Professional Documents
Culture Documents
A Thesis
Presented in the Faculty of Caloocan City Business High School
Caloocan, Metro Manila
Submitted by:
Aderes, Terumy
Dela Rosa, Learner
Diaz, Hackchet Terrence
Horne, Jimuel
Jacobo, Jayprey
Masculino, Richard
Nanalis, Kurt Axel
Quinonez, Jam Paul
Ranido, Adrian Dirk
Ykalina, Carl Ivan
Lagunday, Gincee Mae
MARCH 2019
2
APPROVAL SHEET
This research entitled, “THE EFFECTS OF PLAYING MOBILE LEGENDS ON THE ACADEMIC
PERFORMANCE OF GRADE 12 INFORMATION AND COMMUNICATION TECHNOLOGY STUDENTS
OF CALOOCAN CITY BUSINESS HIGH SCHOOL” prepared and submitted by Terumy Aderes,
Learner G. Dela Rosa, Hackchet Terrence P. Diaz, Jimuel P. Horne, Jayprey DV. Jacobo, Richard C.
Masculino, Kurt Axel D. Nanalis, Jampaul G. Quiñonez, Adrian Dirk S. Ranido, Carl Ivan V. Ykalina
and Gincee Mae C. Lagunday has been approved and accepted in partial fulfilment of the
requirements for Project Research of Grade 12 TVL – Information Communications and
Technology.
Approved and accepted by the Committee on Pre-oral Examination with the grade of ____
on. _____
_____________________________________
Chairman
_____________________________________
Member
_____________________________________
Member
3
ACKNOWLEDGEMENT
The researchers are expressing their deepest gratitude for the following individuals who helped
and guided us to make the research become successful.
MRS. NIMFA U. DAVID our beloved principal for giving us the opportunity to conduct this
study, it helped us gather more information and knowledge about the research.
MR. JAY AR BUENA our subject teacher, we thank you for the help and support you have given
to us, and makes us to be positive and confident while conducting our study about the said
topic.
MRS. GRACE E. TAMONDONG our research adviser who taught us to properly conduct our
study, and also giving us the knowledge to overcome different situations while conducting it.
RESPONDENTS who was able to help us by accepting the favour of answering the surveys and
questionnaires that contributed information that we need in our research, and also to the
information provided by the internet.
FAMILY AND FRIENDS the researchers are thanking them for all the financial and moral
support, without them the research wouldn’t be successful.
And lastly for our ALMIGHTY GOD for giving us everything from the start till the end of the research.
4
Table of Contents
Title Page……………………………………………………………………………………………………………………………………1
Approval Sheet…………………………………………………………………………………………………………………………..2
Acknowledgement……………………………………………………………………………………………………………………..3
Table of Contents……………………………………………………………………………………………………………………4-5
Introduction……………………………………………………………………………………………………………………………….6
Definition of Terms……………………………………………………………………………………………………………..10-11
Conceptual Framework……………………………………………………………………………………………………………22
Research Method…………………………………………………………………………………………………………………….23
Research Locale
Research Population
Sampling Technique…………………………………………………………………………………………………………………24
5
Respondents
Research Instrument
Statistical Treatment
Bibliography…………………………………………………………………………………………………………………………….26
6
CHAPTER I
Students nowadays lived in the digital world where technology became trending.
The millennial generation, have the accessibility to the internet with the use of different
mediums such as electronic gadgets and appliances, that make our life tasks more easier
technologies continues, multimedia comes up and different media platforms were exist
such as films, radio, televisions around us, which can be accessed with the help of
computers and many more, that projects visual image containing information.
Multimedia gave a huge contribution in the industry of entertainment, this is where video
game started in which students got hooked. Mobile Legends: Bang Bang is a multiplayer
online battle arena game that is developed and published by Montoon because of its
outstanding accessibility. Because this game is easily accessible, anyone can play it
causing students to spend more time to play than to study and socialize. This can change
the psychological mind set of students such as tardiness, lack of focus, and anger
issues are severely affected too. Multiplayer Online Battle Arena started from the very
7
popular World of Warcraft which is played on computers and become a great hit to the
This study entitled “The effects of playing mobile legends on the academic
City Business High School A.Y. 2018-2019” aims to answer the following questions:
3. What are the ways to control the students in playing mobile legends?
ASSUMPTION
Legends, because they prioritized playing rather than studying and complying school and
class requirements.
