Professional Documents
Culture Documents
43 by Noah Chinn
The Curious Incident of the Dog
Interview with Iron in the Night-Time
Wind Metals 59 Brian’s Picks
Mike Noe talks about the Invasion of the Saucer People,
miniature company’s next Lockdown and Mythos
exciting venture and more. Expeditions
© Copyright 2016, Kenzer and Company, All Rights Reserved. Knights of the Dinner Table® magazine
(ISSN 1526-307X) is published monthly by Kenzer and Company, 1659 N Claremont Ave, Chicago, IL 60647.
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KNIGHTS OF THE DINNER TABLE
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I
have been pretty upset with Brian Van Hoose’s antics over the already have. But, I also think many of us can relate to having times
past issues, just like many of you. I told my husband that the where you feel dissatisfied, and long for more out of life. And,
Knights should boot him from the group, and give him the when you think you can get something you are sure will better
cold shoulder for his hand in breaking up Bob and Shee. your life, most of us would go for it. Maybe not to the extremes
But, my husband had to go and humanize the guy and there Brian has, but, then he’s a comic book character. In a way, he
goes all that great-feeling hate and superiority out the window! reminds me a bit of Lucille Ball. Remember on I Love Lucy how she
Now, I start to care about even the jerk. Because, you see, I start to would constantly cook up schemes that would blow-up in her
understand that Brian is like many people, wired in a way that face? Remember how determined she could get? Remember how
she seemed to ignore the potential consequences of her actions to
blinds him to the consequences of his actions. It’s not that he does-
the detriment of Ricky, Ethel, Fred or herself? Her exaggerated
n’t care about his friends, in my opinion. It’s that he feels as if he
qualities became charming and hilarious. I once got into trouble in
sees the bigger picture, when he is really oblivious as to how his
a language lab while in Army training because when I was done
shenanigans will come crashing down around him, possibly with
with my lesson, I would sometimes watch Lucy with headphones
innocent casualties in his wake.
on and I could not keep from laughing out loud.
And, let’s face it. He has never truly forced anyone, including
I completely understand that some readers hate Brian. I have
Bob, to do anything. If Brian had tried to mail Sara, do you think
too, many times. There have been times I’ve wanted to see some-
she’d have gone for it? No. She would not, because she has the
one pop him in the nose. And, when I read that Sheila tackled him
inner strength to say no to stupid ideas most of the time.
at GaryCon, I was happy. He needs a good whooping once in
Bob, on the other hand, has just as much blindness as Brian. He awhile. After all, he’s a comic book character. In real life, I don’t
dives in to Brian’s schemes with full faith in a guy who has failed condone violence, even if I do imagine how satisfying it would feel
him time and again. It is Bob’s fatal flaw, perhaps, but maybe he to smash a pie in the face of an irritating person once in awhile.
has finally woken up, even if it is a bit late. But here I am pleading Brian’s case anyway, a thing I never
Brian, for all of his selfishness, his arrogance, his rudeness even, thought I would do. All of these characters (for the most part) have
is an exaggeration of real people who struggle with ethics, who redeeming qualities. I love them (except maybe Newt). They
get carried away, who get in over their heads and who think that brighten up my day and have done so for others over the years.
by pushing through and willing it, they can make things turn out Here’s hoping that Brian will learn a few things and take his
to their advantage. They believe this even in the face of over- greed down a notch or two for awhile anyway. He’s too hilarious to
whelming odds. be completely reformed.
And now, KODT’s resident jerk (well, one of them) has gotten a Hope you enjoy the issue. Til next month.
wake-up call, as his scheming has blown up in his face, in spite of
the fact that both of his schemes actually seemed to have worked.
It’s just that the cost for those victories has come at too high a price
and now he is left finally, thanks to Pete, with the realization that
it’s not okay to do just anything to win. Sometimes, you have to be Barbara Blackburn
content with what life has given you and be thankful for what you July, 4 2016
HOW TO CONTACT US
^: Via ONLINE FORUM — Just pop over to www.kenzerco.com and visit our discussion forums
7: via E-MAIL — Send your strip ideas, reader mail, back room fodder and questions to jolly@kenzerco.com
. via SNAIL MAIL — Or write to us at KODT c/o KenzerCo, 511 W Greenwood Ave., Waukegan, IL 60087
z: via TWITTER — @kenzerco FB: via Facebook — @kenzerco
our gaming group. point that Bob did to GJ to 200. What's going to Too many instances to mention really, Jolly
Our daughter will hopefully continue the tradi- happen after the Hack Off? seems to be a master at doing this, but in 233 I got
tion. I read her “Knights” on a regular basis; Randomizer ^ a good laugh when Jo Jo Zeke phoned Juan to
hopefully she’ll be more a “Sarah.” inquire about a certain product in Aisle 17.
Thank You for all the laughs & great stories.
AISLE 17 Funny because of course it was Juan last year
Gary Jackson is going to be FURIOUS someone who tried to tell Wes it would be ‘wrong’ to sent
Sara Castlebury & family . sold his vintage Hacker Jacks. that expired product out the door.
Not so much because it's introduced a major And who gets confronted about it? Poor Juan.
KODT 232 health hazard to the Con, but because he specifi- Well at least he didn’t rat out Wes.
A lot going down in this issue, and I'm not sure cally wanted that set aside for his personal Keep the issues coming gang.
if I feel sorry for Bob or not. I definitely do, archive. Someone's in big trouble... Also, I notice
however, want to congratulate B.A. on finally that Brian is doing little to nothing to improve his Mike S. 7
growing a pair the way he slapped down Brian in reputation among the gaming community... FLGS
defense of his girlfriend! And it was really touching to see Crutch come to Mr. Blackburn, I am a big fan of yours and live in
While we see the end of the relationship Bob's aid and just be a good friend to him. What a Paris. I buy my issues of Knights at a local game
between Bob & Sheila going down in flames, guy! I'd rather see Crutch at Brian's spot at the store here called DreamWej.
I hope this will be the beginning of B.A. & Patty's Knight's table
I was wondering if non-U.S. stores are eligible
going on to the next level! Adamantyr ^ for your FLGS spotlight feature. You have many
Wm. Van Ness
POOR JUAN readers here by the way. Every issue I buy gets
Endicott, NY 7 passed around many times. Often I must purchase
I really love it when something happens in the same issue again because they don’t come
KODT 233 Knights that appears of no real import and then, back to me.
HackMaster players kept acting like humans many issues later it comes around again and ends
I also wanted to ask if you ever attend conven-
in Dawg the RPG. It could have been the up somehow impacting the characters or the
tions in Europe.
