You are on page 1of 10

Exploring the Duopoly of PLDT and Globe Telecom –

A Game Theory Approach


Lorenzo Raphael M. Deza, Rufino Ser Louis IV G. Moreno,
Dale Gideon C. Ng Tio and Gabriel Alexis P. Rey
Dr. Ederlina Nocon, Research Adviser
De La Salle University – Manila

Abstract: In the Philippines, the two biggest Internet service providers are PLDT and
Globe Telecom. These two companies have control over the market and compete in
an oligopoly, called duopoly. An expected problem arises from this set up where
these two leading Internet service providers fail to initiate a rivalry that would
increase the demand for a better ISP over another. Thus, the Internet service in the
Philippines has become poor when compared to its neighboring countries. This study
seeks to theorize scenarios which aims to determine the possible playoffs of the two
ISPs using game theory. Game theory is a field of study that uses mathematical
models of situations involving two or more players that interact with certain rules and
outcome. The duopoly involving the two ISP is represented in this paper as a two-
person nonzero sum game where the players are (1) PLDT and the Globe and (2) the
people who are represented by the Government. Utilizing a payoff matrix for the
game indicating the resulting payoffs of the two players depending on their choice of
moves. Solutions are then are presented to the game using the concepts of maximin
and Nash equilibrium (pure and mixed) in order to identify the best possible
strategies of all players as they compete against each other.

Key Words: Philippine Telecoms, Duopoly, Game Theory, Nash Equilibrium, Maximin
Theory

1. INTRODUCTION Game theory is the framework used to


conceive social situations between competing
The Internet, a global system of players (McKinsey, 1952). Past research works
interconnected computer networks with the have used this concept to model actual and
purpose of serving information to people theoretical multi-personal economic problems
globally, has established its position in society such as monopoly, oligopoly, etc.
and daily life through numerous technological Fan and Zeng (2005), for example,
advancements. Eventually, the United Nations utilized “Prisoner’s Dilemma,” a type of a non-
declared the Internet a basic human right cooperative game, to analyze the competition of
(Kraveta 2011). Thus, Internet Service Providers Chinese telecommunication companies. They
(ISPs) were created to monopolize the growing concluded that competition between promoting
market around the Internet. Globe and Philippine quality of these companies’ respective services
Long-Distance Telecommunication (PLDT) – the (excluding prices) result to maximum profit. This
two most prominent ISPs in the Philippines, have is in comparison to when each maximize their
been competing in terms of service provided individual gains, negative consequences arise to
which has led to a duopoly. However, the the succeeding rival company.
connection provided by these ISPs lacks In the study of Ginevicus and Krivka
competitiveness compared to other countries. (2008), they tested the reliability of game theory
This has led to an impasse in the progression of models to identify the duopoly market
better service. The high cost and poor service equilibrium, and compare and evaluate the
lead to the question of how these ISPs remain at result of enterprises in a market. They also used
the top (Kim & Salac, 2016). “Prisoner’s Dilemma,” alongside “Matching
In present time, this issue is relevant due Pennies" in creating game theory models for
to the role the Internet plays in the daily lives of different theoretical duopoly situations.
people. Philippine ISPs, however, continue to This study was conducted to explore the
serve slow connection speed despite the high duopoly between PLDT and Globe. Furthermore,
price. To study the situation, the researchers it also theorized multiple scenarios which aimed
opted to analyze the problem using game to determine the possible payoffs the ISPs will
theory. get with respect to the action they have taken.
Si={ Do Not Confess ,Confess }, i=1,2.
2. CLASSICAL NON-COOPERATIVE
GAME THEORY
The utility function of the form ∏ : S1 × S2 → R
The classical non-cooperative game can be described as follows:
theory is a branch in game theory which is used
for practical applications in the discipline of
business, where rival companies compete for
Π (C onfess ,Co nfess)=(−5 ,−5)
profit in a common population of clients. Π (Do not confess , Do not confess)=(−2 ,−2)
Competing companies will then alter strategies
in response to the rival companies’ actions to Π (Confess , Do not confess)=(0 ,−10)
attain profit.
Π (Do not confess , Confess)=(−10,0)
2.1 Games in Normal Form
According to McKinsey (1952), the first The payoffs here denote the number of
step in classifying a game is to distinguish it years of imprisonment so that, for example,
according to the number of players. Players are Prisoner 1 confess while Prisoner 2 does not
denoted as n-person so that they fall into n confess, Prisoner 1 goes free, but Prisoner 2 gets
mutually exclusive sets and classified as imprisoned for 10 years.
variables having similar interests. The normal form of a 2-person game is
Throughout the discussion, the following usually represented by using a payoff matrix.
notations will be used: Player 1’s strategy set is on the left side while
Player 2’s strategy set is at the top. In the payoff
N= { 1,2, … , n } := set of players or agents matrix, each cell can be denoted as
Si := set of actions of Player i ( Π ¿ ¿ 1(s1 , s 2), Π 2(s 1 , s 2))¿ for a selected
:= Payoff of Player i when Player strategy s1 ϵ S 1 and s2 ϵ S 2.
∏ ( s 1 ,… , sn )
i S j , j=1,2 ,... , n
Table 1: Payoff matrix of Prisoner’s Dilemma
By a normal form game, we mean a Prisoner 2
triple ( N ,( Si )iϵN , Π )where Do not
Confess
∏ :S 1 × ...× S n → Rn. When N={1,2}, the confess
normal form is usually represented by a bimatrix Do not
(−2 ,−2)(−10,0)
Prisoner 1 confess
¿¿
Confess (0 ,−10) (−5 ,−5)
where Si is an m-set of actions for Player i;
2.2. Solution Concepts
S j is an n -set of actions for Player j ; A solution is a systematic explanation of
x ij and y ijare the respective payoffs the results that appear from the group of games
(Osborne and Rubinstein, 1994).
of Player i and Player j for the

