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BLADES OF THE DOWNTIME works as follows:

1. Payoff. The team receives reputation and salary.


2. Suspicion. The team might accumulate suspicion from their inquisitor master.
downtime activities follow the normal rules, with each additional
activity costing you 1 reputation or 1 salary. You can increase the result levels by spending
salary.
3. Entanglements. The team faces trouble from other factions or the environment. The activity reduce heat becomes reduce suspicion, but works the same way.
I NQUISITION 4. Downtime Activities. The activity indulge vice, is replaced by indulge corruption. They work the same way, but
the consequences for overindulging are chosen from this list:
CHARACTER CREATION follows the normal steps, except for: reputation is earned by completing operations. Whenever you complete an Š Attract Trouble: Select or roll an additional entanglement.
Š Step 3: Instead of choosing a background, roll a random imperial divination. When you operation, you gain reputation equal to the target’s Tier.
Š Guilt: You know your weakness got the best of you. You seek atonement through prayer
assign action dots, one of them should reflect your interpretation of such divination. or flagellation. You may: skip the next operation (play a different character) / suffer level 1
salary is earned by completing operations. Whenever you complete an operation,
Š Step 7: Instead of a vice, choose a corruption. This is an aspect of your person that is unfit each acolyte earns salary depending on how dangerous the job was:
harm “purged flesh”.
for imperial society, and that could get you in trouble one day. Š Rumors: People talk about your unwholesome activities. Take +2 suspicion.
Š Normal: 1 salary. Investigating an unusual crime, capturing a mutant.
Š Hard: 2 salary. Infiltrating a genestealer cult, fighting a psyker. ACTION RATINGS are the same, except for:
d6 d6 Divination Š Heroic: 3 salary. Slaying a powerful daemon, foiling a planetary revolt. Š Drive: Roll this to drive vehicles and transports, or handle artillery weapons.
1-3 1 Do not ask why you serve. Only ask how. Š Skulk: This action incorporates both Finesse and Prowl.
suspicion reflects the scrutiny of the inquisitor you serve (they are distant, but
1-3 2 Trust in your fear. always watching) and the general perception of your actions by the other factions. Š Warp: Roll this to channel and manipulate the energies of the Warp. This is a regular
action roll, with complications and harm usually coming from supernatural forces or
1-3 3 The wise man learns from the deaths of others. Š A flawless operation: +0 suspicion. psychic phenomena. However, if all the dice you rolled show the same number, the GM
Š Collateral damage, civilian casualties, slightly unhortodox choices: +1 suspicion. chooses one of the following options:
1-3 4 A suspicious mind is a healthy mind. Š Severe damage, mayhem, acting against members of High Society: +2 suspicion.
Š You take +1 suspicion.
1-3 5 Men must die so that Man endures. Š Acting against Imperial authorities: +3 suspicion.
Š You suffer level 1 harm.
1-3 6 Die if you must, but not with your spirit broken. Š Mercy towards enemies of the Faith, heretical thought: +4 suspicion or more.
Š Your Warp rolls have reduced effect until you get a 6 or a critical on a Warp roll.
4-6 1 A mind without purpose will wander in dark places. entanglements are determined by rolling your Tier (the more influential you This penalty can be resisted through a Resolve roll (or the Warp Control special ability).
are, the more people will want to see you bite the dust) and finding the column that matches
4-6 2 Truth is subjective. Note: This is why you should not use Warp unless you have two or more action dots in it.
your team’s current suspicion. If your Tier is zero, roll two dice and keep the lowest result.
Seriously, it’s going to be a mess.
4-6 3 Innocence is an illusion.
4-6 4 Only the insane have strength enough to prosper. Only those who prosper suspicion 0-3 suspicion 4-5 suspicion 6+ OPERATION IDEAS Roll on the table (or pick one) if you need inspiration.
may judge what is sane. 1 A group of genestealer cultists is hiding within an asteroid mining network.
1-3: Unruly Cohort or 1-3: Unruly Cohort or 1-3: Flipped or
4-6 5 Even a man who has nothing can still offer his life. 1-3: Spreading Unrest 1-3: Questioning 1-3: Questioning 2 Smugglers are trafficking psy-resonating artifacts. Where do they come from?
4-6 6 Only in death does duty end. 4-5: Rivals or Vengeance 4-5: Spreading Unrest or 4-5: Nemesis or 3 A ruthless chirurgeon is vat-growing xeno organs to “improve” patients.
Vengeance Accusations
CREW CREATION follows the normal steps, except for: 4 Hive gangers have ceased their in-fighting, led by a heretical, rebellious figure.
6: Cooperation 6: Accusations 6: Power Play
Š Step 1: Your crew type is always Acolytes. You start at Tier 0, with weak hold and 0 5 Gruesome murders take place within a specific ward; all that is left of the victims
reputation. You start with no salary (you will not be able to influence the starting positive Š Accusations: Someone influential persuades your master that your performance is less is their skin, scorched from the inside. Everything else is... gone.
and negative status with other factions), but with one basic boon (dark grey). than adequate. You may: admit your failures (lose 1 boon of your choice) / retort with 6 A disgraced noble accuses a poweful rival of consorting with the Ruinous Powers.
Š Step 2: Instead of a lair, choose a base of operations. accusations of your own (take suspicion equal to their Tier) / sacrifice all reputation and
Š Step 3: Instead of hunting grounds, choose a favored operation. salary from the next operation in order to prove your virtue. 1 Rogue hereteks are assembling an artificial intelligence. It is slowly developing
Š Step 5: If you create cohorts, they can be adepts, combatants, infiltrators or preachers. Š Cooperation: A +3 status faction asks you for a favor. You may: agree / lose rep equal to independent thought... and learning how to defend itself/evolve.
that faction’s Tier / lose 1 status with them. If you have no +3 factions, no entanglement. 2 Convicts within a high security prison go berserk. They are eating the guards,
SPECIAL ITEMS you might need to know about: Š Flipped: One of the PC’s rivals arranges for one of your contacts to no longer trust you. other convicts, and chunks of their own flesh. Oh, the sweet painful hunger!
Š Auspex: A device that can sense radiations, life signs, emissions and nearby movements. Š Nemesis: One of the most dangerous factions that you have opposed in the sector decides
to crush you once and for all. You may: go to war against them / spend reputation or 3 A noble is hosting decadent parties. Anyone who participates finds themselves
Š Bottle of Strong Amasec: Fine quality distilled liquor. Quite intoxicating. addicted to the strange pleasures.
salary equal to their Tier +2 in order to have someone else deal with them.
Š Chameleoline Cloak: +1 effect when sneaking or hiding.
Š Power Play: One of the highest authorities in the sector manages to turn everybody 4 Rumor has it a bizarre stellar phenomenon will herald the “New Truth”.
Š Combat Drug Injector: Same as the Cutter's Rage Essence Vial. against you. How did they discredit you? And what’s their goal? You are their plaything; you
Š Combi-tool: Versatile foldable tools used for repairing or sabotaging. may: buy their mercy with salary equal to your Tier +4 / face them (sacrifice all your 5 Everyone within a certain facility (building, prison, factory...) vanishes without
Š Dataslate: A tablet computer, used for storing and visualizing information. reputation and 3 boons) / accept your judgement and be disbanded. trace. Where did they go? Was this their intention, or were they kidnapped?
Š Diagnostor: Used for medical examination. Can identify any illness or toxin. Š Questioning: Your master interrogates one of your contacts in order to know more about 6 A distress signal from a frontier outpost plagued by a pandemic. The locals refuse
Š Force Weapon: When wielded by a psyker, this gains potency against targets. your conduct. Who do they think knows more about you? Make a fortune roll to see if they treatment and seem to be converging towards a ruin of ages past.
reveal something about your corruptions (1-3: +2 suspicion; 4-5: +1 suspicion; 6: none)
Š Glow-globe / Stablight: A fist-sized sphere emitting light / a torch. or buy their silence with salary equal to your Tier +2. 1 A salvage team recovers a massive strange relic from within the wreckage of a
Š Lascutter: A very cumbersome tool that can cut through almost anything. Š Rivals: A neutral faction suddenly starts getting in your way whenever possible. You may: space hulk. Its very presence appears to be messing with people’s minds.
Š Lho-sticks: Similar to cigarettes and mildly narcotic. ignore them (lose rep or coin equal to their Tier) / face them (lose 1 status with them). 2 A group of fanatical terrorists is attacking Imperial facilities and assassinating
Š Magnoculars: Advanced digital binoculars. Š Spreading Unrest: Rebellion and dissent are spreading across the sector, turning the members of high society. Who are they actually working for?
Š Multikey: A device capable of opening most Imperial locks. populace against you. You may: ignore them (take suspicion equal to your Tier +1) /
spend reputation equal to your Tier +1 to have the authority deal with them / personally 3 A member of your master’s retinue, thought to be dead, is now back. Fishy.
Š Preysense Goggles: Reveal thermal images of otherwise hidden targets.
take action against them. 4 A new drug is spreading throughout the sector. Its effects are almost... unnatural.
Š Shock Maul: A melee weapon designed to incapacitate through electric shock.
Š Unruly Cohort: One of your cohorts causes trouble due to their flaw(s). You may: publicly
apologize (lose rep equal to your Tier +1) / make an example of one of them / face reprisal 5 Several forbidden books have been stolen from the Ministorum archives. Given
WAR When at war with criminals or heretics, gain +1 rep per operation against them. from the wronged party. the level of security, this might very well have been an inside job.
When at war with authorities, traders, merchants or nobles, lose 1 hold (might knock you
Š Vengeance: An NPC (from a previous operation or from a PC’s past) is seeking to hurt or 6 Belligerent Chaos cultists besieged a remote Sororitas fortress. You are sent to aid.
down one Tier), get only 1 free downtime action, and take +1 suspicion per operation.
hinder you. Hire someone to deal with this, or do it personally.
COHORT
BLADES OF THE Agents of Imperial Justice,
quality ++++

