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T H E E M P E R O R ’ S W R AT H

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TM

A’S
THE EMPEROR’S
WRATH

• THE EMPEROR’S WRATH •


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CREDITS CONTENTS
Writer: Michael Duxbury Introduction............................................................. 3
Editor: Brian Johnson Adventure Summary ............................................... 3
Steel Behemoths....................................................... 3
Producers: Dave Allen, Pádraig Murphy
The Eight Wonders of the Empire �������������������������� 3
Cover: Sam Manley Tank Hunters........................................................... 6
Illustration: Alessandro Boer, Dave Gallagher, Sam Manley One of Our Tanks Is Missing................................... 6
Cartography: Kyle Latino, Andy Law Just Dropping Inn.................................................... 7
Bogged Down.......................................................... 8
Layout: Michael Fitzpatrick
Wrath Rescinded...................................................... 9
Proofreader: Lynne M. Meyer A Cold Reception..................................................... 9
Cubicle 7 Business Support: Tracey Bourke, Anthony Burke, The Excavation....................................................... 10
Elaine Connolly, Jennifer Crispin, Andrena Hogan, Dig the Wheels Out............................................... 10
Donna King, Kieran Murphy, and Cian Whelan Strip the Tank......................................................... 10
Cubicle 7 Creative Team: Dave Allen, Emmet Byrne, Improve the Wheel Grip........................................ 11
Power-Flush the System......................................... 11
David F Chapman, Walt Ciechanowski, Tim Cox,
Supercharge the Boiler........................................... 11
Zak Dale-Clutterbuck, Runesael Flynn, Tim Huckelbery,
Fix an Anchor........................................................ 11
Dániel Kovács, Elaine Lithgow, TS Luikart, Dominic
Give It a Push......................................................... 11
McDowall, Sam Manley, Pádraig Murphy,
Meet the Team....................................................... 12
Ceíre O’Donoghue, and JG O’Donoghue
Swamp Things........................................................ 15
Creative Director: Emmet Byrne Back in the Driving Seat........................................ 17
Publisher: Dominic McDowall The Battle of Schattenlas........................................ 18
Special thanks to Games Workshop Approaching the Village......................................... 18
Tanks for Your Help............................................... 21
Basic Operations Manual....................................... 22
Steam Tank Mishaps.............................................. 23
Tank Combat......................................................... 24
Steam Tank Weapons............................................. 25
New Weapon Qualities or Flaws............................ 27
Battling Against a Steam Tank............................... 28
Improving on Genius............................................. 29
Main Weapon Modifications................................. 29
Turret Modifications.............................................. 30
Boiler Modifications............................................... 30

No part of this publication may be reproduced, stored in a retrieval system, or transmitted in any form by any means, electronic,
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Warhammer Fantasy Roleplay 4th Edition © Copyright Games Workshop Limited 2022. Warhammer Fantasy Roleplay 4th
Edition, the Warhammer Fantasy Roleplay 4th Edition logo, GW, Games Workshop, Warhammer, The Game of Fantasy Battles,
the twin-tailed comet logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons,
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the world, and used under licence. Cubicle 7 Entertainment and the Cubicle 7 Entertainment logo are trademarks of Cubicle 7
Entertainment Limited. All rights reserved.
Last Updated, 26 April 2022

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• THE EMPEROR’S WRATH •

INTRODUCTION
has set himself up as despot in the nearby village of
Schattenlas. The crew intend to liberate Schattenlas, steal
The Emperor’s Wrath is an adventure following the the mercenary captain’s pay chest, and continue on to
disappearance of an Imperial Steam Tank, one of the the northern front. If the Characters sign up to the plan,
great technological marvels of the Empire. The search for they’ll earn themselves a generous cut of the loot — and
the Steam Tank will take Characters into the marshes enjoy a once-in-a-lifetime opportunity to wage war from
of the Furdienst along the Reikland-Middenland border, inside a Steam Tank’s metal shell!
where the war machine is immobilised and assaulted by
Bog Mummies. If the Characters free the Steam Tank, Steel Behemoths
they may become embroiled in a scheme to steal the pay Steam Tanks are amongst the deadliest weapons in
chest of a tyrannical mercenary captain from a nearby the Empire’s arsenal: thickly armoured, fully enclosed
village. They may even end up crewing the Steam Tank vehicles, each driven by the piston-pumping power of
themselves whilst embarking on this heist! its internal steam boiler. This water pressure also fuels
the Steam Tank’s complement of heavy weaponry, the
At the end of the adventure is an Appendix, describing very best Imperial engineers have to offer. The noise and
how to use a Steam Tank in games of Warhammer belching smog of a Steam Tank’s advance are so terrifying
Fantasy Roleplay. It is best for GMs to familiarise that many armies flee at its mere appearance. This is
themselves with this before running the adventure, as just as well, because Steam Tanks are temperamental
Steam Tanks are complicated mechanisms. machines, liable to break down or overheat in prolonged
engagements.
Adventure Summary
Ludwig von Uberdorf, former engineer commander of The Steam Tanks are the magnum opus of Leonardo de
the Emperor’s Wrath Steam Tank, recruits the Characters Miragliano, founder of the Imperial School of Engineers.
from his sickbed at the Imperial School of Engineers Though each tank is a potent military resource, they are
in Altdorf. Two weeks ago, the Emperor’s Wrath and also rare and precious technological achievements, and
her crew headed north to reinforce Graf Todbringer’s the school is always hesitant to risk them in combat.
campaign against the Beastmen of the Drakwald. No When a Steam Tank is wrecked or disappears, it is an
one has heard from her since. Von Uberdorf wants the immediate cause for alarm, and search parties are hastily
Characters to discover what became of the tank and her assembled to recover whatever remains of the machine.
crew and rescue his comrades before the reiksmarshal has In The Emperor’s Wrath, the Characters undertake such
them court-martialled for desertion. a search.

Following the trail of the Emperor’s Wrath leads the


Characters into the Furdienst, a patch of marshland along
the northern bank of the River Reik in Middenland. The
tank’s crew are suspicious of new arrivals, but accept the
Characters’ help out of necessity. The Emperor’s Wrath
is stuck in the mud, and Bog Mummies are closing in to
finish off the crew if they can’t get moving soon.

After escaping the swamp, the engineers cut the


Characters in on their scheme. A mercenary deserter
has tipped them off about her former employer, who

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The Eight Wonders of the Empire engineers of Nuln are working on a new version known as
Only twelve Steam Tanks were fabricated by Leonardo ‘Old Red’, which has yet to be field tested.
de Miragliano, and that number has dwindled since his
disappearance five hundred years ago. Four of the original Tracing the 500-year histories of the remaining eight
Steam Tanks are lost or irreparably wrecked, and all Steam Tanks is no easy prospect. Each has been repaired,
attempts by Imperial engineers to replicate Leonardo’s refitted, and rebuilt so many times they scarcely resemble
genius have met with failure. The most promising Leonardo’s originals, and many have been renamed to
reproduction, by a rival school of engineers based in commemorate battlefield victories or improvements
Nuln, was thwarted in the year 2499 IC, when the made by gifted engineers. The record below is the
school and their Steam Tank prototype were razed to the Imperial School of Engineers’ best understanding of the
ground under suspicious circumstances. Nonetheless, the mechanical marvels remaining under their stewardship.

THE EIGHT WONDERS OF THE EMPIRE


Current Name Current Configuration Current Commander Current Status

Conqueror Steam cannon with Feinkopf the Tormented Patrolling the villages
steam gun turret of the Reikland.

Notable History — Believed to be the first Steam Tank completed (in 2025 IC). Shares its name with the
‘steam cannon and steam turret’ weapon configuration, which Reiksmarshal Helborg has commanded all
Steam Tanks to adopt within the next five years.

Deliverance Steam cannon with Albrecht Sturn, the On campaign against


steam gun turret and vampire slayer the Necromancers
additional boiler carriage of Sylvania.

Notable History — Earned its name and the Imperial Cross for services rendered in the Great War Against
Chaos. Demolished the Terracotta Wall of Ramhotep the Visionary during the Quatar campaign of 2041
IC, which lead to the sacking of Ubersreik and Grünburg in reprisal 200 years later. Destroyed the vampire
lord Davargos the Tainted at the Battle of Dalvern Hill.

Emperor’s Wrath Helblaster tri-gun with Lena von Zeppel Disappeared whilst
steam gun turret travelling to reinforce
Graf Todbringer’s
war in the Drakwald.

Notable History — Earned the everlasting right to conduct repairs within Nuln at the city’s expense, after
escorting refugees from the city following its razing by Waaagh! Grom in 2420 IC. Recently aided the
Grudgebringer mercenary company in liberating the Blighted Towers of Stirland from Orc occupation.
Implacable Open-topped variant Gunther Maybach Undergoing weapons
with mortar cannon testing at the
Imperial Gunnery
School in Nuln.
Notable History — Regarded as a vengeful deity by the Orcs of the Black Mountains. Ended the rampages
of the Night Goblin Warboss Spinny Backstab across Middenland in 2510 IC, by crushing the Goblin under
its wheels at the instruction of Middenmarshal Kurt Heinwald.

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Current Name Current Configuration Current Commander Current Status

Indomitable Steam cannon with Kristina ‘the Crusher’ Completing repairs


steam gun turret Woolendurst in Altdorf, after
malfunctioning at a
parade marking the
aborted wedding of
Prince Wolfgang and
Princess Katarina.
Notable History — Formerly known as Sigmar’s Hammer. Infamous for victories against the Marauders of
the north whilst stripped of guns and operating entirely as a ramming vehicle. Recently rechristened and
refitted in the Conqueror configuration, over the strenuous objections of its crew, in preparation for departure
to Volganof, Ostland.
Miragliano Bazalgette gun-ring turret Baron von Helsing, Undergoing testing
cousin to the elector by engineers in
count of Stirland Altdorf, who are
working to improve
the main weapon’s
reload time.
Notable History -— Formerly known as Unrepentant prior to its purchase by Baron von Helsing of
Wurtbad, generous patron of the Imperial School of Engineers. Has undergone countless refits and weaponry
experiments at the Baron’s instruction, enacted by h is dubious team of rogue engineers.
Old Reliable Helblaster tri-gun with Kurt von Meinkop Awaiting an
steam gun turret engineering escort
to deliver her
from Ostland to
Altdorf for repairs.
Notable History — Commanded for the last decade by von Meinkop, recipient of the Medal of Outstanding
Martial Service, and the most experienced Steam Tank commander in the Empire. Von Meinkop was recently
awarded a minor title and deed to an estate outside Altdorf, for his tank’s decisive action against Chaos raiders
at the Battle of Kriegfield Castle.
Von Zeppel Hull-mounted Geralta Buring Returning to
fighting platform Altdorf, ostensibly
to be refitted with
the Conqueror
configuration.
Notable History — Named for the inventor of the horse-drawn ‘war wagon’, a mobile fighting platform the
engineer later adapted to be mounted upon this Steam Tank. Renowned as the personal mount of the late
sharpshooter general Helmut the Black.

