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The Temple of Flora

A Gangs of Rome campaign by Lex van Rooy


With the teaser pictures of the temple under construction posted finalized version) would make a great centerpiece during
just before the ides of March, I reacted somewhat enthusiastically the various scenarios.
and subsequently Andy suckered me into creating a small series
of linked scenarios set around the raising of a temple. Playing through the linked scenarios you should
determine which player take the part of Felix Lucas who
I did a quick search to find some Roman background info will be the ‘patron’ erecting the temple and who will try
and decided to go with a temple dedicated to the goddess to oppose him. For ease of reference the patron’s gang is
Flora. She is a goddess of flowers and of the season of always considered to be, and referenced as, the ‘Attacking’
spring– a symbol for nature and flowers (especially the Fighters, while those who oppose him are the ‘Defenders’.
mayflower). She is a local goddess, her background is
Sabine, she was already worshipped by those that lived in Obviously, there could be multiple gangs opposing the
the area before the building of the great city. ‘patron’ and most scenarios have an option to be played as
a multi-player bash.
The scenarios reflect the various stages of the build and
use available Roman-style scenery at hand, but obviously The scenarios are detailed on the pages below, but here is
that nice small round temple under construction (and the the quick overview:
BURNING DESIRES
making room for city improvements
Can you get away with burning down some slums to create room for your new development? You
will be facing panicking mobs, enemy gangs and the most deadly of enemies: Fire!

SETTING THE FOUNDATIONS


blood should be spilled
No proper temple will sit content without a proper fundament: be it (worthy) sacrifices standing
under its cornerstones, or a goodly amount of blood mixed in the mortar.
If you took down opposing gangsters in the previous scenario, you are all set, otherwise this will
become a snatch and grab and a race to get your sacrifices done before their friends decide a rescue.

BUILD PROTECTION
find and expose the infiltrator
With many workers on your building site, there is always a chance someone slipped in to sabotage
the project. Can you find and expose them before they cause critical damage?

SACRIFICIAL GOAT
what should be a simple escort job
The auguries in preparation of the finalization of the temple and the start of the festival require
some livestock, preferably goats and or hares..... Teams have been sent out to collect these, but can
they manage to deliver?

THE FESTIVAL
a simple case of mob control
With the delays (or not) caused in the previous two scenarios there may be problems with the
worshippers come the festival. Can your crew maintain the order until the hunting of the Hares?.

;2;
BURNING DESIRES
“Are you sure that is the most auspicious location?” his finger fixed to the map of the area, pointing at a configuration
of boarding houses and warehouses not too far from the river. It is a place where he knows at least two of his rivals
have an interest.
The augur nods. “The signs of the heavens are clear, Felix Lucas. And not just that, I crossed the Aventine on foot
thrice and each time experienced ex diris near that spot”.
He nods, “Then so be it, I will take steps to ensure it will be built.”
Once the augur has left, he sends out a runner with a note. “I have a job for you.”

Attackers’
deployment area

3"

8"
3"

4"

4"

;3;
SCENARIO REQUIREMENTS Expanding blaze
For this scenario, each player creates a Gang of three Fighters, Any conflagration that grows over twelve (12+) fire markers may
with a maximum cost including Denarii of 75 coins. No Primus expand in addition to its ‘normal’ growth. Roll one die:
coins may be taken for this scenario.
Dice roll Result
The attacking Fighters start the game with Blazing Torch Denarii
shadowing them. These Denarii allow a Fighter to create a Fire I - III Add that many additional fire markers.
when in contact with a structure or, when faced with an opponent, IV - VI Subtract three from the roll, and that number of sparks
to make a Brawl attack (essentially waving the burning bits in the fly up to 6 gradus in the direction of the V. If there is a
opponent’s face, making him move away). A Fighter carrying a structure within that distance it will start its own fire.
torch may not blend with a Mob. At the start of the game, any
attacking player can be equipped with a Blazing Torch instead Any conflagration that grows to 18 fire markers will create a wild
a Denarius from his coin bank. Torches can be represented with blaze (use a Mob base filled with fire markers!) which will then
spare Denarii, but you might find it more characterful to represent move as per the basic rules for Mobs. Should a wild blaze come
them with unused pebbles (preferably in red or orange), or even to into contact with a structure it will start a fire. Should it make
model some burning brands for your Fighters. contact with a Fighter, apply the rules for a panicked Mob.
A 3x3’ table is recommended for this scenario. Representing a part
of the Aventine slums, near the river, with cheap apartments and Fire Alarm
run-down workshops, the centre of the table should hold four If a conflagration reaches 5+ fire markers the people inside the
buildings with two crossing alleys between them. These are the building are awoken. Determine if it is a (defending) Fighter or a
targets for the attacker. A second ring of buildings should create mob. Place the relevant model outside the dwelling. If it is a Fighter,
the wider area under risk of burning down. add its pebble to the dice bag. If it is a Mob, determine what it will do:

• Sufficient buildings/structures/obstacles to fill the centre Dice roll Result


of the table as shown
I Huh… what? Confused, they stand around
• Six mobs figuring what to do.
II-V The Mob forms a Bucket brigade (see Quenching
DEPLOYMENT Fires) and will move to and fight the nearest fire
Attacking Fighters may deploy within 8 Gradus of the centre of VI Flee! Mob move 5 Gradus in the direction of the V.
the table. The defending player/players can start one Fighter (each) Stop when confronted with more fire.
inside one of the four target buildings, any other Fighters should
be in bed in the second layer of buildings. Two of the unoccupied
Starting on the turn after the Fire Alarm is first raised, once the
starting buildings will generate Mobs, though no Mobs are placed
Fire actions at the start of the turn are done, roll one dice for each
on the table at the start of the game.
of the outer buildings. On a I it is the hideout of a defending
Fighter; on a VI it produces a Mob, with its citizens bursting forth
to fight the fires (or stand in rapture of them). At no point will
OBJECTIVES there be more than 6 Mobs on the table.
Attacking Fighters must set fire to each of the four central
buildings and keep defending Fighters (and the Mobs) distracted
Quenching Fires
long enough for the fire to take hold.
Fire markers may be quenched and removed by Fighters: a
Combat Action as part of a joint action removes one marker, a full
activation removes three. The bucket brigade will remove two to
SCENARIO RULES five fire markers, depending on its result.
Under Cover Of Night
The darkness makes Ranged Attacks unpredictable. Range Attack
successes are void if there is a single I in your Dice Pool when the VICTORY CONDITIONS
Ranged Attack is cast. If the defending players manage to save at least one of the target
buildings from burning down, for the next game the patron’s gang
Burn It Down will count as having a ‘Supply Drain’ PIM against them.
Attacking Fighters in base-to-base contact with a structure and
equipped with a ‘blazing torch’ or ‘fire-pot’, may use their activation Any attacking players Retired during the game start the next game
to place three fire markers at that location. Each marker is the size as ‘Still Healing’.
of a normal base and is placed in contact with the structure and Any defending players Retired during the game will start as
another fire marker. Fire markers can be represent with simple captives for Scenario Two.
red-painted bases, or you could make your own with cotton wool
sprayed to look like small fires.
Each turn, before Actions are taken, tally the fire markers in
each conflagration and add half that number (rounded up) to the MULTI-PLAYER GAMES
blaze, placing them in contact with the structure and each other. The game can be played as a multi-player game with three
A structure is deemed lost when all doorways are blocked by fire or four players.
markers, or when it is completely enshrouded in fire. With four players, each of the three defending players has
one Fighter on the table, with a maximum cost of 25 coins.
With three players each of the defending players can field
two Fighters, with a maximum cost of 40 coins. To offset
this, the attacking player can spend 80 coins on his gang.

;4;
SETTING FIRES - EXAMPLES
Turn 1: Pyronix spends his
activation to set fire to the
building

Turn 2: Before ANY actions the fire gains 2 markers (half the
current total, rounded up, shown by the red-bordered tokens). This
means the building already has 5+ markers which raises the Fire
Alarm is raised and the occupants come emerge.

MOB
the mob rolls to see what it will do: it rolls a 1, so it stays where it
is this turn
Pyronix spends his next activation to ignite the other side too (the
additional yellow-edged tokens).

Turn 3: Before ANY actions the fire gains


rounded 4 markers (half of the current
8). The building now has 12 or more
markers , which means it may cause an
an Expanding Blaze: a roll of V means a
spark flies away.

MOB
The mob rolls to see what it will do.
It rolls a V, so it moves 5 gradus towards
the fire: if it contacts the fire it will remove
5 fire markers.

;5;
Setting the foundations
“Blood should be spilled!” the master-builder huffs and puffs, pacing like a restless hound before the dais. “No
good will come to my crew if we start this build without a proper offering.”
The Dominus nods, sipping wine from his cup “I assume one or two donors can be found… Have your Priest
ready tonight and I will provide.”
After the master-builder leaves he sends out a runner with a note. “Bring up the prisoners.”

