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Extra Personal Quests (for User created campaigns and JOTL).

One of the features I love about GH is the personal quest and retirement system. Unfortunately,
there is no scope in the game rules for using these rules in fan-created campaigns. I offer these rules
as an option for such campaigns (which may involve including one-off scenarios and combining tow
or more campaigns).

When you create a character, roll 1D20 and consult the following table. Once the Personal Quest
conditions are met, you must retire your character and then randomly determine which new
character class is available, using Class List 1. You can then introduce a new character of that class or
may choose a new character from one of the existing starter classes. If you roll a class that is already
in play, or that has already been played during your campaign, you may select a new class from the
list. (Use Class List 2a / 2b if you’d like to randomly determine your new class from the starter
classes).

Player Quests. [1D20; extras (+1 to +6) included in case of duplicate rolls.]

1 Tomb Raider Complete 6 different scenarios in which Undead (Living Bones, Living
Corpses or Living Spirits) are present.
2 Entrepreneur Own 2 x Head, 2 x Body, 3 x Hands, 2 x Feet and 4 x Small items.
3 Greedy Have 200 gold.
4 Pest Control Kill 8 x Imps or Harrowers.
5 Stoic Party members exhausted 15 times (If playing on Easy difficulty, 1
exhaustion counts as 2).
6 Lawful Kill 20 Bandits, Cultists or Zealots.
7 Exterminator Kill 15 Vermlings.
8 Hunter Kill 20 different types of enemies.
9 Wanderer Complete 15 different scenarios.
10 Legendary Earn 15 Perk tick marks.
11 Guardian Kill 12 Undead (Living Bones, Living Corpses or Living Spirits).
12 Demon Slayer Kill 6 different types of demon.
13 Fearless Kill 20 Elite enemies.
14 Pious Donate 120 gold to the Sanctuary of the Great Oak.
15 Vengeful Complete 4 scenarios, then complete a random scenario (on normal
difficulty), with difficult starting conditions for the first room, normal
starting conditions for the second room and no starting conditions for
the third room.
16 Speak Truth to Complete 4 different Boss scenarios.
Power
18 Team Player Experience two other characters achieving their personal quests. (1
other player if playing a 2-player campaign).
19 Take out the Kill 5 x Deep Terrors, Oozes, Lurkers, Monstrosities or Sludges.
Trash
20 Drake Slayer Kill 5 x Drakes.
+1 Penetrator Kill 12 x enemies that have innate Shield.
+2 Hunter Kill 12 x Bears, Hounds or Vipers.
+3 Wing Clipper Kill 8 x enemies that have innate Flying.
+4 Scavenger Loot 8 x chests.
+5 Mage Hunter Kill 10 x Shamans or Savvas.
+6 Head Hunter Kill 10 different types of elite enemies.
Class List 1 (Extra class, GH) [1d12]

1 = Angry Face, 2 = Beast Face, 3 = Circles, 4 = Cthulu, 5 = Eclipse, Sun, 6 = Lightning Bolts, 7 = Music
Notes, 8 = Saw, 9 = Three Spears, 10 = Triangles, 11 = “X”. 12 = Diviner (If FC is available).

Starter Class List 2a (Starter class, GH) [1d6]

1 = Brute, 2 = Cragheart, 3 = Mindthief, 4 = Scoundrel, 5 = Spellweaver, 6 = Tinkerer.

Starter Class List 2b (Starter class, GH+JOTL) [1d10]

1 = Brute, 2 = Cragheart, 3 = Mindthief, 4 = Scoundrel, 5 = Spellweaver, 6 = Tinkerer, 7 =


Demolitionist, 8 = Hatchet, 9 = Redguard, 10 = Voidwarden.

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