ONE OF OUR by carrier pigeon, or by a young engineering student, he


TANKS IS MISSING offers a profitable opportunity concerning the security of
the Empire, best discussed face-to-face. Von Uberdorf
is currently convalescing from battle wounds within his
Ludwig von Uberdorf, combat engineer and former lodgings at the Imperial School of Engineers in Altdorf.
Steam Tank commander, requires seasoned warrior- He encourages the Characters to meet him there.
investigators to help him with a sensitive matter. If the
Characters are experienced adventurers (especially if they If the Characters have yet to make a name for themselves,
have completed The Enemy Within campaign), von their connection to von Uberdorf could be more personal
Uberdorf specifically seeks them out. In a letter delivered than professional.

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If they have a friend or family connection to the Imperial Von Uberdorf furnishes the Characters with any
School of Engineers, or a military unit that has fought information that might aid their search, which isn’t much:
alongside the Emperor’s Wrath before (such as the
‘Grudgebringer’ mercenary company), their mutual 0 The new master of the Emperor’s Wrath is Lena
associate recommends them to von Uberdorf. Or the von Zeppel — a descendant of the inventor of
Characters may simply be one party of many the engineer the von Zeppel configuration of Steam Tank. She
recruits for the job — the ‘quantity over quality’ solution! is a capable engineer commander with a full crew
of four others at her disposal. Von Uberdorf likes
The Imperial School of Engineers is forever a bustle of and respects von Zeppel’s team, and is as concerned
activity. Groups of students, clustered around dormitories about their welfare as he is about the Steam Tank.
and lecture theatres, compete with the adjoining foundry
in animation and volume. The upper storeys of the 0 The Emperor’s Wrath was fully operational when
building, where von Uberdorf ’s lodgings are located, she left Altdorf, but Steam Tanks are temperamental
include personal workshops of the school’s faculty, devices. It’s entirely possible she’s stranded
and mechanical wonders litter the halls. A clockwork somewhere due to mechanical failure.
suit of armour jerkily waves at the Characters, before
immediately malfunctioning (to its handler’s red-faced 0 He can’t think of a good reason for the crew to go
frustration). Characters with blackpowder weaponry AWOL voluntarily but stops short of denying that
become an immediate source of fascination and are they could have done so. Should this prove to be the
offered all sorts of dubious modifications. case, he’d be grateful if the crew were put back on the
job, with a plausible, alternate explanation presented
When the Characters reach von Uberdorf ’s quarters, for the reiksmarshal’s benefit: ‘No sense in good
the porter escorting them takes her leave. The floor of engineers going through a court martial!’
von Uberdorf ’s chamber is invisible beneath a covering
of paper correspondence, parchment sketches, and the 0 Von Zeppel planned to take the Altdorf-
refuse of a man who has seldom left his bed in recent Middenheim Road to the northern front (if the
weeks. Von Uberdorf himself is a middle-aged soldiering Characters completed Power Behind the Throne,
type, with an elaborate moustache, cleft chin, and cross- they know the route well). The first stop was at The
scar cut into his left cheek. His arm is in a sling, and Wolf ’s Head coaching inn in Kutenholz, just north
his head is bandaged. He thanks the Characters for their of the Reikland-Middenland border. Von Uberdorf
attendance, and requests they speak up to overcome his recommends the Characters start their search there.
hearing loss.
0 Von Uberdorf promises that the Imperial School of
Von Uberdorf introduces himself as the former engineer Engineers will pay each Character 2 Gold Crowns
commander of the Emperor’s Wrath Steam Tank. All if they can deliver the Emperor’s Wrath to the
but the most unschooled Characters should know what Drakwald, return it to Altdorf, or provide news of
a Steam Tank is — they are renowned treasures of its whereabouts (if it requires salvage). On a personal
the Empire’s military might — but von Uberdorf can note, he’ll owe them a favour and a debt of thanks if
illuminate the ignorant, providing any of the information they rescue his friends too.
given previously about the history of the celebrated war
machines. Recently he was forced to forfeit his command, Just Dropping Inn
after suffering injuries battling Orc boarders at the Battle Kutenholz is a 63-mile journey north of Altdorf, a day’s
of the Blighted Towers. ride if travelling by coach or horseback, but closer to three
days on foot. The Characters will find plentiful evidence
When the reiksmarshal commanded the Steam Tank be of the Steam Tank’s passing along the road: paving stones
deployed to Drakwald Forest two weeks ago, to support cracked by her weight, deep furrows in dirt trails, and
Graf Todbringer’s war against the Beasts of Chaos, von discarded mechanical components. Halfway along, the
Uberdorf felt confident he was leaving the Emperor’s Characters can stop at the village of Frederheim, and
Wrath in safe hands. Unfortunately, reports from the make enquiries at The Dove coaching inn. The serving
north indicate the tank never reached the Drakwald. staff remember the Steam Tank’s recent visit (it was quite
The Emperor’s Wrath has disappeared, and the Imperial the event!) but have nothing useful to report about her
School of Engineers wants the tank returned or set back whereabouts. The Steam Tank continued onwards along
on course. the northern road, exactly as expected.

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More useful information awaits at Kutenholz. The Wolf ’s 0 Beyond that stretch of the Drakwald, the Steam
Head, an inn sponsored by Castle Rock Coaches, sits at Tank’s course would take it into the Furdienst: an
the centre of the village. Its landlord, Erik Gastwirt, is a expanse of swampland that smothers both sides of
round, gregarious and patriotic host, proud to welcome the River Reik between Carroburg and the Altdorf
outsiders across the Middenland border. He’ll probably Flats. Gastwirt warns that the Furdienst is haunted
mention excitedly the recent visit of the Emperor’s by Bog Mummies, long-dead creatures animated
Wrath before the Characters have a chance to ask — he’s by pooling dark magic, who are utterly inimical to
committed every moment of the once-in-a-lifetime event the living. Such creatures are not capable of fear.
to memory. They would attack the Emperor’s Wrath without
hesitation… and any travellers who went looking for
0 Gastwirt reports the Steam Tank arrived at Kutenholz her too.
late in the day, with a crew of five exhausted souls.
Gastwirt put them up for the night, and bargained If the Characters visit the barn where the Steam Tank
with a local farmer to temporarily empty his barn, so sheltered for the night, they find armour plating, extra
the Emperor’s Wrath had shelter from rain. ammunition, and less-identifiable components littering
the site, indicating the engineers had stripped non-
0 When Gastwirt returned from the barn, the engineers essential weight from their vehicle.
had been joined by a sixth person. Gastwirt had
spotted the newcomer earlier in the day — he wasn’t Gastwirt offers the Characters a night at The Wolf ’s Head
sure what to make of the woman, other than that at competitive rates, which the Characters would be wise
she was some kind of irregular soldier, and clearly to accept. They have a taxing journey ahead of them, and
not from anywhere local. The newcomer made a such hospitality will not be available for some time!
proposal to the engineers, which they debated in
heated whispers. Gastwirt didn’t hear any details.

0 The engineers barely slept that night, instead


working on their Steam Tank in the barn. He had
complaints from some patrons about the noise.

0 All six men and women left aboard the Steam Tank
early next morning. Interestingly, they didn’t take the
north road into Middenland, but the west road that
ultimately bends south to Carroburg. They didn’t
keep to the road for long — they turned south-west,
back towards the Reik, taking an untracked route
that would lead away from prying eyes.

If the Characters indicate they are searching for the


Steam Tank, Gastwirt may offer additional warnings. This
is contingent on the Characters having done something
to make a good impression, such as visiting the nearby
Ulrican shrine, or spending a lot of money in his inn.
Otherwise he keeps his opinion to himself.

0 The Emperor’s Wrath disappeared directly into


the Drakwald, ever the haunt of the Beastmen
and other monsters that menace Kutenholz with
periodic raids. Recently though, the Beastmen have
been forced onto the defensive by Graf Todbringer’s
campaigning. Gastwirt can’t imagine the creatures
reacting to the Steam Tank with anything but fear
and flight!

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Bogged Down can make Challenging (+0) Perception Tests instead,


Pursuing the Emperor’s Wrath through the Drakwald but cannot receive Assistance. The Characters can Test
is not difficult. The Steam Tank carved a path straight once per day, and if they achieve 8 Success Levels before
through the wood, felling trees and demolishing the end of the fifth day, will have a chance to help the
obstructions. Thanks to Graf Todbringer’s purges and the engineers work on the Steam Tank before the Bog
Steam Tank’s terrifying advance, there are currently no Mummies attack. Otherwise, the Characters stumble
predators in this stretch of the forest, but overly-cautious onto the Steam Tank in the evening of the fifth day, when
parties may choose to advance slowly and carefully the Bog Mummy assault is underway.
anyway. If they do, the Characters have one fewer day to
search the Furdienst for the Emperor’s Wrath before the Between each step of the Extended Test, GMs should
Bog Mummies attack (see below). choose a Character to face a Hazard. Possible Hazards
for Characters to confront in the Furdienst include:
After two days in the forest, the Characters reach the more
hostile terrain of the Furdienst. Between the subdivided 0 Swarms of mosquitoes, many infected with blood-
channels of the River Reik lies a misty, treacherous, borne diseases. The Character must succeed on an
odious, unnavigable bog. Though the mud tracks of the Easy (+40) Endurance Test or gain a Festering
Emperor’s Wrath are initially obvious, shallow puddles of Wound.
brackish water soon swallow them up, making it difficult
for the Characters to determine their quarry’s route. 0 Pools of sucking mud, much deeper than they seem.
The Character must succeed on a Challenging (+0)
Following the Steam Tank’s trail in the Furdienst is an Dodge or Perception Test or fall in. The rest of the
Extended Test, requiring 8 Success Levels. The Testing party can help them out, but the unlucky Character
Character makes Average (+20) Track Tests, which other loses one of their possessions in the extraction.
Characters with the Skill can aid with Assistance. If no
Characters have the Track Advanced Skill, one Character

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0 Cloying mist, which restricts visibility, and confounds to the engineers debate technical solutions for a while,
the search for the Emperor’s Wrath. The Character between recriminations of ‘Told you this was a bad idea!’
must succeed on an Average (+20) Navigation Test, When the Characters finally introduce themselves, they
or the Characters lose 2 Success Levels from their immediately attract the attention of the Steam Tank’s
Extended Track Test. whole crew.