Diri’s area
12"

;6;
SCENARIO REQUIREMENTS
This is a Points Even match. For this scenario, each player creates ILUDICIS DIRI
a Gang of six Fighters, to a maximum cost including Denarii of An ordained priest of Orcus, this giant, bearded, wild-man
150 coins. walks the streets of Rome, and woe to him (or her) that has
A 3'x3' table is recommended for this scenario, representing a part broken oaths. A single stroke of his builder’s mallet will
of the Aventine slums near the river, an area rotten with cheap smite even the mightiest, and send them to their maker.
apartments and run-down workshops. The center of the table
should hold a large open area, surrounded with areas of debris. Movement
This is the area where the temple will be raised, where the sacrifices He follows the normal movement rules for Mobs, but will
need to be made, and where Iludicis Diri is wandering around, not move further than 12 gradus from the center of the table.
awaiting his victims.
Hammer Time
• Sufficient buildings/structures/obstacles to populate the Any single Fighter or captive model/token that comes into
outer parts of the table as shown base contact with Diri for the first time during the game is
• Iludicis Diri, priest of Orcus. judged and, if found wanting, executed. Roll one die, and a
result of I to III means that the captive is struck down and
removed. Once Diri lets an offering go he will not judge
DEPLOYMENT them again (this game!). For this scenario, the attacking
Defending players deploy first and can be placed anywhere on the Fighters have been made known to him beforehand and
table. are only found wanting on a dice roll of VI.

Attacking Fighters deploy 3 teams anywhere on the table edge.


Each team will be at least 1 Fighter bringing on a ‘captive’, and
Taking captives
each team may also be deployed with one or more escorts. Any
Any Fighter taken out can be taken captive. In order to do so,
remaining Fighters are deployed on the edge of Iludicis Diri’s area.
at the start of the next turn the capturing player should play a
Iludicis Diri starts in the middle of the board. ‘captive’ Denarius, or remove the ID and blood tokens from the
captive.

OBJECTIVES
The Attacking Fighters must make sure that two sacrifices are VICTORY CONDITIONS
made by Iludicis Diri. This can be the original prisoners being If the defending player manages to prevent one of the two sacrifices
brought up, or any other Fighter… being made then in the next scenario, the patron’s gang will count
as having a ‘Supply Drain’ PIM against them.
If the defending player manages to prevent any sacrifices from
SCENARIO RULES being performed, then two Sabotage actions will be needed in the
Two or three (player’s choice) of the attacking player’s Fighters are
next scenario.
tasked with bringing up a drugged captive. Each starts the game
with a visible ‘captive’ Denarius shadowing them. These Denarii If the attacking player manages to obtain two sacrifices, then four
represent the victims to be delivered to Diri in the centre of the Sabotage actions will be needed in the next scenario.
table. They can be abandoned, in which case that token is left on
the table. Any Fighter can pick up the ‘captive’, but if they already
have a Denarius shadowing them, it needs to be discarded in order
to haul along the captive. Any of these captive Denarii can be MULTI-PLAYER GAMES
replaced instead with captive Fighters Retired in the previous The game can be set up as a multi-player game for three
scenario. Remove the ID and Blood tokens from the Fighter’s base or four players.
as a reminder that they are not active Fighters. With four players each of the three defending players has
two Fighters on the table, to a maximum cost of 50 coins.
Under Cover Of Night
The darkness makes Ranged Attacks unpredictable. Range Attack With three players each of the two defending players can
successes are void if there is a single I in your Dice Pool when the field three Fighters, to a maximum cost of 75 coins.
Ranged Attack is cast.

;7;
BUILD PROTECTION
“Make sure your team is vigilant,” he addresses the goon in front of him. “We can ill-afford any more delays on
the building site if the Floralia is to proceed as planned!”
The ganger bows and brings his fist to his lips “Your honour is our honour Domari. My men are on site, posing as
workers and keeping a sharp eye on everything”

Mob
deployment
area

12"