Example 1: (Prisoner’s Dilemma). This game


2.2.1 Maximin Strategy
Maximin theory states that the maximin
involves two players so that
value, the maximum expected value of Player 1,
N={Prisoner 1 , Prisoner 2}. The police is equivalent to the minimum value Player 2 can
separated the two accomplices and both of them limit. The maximin is about finding the best
are offered a deal. If Prisoner 1 exposes Prisoner solution out of the numerous negative
2 while Prisoner 2 remains silent, Prisoner 1 will possibilities (Morris, 1994). The maximin value
get a shorter time in prison. The same deal goes of Player 1 is given by
for Prisoner 2. However, if they both remain
silent, they each will end up in jail with a max i min
v1 = E ∏ ( s1 , s2 ) ]
sentence of two years. If they both reveal each s1 s2 [
other, they each will get jail time of five years where
(Morris, 1994). Each prisoner has a strategy set
v1 is the maximum expected value of
Player 1; and
E [ ∏ ( s 1 , s 2 ) ] is the expected payoff confess
function Do not
(−2 ,−2)(−10 , 0)
Prisoner 1 confess
To find the maximin, the worst-case
scenarios must first be identified. Going back to
Confess (0 ,−10) (−5 ,−5)
Figure 3.1, the maximin for Prisoner 1 and
Prisoner 2 will be determined by their respective 2.2.2 Nash Equilibrium
actions. Focusing on Prisoner 1, if he does not In the Nash Equilibrium, the presence of
confess, he gets either 2- or 10-years’ worth of external factors does not affect the general
jail time and confessing leads to either 5-years outcome of the game due to its design wherein
or none. Thus, 10 and 5 years of jail time were the two players’ strategies remain constant
chosen due to these two being the two worst despite having prior knowledge on the opposing
outcomes of his actions. The maximin strategy player’s moves (Morris, 1994).
for Prisoner 1 would be to confess and serve only In an n -player game, the n -tuple of
5 years.
strategiesS¿ =( s¿1 , s ¿2 , … , s ¿j , … , s ¿n ) is said to be
Table 2: Maximin strategy for Prisoner 1 a Nash equilibrium if for all j ∈ \{ 1 ,2 , … , n \} ,
Prisoner 2
Do not
Confess ¿ ¿ ¿ ¿ ¿ ¿ ¿
( s1 , s 2 , … , s j , … , s n ) ≤ ( s 1 , s2 , … , s j , … , sn )
confess
Do not (1)
(−2 ,−2)(−10 , 0)
Prisoner 1 confess The relation shown in (1) implies that
Confess (0 ,−10) (−5 ,−5) every player in the game had already
determined the most optimal move they can.
max {−10 ,−5 }=−5 Hence, deviating from this move poses no
benefit to the player. The equilibrium is a state
where all players are satisfied with their
Similarly, Prisoner 2 gets either 2 or 10 years
respective best moves.
if he does not confess, and 5 years or none if he
The Nash equilibrium with property (1) is
does. His/her maximin strategy will also be
Confess. usually referred to as pure so that a player P j
Putting all the scenarios together, it can be takes only one specific action, say s j, from
¿
seen that the worst possible outcomes would be
his/her action set. The existence of such pure
10 years of jail time for 1 prisoner, or 5 years for ¿
both. Thus, the best solution from the worst Nash equilibrium S , however, is not guaranteed.
scenarios would be if the two prisoners But according to John Nash (1950), if mixed
confessed since they would both be serving 5 strategies are allowed, then all games with a
years each instead of the 10 years. This tells us finite number of players participating, wherein
that the maximin solution of the Prisoner’s each player can choose from finitely many pure
Dilemma game is strategies, has at least one Nash equilibrium. In
the case of a mixed Nash equilibrium, a player’s
(Confess ,Confess) . best move can be described by