8
This study focuses on finding out the the effects of playing mobile legends on the
excludes students from other tracks and grade level in Caloocan City Business High
School.
This study on the effects of playing mobile legends focuses on the problems faced
by the students together with the solutions provided that could help them overcome their
problems when it comes to playing mobile legends. This research will be beneficial to the
following:
Students. It will help the students to know their limitations when it comes in playing
mobile legends.
9
Parents. This research will be an essential tool for them to be fully aware of their child's
excessive use of gadgets such as playing mobile legends and to be informed on how to
Teachers. This research will aid their questions and curiosity on why some of their
students are not able to focus in the class. And the ways they can help to inform the
School. This research will contribute to the institution for resolving situations of the
students.
Future Researchers. This will help future researchers to apply and deepen the knowledge
of their research.
10
DEFINITION OF TERMS
Academic - Academic is used to describe things that relate to the work done in schools,
colleges, and universities, especially work which involves studying and reasoning rather
Arena - a level area surrounded by seats for spectators, in which sports, entertainments,
Enhance - intensify, increase, or further improve the quality, value, or extent of.
professional gamers.
Game - a form of play or sport, especially a competitive one played according to rules
RPG - A role-playing game is a game in which each participant assumes the role of a
character, generally in a fantasy or science fiction setting that can interact within the
Teamwork - the combined action of a group of people, especially when effective and
efficient.
12
CHAPTER II
This chapter contains that related literature that the past researchers conducted
inside and outside the country wherein it supported that the topic entitled “The effects
Local
This 2018, MLBB's entrance into the Philippine basketball scene was marked by
limited-edition jersey, and a slew of offline activities. "As a globally-focused game, MLBB
has always placed a strong focus on local popular culture and aims to connect with players
at a deeper level. Basketball being a popular sport within the Philippines, and among
MLBB players, entering the basketball scene was a natural decision for us," shared Cherry
Xia, MLBB's Vice President. "Moreover, basketball and MLBB e-sports share a lot of
similarities, both of which emphasize the spirit of competition and teamwork. Players of
13
all skill levels can experience the thrill of competition and teamwork." (PinoyTechSaga,
2018)
With each passing day, I start to see more and more gaming recaps on my Facebook
feed. MVP recap, assist recaps, basically showing off their value in a game that seemed
like a DOTA-based mobile game. The recap isn’t some screen-capped summary. Rather,
Bueno, let’s give a brief background about the game and its developer
“Mobile Legends: Bang Bang” is a mobile MOBA. Unlike games such as DOTA 2 or League
of Legends (LOL), you will only need a compatible mobile phone to run the game. The
Malaysia, with a company life nine months. Yep, just nine months. To boot, this is only
Moonton’s only video game developed and released, available for both android and iOS.
We have to admit that many of us loves to have some fun playing online games in
solo play or with our friends. And with a strategy Multi-player Online Battle Arena kind of
a game you’ll sure be hooked up with it for hours. This category of game was first
14
introduced in a PC and a lot of gamers find it great to measure one’s skill of a real player
when it comes to the gamer’s reaction time, critical thinking and strategies to win the
game. Nevertheless, it’ll measure ones’ sportsmanship which is a true quality of a real
1. Multitasking abilities
A lot of video games require multitasking abilities. Playing regularly will help your child
to enhance his reflexes and responses. Like for example, racing games will require you to
drive and win the race while doing extra missions. In this case, you need to multi-task for
This is obvious especially in games like multiplayer online battle arena famously known
as MOBA. The key to winning this game is cooperation and teamwork. Without these two
essentials, it is almost impossible to win. If your child is fond of playing this kind of games,
then there are higher chances that he will learn to cooperate with his teammates even
15
when outside the game. This will apply specifically to his activities at school or
3. Boost confidence
Playing video games can actually boost his confidence. He will be more likely to become
might turn him to be more confident than he used to be before. It will also help him to
strive and work hard to gain more achievements. Seeing your child being competitive is
Good hand and eye coordination are highly needed in playing video games. A good
example is shooting game. For you to win this kind of game, you need to be very keen
when it comes to chasing opponents and shooting them while you are defending yourself
too. This is possible if you have a good hand and eye coordination. Regular playing can
increase your child’s proficiency which is very useful for performing his daily activities.
