You are on page 1of 69

I

TARI.E'TOP CONFLICT . . . . . . . . . . . . . . . . . . . . . . . . . - 1 BUILDING; T1-E MOB . . . . . . . . . . . . . . . . . . . . . . . . . . . 1

. I < A N L ~ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 14.
HI'TJISG THE TARGF I . . . . . . . . . . . . . . . . . . . . . . . . .14. . ' .

DARCWLZ . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4

H l t M Q U I F I F R S . . . . . . . . . . . . . . . . . . . . . . . . . . . .11
R, \ N G E MOI)IFlERS

NEWfLriYERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 8 . .

. . . . . . . . . . . . . . . . . . . . . . . . .15 . . .

I
I
I

T1-1E G O R W M O R U BOX . . . . . . . . . . . . . . . . . . . . S TllEBOVKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6

. CCXTK . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . IS . SMALI. & LARGE 'r;\RGfTS . . . . . . . . . . . .. . . . . . . 16 '


WCICIIVUS

..

YC .I., ..,L.A.

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .

T H E DUILDINGS

. . . . . . . . . . . . . . . . . . . . . . . . . . .... .

7~ Tt7 HIT . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .lh .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .I / I'INNED . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . IS. .

COUNTERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . h

IYJURIES

l'E4IPLATI;S . . . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . .7 . .

DICF

MIHA'i ELSE YOU NEED . . . . . . . . . . . . . . . . . . . . . . . - 7

........................... ....................... i33M'N . . . . . . . . . . . . . . . . . . . . . . . . . . . . OLT OF ACTIOS . . . . . . . . . . . . . . . . . . . . .


FLFSH U'OUIVT)

-......CTEIZISTIC5
C:l I AKA< I u 1 i I <5
.
- A -

MA MWbL
. . . . . . . . . . . . . . . . . . . . . . . . .8 PKCIbI L t b . . . . . . . . . . . . . . . . . -8

PIYKED MODELS
SHC)C3TlYC

. . . . . . . . . . . . . . . . . . . . . . . .20. . .
I . l \ D COM RAT

V.F.\UD.TI?

. . . 20

. -.... . ... .. .

SHOCrl'lNG A WARKIOR It'I-IO IS IY7\\''4 . . . . . . .1 0 SPECl,$L WEAI'C)NS RULES . . . . . . . . . . . . . . . . . . . . 21 .

A M M O KOI.1.5

. . . . . . . . . . . . . . . . . . . . . . . . . . . . 24. .

hfOVEM IIXT O N F W T . . . . . . . . . . . . . . . . . . . . . . . 10 \-IOirING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Io .


I<UNSIYC; . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 0 .

HRND-TO-I4AhI CLIMBAT . . . . . . . . . . . . . . . . . . 25 WHO CAN FIG1-I-I' . . . . . . . . . . . . . . . . . . . . . . . . . 25. . .

CHARGE' . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .10 T E R R A l M . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . -11 . . . . . . . . . . . 11 CV'FhI GROUND . . . . . . . . . . . . . . . . . . . . .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .2; . . PRCX'EDURF z\TT.4 CK nil:E . . . . . . . . . . . . . . . . . . . . . . . . . . . 2h FICHTIYC; WITH nu0 WEA~YWS . . . . . . . . . . . . . . . 26


DETERMINE 1.VINNER . . . . . . . . . . . . . . . . . . . . .?b . .
CC~Llllc\T SCOI<E\.f.IODI FI ERS . . . . . . . . . . . . . . . . . ?h ..

. . . . . . . . . . . . . . . . . . . . . . . . .11 . . VERY DIFFICU1;T GROUND . . . . . . . . . . . . . . . . . . . . . 1 1 IMPASSABLE GROUND . . . . . . . . . . . . . . . . . . . . . . . . . I1


DIFFICUI. T GRQLlN13 \V:%LiS ANT) B.ARRIERS . . . . . . . . . . . . . . . . . . . . . . . . . 11

NUMBER <>I: STRIKFS . . . . . . . . . . . . . . . . . . . . . . . .27 .

. l'r'OUNlX. AR'VIOUR AND IUlURlFS . . . . . . . . . . . .17 WEAPUY? . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .27 .