Table 3: Maximin strategy for Prisoner 2 s¿j=( a 1 , a2 , … , am ) (2)


Prisoner 2
Do not where 0 ≤ at ≤ 1 represents the probability of
Confess
confess player P j using his/her action t∈Sj so that
Do not m
(−2 ,−2)(−10,0) ∑ at =1. This indicates that every pure Nash
Prisoner 1 confess t =1
Confess (0 ,−10) (−5 ,−5) equilibrium is also mixed such that player Pj
max {−10 ,−5 }=−5 gets to play exactly one move by setting a t=1
and a s=0 for all s ≠ t .
Table 4: Maximin solution for Prisoner’s Dilemma
Prisoner 2
Do not Confess
Going back to the aforementioned
example, Prisoner’s Dilemma, pure Nash Example 2: (Battle of the Buddies). This game
equilibrium can be used in getting the best involves two friends named Norm and Cliff, so
strategy for a prisoner, dependent on the other that N={N ,C }. Each of the two have different
prisoner’s action. To get the pure Nash taste in evening entertainment; Norm has a
equilibrium for Prisoner's Dilemma, one must preference for watching wrestling (denoted by
obtain the optimal strategies of both prisoners.
If Prisoner 1 knows that Prisoner 2 will confess,
W ), while Cliff prefers watching roller derby
then the best move of Prisoner 1 is also to (denoted by R ). However, they both dislike
confess. On the other hand, if Prisoner 1 knows going to their choice to entertainment alone,
that Prisoner 2 will not confess, then his best instead they would rather want to go the other’s
move would also be to confess. choice of entertainment. In a “happiness rating”,
both will have a have 0 if they go to their
Table 5: Optimal strategy for Prisoner 1 preferred event alone, 1 if they go to their
Prisoner 2 friend’s choice of entertainment with their friend,
and 5 if they go to their chosen entertainment
Do not with their friend (Morris, 1994). Both have a
Confess
confess strategy set
Do not
(−2 ,−2)(−10 , 0) Si={W , R }, i=N ,C .
Prisoner 1 confess
Confess (0 ,−10) (−5 ,−5)
The utility function of the form Π : S N × SC →R
The same analysis will be applied to can be described as a payoff matrix.
Prisoner 2. If Prisoner 2 knows that Prisoner 1
will confess, then his/ her best move is also to Table 8: Payoff matrix of the Battle of the
confess. Conversely, if Prisoner 2 knows that Buddies
Prisoner 1 will not confess, his/her best move is Cliff
to confess.
W R
Table 6: Optimal strategy for Prisoner 2 W (5 , 1) (0 , 0)
Prisoner 2 Norm
R (0,0) (1 , 5)
Do not
Confess
confess There are instances wherein the pure
Nash Equilibrium does not exist, such as in the
Do not Battle of the Buddies. However, this does not
(−2 ,−2)(−10 , 0)
Prisoner 1 confess mean that the Nash equilibrium of the game
Confess (0 ,−10) (−5 ,−5) does not exist. Instead of finding only one move
for each of Norm and Cliff, a mixed strategy is
to be identified, say ⃗ p= ( p , 1− p ) , where
Now, to determine if the Nash
equilibrium is existing, both Prisoners must use
their optimal strategies. If both optimal 0 ≤ p ≤ 1. This describes a manner of playing the
strategies fall in one cell, then that would be the game for a particular player so that the
pure Nash equilibrium of the game. In this case, probability of him/her playing his first action is
both of the prisoners' optimal strategy is to
confess. Thus, the Nash equilibrium of the game p and since there are only two actions s/he can
is do, then the probability of him/her choosing the
second action is 1− p . Additionally, in an N -
(Confess ,Confess ). person game, because of the mixed strategies

