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1500 Fuerza de Redencion (Warhammer 40,000 8th Edition) [82 PL, 1499pts]

Battalion Detachment +3CP (Imperium - Dark Angels) [82 PL, 1499pts]


Rules: Defenders of Humanity, Grim Resolve

No Force Org Slot

Gametype
Selections: Matched
Categories: N F O S

[ ]
HQ [11 PL, 201pts]

Asmodai [7 PL, 130pts]


Categories: A A ,A ,C ,C ,F :D ,F :D A , HQ, I ,
I
Abilities: Aura of Dread, Exemplar of Hate, Inner Circle, Rosarius, Spiritual Leaders, Unit: Asmodai, Weapon: Blades of Reason, Bolt
pistol, Crozius arcanum, Frag grenade, Krak grenade

Abilities Description Ref

Aura of
Units within 6" of any enemy Interrogator-Chaplains must subtract 1 from their Leadership characteristic.
Dread

You can re-roll failed hit rolls during the Fight phase for friendly <CHAPTER> units that are within 6" of
Exemplar
Asmodai. In addition, increase the Attacks statistics of friendly <CHAPTER> INFANTRY and BIKE units by 1
of Hate
whilst they are within 6" of Asmodai.

Inner This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for
Circle attacks by this unit that target a FALLEN unit.

Rosarius This model has a 4+ invulnerable save.

Spiritual
All friendly <CHAPTER> units within 6" of this model can use the Chaplain's Leadership instead of their own.
Leaders

Unit M WS BS S T W A Ld Save Ref

Asmodai 6" 2+ 3+ 4 4 5 3 9 3+

Weapon Range Type S AP D Abilities Ref

Blades of Reason Melee Melee User 0 D6 -

Bolt pistol 12" Pistol 1 4 0 1 -

Crozius arcanum Melee Melee +1 -1 2 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -


Lieutenants [4 PL, 71pts]
Categories: C ,I ,L ,A A ,F :D A , HQ
Rules: And They Shall Know No Fear
Abilities: Company Heroes, Tactical Precision, Unit: Lieutenants

Lieutenant [4 PL, 71pts]


Selections: Heavenfall Blade [4pts], Plasma pistol [7pts]
Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma pistol, Standard, Plasma pistol, Supercharge

Warlord
Selections: Brilliant Stragegist
Categories: W
Abilities: Brilliant Stragegist

Abilities Description Ref

Once per battle, if your Warlord is on the battlefie,d you can re-roll a single hit roll, wound roll, damage roll or
Brilliant
saving throw. In addition, if your army is Battle-forged, roll a D6 each time you use a Stratagem; on a 5+ you
Stragegist
gain 1 Command Point.

Company During deployment, all models in this unit must be set up at the same time, though they do not need to be set
Heroes up in unit coherency. From that point onwards, each Primaris Lieutenant is treated as a separate unit.

Tactical
You can re-roll wound rolls of 1 for friendly <CHAPTER> units that are within 6" of this model.
Precision

Unit M WS BS S T W A Ld Save Ref

Lieutenants 6" 2+ 3+ 4 4 4 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Each time the bearer fights, it can make one additional attack
Heavenfall Blade Melee Melee +2 -3 D3
with this weapon.

Grenade
Krak grenade 6" 6 -1 D3 -
1

Plasma pistol,
12" Pistol 1 7 -3 1 -
Standard

Plasma pistol,
12" Pistol 1 8 -3 2 On a hit roll of 1, the bearer is slain.
Supercharge

[ ]
Troops [15 PL, 285pts]

Intercessor Squad [5 PL, 95pts]


Selections: Auxiliary Grenade Launcher [1pts]
Categories: I ,I S ,P ,A A ,T
Rules: And They Shall Know No Fear
Abilities: Auxiliary Grenade Launcher, Combat Squads

4x Intercessor [72pts]
Selections: 4x Bolt rifle
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Intercessor Sergeant [22pts]


Selections: Bolt rifle, Power sword [4pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

Auxiliary
If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they
Grenade
have to 30"
Launcher