0 The absence of warm or stable ground to rest A Cold Reception


upon, resulting in miserable nights of camping. All The Emperor’s Wrath crew react to the Characters with
Characters must make a Challenging (+0) Outdoor cautious distrust. On one hand, they’re stranded, starving,
Survival Test to avoid exposure and take care of exhausted, and under attack from undead horrors, so a
themselves — each SL allows a Character to protect helping hand is not unwelcome. But they’re also AWOL,
an extra person. Exposed Characters must make a and intent on seizing a prize they don’t necessarily want
Challenging (+0) Endurance Test, or receive the to share with newcomers.
Fatigued Condition.
The Steam Tank’s engineer commander, Lena von Zeppel,
The Furdienst is not entirely a morass of reeds, rushes, speaks on behalf of her crew. She’s a steely, scrutinising
and slurping marsh. Every now and again, the Characters leader, her blistered lips fixed in a polite smile, and her
discover a leafless tree, rock formation, or sunken ruin, wooden right leg precisely balanced on the uneven
which helps to orient them in the bog. Towards the end of terrain. She demands the Characters explain who they are
their journey, the Characters pass the remains of a stone and what they’re doing in the Furdienst. The conversation
watchtower, curiously intact given its obvious age. Shields isn’t going anywhere until she gets a good answer.
are affixed to the crumbling battlements, their faded
heraldry pledging allegiance to a long-dead chieftain. 0 If the Characters admit they were sent to rescue or
assist the Emperor’s Wrath, von Zeppel does not
Characters with the Second Sight Talent perceive the relax — this only confirms her suspicions. However,
swamp as a sink of dark magic, pooling beneath the if the Characters mention Ludwig von Uberdorf
stagnant surface around the remains of submerged sent them, she is visibly reassured.
peoples. With a Difficult (–10) Perception Test, those
with the Sight can even view magically-animated 0 Von Zeppel introduces herself by name and verifies
constructs in the distance, stalking the Characters at a she has been tasked with leading the Emperor’s
slow but purposeful pace… Wrath to support Graf Todbringer’s campaigns
in Middenland. If the Characters point out she
is a hundred miles from her expected course, she
WRATH RESCINDED curtly explains she cannot discuss specifics of her
classified marching orders with those outside the
reiksmarshal’s office.
Within five days of entering the Furdienst, the
Characters discover the Emperor’s Wrath and her crew, 0 Obviously, the Emperor’s Wrath has run into
either through skilful tracking or sheer fluke. The rest of problems whilst crossing the Furdienst. Von
this section assumes the Characters succeeded on their Zeppel reluctantly admits she would be grateful for
Extended Test, and therefore have a chance to meet the assistance removing the Steam Tank from the bog,
Steam Tank engineers and help with their work before sooner rather than later.
the Bog Mummies attack. If the Characters failed their
Extended Test, proceed to Swamp Things (see page 14), The Characters can use social skills to defuse the obvious
and read the No Time for Introductions sidebar for how tension. An Opposed Charm/Cool Test against Von
to proceed. Zeppel (see page 13 for her profile) convinces her crew
the Characters are here to help, not snitch on them to
When the Characters find the Emperor’s Wrath, her the reiksmarshal or School of Engineers. Alternatively,
wheels are sunk deep into a pool of sludge, and it’s clear an academically minded Character can endear themself
the vehicle has been stranded for some time. A team by showing off their engineering skill. Persuading the
of five Humans swarm around the mechanical wonder, engineers that the Character’s technical knowledge is
attempting to devise a solution whilst snapping at each indispensable is an Average (+20) Lore (Engineering) or
other and the circling midges. The Characters can listen Trade (Engineering) Test.

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The Excavation 0 Day’s Work: If a Character spends a day stripping


The most pressing concern is to dig out the Emperor’s the Emperor’s Wrath, and succeeds on an Average
Wrath and get her moving again. When the Characters (+20) Trade (Engineering) Test, they can remove
have a chance to talk with the crew, it becomes clear why the tank’s steam gun turret entirely, and cover the
they’re in such a hurry. The engineers have already lost gap with repurposed armour plates. This provides
one of their number to creatures lurking in the swamp. the Steam Tank +20 on its Drive Test to escape the
The Bog Mummies will be back, it’s just a matter of how mud.
prepared the Steam Tank is to move when that happens.
0 Day’s Work (Alternate): A Character who
The Characters have many options to help move the succeeds on an Average (+20) Trade (Armourer
Steam Tank. Some ideas provide only minor assistance or Engineering) Test can spend a day removing
but can be attempted with only a single Action — they are armour plating from the Steam Tank’s exterior. For
a good choice when the Characters are effecting repairs every 10 Wounds the Character chooses to remove
under fire. Other options provide more substantial aid from the Steam Tank, it gains +5 on its Drive Test to
but require a whole working day to undertake. Whether escape, up to a maximum of +20.
they are viable depends on how many days the Characters
spent locating the Emperor’s Wrath. 0 Action: The Emperor’s Wrath is still carrying enough
ammunition to fire three full volleys of its Helblaster
Below are suggestions for how the Character can help tri-gun. As an Action, a Character aboard the Steam
lever the Emperor’s Wrath out of the mud. Each option Tank can dump one volley’s worth of ammunition,
can only be selected once, but multiple Characters providing +2 to the Steam Tank’s Drive Test.
working on the same option can provide Assistance
to the Character making the Test. GMs can use these Improve the Wheel Grip
options as guidelines for any other plausible ideas the Sliding a stable platform under the Steam Tank’s
Players imagine. wheels could provide them with enough grip to pull the
Emperor’s Wrath out of the swamp.
Dig the Wheels Out
By dredging back all the mud and filth encasing the 0 Day’s Work: If the Characters recall the shields they
Steam Tank’s undercarriage, a driver might get the spotted on the ruined watchtower whilst travelling
wheels spinning again. This has occupied most of the here, they can undertake an expedition to recover
crew’s attention so far — extra hands would help them to them. It’s a rush to make it back in time, but at
excavate faster than the dirt trickles back in… the end of the day, the platforms provide a +10
modifier to the Steam Tank’s Drive Test to escape.
0 Day’s Work: If a Character spends a day digging The Character must make a Challenging (+0)
out the wheels, the Steam Tank gains +10 on the Endurance, Navigation, or Outdoor Survival Test
Drive Test to escape the mud. The Character must to avoid gaining the Fatigued Condition from their
also succeed on a Challenging (+0) Endurance Test hurried journey.
or gain the Fatigued Condition. If the Character is
using a bucket, spade, pans, or some other conveyance 0 Action: If a Character spent a day stripping the
or digging tool, the Steam Tank instead receives a tank of armour or its turret, or two Characters have
+20 modifier, and the Character’s Endurance Test is shields they are willing to lose, these items can be
Average (+20). placed beneath the wheels as an Action, providing a
+10 modifier to the Steam Tank’s escape Test.
0 Action: A Character using digging tools who
succeeds on a Challenging (+0) Endurance Test Power-Flush the System
provides +5 to the Steam Tank’s next Drive Test to A Character with the confidence to get ‘under the hood’
escape the mud. of the Empire’s most technologically advanced creation
could rig up a system to blast through the Steam Tank’s
Strip the Tank pipes and pistons with high-pressured water. Forcing
Removing weight from the tank reduces the pressure out all the marsh-gunk should improve the system’s
crushing it down into the mud. Most of what the engineers efficiency, and give the Emperor’s Wrath the boost she
felt they could afford to lose was already ditched back at needs to propel herself to freedom.
Kutenholz, but desperate times call for desperate measures.

10
T H E E M P E R O R ’ S W R AT H
0
0 Day’s Work: A Character spending a day fiddling chain in one of their failed escape attempts. Characters
with the Steam Tank’s plumbing can make an who prepared for this eventuality might be equipped to
Average (+20) Trade (Engineering) Test. If they try again.
succeed, the Emperor’s Wrath gains +10 on her
Drive Test to escape the mud. 0 Action: A Character with a rope or chain can link
the Emperor’s Wrath to the tree husk. It costs one
Supercharge the Boiler Action to securely fasten the link to the Steam Tank,
By flipping open all the safety valves, an engineer can and a separate Action to secure the link to the tree.
generate a sudden burst of acceleration — at the risk of a Once fastened at both ends, the Emperor’s Wrath
total systems malfunction! gains +10 on the Drive Test to escape the mud.

0 Action: A Character operating the boiler of the Give It a Push


Emperor’s Wrath can make a Challenging (+0) If all else fails, a Character can rely on brute force to
Trade (Engineering) Test to crank as much pressure provide the Emperor’s Wrath an extra boost.
as possible to the Steam Tank’s locomotive pistons.
If the Test succeeds, the Emperor’s Wrath gains +20 0 Action: A Character may push the Emperor’s
to any Drive Test it makes to escape the mud, before Wrath from behind — or pull her from the front,
the end of the Character’s next turn. A few minutes by heaving on a rope or chain — to provide a bonus
after the Emperor’s Wrath escapes the mud, her on her Drive Test to escape the mud equal to half
engineer commander must succeed on a Hard (–20) the Character’s Strength Bonus. Characters of Size
Trade (Engineering) Test or suffer a Steam Tank Large or greater provide a bonus equal to their
Mishap (see page 21). whole Strength Bonus. This is the only option that
can be selected multiple times: up to two Characters
Fix an Anchor can push, and up to two Characters can pull, if they
Not far from the sunken Steam Tank is the lifeless husk have the necessary equipment.
of an old tree. The engineers linked the Emperor’s Wrath
to the tree with the Steam Tank’s winch but snapped the

11
0 WA R H A M M E R FA N TA S Y R O L E P L AY

Meet the Team Schattenlas through the Furdienst, hoping to get


Working alongside the Steam Tank’s crew provides an back on track to the Drakwald faster and avoid
opportunity to ask questions. The Characters will surely suspicion. Unfortunately, they got stuck. Two nights
want to know why the Emperor’s Wrath veered off course, ago, they lost one of their crew to a Bog Mummy
how the Steam Tank got stuck in a bog, and what the attack. Another one could strike at any time.
engineers intend to do once the Steam Tank is excavated.
0 They fully intend to continue northwards and
At first, the engineers are hesitant to confide in reinforce the graf ’s war in the Drakwald once their
the Characters, mumbling excuses about classified business in Schattenlas is concluded.
instructions. Earning their full compliance requires the
Characters to achieve at least two of the following: At this point, the Characters may want to cut themselves
in on the liberation of Schattenlas — or shut down the
0 Succeeding on a Charm Test to appear trustworthy unsanctioned operation and get the engineers back on
— ideally during the initial meeting in A Cold course. Either way, the crew postpone the discussion for
Reception (see page 9), though this Test can be now. It’s academic until the Emperor’s Wrath is moving.
reattempted after a day of working together on the
Emperor’s Wrath.
Alp Batbayar (tank driver)
0 Succeeding on a Day’s Work Action to help the Alp is from Ostland and his Ungol heritage is obvious. He
Emperor’s Wrath out of the bog. is one of many students from distant lands and provinces
drawn to study at the world-renowned Imperial School of
0 Confronting the engineers with the testimony Erik Engineers. Since earning recognition as a skilled engineer,
Gastwirt provided back in Kutenholz, which already he specialises in the dangerous work of test-driving
implicates them somewhat. experimental vehicles. Alp is a handsome daredevil who
struggles with impulse control — it was his idea to take a
When convinced to come clean, each engineer tells a shortcut through the Furdienst, though he’s embarrassed
slightly different version of the story, but the basics are to admit it. He needs a cut of the Schattenlas loot to pay
as follows: off his considerable gambling debts.

