3. What are the ways to control playing mobile legends?

TVL- ICT 12:

Partcipant 1: Time management is the best way to

control playing mobile legends.

Participant 2: By minimizing playing on it, and

spending more time on modules or household chores.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

Participant 3: I managed my time well, playing 1-2

hours is enough and then back to basic/work again.

Don’t let the game hooked you. I only play when I want

to.

Partcipant 4: You have to balance the way you play on

it and that it.

TVL- GAS 12:

Participant 5: There’s a lot of ways but for me I think I

have 3 majorities: Time management, Discipline, and

controlling.

Participant 6: Instead of playing mobile legends, have

fun with your family and friends.

Participant 7: Prioritize learning before mobile

legends, don’t play too much and have family bonding

to avoid playing.

TVL- SMAW 12:


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

Participant 8: Focus on your goal and don’t play too

hard to it.

Participant 9: Make a time management to avoid

addiction and to balance your time.

Participant 10: Limit using cellphone. Socialize to

other people so that can meet new friends.

All participants stated that playing mobile legends affects the way they

live. Some of them playing the online game “Mobile Legends” because it has

positive impacts to their lives but most of them have stated that too much

playing can cause negative effects.

CHAPTER V

SUMMARY, CONCLUSIONS AND RECOMMENDATIONS

SUMMARY

1. Most of the respondents were male

2. Most of the respondents says that playin mobile legends distracts in

their studies.
Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

3. Some of of the respondents says that playing mobile legends has a

positive effects, they say that playing this game can relieve their stress

and help them to communicate with other people.

CONCLUSION

1. The positive effects of playing mobile legends are relieving their

stress, forgot their problems and meet new friends.

2. The negative effects of playing mobile legends, they have a

difficulty concentrating and having lack of sleep. And it affects their

academic performance in school.

RECOMMENDATION

1. The students who plays Mcbile Legends should be under moderation

and they must be responsible.

2. The parents must limit their children to use the cellphone. The

parents must monitor their child everyday to avoid from online games

addiction.

3. Other researcher should replicate this study in different setting, more

samples and to other related subjects area. Having more ability to think

critically and analysis.


Tagana-an National High School
Tagana-an , Surigao del Norte
Surigao Del Norte, Philippines

EFFECTS OF MOBILE LEGENDS ON THE ACADEMIC PERFORMANCE OF GRADE-12


TECHNICAL, VOCATIONAL, AND LIVELIHOOD STUDENTS IN TAGANA-AN NATIONAL
HIGH SCHOOL

CHAPTER VI

BIBLIOGRAPHY

2018.
Mobile Legends Enters the World of Philippine Basketball
http://pinoytechsaga.blogspot.com/2018/07/mobile-legends-enters-world-
of-philippine-basketball.html

2017.
On The Know: “Mobile Legends: Bang Bang”
https://criticalindex.net/on-the-know-mobile-legends-bang-bang-
f1f5a9c5d5ba?gi=6088cde40820

2017.
Be Glorious in Mobile Legends: Bang Bang!
https://medium.com/cictwvsu-online/be-glorious-in-mobile-legends-bang-
bang-2e9df390cae9

2017.
Playing Video games and its good effects on your child
http://www.psst.ph/playing-video-games-good-effects-child/

2018.
My Mobile Legends Addiction
https://forum.mobilelegends.com/forum.php?

mod=viewthrea&tid=57115&fbclid=IwAR3QGs0ZttcHhSvCnYQzKrZD

OKElGycilje8oLoVa53CTIEuif1kMqSSQw

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