Knights years ago, except they have played B.A.'s stories. Just so cool.
game enough to know better. Amadour A. 7
Trying to convince B.A. that a dog could figure
ZEKE here —
out how to start and drive the van was really silly question
um...
no h-habla
funny because there is a British book on teaching for ya...
ingles...
your dog to drive. It's for those times that you are
too drunk to do it yourself and man's best friend we didn’t by ANY
chance send out ANY
will get you home. of that “OLD PRODUCT “
I so wanted to see if Brian retains his title in Sea recently — did we...? you know —
in AISLE
Hack. As a rules lawyer he's got a strategy against SEVENT...? *
h-he just
Troy to convince him that he's got a trick up his “OLD PRODUCT”, HUNG UP on me.
sleeve with "unescorted" convoys. seÑor zeke...?
we’re
Got to love Sara's idea to level the playing field screwed.
against the Hacksmiths. With most of them hav-
ing played Dawg, they have a great chance to win
even though the Hacksmiths have worked on the
revised game.
Boy, rumors have increased the single damage
it’s FIVE weeks after GARYCON and that’s what HAPPENS when you PROCRASTINATE —
the gamers of MUNCIE have you had ALL WEEK, son. don’t make excuses.
returned to their daily routines.
oh, and \ had to TRANSFER my new character
to a PROPER character sheet. then make COPIES.
and my MEEMAW was late getting back from BINGO with
sorry, sir. \ the car. \ hadn’t eaten - so \ stopped to grab a...
well, well -
had PROBLEMS
look who DECIDED bottom line is \’m so uht oh - nitro’s
rolling up oh. \ SAID
to show up and you are LATE!! excited. my MAD VEIN is
my CHARACTER. \ was sorry. TWITCHIN’.
GRACE us with new character
their presence. ROCKS!
\ didn’t want sir... \ notice.
to show up
EMPTY HANDED.
you get LOST,
NEWT..? should \
have DRAWN you
a FRICKIN’ MAP..?
EXCUSE ME...
now — as \ STATED in the MEMO \ sent out — things have gotten a little LAX
around here, girls — TOO LAX!! ever since \ RELINQUISHED the SCREEN — first \ am TALKING.
to PETE and then to GORDO — this group has been on a DOWNHILL SLIDE! *
you do NOT
\ totally take the want to
last month at GARYCON...? — you
BLAME for that, NITRO. INTERRUPT ME.
BLEMISHED this group’s name.
BELLA MOON THISTLE was
your PERFORMANCE during the HACK
IMPULSIVE. had she NOT fallen for TRUST ME¡¡
TOURNAMENT made us a LAUGHING STOCK. **
that TURKISH DELIGHT BAIT TRAP —
the SCYTHE BLADES wouldn’t
we came in at 284th have DECAPITATED our MAGE and...
place - that’s TWO
better than LAST year. done in
by the
SWEET
TOOTH
quirk.
* See KODT 159: The Summons and KODT 174: To the Minors — Nitro was stripped of his credentials for his D-Day Invasion incident at Gary Con. After an appeal he is
given them back, but only allowed to run games for the Pee Wees.
** See KODT 233: Rumblings — The Black Hands are in a tournament against the Flagstaff Strangler at Gary Con.
now that the HMA has seen fit to and as LONG as we’re starting out on a FRESH SLATE —
RESTORE my full GAME MASTER
CREDENTIALS — it’s a NEW GAME this is a PERFEcT opportunity for the group to FINALLY
embrace the LATEST RULE edition of HACKMASTER.
\’m gonna WHIP
this GROUP back BALLS, \ was itchin’
into shape - and to run RASPUTIN again.
that, ladies, means ooo - \ wanted
getting back he was just about to complete to SEE that -
to BASICS. his DUAL-CLASS TRAINING and pick
up some wicked MATRIX-STYLE DODGIN’
hand-to-hand combat skills! arrows and
as well as
BOLTS with
GROUP
your SLO-MO
DISCIPLINE.
powers
would’ve
rocked.
his name is
this SO exciting. CHARACTER INTROS!!!
now then — you were TOLD to show DIRE BLADE.
up with NEW characters in HAND. new beginnings. the POTENTIAL of NEW
going with the HONOR SYSTEM burgeoning friendships and bonds...
was AGAINST my better judgement.
oh you BET, sir.
\ SINCERELY hope \ HATE his
you haven’t TAKEN \ think you’re going to character
advantage and LIKE what \ came up with. already.
DISAPPOINT me.
\ KNOW, right...?
-sigh- \ don’t mean to
there isn’t a SINGLE
\ couldn’t BELIEVE it!! IMPUGN your integrity newt...
stat here under SIXTEEN!!
my DICE were on fire, sir. but \’m really finding these
STATS a little HARD to swallow.
a 17/68 DEXTERITY...?!! between my superb ROLLS,
BUMPIN’ UP my FRACTIONAL
ABILITIES with BUILD POINTS, \ know - \ know.
an 19/79 and using NORMAN BOSWER’S
STRENGTH?!! “MIN-MAXIN’ TO THE MAX GUIDE... \ couldn’t
BELIEVE it myself.
DIRE BLADE wow!
is the BEST understandable
character you might that’s
\’ve rolled have concerns. AMAZING!
up in years.
oh - right.
WHAT..¿¡¡
^
“hrmmmph -- TOLD YA that guy would be P.O.ed
about the whole ‘selling his daughter off to the ORCS’ plan.”
—Johnny Kizinski, KODT Issue #136, One-Two Punches
newt, relax — it’s just another ELEMENT it IS you - isn’t it...? you tryin’ to
that ADDS to your CHARACTER’s journey. THROW ME off my GUARD..? huh???
kinda COOL if you ask me. you’ve you don’t like GREVANS? that it...?
got some PRE-GAME HISTORY.
got it g-got it in for you..? nope. sorry.
you really shouldn’t sweat it.
IN for me?
newt, TUG
\ OPENLY
wait a minute. huh? huh? NUGGET doesn’t
wish you
\ beg your pardon...? even KNOW you —
harm - not
is it YOU? or maybe a secret.
she just FLITTERED
STEVIL
into the REALMS.
down there.
we haven’t even
been INTRODUCED. you know what
this means...?
meanwhile at B.A.’s house... think ye so LITTLE of your NAMES and your FAMILY LEGACIES —
that ye would FLEE in the FACE of OVERWHELMING ODDS...?
PERHAPS every
MAN, DWARF,
GNOME and I’M ASKING YOU TO
HALFLING before me. STAND WITH ME...
Q
BATTLE LORDS —
WHO IS WITH ME?? WHO WILL SOUND THE COMMAND
SUP WITH ME THIS NIGHT IN TO -MEEP- -MEEP-
THE HALL OF THE FALLEN...?!!