Acolytes
weak impaired broken armor
serving under a powerful
I NQUISITION inRuisitor and inʿuential InRuisitor
E SPECIAL ABILITIES E
base of operations M Inquisitorial Agents: Each PC may add +1 action rating to Command,
REPUTATION E E E E E E E E E E E E FAVOR HOLD TIER ++++ Hunt, or Skirmish (up to a max rating of 3).
weak strong M Emperor Protects: When you use Assault or Occult plans against a higher
Tier target, your Tier counts as +1. COHORT quality ++++
weak impaired broken armor
true military M Enemies Within: Your cohorts have been trained to fight the enemy hidden
surgery
dedication training within Imperial society. They gain +1d to rolls against heretics, rebels and
favor FAVOR servitors
+1 reputation per +1d to engagement for
+1d to healing rolls. mutants.
successful operation. Assault operations.
M Enemies Without: Your cohorts have been trained to fight xenos and purge
the unholy spawn of Chaos. They gain +1d to rolls against aliens and daemons.
E BOONS E

segmentum M Faithful: Permanently fill in 1 favor on the reputation tracker.


lost mechanicus
renown charts M
COHORT
grimoires supplies Forged by Horror: Each PC has been toughened by terrifying experience.
favor +1d to acquire assets +1d to engagement for quality ++++
+1d to engagement +1d to acquire assets You get +1d to resistance rolls.
(if cohorts or services) Stealth and Transport weak impaired broken armor
for Occult operations. (if items or vehicles)
operations. M Friends in High Places: You have many contacts within the highest strata
of society. Take -1 suspicion during downtime and +1d to gather information
about members of the social elite.
cover
raise Interrogation spy network M Immaculate: When you end downtime with zero suspicion, increase your
identities
+1 salary per successful chamber +1d to gather reputation by 1.
favor +1d to engagement for
operation (for each +1d to Command and information on
Deception and Social
Acolyte). Sway when in your base. operations. M Imperial Requisition: During downtime, you may spend reputation as if
operations.
it were salary.
COHORT quality ++++
TEAM XP weak impaired broken armor