Table 7: Nash equilibrium of Prisoner’s Dilemma


⃗p1 , … , ⃗p N ,the expected payoff of Player Pi can
Prisoner 2 be computed by
Do not
Confess Π i (⃗p1 , … , ⃗p N )=∑ ( p 1 ( x1 )× … ׿ p N (x N )) Π i (x
(3 1 , … , x N ),¿
confess )
Do not i=1 , 2, 3 , … , N
(−2 ,−2)(−10 , 0)
Prisoner 1 confess In the Battle of Buddies, the mixed
Confess (0 ,−10) (−5 ,−5) strategies of Norm and Cliff are
5
N: S N = ( x , 1−x ) x < , then Cliff should always play R ( y=0 ¿ in
6
C: SC = ( y , 1− y ) order to maximize his own expected payoff; if
5
where
x= , then Cliff can either choose W or R to
6
x is the probability that Norm uses the 5
move W , 0 ≤ x ≤1 ; and maximize his payoff; if x> , then Cliff should
6
y is the probability that Cliff uses the always choose W ( y=1) to maximize his
move W , 0 ≤ y ≤ 1;
payoff.
As shown in Figure 1, equations (4) and
Moreover, the expected payoff of Norm can be (5) can be plotted in a single graph, where (4) is
expressed as represented by the blue line, while (5) is the
pink line. The three intersections in the graph
∏ ( x , y )=5 xy + ( 1−x ) ( 1− y )=6 xy −x− y +1 implies that there are three Nash equilibria,
N which are

while Cliff’s expected payoff is  Pure equilibria: (0,0 ¿ ,and (1,1 ¿


c
( x , y )=xy +5 ( 1−x ) ( 1− y )=6 xy −5 x −5 y+5.  Mixed equilibrium:
( 56 , 16 )
To find the Nash equilibrium of the Note that the pure equilibria correspond to the
game, the payoff functions of Norm and Cliff pairs of moves
should be rewritten as
(0,0):(Roller derby , Roller derby ); and
∏ ( x , y )=( 6 y −1 ) x− y +1
N
(4) (1,1):(Wrestling , Wrestling).
Normally, Norm would prefer (1,1), while Cliff
and prefers (0,0); since at their preferred
equilibrium, each of them have a happiness
∏ ( x , y )=( 6 x−5 ) y−5 x +5.
C
(5)
rating of 5. If the mixed equilibrium
( 56 , 16 ) is

These two equations will be examined to followed, then both will have a happiness rating
determine the best possible moves to be used 5
by the two players. Naturally, both players of .
would want to maximize their own expected 6
payoffs.
We can observe from (4) that the
y
expected payoff of Norm is maximized
1 1
depending on the value of y. If y< , then
6
Norm should always play R ( x=0 ) to maximize
1
his payoff; if y= , then Norm can play either
6
of his own to actions to maximize his payoff; Nash Equilibrium
1 Points
lastly, if y > , then Norm should always play
6
W ( x =1) to maximize his payoff.
Same analysis will be applied to (5). In 1/6

