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Rogue 1 Entertainer

CLASS & LEVEL BACKGROUND PLAYER NAME

Changeling Chaotic Neutral


CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
15 4 30 ft
ARMOR
CLASS
+2 PROFICIENCY BONUS INITIATIVE SPEED

18 PERSONALITY TRAITS

Hit Point Maximum 11


+4
Strength
DEXTERITY ●


+6

+3
Dexterity
Constitution
11
CURRENT HIT POINTS IDEALS
● +3
Intelligence
18 0
Wisdom Goat Doctor: "Changelings don't really have families,
the closest I could think of was the goat doctor who
+5
Charisma found me in his trash bin and took me in to do errands
CONSTITUTION in exchange of being allowed to 'borrow' from shops"
SAVING THROWS
TEMPORARY HIT POINTS BONDS



+6
Acrobatics (Dex) Total SUCCESSES Blissfully Unaware: "I know my race isnt the most
trustworthy, but I try my best to show them that not all of
16 us are decieving or bad! I'll help anyone! no questions
0
Animal Handling (Wis) 1d8 FAILURES asked!"
+1
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+4
Athletics (Str)

+1 ●


+9

+1
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Changeling Features
Shortsword +6 1d6+4 Change Appearance:
12 ●
+2
Insight (Wis) As an action, you can transform your appearance or revert
to your natural form. You cant duplicate the appearance of a
+5
Intimidation (Cha) Shortbow +6 1d6+4 creature youve never seen, and you revert to your natural
form if you die.
WISDOM +1
Investigation (Int) You decide what you look like, including your height, weight,
Dagger +6 1d6+4 facial features, the sound of your voice, coloration, hair
0
Medicine (Wis)
0
+1
Nature (Int)
length, sex, and any other distinguishing characteristics. You
can make yourself appear as a member of another race,
though none of your game statistics change. You also cant
appear as a creature of a different size than you, and your
10

+2
Perception (Wis) basic shape stays the same; if youre bipedal, you cant use
this trait to become quadrupedal, for instance. Your clothing

+7
Performance (Cha) and other equipment dont change in appearance, size, or
shape to match your new form, requiring you to keep a few
CHARISMA

+7
Persuasion (Cha) extra outfits on hand to make the most compelling disguise
possible.
+1
Religion (Int)
+5 ●
+6
Sleight of Hand (Dex)
Divergent Person:
You gain proficiency with one tool of your choice. Define a
unique identity associated with that proficiency; establish the

+6
Stealth (Dex) name, race, gender, age, and other details. While you are in
20 the form of this persona, the related proficiency bonus is
0
Survival (Wis) doubled for any ability check you make that uses that
proficiency.
SKILLS ATTACKS & SPELLCASTING
Entertainer Features
Your performance temd to make people like you and you
can always find somewhere to perform.
PASSIVE WISDOM (PERCEPTION)
CP
Leather armor Rogue Features
Shortsword Double proficiency with chosen skill (Deception & Thieves
tools)
Languages: SP
Shortbow
Sneak attack (1d6)
Common dagger (2)
Draconic Understand a secret language
EP arrows (20)
Undercommon
Thieves Cant Explorer's Pack
GP 15 Thieves' tool
Armor Proficiencies: Pan Flute
Light Armor
PP A feather
Tool Proficiencies: Costume
Disguise kit Belt pouch
Thieve's Tools
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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