E E E E E E E EG
You can increase your Tier only if your suspicion is 3 or lower.
SUSPICION E If your suspicion reaches 9, you lose a boon of your choice (you can later At the end of each session, for each item below, mark 1 xp (or instead mark 2 xp if that
obtain it again as normal) and must face your inquisitor’s wrath: item occurred multiple times).
Š If your hold is strong, it becomes weak.
Š If your hold is weak, reduce Tier by 1. If Tier is already 0, you are Š Successfully complete an operation.
Š disbanded and condemned as traitors to the Imperial Creed. Š Contend with challenges above your current station.
Š Bolster your crew’s reputation.
Š Express the goals, drives, inner conflict, or essential nature of the team.
TRUSTED ALLIES UPGRADES
X Loke, a brilliant techpriest artisan K Acolyte Rigging (2 free load of Base Quality
X Scythia, a master chirurgeon weapons or armor; comm-beads) K Cell K Documents
K Elite Adepts K Hidden K Gear & Kits
X Merovin, a PDF commander
K Elite Combatants K Laboratory K Combi-Tools
X Conferia, a Noble House matriarch K Quarters & Multikeys
K Elite Infiltrators
X Teveret, a renowned scholar K Elite Preachers K Secure K Weapons
X Magdala, an information broker K-K-K Determination (+1 stress box) K Servitors K Other _______
K K Transport K Other _______
Favored Operations: Battle Š Infiltration Š Social Š Terror
boons represent the many advantages your inquisitor can grant you. They can be gained the Training Cohorts
same way as special abilities, by filling your team xp tracker. You can obtain a boon only if it is K Insight Upgrade Costs
connected to a boon you already have, or if it is a basic boon (darker grey). K Prowess New Cohort: 2
favor is marked on your rep track. It reduces the rep cost to develop your team. K Resolve Add Type: 2
reputation When you successfully complete an operation, gain rep equal to the target’s Tier. K Personal
tier can be increased if your hold is strong and you have filled your rep tracker (no other cost). K-K-K-K Mastery
When you increase your Tier, reset rep to zero (but keep favor) and set your hold to weak.
BLADES OF THE A true master of lore,
salary K K K K K K K K K K K K
Each acolyte earns 1 to 3 Salary for every

I NQUISITION inRuisitor
Adept possessing vast knowledge
of many subjects
successful operation (caps at 12).
lifestyle equals your current Salary
divided by 3, rounded up (from 0 to 4).
E SPECIAL ABILITIES E PLAYBOOK
acolyte’s name alias M Encyclopedic Knowledge: Whenever you encounter a new creature or
visit a new place, you can ask the GM to tell you one useful fact about it. INSIGHT
S
‹‹‹‹ hunt
acolyte’s look M Careful Planning: During downtime, you may give yourself or another   

team member +1 downtime action. ‹‹‹‹


   study
‹‹‹‹
   survey
M Chirurgeon: You can Tinker with bones, blood, and bodily humours to treat ‹‹‹‹ tinker
acolyte’s heritage: Feral World Š Forge World Š Highborn imperial divination
  

wounds, or stabilize the dying. You may Study a malady or corpse. Everyone in
Hive World Š Shrine World Š Voidborn your team (including you) gets +1d to their healing treatment rolls. PROWESS
M Coordinated Effort: Choose one of your action ratings. When you lead a ‹‹‹‹
   drive
group action using that action, you can suffer only 1 stress at most regardless of ‹‹‹‹
   skirmish
corruption: Crime Š Decadence Š Dissent Š Forbidden Knowledge Š Greed Š Heresy Š Mutation Š Pleasure the number of failed rolls. ‹‹‹‹
   skulk
‹‹‹‹ wreck
STRESS EEEEEEEEE TRAUMA Cold Š Haunted Š Obsessed Š Paranoid
M Insightful: You may expend your special armor to protect a teammate, or to


RESOLVE
S
 

Reckless Š Soft Š Unstable Š Vicious push yourself when you gather information or work on a long-term project.
‹‹‹‹ command
HARM HEALING
M   

Loremaster: Two times per operation you can assist a teammate without
‹‹‹‹ consort
3 need Project clock E paying stress. Tell us how you applied your extensive knowledge to the situation.


‹‹‹‹






 sway
help M Perfect Memory: Through eidetic memory or the use of a memorance ‹‹‹‹ warp
ARMOR USES
  

2
implant, you perfectly recall everything you have seen in the past. You may Study
-1D
armor K or Survey these memories as if you were actually reliving them. BONUS DIE
1 less
effect
heavy
special
K
K
M Researcher: You gain +1d to Study when you gather information on a
target for an operation. You get +1d to the engagement roll for that operation. + 2DAEMON’S
PUSH YOURSELF (take
stress) - - accept a
or
BARGAIN.
notes & portrait
p M M M Veteran: Choose a special ability from another source.
CONNECTIONS ITEMS LOAD 3 light 5 normal  6+ heavy
S T Balfarius, a chirurgeon K Auto Quill and Parchment Sheets K One or Two Melee Weapons
S T Nyla, a Schola Progenium student K-K Diagnostor K A Laspistol or Autopistol
K Fine Clothing K A 2nd Laspistol or Autopistol
S T Rufus, a lexographer
K Servo-skull (cohort; expert: scribe) K-K A Large Weapon
S T Talcir, an eccentric nobleman K An Unusual Weapon
K Fine Calligraphy Kit
S T Firenne, an antiquarian
K Concealed Laspistol K-K Armor K-K-K +Heavy
K Auspex
XP K-K Climbing Gear
Š Everytime you roll a desperate action, mark xp in that action’s attribute. K Combi-Tool
At the end of each session, for each item below, mark 1 xp (in your playbook or an K Dataslate
attribute) or 2 xp if that item occurred multiple times. K-K Demolition Kit
Š You addressed a challenge with knowledge or expertise. K Disguise Kit
Š You expressed your beliefs, drive, heritage, or faith in the Emperor. K Glow-globe or Stablight
Š You struggled with issues from your corruption or traumas during the session. K Multikey

TEAMWORK PLANNING & LOAD GATHER INFORMATION


Choose a plan, provide the detail. Choose your load limit Š Where can I learn more about [X]?
Assist a teammate for the operation. Š What should I be wary of?
Lead a group action Assault: Point of attack Occult: Arcane power Š What are they looking for?
Š What do they intend to do?
Protect a teammate Deception: Method Social: Connection Š How can I get them to [X]?
Š Are they telling the truth?
Set up a teammate Stealth: Entry point Transport: Route
Š What’s really going on here?
BLADES OF THE A stoic enforcer of the
salary K K K K K K K K K K K K
Each acolyte earns 1 to 3 Salary for every

I NQUISITION inRuisitor
Arbitrator Imperium’s justice,
unshakeable in their faith
successful operation (caps at 12).
lifestyle equals your current Salary
divided by 3, rounded up (from 0 to 4).
E SPECIAL ABILITIES E PLAYBOOK
acolyte’s name alias M Hammer of the Law: When you push yourself, choose one of the following
additional benefits: perform a feat of physical force that verges on the superhuman INSIGHT
S
—engage a small group of enemies on equal footing in close combat. ‹‹‹‹ hunt
acolyte’s look
  

