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Khorne p2g (Age of Sigmar) [580pts]

**Narrative and Open Play** 2,000 (Chaos - Khorne) [580pts]


Leader [220pts]

Bloodstoker [90pts]
Selections: Blood Whip, Torture Blade
Categories: CHAOS, MORTAL, KHORNE, HERO, BLOODSTOKER, BLOODBOUND, 9 or less wounds
Leader, Leader, BLADES OF KHORNE, GORECHOSEN
Unit: Bloodstoker, Unit Abilities: Whipped to Fury, Weapon: Blood Whip, Torture Blade

Unit Move Wounds Bravery Save Ref

Bloodstoker 5" 5 8 4+ Battletome: Blades of Khorne (2023) p111

Unit
Ability Details Ref
Abilities

At the start of your movement phase, you can pick up to D3 other friendly
Whipped BLOODBOUND units within 3" of this unit and a roll a dice for each of those units.
to Fury Regardless of the roll, that unit can run and still charge later in the turn, but on a
roll of 1 it also suffers 1 mortal wound.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Blood Whip Melee 3" 3 3+ 3+ - 1


Torture Blade Melee 1" 3 3+ 3+ -1 2

Mighty Lord of Khorne [130pts]


Selections: Axe of Khorne, Flesh Hound
Categories: CHAOS, MORTAL, KHORNE, HERO, MIGHTY LORD OF KHORNE, BLOODBOUND, 9 or less
wounds Leader, BLADES OF KHORNE, Leader
Command Abilities: Bring me their Skull!, Unit: Mighty Lord of Khorne, Unit Abilities: Collar of Khorne,
Weapon: Axe of Khorne, Blood-dark Claws

Command
Command Ability Details Ref
Abilities

You can use this command ability at the start of the combat phase. This unit
Bring me must issue the command and the unit that receives the command must be a
their Skull! friendly GORECHOSEN unit. The strike-first effect applies to that
GORECHOSEN unit until the end of the phase.

Unit Move Wounds Bravery Save Ref

Mighty Lord of Battletome: Blades of Khorne (2023)


5" 7 9 3+
Khorne p107

Unit Abilities Ability Details Ref

Collar of This unit can attempt to unbind 1 spell in the enemy hero phase in the same
Khorne manner as a WIZARD.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Axe of Khorne Melee 1" 5 3+ 3+ -2 2


Blood-dark Claws Melee 1" 4 3+ 4+ -1 1
Battleline [270pts]

Blood Warriors [190pts]


Selections: 10 Blood Warriors [190pts], Goreaxe and Gorefist
Categories: CHAOS, MORTAL, KHORNE, BLOOD WARRIORS, Battleline, BLOODBOUND, BLADES OF
KHORNE
Unit: Blood Warrior, Unit Abilities: Champion, Gorefists, No Respite, Weapon: Goreaxe

Unit Move Wounds Bravery Save Ref

Blood Warrior 5" 2 6 3+ Battletome: Blades of Khorne (2023) p111

Unit
Ability Details Ref
Abilities

1 model in this unit can be a Blood Champion. Add 1 to the Attacks


Champion
characteristic of that model's melee weapons.
If an unmodified save roll for an attack made with a melee weapon that targets
Gorefists a unit that includes any models armed with a Goreaxe and Gorefist is 6, the
attacking unit suffers 1 mortal wound after all of its attacks have been resolved.
If this unit is included in a Blades of Khorne army, each time a model in this unit
No Respite
is slain, you can make 2 murder rolls instead of 1.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Goreaxe Melee 1" 2 3+ 4+ -1 1

Bloodreavers [80pts]
Selections: 10 Bloodreavers [80pts], Reaver Blades
Categories: CHAOS, MORTAL, KHORNE, BLOODREAVERS, Battleline, BLOODBOUND, BLADES OF
KHORNE
Unit: Bloodreaver, Unit Abilities: Champion, Frenzied Devotion, Weapon: Reaver Blades

Unit Move Wounds Bravery Save Ref

Bloodreaver 6" 1 5 6+ Battletome: Blades of Khorne (2023) p110

Unit Abilities Ability Details Ref

1 model in this unit can be a Chieftain. Add 1 to the Attacks characteristic of


Champion
that model's melee weapons.
Frenzied Add 1 to wound rolls for attacks made with melee weapons while this unit is
Devotion wholly within 16" of any friendly KHORNE TOTEMS.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Reaver Blades Melee 1" 2 3+ 4+ - 1