this equation, we can see that ∏ (x, y) is


C
maximized depending on the value of x. If
5/6 1 x
Figure 1: Equilibrium pairs for the Battle of the (v) The people, PLDT and Globe will not
Buddies gain anything if they both telecoms
compete, and the Government will do
3. RESULTS AND DISCUSSION nothing.
(vi)PLDT and Globe will gain a profit of e
if they both compete, and the
3.1. The Game Model
Government introduces a new
The model takes PLDT and Globe
telecom.
Telecom as one player represented by the
(vii) The people will have a gain of f if
symbol PG . It competes against the second
PLDT and Globe compete, and the
player, the government (denoted by G ), Government introduces a new
representing the Filipino people so that the telecom.
player set is N={PG , G }. PLDT and Globe (viii) The values a , b , c , d , e ,and f
Telecom may either compete or cooperate with are nonnegative, with e <a and f <d .
one another while the Government may do
nothing or may offer a third alternative telecom. 3.2. Game Solutions
To gain better profit, the two telecoms may This subsection discusses solutions to
choose to cooperate with one another if the the game model using the Maximin strategy and
Government does nothing. Consequently, the Nash equilibrium (pure and mixed) to identify
Government may introduce a new telecom to
the best possible moves to be used by PG and
break the duopoly of PLDT and Globe. Thus,
using the notations Cp and Cm to denote G.
cooperate and compete respectively as moves
3.2.1. Maximin Strategy
for Player PG, and D and I to mean do nothing
The maximin strategy is a pessimistic
and introduce a new telecom as moves for G, the approach to solving a game. To get the maximin
action sets for the game are strategy for each player, one must get the best
solution out of the numerous negative
S PG= {Cooperate ,Compete }, possibilities.
SG ={ Donothing , Introduce new telecom }. Focusing on PLDT and Globe, if they
cooperate with one another, they will either get
a profit of a or −c , and if they compete with one
The utility function ∏ :S PG × SG → R is
another, they either get a profit of e or no profit.
described in the following payoff matrix:
Thus, 0 and −c will be chosen since these are
Table 9: Payoff matrix of the game model the worst possible payoffs of their moves. The
maximin strategy of PLDT and Globe is to
G compete as this leads to the best payoff from
D I the worst possible outcomes.
Cp (a , – b) ( – c , d ) Table 10: Maximin strategy of Player PG
PG
Cm (0 , 0) (e , f ) G
The values represented in the utility D I
function and payoff matrix are explained below: Cp (a , – b) ( – c , d )
(i) PLDT and Globe will gain a profit of a PG
Cm (0 , 0) (e , f )
if they cooperate with each other and
the Government does nothing. max {0 ,−c }=0
(ii) The people will have a loss of −b if
PLDT and Globe cooperate, and the Now focusing on the government, if they
government does nothing. did nothing, the people would have a loss of −b
(iii)PLDT and Globe will have a loss of −c or no gain. However, if they introduce an
if they cooperate with one another alternative telecom, then the people will have a
and the government introduces a new gain of d or f . Thus, f and −b will be chosen
telecom. since these are the worst possible payoffs of
(iv)The people will have a gain of d if their moves. The maximin strategy of the
PLDT and Globe cooperate with one Government is to introduce a new telecom as
another and the Government this has the best payoff of the worst outcomes.
introduces a new telecom.
Table 11: Maximin strategy of Player G Cp (a , – b) ( – c , d )
G PG
Cm (0 , 0) (e , f )
D I
Cp To determine if the Pure Nash
(a , – b) ( – c , d )
PG Equilibrium of the game exists, both players
Cm (0 , 0) (e , f ) must use their optimal strategies. Therefore, the
Nash Equilibrium of the PLDT-Globe and People-
max {−b , f }=f Government game is

The best strategies from the worst ( Compete , Introduce new telecom ) .
outcomes would be to compete for PLDT and
Globe and introduce a new telecom for the Table 15: Optimal strategies for both players
Government. The maximin solution of the game
is
G
D I
(Compete , Introducenew telecom). Cp (a , – b) ( – c , d )
PG
Cm (0 , 0) (e , f )
Table 12: Maximin strategies of PG and G
G 3.2.2. Mixed Strategy Nash Equilibrium
D I In this discussion, the researchers
consider finding mixed strategy Nash equilibria
Cp (a , – b) ( – c , d ) for the two-person zero-sum game as defined in
PG
Cm (0 , 0) (e , f ) 3.1. For the formulated game model, these
mixed strategies are defined as follows:
3.2.2. Pure Strategy Nash Equilibrium
The Pure Strategy Nash Equilibrium of PG : S PG=( x ,1−x )
the PLDT-Globe and People-Government game
can be determined by getting the optimal
G: SG =( y ,1− y )
strategies of both PLDT and Globe, and the where
Government. x is the probability that Player PG uses
If PLDT and Globe know that the the move Cp , 0≤ x ≤ 1; and
Government will introduce an alternative
telecom, then their best move is to compete y is the probability that Player G uses
(since e >−c ). Consequently, if PLDT and Globe the move D , 0 ≤ y ≤1 .
know that the Government will do nothing, then
their best move is to cooperate with one another Due to the mixed strategies x and y by players
(since a> 0 ¿. PG and G , respectively, the expected payoff of
PG is
Table 13. Optimal strategy for PLDT and Globe
G ( x , y )=axy−cx ( 1− y ) +e ( 1−x )( 1− y ) .
D I