;8;
SCENARIO REQUIREMENTS SCENARIO RULES
This is a Points Even match. For this scenario, each player creates
Going About your Business
a Gang of up to five Fighters, with a maximum cost including
All Fighters on the board are either exposed as Fighters, in which
Denarii of 150 coins. No Primus coins may be taken for this
case they have their full set of activation options or will be posing
scenario.
as builders, doing builders things (which comes down to the full
The defending player is attempting to sabotage the temple, while range of normal options without charge and/or combat). The
the attacking player is set on thwarting their schemes. This scenario domari’s men are charged with making sure that the building
has two specific Denarii: proceeds, so they can only attack an opponent caught in the act
of sabotage OR clearly sporting fighting equipment. Any Fighter
Tools of the Trade
model can always opt to attack, but will be restricted to brawl style
The Domari’s men (attacking Fighters) can start with
combat if equipped with ‘tools of the trade’ or sabotage equipment.
any of their normally purchased Denarii or with ‘Tools
After being engaged in combat, in public (both Mobs and ‘builders’
of the Trade’. These ‘Tools’ allow them to pose as regular
count for this), the Fighter will be identified as such. A saboteur
construction workers, and are discarded from play when
exposed as Fighter can still perform an act of sabotage!
the Fighter is re-equipped from the coin-bank.
Sabotage Equipment An Act of Sabotage
The defending player can opt to equip his sabotage team A saboteur needs to be in contact with an objective and equipped with
with ‘sabotage equipment’. These coins allow the Fighters sabotage equipment. He needs to spend a full activation performing
to perform acts of sabotage, and can be retained after the the sabotage to succeed. If he manages this without being caught in
act, or recycled into the coin bank. the act, he retains his equipped coin and ‘builder’ status.
A 3'x3' table is recommended for this scenario, representing a
Caught in the Act​.
part of the Aventine slums near the river, with cheap apartments
When engaging in an act of sabotage, a saboteur can be spotted by
and run-down workshops. The center of the table should feature
an opposing Fighter. To spot the act, the opposing Fighter needs to
a temple being erected, surrounded with scaffolding, carts and
be within 3 Gradus of the objective. Any builder with Line of Sight
building materials. Place 4 objective counters on the table; one in
and on the same level of elevation will spot something fishy going
the centre of the temple and the others between 6 and 10 gradus
on automatically and can raise the alarm on his next activation. Note
from the central one and at least 6 gradus from each other.
that this in itself does not stop the sabotage taking place.
• Sufficient buildings/structures/obstacles to populate the
If the saboteur is attacked before moving away from the objective,
outer parts of the table as shown
the attempt is considered thwarted.

DEPLOYMENT VICTORY CONDITIONS


Erecting the temple brings out a lot of gawkers; each player is
If the defending player manages to activate all sabotage markers,
allowed to place one Mob on the table as first step of deployment
the patron’s gang will count as having a ‘House of Cards’ PIM
(determine the sequence by any appropriate means). Mobs must
against them for the remaining scenarios.
be placed at least 15 gradus away from the centre of the table
(location of the central objective). Players then alternate placing If the attacking player manages to take out the opposition, then
up to a maximum of 10 builders anywhere on the table, but no any defending Fighters Retired during the game start next game
closer then 2 gradus to an objective. The Defender’s Gang are as ‘Still Healing’.
posing as part of these builders, so they should secretly nominate
which of the deployed models are Fighters!

MULTI-PLAYER GAMES
OBJECTIVES The game can also be played as a multi-player game for
Depending on the outcome of the previous scenario, the defending three or four players.
player must succeed in performing either two or four acts of
With four players each of the three defending players has
sabotage. He can attempt this as long as he has Fighters on the
40 coins to spend on their Gang.
table.
With three players each of the two defending players can
The Domari’s gang (attacking Fighters) win if they can identify
field Gangs costing up to 60 coins.
and take out all saboteurs before the acts are completed.

;9;
Sacrificial goat
Flavius stood up in the back of the cart and looked to the distance “I can see the roof of the temple – we’re almost
there!” The trip to their domus’ country estate to collect the prize goat and their current trip back to drop it off at
the temple building site had been rather uneventful. Sitting in the comfort of the ox-cart had made them drowsy,
but now they re-entered Rome and they were all too aware of the opposition they were still likely to face.
“Be sharp lads,” he warned the other two. “We are not out of the crowds yet, and I sense trouble ahead.”