0 Whilst stopping in Kutenholz on their journey Ingrid von Schrepp (turret weapon operator)
north, the crew were approached by a Tilean hired The steam gun of the Emperor’s Wrath is operated by a
sword named Alberta Tavella (see page 14). She had red-haired, bespectacled introvert, who prefers to keep a
recently deserted a company of mercenaries-turned- distance from the crew’s squabbling. When at rest, she
brigands under the command of one Matthias Haile scribbles beautiful and intricate sketches for new Steam
(see page 20). Tank weapon designs. Her latest vision for a turret-
mounted, multi-distributing, micro-explosive shell
0 Haile and his cronies have set themselves up as petty projectile launcher could revolutionise the field of Steam
tyrants in the nearby village of Schattenlas, eating Tank warfare, but she needs cash to turn her idea into a
through the stockpile the villagers prepared to feed working prototype.
themselves in winter. They are also sitting on a
substantial pay chest, a mix of wages Haile owes his Alrick Waller (main weapon operator)
soldiers, and plunder stolen from across the Empire. Helblaster operators tend to have a short life expectancy,
but Alrick has survived this far with a healthy dose
0 Alberta convinced the engineers to divert from of restraint and caution. More than the others, he is
their course, and bring the Emperor’s Wrath to struggling with the loss of his friend and main weapon
Schattenlas. One Steam Tank should be enough loader Hans, who was lost to the Bog Mummies two
to rescue the village and get revenge on her former nights ago.
employers. And retaking the village with just a small
crew means fewer ways to split up the loot… lrick is very close to Alp and they often look to guard
each other when trouble occurs. He has promised to help
0 Since the engineers plan to help themselves to Alp with his debts, which are so substantial it’ll take both
the booty, they couldn’t let military command of their shares from the Schattenlas job to repay them.
know where they’re going. They took a shortcut to

12
T H E E M P E R O R ’ S W R AT H
0

Lena von Zeppel (engineer commander) LENA VON ZEPPEL


The master of the Emperor’s Wrath is new to her MASTER ENGINEER (SILVER 2)
command but comes from a distinguished family of M WS BS S T I Ag Dex Int WP Fel W
Steam Tank engineers — she claims to have steam for 4 34 48 32 41 41 35 35 52 37 36 12
blood. She’s wary and tough, with a wooden leg of hissing Traits: Armour 2, Ranged (Repeater Pistol) +8 (10),
hydraulics she built herself. Weapon (Sword) +7
Skills: Skills: Consume Alcohol 51, Cool 52, Drive
She has no need for money and is fully content to just 55, Dodge 40, Endurance 56, Language (Classical
perform her duty of leading the Emperor’s Wrath against 67, Khazalid 67), Leadership 46, Lore (Engineer) 72,
the Empire’s enemies. But she knows her crew need the Melee (Basic) 44, Navigation 51, Perception 51, Ranged
windfall, and out of love for them, agreed to Alberta’s (Blackpowder) 63, Trade (Engineer) 72
plan against her better judgement. Talents: Doomed (Tarry at thine own risk, and be wary
the resentment of Princes), Orientation, Read/Write, Savvy,
Super Numerate, Tinker
Trappings: Sword, Repeater Pistol, Powder and
Ammunition for 18 shots, Open Helm, Breastplate, Trade
Tools, Tank Commander’s Baton

13
0 WA R H A M M E R FA N TA S Y R O L E P L AY

ALP, INGRID, AND ALRICK NO TIME FOR INTRODUCTIONS


STEAM TANK ENGINEERS (SILVER 2)
M WS BS S T I Ag Dex Int WP Fel W If the Characters failed their Extended Test to track down
4 30 40 30 30 35 30 35 45 30 30 12
the Emperor’s Wrath within five days, fate intervenes
on their behalf. The sounds of the undead advance on
Traits: Armour 1, Weapon (Sword) +7
the fifth night alert the Characters to the Steam Tank’s
Skills: Consume Alcohol 40, Cool 40, Drive 40,
location. The Characters arrive as the second turn of
Dodge 35, Endurance 40, Language (Classical) 55,
Lore (Engineer) 60, Melee (Basic) 35, Navigation 40,
combat begins, meaning the Characters already have a
Perception 45, Ranged (Blackpowder 50, Engineering substantial number of Bog Zombies and Bog Mummies
50), Trade (Engineer) 45 to confront. Since the Characters had no days to work on
the Emperor’s Wrath, the Drive Test to escape the mud
Talents: Orientation, Read/Write, Savvy, Tinker
will be much tougher, but they can still help by taking
Trappings: Sword, Open Helm, Leather Jerkin, Trade Actions during the battle (per The Excavation, page 9).
Tools, Hammer and Spikes, Spare Components
The undead encircle the Steam Tank and attack in waves.
With the darkness and the marsh fog concealing their
Alberta Tavella (mercenary deserter/ advance, the undead enter combat just 20 yds. from the
substitute main weapon loader) Emperor’s Wrath, but must appear at least 10 yds. away
Alberta is a career soldier from Tilea, who was lured into from a Character. More undead arrive each turn the
Matthias Haile’s company when mercenary work was combat continues, in escalating levels of threat:
profitable during the Empire’s recent chaos. When the
Turmoil ended, and Matthias’s company resorted to stealing 0 On the first turn, the Characters are attacked by one
from honest countryfolk, Alberta stood up to them — and or two Bog Mummies (see page 15), and as many
for her trouble, she was forced out of the company without Bog Zombies as Player Characters. Bog Zombies
recompense for her year of service. She wants revenge against are revived remains of the recently deceased —
her former comrades and figures the Emperor’s Wrath is her the Steam Tank’s crew recognise their friend Hans
best chance of getting it. She doesn’t know anything about amongst the Zombies’ number. Use the profile of
Steam Tanks but is clumsily working as a Helblaster loader Zombies (WFRP page 328), with the Infected,
following Hans’s death. Infestation, Swamp-strider and Territorial Traits.
ALBERTA TAVELLA 0 On the second turn, an additional Bog Mummy per
MERCENARY (SILVER 3)
Character joins the fight.
M WS BS S T I Ag Dex Int WP Fel W
4 50 40 34 40 33 33 34 31 40 34 15 0 On the third turn, a Bog Liche (see page 15) and
Traits: Armour 1, Weapon (Sword) +8, two Bog Mummy bodyguards appear and take
Ranged (Crossbow) +9 (60) command. From this point, the undead fight with
Skills: Athletics 38, Climb 49, Consume Alcohol 45, more intelligence — instead of surging towards the
Cool 50, Dodge 43, Endurance 50, Gamble 35, Gossip nearest threat, they gang up on exposed Characters,
35, Language (Battle) 40, Melee (Basic) 60, Outdoor and actively impede repairs to the Emperor’s Wrath.
Survival 36, Play (Fife) 39, Ranged (Blackpowder 45,
Crossbow 45) 0 On the fourth turn, a pair of colossal Fenbeasts
Talents: Drilled, Warrior Born (WFRP page 319) crash into the battle, singling out
Trappings: Sword, Leather Jack, those Characters who are the lynchpin of resistance.
Crossbow and a Quiver with 10 Bolts.
0 From the fifth turn onwards, additional Bog
Mummies surge into battle until the Steam Tank
Swamp Things escapes, the Characters abandon the vehicle, the
Five nights after the Characters enter the Furdienst, Characters kill five times their number of Bog
Bog Mummies attack the Emperor’s Wrath — this time Mummies, or the whole party is butchered and
in sufficient numbers to overwhelm her crew entirely. reanimated as Bog Zombies.
Hopefully the Characters discovered the Steam Tank in
time to help with her excavation, so they can escape before
the undead overwhelm them.

14
T H E E M P E R O R ’ S W R AT H
0
As an Action, Characters may take a Challenging (+0) Bog Liche
Perception Test to hear what danger is approaching in Bog Liches are the reanimated remains of sorcerers that
upcoming turns, before it lumbers into sight. once inhabited the Furdienst. Their understanding of
necromancy was sufficient for them to retain a glimmer
of self-awareness following their death. Millennia-long
THEY KNEW THE RISKS… entombment within the marsh’s depths has invested
The crew of the Emperor’s Wrath do not take turns them with a maddened hatred of all life, and their control
during this fight, except to make Drive Tests to escape of undead servants is invariably directed towards this end.
the mud (if this isn’t attempted by a Player Character).
Instead, the GM narrates their actions abstractly, as they BOG LICHE
attempt last minute repairs, or battle the advancing horde. M WS BS S T I Ag Dex Int WP Fel W
4 35 35 25 55 25 20 25 30 45 20 16
It’s entirely possible for some (or all!) of the NPC crew
to die whilst fighting the Bog Mummies, and GMs Traits: Breath 1 (Poison), Corruption (Minor), Dark
Vision, Fear 3, Infected, Infestation, Painless, Spellcaster
should not hesitate to narrate this unfortunate end for the
(Necromancy), Swamp-strider, Territorial, Undead,
engineers. Not only do these deaths sell the intensity of
Unstable, Weapon +6
the battle, but more pragmatically, they create vacancies
in the Steam Tank’s crew which can be filled by Player Skills: Channelling 60, Cool 55, Language (Magick) 60,
Characters later. The engineers might even fall before the Perception 45
battle starts — perhaps whilst accompanying Characters Spells: Petty Magic Spells: Marsh Lights, Sounds
on a journey to the ruined watchtower, or assisting a Arcane Spells: Bolt, Entangle
Character who scores an Astounding Failure whilst Trappings: Sword
operating the Steam Tank’s boiler.

That said, if the Players take successful Actions to protect


the crew, GMs should reward that success accordingly. The
battle against the undead will not be the only opportunity
for NPC crew to be replaced by Player Characters (see
Swamp Fever, page 16, for further details).

During the battle, the Emperor’s Wrath does not use


any of her weapons, as the crew are saving all available
steam power to try to escape the mud. Once per turn,
a Character operating the Steam Tank’s locomotion can
make a Very Hard (–30) Drive Test to repair the vehicle’s
Immobilised Mishap. If the Test succeeds, the Emperor’s
Wrath is free! Actions taken during the fight, or in the
days leading up to it, can provide substantial modifiers
to this Test (see The Excavation, page @@). Given that
Astounding Failures may result in the Steam Tank
suffering even more severe damage, the engineers only
attempt this Test after the undead attack begins, when
there is no time to wait for additional repairs.

Once the Emperor’s Wrath is running again, surviving


Characters and crew are advised to make their way onto
the Steam Tank as fast as possible. Escaping the undead
aboard the Steam Tank is not difficult when it moves at
full speed, and the Bog Mummies do not pursue once the
Characters leave their territory.