PG
Cp (a , – b) ( – c , d )
PG The expected payoff of G, on the other hand,
Cm (0 , 0) (e , f ) can be expressed as
If the Government knows that PLDT and
Globe will compete with one another, then its ∏ ( x , y )=−bxy+ dx ( 1− y )+ f ( 1−x )( 1− y ) .
best possible move is to introduce a new G
telecom to the public (since f >0 ¿. If the
Consequently, the expected payoff of the two
Government, on the other hand, knows that
players can be further simplified into
PLDT and Globe will cooperate with one another,
then its best possible move is also to introduce a
new telecom (since d >−b ¿ . ∏ ( x , y )=axy+ cxy +exy +ex −cx−ey −e (6)
PG

Table 14. Optimal Strategy for the Government


and
G
D I
∏ ( x , y )=fxy−dxy−bxy + dx−fx−fy + f .. (7) response to any possible move of Player G is
G represented in the Figure 2.

To find the mixed strategy Nash


equilibrium of the game model, equations (6) y
and (7) should be rewritten as
1

∏ ( x , y )=e ( 1− y ) + [ ( a+ c+ e ) y−( c +e ) ] x x(8)


PG

and
yo
∏ ( x , y )=f + ( d−f ) x+[ ( f −b−d ) x−f ] y
G
(9)

Equations (8) and (9) were analyzed to


determine the best response of each player
given a known mixed strategy of his/her
opponent. Clearly, the goal of each player is to
maximize his/her own expected payoff. 0

For PLDT and Globe, ∏ ( x , y )is


PG
5/6 1 x
maximized depending on the value of y.
Suppose y assumes the value Figure 2: Best response mixed strategies of
Player PG
c +e
y 0=
a+ c+ e For the Government, ∏ ( x , y )is
G
so that this gives the probability that Player G maximized depending on the value of x. The
will use the move D . Then the expected payoff second summand [ ( f −b−d ) x−f ] y of equation
of PG is reduced to the constant (4) will be examined. Since 0 ≤ x ≤ 1, the
coefficient ( f −b−d ) x−f of y is always
∏ ( x , y 0 ) =e ( 1− y 0 ), negative so that the payoff of G can be
PG
expressed as
and therefore, PG can use any mixed strategy
⃗x =( x ,1−x ) for 0 ≤ x ≤ 1. This implies that ∏ ( x , y )=f + ( d−f ) x−ky (with k > 0).
G
either of the two actions Cmor Cp yields the (11)
same payoff for PG . Now, let equation (3) be
written as: The third summand of (6) takes the form −ky
and hence, the best response for Player G is to
∏ ( x , y )=e ( 1− y ) + ( a+ c+ e ) ( y− y 0 ) x . always set y=0, that is, choose the pure
PG
(10) strategy I . As shown below, Figure 3 represents
the best response of Player G .
The first case is considered in whichy < y 0. This
equation indicates that the factor y− y 0 on the
second summand is negative and thus, PG must
choose to set x=0 in order to maximize his/her
payoff leading into the conclusion that his best
move is to take the action Cm. On the other
hand, when y > y 0, then Player PG must set
x=1 and playing Cp maximizes its playoff. The
analysis of the best moves for Player PG in
payoff of f.
y
y
1
1

yo

Nash Equilibrium Point


0
0

1 x

Figure 3: Best response function of PlayerG 5/6 1 x

Figure 4: Best Responses


The Mixed Strategy Nash Equilibrium of
the game can be determined by plotting both 4. CONCLUSIONS
the best response function of PG and G in one
graph. The point of intersection of the two This study constructed a game model
graphs associated with the best moves of the describing the duopoly involving PLDT and Globe
two players identify the Nash equilibrium of the and descriptions of their actions as well as
game. As shown in Figure 4, there is only one possible responses of the people expressed
intersection; hence, this suggests that the game through government power. The game was
only has one equilibrium pair at (0,0). Note that analyzed by presenting two solutions – maximin
the pure equilibrium corresponds to the following solution and Nash equilibrium (pure and mixed).
pairs of moves For the maximin solution and pure Nash
equilibrium, the researchers found that the pair
(0 , 0):(Compete , Introduce new telecom). of strategies