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number
Squads of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -


Intercessor Squad [5 PL, 95pts]
Selections: Auxiliary Grenade Launcher [1pts]
Categories: I ,I S ,P ,A A ,T
Rules: And They Shall Know No Fear
Abilities: Auxiliary Grenade Launcher, Combat Squads

4x Intercessor [72pts]
Selections: 4x Bolt rifle
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Intercessor Sergeant [22pts]


Selections: Bolt rifle, Power sword [4pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

Auxiliary
If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they
Grenade
have to 30"
Launcher

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number
Squads of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -


Intercessor Squad [5 PL, 95pts]
Selections: Auxiliary Grenade Launcher [1pts]
Categories: I ,I S ,P ,A A ,T
Rules: And They Shall Know No Fear
Abilities: Auxiliary Grenade Launcher, Combat Squads

4x Intercessor [72pts]
Selections: 4x Bolt rifle
Unit: Intercessor, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade

Intercessor Sergeant [22pts]


Selections: Bolt rifle, Power sword [4pts]
Unit: Intercessor Sergeant, Weapon: Bolt pistol, Bolt rifle, Frag grenade, Krak grenade, Power sword

Abilities Description Ref

Auxiliary
If a model is armed with a auxiliary grenade launcher, increace the range of any Grenade weapons they
Grenade
have to 30"
Launcher

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number
Squads of models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Intercessor 6" 3+ 3+ 4 4 2 2 7 3+

Intercessor Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Bolt rifle 30" Rapid Fire 1 4 -1 1 -

Frag grenade 6" Grenade D6 3 0 1 -

Krak grenade 6" Grenade 1 6 -1 D3 -

Power sword Melee Melee User -3 1 -

[ ]
Elites [32 PL, 524pts]

Deathwing Cataphractii Terminator Squad [12 PL, 220pts]


Categories: I ,F :D A ,F :D ,I ,A A ,I ,T ,E ,
C T S
Rules: And They Shall Know No Fear
Abilities: Cataphractii Terminator Armour, Combat Squads, Inner Circle, Teleport Strike

Cataphractii Sergeant [44pts]


Selections: Combi-bolter [2pts], Power fist [12pts]
Unit: Cataphractii Sergeant, Weapon: Combi-bolter, Power fist

Cataphractii Terminator [44pts]


Selections: Combi-bolter [2pts], Power fist [12pts]
Unit: Cataphractii Terminator, Weapon: Combi-bolter, Power fist

Cataphractii Terminator [44pts]


Selections: Combi-bolter [2pts], Power fist [12pts]
Unit: Cataphractii Terminator, Weapon: Combi-bolter, Power fist

Cataphractii Terminator [44pts]


Selections: Combi-bolter [2pts], Power fist [12pts]
Unit: Cataphractii Terminator, Weapon: Combi-bolter, Power fist

Cataphractii Terminator [44pts]


Selections: Combi-bolter [2pts], Power fist [12pts]
Unit: Cataphractii Terminator, Weapon: Combi-bolter, Power fist

Abilities Description Ref

Cataphractii
Models in this unit have a 4+ invulnerable save, but you must halve the result of the dice rolled when
Terminator
determining how far the unit Advances.
Armour

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

This unit automatically passes Morale tests. In addition, you can re-roll failed hit rolls in the Fight phase for
Inner Circle
attacks by this unit that target a FALLEN unit.

During deployment, you can set up this model in a teleportarium chamber instead of placing it on the
Teleport
battlefield. At the end of any of your Movement phases this model can teleport into battle - set it up
Strike
anywhere on the battlefield that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref

Cataphractii Sergeant 4" 3+ 3+ 4 4 2 3 9 2+

Cataphractii Terminator 4" 3+ 3+ 4 4 2 2 8 2+

Weapon Range Type S AP D Abilities Ref

Combi- Rapid Fire


24" 4 0 1 -
bolter 2

When attacking with this weapon, you must subtract 1 from the hit
Power fist Melee Melee x2 -3 D3
roll.
Redemptor Dreadnought [10 PL, 196pts]
Selections: Heavy Onslaught Gatling Cannon [36pts], Onslaught Gatling Cannon [16pts]
Categories: A A ,D ,I ,V ,F :D A ,E
Abilities: Explodes, Unit: Redemptor Dreadnought, Weapon: Heavy Onslaught Gatling Cannon, Onslaught Gatling Cannon, Redemptor
Fist, Wound Track: Redemptor Dreadnought 1, Redemptor Dreadnought 2, Redemptor Dreadnought 3

Storm Bolters [4pts]


Selections: 2x Storm bolter [4pts]
Weapon: Storm bolter

Abilities Description Ref

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a 6 it
Explodes
explodes, and each unit within 6" suffers D6 mortal wounds.

Unit M WS BS S T W A Ld Save Ref

Redemptor Dreadnought * * * 7 7 13 4 8 3+

Weapon Range Type S AP D Abilities Ref

Heavy Onslaught Gatling Cannon 30" Heavy 12 5 -1 1 -

Onslaught Gatling Cannon 24" Heavy 6 5 -1 1 -

Redemptor Fist Melee Melee x2 -3 D6 -

Storm bolter 24" Rapid Fire 2 4 0 1 -

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

Redemptor Dreadnought 1 7-13+ 8" 3+ 3+

Redemptor Dreadnought 2 4-6 6" 4+ 4+

Redemptor Dreadnought 3 1-3 4" 5+ 5+


Reiver Squad [10 PL, 108pts]
Selections: Combat knife, 5x Reiver [90pts]
Categories: A A ,I ,I ,P ,F :D A ,E
Rules: And They Shall Know No Fear
Abilities: Combat Squads, Terror Troops, Weapon: Combat knife

Reiver Sergeant [18pts]


Selections: Combat knife, Heavy Bolt Pistol
Unit: Reiver Sergeant, Weapon: Combat knife, Frag grenade, Heavy Bolt Pistol, Krak grenade, Shock Grenades

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Terror
Enemy units must subtract 1 from their Leadership characteristic if they are within 3" of any Reivers.
Troops

Unit M WS BS S T W A Ld Save Ref

Reiver 6" 3+ 3+ 4 4 2 2 7 3+

Reiver Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Combat Each time the bearer fights, it can make 1 additional attack with this
Melee Melee User 0 1
knife weapon.

Frag Grenade
6" 3 0 1 -
grenade D6

Heavy
Bolt 12" Pistol 1 4 -1 1 -
Pistol

Krak Grenade
6" 6 -1 D3 -
grenade 1

A shock greande doesn't inflict any damage. Instead, each time a shock
grenade hits an enemy INFANTRY unit, it is stunned until the end of the
Shock Grenade
6" 0 0 0 turn - it cannot fire Overwatch and your opponent must subtract 1 from
Grenades D3
any hit rolls made for the unit. Second and subsequent hits from a shock
grenade have no additional effect.

[ ]
Heavy Support [8 PL, 165pts]

Hellblaster Squad [8 PL, 165pts]


Categories: I ,P ,F :D A ,H S ,H S ,A A
Rules: And They Shall Know No Fear
Abilities: Combat Squads

4x Hellblaster [132pts]
Selections: 4x Plasma incinerator [60pts]
Unit: Hellblaster, Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma incinerator, Standard, Plasma incinerator, Supercharge

Hellblaster Sergeant [33pts]


Selections: Bolt pistol, Plasma incinerator [15pts]
Unit: Hellblaster Sergeant, Weapon: Bolt pistol, Frag grenade, Krak grenade, Plasma incinerator, Standard, Plasma incinerator,
Supercharge

Abilities Description Ref

Combat Before any models are deployed at the start of the game, this unit when containing its maximum number of
Squads models, may be split into two units each containing an equal number of models.