Other [90pts]
Khorgoraths [90pts]
Selections: 1 Khorgorath [90pts], Bone Tentacles, Claws and Fangs
Categories: CHAOS, KHORNE, KHORGORATH, BLOODBOUND, BLADES OF KHORNE, Other
Unit: Khorgorath, Unit Abilities: Horrific Predators, Taker of Heads, Violent Monstrousity, Weapon:
Bone Tentacles, Claws and Fangs

Unit Move Wounds Bravery Save Ref

Khorgorath 6" 8 6 4+ Battletome: Blades of Khorne (2023) p114

Unit Abilities Ability Details Ref

Horrific Enemy units cannot receive the Inspiring Presence command while they
Predators are within 3" of any friendly units with this ability.
Each time an enemy model is slain by an attack made by this unit, you
Taker of Heads
can heal 1 wound allocated to this unit.
Violent If this unit is included in a Blades of Khorne army, when this unit
Monstrousity destroyed, you can make 5 murder rolls instead of 1.

Weapon Type Range Attacks To Hit To Wound Rend Damage Ref

Bone Tentacles Missile 6" 3 3+ 4+ - 1


Claws and Fangs Melee 1" 5 3+ 3+ -1 2

Allegiance
Allegiance
Categories: Allegiance

Allegiance: Blades of Khorne


Selections: The Goretide
Categories: Coalition: Beasts of Chaos, Coalition: Slaves to Darkness
Battle Trait: Hatred of Sorcery, Legions of Chaos, Locus of Fury, Murderous to the Last, Summon
Daemons of Khorne, The Blood Tithe, Tireless Conquerors, Blood Tithe Table - Points Expended: 1
- Murderlust, 2 - Spelleater Curse, 3 - Brass Skull Meteor, 4 - Apoplectic Frenzy, 5 - Rising Hatred, 6 -
Heads Must Roll, 7 - Let the Blood Flow, 8 - Slaughter Triumphant, Blood Tithe Table - Unit
Summoning: 01 - 1 Wrath of Khorne Bloodthirster, 02 - 1 Bloodthirster of Insensate Rage, 03 - 1
Bloodthirster of Unfettered Fury, 04 - Bloodletter Host with 20 models, 05 - Flesh Hounds unit with
10 models, 06 - Bloodletter Host with 10 models, 07 - Bloodcrushers unit with 3 models, 08 - 1 Skull
Cannon, 09 - 1 Herald of Khorne on Blood Throne, 10 - 1 Skullmaster, Herald of Khorne, 11 - Flesh
Hounds unit with 5 models, 12 - 1 Bloodmaster, Herald of Khorne
Battle Trait Battle Trait Details Ref

Each time a friendly BLADES OF KHORNE unit is affected by a spell


cast by an enemy unit or the abilities of an endless spell
summoned by an enemy unit, make a Hatred of Sorcery roll by Battletome:
Hatred of
rolling a dice. On a 5+, ignore the effects of that spell or endless Blades of
Sorcery
spell's abilities on that unit and you receive 1 Blood Tithe. Each Khorne p72
time a friendly unit casts a spell, you must roll a dice. On a 5+, that
spell is automatically unbound.
A Blades of Khorne army can include coalition units (see below) as
follows:

- 2 in every 4 units in the army can be a coalition unit from the


Slaves to Darkness faction that has the MARK OF CHAOS or
Battletome:
Legions of KHORNE keyword and does not have the WIZARD keyword. Those
Blades of
Chaos units gain the KHORNE keyword (if they do not already have it).
Khorne p72
- 1 in every 4 units in the army can be a coalition unit from the
Beasts of Chaos faction that does not have the TZEENTCH,
SLAANESH or WIZARD keywords. Those units gain the KHORNE
keyword.
While a friendly BLADES OF KHORNE DAEMON unit is more than 8"
from all enemy units, it benefits from the Locus of Fury. Units have Battletome:
Locus of Fury a ward of 5+ while they benefit from the Locus of Fury. If a friendly Blades of
BLADES OF KHORNE DAEMON unit retreats, it does not benefit Khorne p72
from the Locus of Fury for the rest of the battle.
Each time a friendly BLOODBOUND model is slain by an attack
made with a melee weapon, you can pick 1 enemy unit within 3" of Battletome:
Murderous to
that model and make a murder roll by rolling a dice. On a 5+, that Blades of
the Last
unit suffers 1 mortal wound. If the slain BLOODBOUND model was Khorne p72
a HERO, make 3 murder rolls instead of 1.
You can summon units of KHORNE DAEMONS to the battlefield by
expending Blood Tithe points. If you have 2 or more Blood Tithe
points at the end of your movement phase, you can summon one
Summon Battletome:
unit from the list below onto the battlefield, and add it to your army.
Daemons of Blades of
Each unit you summon costs a number of Blood Tithe points to
Khorne Khorne p74
pay its cost. Units summoned in this way must be set up wholly
within 12" of a friendly KHORNE HERO or SKULL ALTAR and more
than 9" from any enemy units.
When commanding a Blades of Khorne army, you can earn Blood
Tithe points (BP) and spend them to use the Blood Tithe abilities
below and to summon units to the battlefield (pg 74).