TAR MARKVAR!!!
TAR MARKVAR!! * -meep- -sn
ort
-
Z-Z
-Z-Z
-Z
* See KODT 5: Beating the Odds — B.A. lectures the Knights about needing min-maxed characters with amazing, unrealistic stats, bringing up for the first time, his favorite
character, Tar Markvar. B.A.’s character had pathetic stats, but was still fun to play. The Knights, of course, ignore him.
w-what
the HELL...?!!
-meep-
-meep-
-meep-
can you
didn’t mean
just
to disturb ya.
PRETEND
this didn’t
happen?
you’re in my go back
BACK YARD!!! inside.
um... are
those NIGHT
VISION
GOGGLES...?
* See KODT 64: Geo-Bashing — Sara tries to get the guys involved in geocaching, and they agree since it involves finding treasure. Of course, the guys take it a bit too far...
sorry to have
look if this
you needn’t worry DISTURBED you, b.a.
is about
about me - like \ said,
the words b-but wait...
\’ve just been busy.
that were...*
you have BRIAN...?!!
a GOOD
NIGHT.
\’m still
dreaming.
that’s it.
YO -
SQUIRE.
LOAD UP.
z
\ MUST be.
HROO...
HROOO...
* See KODT 232: Friend’s Refund and KODT 233: A Counter-Proposal — B.A. and Sara tell Brian off for his latest schemes. B.A. forces him to give Patty a refund and Sara
tells him they are through listening to him.
NITRO — \ use
BOTH HANDS to why the hell not...? \’m HOPPING
you can’t CHARGE
THRUST the on my GOOD LEG - REAL FAST LIKE!!
with ONE LEG, old man.
BROKEN BLADE
into the kid’s FACE!!
and you can’t make a give it up, pete. and make an
CALLED SHOT while AGILITY CHECK to see if you CRAP - \ can’t
CHARGING regardless. STUMBLE and FACE PLANT. get a BREAK here.
\’m addin’ a +5 coz
\’m CHARGING!!
GORDO make a
FLIGHT CHECK at -6. darn. \ preparing
rolled a another OIL
your DAMAGED TWO. so a FLASK to
WING is making you MINUS LOB at
FLY ERRATICALLY. FOUR. FLAME BOY!
sorry, GORDO — as you SPIRAL DOWN out of the LIT OIL FLASK you were holding WEAKLY
the AIR you have COMPLETELY lost control... in your UPHELD PALM, as you prepared
to HURL it, drops to the GROUND.
you SMACK into NEWT — and it SHATTERS and bursts into FLAMES CRIPES —
promptly BURST into flames. this sucks... — engulfing your CORPSE in fire. PINNED to the
GROUND by my
\ wasn’t even OWN BLADE —
newt, mark off another six INVOLVED — \ unfortunately for you, pete — the
points of BURN DAMAGE. was just try-
ing to stay out spreading BURNING POOL OF OIL like a BUG
shoot - that of the WAY spreads to where you are LYING FACE on a PIN to
puts me out. DOWN and sets you ABLAZE as well. CORKBOARD.
^ “BIG STARFLEET BULLETIN -- STAR TREK SUCKS! maybe runnin’ around the galaxy with a WUSS
boyscout manual which prevents them from interfering in other peoples’ cultures was KEWL back in
the HIPPIE days, but TODAY it’s just LAME!” —Stevil Van Hostle, Tales from the Vault #5, Red-faced Ensign
-sigh- okay girls... now, here’s what we’re gonna do. we’re
gonna meet BACK HERE — tomorrow night.
it’s LATE.
a DEDICATED char-gen session so we can hit the
, we’re gonna wrap things
ground RUNNING on the NEW CAMPAIGN next week.
up THERE for the night.
supervised...?
you’re going to ROLL UP new t-tomorrow?
characters — only THIS
time it will be SUPERVISED. \ gotta drive we’re not
FORTY frickin’ miles. CHILDREN,
NITRO.
no chance of
AGAIN...?!!
a DO-OVER?
^ “DAMN! \ guess the old 1st edition saying, ‘hell hath no fury
like the WRATH of a GRIEVING pack ape’ still holds true.”
—Bob Herzog, Bundle of Trouble #19, Pack Ape Surprise
ANOTHER GAME.
-sigh- what is
it, GORDO...? about
TOMORROW night...
z
you know — as a FAVOR.
whoah — hold
\ can’t leave him on a SECOND...
B.A....?!!! hangin’ — not on
such SHORT NOTICE.
ooo -
dawg?
^ “stay out of this, FLOCK OF SEAGULLS. i’ll YANK yer chain if \ want your opinions.”
—Sheila Horowitz, KODT Issue #141, Stayin’ Hungry
YOWL!!! -yawn-
what’s that
STENCH..?!!
hroo,
kooo...
huh...? what
STENCH...?
z-z-z
z-z-z
* See KODT 234: The Grand Tour — Pete shows Bob the laundry room, telling him that the dryer doesn’t work and Old Lady Chang lets them use the washing machine
every other Friday.
\’ll send then \’m usin’ the WINNINGS from hey guys!!
SQUIRRELY over that POKER game the other night
on his SCOOTER to have her painted BLUE again.**
to give you
a RIDE back.
really? you’re
oh — and stop havin it PAINTED?
sure, pete.
and pick me up a what’s wrong
BURRITO BUCKET with the VAN?
if ya would.
ol’ girl is
HURTIN’ - she
needs some
TLC.
roll the
windows
down —
AIR OUT!!
hey, pete — \ came in to see say — how’s he NOTICE that did ya...?
if those DAWG minis came in yet. HOLDING up,
anyway...? eh - he acts FINE. but he’s hurtin’.
yer too early — should be
on the TRUCK this AFTERNOON. he looks, um, a
little ROUGH. never TALKS about
ah fudge. well maybe you you know who
can just have BOB bring ‘em — but she’s
with him to the game. always on his mind. THERE
YOU ARE!!!
know what \’m sayin...?
will do.
\ do - he’s
really THROW-
ING himself
into the game.
* See KODT 230: Derailed — Pete’s van is taken out of commission after hitting a car topper - the car topper that had been on Sheila’s car.
** See KODT 217: Betrayal at the Pit and KODT 220: Rumblings — Pete gets a good deal on getting his van painted, but then is unhappy that it’s been painted pea green.
t-table nabbing?
AGAIN — without CLEARING it with ME.
whoah....
^ “DAMN! \ guess the old 1st edition saying, ‘hell hath no fury
like the WRATH of a GRIEVING pack ape’ still holds true.”