Ox cart

Marketplace

Defender
18" deployment area

; 10 ;
SCENARIO REQUIREMENTS Hircanus
This is a Points Even match. For this scenario, each player needs a The prize goat Hircanus was drugged before being put in the cart
Gang of up to six Fighters, to a maximum cost, including Denarii, and is dozing. Once prodded into action (taken from the cart), he
of 150 coins. should be in base contact with a handler at all times. This prohibits
his handler from actively equipping a Denarius.
The domari has sent a team to collect a sacrifice for the upcoming
festival. They are on their way back to the temple, and an escort is If his handler takes any wounds, then Hircanus will break free and
closing in, but so are the enemy. run off. Immediately move him using the rules for a panicking
Mob, then use the regular Mob movement rules to determine any
A 3'x3' table is recommended for this scenario, representing a part subsequent movement, until he is captured.
of the Aventine slums near the river, an area rotten with cheap
apartments and run-down workshops. At one end of the table is A Fighter moving into base contact can attempt to recapture
the building site for the temple being erected, surrounded with Hircanus. To make a capture attempt, roll a die:
scaffolding, carts and building materials. The ox-cart with the goat
Dice roll Result
and the gangers will enter on the opposite edge. The will need to
cross a crowded market to make their delivery. I-II The goat is captured!
III-IV The goat makes a 3 or 4 gradus move directly
away from his captor.
DEPLOYMENT
It is market day and a significant crowd is at large. Starting with V-VI Hircanus charges the Fighter and causes ONE
the Domari’s Gang, players place 6 to 8 stalls and 4 Mobs inside unavoidable wound.
the market area, and two Mobs anywhere on the board outside the The goat follows the rules of the Fierce Mastiff concerning healing
area of the market. Three Fighters and a Denarius representing the and Line of Sight.
goat are placed inside the ox cart, or in contact with it and on the
edge of the table. And the House Came Tumbling Down!
The defending player now deploys their Fighters anywhere on the If the defending player managed to sabotage the builders’ last
same table half as the temple building site. scenario then he nominates one Fighter as ‘demolition man’.
During this scenario the demolition man can use the ‘House
The remaining Fighters of the Domari’s Gang can arrive on any of Cards’ PIM once for any domestic building, workshop or
table edge, but only after first blood is spilled! warehouse (so no temples, city walls etc.).
Follow the rules as per PIM and in addition place a rubble pile,
OBJECTIVES half the size of the building’s footprint on all sides of the collapsed
The defending player wins if they manage to abduct the goat and building. Any Mob inside this area when it happens will panic in
move it off the table. the same manner as the normal Mob reaction to a combat.
The attacking player wins if the goat is delivered to the temple (the Rubble is not crossable for the cart.
goat token is moved onto the central temple floor).
If Hircanus moves off the table on his own accord, neither player VICTORY CONDITIONS
wins. If the defending player manages to abduct the goat, the patron’s
gang will count as having a ‘Hidden Assets’ PIM against them for
the last scenario.
SCENARIO RULES
If the attacking Gang manages to deliver the goat, the defending
I’m Driving In My Cart players start next game under the effect of ‘Drunken Night’.
The cart normally moves at a speed of 2 gradus per activation and
can be activated once for each of its occupants. It can veer slightly If Hircanus moved off on its own then ALL Fighters start the
off a straight line, but no more than a gradus of direct ahead. next game as per ‘Drunken Night’
The cart can not move into buildings or through Mobs.
The cart can move at breakneck speed, 4 gradus per activation for
each occupant, but only straight ahead. If it hits ANY obstacle
MULTI-PLAYER GAMES
The game can be set up as a multi-player game for three
(Building, Rubble, Mob or Fighter) it will crash. This will result in
or four players.
1 unavoidable wound for each occupant (and for any Fighter hit).
Hircanus will break loose and move 2 dice directly away from the With four players each of the three defending players has
point of impact. two Fighters on the table, maxed at 50 coins.
With three players, each of the two defending players can
field three Fighters, maxed at 75 coins.

; 11 ;
THE FESTIVAL
“I though it better we observe from a distance,” he said to the Senator standing next to him. “The Mob can be a bit
rowdy during Floralia, especially on the last day,” he says gesturing to the crowd milling around the newly-erected
temple below them. “Of course my lads are out in force to make sure nothing untoward will happen.”
He leans over the balustrade, his finger pointing towards a white shape being brought out of the temple “And so
it begins!”

Market
area

6"

Festival
Grounds

Festival of Flora
Her festival, the Floralia, was held between April 28 and May 3 and symbolized the renewal of the cycle of life, drinking, and
flowers. At the festival, with the men decked in flowers, and the women wearing normally forbidden gay costumes, five days of
farces and mimes were enacted, including nudity when called for, followed by a sixth day of the hunting of goats and hares.