16
5. Social skills
This is totally helpful especially to those kids who are having a hard time socializing with
others. Playing online games will slowly help him to learn how to interact with different
kinds of people – even strangers. Yes, approaching people in real life might be harder
than doing it virtually when playing online games but the point is, he will eventually learn
how to handle talking to other people around him. There are guide to educational games
around that can be used that he can play to help increase his social skills even more.
Contrary to the common belief that video games will make your child clumsy, there are
some video games that will require your child to perform physical activities. If your child
is not interested in playing outside, why not introduce him online virtual sports. These
includes basketball, tennis, volleyball, boxing, skateboarding and so on. Using consoles,
your child will experience outdoor activities even when he is alone and inside his room.
Later on, if he is already enjoying this kind of sports, then convince him to try it with his
friends too.
17
7. Reduce stress
Studying can be really stressful for your child. Sometimes, stressing him out instead of
letting him enjoy will push him more to hate his studies. Giving him the freedom to play
his games will reduce his stress. This will increase his positive vibes and will attract good
mood. When this happens, it will be easy for you to convince your child to study and finish
his homework
Playing video games is not bad. What makes it bad is the addiction in playing too much
video games. There’s a difference. Just like any other, play moderately and have fun!
Foreign
Mobile Legends Game is made by China Bamboo Curtain aka China or China. Mobile
Co., Ltd. Moonton is headquartered in Shanghai, China. (Moonton, Mobile Legend, 2016).
Mobile Legend one type of MOBA (Massive Online Battle Arena) is a type of online game
that combines two types of games namely RTS (Real Time Strategy) and RPG (Role Playing
Game) where players run one character from two teams opposite to the goal to destroy
18
the opponent's headquarters. Each character which is played has a role with strength and
weakness each other so prosecuted for cooperate with team to win the game (Funk,
2013).
We have to admit that many of us loves to have some fun playing online games in
solo play or with our friends. And with a strategy Multi-player Online Battle Arena kind of
a game you’ll sure be hooked up with it for hours. This category of game was first
introduced in a PC and a lot of gamers find it great to measure one’s skill of a real player
when it comes to the gamer reaction time, critical thinking and strategies to win the
game. Nevertheless, it’ll measure ones’ sportsmanship which is a true quality of a real
Let me tell you a story, a story of how I nearly lost my mind playing MLBB. Mind you,
I'm not writing this to discourage MLBB players or tell you that MOBA is a horrible thing,
but I am trying to address a challenge I think most hard gamers would go through when
I started playing MLBB as a casual gamer, not really trying to win but just loving and
admiring the gameplay and the teamwork. I wanted to choose one hero, just one, to play
19
with for the rest of the time I'd spend on MLBB because I thought I wouldn't stay
My addiction began when I started going on rank and managed to reach Master II in
just a week. This was possible with the help of another gamer, who later on left the game
for the same reason I am writing this post. He was lucky to have had the will power to
stop himself. I, however, was not that fortunate. But even before I began ranked, I had a
feeling that I would be completely hooked on the game. Now, I had been previously
addicted to a lot of other games (MKX, Tekken, MAME games, Pokemon), but the
convenience of having a game played on your very own mobile (and such a super
awesome game at that) was what really got me drawn to Mobile Legends.
When I started playing ranked, I had initially wanted to see how far I could go while
my interest in MLBB was still at its peak. Slowly, I began to lose track of time, losing sight
of everything and everyone around me. This may sound dramatic, but to me it felt that
way. I couldn't think of anything other than Mobile Legends. I was hooked on their game,
and it seemed that I wouldn't be losing interest anytime soon. I compromised my time
20
with my family, friends, and my studies. I didn't notice that I was slowly changing, but
My parents had to have a 1-on-1 session with me. They were worried that the game
was affecting my health (I could play for three days with little or no sleep, and practically
1 snack in an entire day). They were worried that I was becoming an addict to the game,
and they warned me to stop playing or it would ruin my life. I thought they were being
over-dramatic, as all parents go. A number of times, my mom had uninstalled the game
in hopes of discouraging me from playing, but it didn't. I would re-install the game over
and over again, patiently reloading all the game data into the phone as I fed my unhealthy
addiction.