M Cyber-Mastiff Upgrade: Your cyber-mastiff has quality equal to your ‹‹‹‹


   study
M Tier +2 (instead of Tier +1), and gains a cybernetic ability: sense link (can share ‹‹‹‹
   survey
‹‹‹‹ tinker
acolyte’s heritage: Feral World Š Forge World Š Highborn imperial divination its senses with you), enhanced actuators (it is always quicker than its target), or   

Hive World Š Shrine World Š Voidborn feel no pain (it keeps fighting even when it would break). Take this ability again to PROWESS
choose an additional cybernetic ability for your cyber-mastiff.
‹‹‹‹
   drive
M Interrogator: You can always tell when someone is lying to you. This ‹‹‹‹
   skirmish
corruption: Crime Š Decadence Š Dissent Š Forbidden Knowledge Š Greed Š Heresy Š Mutation Š Pleasure doesn’t mean you also know exactly what they are lying about. ‹‹‹‹
   skulk
‹‹‹‹ wreck
STRESS EEEEEEEEE TRAUMA Cold Š Haunted Š Obsessed Š Paranoid
M Intimidating: When you unleash physical violence, it’s especially frightening.
When you Command a frightened target, take +1d.


RESOLVE
 

Reckless Š Soft Š Unstable Š Vicious


M Relentless: You may expend your special armor to resist a consequence of ‹‹‹‹ command
HARM HEALING
  

surprise or mental harm (fear, confusion, losing track of someone) or to push ‹‹‹‹ consort
3 need Project clock E yourself for combat or interrogation.


‹‹‹‹






 sway
help ‹‹‹‹ warp
ARMOR USES M   

Unbreakable: Pain is temporary, duty is eternal. When you accept harm


2 -1D
armor K
instead of resisting it, clear 2 stress. You get +1 stress box.
BONUS DIE
1
M Urban Guerrilla: When your team executes an assault or transport
+ 2DAEMON’S
less heavy K PUSH YOURSELF (take
effect special K operation within a highly urbanized area, take +1d to the engagement roll. stress) - - accept a
or
BARGAIN.
M M M Veteran: Choose a special ability from another source.
notes & portrait
p
CONNECTIONS ITEMS LOAD 3 light 5 normal  6+ heavy
S T Licatria, a bounty hunter K Shotgun K One or Two Melee Weapons
S T Morre, a hive ganger K Shock Maul K A Laspistol or Autopistol
K Fine pair of Laspistols or Autopistols K A 2nd Laspistol or Autopistol
S T Enoch, a drill abbot
K Manacles K-K A Large Weapon
S T Romulus, a storm trooper K An Unusual Weapon
K Choke Grenades (2)
S T Sidh, an ex-convict
K Cyber-Mastiff (cohort; expert: hunter)
K-K Armor K-K-K +Heavy
K Auspex
XP K-K Climbing Gear
Š Everytime you roll a desperate action, mark xp in that action’s attribute. K Combi-Tool
At the end of each session, for each item below, mark 1 xp (in your playbook or an K Dataslate
attribute) or 2 xp if that item occurred multiple times. K-K Demolition Kit
Š You addressed a challenge with coercion or violence. K Disguise Kit
Š You expressed your beliefs, drive, heritage, or faith in the Emperor. K Glow-globe or Stablight
Š You struggled with issues from your corruption or traumas during the session. K Multikey

TEAMWORK PLANNING & LOAD GATHER INFORMATION


Choose a plan, provide the detail. Choose your load limit Š Where are they hiding?
Assist a teammate for the operation. Š How can I drive them out?
Lead a group action Assault: Point of attack Occult: Arcane power Š Who’s most afraid of me?
Š Who’s most dangerous here?
Protect a teammate Deception: Method Social: Connection Š What do they intend to do?
Š Are they telling the truth?
Set up a teammate Stealth: Entry point Transport: Route
Š What’s really going on here?
BLADES OF THE A trained death-dealer,
salary K K K K K K K K K K K K
Each acolyte earns 1 to 3 Salary for every

I NQUISITION inRuisitor
Assassin relentlessly hunting
down prey
successful operation (caps at 12).
lifestyle equals your current Salary
divided by 3, rounded up (from 0 to 4).
E SPECIAL ABILITIES E PLAYBOOK
acolyte’s name alias M Hunter: When you gather information to locate a target, you get +1 effect.
When you hide in a prepared position or use camouflage, you get +1d to rolls to INSIGHT
S
avoid detection. ‹‹‹‹ hunt
acolyte’s look
  

M Ambusher: When you attack from hiding or spring a trap, you get +1d. ‹‹‹‹
   study
‹‹‹‹
   survey
M Angel of Death: When you push yourself, choose one of the following ‹‹‹‹ tinker
acolyte’s heritage: Feral World Š Forge World Š Highborn imperial divination
  

additional benefits: perform a feat of athletics that verges on the superhuman—


Hive World Š Shrine World Š Voidborn maneuver to confuse your enemies so they mistakenly attack each other. PROWESS
M Infiltrator: You are not affected by quality or Tier when bypassing security ‹‹‹‹
   drive
measures. ‹‹‹‹
   skirmish
corruption: Crime Š Decadence Š Dissent Š Forbidden Knowledge Š Greed Š Heresy Š Mutation Š Pleasure ‹‹‹‹
   skulk
M Know No Fear: You’re immune to the terror that some supernatural entities ‹‹‹‹ wreck
STRESS EEEEEEEEE TRAUMA Cold Š Haunted Š Obsessed Š Paranoid inflict on sight. Take +1d to resistance rolls with Resolve.


RESOLVE
S
 

Reckless Š Soft Š Unstable Š Vicious M Poisoner: When you invent or craft a poison or toxin, take +1d to your roll.
‹‹‹‹ command
HARM HEALING
  

You begin with one special formula already known. You are also immune to that
‹‹‹‹ consort
3 need Project clock E particular poison or toxin.