—Bob Herzog, Bundle of Trouble #19, Pack Ape Surprise
what for...?
oh my.... you say what...? “HACKER GEEZUS - you don’t think it’s happening AGAIN.
two TORE JACKS fiasco”...?
him a NEW ONE...?
you don’t
understand.
\ said some
PRETTY
harsh stuff.
yeah -
maybe you
SHOULD, pete.
* See KODT 230: Derailed — Pete’s van is taken out of commission after hitting a car topper - the car topper that had been on Sheila’s car.
* See KODT 103: We Don’t Talk About That... — Sara and Dave find out that Brian agreeing to GM Cattlepunk is a big deal because at one time Brian had hung up his GM
screen for good after an incident that they refuse to talk about.
later that night and what about that PIT BULL...? huh...? is
at the FELTON HOUSE... aaah dammit — that ALL he had? a FEW MEASELY HIT POINTS...?
\ HAD ‘im!!
thats exactly my point -
how about givin’ us more
bastard he was a WHELP, bob.
the DOBERMAN MEAT worthy of our TIME...?
yelps from the pain scampers off
like a COWARD. not a BATTLE
of the IRON GRIP \ dunno - that dude
\’m HOPPIN’ MAD. HARDENED DAWG.
you have on his was PRETTY tough.
REAR THIGH, bob.
he BREAKS
away and
DARTS for
the GATES you were
and FLEES ROBBED,
the JUNK YARD. dude!
well, \ TRIED.
that’s because we’re SHORT-HANDED. \’m pretty sure he
\ EMAILED him twice.
thinks yer still
BRIAN didn’t show. what’s the DEAL with that guy? MAD at ‘im dude.
sent him a TEXT.
did anyone TRY getting him here tonight? \ even tried CALLING
this NO SHOW crap is gettin’ old. but he never PICKED UP.
hell YEAH,
\ drove by his place LAST week.
\’m still MAD you don’t bring PROBLEMS
at the BIG OAF. from the OUTSIDE WORLD the LIGHTS were on and \
to the table — he knows that. could hear the TV blastin’ —
but this is
the GAME!
but he didn’t come to the door.
that’s the way
it’s ALWAYS been. no doubt he’s
still BROODING.
we didn’t do
anything
wrong.
^ “\ saw the WHOLE thing -- good lord what a FIGHT. yeah, ol’ PETE and bob
tried TAKING the ROBIN costume away from him. he wasn’t havin’ any
PART of it…” —Earl Slackmozer, KODT Issue #122, A Pound of Pwnage and an Ounce of Pride
yeah, yeah —
ENOUGH about brian. or so \ thought — he had to
BAIL at the last minute.
it’s a LONG
\ thought you were gonna story.
FIND someone to FILL in.
what the hell happened? don’t worry.
we’re short a PLAYER, \’ll FIND someone
dude — we can’t PROPERLY for the NEXT session.
he couldn’t get a
prepare for the MATCH a NOTE...?!!
NOTE from his GM.
with THREE PLAYERS.
say
\ HAD what...?
someone.
no matter what.
\ just think UNTIL he
tells us DIFFERENT —
it’s only
right.
^ “you’re gonna make him CRY again, uncle bob. why can’t he have one?
we’re playing ‘PRETEND’ anyway.” —Croix, KODT Issue #122, The Name Game
* See KODT 233: A Counter-Proposal and KODT 234: Weapon of Choice — The Knights decide to agree to a rematch with the Hard Eight crew, if they get to pick the
game: Dawg the RPG.
^ “look BRAINIACS -- let me EXPLAIN something here. the ADVENTURE is called the ‘RETURN’ to the
TEMPLE OF HORRENDOUS DOOM. not ‘ON THE STEPS OF THE TEMPLE OF HORRENDOUS DOOM. and CER-
TAINLY not, ‘A CANDY-COATED FREE ASS RIDE TO THE TEMPLE OF HORRENDOUS DOOM. ‘RETURN’ implies
there might be some sort of JOURNEY involved. if this were LORD OF THE RINGS \ certainly wouldn’t
DEPOSIT you on the slopes of MOUNT DOOM with the frickin’ RING.” —B.A. Felton, KODT Issue #120, Map Quest
it’s not
your, um...
NORMAL
attire.
foot meet
MOUTH.
no,
dave
^ “yeah, there wasn’t MUCH of the BIG GUY left to bury. we were LUCKY to
find enough to fill a CIGAR BOX.” —Bob Herzog, KODT Issue #84, Trail’s End
moments later...
poor bob...?
dave — are you blind...?
bob’s doing great.!
poor bob... the man’s looking
he’s on FIRE tonight. a little.... um....
he’s playin’
BETTER
than ever.
\ hope you’re
right, dave.
^ “\ sure hope B.A. doesn’t have a COW. a LOT of those BUM DICE have been going into
HIS pile… SOME of them are little more than LUMPS of plastic. \ just don’t want him takin’ it
out on our CHARACTERS when he learns he’s been STIFFED. ‘member that time we SHORTED
him on a PIECE of pizza and suddenly SPIKED PITS began poppin’ up ALL OVER THE PLACE?”
—Dave Bozwell, KODT Issue #99, Die-Hard
caroline - she
charles, LOVES you -
her pony, but she don’t SPOIL
we can't... LOVES, it FOR her.
bunny so... oh - \
just
CAN’T...
\ WILL...
caroline, promise.
it’s what
HALF PINT here, NELLIE -
\ think
wanted. take him. -sob-
she LOVES
be GOOD to
you more.
him - PLEASE?
thought, \’d
CHECK in on ya.
oh - well ya NEEDN’T
have BOTHERED, pete.
\’m FINE - just HERE - the um — you ARE
been BUSY is all. LATEST two issues coming in
of HACK JOURNAL again... RIGHT?
are in there. those
WEATHERING INKS
you special ordered...
oh... thanks,
pete. but \ don’t
oh — and have any CASH
the new SPELL in the HOUSE.
TACTICAL thanks for
QUARTERLY... stopping by,
pete — have
eh - it was a GOOD DAY. hey - ain’t
NO bother. no worries - ya gonna
\’ll put it on INVITE me in?
since \ was comin’ YOUR tab.
this way, \ BROUGHT
the stuff from you can PAY me
your PULL LIST... next time you
COME in.
* Brian is listening to his Little House on the Prairie Blu-ray Collection: The Christmas at Plum Creek episode. In the episode Laura (Half-Pint) trades her beloved pony
to Mr. Olsen for a new stove for her mom (as a Christmas present).
yer MAIL-
BOX out
front is
OVER
\’ve been
FLOWING.
geezus — with MEANING to
such a WARM clean up...
invitation look - \’m
like that... BUSY. why are
you REALLY
how the HELL here, pete...?
can \ refuse?
