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Pokémon Adventures

Who You Are Pokémon Contests


You are a Newbie Pokémon Trainer. Your Trainer Die (TD) is d4. In the world of Pokémon, Trainers use Pokémon in contests to
Assign the following to your stats: d4, d6, d6, d8. improve their skills and become the very best (you know). While
Pokémon Battles are the most common form of contest between
Trainer S ta ts Pokémon, there are others, including races, beauty contests, talent
• Strength (STR) – athletics, stamina, and endurance shows, athletics, cook-offs, you name it!


Dexterity (DEX) – speed, nimbleness, and balance
Intelligence (INT) – smarts, tactics, and memory
Pokémon Battles
• Spirit (SPI) – focus, bravery, and willpower Initiative: At the beginning of battle, Trainers roll [DEX + INT].
Whoever rolls higher go first. Then alternate turns.
Secondary Details Turns: On their turn, a Trainer may move their Pokémon one area
• Hit Points (HP) = [STR + SPI] and command them to take one action. This action may be using a
• Power Points (PP) = [INT] one of the Pokémon’s Moves, or any action deemed reasonable by
• Roll four times on the “Acquire Gear” table (d4) the GM. Then the Trainer may also move and take one action.
• Roll or choose your Character Details
Tackle: The attacker and defender roll the relevant dice and add the
• Roll or choose your Profession highest two. If the attacker’s roll is higher, the defender loses HP
• Pick your Starting Pokémon equal to the difference between the two rolls:
• Begin the NAMING CEREMONY!
Tackle [STR] + [Trainer Die] + [Poké Die]
Playing the Game VS [DEX] + [Trainer Die] + [Poké Die]
Roll: When you need to determine the outcome of an action, roll
Special Moves: When a Pokémon uses a Special Move, the Trainer
dice. A minimum of two dice are rolled, usually a stat’s die (either
must spend at least 1 Power Point as a cost. Then refer to the Type
yours or your Pokémon’s) and your Trainer Die. The highest two dice
Advantage Chart to see if this Special Move’s Type has advantage
are added together and compared against the opposition’s roll. The
against the defender. If the Special Move is an attack, roll and
higher roll wins and players always win ties. Every four points above
subtract HP just as you would on an attack:
other person’s roll grants an Ace, an additional effect applied to the
situation. There may be multiple Aces in one roll, which results in Spec. Attack [INT] + [Trainer Die] + [Poké Die]
multiple effects.
VS [SPI] + [Trainer Die] + [Poké Die]
Advantage: If there are situational factors that make a roll easier for
either side, the GM may grant your roll or your opponent’s roll Conditions: When you make a successful roll on a Special Move or an
advantage. If a roll has advantage, add a d8 to that dice roll. Multiple Ace on a Special Attack, you may inflict a Condition on your
advantages may stack. opponent. This may include Asleep, Burned, Confused, Paralyzed, or
Poisoned. The affected Pokémon must make a [SPI] roll against their
Benny: As a reward for good roleplaying, clever ideas, or simply “just
opponent on their turn in order to remove the Condition.
‘cause”, the GM may toss you a Benny Token, which can be spent to
Capture: This is can be used only against wild Pokémon. If
gain advantage. You can spend as many Benny Tokens on a roll as
successful, you caught the Pokémon! Give it a name and some stats.
you like, provided you still have some to spend. Don’t be a Buizel!
Capture [Poké Ball Rating] [Trainer Die]
Qualities VS wild Pokémon’s current HP
Pokémon and Trainers may have Qualities that help them Recover: When you spend time relaxing at a PokéCenter, recover all
differentiate. These are traits that add bonuses or penalties to Pokémon HP, Trainer HP, and Trainer PP.
certain rolls involving that character. For example, a Shuckle might
have a Quality called [defense +2]. Any time that Shuckle would roll
for defending itself, it would add 2 to the total. Likewise, a Metapod
Type Advantage Chart
might have [attack -3]. Any roll Metapod would make to attack would Type Advantage Vs.
subtract 3 from the total. Some qualities can be used as bonuses in
Normal -
some situations and penalties in others. The point is not to go
overboard, but one or two Qualities keps both Pokémon and Dark Fighting
Trainers from all feeling the same. Some examples include [fast +2], Electric Steel
[cute +1], [legendary +2], [destructive +1], [fat +3], [angry +2], [slow -
2], [timid -1], [friendly +2], [tech-savvy +4], [medic +2], [leader +3] etc. Fire Grass
Grass Water
Pokémon Stats Ground Electric
Pokémon start as Mediocre, giving them 8 HP and d4 as their Poké
Die [PD]. Pokémon also have at least one Type (Dark, Electric, Fire,
Psychic Psychic
Grass, Ground, Normal, Psychic, Steel, Water). Pokémon start with Steel Dark
“Tackle” and one Special Move based on their Type. Water Fire
Trainer Advancement Character Details
When you complete the requirements, you move to next Experience Roll Look Age Hair/Eyes Drive
Level. When you do so, your Trainer Die (TD) increases by one step. 1 Athletic 10 Brown Bad Luck
Then increase one of your stats (STR, DEX, INT, SPI) by one step. 2 Bony 13 Yellow Curiosity
3 Gorgeous 16 Black Destiny
Newbie (d4): you are ready to adventure!
4 Towering 17 Red Duty
Novice (d6): you have gone on one adventure. 5 Puny 22 Green Follower
Veteran (d8): you have gone on four adventures. 6 Slender 27 Blue Forced
Expert (d10): you have gone on seven adventures. 7 Pudgy 58 Pink Knowledge
Master (d12): you have gone on ten adventures. 8 Haggard 72 White Revenge