‹‹‹‹






 sway
help M Reflexes: When there’s a question about who acts first, the answer is you (two ‹‹‹‹ warp
ARMOR USES
  

2
characters with Reflexes act simultaneously).
-1D
armor K M Shadow: You may expend your special armor to resist a consequence from BONUS DIE
1 less
effect
heavy
special
K
K
detection or security measures, or to push yourself for a feat of athletics or
stealth. + 2DAEMON’S
PUSH YOURSELF (take
stress) - - accept a
or
BARGAIN.
notes & portrait
p M M M Veteran: Choose a special ability from another source.
CONNECTIONS ITEMS LOAD 3 light 5 normal  6+ heavy
S T Garrit, a spy K One or Two Fine Melee Weapons K One or Two Melee Weapons
S T Shill, a smuggler K-K Fine Large Weapon K A Laspistol or Autopistol
K Chameleoline Cloak K A 2nd Laspistol or Autopistol
S T Camara, a retired guardsman
K Preysense Goggles K-K A Large Weapon
S T Naveen, a ruthless noble K An Unusual Weapon
K Light Climbing Kit
S T Vipria, a zealot
K Fine Multikey K-K Armor K-K-K +Heavy
K Auspex
XP K-K Climbing Gear
Š Everytime you roll a desperate action, mark xp in that action’s attribute. K Combi-Tool
At the end of each session, for each item below, mark 1 xp (in your playbook or an K Dataslate
attribute) or 2 xp if that item occurred multiple times. K-K Demolition Kit
Š You addressed a challenge with deception or violence. K Disguise Kit
Š You expressed your beliefs, drive, heritage, or faith in the Emperor. K Glow-globe or Stablight
Š You struggled with issues from your corruption or traumas during the session. K Multikey

TEAMWORK PLANNING & LOAD GATHER INFORMATION


Choose a plan, provide the detail. Choose your load limit Š Where are they vulnerable?
Assist a teammate for the operation. Š How can I find [x]?
Lead a group action Assault: Point of attack Occult: Arcane power Š What’s the best way in?
Š What do they intend to do?
Protect a teammate Deception: Method Social: Connection Š How can I get them to [X]?
Š Where did [X] go?
Set up a teammate Stealth: Entry point Transport: Route
Š What’s really going on here?
BLADES OF THE A charismatic orator and
salary K K K K K K K K K K K K
Each acolyte earns 1 to 3 Salary for every

I NQUISITION inRuisitor
Cleric inspiring preacher, zealously
spreading the Emperor’s word
successful operation (caps at 12).
lifestyle equals your current Salary
divided by 3, rounded up (from 0 to 4).
E SPECIAL ABILITIES E PLAYBOOK
acolyte’s name alias M Litany of the Emperor: When you push yourself, choose one of the
following additional benefits: inspire burning devotion in the hearts of those who INSIGHT
S
hear your words—strike fear in the hearts of those who oppose the Imperial Creed. ‹‹‹‹ hunt
acolyte’s look
  

M Authority: When you execute a social plan, take +1d to the engagement roll. ‹‹‹‹
   study
‹‹‹‹
   survey
M Etiquette: You gain +1d to rolls when you gather information within the ‹‹‹‹ tinker
acolyte’s heritage: Feral World Š Forge World Š Highborn imperial divination
  

Ecclesiarchy.
Hive World Š Shrine World Š Voidborn PROWESS
M Influence: During downtime, you get +1 result level when you acquire an
asset or reduce suspicion. ‹‹‹‹
   drive
‹‹‹‹
   skirmish
corruption: Crime Š Decadence Š Dissent Š Forbidden Knowledge Š Greed Š Heresy Š Mutation Š Pleasure M Mentor: You may advance your team’s Tier even if your suspicion is 5 or ‹‹‹‹
   skulk
lower (instead of it having to be 3 or lower). Who is your mentor? Why are they ‹‹‹‹ wreck
STRESS EEEEEEEEE TRAUMA Cold Š Haunted Š Obsessed Š Paranoid helping you?


RESOLVE
S
 

Reckless Š Soft Š Unstable Š Vicious M Purity and Faith: You may expend your special armor to resist fear or
‹‹‹‹ command
HARM HEALING
  

deception, or to push yourself for combat or leadership.


‹‹‹‹ consort
3 need Project clock E M Warrior Priest: When you fight alongside your cohorts in combat, they


‹‹‹‹






 sway
help get +1d for teamwork rolls (setup and group actions). All of your cohorts get the ‹‹‹‹ warp
ARMOR USES
  

2
Devouts type for free.
-1D
armor K M Zealot: You gain an additional xp trigger: You brought searing justice upon BONUS DIE
1 less
effect
heavy
special
K
K
the servants of Chaos. If your team helped you with this sacred crusade, also mark
team xp. + 2DAEMON’S
PUSH YOURSELF (take
stress) - - accept a
or
BARGAIN.
notes & portrait
p M M M Veteran: Choose a special ability from another source.
CONNECTIONS ITEMS LOAD 3 light 5 normal  6+ heavy
S T Lavinia, a sister of battle K Fine Laspistol or Autopistol K One or Two Melee Weapons
S T Casthe, a trader K Flamer Pistol K A Laspistol or Autopistol
K - K Scary Heavy Weapon K A 2nd Laspistol or Autopistol
S T Mordicai, a missionary
K Fine Cleric Robes K-K A Large Weapon
S T Araleen, a devout noblewoman K An Unusual Weapon
K Holy Imperial Texts
S T Irissa, a “retired” inquisitor
K Imperial Purity Seal K-K Armor K-K-K +Heavy
K Auspex
XP K-K Climbing Gear
Š Everytime you roll a desperate action, mark xp in that action’s attribute. K Combi-Tool
At the end of each session, for each item below, mark 1 xp (in your playbook or an K Dataslate
attribute) or 2 xp if that item occurred multiple times. K-K Demolition Kit
Š You addressed a challenge with authority or influence. K Disguise Kit
Š You expressed your beliefs, drive, heritage, or faith in the Emperor. K Glow-globe or Stablight
Š You struggled with issues from your corruption or traumas during the session. K Multikey

TEAMWORK PLANNING & LOAD GATHER INFORMATION


Choose a plan, provide the detail. Choose your load limit Š Will they help us or hinder us?
Assist a teammate for the operation. Š What should I be wary of?
Lead a group action Assault: Point of attack Occult: Arcane power Š Who’s most devout among them?
Š What do they intend to do?
Protect a teammate Deception: Method Social: Connection Š How can I get them to [X]?
Š What drives them to do this?
Set up a teammate Stealth: Entry point Transport: Route
Š What’s really going on here?
BLADES OF THE A tough, hardened veteran
salary K K K K K K K K K K K K
Each acolyte earns 1 to 3 Salary for every