STRIKES
:\KMUUII hlWU1l-lk. t i >

SHOOTING. . . . . . .. .. . . . .. .. . . ... .. . . ... . . . . . . . . . . . ....


TARGETS . . . . . . . . . . . . . . . . . . .

12 .-

.....-. .- ..--.- .-.... . . . . . . . . . . . . . . . . . . . . . . . IS . . .


. . . . . . . . . . . . . . . . .. , . , . . . . . . , , , . . . , .

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 27 . ..

. . . . . 12

THE R I , I K K . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 28 ,
FIJMfI1.E

WHOCAN Sl4CQT . . . . . . . . . . . . . . . . . . . . . . . . . . . . 12 .

26

VEFIICLES . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .3 . 0

M:E/\PO'\IZ

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ?2
. . . . . . . . . . . . . . . . . . . . . . . . . .n- ;

KNOI\.. \\'CITS

VEHICLE MOVFMENT . . . . . . . . . . . . . . . . . . . . . . . 3.1 CASIZNGNFS . . . . . . . . . . ?I TURNS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .31 SLOW SPEEDM.~UOEUVRES . . . . . . . . . . . . . . . . . . 37 TI-II<LIVERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .? .2 .


THRLISTER RLISTEX 7AiZI.E

HrZSD-TO-MAN I3 WE,4 PONS . . . . . . . . . . . . . . . . .53 C'79.AIlI; ;IN13 FLA1I .S . . . . . . . . . . . . . . ,. ... . .- 5 3 'UGE CI rOrI\\ C< cI.L.!~ . . . . . . . . . . . . . . . . > I
- 5, 7

. . . . . . . . . . . . . . . . . . . . .12 .

TURNING WITH THRUSTERS . . . . . . . . . . . . . . . . . .33 U V V E R S n r F F . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 73

BIKES ANDTRAKS . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3.1 . VFHICLES AKD TERMIN . . . . . . . . . . . . . . . . . . . . . . 33


C;RTTNGC)NAhDOFT: . . . . . . . . . . . . . . . . . . . . . . . . '77 . VEHICLES WITHOUT I\ DRIVER . . . . . . . . . . . . . . . . .74

TAKING AND RACING . . . . . . . . . . . . . . . . . . . . . . . . . 74

RAM! RAM! RAM! . . . . . . . . . . . . . . . . . . . . . . . . . . . 37


RAMMING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . J5
RAKES AND SIDl3WIPES . . . . . . . . . . . . . . . . . . . . . . .77 CO1-1-ISIOYS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . - 3 6 CRASHES . . . . . . . . . . . . . . . . . . . . . . . . .. . . . . . . . . .>q .

VEHICLFS SHQOTlNG . . . . . . . . . . . . . . . . . . . . . . . -111 HITS 0\VEHICI.ES . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 1E BOARDING ACTTONS . . . . . . . . . . . . . . . . . . . . . . . . 43 STATIONARY VEHICLES . . . . . . . . . . . . . . . . . . . . . . .J-l 5 . AVERZ' STUFF . . . . . . . . . . . . . . . . . . . . . . . . . . . ..$.< 1

DA CLEUUER STUFF
HIDING . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4h
I

NET

EXPLODING M A T ' O N S . . . . . . . . . . . . . . . . . . . . . . 47 STTKKROMBZ WILD . . . . . . . . . . . . . . . . . . . . . . . . .-I7 EYCHOLOGY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 FEAR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 48 TERROR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4~ STUPIDITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 49

BOLAS

. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .5% . . .. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .50. .

ARMOUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 59 SIIIELD . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . ;. cr . . . .
STUDDED ARMOUR . . . . . . . . . . . . . . . . . . . . . . . . ?e

FLAK A RMOUR . . . . . . . . . . . . . . . . . . . . . . . . . . . . .grr .


'EAlfY ARVOUR

.............................. W

HATRED ...................................... 49 FRENZY ...................................... .5


OVERWATCH . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .
51

UUUER STUFF
HTT LOCPiT16)N TARI. CS . . . . . . . . . . . . . . . . . . . . . .
BUGGY VlT LOCA'TION TAFLCS

62

. . . . . . . . . . . . . . .(2 .

. . .

