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This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
Kobold Names Kobold Traits
Kobolds revere the Dragonborn people as demigods, because Kobolds are experts at traps and creating tunnels. They use
of their powerful builds and close relation to actual dragons. their brains, numbers, and agility to outsmart stronger races.
This means that because the Kobolds want to be as close as Ability Score Increase. Your Dexterity score increases by
they can to the Dragonborn and dragons, they use their names 2, and your Intelligence score increases by 1.
to name those who are heroic in their eyes. Age. Kobolds reach adulthood at age 6 and can live up to
The Kobold people can be revered as heroes with either 120 years but rarely do so.
gender, and can be given any job. This leads the particularly Alignment. Kobolds are fundamentally selfish, making
legendary Kobolds to have more powerful names, despite them evil, but their reliance on the strength of their group
what their gender is. They see no shame in the rankings of makes them trend toward law.
what their jobs may be, since it is purely based off of what Size. Kobolds are between 2 and 3 feet tall and weigh
they were assigned to at the time with what was needed. between 25 and 35 pounds. Your size is Small.
At birth the Kobolds are given a name based on whatever Speed. Your base walking speed is 30 feet.
role they may be possibly assigned to, being based off of Darkvision. Your races years under the ground have taken
what's needed. If they have ever done something particularly effect on your eyes, they have adapted to being in the
heroic, their name will be replaced by that of one of their darkness. You can see in dim light within 60 feet of you as if it
believed demigods or gods. They attempt to use creativity were bright light, and in darkness as if it were dim light. You
when naming them based off the job, though some of them can't discern color in darkness, only shades of gray.
may be far too literal. Trap Master. From years of trapping your underground
Kobolds give their names in order of Clan names, then tunnels, you now are able to better recognize and deal with
either their birth name or their heroics name, depending on traps. You gain advantage on creating and disarming traps. On
which they have been given. top of this you gain the Dungeon Delver feat (See PHB
Birth Names: General names are defining features of what Pg.166).
they look like, such as; Tallone, Oneeye, Greenskin, Ahkchoo, Revised Pack Tactics. If at least one of your allies is not
Snaggletooth, Tailless, or Softscale. incapacitated and within 5 feet of your target, you ignore
Hunter Names: Hunter names are other predatory disadvantage on your attack rolls.
animals, usually related to lizards (with some exceptions) Nimble Hands. You gain proficiency with Tinkers Tools
such as; Raptor, Gator, Komodo, Cobra, Deinonychus, Hawk, and Thieves Tools.
or Viper. Languages. You can speak, read, and write Common and
Digger Names: Digger names are different minerals, rocks, Draconic.
and gems. Such as; Ruby, Emerald, Bloodstone, Carnelian,
Sunstone, Jasper, Agate, Alabaster, Diorite, Granite, or Cobalt. Other information
Trapper Names: Trapper names are typically linked to various
forms of traps, such as; Conibear, Snare, Steel-Jaw, Pad, Cage, Some text (Size, Ability Score Increase, etc.) are all from the
Cable, or Foothold. officially text, while other parts I made.
Negotiator Names: One of the most uncommon type of Version 1.1.2 version of the race. Changes include:
Kobold, these ones talk with surface dwellers to keep the -Removal of Sunlight Sensitivity.
peace. Names are usually be more straight forward such as; -Removal of Burrowing and an increase of 5 ft. to Speed.
Peacekeeper, Humanspeaker, Quicktalker, Silvertongued, or -Rebalancing of Pack Tactics.
the very literal Negotiator. I did run the changes by a group to work on balancing.
Scavenger Names: The Kobolds that are given these Dragon names are from the Dragon D&D Wikipedia page,
names are assigned to collecting the food from the hunters, and the clan names are from 3.5e except Ateirn.
and 'Scavenging' from surface dwellers. They are given the Done with help by the people of the Pair'o'dice and Discord
names of what they might be collecting such as; Venisonhide, of Many things discord communities.
Shelfitem, Bearmeat, Smallbook, Berrybush, Throwrug, I am in no way claiming I created the concept or lore of the
Wolfpelt, Onesock, Lizardscale, Lessercoin, or Cowleather. Kobold, I simply created what is in my opinion a better
Miscellaneous Names: This group is the types of Kobolds balanced and flavored version of the Volo guides to monsters
with the smaller more oddball jobs, such as; Eggkeeper, version of the race.
Foodmaker, Watcher, or tasks of that sort.
Heroic Names: These names are only given to those who
have done something of high regard, or to the newest hatched
Kobold. Kobolds believe in reincarnation for the great, so
when a Hero has died it is believed he is hatched again. These
names are those of dragons or Dragonborn, but not limited to
them. They could be any of the following; Bahamut, Tiamut,
Aasterinian, Chronepsis, Faluzure, Kurtulmak (This one can
be used positively or negatively, depending how the Kobold
did), Gaknulak, or Dakarnok.
Clan Names: The list of the main Kobold clans are as
follows; Ateirn, Edar, Leirith, Mejir, Neitl, or Tihuirl.
This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.
This document was lovingly created
using GM Binder.