1. The document provides guidance for GM's on running roleplaying games, including principles to follow and specific moves to use when interacting with players.
2. It also includes instructions for GM's to create NPCs (non-player characters) that can be used in games, with details like name, description, wants, abilities, toughness, and harmfulness.
3. Multiple NPCs or groups are treated as a single stronger opponent, with higher conditions, armor, or other stats depending on their numbers and abilities. This provides tools for GM's to quickly generate or reference NPCs during gameplay.
1. The document provides guidance for GM's on running roleplaying games, including principles to follow and specific moves to use when interacting with players.
2. It also includes instructions for GM's to create NPCs (non-player characters) that can be used in games, with details like name, description, wants, abilities, toughness, and harmfulness.
3. Multiple NPCs or groups are treated as a single stronger opponent, with higher conditions, armor, or other stats depending on their numbers and abilities. This provides tools for GM's to quickly generate or reference NPCs during gameplay.
1. The document provides guidance for GM's on running roleplaying games, including principles to follow and specific moves to use when interacting with players.
2. It also includes instructions for GM's to create NPCs (non-player characters) that can be used in games, with details like name, description, wants, abilities, toughness, and harmfulness.
3. Multiple NPCs or groups are treated as a single stronger opponent, with higher conditions, armor, or other stats depending on their numbers and abilities. This provides tools for GM's to quickly generate or reference NPCs during gameplay.
Principles 1. What’s Their Name? GM Makes a Move Hard or Soft, Following Principles, to set up the situation • Encourage Exciting Risks 2. Who Are They? What Do They Look Like? End with ‘What Do You Do?’ • Bring NPCs To Life Write this freeform summary down under • Think Dangerously their name. Player(s) describe their response • Leave Things Open 3. What do they want? What does it look like? • Ask, Then Gloss Over the Boring Stuff Write this down by starting with ‘Wants...’ 4. What notable things can they do? Is a move triggered? If so, is a roll involved? Moves Write each Method down separately. In If there is no move, go back to the top. • Hit the Ground Running play, refer to this if you’re not sure how to If there is no roll, follow the move then go back to the top. • Inflict Conditions describe a certain GM move. If there is a roll, then roll what the move says. • Throw Them Around 5. Can they fight? They can Cooperate, Sabotage, and/or Push Themselves. If the stat rolled has a condition, then they take -1 to the • Change the Environment If not, they’re usually defeated when they roll but gain 1 XP. • Foreshadow an Ominous Force take 1 condition, and you’re done. • Set Up an Immediate Danger If so, then start with 3 conditions and Was a 10+ Rolled? • Make Them Choose continue onward. Follow the success results of the move, then return to top. • Take Something Away 6. How tough are they? • Have It Backfire - Fight as a Group (3-6): -1 conditions alone, Was a 7-9 Rolled? • Sometimes, Give Them What They Want +2 conditions in a group Follow the effect - Fight as a Horde (7-20): -2 conditions • Introduce Something New Suffer choices or consequences given by the move alone, +1 conditions in a group, +3 • Slow Down for a Bit conditions in a horde Return to top. • Ask Them - Particularly tough in a fight: +1 condition - Central to an Ominous Force: +1 condition Was a 6- Rolled? If the move says what happens, follow that. If it doesn’t say anything, or says ‘In addition to what the Multiple NPCs 7. How harmful are they? - Can tear or bypass armor: Piercing GM says’, then the GM makes a Hard Move When fighting a group of creatures, instead of - Particularly deadly in a fight: +1 Condition Return to top tracking each one individually, treat the whole inflicted. Write it down as ‘Inflicts 2’. group as a single stronger monster. When - Can hurt multiple targets at once: Area Was a condition inflicted? multiple NPCs fight together, treat them as - Have unrelenting strength: Forceful PCs and NPCs can absorb conditions from physical harm one NPC using Group or Horde toughness. - Fight in a unique or loud way: Distinctive using Armor from their worn items, as long as it isn’t - Can easily tear things apart: Messy Piercing. When a group of different NPCs fight - Inflicts harm in a unique way: Another tag Some PCs might have an ability that provides Armor together, count the highest stat among them that seems appropriate (see Page 9) against other sources of conditions. (Conditions, Armor, Tags, etc) as the group’s Check if they Crumble 8. How well protected are they? stat. Return to top - Cloth or flesh: 0 Armor When a group or horde of creatures all hurt - Leathers or chainmail: 1 Armor the same person together, they inflict +1 - Plate or bone: 2 Armor (group) or +2 (horde) conditions. - Defensive skills, magic, or special traits: +1 Armor 46 Example NPCs Example Wants Wealthy Merchant Goblin Horde Wants revenge no matter the cost Used to letting her wealth do the talking for Nasty creatures that hide in caves, attack her, she is nevertheless a skilled haggler and passersby, and pull vicious tricks. Wants money, and lots of it can spot a good deal from a mile way. Wants to cause pain and laugh at it Wants true freedom Wants to grow her fortune. 6/4/1 Conditions, 1 Armor Wants to fight for the clan • understand something’s value at a glance Rusty knives and ragged bows • offer beneficial bribes or deals • Steal or destroy things Wants a glorious death • hire someone to handle something • Rapidly retreat through tiny crevaces Wants to take to the skies Wants to rebuild a broken relationship The King of Knives Shadow Thief Having long ago learned the cost of mercy, he Wants to spread the word of their god The spirit of a legendary outlaw who died long built his struggling nation into a hegemony. ago in a betrayal even they have forgotten. Wants to learn more about the world Wants to ruthlessly enforce his will. Wants to steal treasure from the living Wants to destroy all magic • Obtain and use secrets and leverage 4 Conditions, 1 Armor • Convince with his silver tongue Ethereal knives (Piercing) • Employ use of elite assassins • Pass through solid matter Example Methods • Vanish into mist Take a hostage Grizzly Bear Filled with territorial rage, this enormous Leave a trail of destruction Primordial Dragon beast will devour anyone it encounters. When her wrath is inflamed, she has burned Summon unearthly horrors Wants to kill and devour entire empires to ashes. Set things ablaze 3 Conditions, 0 Armor Wants to destroy all who enrage her. Teeth and Claws (Forceful, Piercing, Messy) Teleport short distances 5 Conditions, 3 Armor • unleash a terrifying roar Enormous teeth and claws (Inflicts 2, Piercing, Change faces • climb a large tree Forceful, Messy) Offer a blessing, with great cost • chase any who run Incinerating fire (Inflicts 2, Piercing, Fiery, Area) Reveal another backup plan • Summon natural disasters Death Knight • Devour someone whole Devour metal Once a champion of justice, this fallen warrior • Demand extreme tribute Enchant someone via touch now serves darker masters for selfish goals. Dive from the skies Wants to bring death and destruction The Solemn 4 Conditions, 3 Armor These elite guards wear masks of sandstone. Hide in unexpected places Cursed greatsword (Inflicts 2, Forceful) Wants to judge and execute the law. Burrow to safety • unleash dark magic 4/4 Conditions, 1 Armor Possess the weakminded • raise an undead slave Dual Scimitars (1 Condition) Make a binding deal • Unleash a display of psychic power • Detect a lie Lunge with terrifying speed 47