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Gunslinger lvl 5 Folk Hero Nipun

CLASS & LEVEL BACKGROUND PLAYER NAME

Human
CHARACTER NAME RACE ALIGNMENT EXPERIENCE POINTS

INSPIRATION
STRENGTH
16 +4 9m
I’m confident in my own abilities
and do what I can to instill
+1 +3 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
confidence in others.

12 PERSONALITY TRAITS

Hit Point Maximum 56


+1
Strength
DEXTERITY There’s no good in pretending to

+7
Dexterity
be something I’m not.
+4 +2
Constitution
CURRENT HIT POINTS IDEALS
+33
Intelligence
18 ● +7
Wisdom
I have a family, but I have no idea where
+3
Charisma they are. One day, I hope to see them
CONSTITUTION SAVING THROWS again.
TEMPORARY HIT POINTS BONDS

+2


+7
Acrobatics (Dex) Total 5d10 SUCCESSES
I have a weakness for the vices
14 ●
+7
Animal Handling (Wis) d8 FAILURES of the city, especially hard drink.
0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+1
Athletics (Str)

0

+3

0
Deception (Cha)
History (Int)
NAME ATK BONUS DAMAGE/TYPE
Gunsmith
Flintlock+1 +8 1d10 Upon choosing this archetype at 3rd level, you
11 +4
Insight (Wis) gain proficiency with Tinker’s Tools. You may
use them to craft ammunition at half the cost,
+3
Intimidation (Cha) Musket +7 1d12 repair damaged firearms, or even draft and
create new ones (DM’s discretion).
WISDOM ●
+3
Investigation (Int) Some extremely experimental and intricate
Dagger +7 1d4 firearms are only available through crafting.
+4
Medicine (Wis)
+4
0
Nature (Int) Bayonett: Add a dagger to the Grit: (4 G.R.I.T Points)
You gain a number of grit points equal to your
18

+7
Perception (Wis) musket. Wisdom modifier (minimum of 1).
+3
Performance (Cha) You regain 1 expended grit point each time you
Flintlock: Reload 4, misfire 1 roll a 20 on the d20 roll for an attack with a firearm, or
CHARISMA +3
Persuasion (Cha) deal a killing blow with a firearm to a creature
of significant threat (DM’s discretion).
0
Religion (Int) Musket: Two-handed, reload 1, You regain all expended grit points after a
+3 +4
Sleight of Hand (Dex) misfire 2
short or long rest.


+7
Stealth (Dex) Saving Throws. Some of your trick shots
16 require your targets to make a saving throw to
+3
Survival (Wis)
Reload takes one action resist the trick shot’s effects.
The saving throw DC is calculated as follows:
SKILLS ATTACKS & SPELLCASTING DC = 8 + Proficiency mod. + DEX mod

DC= 15
14 PASSIVE WISDOM (PERCEPTION)
Studded leather armor Second Wind
CP
Backpack You have a limited well of stamina that you can
Bedroll draw onto protect yourself from harm. On your
SP Mess kit turn, you can use a bonus action to regain hit
Common Tinderbox
points equal to 1d 10 + your fighter level.
Once you use this feature, you must finish a
10 torches short or long rest before you can use it again.
EP
10 days of Rations
Waterskin Action Surge
You can push yourself beyond your normal
GP 40 50 feet of Hempen rope limits for a moment. On your turn, you can take
Thieve's tools (not proficient) one additional action on top of your regular
20 Flintlockballs action and a possible bonus action.
PP 20 spreadshot rounds Once you use this feature, you must finish a short or
(1d8 Extra to damage) long rest before you can use it again. Starting at 17th
20 musketballs level, you can use it tw ice before a rest, but only once
on the sam e turn.
Extra Attack: Can attack twice
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
AGE HEIGHT WEIGHT

CHARACTER NAME EYES SKIN HAIR

NAME

SYMBOL

CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Adept Marksman
When you choose this archetype at 3rd level, you learn to perform powerful trick shots to disable or
Defining Event: damage your opponents using your firearms.
I stood alone against a terrible
Trick Shots. You learn two trick shots of your choice, which are detailed under “Trick Shots”.
monster. Many maneuvers enhance an attack in some way. Each use of a trick shot must be declared before
the attack roll is made. You can use only one trick shot per attack.

You learn an additional trick shot of your choice at 7th, 10th, 15th, and 18th level. Each time you
learn a new trick shot, you can also replace one trick shot you know with a different one.

Rustic Hospitality (Folk Hero BG)


Since you come from the ranks of the common folk, you fit in among them with ease. You can find
a place to hide, rest, or recuperate among other commoners, unless you have shown yourself to be
a danger to them. They will shield you from the law or anyone else searching for you, though they
will not risk their lives for you.

ADDITIONAL FEATURES & TRAITS

CHARACTER BACKSTORY TREASURE

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

0 CANTRIPS 3 6

SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED

1 7
EPAR
SPELL NAME
ED
PR

4
SPELLS KNOWN

TM & © 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.

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