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Monster Fey Floral spirite dream

Str 6 –2 Dex 16 +3 Con 14 +2 Int 12 +1 Wis 14 +2 12 Damage Immunities : poison, psychic Condition
Char +1 Immunities charmed, exhaustion, frightened, grappled,
paralyzed, petrified, poisoned, prone, restrained,
Armor Class : 14 HP : 39 (6d8+12) or 64 (10d8+20) unsettled
Speed : 30
Senses darkvision 60 ft., passive Perception 13
Skills : Perception +3
Languages Common, Sylvan
Damage Résistances : acid, cold, fire, lightning, thunder;
bludgeoning, piercing, slashing from nonmagical Magic Weapons. The spirit’s weapon attacks are
attacks magical. Spirit Blessed. The AC of the spirit includes its
Wisdom bonus.

Action
Mutiple attack: Can do a Spectral Roots attack and Vines and twisted roots grow in a radius of 4.50 meters
follow up with a Spectral Claw attack centered on her, and disappear after one minute. For the
duration of the effect, this area is considered difficult
Spectral Claw : Melee Power Attack: +5 to hit, reach 5 ft., terrain for non-vegetable creatures. In addition, any
one target. Hit: 9 (2d6 + 3) psychic damage. creature in the area must succeed on a DC 12 Strength
Spectral Roots : distance Power Attack: +5 to hit, reach saving throw or be restrained. A creature can use its action
to make a DC 12 Strength check, breaking free, or another
5 ft/ 20ft., one target. Hit: 5 (1d8 + 3) psychic damage. If
restrained creature within range, if successful.
the attack succeeds it can pull the creature to she.

Invisibility : The spirit magically turns invisible until it Dream land plan (recharge 5 ou 4) :
attacks or ends the effect as a bonus action. Can modify the appearance of the terrain but can only
use elements linked to its environment: add flowers, grass,
Deceptive transformation appearance dream : It can
tree, river and modify the colors.
mix with other plants depending on the aspect of the
dream land plan and as long as the creature remains
motionless, it cannot be distinguished from the
ordinary appearance

Roots dream :

Melee Weapon Attack, +4 to hit:, 10ft incapacitated


creatures in range. Hit 8 (2d8 +3) psychic damage.

Attractive Aroma dream :

Creatures that first enter or starts its turns within 10ft of


the frond must succeed a DC 13 Constitution saving throw
or be charmed.
A charmed creature is forced to use all its movement
and cannot take actions or bonus actions on its turns to
get as close to the frond as possible.
An affected target can repeat the saving throw at the
end of each of its turns, ending the effect on itself on a
success.
Upon a successful saving throw, creatures are immune
to being charmed in this manner for the next 24 hours.

Dream Plant Tangle

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