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New Roster (Warhammer 40,000 8th Edition) [31 PL, 535pts]

Unbound Army (Faction) (Chaos - Chaos Space Marines) [31 PL, 535pts]
Rules: Bolter Discipline, Daemonic Ritual, Despoilers of the Galaxy (Alpha Legion), Hateful Assault

No Force Org Slot

Legion
Selections: Alpha Legion
Categories: N F O S
Abilities: Hidden In Plain Sight

Abilities Description Ref


Codex: Heretic
Hidden If your army is Battle-forged, all CHARACTER, INFANTRY, BIKERS and HELBRUTE
Astartes - Chaos
In Plain units in an ALPHA LEGION Detachment gain the following ability: Your opponent must
Space Marines
Sight subtract 1 from hit rolls that target units with this trait if they are more than 12" away.
p157

HQ [16 PL, 296pts]

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Dark Apostle [5 PL, 100pts]


Selections: Benediction of Darkness, Illusory Supplication, Litany of Despair, No Chaos Mark, Omen of Potency,
Soultearer Portent, Warpsight Plea
Categories: HQ, F :C ,C ,F :H A ,I ,F : <L >, D
A ,F : <M C >
Abilities: Death to the False Emperor, Demagogue, Priest, Sigil of Corruption, Prayers: Benediction of Darkness, Dark
Zealotry, Illusory Supplication, Litany of Despair, Omen of Potency, Soultearer Portent, Warpsight Plea, Unit: Dark
Apostle, Weapon: Accursed crozius, Bolt pistol, Frag grenade, Krak grenade

Abilities Description Ref


Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
the False targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the
Emperor same weapon. These extra attacks cannot themselves generate any further attacks.
Friendly <LEGION> units within 6" of this model in the Morale phase can use this model's
Demagogue
Leadership instead of their own.
This model can chant prayers. It knows the Dark Zealotry prayer and one Prayer from the Prayers
to the Dark Gods. At the start of each battle round, you can pick one of the prayers this model
Priest knows and roll a D6. On a 3+, the prayer is heard. That prayer takes effect until the end of that
battle round. The same prayer cannot be chanted more than once per battle round by any model in
your army, whether it is heard or not.
Sigil of
This model has a 4+ invulnerable save.
Corruption

Prayers Effect Ref


Benediction If this prayer is heard, pick one friendly <LEGION> unit within 6" of this priest. Subtract 1 from hit
of Darkness rolls made for attacks with ranged weapons that target that unit.
Dark If this prayer is heard, you can re-roll hit rolls in the Fight phase for attacks made by friendly
Zealotry <LEGION> units while they are witihn 6" of this priest.
Illusory If this prayer is heard, friendly <LEGION> models have a 5+ invulnerable save while they are
Supplication within 6" of this priest.
Litany of If this prayer is heard, your opponent rolls two D6, discarding the lowest result, each time they
Despair take a Morale test for a unit within 6" of this priest.
Omen of If this prayer is heard, add 3 to this priest's Attacks characteristic. In addition, if this prayer is
Potency heard, this priest's melee weapons have an Armour Penetration characteristic of -4.
Soultearer If this prayer is heard, pick one friendly <LEGION> unit within 6" of this priest. Add 1 to wound
Portent rolls for attacks made with melee weapons by models in that unit.
Warpsight If this prayer is heard, pick one friendly <LEGION> unit within 6" of this priest. Add 1 to hit rolls for
Plea attacks made with ranged weapons by models in that unit.

Unit M WS BS S T W A Ld Save Ref


Dark Apostle 6" 2+ 3+ 4 4 4 3 9 3+

Weapon Range Type S AP D Abilities Ref


Accursed crozius Melee Melee +1 -1 2 -
Bolt pistol 12" Pistol 1 4 0 1 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -

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Master of Possession [5 PL, 98pts]


Selections: Cursed Earth, Force stave [8pts], Incursion, Infernal Power, Mutated Invigoration, No Chaos Mark,
Possession, Sacrifice
Categories: F :C ,F : <M C >, F :H A ,F : <L >,
C ,I ,P ,M P , HQ
Abilities: Daemonkin, Death to the False Emperor, Rite of Possession, Psychic Power: Cursed Earth, Incursion,
Infernal Power, Mutated Invigoration, Possession, Sacrifice, Psyker: Master of Possession, Unit: Master of Possession,
Weapon: Bolt pistol, Force stave, Frag grenade, Krak grenade

Abilities Description Ref


Daemonkin This model has a 5+ invulnerable save.
Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
the False targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the
Emperor same weapon. These extra attacks cannot themselves generate any further attacks.
Rite of PSYKERS suffer Perils of the Warp on any Psychic test roll of a double that is made for them,
Possession instead of just double 1 or 6, while they are within 12" of any enemy models with this ability.

