Professional Documents
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INSPIRATION
STRENGTH
19 +5 30 You are Self confident to
16 +4 PROFICIENCY BONUS
ARMOR
CLASS INITIATIVE SPEED
the point of arrogance.
+2
Dexterity
Constitution
127 tells you what to do.
CURRENT HIT POINTS IDEALS
+4
Intelligence
+5+10 +1
Wisdom
You owe everything to your mentor :
+3
Charisma a master Drow assassin who sees your
CONSTITUTION defection as a personal affront.
SAVING THROWS
TEMPORARY HIT POINTS BONDS
14
+15
Acrobatics (Dex) Total SUCCESSES
Youre convinced that no one could
+2+2 ever fool you the way you fool others.
+1
Animal Handling (Wis) 15d8+2 FAILURES
+0
Arcana (Int) HIT DICE DEATH SAVES FLAWS
INTELLIGENCE
+13
Athletics (Str)
10 +3
Deception (Cha)
NAME ATK BONUS DAMAGE/TYPE
+0
History (Int) Assassinate: you are at your deadliest when
Cutlass +1 +10 1D6+5 you get the drop on your enemies. You have
+0+4 +6
Insight (Wis)
advantage on attack rolls against any
+3
Intimidation (Cha) Dagger +10 1D4+5 creature that hasnt taken a turn in the
combat yet. In addition, any hit you score
WISDOM +0
Investigation (Int)
S BOW +10 1D8+5 against a creature that is surprised is a
+1
Medicine (Wis) critical hit. You can Sneak Attack a creature
12 +0
Nature (Int) Sneak Attack. Once per turn, you can deal an as long as it it is the only one adjacent
extra 5d6 damage to one creature you hit with
+1+1 +6
Perception (Wis) an attack if you have advantage on the attack You can charm a creature with a Persuasion
+3
Performance (Cha) roll. The attack must use a finesse or a ranged Check
weapon. You dont need advantage on the
CHARISMA +8
Persuasion (Cha) attack roll if another enemy of the target is within When you make a Dex save for Half you take
5 feet of it, that enemyisnt incapacitated, and
+0
Religion (Int) no damage
17 +15
Sleight of Hand (Dex)
you dont have disadvantage on the attack roll.
Expertise. Your proficiency bonus is doubled for Superior Darkvision. You can see in dim light
any ability check you make using your
+15
Stealth (Dex) within 120 feet of you as if it were bright light,
+3+3 Perception or Stealth skills.
and in darkness as if it were dim light.
+1
Survival (Wis)
Cutlass, dagger, hand Short Fey Ancestry. You have advantage on saving
Uncanny Dodge when an attacker that you SP 25 bow, quiver with 20 arrows, throws against being charmed, and magic
can see hits you with an attack, you can use dungeoneers pack, thieves cant put you to sleep.
your reaction to halve the attacks damage tools, disguise kit, Trance. Instead of sleeping, you meditate
against you
EP 12 deeply, remaining semi- conscious, for 4
poisoners kit, signet ring of hours a day, gaining the same benefit that a
Evasion Beginning you can nimbly dodge out a minor drow noble (your human does from 8 hours of sleep.
o f the way o f certain area effects, such as a
GP 60 false identity), potion of
red dragons fiery breath or an ice storm healing, dark Body Suit Drow Magic. You know the dancing lights
spell. When you are subjected to an effect PP under your clothes with a cantrip, and you can cast the faerie fire spell
that allows you to make a Dexterity saving hood, belt pouch. once per day (save DC 13). Charisma is your
throw to take only half damage, you instead
take no damage if you succeed on the saving
throw, and only half damage if you fail.
OTHER PROFICIENCIES & LANGUAGES EQUIPMENT FEATURES & TRAITS
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
130 5'6" 120
AGE HEIGHT WEIGHT
Tandri Alzahara
Lavander Black White
CHARACTER NAME EYES SKIN HAIR
SYMBOL
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.
Tandri Alzahara
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
0 CANTRIPS 3 6
Dancing Lights
Fairie Fire (Once Per Day)
SPELL
LEVEL
SLOTS TOTAL SLOTS EXPENDED
1 7
EPAR
SPELL NAME
ED
PR
4
SPELLS KNOWN
TM & 2014 Wizards of the Coast LLC. Permission is granted to photocopy this document for personal use.