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0 WA R H A M M E R FA N TA S Y R O L E P L AY

Bog Mummy The engineers are tempted to take the risk — the
Bog Mummies are the preserved remains of ancient pre- reiksmarshal has already noticed they’re AWOL, and the
Imperial Humans, sucked deep beneath the mud, and longer it takes them to get back on course, the harder
regurgitated by waxing winds of necromantic magic. it will be to explain later. Ultimately, they defer to the
Unlike the carefully interred mummies of the desert Characters’ advice.
south, they have no true sentience, reacting to intruders
upon their burial sites with instinctive hostility. If any of the Characters seem interested in operating
the Steam Tank, the engineers are happy to indulge
BOG MUMMY their curiosity, and explain the basics. Characters who
M WS BS S T I Ag Dex Int WP Fel W receive this tuition gain 1 free Advance in either Trade
4 35 – 25 50 5 10 15 – – – 14 (Engineering) or Ranged (Engineering), allowing them
to make Tests of that Advanced Skill.
Traits: Armour 2, Breath 1 (Poison), Construct,
Corruption (Minor), Dark Vision, Fear 3, Infected,
Infestation, Painless, Swamp-strider, Territorial, Undead,
Characters may alternatively choose to spend the journey
Unstable, Weapon +6 ranging ahead to scout for danger, planning their assault
on Schattenlas, or just focusing on recovery from injuries.
Skills: Melee (Basic) 55
Trappings: Sword, Decaying Ancient Bronze Armour
SWAMP FEVER
It is possible enough of the engineers survived the undead
attack that there are insufficient vacancies for Characters
BACK IN THE DRIVING SEAT to occupy aboard the Emperor’s Wrath during combat.
Happily, GMs have one more trick up their sleeves:
swamp fever! The engineers spent a week trapped in
After the Emperor’s Wrath escapes the Bog Mummies, an unhygienic morass, breathing foul air, and swatting
a difficult conversation may ensue between the surviving away stinging mosquitoes. It is entirely plausible for the
crew and the Characters. If the party already learned engineers to fall seriously ill just as the Emperor’s Wrath
about the prize waiting in Schattenlas, and helped the is approaching Schattenlas, forcing the Characters to take
engineers escape from the Furdienst, the Characters are up their positions out of necessity. Depending on the
invited at this stage to join the off-the-books mission. group’s taste for tragedy, the fever may be fatal, or the
Alberta reports her former captain Haile is sitting on engineers may recover after the conflict.
a pay chest of 2000 silver coins. Even splitting the loot
evenly between all engineers and Characters, it promises Again, these GM machinations are not strictly necessary.
to be a substantial pay-day. If the Players would prefer their Characters fight the
upcoming battle on foot, they can still make rolls for the
If the Characters met the engineers mid-battle, they will NPCs crewing the Emperor’s Wrath as well. GMs should
still be completely in the dark about the Schattenlas job. be sensitive to the group’s preferences, and conspire to
Play out a variation of the scenes A Cold Reception provide the most satisfyingly dramatic conclusion to The
(see page 9) and Meet the Team (see page 11) once Emperor’s Wrath.
the Emperor’s Wrath is safely out of the Furdienst.
Assuming the Characters helped save the crew from the
Bog Mummies, they gain a +40 modifier on social Tests If the Characters Demand the
made in these scenes. If the Characters convince the Emperor’s Wrath Turns North…
engineers to confide in them, they are invited to join the The engineers are loath to walk away from the bounty at
Schattenlas mission. Otherwise, they are kept in the dark, Schattenlas, especially given the sacrifices they’ve already
and asked to leave the Steam Tank before it (allegedly) made. That said, they are grateful to the Characters for
continues north. helping them out of the Furdienst, and would not eagerly
choose them as enemies.
If the Characters Join the Schattenlas Job…
Schattenlas is 42 miles west, another 14 hours of travel How the engineers react to the Characters’ order
if the Emperor’s Wrath sticks to a sustainable speed. The ultimately depends on whether they expect the Characters
length of the journey can be shortened by risking more to report them for desertion — they will not willingly
pressure on the Steam Tank’s boiler (see Travel Speed, drive to their own court martial. If the Characters
page 21). plausibly claim they will cover for the engineers if they

16
T H E E M P E R O R ’ S W R AT H
0
get back on course, they bitterly accept. If the Characters (8 crossbowmen and 4 skirmishers) and the jetty (4
offer no such reassurance, the engineers try to escape, on skirmishers). After a month of eating through the
foot if necessary. Either way, the Characters would be village’s winter provisions, their morale is high.
advised to personally accompany the Emperor’s Wrath
to its intended destination, or the crew might simply turn 0 Matthias Haile himself, a wily mercenary
around once the Characters are out of sight. commander. Haile has evicted the village elder
from her home to use it as his office. The pay chest
GMs may choose to end the adventure here, or if that is hidden inside and will be much easier to find if
feels insufficiently climactic, may improvise one last Haile is taken alive.
combat encounter as the Steam Tank journeys north.
Many dangers still await the Emperor’s Wrath in the Besides the mercenaries, Schattenlas has a native
Drakwald, from Gor ambush traps, to Minotaur charges! population of 54 souls, terrorised into serving Haile’s
crew as subjects. The villagers are hungry for liberation,
If the Emperor’s Wrath is Wrecked... but do not have any weapons of their own. Haile will
The Steam Tank may have been abandoned in the employ the civilians as human shields, if he thinks it will
Furdienst, or break down mid-journey. Assaulting give him an edge.
Schattenlas without the Emperor’s Wrath is possible,
but much more dangerous. If the engineers and the Approaching the Village
Characters cannot recover the Steam Tank or get her Schattenlas may be approached from multiple angles.
operational, they’ll have little choice but to return to The engineers say that the best way to approach the
Altdorf and seek aid at the Imperial School of Engineers. village is through the Furdienst, to attack it from the east.
The Characters will get their payment, but Schattenlas However, Alberta says that when she left the village the
remains under Haile’s control, and the Drakwald front cannon had been placed so as to overlook this route, as
suffers a significant loss. On the way home, the engineers Matthias felt that any force from Altdorf would likely
scheme with the Characters to get their story straight, or arrive from the east.
disappear if they expect the Characters to snitch on them.
Any Character can take a Hard (–20) Lore (Reikland)
The Battle of Schattenlas Test. Those who pass may be shown the map in order to
The village of Schattenlas is little more than a dozen decide how best to approach the village.
family farmhouses and a granary, built atop a rare patch
of high ground protected from flooding. Wood rots fast From the East
this close to the Furdienst, so the buildings are raised The shortest route to the village is to continue through
on stone foundations, and their roofs thatched with the Furdienst. The road through the mire is actually fairly
reeds. At the base of the hill, 80 yards from the village, good ground for the Steam Tank, having been reinforced
a community jetty affixes a couple of fishing boats, and over the years with stones and wooden walkways.
a ferry that helps travellers cross the Furdienst for a fee.
Though south of the Reik, the village’s allegiance is to Haile’s cannon is well-positioned to bombard the
Middenland, and to Leopold von Bildhofen in nearby Emperor’s Wrath as it climbs the hill, but the thick fog
Carroburg. Recently stripped of his elector count status, that often drifts across from the Furdienst can be used
von Bildhofen has more pressing matters to tend to than for cover. To fully take advantage of this, the Characters
the criminal occupation of this minor settlement. must correctly predict the timing of the fog (an Average
(+20) Outdoor Survival Test), and quietly dispose of
Alberta warns that her former company’s resources are the skirmishers garrisoning the jetty, before beginning
considerable: their approach. If the mercenaries hear the Steam Tank
coming, they will assume that a hostile force is moving
0 A small cannon and crew, set up atop the hill with a against them and prepare accordingly.
commanding view.
Alternatively, the Characters can rely on speed, pumping
0 32 mercenary footsoldiers, a mix of pistol-toting as much steam power to locomotion as they dare in
skirmishers and crossbowmen. Alberta correctly order to ascend the hill quickly. If the Characters are
predicts that half the company will be abroad unsentimental about demolishing the villagers’ homes,
scouting or foraging and won’t take part in the they can gain an incredible shock-and-awe advantage
battle. The remaining 16 are split between the village against Haile’s cronies.

17
WA R H A M M E R FA N TA S Y R O L E P L AY
5
7

6
3 1

5
THE
VILLAGE OF
4 SCHATTENLAS
2 1. Ferry
5
2. Pond
3. Cannon
4. Granary
5. Marsh
6. Forest
7 7. Fields
6

From the North or South The Pond


The Steam Tank could be driven into the mire to attack To the south-east of the village is a deep pool that the
the village from the north or south. This will reduce the villagers draw water from. It would be disastrous for the
risk of cannon fire, but the Emperor’s Wrath will have to Steam Tank to be driven here. Should the Steam Tank
be driven over a swathe of bog to get into a good position. enter the pool, it requires an Extended Difficult (–10)
Drive Test to a total of 10 SL to steer clear. If this Test
However, to reach this position six separate Average is not made within 5 turns, water floods the engine and
(+20) Drive Tests are required. Should any of these the Steam Tank becomes irrevocably mired. Freeing it
fail, the Steam Tank becomes bogged down. To free the now will be a serious engineering problem beyond the
Steam Tank a total of 10 SL must be accumulated on an immediate means of the Characters.
Extended Difficult (–10) Drive Test, and actions used to
make this Test easier can be employed as before (see The From More Than One Direction
Excavation, page 9). Finally, the Characters may attempt a pincer attack. A
small infantry force may draw the cannon’s fire, so the
However, every turn that the crew take freeing the Steam Emperor’s Wrath can advance in greater safety; conversely,
Tank, make a Perception Test based on the Mercenaries’ the Steam Tank might stage an elaborate distraction at
Perception of 30. If this is passed the soldiers in the base of the hill, so that a team of infiltrators can enter
Schattenlas become aware of the Steam Tank and start to the village and take Haile hostage.
take appropriate measures to prepare for an attack.
Either stratagem involves greater risk, as the mercenaries
From the West already have a considerable numbers advantage, which
Attacking from the west is not a good idea. Not only does will be more pronounced if the Characters divide their
the Steam Tank risk becoming mired as explained above, forces. A small copse of mangled trees, halfway up the
but it must be driven through a stretch of woodland. The hill on the opposite side from the jetty, may provide
crashing noise it makes as it does so automatically alerts additional cover to warriors approaching on foot.
the mercenaries to the fact that an assault is imminent.

