Professional Documents
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PROFICIENCY PASSIVE
PERCEPTION AC INITIATIVE SPEED
FIGHTING STYLE
1
PASSIVE
INSPIRATION
INSIGHT
LEVEL
ACTION SURGE
On your turn, you can take one additional action on top of
2
HIT DICE DEATH SAVES your regular action and a possible bonus action. You must finish a short or long
rest before you can use this feature again.
DEXTERITY Used Total
SAVING THROWS SUCCESSES At 17th level, you can use it twice before a rest, but only once on the same turn.
ACROBATICS
FAILURES
SLEIGHT OF HAND d10 LEVEL
STEALTH ELDRITCH KNIGHT FEATURE
3
NAME ATK BONUS DAMAGE/TYPE
LEVEL
EXTRA ATTACK
5
You can attack twice, instead of once, whenever you take the
Attack action on your turn.
INTELLIGENCE SAVING THROWS
The number of attacks increases to three when you reach 11th
ARCANA ACTION SURGE EXTRA ATTACK INDOMITABLE
level in this class and to four when you reach 20th level.
HISTORY
INVESTIGATION LEVEL
NATURE
RELIGION
ELDRITCH KNIGHT FEATURE
7
WISDOM SAVING THROWS
ANIMAL HANDLING SPELL SPELL SPELL SLOTS
ATTACK BONUS SAVE DC
INSIGHT 1st 2nd 3rd 4th
MEDICINE
PERCEPTION LEVEL
SURVIVAL INDOMITABLE
You can reroll a saving throw that you fail. If you do so, you
9
must use the new roll, and you can’t use this feature again until you finish a
CHARISMA SAVING THROWS long rest.
DECEPTION FAVOURITE SPELLS
NAME RANGE CASTING TIME SAVE You can use this feature twice between long rests starting at 13th level and
INTIMIDATION three times between long rests starting at 17th level.
PERFORMANCE
C
PERSUASION LEVEL
ELDRITCH KNIGHT FEATURE
10
RACIAL TRAITS C
C
LEVEL
ELDRITCH KNIGHT FEATURE
15
Level P CANTRIPS & SPELLS KNOWN
PROFICIENCIES LANGUAGES
LIGHT SIMPLE
ARMOUR WEAPONS
LEVEL
MEDIUM
ARMOUR
MARTIAL
WEAPONS
ELDRITCH KNIGHT FEATURE
18
TOOLS & OTHER PROFICIENCIES
HEAVY
ARMOUR
SHIELDS