You begin the battle with 0 Blood Tithe points. Each time a unit is
destroyed, you earn 1 Blood Tithe point.
Battletome:
The Blood
Once at the end of each hero phase, you can spend your Blood Blades of
Tithe
Tithe points on 1 of the Blood Tithe Reward abilities from the list Khorne p73
below. Each ability costs the number of Blood Tithe points shown
next to its entry, and you can only spend Blood Tithe points to do
so.

'Rising Hatred' and 'Slaughter Triumphant' can be picked multiple


times in the same battle, and they are cumulative.
Add 1 to wound rolls for attacks made with melee weapons by
Tireless friendly GORETIDE BLOODBOUND units that target an enemy unit
Conquerors that is contesting an objective you do not control, or that target an
enemy unit wholly within enemy territory.
Blood Tithe
Table - Points Reward Ref
Expended

Pick 1 friendly BLADES OF KHORNE unit that is more than 3" from all
enemy units. That unit can make a D6" move, and it can finish that move
within 3" of any enemy units. You can spend Blood Tithe points on this
1 - Murderlust
Reward up to 3 times at the end of each hero phase instead of only once,
but you cannot pick the same unit to benefit from this ability more than
once per phase.
You can spend Blood Tithe points on this Reward in your opponent's hero
phase immediately after an enemy WIZARD has cast a spell but before an
2 - Spelleater unbinding attempt is made. That spell is automatically unbound (do not
Curse make an unbinding roll). If you spend Blood Tithe points on this Reward,
you cannot spend any Blood Tithe points at the end of the same hero
phase.
Pick 1 enemy unit on the battlefield and roll 8 dice. For each 5+, that unit
3 - Brass Skull
suffers 1 mortal wound. Add 2 to each roll if the enemy has a Wounds
Meteor
characteristic of 10 or more or has 10 or more models.
4 - Apoplectic Pick 1 friendly BLADES OF KHORNE unit within 3" of an enemy unit. That
Frenzy BLADES OF KHORNE unit can fight.
5 - Rising
Add 1 to the Hatred of Sorcery rolls until the end of the battle.
Hatred

6 - Heads Must Improve the Rend characteristic of melee weapons used by friendly
Roll BLADES OF KHORNE units by 1 until the end of the turn.
Roll 1 dice for each enemy unit on the battlefield that is within 3" of any
7 - Let the
friendly BLADES OF KHORNE units. On a 2+, that unit suffers D3 mortal
Blood Flow
wounds.
8 - Slaughter Add 1 to the Attacks characteristic of melee weapons used by friendly
Triumphant BLADES OF KHORNE units until the end of the battle.

Blood Tithe Table - Unit Summoning Cost Ref

01 - 1 Wrath of Khorne Bloodthirster 10


02 - 1 Bloodthirster of Insensate Rage 10
03 - 1 Bloodthirster of Unfettered Fury 10
04 - Bloodletter Host with 20 models 8
05 - Flesh Hounds unit with 10 models 6
06 - Bloodletter Host with 10 models 5
07 - Bloodcrushers unit with 3 models 5
08 - 1 Skull Cannon 5
09 - 1 Herald of Khorne on Blood Throne 5

10 - 1 Skullmaster, Herald of Khorne 4


11 - Flesh Hounds unit with 5 models 3
12 - 1 Bloodmaster, Herald of Khorne 3

Game Options

Game Type
Selections: 2000 Points - Battlehost
Categories: Game Options, Battlehost

Created with BattleScribe

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