18
T H E E M P E R O R ’ S W R AT H
0
In any case, Haile’s mercenaries will flee the village long TANKS FOR YOUR HELP
before their company is wiped out. Capturing Haile, With the battle to liberate Schattenlas won, the surviving
the cannon, or the pay chest all trigger a slow trickle of mercenaries flee into the surrounding countryside.
deserters from the fight; this retreat is accelerated if half Cowering villagers slowly emerge from their homes,
of the company have become casualties. The mercenaries unsure if the Steam Tank’s arrival indicates salvation.
are more likely to hold their ground if Haile is still They have already lost so much, and dare not hope for
around to command them. Haile himself will attempt to their situation to improve.
recover the pay chest from its hiding place before fleeing
the village, but if pressed, will prioritise saving his skin After tending to wounded, and confirming the Emperor’s
over retrieving the silver. Wrath is still intact, the Characters can turn their
attention to the mercenaries’ pay chest. If they have
Matthias’s Mercenaries captured Haile, they can interrogate him and learn its
Haile’s crew began life as a Free Company, supplemented secret location, buried under the back porch of the village
with travelling sellswords from Tilea and the Border elder’s house. If Haile died or escaped, the Characters
Princes. They were mustered to patrol Middenland and must conduct an arduous search whilst hounded by the
guard against Sigmarite aggression, an easy job they villagers’ pleas, and enduring the nervousness of Steam
found much to their liking. With the Turmoil resolved, Tank engineers eager to get back on the road. If the
jobs on offer now revolve around Graf Todbringer’s elder’s home was demolished in the battle, recovering the
expedition into Drakwald Forest, much more dangerous pay chest is impossible within a realistic time scale.
work. Most of the mercenaries required little persuasion
to follow Haile into brigandry instead, and those that If the pay chest is recovered, the Characters must consider
objected (such as Alberta Tavella) were cruelly ejected whether they will share their prize with the Schattenlas
from the company weeks ago without pay. villagers. With their stored provisions exhausted, the
villagers are unlikely to survive the winter without aid,
especially if their homes were destroyed in the fighting.
MERCENARIES (SILVER 3) To ensure the village’s 54 inhabitants have enough money
M WS BS S T I Ag Dex Int WP Fel W to restock and rebuild their livelihoods, the Characters
4 50 40 35 40 30 30 30 30 40 30 15 would have to give up the entire pay chest. Torn between
Traits: Armour 1, Weapon (Sword) +8, Ranged (Pistol) compassion and self-interest, the engineers will defer to
+8 (20) or Ranged (Crossbow) +9 (60) whatever resolution the Characters’ find acceptable.
Skills: Athletics 35, Climb 45, Consume Alcohol 45,
Cool 50, Dodge 40, Endurance 50, Gamble 35, Gossip If the engineers have any vacancies aboard the Emperor’s
35, Language (Battle) 40, Melee (Basic) 60, Outdoor Wrath, and the Characters helped them win the battle,
Survival 35, Play (Fife) 35, Ranged (Blackpowder 45, then Characters with the relevant skill set are invited to
Crossbow 45) join the Steam Tank’s crew on an official and permanent
Talents: Drilled, Warrior Born
basis. If the Characters accept, this could be the start
of a whole new campaign arc, in which the Emperor’s
Trappings: Sword, Leather Jack, Mercenary Contract.
Wrath finally joins the northern war against the Beasts of
Half of the crew carry a Pistol with Powder and
Chaos. If the Characters refuse, the engineers nonetheless
Ammunition for 12 shots, the other half carry a Crossbow
and a Quiver with 10 Bolts.
promise to put in a good word for them at the Imperial
School of Engineers. Perhaps the Characters will get the
opportunity to crew another Steam Tank in the future!

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Matthias Haile MATTHIAS HAILE


A former sergeant in the Middenland state army, SERGEANT (SILVER 3)
Haile’s amorality and selfishness served him well after M WS BS S T I Ag Dex Int WP Fel W
transitioning into a career as a mercenary captain. His 4 60 52 42 45 53 35 35 48 40 45 16
silver tongue attracted a loyal following of Imperial militia Traits: Armour 2, Ranged (Pistol) +8 (20), Weapon
and Tilean hired swords, and the tense confrontations of (Sword) +8
the Turmoil offered a plentiful source of employment. Skills: Athletics 55, Climb 57, Consume Alcohol 60,
As the political situation calmed, and opportunities for Cool 60, Dodge 50, Endurance 60, Gamble 58, Gossip
legitimate work became less attractive, Haile switched 55, Heal 53, Intuition 63, Leadership 50, Language
careers again, and set himself up as a bandit chief. He (Battle) 58, Melee (Basic) 75, Outdoor Survival 58,
knows that sooner or later the von Bildhofens will force Perception 63, Play (Fife) 40, Ranged (Blackpowder 62)
him to abandon Schattenlas, but for now he’s enjoying Talents: Combat Aware, Drilled, Suave, Very Strong,
the power trip of unconditional rule over a tiny little Warrior Born
kingdom.
Trappings: Sword, Two Pistols, Powder and Ammunition
for 24 shots, Mail Shirt, Hat, Large Wooden Chest
containing 2000 silver shillings

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0

APPENDIX: STEAM TANK RULES


This section provides rules for operating a Steam Tank, Travel Speed
and how to reduce one to scrap. Undertaking a journey aboard a Steam Tank requires
at least one Character to have Advances in the Trade
Basic Operations Manual (Engineering) Advanced Skill and fulfil the role of
The first step in learning to pilot a Steam Tank is coaxing engineer commander. Whilst so occupied, a Steam Tank
the boiler’s steam pressure to propel locomotive systems. can move at a speed equivalent to the walking speed for a
Outside of battle this is far less taxing, but never without Character with M of 4, for up to 12 hours, without placing
risk, even for veteran engineers. undue stress upon its boiler. Steam Tanks may not run.
After every 12 hours of travel, the engineer commander
Steam Tank Capacity must make a Challenging (+0) Trade (Engineering)
The interior of a Steam Tank is extremely cramped, but Test. If they fail, the vehicle suffers a Steam Tank Mishap
if all occupants are cooperating to share the space, it can (see below).
fit up to five Characters of Size Medium or smaller. Five
additional Size Medium Characters can ride atop the When time is of the essence, a Steam Tank can move
Steam Tank’s exterior. up to five times this speed, assuming the engineer
commander can manage to regulate the boiler pressure.
If the Steam Tank is without a turret, only four Size After an hour of moving at accelerated speed, the Steam
Medium Characters can fit inside the Steam Tank, but Tank commander must succeed on a Challenging (+0)
six Size Medium Characters can ride on top of it. Trade (Engineering) Test, or the vehicle suffers a Steam
Tank Mishap. The difficulty of this Test increases to
Despite their formidable locomotive power, Steam Tanks Difficult (–10) if moving the equivalent of M 5–6, Hard
are rarely used to transport cargo, to avoid placing stress (–20) if moving M 7–8, or Very Hard (–30) if moving
upon their delicate systems. If obliged to do so, a Steam M 9–10. Again, these Movement scores only relate to
Tank can transport 2 Encumbrance inside the vehicle walking speed; Steam Tanks may not run.
(usually Trade Tools and replacement components), and
up to 50 Encumbrance on top of it. If a single Character is operating a Steam Tank as both
driver and engineer commander, the vehicle’s maximum
Steam Tank Systems movement speeds listed above are reduced. In this case
Whilst inside a Steam Tank, a Character has access to the the difficulty of this Test increases to Difficult (–10) if
following systems: moving the equivalent of M 5, Hard (–20) if moving
M 6, or Very Hard (–30) if moving M 7. Again, these
Locomotion (for driving the Steam Tank). Movement scores only relate to walking speed; Steam
Tanks may not run.
Weaponry (for operating one of the Steam Tank’s
weapons, as a gunner or loader). Difficult terrain and bad weather can also slow a
Steam Tank’s travel speed, though some environments
Engineering (for working the Steam Tank’s boiler to obstructive to travellers on foot (such as light foliage and
build up Steam Points). urban ruins) can be demolished by a Steam Tank without
slowing down.
Each of these Steam Tank systems can only be used
once per combat round, even if multiple Characters Steam Tank Mishaps
are operating the system. The exceptions are the Steam A Steam Tank suffers Mishaps from battle damage or
Tank’s weapons, each of which can only be fired once per system stress. When prompted, roll a d100, and consult
round but can be loaded by any number of Characters the chart one page 22 for the Mishap’s effects. Note that
whether the weapon fired that round or not. Mishap effects which injure all Characters inside the
Steam Tank also injure Characters riding on top of it.
During combat, swapping places with an allied Character For this reason, warriors do not usually ride atop a Steam
operating a different Steam Tank system, or taking up Tank once battle begins!
position beside an unoccupied Steam Tank system,
requires a Character to use their Move for the turn.

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(see page 23) is reduced by 1 per Overheating Mishap.


MISHAP TABLE When moving outside combat, the tank reduces its speed
1 mph per Overheating Mishap suffered. Repairing an
D100 Roll Effect Overheating Mishap requires an hour of work and a
successful Challenging (+0) Trade (Engineering) Test.
01-24 Out of Control
Weapon Disabled
25-49 Leaking Steam The pipes connecting one of the Steam Tank’s weapons
to the boiler shears off. Choose one of the Steam Tank’s
50-74 Overheating operational weapons at random. Every Character
operating the weapon as a gunner or loader suffers +d10
75-94 Weapon Disabled Damage from the steam backwash, reduced by Toughness
and Armour. The weapon becomes unusable until the
95-99 Immobilised Mishap is repaired, which requires 12 hours of work and
a successful Challenging (+0) Trade (Engineering) Test.
00 Meltdown If the Steam Tank does not have any operational weapons
when this Mishap is rolled, re-roll until you receive a
different Steam Tank Mishap.
Out of Control
A rocking jolt shakes the Steam Tank, and its locomotion Immobilised
systems jerk into overdrive. At the start of the driver’s turn The pistons that turn the Steam Tank’s wheels explode,
(or at the end of the turn, if no Character is occupying bringing the vehicle to a screeching halt as its prow
the locomotion systems), the Steam Tank spends all buries itself in the dirt. Every Character operating the
available Steam Points to move in a direction of the Steam Tank’s locomotive and engineering systems
GM’s choosing. GMs are encouraged to sadistically suffers +d10 Damage from the blast of searing vapour,
direct the Steam Tank towards an unbreakable obstacle, reduced by Toughness and Armour. Whilst Immobilised,
towards unsuspecting allies, away from support, or over a the vehicle cannot move, and any Out of Control and
cliff edge. If the Steam Tank has no Steam Points when Immobilised results on the Mishap table are re-rolled.
making this involuntarily movement, it instead grinds Repairing this Mishap usually requires days of work in
its gears, and suffers an additional Steam Tank Mishap a dedicated workshop, but ingenious engineers may jury-
(re-roll additional Out of Control results). The driver rig a solution in the field.
cannot move the Steam Tank of their own accord until
they spend an Action and succeed on a Challenging (+0) Meltdown
Drive Test. The pressure on the boiler proves unsustainable, resulting
in a catastrophic explosion that douses the crew in boiling
Leaking Steam water. All Characters aboard the Steam Tank suffer +2d10
The Steam Tank’s pipes violently vent a thin, uncontrolled Damage, reduced by Toughness and Armour. The vehicle’s
stream of water vapour from out of the closed system. A Steam Points are reset to 0, and the Steam Tank’s systems
random Character inside the tank suffers +d10 Damage can neither generate nor spend Steam Points. The vehicle
from the sudden discharge, reduced by Toughness and is Wrecked (see page 27), and must be returned to an
Armour. At the end of each combat round, the Steam engineering workshop before it can be repaired.
Tank loses 1 Steam Point per Leaking Steam Mishap.
When moving outside combat, the tank reduces its speed Tank Combat
1 mph per Leaking Steam Mishap suffered. Repairing a Steam Tanks do not take their own actions in combat,
Leaking Steam Mishap requires an hour of work and a but Characters crewing the vehicle can use its systems on
successful Challenging (+0) Trade (Engineering) Test. their turn: to manage the boiler pressure, drive the tank
forward, and fire its assortment of artillery.
Overheating
The boiler buckles against its restraints, and scorching Steam Points
water gushes from the container, suffocating the tank’s To move a Steam Tank and use its weapons in combat,
occupants in a cloud of steam. Every Character aboard the vehicle must spend Steam Points, which are built up
the tank suffers +d10 Damage, reduced by Toughness within the steam boiler and directed to relevant systems.
and Armour. The Steam Tank’s Maximum Pressure If at the start of combat a Character with Advances in the

