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PRONOUNS: There is no law in the ashes of the world. Any warlord The law: when someone breaks your law, roll+Cool. On a
can pronounce decrees, and enforce them with violence 10+, choose:
and fear, but they’re not law, not when the warlord can • You let them off with a warning, reduced penalty, or reprieve.
1st IMPRESSION sweep them aside again, unanswered, at will. • You make an exception for them and they have no blame.
• They must face the full penalty.
There is no law here but yours.
On a 7-9, they must face the full penalty. On a miss, or if you
IMPROVEMENT are unable to enact judgment for any reason, responsibility
falls to you, and you must pay the penalty yourself. You may
Mark 4 Experience >> >> Improve: choose to pay it in full, in reduced form, or only symbolically.
Get +1Cool (max Cool+3).
Ears in the walls: At the beginning of the session,
Get +1Hard (max Hard+2).
roll+Sharp. On a 10+, hold 3. On a 7–9, hold 2. During the
STATS MOVES EFFECTS Get +1Sharp (max Sharp+2). session, spend your hold 1 for 1 to name a person who’s
Get +1Weird (max Weird+2). living in or visiting your stronghold, and ask what they’re up
Confront someone to right now. The MC has to answer frankly. On a miss, hold
Get a new Lawmaker move.
1 anyway.
Get a new Lawmaker move.
AGGRO Experience
WEAPON Add an option to your stronghold.
Forbidding presence: When you enter into a situation,
roll+Cool. On a 10+, both. On a 7–9, choose 1:
Add an option to your stronghold. • If anyone here has broken any of your laws, but hasn’t faced the
Act under fire Get a move from an unused playbook. penalty, they can’t meet your eyes. Ask the MC who can’t.
Charm or deceive someone Get a move from an unused playbook. • If anyone here intends to break any of your laws, they move
involuntarily away from you. Ask the MC who does.
COOL
Experience
ARMOR Get +1 to any stat (max stat+3).
On a miss, if you have any enemies here, they immediately
Get +1 to any stat (max stat+3). move against you.
Do battle
Unlock a game changer.
Right hand: You have a lieutenant who is, as the saying goes,
Create an additional character to play. reliable. Detail them now with the MC.
HARD Experience
Ψ Retire your character to safety.
Taskmaster: When you give orders to a non-gang body of
people who answer to you (eg your stronghold’s population,
Read someone
Read a situation
SCAVENGE your followers, your assistants or crew) use Leadership,
even though they’re not a gang.
Choose 1:
SHARP Experience
BARTER You don’t hold yourself above your stronghold’s
population, but live like them, subject to the same OTHER MOVES
tides of plenty and want. You have Barter+1. Leadership
Open your brain to the
world’s psychic maelstrom No matter what changing fortunes bring to your Wealth
stronghold and its people, you live above and you
always take your share first. You have Barter+3.
WEIRD Experience
ENVIRON
Hx Help someone
HARM
Countdown Experience
Interrupt someone
12 When life becomes untenable:
Return to play with -1Hard.
9 3 Return to play with +1Weird.
Return to play with a new
6 playbook.
Experience Stabilized Die.
* This is a highly interruptible move.
STRONGHOLD THE LAWMAKER
You have a stronghold, a secure compound where a population
numbering about 100 lives and works, defended by a gang of
To create your Lawmaker, choose name & pronouns, 1st
impression, stats, effects, moves, gear, and Hx.
Hx
about 20 (gang: medium harm+2 armor-1). You get wealth for Everyone introduces their characters by name, look and
the stronghold and leadership for the gang. outlook. Take your turn.
For your population’s surplus, circle 3:
NAME List the other characters’ names.
Nbeke, Allison, Kobe, Kreider, Tranh, Marco, Sadiq, Vega,
Art, development projects, exploration, feasting, food storage, Lang, Lin, or Jackson. Go around again for Hx. On your turn, ask 1, 2 or all 3:
growth in numbers, healing, intrigue, luxe goods, music, parties, • Which of you has been with me the longest, since before?
Madame, Barbecue, Grandma, Uncle, Parson, Barnum,
performance, pit fights, profit, pure water, relaxation, trade, For that character, write Hx+2.
Colonel, or Mother Superior.
transport, visiting strangers, worship. • Have any of you ever betrayed or stolen from me?
Choose your pronouns.
For its wants, circle 2: For those characters, write Hx+3.
• Which of you is my favorite?
Abandonment, disease, extremism, hoarding, hunger, outcasts,
power struggles, ruthlessness, vendettas, violence. 1st IMPRESSION For that character, write Hx+2.
Choose 1 or more, and add your own:
For your laws, choose 3–5 and the penalties for breaking them: For everyone else, or if no one volunteers at all, write
Busy, calculating, dangerous, domineering, generous, Hx+1. You’re wary, watchful, and conscientious.
Do no violence and no intentional harm. • Exile gorgeous, gracious, hardnosed, hardworking, hospitable,
Everyone eats, no one goes hungry. • Execution indolent, kind, regal, ruthless. On the others’ turns, volunteer if you like.
Everyone works. Pull your weight. • Forced labor
Everything belongs to everyone. Share. • Humiliation STATS IMPROVEMENT
Honor my hospitality. • Imprisonment Choose a set: When you roll a stat, roll Hx, or suffer harm, mark
Honor the gods / the ghosts / life. • Punitive violence • Aggro+1, Cool+2, Hard-1, Sharp+1, Weird=0 Experience. When you’ve marked 4 Experience, erase
If it isn’t yours, don’t touch it. • Restitution those marks and mark 1 toward Improvement.
• Aggro=0, Cool+2, Hard+1, Sharp+1, Weird-1
Keep your bargains and your word. • Shunning
• Aggro-1, Cool+2, Hard+1, Sharp+1, Weird=0 Then, when you’ve marked 5 Improvement, erase those
Offer sacrifices of labor or goods. • 2 enter, 1 leaves marks and choose an option for your character. Check it
Settle your grievances privately. • • Aggro+1, Cool+2, Hard-1, Sharp=0, Weird+1
off; you can’t choose that option again.
A slave who crosses the threshold is free.
Surrender your weapons. EFFECTS
When you choose your gear, list your armor.
You have Ψ+0.
NO-NONSENSE WEAPONS You have Barter per your Scavenge.
Big knife (harm+2, hand) You have Environ+0.
Handmade pistol (harm+2, close, loud, reload)
Hatchet (harm+3, hand) MOVES
Machete (harm+3, hand, brutal) You get all the basic moves. You get the law, and choose 1
Sawed off (harm+3, close, messy, reload) more Lawmaker move.