\ ran you in
your FIRST
game of
HACKMASTER.
\ let you HANG OUT at the shop after school. while HE was goin’ on
CRUISES — with that alright - easy.
you REMEMBER that...? \ let you drink COFFEE!
YOUNG FILLY of his... \’m SORRY.
\-\ don’t wanna TALK about that, pete.
it wasn’t HIS FAULT -
PETE¡¡¡ I SAID,
and that time P-PETE...¿¡¡ DON’TWANNA TALK a LOT of people LOST
\ got into that investments when
HUGE FLAP with ABOUT THAT STUFF...¡¡
the BUBBLE BURST.
your UNCLE —
^ “we’re using one of NORMAN BOWZER’S techniques tonight. since your FOOD and
WATER is limited you’ll ONLY be allowed to EAT or DRINK at the table if you have the
EQUIVALENT item on your CHARACTER sheet.… for example, if you manage to kill some SMALL
GAME like a squirrel or a rabbit you can make yourself a BOLOGNA SANDWICH! if you kill
a DEER you can order a PIZZA.” —B.A. Felton, KODT Issue #50, An Appetite for Adventure
you actually
did me a FAVOR.
oh for
cryin’
out loud...
to SEE if you
were WALLOWING sounds to me like
in SELF PITY. you’re QUITTING.
maybe you
should just
and if you WERE - THROWING
go, pete.
to tell ya to SNAP
IN THE TOWEL.¡¡
THE HELL OUT OF IT!
and just
why is that?....?
BEAT IT...¡¡
take it for
what it is — a
WAKE UP CALL.
would \ BE here if it
\ dunno - by was TOO LATE, ya DUMMY?
c’m0n, pete. don’t
GRABBIN’ it by
ya think it’s a
the THROAT?
little LATE for that...?
good.
well — \ start
HAVE been THERE.
huh...?
working
on something. see what
happens.
HOW
ABOUT
THAT...?
2B CONTINUED
^ “KAZAAR-FREEM has both of your souls trapped in a GOLDEN COCONUT SHELL!! since he is the
GAWD OF PEACE AND TRANQUILITY, he’s going to be merciful. he reincarnates you as GIBBONS and you
become SACRED TEMPLE MONKEYS serving his temple where you will live long, productive lives.”
—B.A. Felton, Tales from the Vault, #2, back cover
Conclusion
Foiling the planned assault on the Anavim
Trade Camp is worth a story award of 2000 ex-
perience points. However, if Chitra is allowed to
escape, she will raise another band of warriors
within a few months’ time and, more cautiously,
reattempt to destroy Anavim. Thus merely driv-
ing her off is a minor victory worth only 1000
experience points.
Killing the naga garners another 1250 EP
while each of her tribal warriors slain merits 30
EP. Adversaries driven off, whether from failed
morale or a successful escape, are only worth
half this amount.
The raiding party is bereft of treasure as they
were counting on plundering the trade camp.
However, Chitra does possess a Wrap of
Protection. The remaining absorptive capacity
Journeyman: Remote Audio Link - Chitra was of this item depends on the actions of the PCs.
planning on casting this spell just before the In addition, the gem she wears in her ‘turban’ is
attack on Anavim a very large but poor quality emerald worth
Apprentice: Aura of Innocence - most likely 1000 sp.
will not be relevant during the battle
1
This is a proxy used to identify fighter-types. She
cannot visually differentiate a fighter or ranger from
an armored cleric as she possesses no skill in Divine
Lore. As such, the target of this spell may not be the
most tactically optimal recipient.
2
“Lightly armored” is a proxy for a mage. However,
a mage could well be using a shield or pole arm
making exact identification problematic. The actual
target could be a thief, cleric or even a lightly armored
barbarian! Given the options available to PCs, there’s
no expectation that a mage will be a graybeard with a
pointy hat and staff.
I After my near escape from the killer apes of the Vohven and
subsequent rescue by the Virunga, I had had my fill of the jun-
gle and its dangers. Little did I know, the jungle was not yet finished
with me. When I had regained my strength, the Virunga brought me
to the edge of their forest home and to within sight of a small
Svimozhish village on the edge of the jungle. After an emotional
farewell, I crossed through the village’s neatly ordered yam fields,
at once excited and nervous to be back in civilization. I spied a farmer
working in amongst the plants and waited, unsure how he would
receive a stranger.
I breathed a sigh of relief when he raised his hand in a friendly wave
and approached closer. The farmer happily took my hand in his, but it became evident we shared no
language. Through awkward pantomime, I gathered that he wanted to lead me into his village.
I followed and soon smelled the intoxicating aroma of hot food cooking. There seemed to be no other
villagers present, but the smell of food clouded my thinking and I blindly followed on. In the center of
the humble village was a newly constructed lodge of sorts, larger and grander than the practical
domiciles that made of the rest of the village.
The farmer led me through the heavy double doors of the lodge and I was surprised to see dozens of
villagers hard at working cooking and tidying up the lodge. Then I saw the creature. Sunlight streamed
down into the lodge from a skylight cut in the ceiling. Reclining on a pile of fine textiles and pillows was
a repulsive beast. It had a head like a man’s, but at least twice as large. Its body was that of gigantic
constrictor snake, with alternating bands of vibrant colors of black, yellow, and red.
As I was led forward, it slowly cracked open one eye, revealing a slitted pupil.
Seeing my foreign face, the creature raised itself up to its full height and looked down upon me with a
wry sort of smile. It began addressing me in the different languages of humankind until it reached
Kalamaran. Seeing my understanding, it continued on, asking me where I had came from and why I had
chosen to visit its “southern palace.” I shared my tale of the killer apes and rescue by the Virunga and
the creature seemed genuinely interested. We talked at length and soon I found myself telling the
creature my life’s story; my hopes, my encounters with strange beasts—things I would never share with
a stranger.
I stammered an apology and the creature raised its tail to stop me, laughing that my stories had pleased
it and that I was allowed to stay as long as I cared to, that I would everything my heart desired as long
as I shared more of my fantastic tales. I thanked the creature and was led to an unoccupied hut. Sleep
could not find me that night. I lay on the rough spun mat, sweating in the heat. Something just didn’t
feel right. There was a quiet knock at my door and a beautiful young woman
entered, holding her index finger to her lips. She told me that I was in terrible danger and that to stay
in the village would mean certain death. I followed her lead as she led me out of the hut. We followed
winding trails through the nearby jungle for hours until I was thoroughly turned around. When I finally
asked her how much longer it would be before we reached safety, she stopped dead in her tracks and
slowly turned towards me, smiling. It was the same wry smile I had seen before in the lodge.