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0
Trade (Engineering) Skill is operating the vehicle’s boiler, SLs can however reduce the effects of the Action to 0
that Character may choose how many Steam Points the Steam Points gained or lost.
vehicle begins with. Otherwise the vehicle begins combat
with 0 Steam Points. As usual, if a Character working the boiler adjusts the
vehicle’s Steam Points so they are less than 0, or greater
Steam Tanks have a Maximum Pressure rating, which than the Maximum Pressure rating, it suffers a Steam
determines the highest number of Steam Points the Tank Mishap.
Steam Tank can store without suffering a Mishap. By
default, a Steam Tank’s Maximum Pressure is 10. Mishaps Combat Movement
or modifications can affect this rating. Once per round, a Character operating the Steam Tank’s
locomotion systems can spend Steam Points to move
Steam Points can drop below 0 (into negative numbers) the vehicle as an Action. The driver declares how many
and have no upper limit (they can exceed the tank’s Steam Points are being to spent to move the vehicle;
Maximum Pressure). However, if during a Character’s they cannot choose to spend more Steam Points than the
turn a vehicle’s Steam Points are reduced below 0, or vehicle currently has.
become higher than the tank’s Maximum Pressure rating,
it immediately rolls for a Steam Tank Mishap. A Steam For each Steam Point spent, the vehicle moves 3 yards
Tank also suffers a Mishap if, at the start of a combat directly forward. After each section of 3 yard movement,
round, its Steam Points are lower than 0, or higher than the driver may choose to rotate the vehicle 45 degrees
the tank’s Maximum Pressure rating. in either direction. Alternatively, for each Steam Point
spent, the vehicle can move 2 yards directly backwards,
Working the Boiler and the driver can choose to rotate the vehicle 45 degrees
Once per round, a Character operating the Steam Tank’s after every 2 yards reversed.
engineering systems can spend an Action to adjust the
boiler pressure. Before making their Test, the Character If driving through terrain that impedes the Steam
must declare exactly how many Steam Points they want Tank’s movement, such as marshland, the Steam Tank’s
the vehicle to gain or lose. speed is halved. GMs may rule that many inanimate
obstacles, such as fences, walls, and foliage, can simply
Increasing the number of Steam Points is a Challenging be demolished by the Steam Tank as it moves through
(+0) Trade (Engineering) Test. Decreasing the number without slowing.
of Steam Points is an Average (+20) Trade (Engineering)
Test. If a Steam Tank is driven through any enemy Characters
as part of this movement, the driver resolves a melee attack
If the Test succeeds, the vehicle gains the number of against each target. This is an Opposed Drive/Dodge
Steam Points specified. If the Test generates positive Test — the driver makes a single Drive Test that applies
SLs, the Character may optionally choose to increase or against all targets, but each defender Tests to Dodge
decrease the Steam Point adjustment beyond what they separately. If the defender succeeds, they avoid the Steam
originally specified, so long as the value of this adjustment Tank’s rampage. If the defender fails, they suffer Damage
does not exceed the number of SLs generated. as usual, with the Steam Tank’s Weapon Damage rated
at +10. Because Steam Tanks have Enormous Size, this
If the Test fails, the Character still adjusts the number Damage may gain Qualities or be multiplied per the rules
of Steam Points, but the value of this adjustment is for Size (see WFRP, page 341). Attackers do not gain
modified by the number of negative SLs generated. GMs or lose Advantage during a ramming Action, and do not
may choose to increase or decrease the amount of Steam have to Disengage to leave a rammed Character’s melee
Points generated, so long as the value of their adjustment range.
does not exceed the number of negative SLs generated.
Tests which fail but generate 0 negative SLs are assumed Whilst multiple Characters can be attacked as part of a
to generate 1 negative SL for purposes of this adjustment. Steam Tank’s movement, a single Character can only be
targeted once per turn. If a Character would be impacted
No matter how badly the Test fails, an attempt to increase multiple times, all subsequent attacks are assumed to be
Steam Points can never result in a net reduction of Steam dodged without Testing.
Points, and an attempt to decrease Steam Points can never
result in a net increase of Steam Points. Enough negative

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If a Steam Tank drives into an ally (most likely due to enjoying the benefit of hard cover (–30 to Tests made
the Out of Control Mishap), the target is attacked as to target them with missiles) from any return attacks.
above, except the driver does not Test themself. Instead, However, if a Character standing within the turret hatch
the attack is assumed to automatically score 0 SLs. If the is incapacitated, enemies who climb atop the Steam Tank
defender’s Dodge Test also scores 0 SLs, ties are resolved (a Challenging (+0) Athletics Test) can attack crew inside
in the defender’s favour. the tank directly through the open hatch.

Using Steam Tank Weapons A Character who appears from the top hatch may spend
The Emperor’s Wrath is equipped with a Helblaster tri- a Move in future turns to climb back inside and close the
gun (main weapon) and a steam gun (turret weapon). Any hatch.
Character operating a weapon can attack with it, though
each weapon can only be used to attack once per combat Steam Tank Weapons
round. All Steam Tank weapons belong to the Ranged Steam Tank weapons are all large and powerful, but
(Engineering) group. their operation is dependent on pressurised steam- and/
or water-driven systems integral to the Steam Tank
Firing a Steam Tank’s main weapon costs 4 Steam Points. on which they are fitted. As such they cannot be used
Firing a Steam Tank’s turret weapon costs 2 Steam Points. if removed from the Steam Tank, or if the boiler of the
A gunner cannot choose to use a Steam Tank weapon Steam Tank is not operational.
if attacking would reduce the vehicle to below 0 Steam
Points. Because they are designed to be carried about upon a
Steam Tank these weapons are often lighter and shorter
As part of making an attack with a turret weapon, the than serious artillery weapons of the same type, and the
turret can be turned to face in any direction. Main range and force of projectiles fired by such weapons is less
weapons can only be fired at targets directly in front of than optimal.
the Steam Tank.
Note: Steam Tank weapons must use special ammunition
Opening the Top Hatch as detailed in the table below.
A Character inside a Steam Tank may spend a Move to
open the hatch on top of the turret and climb halfway
out. From this position, a Character can make an attack
with any ranged weapons they are carrying, whilst

WEAPON PRICE ENC AVAILABILITY RANGE DAMAGE QUALITIES AND FLAWS


ENGINEERING

Steam-Powered 100 GC 45 Exotic 120 +12 Blackpowder, Dangerous,


Cannon (medium) Reload 6, Crewed 2

Mortar 50 GC 45 Exotic 160 — Blackpowder, Reload


4, Crewed 2

Swivel Gun 20 GC 5 Rare 60 +14 Blackpowder,


Dangerous, Reload 4

Steam Gun 50 GC 10 Exotic 20 +6 Dangerous, Blast 5

Helblaster 500 GC 75 Exotic 130 +9 Blackpowder, Dangerous,


Tri-Gun Reload 4*, Salvo 3

*Reloading a weapon with the Salvo Quality is a laborious process. The Reload number does not fully reload the
weapon, but it increases the Salvo number by 1 each time it is achieved (so an empty Helstorm Rocket Battery
would be Salvo 0, requiring Reload 6 to reach Salvo 1 and 9 times Reload 6 before it was fully loaded and Salvo 9).

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WEAPON PRICE ENC AVAIL. RANGE DAMAGE QUALITIES AND FLAWS
STEAM-POWERED CANNON
Ball and Powder 8/– 1 Scarce As Weapon — Blast +2, Damaging

Grapeshot 6/6 0 Exotic Quarter Weapon -5 Spread +5


and Powder
MORTAR
Bomb 3 GC 0 Rare As Weapon +12 Blast +5, Dangerous, Impact

Incendiary 1 GC 0 Scarce Half Weapon Special* Blast +4, Dangerous


SWIVEL GUN
Bullets and 2/2 0 Common As Weapon +1 Impale, Penetrating,
Powder for 1 shot Spread +3

Small Shot and 2/2 0 Common As Weapon — Spread +6


Powder for 1 shot
HELBLASTER TRI-GUN
Ball and Powder 8/– 1 Scarce As Weapon — Blast +2, Damaging

*An Incendiary gives every affected target +1 SL Ablaze Condition.

Helblaster Tri-Gun Mortars


The Helblaster tri-gun has three separate barrels fixed on A mortar is the blackpowder equivalent of a catapult,
a circular crank. As the crank is turned, a clever system firing a heavy ball or bomb in a high arc. On the battlefield,
of cams ignites each charge in turn, propelling a flurry they are used mainly in sieges, throwing explosives over
of lethal projectiles from the gun. The advantage of the castle walls. 
Helblaster is that it can fire several shots at once in a
devastating volley. A full volley will rip through the Steam Gun
toughest regiments, causing immense casualties in the A steam gun vents super-heated water from the tank’s
blink of an eye. A disadvantage is that it is inclined to boiler in an arcing spray. The attacker designates a single
jam or misfire, and once it has misfired it is almost always target within 20 yards. All Characters within 5 yards of
useless until repaired. The chances of being able to fire for the target, or between the Steam Tank and the target, are
a prolonged time are slim, as the weapon is quite likely to struck. The attacker Tests against each struck Character
malfunction given the complexity of its firing mechanism. with an Opposed Ranged (Engineering)/Dodge Test
— the attacker rolls once, and compares their result to
Steam-Powered Cannons each defender in turn. Each defender who fails to Dodge
The largest cannons are restricted to fortresses or well- suffers +6 Damage, modified by the attack’s SL and the
prepared battlefield positions, but small and medium defender’s Toughness Bonus, but ignoring deductions
weapons can be mounted on boats or wagons. On from AP. Attackers do not generate or lose Advantage
battlefields, cannonballs inflict Damage on ranks of when making an attack with a steam gun.
troops by bouncing through them. Given that most
combat situations in Warhammer Fantasy Roleplay
will be smaller skirmishes, the Blast 2 Quality is used
to represent Damage to those nearby, but if targets are
arranged in a line the GM should consider that the ball
could conceivably hit multiple consecutive targets.

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Crew Crewed 2 Weapon Crewed 3 Weapon Crewed 4 Weapon

4 N/A N/A N/A


3 N/A N/A Double Reload Time

2 N/A Double Reload Time Gain Imprecise Flaw

1 Double Reload Time Gain Imprecise Flaw Gain Dangerous Flaw

New Weapon Qualities or Flaws When reloading a weapon with the Crewed Flaw, one of
the crew may assist with any Tests made to determine
Crewed how long the reloading process takes.
A weapon with the Crewed Flaw is so large, heavy, and
complex that it benefits from being managed by a team If a weapon with the Crewed Flaw suffers a misfire, all
rather than a single operator. This team all need to possess members of the crew are affected.
the relevant Ranged Skill to crew the weapon. However,
they may nominate one of their number to make the Example: Von Meinkop is trying to fire a Steam-Powered
relevant Ranged Test to see how well the weapon performs. Cannon without the assistance of any additional crew. Von
Meinkop can use his impressive Ranged (Engineering) Skill
Most weapons have a crew of 2, 3 or 4. Larger crews are of 92 to fire the weapon. However, because he is the sole crew
often assembled, but extraneous crew members do not member of a Crewed 4 weapon, it doubles the reload time
impact the efficiency of the weapon itself, though they may (from 8 to 16) and gains the Imprecise Flaw. The weapon
help move it or make up for casualties among the crew. ought to also gain the Dangerous Flaw, but it already has
this Flaw, so Von Meinkop’s Ranged (Engineering) suffers a
If a weapon requiring a crew is not fully crewed it is penalty of –10 when shooting the cannon.
impaired as explained in the table below.
Salvo
Penalties from reduced crew are cumulative, so a Crewed 4 A weapon with the Salvo Quality has the potential to
weapon with a single crewperson will suffer from double launch missiles either one at a time or in batches. The
reload time, the Imprecise Flaw, and the Dangerous Flaw. number of times the weapon can be fired is indicated by
the Salvo number. Each time the weapon is fired reduce
If a weapon gains a Flaw that it already possesses, impose a the Salvo number by 1. The weapon does not need to be
further penalty of –10 to any Ranged Tests made to shoot reloaded until it reaches Salvo 0. 
the weapon.