The mixed strategy of the game model ( Compete , Introduce new telecom )
indicates that Player PG should play Cp with a
probability of 0, while play Cm with a probability is the most compromising move for PLDT and
of 1. Player G , on the other hand, should play D Globe, and the government, respectively. In the
mixed Nash equilibrium, on the other hand, two
with a probability of 0, while play I with a
equations,
probability of 1. This implies that the two leading
ISPs in the country, PLDT and Globe, should
always compete, while the government should ∏ ( x , y )=e ( 1− y ) + [ ( a+ c+ e ) y−( c +e ) ] x x
introduce a third alternative telecom. Playing PG
this strategy, PLDT and Globe will have a
theoretical expected payoff of e , while the and
Government will have a theoretical expected
∏ ( x , y )=f + ( d−f ) x+[ ( f −b−d ) x−f ] y
G

were analyzed by the researchers to determine


the best response of PLDT and Globe, and the
government given a known mixed strategy by
their opponent. This resulted to a pure
equilibrium (0,0), which corresponds to the pair
of moves
( 0,0 ) : ( Compete , Introduce new telecom ) . Management, 9(3), 207-217.
doi:10.3846/1611-1699.2008.9.207-217
The solution to this strategy is the same as the Kravets, D. (2011). UN report declares internet
solution to maximin and pure Nash Equilibrium. access a human right. Retrieved from
These solutions suggest that PLDT and Globe wired.com/2011/06/internet-a-human-right/
should always compete to achieve their McKinsey, J. C. C. (1952). Introduction to the
maximum payoff. Conversely, the government theory of games. New York: McGraw-Hill.
should introduce a new telecom to the market to Morris, P. (1994). Introduction to game theory.
maximize the expected payoff of its citizen. New York: Springer.
Though these results might not have a Nash, J. F. (1950). Equilibrium points in n-person
seemingly logical and practical application in the games. Proceedings of the National
situation of resolving the conflict of the game, Academy of Sciences, 36(1), 48–49. doi:
these values actually tell about making an action 10.1073/pnas.36.1.48
to be chosen at a given percentage of the time. Osborne, M. J., & Rubinstein, A. (1994). A course
The analyses obtained give light to identifying in game theory. Cambridge, MA: MIT Press.
the best move for the people who are Salac, R. A., & Kim, Y. S. (2016). A study on the
represented by the government. internet connectivity in the Philippines. Asia
For further related studies, the Pacific Journal of Business Review,1(1), 67-
researchers suggest that the study consider 88. doi:10.20522/apjbr.2016.1.1.67
more factors, such as the inclusion of minor ISPs, Zeng, J., & Fan, H. (2008). China’s
etc. The use of evolutionary game theory as a telecommunications market and game
means of determining the optimal moves to be theory. Retrieved from https://itc-
made by different parties is also to be conference.org/_Resources/Persistent/40a1e
considered. Lastly, the researchers recommend 88431bec53acaaf89ec390b81b8909283dc/z
gathering data from PLDT and Globe to simulate hengfan05.pdf?
the actual duopoly and determine its effect on fbclid=IwAR0QOm8y3GK3ipzGO0hFJDPLR1m
the people. nxFhQw0PBcL4UmU3OdBPHMxf2azWWR

5. ACKNOWLEDGMENTS
First and foremost, the researchers
would like to thank God Almighty for the
blessings and guidance he had imparted
throughout the entire duration of the research
project.
The researchers would also like to give
their utmost respect to their thesis adviser, Dr.
Ederlina Nocon, who has continually given her
time and effort in mentoring the researchers, as
well giving them suggestions and comments,
which helped in accomplishing their tasks
efficiently.
Furthermore, the researchers would like
to extend their gratitude to De La Salle
University, Ms. Courtney Ngo and Mr. Angelo
Alberto, for assisting them during their journey
of research.
Lastly, the researchers respectfully give
their thanks to their respective parents and
friends for their unwavering support which
helped the researchers get through difficult
times.

6. REFERENCES
Ginevičius, R., & Krivka, A. (2008). Application of
game theory for duopoly market analysis.
Journal of Business Economics and

You might also like