Suddenly, I felt as if I was paralyzed—rooted to the spot. Her pupils elongated and she began to
step towards me, still smiling that terrible smile. With a hoot, a stone flew out of the forest—breaking
the thing’s concentration. The Virunga were in the trees in their dozens, screeching and pelting the
impostor with whatever they could find. She hissed and disappeared into the underbrush. That was
twice I owed the forest people my life.
In late 2002 I was given the opportunity to take over the com-
pany. I got together with a founder of Ral Partha, and some
Partha employees, and Iron Wind Metals was born. The name is
borrowed from the name of a private Cincinnati area medieval
group that I’m also a founding member of called Clan Iron Wind.
We’ve been garbing, drinking, and boffer-fighting for 30 years
now.
Q: How many people work at Iron Wind, and can you ex-
plain part of what goes into creating a mini that a gamer
might use in an RPG?
Victim: Mike Noe of At present there are nine of us working at the shop full time.
Iron Wind Metals The first step in creating a miniature is, of course, the basic
Interrogator: Barbara Blackburn idea. You can then either simply approach a sculptor with just
if \ BUY a bunch
HACKMASTER will you PAINT them
hey — maybe he’ll
MINIATURES do more of the BEST for me, BRIAN?
ARE GOING BACK ONE-LEGGED NEWS
INTO PRODUCTION... DWARF KITS? EVER¡¡¡
might take a while. \’m
gonna do a SEVENTY-
HOODY HOO¡¡¡ FIVE FIG, GREVAN ARMY.
W
aldo Farthinking was a powerful wizard saw its potential. Sneevil the Pickpocket generously
who chose to concentrate not on battle bought Waldo round after round of celebratory
magic but on a far more dangerous field mead. He then walked him home to his lab and
of study - research. His speciality was the creation of lifted the gloves for his own personal and profes-
new spells, and he is well-known in academic circles sional use. The Gauntlets have changed hands
for his contributions to magical theory. His fre- many times since then. A few times they have been
quently volatile experiments led to his greatest in- sold, for a great deal of coin; more often their own-
vention, the device that gave him enduring fame ership changed when the local crime lords rose and
among less savory circles than academia: 'Waldo's fell. When Waldo woke the next day to a sore head
Gauntlets of Remote Manipulation'. Waldo created and an empty workbench, he became far less trust-
these gloves for his own protection as the experi- ing - and less boastful. It is rumored that he has cre-
ments that he conducted in the course of his re- ated additional copies of the Gauntlets so he can
search often went wrong or resulted in what continue his research, but if so he has kept them
research mages call 'high energy output' (e.g., a fire- hidden, and since then he has created magic items
ball). only with spoken activation words rather than me-
After losing half his magnificent beard and both chanical switches to discourage thieves.
of his eyebrows to such an explosion, Waldo con- An adventurer who comes across the Gauntlets
structed a device that would allow him to manipu- of Remote Manipulation may use them at a distance
late his spell components from a safe distance. of up to fifteen feet, and may use them to exert
Waldo’s Gauntlets appear normal until activated, force and manipulate objects as his or her physical
but when the enchantment is triggered by use of a hands. The invisible hands may be used to lift and
small stud at the wrist, they allow remote manipu- move objects, open doors, pick pockets or locks (if
lation of objects up to fifteen feet away. Thus the the adventurer has the necessary skill set), etc. If the
wearer is able to stay outside a small blast radius or adventurer does not have line of sight, or tries to
even hide behind protective walls or spells while an use their off-hand, all penalties apply. The gloves
unseen magical hand moves, tilts, turns, stirs, etc., can be used individually or together, but they re-
copying exactly the movements of the real hands main true to their handedness: the left glove can-
wearing the gloves and possessing equivalent not be worn on a right hand, and vice versa.
strength to the wearer’s. One day when Waldo en-
thusiastically described his invention to the crowd Joren Marquit q
at his favorite pub, one of the locals immediately
Knights of the Dinner Table® #235 47
Y
elam is a Svimohzish cleric of the Church of Everlasting Hope,
otherwise known as Caregivers. Yelam is getting older now,
and some say they think he should slow down some. He has
dark, brown skin with wrinkles starting to appear, and salt and pepper
hair that he keeps neatly trimmed.
He tends to be on the fussy side, though he is friendly and kind. Yet, he
worries a lot about many things and seems to be getting somewhat
forgetful. His friends are worried about him, but he brushes that aside.
His worries have more to do with other people than himself. He is friends
with a young half-elf ranger, Mena, and she worries him a great deal.
He feels she takes chances that are unwise at best, and dangerous at
worst.
He tries to keep tabs on her, but she is a bit of a free spirit. Thankfully,
her dogs know him and don’t have a problem with him approaching
her. He treats her like a daughter, which she often finds annoying, but
deep down, she loves him. He is like the father she never had. Yelam
has never told Mena that he once had a wife and daughter, and that
she reminds him of his little Nytia. Yelam lost his family 10 years ago.
They were traveling to see family, and the wagon tipped over, killing
them.
After their deaths, Yelam threw himself into Temple work. When he no-
ticed Mena, and how lost and lonely she was, his heart was full of com-
passion for her. She became his lifeline back into the world. And, he was
hers.
Yelam dedicated himself to his Temple before he was even old enough
to shave. He came on mission work into Brandobia and stayed in Cosolen
when the temple in the city needed him.
He spent some time with an adventuring party, and did some fighting
against orcs and other threats. But, today, Yelam uses his staff more for
Yelam Traf leaning on, than for fighting. He prefers never to fight again, and can be
seen in the pubs lecturing people about the evils of needless violence.
Race: Human
His lectures are mostly taken well because he is generous, buying drinks
Class: Cleric for soldiers, tending their wounds, and asking only a small fee for the
Level: 10th 11 +2 Temple.
Size: M +2
Movement: 5 ft His fellow clerics have become worried about him, for he works almost
Alignment: NG +8 M 1 constantly. And, they can see the toll the work has taken on his health
Reared: Zomo-wim
Hit Points: 54 and even his mood. His irritability, worry, and absent-mindedness they
_____________________ 2d4p
STR 11/83 INT 13/30 WIS 16/57 8 ft. 5 attribute to excessive work. They have asked Mena to watch him and
DEX 11/05 CON 10/22 LKS 11/87 talk sense into him.