Psychic Warp
Range Details Ref
Power Charge
If manifested, then until the start of your next Psychic phase, the invulnerable
Cursed
7 N/A save of friendly <LEGION> DAEMON units is improved by 1 (to a maximum of
Earth
3+) whilst they are within 6" of this psyker.
If manifested, the psyker can immediately summon attempt to summon a unit of
DAEMONS to the battlefield using the Daemonic Ritual ability as if it were the
Incursion 7 N/A Movement phase. When doing so, roll up to 4 dice instead of up to 3. The psyker
will not suffer any mortal wounds as a result of doubles or triples being rolled for
this Daemonic Ritual.
If manifested, then until the start of your next Psychic phase re-roll hit and wound
Infernal
6 N/A rolls of 1 for attacks made by friendly <LEGION> DAEMON units whilst they are
Power
within 6" of this psyker.
If manifested, select a friendly CHAOS SPAWN, <LEGION> POSSESSED, or
<LEGION> CULT OF DESTRUCTION unit within 18" of the psyker. Until the start
of your next Psychic phase, that unit will gain a bonus depending on what unit it
is, as below: 1. You can re-roll the dice when rolling for that Chaos Spawn's
Mutated
7 18" Mutated Beyond Reason ability. 2. You can re-roll the dice when rolling for the
Invigoration
Attacks characteristic of that unit of Possessed due to its Writhing Tentacles
ability. 3. You can re-roll one of the dice when rolling for the Strength, AP and
Damage characteristics of that Cult of Destruction unit's weapons due to its
Fleshmetal Guns or Fleshmetal Weapons ability.
If manifested, then until the start of your next Psychic phase, the Armour
Penetration characteristic of the psyker's melee weapon is improved by 2 (e.g. an
AP of -1 becomes -3). Furthermore, until the start of your next Psychic phase,
each time the psyker destroys an enemy INFANTRY CHARACTER in the Fight
phase, you can add a Chaos Spawn model to your army. If the destroyed model
Possession 5 Melee was ADEPTUS ASTARTES or HERETIC ASTARTES, you can instead add a
Greater Possessed model to your army. If a new model is added to your army,
set it up within 6" of the psyker and more than 1" from any enemy models. In
addition, each time the psyker destroys an enemy VEHICLE model in the Fight
phase that could explode, it automatically explodes; no dice roll is made and any
mortal wounds suffered by the psyker in the resulting explosion are ignored.
If manifested, choose any model within 2" of the psyker; that model suffers a
mortal wound. Then, choose a friendly <LEGION> DAEMON model within 18" of
the psyker. That model regains D3 lost wounds. If that <LEGION> DAEMON
Sacrifice 4 2"
model is a DAEMON ENGINE and the model you chose to inflict the mortal
wound on was a friendly <LEGION> WARPSMITH, the DAEMON ENGINE
regains 3 lost wounds instead.

Psyker Cast Deny Powers Known Other Ref


Master of Possession 2 1 Smite and two powers from the Malefic Discipline

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Unit M WS BS S T W A Ld Save Ref


Master of Possession 6" 3+ 3+ 4 4 4 3 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Force stave Melee Melee +2 -1 D3 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -

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Sorcerer [6 PL, 98pts]


Selections: Bolt pistol, Death Hex, Diabolic Strength, Force sword [8pts], Gift of Chaos, Infernal Gaze, No Chaos Mark,
Prescience, Warptime
Categories: HQ, F : <L >, F : <M C >, P ,I ,F :C ,F :
H A ,S
Abilities: Death to the False Emperor, Psychic Power: Death Hex, Diabolic Strength, Gift of Chaos, Infernal Gaze,
Prescience, Smite, Warptime, Psyker: Sorcerer, Unit: Sorcerer, Weapon: Bolt pistol, Force sword, Frag grenade, Krak
grenade

Abilities Description Ref


Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
the False targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same
Emperor weapon. These extra attacks cannot themselves generate any further attacks.