Pokémon Advan cement Profession


When a Pokémon has completed the requirements, they move to Each Quality listed is at +2. You can make your own Profession.
next Experience Level. Their HP and Poké Die (PD) also increase. Roll Profession Sample Quality (pick or make two)
They are then taught a new Special Move. They can have up to 4. 1 Artist [painter] [sculptor] [photographer]
Mediocre (8 HP, d4): this Pokémon is ready to adventure! 2 Athlete [baseball player] [wrestler] [surfer dude]
Good (12 HP, d6): this Pokémon participated in one contest. 3 Botanist [forager] [medic] [nurturer]
Great (16 HP, d8): this Pokémon won three contests 4 Chef [camp food] [gourmet food] [Poké food]
5 Chemist [pharmacist] [technician] [analyst]
Superb (20 HP, d10): this Pokémon won five contests.
6 Detective [investigator] [shadow] [agent]
Epic (24 HP, d12): this Pokémon won seven contests. 7 Gadgeteer [engineer] [inventor] [tool expert]

Pokémon Evolution 8
9
Performer [acrobat] [showman] [actor]
Researcher [breeder] [scientist] [professor]
Pokémon evolve when it’s DRAMATIC! When a Pokémon evolves, 10 Socialite [flirt] [businessperson] [upper class]
they are restored to full HP!

Acquire Gear Sample Starting Pokémon


Roll Type Pokémon
To acquire gear while in a town with a market, roll your Trainer Die.
Each Poke you spend adds +1 to your dice roll. Then select a piece of 1-2 Normal Pidgey, Cleffa, Igglybuff, Happiny, Porygon,
gear of equal or lower Value than the number rolled. You can make Dratini, Togepi, Slokoth, Trapinch, Bagon,
more than one roll if the market is large in size. Whismur, Starly
Value Item(s) 3 Dark Zubat, Larvitar, Duskull
1 Potion (d6), Trinket 4 Electric Pichu, Elekid, Mareep, Shinx
2 Cure, X STR, X DEX, X INT, X SPI
3 Poké Ball (d6), Tool, HP Up 5 Fire Charmander, Magby, Cyndaquil, Torchic,
4 Super Potion (d8) Chimchar
5 Great Ball (d8), Ether 6 Grass Bulbasaur, Caterpie, Weedle, Nidoran,
6 Hyper Potion (d10), TM Oddish, Bellsprout, Chikorita, Hoppip,
7 Ultra Ball (d10), Luxury Item Treeko, Wurmple, Seedot, Budew, Turtwig
8 Max Potion (d12), Rare Candy 7 Ground Machop, Geodude, Rhyhorn, Gible
9+ Master Ball (d12), Full Restore
8 Psychic Abra, Ghastly, Slowpoke, Ralts
Trinket: a small item of remembrance
Potion: Restores HP equal to the number rolled. 9 Steel Magnemite, Aron, Beldum
Cure: Alleviates the Pokémon of one Condition (poisoned, burned, 10 Water Squirtle, Poliwag, Horsea, Totodile, Azurill,
asleep, confused, etc). Swinub, Mudkip, Lotad, Spheal, Piplup
X [STAT]: Adds +2 to [STAT] rolls until the end of the contest.
Ball: Adds its Rating to Capture rolls.
Tool: Any mundane item that might help you on your adventure!
Naming Ceremony
HP Up: Adds +4 HP until the end of the contest. “…Erm, what was his name now?”
Ether: Restores all PP to a Trainer. All players secretly write the name they want to give to each other
TM: A Pokémon may learn a new Special Move. player. Once finished, all players reveal and then vote on the best
Luxury Item: Something worth a lot to a lot of people. name for each character. Then each player names two (their choice):
Rare Candy: A Pokémon is considered to have won two contests. • A Rival: childhood enemy, ex-boyfriend/girlfriend, sibling,
Full Restore: Both a Pokémon and their Trainer regain all HP and PP. guy/girl who stole your lover
• A Family Member: parent(s), grandparent, aunt/uncle,
sibling, cousin, step-something
• A Friend: same town, pen pal, online friend, contact
The GM will then start the game. Probably as Professor Tree telling
you how things are and then demand that you choose the rock,
paper, or scissors Pokémon. Good luck on your Pokémon
Adventures!

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