; 12 ;
SCENARIO REQUIREMENTS Hircanus
This is a Points Even match. For this scenario, each player creates The prize goat Hircanus is being released from the temple as prey
a Gang of six Fighters, to a maximum cost including Denarii of for the Hunt, the final event of the Floralia. Hircanus is NOT
150 coins. amused and will run from buildings and people.

This is the final scenario of this campaign and success for the Hircanus will move after all Mobs have moved. He may move as a
domari’s team will mean a significant step towards him becoming result of coming into contact with a Mob. If a Mob makes contact
a senator. Should anything go wrong, he is bound to end up in with Hircanus, he will roll to move as per below (roll 2 dice and
the river! If the goat escaped or was kidnapped in the previous move that distance directly away from the point of contact)
scenario, by this time he will have been retrieved by whatever After all Mobs moved he will move as per moving the Mob, using
means necessary, or a substitute will have been found. 2 dice to determine direction and distance.
A 3'x3' table is recommended for this scenario, representing a part Capturing Hircanus can be attempted by any Fighter moving into
of the Aventine slums near the river, an area rotten with cheap base contact with him. Roll a die:
apartments and run-down workshops. In the middle of the table
shines the newly-erected temple of Flora, centre point for the Floralia.
Dice roll Result
• Sufficient buildings/structures/obstacles to populate the I The goat is captured
outer parts of the table as shown
II-III The goat make a 2 or 3 gradus move directly away
from his captor
DEPLOYMENT IV-V Hircanus charges the Fighter and does 1
The Floralia has been progressing for five days. On this sixth unavoidable wound
and final day, revellers from all over the city flock to the temple
to observe or participate in the hunt, while all around, food and VI Hircanus charges the Fighter and does 1
beverage stalls are hawking their wares. unavoidable wound, then makes a strength 7 brawl
attack, potentially pushing the Fighter away.
Starting with the domari’s gang, players alternate placing 6 to 8
stalls and 6 Mobs inside the Festival Grounds but no closer than Leading the goat prohibits his handler from actively equipping a
6 gradus to the temple. The goat is placed at the entrance to the Denarius.
temple. Players now alternate deploying their Fighters anywhere If his handler takes any wounds then Hircanus breaks free and
on the table, outside the festival grounds. Remember to apply the runs off. Immediately move him using the panicking Mob rules.
victory conditions as per the previous scenario. In subsequent turns he reverts to moving like a Mob as normal.
The goat follows the rules of the Fierce Mastiff concerning healing
OBJECTIVES and Line of Sight.
The defending player wins if they manage to abduct the goat and
move it off-table and/or collapse the temple. And The House Came Tumbling Down.
If the defending player managed to sabotage the builders he can
The attacking player wins if the goat is delivered at the temple (the nominate one Fighter as ‘demolition man’. During this scenario
goat token is moved into contact with the temple door). the demolition man can use the ‘House of Cards’ PIM to try and
If Hircanus moves off the table of his own accord, neither player wins. collapse the temple of Flora, by spending an activation while
within the Temple. Roll a die; the first attempt will succeed on a
roll of VI, if that fails, you can try a second time in the next turn,
SCENARIO RULES and need a V or VI to succeed.
The hunt is on! The goat will be released and make its way through The collapse of the temple will instantly finish the game as a win
the crowds, trying to get away and avoid capture. Capturing and for the defending players!
returning the goat to the temple will mark the end of the Floralia
and end the game. The local Mobs will make (mostly futile)
attempts to capture the animal, so it is up to the domari’s Fighters VICTORY CONDITIONS
to make it happen. As this is the last scenario in the campaign the results are of a
more global kind. Should the domari’s gang succeed then their
Last Day of the Festival master will make a big step towards his ambitions. Should their
Mobs are considerably more rowdy after several festival days, this opponents manage to thwart the celebrations, either by abducting
is reflected below. Brawl collisions are adjusted as follows: Hircanus or by collapsing the temple, then there may be serious
repercussions.
ice roll Result
D
Should the goat manage to escape on its own, who knows when
I-III Insulted you might run into him again…
IV-VI Roman welcome

Moving the Mob


Roll a die, as per the normal rules; check if the Mob has Line of MULTI-PLAYER GAMES
Sight on Hircanus. The game can be set up as a multi-player game for three
• If the Mob does not have Line of Sight, they will behave as or four players, allowing for two or three fighters per
normal defending player (to a maximum of six defending Fighters).
• If the Mob has Line of Sight to Hircanus they will
move the distance rolled towards the goat and using the
rules for PANIC! should they run into Fighters.

; 13 ;

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