Psychic Warp
Range Details Ref
Power Charge
If manifested, select a visible enemy unit within 12" of the psyker. Until the start of
Death Hex 8 12"
your next Psychic phase, that unit cannot take invulnerable saves.
If manifested, select a HERETIC ASTARTES model within 12" of the psyker. Until
Diabolic
6 12" the start of your next Psychic phase, add 2 to the model's Strength characteristic
Strength
and 1 to its Attacks characteristic.
If manifested, select an enemy unit that is within 6" of the psyker and visible to
him and roll a D6. If the result is greater than the enemy's Toughness, it suffers
Gift of
6 6" D3+3 mortal wounds. If a Character is slain by this power, you can add a Chaos
Chaos
Spawn to your army within 6" of the character and more than 1" from any enemy
models before they are removed as a casualty.
Infernal If manifested, select a visible enemy unit within 18" of the psyker and roll 3 dice.
5 18"
Gaze The target suffers one mortal wound for each roll of 4+.
If manifested, select a HERETIC ASTARTES unit within 18" of the psyker. You can
Prescience 7 18"
add 1 to all hit rolls made for that unit until the start of your next Psychic phase.
Smite has a warp charge value of 5. If manifested, the closest visible enemy unit
Smite 5 18" within 18" of the psyker suffers D3 mortal wounds (pg 181). If the result of the
Psychic test was more than 10 the target suffers D6 mortal wounds instead.
If manifested, pick a friendly HERETIC ASTARTES unit within 3" of the psyker.
Warptime 6 3" That unit can immediately move as if it were its Movement phase. You cannot use
Warptime on a unit more than once in each Psychic phase.

Psyker Cast Deny Powers Known Other Ref


Sorcerer 2 1 Smite and 2 powers from the Dark Hereticus discipline

Unit M WS BS S T W A Ld Save Ref


Sorcerer 6" 3+ 3+ 4 4 4 3 9 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Force sword Melee Melee User -3 D3 -
Frag grenade 6" Grenade D6 3 0 1 -
Krak grenade 6" Grenade 1 6 -1 D3 -

Fast Attack [15 PL, 239pts]

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Raptors [9 PL, 119pts]


Selections: Icon of Wrath [10pts], Mark of Khorne
Categories: F :C ,F :H A ,F : <L >, F : <M C >, F
A ,F ,I ,F :K
Abilities: Death to the False Emperor, Fearsome Visage, Icon of Wrath, Raptor Strike, Unit: Raptor
4x Raptor [60pts]
Weapon: Bolt pistol, Chainsword, Frag grenade, Krak grenade
Raptor Champion [23pts]
Selections: Bolt pistol, Chainsword, Combi-flamer [8pts]
Rules: Combi Weapon
Unit: Raptor Champion, Weapon: Bolt pistol, Boltgun, Chainsword, Flamer, Frag grenade, Krak grenade
Raptor w/ special weapon [26pts]
Selections: Plasma gun [11pts]
Weapon: Frag grenade, Krak grenade, Plasma gun, Standard, Plasma gun, Supercharge

Abilities Description Ref


Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
the False targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the same
Emperor weapon. These extra attacks cannot themselves generate any further attacks.
Fearsome
Units within 1" of any enemy Raptors must subtract 1 from their Leadership characteristic.
Visage
Icon of
You can re-roll charge rolls for units with an Icon of Wrath.
Wrath
During deployment, you can set up this unit high in the skies instead of placing it on the battlefield. At
Raptor
the end of any of your Movement phases the unit can use a Raptor strike to arrive on the battlefield -
Strike
set it up anywhere on the battlefield that is more than 9" away from any enemy models.

Unit M WS BS S T W A Ld Save Ref


Raptor 12" 3+ 3+ 4 4 1 1 7 3+
Raptor Champion 12" 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref


Bolt pistol 12" Pistol 1 4 0 1 -
Rapid
Boltgun 24" 4 0 1 -
Fire 1
Each time the bearer fights, it can make 1 additional
Chainsword Melee Melee User 0 1
attack with this weapon.
Assault
Flamer 8" 4 0 1 This weapon automatically hits its target.
D6
Grenade
Frag grenade 6" 3 0 1 -
D6
Grenade
Krak grenade 6" 6 -1 D3 -
1
Plasma gun, Rapid
24" 7 -3 1 -
Standard Fire 1
Plasma gun, Rapid On a hit roll of 1, the bearer is slain after all of this
24" 8 -3 2
Supercharge Fire 1 weapon's shots have been resolved.