I NQUISITION inRuisitor
Guardsman trained in the use of
weapons and tactics
successful operation (caps at 12).
lifestyle equals your current Salary
divided by 3, rounded up (from 0 to 4).
E SPECIAL ABILITIES E PLAYBOOK
acolyte’s name alias M Forged in Battle: You may expend your special armor to reduce harm
from an attack in combat or to push yourself during a fight. INSIGHT
S
‹‹‹‹ hunt
acolyte’s look M Commander: When you Command a cohort in combat, they continue to   

fight when they would otherwise break (they are not taken out when they suffer ‹‹‹‹
   study
level 3 harm). They gain potency and 1 armor. ‹‹‹‹
   survey
‹‹‹‹ tinker
acolyte’s heritage: Feral World Š Forge World Š Highborn imperial divination
  

M Group Tactics: When you perform a group action, you may count multiple
Hive World Š Shrine World Š Voidborn 6s from different rolls as a critical success. PROWESS
M Hard to Kill: Penalties from harm are one level less severe (though level 4 ‹‹‹‹
   drive
harm is still fatal). ‹‹‹‹
   skirmish
corruption: Crime Š Decadence Š Dissent Š Forbidden Knowledge Š Greed Š Heresy Š Mutation Š Pleasure ‹‹‹‹
   skulk
M Look Out Sir!: When you protect a teammate, take +1d to your resistance ‹‹‹‹ wreck
STRESS EEEEEEEEE TRAUMA Cold Š Haunted Š Obsessed Š Paranoid roll. When you gather information to anticipate possible threats in the current


RESOLVE
S
 

Reckless Š Soft Š Unstable Š Vicious situation, you get +1 effect.


‹‹‹‹ command
HARM HEALING
M   

Saboteur: When you Wreck, the work is much quieter than it should be and
‹‹‹‹ consort
3 need Project clock E the damage is hidden from casual inspection.


‹‹‹‹






 sway
help M Sharpshooter: When you push yourself, choose one of the following ‹‹‹‹ warp
ARMOR USES
  

2
additional benefits: make a ranged attack at extreme distance beyond what’s
-1D
armor K normal for the weapon—unleash a barrage of rapid fire to suppress the enemy. BONUS DIE
1 less
effect
heavy
special
K
K
M Strong Back: Your load limits are higher. Light: 5. Normal: 7. Heavy: 8+.
+ 2DAEMON’S
PUSH YOURSELF (take
stress) - - accept a
or
M M M Veteran: Choose a special ability from another source. BARGAIN.
notes & portrait
p
CONNECTIONS ITEMS LOAD 3 light 5 normal  6+ heavy
S T Volruta, an enginseer K Fine Melee Weapon K One or Two Melee Weapons
S T Sybel, a field chirurgeon K-K Fine Lasgun or Fine Autogun K A Laspistol or Autopistol
K Magnoculars K A 2nd Laspistol or Autopistol
S T Scorpion, a catachan jungle fighter
K Combat Drug Injector K-K A Large Weapon
S T Torrke, a commissar K An Unusual Weapon
K Frag Grenades (2)
S T Chogg, an ogryn veteran
K Krak Grenades (2) K-K Armor K-K-K +Heavy
K Auspex
XP K-K Climbing Gear
Š Everytime you roll a desperate action, mark xp in that action’s attribute. K Combi-Tool
At the end of each session, for each item below, mark 1 xp (in your playbook or an K Dataslate
attribute) or 2 xp if that item occurred multiple times. K-K Demolition Kit
Š You addressed a challenge with violence or military tactics. K Disguise Kit
Š You expressed your beliefs, drive, heritage, or faith in the Emperor. K Glow-globe or Stablight
Š You struggled with issues from your corruption or traumas during the session. K Multikey

TEAMWORK PLANNING & LOAD GATHER INFORMATION


Choose a plan, provide the detail. Choose your load limit Š How can I hurt them?
Assist a teammate for the operation. Š Where are they vulnerable?
Lead a group action Assault: Point of attack Occult: Arcane power Š Who’s most dangerous here?
Š What do they intend to do?
Protect a teammate Deception: Method Social: Connection Š What’s the best way in?
Š Where can I get [X]?
Set up a teammate Stealth: Entry point Transport: Route
Š What’s really going on here?
BLADES OF THE Imperial
An otherworldly individual,
gifted with incredible powers
salary K K K K K K K K K K K K
Each acolyte earns 1 to 3 Salary for every
successful operation (caps at 12).

I NQUISITION inRuisitor Psyker but at terrible price lifestyle equals your current Salary
divided by 3, rounded up (from 0 to 4).
E SPECIAL ABILITIES E PLAYBOOK
acolyte’s name alias M Witch-Sight: You can Warp to read someone’s emotions and “aura”.
INSIGHT
S
M Arcane Lore: When you execute an occult plan, take +1d to the engagement
‹‹‹‹ hunt
acolyte’s look roll. Take +1d when you gather information about the supernatural.   

‹‹‹‹
   study
M Biomancy: You can Warp to do one of the following: perform a superhuman ‹‹‹‹
   survey
feat of strength or agility—channel energy to harm or enfeeble enemies—channel ‹‹‹‹ tinker
acolyte’s heritage: Feral World Š Forge World Š Highborn imperial divination
  

energy to heal an ally.


Hive World Š Shrine World Š Voidborn PROWESS
M Divination: You can Warp to do one of the following: use your precognition to
aid your allies or hinder your enemy—peer into an object’s past—see and hear as if ‹‹‹‹
   drive
you were somewhere else, for a brief moment. ‹‹‹‹
   skirmish
corruption: Crime Š Decadence Š Dissent Š Forbidden Knowledge Š Greed Š Heresy Š Mutation Š Pleasure ‹‹‹‹
   skulk
M Pyromancy: You can Warp to do one of the following: shroud your foes in ‹‹‹‹ wreck
STRESS EEEEEEEEE TRAUMA Cold Š Haunted Š Obsessed Š Paranoid searing flames—create a towering wall of fire—unleash a blinding flash of light.


RESOLVE
S
 

Reckless Š Soft Š Unstable Š Vicious M Telekinesis: You can Warp to do one of the following: move items with your
‹‹‹‹ command
HARM HEALING
  

mind—hurl force projectiles at an enemy—create a force barrier.


