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Auction at the julia Saepta

BY JON LUNDBERG
The auctioneer’s son was always on the make for a chance to make money. As a Centurion he had the opportunity to visit parts of the
empire that had seen better days, and were looking to rebuild their past glories by unloading some ancient treasures on the nouveau riche
of the empire. The Centurion had sold a unique statue of Zeus, sight unseen, to a group of rich collectors, but the ship transporting it
found its way to the bottom of the Ionian sea. The collectors blame the auctioneer, expecting him him to make good on the payment,
and in order to put pressure on the auctioneer they have been harassing his auctions. Now, though, they are escalating their matter…

Shops

Auction site
6"
Shops

Shops
Temple

SCENARIO REQUIREMENTS SPECIAL RULES


• Sufficient buildings, structures and/or obstacles to block An unengaged gang member may attempt to steal or destroy one
three sides of the table. of the auction lots. If they steal the object, they must escape from
the table carrying it. They may not use any Denarii while holding
• Six mobs
the object. If equipped with a Denarius, then they must drop it to
A 3'x3' table is recommended for this scenario. Three table edges pick up the art. If they attempt to destroy the object, roll a die; on
should be lined with as many buildings as necessary to make the a IV, V or VI the object is destroyed and removed from play.
table edge inaccessible. For a larger game you can make a rectangular
Place a Mob in the centre of the auction, and as many Mobs
forum with gardens, rather than another temple. The auction is a
as possible around the exterior of the play area, outside of the
crowded area of bidders, assistants, guards and onlookers.
deployed gangs.
For four-player games, deploy the gangs of players C and D at
SCENARIO RULES
least 10 gradus from the centre of the auction, on opposite sides
This scenario can be played as either a two or four player game. All
from each other. They know that they are there to intervene, but
gangs are 100 points. At the start of the game all weapons must
are unfamiliar with the Auctioneer’s staff and the hired muscle of
be hidden.
the saboteurs. On the turn after both C and D have each attacked
An enemy of the auctioneer is looking to ruin his business. Lay out either A or B, roll a die; on a I, II, or III then player C is helping
six items to represent the artworks being auctioned. These can be player A, and player D is helping player B. On a IV, V or VI, their
represented by spare pebbles, Denarii, or other models. loyalties are reversed.
Player A is the auctioneer. He has hired guards to protect him and
his goods. His assistants will not fight but will remove one random VICTORY CONDITIONS
item per turn starting with turn 2. Deploy Player A’s gang around Subtract the number of art objects stolen from the number rescued.
the auction, at least 6 gradus from the centre. Player A wins if the total is positive, player B wins if the total is
negative
Player B’s gang has been hired to disrupt the auction and, if possible
destroy, the items for sale. Player B’s gang is then deployed at least
6 gradus from the centre, and at least 3 gradus from any of player
A’s gang.

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