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Warp Talons [6 PL, 120pts]


Selections: Mark of Khorne
Categories: F A ,D ,F : <L >, F : <M C >, F :C ,F ,F :
H A ,I ,J P ,F :K
Abilities: Daemonic, Death to the False Emperor, Warpflame Strike
4x Warp Talon [96pts]
Selections: 4x Lightning Claw (pair) [48pts]
Unit: Warp Talon, Weapon: Lightning claw
Warp Talon Champion [24pts]
Selections: Lightning Claw (pair) [12pts]
Unit: Warp Talon Champion, Weapon: Lightning claw

Abilities Description Ref


Daemonic This model has a 5+ invulnerable save.
Death to Each time you roll a hit roll of 6+ for a model with this ability in the Fight phase, it can, if it was
the False targeting an IMPERIUM unit, immediately make an extra attack against the same unit using the
Emperor same weapon. These extra attacks cannot themselves generate any further attacks.
When you set up this unit during deployment, it can be set up in low orbit, ready to strike, instead of
being placed on the battlefield. If it is, it can use a Warpflame Strike to arrive on the battlefield at the
Warpflame
end of any of your Movement phases, when it does so, set the unit up anywhere that is more than 9"
Strike
away from enemy models. In addition, enemy units cannot fire Overwatch against units in the same
turn that they arrived by warpflame strike.

Unit M WS BS S T W A Ld Save Ref


Warp Talon 12" 3+ 3+ 4 4 1 1 8 3+
Warp Talon Champion 12" 3+ 3+ 4 4 1 2 8 3+

Weapon Range Type S AP D Abilities Ref


You can re-roll failed wound rolls for this weapon. If a model is armed
Lightning
Melee Melee User -2 1 with two lightning claws, each time it fights it can make 1 additional
claw
attack with them.

Force Rules
Bolter Discipline: All ADEPTUS ASTARTES, HERETIC ASTARTES and FALLEN models gain this ability.
Instead of following the normal rules for Rapid Fire weapons, models in this unit firing Rapid Fire bolt weapons make double the
number of attacks if any of the following apply:
• The firing model’s target is within half the weapon’s maximum range.
• The firing model is INFANTRY and every model in its unit remained stationary in your previous Movement phase.
• The firing model is a TERMINATOR, BIKER, CENTURION, DREADNOUGHT or HELBRUTE.
For the purposes of this ability, a Rapid Fire bolt weapon is any weapon with the Rapid Fire type whose profile includes the word ‘bolt’
(e.g. boltgun, bolt rifle, storm bolter, combi-bolter, hurricane bolter, inferno boltgun, etc.). This also applies when firing the boltgun
profile of combi-weapons (including the bolt weapon profile of Relics such as Blood Song and the Lion’s Wrath) and when firing relics
that replace a Rapid Fire bolt weapon, so long as the relic is also a Rapid Fire weapon (e.g. Primarch’s Wrath and Fury of Deimos).
The Gauntlets of Ultramar and the Talon of Horus are also Rapid Fire bolt weapons, as is the guardian spear used by Deathwatch
Watch Masters. ()
Daemonic Ritual: Instead of moving in their Movement phase, any CHAOS CHARACTER can, at the end of their Movement phase,
attempt to summon a DAEMON unit with this ability by performing a Daemonic Ritual (the character cannot do so if they arrived as
reinforcements this turn, or if they themselves have been summoned to the battlefield this turn).

If they do, first choose one of the four Chaos Gods - KHORNE, TZEENTCH, NURGLE, or SLAANESH. A CHARACTER who owes
allegiance to one of the Dark Gods can only attempt to summon the units of their patron - for example, a KHORNE CHARACTER
could only attempt to summon KHORNE DAEMONS.

Roll up to 3 dice - this is your summoning roll. You can summon one new unit with the Daemonic Ritual ability to the battlefield that
has a Power Rating equal to or less than the total result so long as it has the same Chaos God keyword you chose at the start. This
unit is treated as reinforcements for your army and can be placed anywhere on the battlefield that is wholly within 12" of the character
and is more than 9" from any enemy model. If the total rolled is insufficient to summon any unit, the ritual fails and no new unit is
summoned.

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If your summoning roll included any doubles, your character then suffers a mortal wound. If it contained any triples, it instead suffers
D3 mortal wounds. ()
Despoilers of the Galaxy (Alpha Legion): If your army is Battle-forged, all Troops units in Chaos Space Marine Detachments gain
this ability. Such a unit that is within range of an objective marker (as specified in the mission) controls that objective marker even if
there are more enemy models within range of it. If an enemy unit within range of the same objective marker has a similar ability, then
the objective marker is controlled by the player who has the most models within range as normal. ()
Hateful Assault: Add the following ability to all datasheets that have the HERETIC ASTARTES or FALLEN keyword (excluding units
with the CHAOS CULTISTS keyword):
If this unit makes a charge move, is charged or performs a Heroic Intervention, add 1 to the Attacks characteristic of models in this
unit until the end of the turn. ()

Selection Rules
Combi Weapon: When attacking with this weapon, choose one or both of the profiles. If you choose both, subtract 1 from all hit rolls
for this weapon. ()

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