SALVO ARTILLERY MISFIRE TABLE


D10 Roll Effect

1–4 All crew suffer full Damage to their primary arm location using the units
die as the effective SL for the hit. The artillery piece is destroyed.

5–7 All crew suffer full Damage to a randomly generated location using the units
die as the effective SL for the hit. The artillery piece is destroyed.

8–9 For each remaining point of Salvo, all crew suffer full Damage to randomly generated
locations using the units die as the effective SL for the hit. The artillery piece is destroyed.

10 For each remaining point of Salvo, a shot is fired in a random direction for a distance of
D100 yards. Any characters standing in between the artillery piece and the points where
shots land must make a Very Hard (–30) Dodge Test to avoid being struck by a missile.

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0
A Salvo weapon can be fired more than once in a turn, If a Steam Tank is reduced to 0 Wounds, it is Wrecked. It
but each time the weapon is fired after the first firing, cannot use or generate Steam Points and is functionally
impose a cumulative penalty of –10 to the Ranged Skill unusable until it is returned to an engineering workshop
used to shoot with the weapon. for repairs.

If the weapon misfires at any point in the process, work In addition, if a Steam Tank suffers 20 or more Wounds
out the effect of the misfire and then roll on the following from a single attack (after deductions from its Toughness
table. Bonus), or if it would suffer a Critical Wound on an attack
that inflicted at least 1 Wound, it must immediately roll
Example: The crew of a Helstorm Rocket Battery benefit on the Steam Tank Mishaps table (see page 21).
from its Salvo 9 Quality. Potentially, they could fire the
weapon nine times in a single turn. The first turn, they As part of an attack against a Steam Tank, an attacker
shoot the weapon four times. The first shot is resolved may make a called shot (–20 attack modifier), to single
with the Ranged (Engineering) Skill of the nominated out a vulnerable target. If a called shot attack successfully
crew member. The second shot is resolved with a penalty of inflicts a Steam Tank Mishap, apply the additional effects
–10 to the Ranged (Engineering) Skill of the nominated below, corresponding to the targeted component:
crew member. The third is resolved with a penalty of –20,
and the fourth with a penalty of –30. 0 Wheels: If you roll a Weapon Disabled Mishap,
count it as an Immobilised Mishap instead.
The following turn, the crew fire the weapon five times.
This is worked in the same way as the previous turn, but 0 Weapon (choose one): If you roll an Out of Control
the fifth shot is resolved with a penalty of –40 to the or Immobilised Mishap, count it as a Weapon
Ranged (Engineering) Skill. The weapon is now empty Disabled Mishap instead.
and must be reloaded before being fired again.
0 Rear Boiler: If you roll a Leaking Steam or
Battling Against a Steam Tank Overheating Mishap, count it as applying the same
Steam Tanks are cacophonous, smog-belching Mishap twice.
monstrosities of industrial warfare, the likes of which are
rarely seen in the Old World. They cause Terror 1 in all 0 External Access (top hatch or side door): Instead of
enemies who confront one in combat. rolling for a Steam Tank Mishap, the attack destroys
the access panel, allowing other enemies to make
If an enemy can overcome their fear, they may attempt to attacks against the Steam Tank’s crew directly.
destroy a Steam Tank. Attacking a Steam Tank is resolved
like an attack against a Character, except a Character Repairing a Steam Tank
operating the Steam Tank’s locomotion systems defends Outside of combat, a Character can make a Challenging
against melee attacks using their Drive Skill. If no-one is (+0) Trade (Engineer) Test to repair a Steam Tank as
operating the Steam Tank’s locomotion systems when it long as they have access to relevant materials and tools. A
is attacked in melee, or if the Steam Tank is attacked by repair Test takes one hour, with successful Tests restoring
a Character who successfully boarded the vehicle with a (1d10+SL) Wounds.
Challenging (+0) Athletics Test, the Steam Tank counts
as automatically scoring –10 SL on its Drive Test. Each Steam Tank Mishap (see page 21) provides guidance
for how to undo its negative effects.
Because Steam Tanks have Enormous Size, ranged
attacks against them gain a +40 modifier, and melee If a Steam Tank is Wrecked, the vehicle must be towed
attacks against them by Characters of Size Large or to an engineering workshop to undergo repairs. For
smaller gain a +10 modifier. purposes of transportation whilst Wrecked, a Steam Tank
has an Encumbrance rating of 450.
For purposes of absorbing Damage, Steam Tanks have
80 Toughness (reducing all incoming Damage by their
Toughness Bonus of 8), and 80 Wounds. Steam Tanks
do not have Hit Locations and have special rules for
resolving Critical Wounds (see below).

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Improving on Genius Reinforced Prow


The engineers of the Empire are tinkerers by nature, This crude weapon, little more than a glorified battering
and every Steam Tank in their care has been modified ram, is typically only used when all available steam-power
countless times over its long, glorious history. Where artillery has been destroyed or run out of ammunition.
possible, these alterations are undertaken with great Nonetheless, it has a celebrated history, first adopted
care inside the School’s extensive workshop facilities in by Leonardo’s favourite student Heinrich Woolendurst
Altdorf — arranging for modifications is less a matter centuries ago. Nowadays, this variant of Steam Tank is
of expense or engineering skill than a social challenge to known as the Sigmar’s Hammer, after the most recent
secure consent from the School’s leadership. However, Steam Tank to adopt the configuration.
circumstances may force Characters to modify a Steam
Tank ‘in the field’, which will surely require tools, Steam Tanks with a reinforced prow gain +10 Toughness,
materials, and an Extended Trade (Engineering) Test, and increase the Weapon Damage for ramming attacks
assuming it is possible at all. to +12.

The alternate Steam Tank load-outs listed below can be Swivel Guns
used for making modifications to the Emperor’s Wrath, If a Steam Tank is open-topped, it may install two guns
or to represent the configurations of other Steam Tanks atop its side barriers, as an additional form of anti-
listed on pages 4-5. personnel protection. Unlike other main weapons, swivel
guns do not cost Steam Points to fire, do not replace the
Main Weapon Modifications Steam Tank’s existing main weapon, and can be turned to
Aside from swivel guns,which are mounted to the sides, fire in any direction.
each of these weapons replaces the Helblaster tri-gun
installed on the Emperor’s Wrath by default. Steam Turret Modifications
cannons and steam mortars are described in the table on Each of these modifications alters the top of the Steam
page 25. Tank, where the steam gun turret of the Emperor’s Wrath
is usually installed.

STEAM TANK MODIFICATION TABLE


Modification Requirements

Main Weapon Modifications

Steam cannon Replaces Helblaster tri-gun

Steam mortar Replaces Helblaster tri-gun, requires open-top (below)

Reinforced prow Replaces Helblaster tri-gun

Swivel guns Requires open top (below)

Turret Modifications

Bazalgette gun-ring Replaces steam gun

Remove turret and steam gun

Install fighting platform Replaces turret and steam gun

Open top Replaces turret and steam gun

Boiler Modifications

Emergency vent

Additional boiler carriage

Self-destruct system

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T H E E M P E R O R ’ S W R AT H
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Bazalgette gun-ring Boiler Modifications
Properly known as ‘Bazalgette’s exalted-velocity fusillade Each of these modifications applies tweaks to a Steam
of ultra-rotary unleashment’, this extraordinarily Tank’s boiler, its most essential component.
impractical weapon consists of a circular mount with 24
handguns in concentric circles, all fired within seconds Emergency Vent
by turning a crank which spins the firing mechanism. Instead of directing excess steam through the vehicle’s
Its devastating rate of fire cannot compensate for its chimney (producing its signature ‘whistle’), this
appalling reload time, but the maverick engineers under modification blasts superheated water out the Steam
Baron von Helsing labour tirelessly to devise a solution. Tank’s flanks, leading to screaming, scalding death for
any foe who gets too close. When a Character operating
Bazalgette gun-rings use the profile of a handgun the Steam Tank’s engineering systems successfully Tests
(WFRP, page 295), with the Blast 2, Impact (replaces to reduce the Steam Tank’s Steam Points, all creatures
Damaging), Repeater 2, and Reload 12 (replaces Reload 3) within 3 yards of the vehicle (including those on top, but
Qualities and Flaws. excluding those inside) suffer d10 Damage, modified by
the defender’s Toughness Bonus, but ignoring deductions
Remove Turret from Armour.
A Steam Tank’s turret may be removed to reduce its
weight, remove a target for boarders, or improve its Additional Boiler Carriage
exterior transport capacity (at the cost of interior This modification, most renowned for its attachment to
transport capacity — see page 21 for details). the Steam Tank Deliverance, couples a second carriage to
the back of the vehicle. This carriages contains an overflow
Fighting Platform water tank, allowing the Steam Tank to consume greater
Inspired by the design of the horse-drawn Imperial war quantities of steam power for the operation of more
wagon, a fighting platform erects a defensive perimeter powerful weaponry.
around the edge of a Steam Tank’s topside. As well as
providing cover, it gives mounted engineers something A Steam Tank with an additional boiler carriage raises
to brace against, allowing them to stand atop the Steam its Maximum Pressure rating by +5, but reduces its
Tank without falling off when it moves. movement speed (in and out of combat) by 50%. In
addition, called shots against the Steam Tank’s boiler do
Characters riding upon a fighting platform gain the not suffer a –20 penalty on attack Tests.
benefit of hard cover (–30 to hit) from enemy attacks.
Characters atop a fighting platform cannot make melee Self-Destruct System
attacks against an enemy on foot unless they are wielding This tool of last resort is used by vengeful engineer
a weapon with Reach Long or greater, but gain +20 to hit commanders who are determined to take as many foes
when using those weapons. as possible with them, and to protect the Empire’s
technological secrets from falling into enemy hands.
Open Top As an Action, a Character operating a Steam Tank’s
Removing the roof of a Steam Tank entirely exposes its engineering system may make a Challenging (+0) Trade
crew to much greater dangers, but also permits the vehicle (Engineering) Test to immediately inflict the Meltdown
to mount indirect-fire weaponry that shoots in a high arc. Steam Tank Mishap on the vehicle. The Damage inflicted
This modification reduces the Steam Tank’s Toughness by this Mishap is also inflicted on all creatures within 3
and Wounds by 20, and permits enemies to make attacks yards of the vehicle.
against its crew directly. Crew targeted by attacks
from outside the Steam Tank gain the benefit
of hard cover (–30 to hit).

29
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