CHA: 12/68
Skills
Her words have fallen on deaf ears. Yelam has been busy buying provi-
Possessions: staff, holy icon, thick clerical first aid 75% sions, and preparing for a trip. His colleagues have no idea that Yelam
robes, sling, medium shield, first aid kit, horse. cooking/baking 79% has taken it upon himself to mount a humanitarian mission to a village
religion (own) 68%
religion 61% far away. If they knew, they would try to stop him. And, this is why he
Proficiencies: staff, trilingual, sling, heavy language (Svim.) 79%
armor, shield
hasn’t told them.
language (Bran.) 66%
language (lo elf) 72% By Barb Blackburn
Talents: parry bonus (shield), tough hide, illu- divine lore 51%
sion resistant animal empathy 43%
administration 16% Note: Yelam also has the following skills: listening 49%, literacy 58%, math-
riding 69%
ematics 51%, salesmanship 13%, diplomacy 68%, oration 26%, glean info
Quirks and Flaws: absent minded observation 53%
58%.
BAIL!!
his issue we review the portable document format (PDF) of played back in the day could assist me. To make long story short
T Werewolf the Forsaken 2nd Edition, which is available in
PDF as well as in full color, hard cover print. Either product can be
(too late) comprehension required more than one pass.
My criticism of this RPG is it’s a bit over sophisticated. The con-
purchased at drivethrurpg.com and rpgnow.com. To assist with fusion starts at the table of contents with how the chapters are
saving space, Werewolf the Forsaken 2nd Edition will titled and continues through with the introduction of vocabu-
occasionally be shortened to WtF 2Ed. lary which is presumed the reader already understands the sig-
Onyx Path Publishing (OPP) is the licensed publisher of nificance of. It’s not that the game doesn’t define itself, it actually
White Wolf (WW) products and has been since 2012. I queried does it very well-it’s about how it goes about defining itself.
the company on a complete lark, inspired by the quality of the While the writing itself is excellent and the art is spectacular,
art: which for this book is absolutely beautiful. It wasn’t till I the organization and layout is far from intuitive. I saw this as a
clicked off the first page that I realized that this product (OPP) problem concerning new storytellers (or GMs) and players. Then
was once that (WW) product. again maybe I’m being unfair, as WtF 2Ed won’t be played in a
Honestly, I had some trouble with this review. This is the bubble; it will be played with friends. This sophisticated approach
second third draft. I usually don’t draft. When I finished reading is clearly beneficial to those already familiar with Onyx Path Pub-
WtF 2Ed, I wasn’t evaluating it fairly. What happened? lishing and the new World of Darkness line. To that customer
Well, my first problem was that I have a habit of perceiving base, I’m certain it appeals. Based on the jaw dropping quality of
RPGs in a bubble. Sometimes this approach is works, other times this product how could it not? Take it with a grain of salt and let’s
(like for this game) it doesn’t. The second problem (upon get to it.
thoughtful reflection) is that RPGs are not meant for just read- At its core, Werewolf the Forsaken 2nd Edition is a story
ing or case in point, reviewing. RPGs are meant for gaming. Read, and character driven RPG. While there might be an argument
comprehended and played. Certainly, the middle one took more that all RPGs are character driven or story driven etc. etc. few
time, than most games require. games in comparison provide the appropriate amount tools for
The main issue with Werewolf the Forsaken 2nd Edition this to be true. Though I hesitate to say WtF 2Ed is a sandbox,
is that the beginning text assumes familiarity. This fact put me given the depth of detail concerning werewolf mythology, as
a bit off my normal review talents because obviously I was un- well as in how it coincides with character play, it certainly can
familiar, and neither did this situation provide a simple read. Not or perhaps should be utilized as such.
even my vague 90’s recollections of the White Wolf games I
Knights of the Dinner Table® #235 55
The mythos of WtF 2Ed is given in fragments throughout the Steps two through four are about traits (attributes), skills
book which cover what the werewolf is and how it comes to (generic) and skill specialties (specifics). Nine traits are sepa-
being. Concerning character, each werewolf is a member of the rated equally into three categories; trait categories are mental,
pack and the pack must hunt. Being a part of the pack and the physical and social. In regards to game mechanics the strength
hunt is the werewolf’s or Uratha’s nature and these dual drives of each trait as well as the proficiency in skills are represented
create the story building engine for this RPG. by a dot on a character sheet. Each dot represents a D10.
Auspices are in relation to the face of the moon upon the char- With character creation each of the nine traits receives one
acters first change to the wolf and outline the characters per- dot to start. The player allocates additional dots to each of these
sonality, goals and desires. Auspices are (think character class) three categories, and then distributes the dots based on prefer-
The Visionary, The Walker Between, The Stalker, The Spirit Mas- ence or character concept. In other words, what the player con-
ter and The Warrior. Each of these is interesting as well as very siders the most important trait category receives the most dots
distinctive. In regards to character mechanics, each Auspice starts to distribute-the least important fewer dots.
with a specific grouping of gifts, skills, renown and benefits. The Skills are grouped by the same three categories as traits and
tail wags the wolf in this section (a compliment) as everything the distribution of dots follows the exact same model as the
to do with the individual character builds, keeps to its own and player decided for traits. The trait with most dots receives the
will so in gameplay in regards to dice rolls and mechanics. most skills selections. Each character receives three specialties
Tribes provide a comprehensive subset of culture and philos- to start the game. For instance, a character has three dots in the
ophy for the characters, the RPG provides five, with the sixth drive skill but has selected a specialty in motorcycle, provides
entry involving those who choose to go without a tribe associa- the player with an additional dot (or D10). When (or if) required
tion. Most likely is that the characters will all be in the same tribe to apply a driving check three D10s are rolled, if driving a mo-
and same lodge/pack though it is certainly possible for them not torcycle four D10s are rolled.
to be. Whichever culture is selected to presumably play is very Steps five six and seven are about rounding out the charac-
important. So much so, that it will steer the scope of the game ter. Step five is choosing an auspice, tribe and lodge. Steps six
or chronicle. Each tribe is just as diverse as the next, allowing a and seven are about distributing dots for Merits and Advantages.
great deal of variation in regards to the sort of RPG going to be Merits reveal the characters allies, holdings, and experiences
played or the type of story going to be told. I’ll let the game while Advantages is a matter of looking over your character sheet
speak for itself: and calculating.
“Some werewolves turn their back on the duty of Father Wolf. In regards to game mechanics WtF 2Ed is all about the D10s.
Some remove the marks of Mother Luna upon their spirit, fol- In all honesty I despise just about any D10 system I’ve come
lowing those Firstborn who ignore their duties, calling them- across except the one used here. While I’m a critical pundit con-
selves the Pure. Others try to ignore the call of the hunt entirely, cerning the level of crunch with most RPGs, WtF 2Ed does it
turning their back not just on Mother Luna and Father Wolf but well. Specifically, the skills section is an excellent example as
on their need to hunt. These Ghost Wolves try to ignore what each skill is listed, given a general description, and provides an
they are, embracing a life that has can never be the same.” Pg. actual breakdown of how it will work mechanically. Each One!