‹‹‹‹ consort
3 need Project clock E M Telepathy: You can Warp to do one of the following: influence a target’s


‹‹‹‹






 sway
help emotions—cause the enemy to forget about your presence—send or receive thoughts. ‹‹‹‹ warp
ARMOR USES
  

2 -1D
armor K
M Warp Control: You may expend your special armor to resist a supernatural
consequence, or to push yourself when you deal with supernatural forces. BONUS DIE
1 less
effect
heavy
special
K
K M M M Veteran: Choose a special ability from another source.
+ 2DAEMON’S
PUSH YOURSELF (take
stress) - - accept a
or
Underlined special abilities are unique to this class and cannot be chosen through Veteran. BARGAIN.
notes & portrait
p PSYCHIC POWERS
During character creation, you automatically gain Witch-Sight (in addition to an ability of your choice).

You may channel your psychic CONNECTIONS ITEMS LOAD 3 light 5 normal  6+ heavy
abilities by rolling Warp.
This is a regular action roll, with
S T Tydera, a navigator K Fine Laspistol or Autopistol K One or Two Melee Weapons
complications and harm usually S T Horst, a sanction warden K-K Force Weapon K A Laspistol or Autopistol
coming from supernatural forces K Fine Clothing or Robes K A 2nd Laspistol or Autopistol
S T Demetria, a witchfinder
or psychic phenomena. You can
K Cherub (cohort; expert: spy) K-K A Large Weapon
attempt to Warp only if you have S T Jaspar, an astropath K An Unusual Weapon
at least one action dot in it. K Psy Focus
However, if all the dice show the S T Berenit, a confessor
K Imperial Purity Seal K-K Armor K-K-K +Heavy
same number, the GM chooses K Auspex
one of the following: XP K-K Climbing Gear
Š You take +1 suspicion. Š Everytime you roll a desperate action, mark xp in that action’s attribute. K Combi-Tool
Š You suffer level 1 harm. At the end of each session, for each item below, mark 1 xp (in your playbook or an K Dataslate
Š Your Warp rolls have reduced attribute) or 2 xp if that item occurred multiple times. K-K Demolition Kit
effect until you get a 6 or a Š You addressed a challenge with intuition or psionics. K Disguise Kit
critical on a Warp roll.
Š You expressed your beliefs, drive, heritage, or faith in the Emperor. K Glow-globe or Stablight
This penalty can be resisted
through a Resolve roll (or with Š You struggled with issues from your corruption or traumas during the session. K Multikey
Warp Control).
Note: This is why you should TEAMWORK PLANNING & LOAD GATHER INFORMATION
not use Warp unless you can Choose a plan, provide the detail. Choose your load limit Š Which powers are at work here?
manage to roll two or more dice. Assist a teammate for the operation. Š How can I ward against this?
Seriously, don’t do that. Š What are they really feeling?
Lead a group action Assault: Point of attack Occult: Arcane power
Š What do they intend to do?
Protect a teammate Deception: Method Social: Connection Š How can I get them to [X]?
Š Are they telling the truth?
Set up a teammate Stealth: Entry point Transport: Route
Š What’s really going on here?
BLADES OF THE A criminal and an outcast,
salary K K K K K K K K K K K K
Each acolyte earns 1 to 3 Salary for every

I NQUISITION inRuisitor
Scum hailing from the lowest strata
of Imperial society
successful operation (caps at 12).
lifestyle equals your current Salary
divided by 3, rounded up (from 0 to 4).
E SPECIAL ABILITIES E PLAYBOOK
acolyte’s name alias M Improvisation: Take 2 stress to roll your best action rating while performing
a different action. Say how you adapt your skill to this use. INSIGHT
S
‹‹‹‹ hunt
acolyte’s look M Despicable: When you indulge your corruption, you may roll your lowest   

attribute rating twice and take the highest roll. Ignoring your corruption now ‹‹‹‹
   study
causes you stress equal to your trauma +1. ‹‹‹‹
   survey
‹‹‹‹ tinker
acolyte’s heritage: Feral World Š Forge World Š Highborn imperial divination
  

M Dirty Trick: When you use a disguise or other form of covert misdirection,
Hive World Š Shrine World Š Voidborn you get +1d to rolls to confuse or deflect suspicion. When you throw off your PROWESS
disguise, the resulting surprise gives you the initiative in the situation. ‹‹‹‹
   drive
M Scoundrel: When you push yourself, choose one of the following additional ‹‹‹‹
   skirmish
corruption: Crime Š Decadence Š Dissent Š Forbidden Knowledge Š Greed Š Heresy Š Mutation Š Pleasure benefits: your enemies lose sight of you for a brief moment—people listening to you ‹‹‹‹
   skulk
‹‹‹‹ wreck
STRESS EEEEEEEEE TRAUMA Cold Š Haunted Š Obsessed Š Paranoid
think you are being completely honest. 

RESOLVE
S
 

Reckless Š Soft Š Unstable Š Vicious M Streetwise: You gain +1d to Consort when you gather information on a
target for an operation. You get +1d to the engagement roll for that operation. ‹‹‹‹ command
HARM HEALING
  

‹‹‹‹ consort
3 need Project clock E M Thief: You may spend a downtime action to earn 1 salary.


‹‹‹‹






 sway
help M Thrill-Seeker: When you roll a desperate action, you get +1d to your roll if ‹‹‹‹ warp
ARMOR USES
  

2
you also take -1d to any resistance rolls against consequences from your action.
-1D
armor K M You’ve got the Wrong Guy: You may expend your special armor to BONUS DIE
1 less
effect
heavy
special
K
K
resist a consequence from suspicion or persuasion, or to push yourself
for subterfuge. + 2DAEMON’S
PUSH YOURSELF (take
stress) - - accept a
or
BARGAIN.
notes & portrait
p M M M Veteran: Choose a special ability from another source.
CONNECTIONS ITEMS LOAD 3 light 5 normal  6+ heavy
S T Trix, a money-lender K Fine Autopistol or Laspistol K One or Two Melee Weapons
S T Jenqin, an assassin K Concealed Melee Weapon K A Laspistol or Autopistol
K Fine Gambling Set K A 2nd Laspistol or Autopistol
S T Florenza, an arbitrator
K Bottle of Strong Amasec K-K A Large Weapon
S T Echo, an obscura dealer K An Unusual Weapon
K Lho-Sticks
S T Rat, a street thug
K Fine Multikey
K-K Armor K-K-K +Heavy
K Auspex
XP K-K Climbing Gear
Š Everytime you roll a desperate action, mark xp in that action’s attribute. K Combi-Tool
At the end of each session, for each item below, mark 1 xp (in your playbook or an K Dataslate
attribute) or 2 xp if that item occurred multiple times. K-K Demolition Kit
Š You addressed a challenge with deception or stealth. K Disguise Kit
Š You expressed your beliefs, drive, heritage, or faith in the Emperor. K Glow-globe or Stablight
Š You struggled with issues from your corruption or traumas during the session. K Multikey