Things got out of hand when I started installing the game into every phone I could
get my hands on. My parents, my friends, anyone that I knew had a MLBB app with my
account linked to it. I always found it frustrating how you'd have to reach LV 8 before you
could change to your linked account, but I didn't complain. In school, I spent more time
researching on hero gameplays and builds than actually doing school work. I drastically
lagged behind on all my assignments and procrastinated to the extreme, to the point
21
where I was sure I would fail all of my courses. But that didn't stop me, somehow my mind
was only hardwired for MLBB. My friends started noticing that I was distancing myself
from everyone else (which was strange to them because I was a hyperactive extrovert
who talked to everyone and anyone), and they began to worry. One of them told me
about, but I ignored them. Nothing could stop me from reaching Mythic, and I was
(not to people, but to the mobile phone I was playing on), and became a toxic player in
every team that I was put in. I smashed 3 phones in one week. Had my tablet repaired
after I broke the LCD, then broke it again 2 days later because I was lagging pretty badly.
People were afraid of giving me their phones, for fear of having to buy a new one. I
converted a lot of people into playing Mobile Legends (If I was a sales rep for the game,
the developers would be making millions), but in the process I was losing my sense of
reality. I became emotionally unstable, and would often miss playing MLBB even if I
stopped playing for just a few hours. The bright student who carried a high GPA and a
good record was suddenly a mosh pit of doomed failure, disappointment and depression.
Right now, I'm pretty much trying to salvage whatever I can after recovering from the
22
addiction. I'm getting back on track with school, putting a little more effort than I should
be. I'm determined to turn my life around. MLBB will always be a part of my life, but I
have learnt that some things should be put first before a MOBA app. I've learnt how to
manage my life and my time the hard way, through my MLBB addiction. And I'm advising
everyone who might be struggling with the same thing to please play in moderation. I'm
just sharing my experiences here so others can learn from it. You may be a wiz and
balancing your gaming with everything else, and that's great, but if you're like me and
you're struggling with a gaming addiction, I'm just letting you know that you're not alone.
(Epixiie94, 2018)
CONCEPTUAL FRAMEWORK
Financial Problem
Effects
Students who plays of Family Problem
Mobile Legends Playing
Mobile
Legends
Poor Academic Performance
Social Problem
23
CHAPTER III
RESEARCH METHODOLOGY
Research Method
This describes the data gathering process and the approaches utilized by the
researchers. The process and approaches includes research locale, research population,
statistical treatment.
Research Locale
Technology
Research Population
The population of respondents were composed of thirty students with sex ratio of 1:1.
24
Sampling Technique
The Sampling Technique that was used is the Random Sampling, the researchers
Respondent
The researchers selected the Senior High School TVL Information and Technology
students of Caloocan City Business High School to be the 30 respondents of the research
that is being conducted. The distribution of the respondents was divided in half, having
15 respondents in Grade 12- TVL ICT Computer Hardware Servicing students and the
other part is for the Grade 12- TVL ICT Animation students.
Research Instrument
respondents.
25
Statistical Treatment
Our respondents came from Grade 12 TVL ICT students, we gathered the data using
P= F/N * 100
P= Percentage
F= Frequency of respondents
N= Number of respondents
26
BIBLIOGRAPHY
2018.
Mobile Legends Enters the World of Philippine Basketball
http://pinoytechsaga.blogspot.com/2018/07/mobile-legends-enters-world-of-
philippine-basketball.html
2017.
On The Know: “Mobile Legends: Bang Bang”
https://criticalindex.net/on-the-know-mobile-legends-bang-bang-
f1f5a9c5d5ba?gi=6088cde40820
2017.
Be Glorious in Mobile Legends: Bang Bang!
https://medium.com/cictwvsu-online/be-glorious-in-mobile-legends-bang-
bang-2e9df390cae9
2017.
Playing Video games and its good effects on your child
http://www.psst.ph/playing-video-games-good-effects-child/
2018.
My Mobile Legends Addiction
https://forum.mobilelegends.com/forum.php?mod=viewthread&tid=57115&fb
clid=IwAR3QGs0ZttcHhSvCnYQzKrZDOKElGyciljef8oLoVa53CTIEuif1kMqSSQw