Unit M WS BS S T W A Ld Save Ref

Hellblaster 6" 3+ 3+ 4 4 2 2 7 3+

Hellblaster Sergeant 6" 3+ 3+ 4 4 2 3 8 3+

Weapon Range Type S AP D Abilities Ref

Bolt pistol 12" Pistol 1 4 0 1 -

Grenade
Frag grenade 6" 3 0 1 -
D6

Grenade
Krak grenade 6" 6 -1 D3 -
1

Plasma incinerator, Rapid


30" 7 -4 1 -
Standard Fire 1

Plasma incinerator, Rapid On a hit roll of 1, the bearer is slain after all of this weapon's
30" 8 -4 2
Supercharge Fire 1 shots have been resolved.

[ ]
Dedicated Transport [16 PL, 324pts]

Repulsor [16 PL, 324pts]


Selections: Auto Launchers, Icarus Rocket Pod [6pts], Ironhail Heavy Stubber [6pts], 2x Krakstorm Grenade Launcher [8pts], Las-
talon [40pts], Twin lascannon [50pts]
Categories: A A ,F ,I ,T ,V ,H S ,F :D A ,R ,D
T
Abilities: Auto Launchers, Explodes, Hover Tank, Power of the Machine Spirit, Repulsor Field, Transport: Transport, Unit: Repulsor,
Weapon: Icarus Rocket Pod, Ironhail Heavy Stubber, Krakstorm Grenade Launcher, Las-talon, Twin lascannon, Wound Track: Repulsor
1, Repulsor 2, Repulsor 3

Storm Bolters [4pts]


Selections: 2x Storm bolter [4pts]
Weapon: Storm bolter

Abilities Description Ref

Instead of shooting any weapons in the Shooting phase, the vehicle can use its Auto Launchers; until your
Auto
next Shooting phase your opponent must subtract 1 from all hit rolls for ranged weapons that target this
Launchers
vehicle.

If a model in this unit is reduced to 0 wounds, roll a D6 before removing the model from the battlefield; on a
Explodes
6 it explodes, and each unit within 6" suffers D6 mortal wounds.

Hover Tank Distances and ranges are always measured to and from this model's hull even though it has a base.

Power of the
Machine This model does not suffer the penalties for moving and firing heavy weapons.
Spirit

Repulsor Your opponent must subtract 2 from any charge rolls made for units that declare a charge against a
Field Repulor.

Transport Capacity Ref

This model can transport 10 <CHAPTER> PRIMARIS INFANTRY models. Each MK X GRAVIS model takes up
Transport
the space of 2 other models. It cannot transport JUMP PACK models.

Unit M WS BS S T W A Ld Save Ref

Repulsor * 6+ * 8 8 16 * 9 3+

Weapon Range Type S AP D Abilities Ref

Add 1 to all hit rolls made for this weapon against targets that can FLY.
Icarus Rocket Heavy
24" 7 -1 1 Subtract 1 from the hit rolls made for this weapon against all other
Pod D3
targets.

Ironhail Heavy Heavy


36" 4 -1 1 -
Stubber 3

Krakstorm
Assault
Grenade 18" 6 -1 D3 -
1
Launcher

Heavy
Las-talon 24" 9 -3 D6 -
2

Rapid
Storm bolter 24" 4 0 1 -
Fire 2

Heavy
Twin lascannon 48" 9 -3 D6 -
2

Wound Track Remaining W Characteristic 1 Characteristic 2 Characteristic 3 Ref

Repulsor 1 9-16+ 10" 3+ 6

Repulsor 2 5-8 5" 4+ D6

Repulsor 3 1-4 3" 5+ 1


Force Rules
Defenders of Humanity: A unit with this ability that is within range of an objective marker (as specified in the mission) controls the objective marker
even if there are more enemy models within range of that objective marker. If an enemy unit within range of the same objective marker has a similar
ability, then the objective marker is controlled by the player who has the most models within range of it as normal.
Grim Resolve: You can re-roll all hit rolls of 1 for this unit whenever it shoots (including when firing Overwatch) so long as it did not move in its prior
Movement phase. In addition, this unit can never lose more than one model as the result of any single failed morale test.

Selection Rules
And They Shall Know No Fear: You can re-roll failed Morale tests for this unit.

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