TEAMWORK PLANNING & LOAD GATHER INFORMATION


Choose a plan, provide the detail. Choose your load limit Š How can I hurt them?
Assist a teammate for the operation. Š How can I get there undetected?
Lead a group action Assault: Point of attack Occult: Arcane power Š What do they really want?
Š What do they intend to do?
Protect a teammate Deception: Method Social: Connection Š How can I get them to [X]?
Š Who’s in charge here?
Set up a teammate Stealth: Entry point Transport: Route
Š What’s really going on here?
BLADES OF THE A worshiper of the
salary K K K K K K K K K K K K
Each acolyte earns 1 to 3 Salary for every

I NQUISITION inRuisitor
Tech-priest Machine God and seeker of
wondrous, lost technologies
successful operation (caps at 12).
lifestyle equals your current Salary
divided by 3, rounded up (from 0 to 4).
E SPECIAL ABILITIES E PLAYBOOK
acolyte’s name alias M Artisan: When you invent or craft a mechanical creation, take +1d to your
roll. You begin with one special design already known. INSIGHT
S
‹‹‹‹ hunt
acolyte’s look M Analyst: During downtime, you get two ticks to distribute among any long   

term project clocks that involve investigation or learning a new design plan for ‹‹‹‹
   study
tools, vehicles and weapons. ‹‹‹‹
   survey
‹‹‹‹ tinker
acolyte’s heritage: Feral World Š Forge World Š Highborn imperial divination
  

M Autosanguine: Your implants constantly repair minor injuries. Permanently


Hive World Š Shrine World Š Voidborn fill in one of your healing clock segments. Take +1d to healing treatment rolls. PROWESS
M Item Compartments: Your items can be easily stored within compartments ‹‹‹‹
   drive
that appear to be part of your very anatomy. You can now carry +2 load. ‹‹‹‹
   skirmish
corruption: Crime Š Decadence Š Dissent Š Forbidden Knowledge Š Greed Š Heresy Š Mutation Š Pleasure ‹‹‹‹
   skulk
M Machine Speaker: When you Tinker with something, the GM will tell you ‹‹‹‹ wreck
STRESS EEEEEEEEE TRAUMA Cold Š Haunted Š Obsessed Š Paranoid one useful fact about it, its creator, or whoever last used it.


RESOLVE
S
 

Reckless Š Soft Š Unstable Š Vicious M More Machine than Man: You may expend your special armor to resist
‹‹‹‹ command
HARM HEALING
  

a consequence of fatigue, weakness, or chemical and toxic effects, or to push


‹‹‹‹ consort
3 need Project clock E yourself when working with technical skill.


‹‹‹‹






 sway
help M Transport Engineer: When you go into conflict aboard a vehicle, you ‹‹‹‹ warp
ARMOR USES
  

2
gain +1 effect for vehicle damage and speed, and the vehicle gains 1 armor.
-1D
armor K M Spare Parts: You tend to hoard an unwieldy amount of bits and components. BONUS DIE
1 less
effect
heavy
special
K
K
When you roll to acquire an asset, take +1d if it is an item or vehicle.
+ 2DAEMON’S
PUSH YOURSELF (take
stress) - - accept a
or
M M M Veteran: Choose a special ability from another source. BARGAIN.
notes & portrait
p MECHADENDRITES Underlined special abilities are unique to this class and cannot be chosen through Veteran.

Slots K-K Slots K-K CONNECTIONS ITEMS LOAD 3 light 5 normal  6+ heavy
When you use a mechadendrite S T Loe, a cybernetica datasmith K Fine Combi-Tool K One or Two Melee Weapons
slot, mark an option below (each
can be chosen only once). S T Garadazev, a xenobiologist K-K Fine Heavy Weapon K A Laspistol or Autopistol
K-K Lascutter K A 2nd Laspistol or Autopistol
Your choices count for the S T Jocasta, an asteroid miner
current operation and reset K Servo-skull (cohort; expert: artisan) K-K A Large Weapon
whenever you choose your load S T Folter, a junkyard owner K An Unusual Weapon
K Mechadendrite slots (2)
limit again. S T Nerva, a cargo pilot
K Mechadendrite slots (2) K-K Armor K-K-K +Heavy
K ballistic (2 m) K Auspex
Fitted with a fine laspistol. XP K-K Climbing Gear
K manipulator (1.5 m)
Š Everytime you roll a desperate action, mark xp in that action’s attribute.
Tipped with strong grabbing
K Combi-Tool
and crushing pincers. At the end of each session, for each item below, mark 1 xp (in your playbook or an K Dataslate
K medicae (2 m) attribute) or 2 xp if that item occurred multiple times. K-K Demolition Kit
Can be used to administer Š You addressed a challenge with expertise or technology. K Disguise Kit
drugs and perform surgery. Š You expressed your beliefs, drive, heritage, or faith in the Emperor. K Glow-globe or Stablight
K optical (3 m) Š You struggled with issues from your corruption or traumas during the session. K Multikey
Provides both telescopic and
microscopic sight. It is fitted
with an infra-red torch and a TEAMWORK PLANNING & LOAD GATHER INFORMATION
glow-globe. Choose a plan, provide the detail. Choose your load limit Š What is [X]’s function or role?
Assist a teammate for the operation. Š What can I tinker with here?
K utility (2 m)
Can be used to safely Tinker Lead a group action Assault: Point of attack Occult: Arcane power Š What might happen if I [X]?
or Wreck at a distance. Š Where can I acquire [X]?
Protect a teammate Deception: Method Social: Connection Š Where are they vulnerable?
Š What are they really looking for?
Set up a teammate Stealth: Entry point Transport: Route
Š What’s really going on here?

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