33 Crunch wise this RPG does not outline a huge list of possible
While Auspices cover what the character is and Tribes provide events and provide rules so I would put it on the lighter side, but
a culture, Lodges are the main setting piece for the how and why with how skills are presented in the hands of an experienced sto-
the characters interact with the game world. To put it shortly ryteller this is not a problem.
lodges are the finger on the bow, on the gift of the setting. To conclude, Werewolf the Forsaken 2nd Edition captures
Though the lodges sections are brief when you combine these the essence of what a story building engine should be, without
three elements the picture of the game you want to play comes deteriorating into the common trap of having more sand than
together quite nicely. box. Character and Setting elements are very detailed, yet the
Creating a character with WtF 2Ed is involving without being writing allows for a lot of wriggle room in the sort of game that
too time consuming and a lot of fun. Step one is creating a con- can be played. Not many RPGs even attempt to pull this off, let
cept for the character and determining three aspirations. These alone do it successfully. Though this RPG is a bit too sophisticated
are exactly what they seem. Create a concept and a list of what for my tastes overall I’m impressed. The old World of Darkness
the werewolf character aspires to. line is definitely in capable hands. q
T
Star and occasionally ventures into other topics like online gaming and
brewed rules, and tales of high adventure (mingled with bad GURPS.
dice rolls). It’s been around since the late 1990s, and its con-
stituent blogs continue to inspire and inform my game. Blog of Holding is fantasy-centric blog filled with great ideas for
Dungeons & Dragons and its kin. Recent blog posts include “The mys-
Rob Lang’s Free RPG Blog aims to prove that the best games in teries of guilds” (in which each trade guild is protecting its own arcane
life are free. The site features regular reviews and updates about free secret), “Spells for CSI: Greyhawk” (D&D 5e spells to make crime in-
RPGs from a variety of genres and hosts a free game directory via the vestigation easier), and my favorite, “One Page Spelljammer Rules”
Delicious social bookmarking website. Recent reviews included The (including star color, planetary environments, treasure & monster
Dark, Romantic, Adventures of Mary Sue by Michael Morrison, placement, and a bunch of extras). It’s a great blog with just the right
Mellow Cyberblues City by Polar Blues Press, and Krendel by mix of game design and rules crunchiness.
William J. Altman.
If you like game theory, check out Courtney Campbell’s Hack &
Need more free RPG options? Stop by Gotheridge Manor. The Slash. Campbell produces several posts a week delving into topics like
blog’s “Excellent Gaming Stuff for Free” section links to a number of player agency, campaign design patterns, and monster ecology arti-
notable free RPGs – Labyrinth Lord, Basic Fantasy Role-Playing, cles. There’s also a page with resources dedicated to the Hoard of the
Swords & Sorcery, d6 Fantasy– as well as gaming resources like Dragon Queen campaign for Dungeons & Dragons and a trick and trap
blank hex sheets, traps, mythical monsters, and much more. index that chronicles all manners of ways to surprise your players. q
Tenkar’s Tavern is an Old School Renaissance blog with a passion
for Kickstarters, sandbox games, and free OSR adventures. Erik Tenkar
regularly highlights good deals on OSR-related products like the orig- FREE RPG BLOG
http://www.thefreerpgblog.com
inal Blackmoor and Greyhawk supplements for D&D as well as Kick-
GOTHERIDGE MANOR
started projects such as World Architect Cards and The Lost Temple
http://gothridgemanor.blogspot.com
of Forgotten Evil. The blog is building its own campaign setting, TENKAR’S TAVERN
called StarSlinger, for the Old School scifi RPG White Star. http://www.tenkarstavern.com
Justin Alexander’s The Alexandrian includes a wealth of gaming THE ALEXANDRIAN
advice in the form of its “Gamemastery 101”. Topics include “Prep Tips http://thealexandrian.net
for the Beginning DM”, “Hexcrawls”, “The Art of Pacing”, and “On the HARBINGER OF DOOM
http://harbinger-of-doom.blogspot.com
Use GM Screens”. Justin’s site also documents his ongoing Shadow of
BAT IN THE ATTIC
the Spire campaign set in Monte Cook’s Ptolus city setting, posts oc- http://batintheattic.blogspot.com
casional game and movie reviews, and offers rules cheat sheets for BLOG OF HOLDING
Eclipse Phase, Numenera, Star Wars: Force and Destiny, Trail of Cthulhu http://blogofholding.com
and others. HACK & SLASH
Harbinger of Doom is Brandes Stoddard’s D&D 5th Edition-cen- http://hackslashmaster.blogspot.com
Tfor 2-4outhe battle for the inner planets begins! Can humankind survive? Find
by playing this pulp-era game of cooperation against alien attack
players.
Use your Terran Service Rockets (TSR) to carry passengers and cargo
among the planets that Earth has colonized by the year 1999. Yes, send
out these Guardian Defenders of Worlds (GDW) to the colonies on Mer-
cury, Venus and Mars. Life has been fairly peaceful, but just now, long-
range sensors have detected a fleet of alien ships destroying all in their
path. Use the Crew Cards to gather for each player a Captain, Navigator and Engineer. Once hands have
been dealt, a draw pile is created and at the start three cards are turned up to represent the alien at-
tack. Players try to match the suit of the high attack card with a Captain card, or other crew member.
Each player then plays one card in defense (usually trying to match one of the alien suits) If the total
SEND REVIEW COPIES TO: value of all player cards equals or exceeds the System Attack value, the alien attack is defeated.
KODT: BRIAN’S PICKS
309 S. Dilger Ave. BRIAN’S RATING: Don’t let the alien attack break through! Try this game. Booster packs available.
Waukegan, IL 60085
hey -- 36,000
PEEPS -- it
Can’t HURT.
am \ RIGHT?
whadda ya say
something about the WIND in we BLOW this
my face, the HUM of the engine joint and put TIRE
between my thighs — the to ASPHALT...?
ROAD stretchin’ out yonder.
LET’S
DO IT!
READ
KODT
ONLINE!
60 Knights of the Dinner Table® #235
by larry elmore ©2015
all rights reserved.
The BABY
SITTING
HRINE™
MAGICIAN EXALTED DIE S
Serving the
Muncie Area
-Summon-
me today!!
mark your
Calendars --
no worries, hoss. KENZERCO
will be appearing
you can SUBSCRIBE to at the following
KODT and load up on BACK conventions in
ISSUES and other KENZERCO
products at www.kenzerco.com. 2016
NUKE CON • GAMEHOLE
HROOO!!
please tell me
this is GAME
RELATED.
it’s the
NUMBER ONE
website for KODT
FANS. c’mon --
where ELSE are
ya gonna go?