Stinkbeard and their motley pirate crew can find the treasure before the dreaded Captain ones looking for it. You will need to race to The only problem is, you aren’t the only used to control the immortal Leviathan. of great power - a Sea Amulet that can be was rumoured to contain an ancient artefact the famed Captain Durf, whose lost treasure Lucky for you, this island was once home to by it’s colossal guardian. to get off the island without being devoured It’s now up to you and the crew to find a way CREATE A CREWMATE YOU AND THE CREW PIRATE GEAR To create a crewmate, follow the Creating A You start with 10 Crew per player, making up 1 Broken compass. Character section in DURF, replacing the a shared resource available to everyone. 2 Pocket gunpowder barrel. Belongings section with the below: 3 Tattoo equipment. A DANGEROUS PROFESSION You start with Two Supplies (see the DURF Your crew is your most valuable and 4 An angry crab in a jar. Equipment section), a cutlass, a pistol and expendable asset. Put them to good use. 5 Bag of rope. some ammo. 6 Portable cannon + ammo. For any roll, a player can spend Crew in exchange for one Buff per crew mate. 7 Healing grog, heals 6 health. Roll a d20 twice on the Pirate Gear table to determine your other belongings. 8 Engraved Spyglass. SHANTIES 9 Fancy hat, with a big feather. Re-roll identical results. Pirates don’t know magic, but they can sing. 10 Axe. If there are at least 5 Crew left, they can sing 11 Bomb, 9 dmg in a small area. you a Shanty. They know 3 Shanties and can 12 Anti-scurvy kit (bag of limes). sing each of them once per game. They are: 13 A souvenir from the ship. Don't Stop A-Heavin 14 Fancy clothes. Everyone heals 3 wounds. 15 Hurdy-gurdy. 16 Pirate Coat (Medium armour). Nautical Rhapsody 17 A foul-mouthed parrot. Reduce your enemies Morale by 5. 18 The ships log. Pirates Just Want To Have Fun 19 Ruby Eyepatch (night vision). Recover 5 lost crew (Skeleton Crew). 20 Bottle, quill, and parchment. •