BIKE l-ll'r LOCn7'1ON W ELI";

. . . . . . . . . . . . . . .h4

INTRODUCTION
'Tnjs it; :I <tory of the s ~ l v a g e l i ~ n n race of Orkq and of a dkastcr-htrickcn world that Ilc* in the abal~cfoiied depths c+f <pace. It is n world of Jcscrt %and<l-i~ld spljnkrcd ruck, whcrr c r ~ ~ i l t . barbliric warrrors ha\-(and r a i d an i n ~ p l ~ ~ c ~ ~ i btocthcir a n g w god. That god i% 1dr7l l C;ORYAMORKr\, the rmbodi~nenb ot Lht Orks' i~~satiahlcb for conquest. Gork<imorkn is a heartle.;~ lust and blood tliirsty god, whosc metall ic shapc rjses ovvr thc shanty t r ~ a * that <pr.iwIs brfnrt. hi3 feet. n

7 * + j i p

The. rnodcl:. in the game ltsclf p r o v j d ~ tvitli nn idcal vorl st~irt,Put you'll won iv2.ant to rccruit II(*IV w ~ l r r l r m and build Itinre vcll~cles.An e u t c n s i ~ c ran$[, of rncrdcls is availabl~. tor Gtrrkilnrt~rkrt,and nc.17 n~odvlsart' I s ~ I ~ J ; addtd all t h y tnmc. With thc,se volr can c v p n d Ivur ndli*ction, equip z\'~irr!or5 ivi th ni5w Wedpr>n>, and rccrult rnore p r s ~ ~ c r f u l indi\.idu,~ls your cnrlscb. to

Upon thi\ arid a t ~ d wind-\wept wclrld thc Orks Iivc~ and ftght tor Gnrkamorka, ha t t l i n ~ncrurs the wrlstesaboard , r;imshacklc tightins machine\, enslnr.ing the uther racw rrf thclr plancr and brnding tli~,nito thc sewicc of their god. S I u n ~ a n s ,m u t a n t s a n d l t l s < ~ r creatures must w w i v e JS lwst thcv can, Somc servc the Orks and s c ~ k tlltsir f;lvon r, O t h e idcf~rt h t m and 5t rttggIe t o S I I W ~ \ ~ Cin ~ the tiice uf thcir wrath.

BUILDTNG THE MOB


Each time ibiltr p l < ~ vG~rkltrrrrvkn you earn thc ~ > p p ~ r t ~ to ~I+Y i h . your tnrrb. Ry w lnnlns grzines ~ i pand you y i n wealth and cvperirnce 1Vith !he rvralth cart~cd 1111 can bit\. murc deadly wcaptwr!; brt~ld rnc>rch vehiclcq, and hire ninrtnscnrriors

TABLETOP CONFLICT
GarL(r1trnrkn is the 1,ityst of the i%'<~rI~.~rn~ncr 30,UL)O Skirniish scrics dcsiyned tu complement the Lt'arhan~n~cr 40,OOl1 psrnr ~ ~ n i ~ c , rIt ci s a gnmr in rts s . urvn right, b i ~ t t i5 also n p r n e f h ~ cuplorcs tlieh~story i t of racc:: a 1 sr,~d est,~tll v isl.iud In kV~tr!tfrv~t~rr'r -1(1,000 snd hrmrmr~zrlrdn,t h c first game In this srrics. I'lavcrs of cither or both nf thew games N I I I tinti tnuch that is farnil~ar Carkdrrrorkrr as wcll as n ~ i i c hthat $5 new &>nri in diifcrent.

E\cry time ,I mob f~g,ht>, t < members illcWdqt' ihelr skill. Ynuns 0rk.s i prr~gressto t~ecomch < ~ r d c ~ w c rdrirlrs, and warricrrc ~a group<trongcl. ;rnd morr pon.crfuf wlth c\ er! +ucce5<.
Your mob \\{ill .~l.;nimprcr\tcov~r time

~2::the ~ ~ n g lrndcr becorncs rlchcr 2nd hi5 fnllorvcr\ 's

morP d~ngcrous,h~ tantr grow In the C V C ~~ r f Gork~nzorka. InFamouq \\-arrlor\ wrll wck l3lr1-1 r>uttn do Imttlc, i n d u s t r i r , ~ ~ ? Mekbovs will offer thcir Iic\, and r~valUrks will \>lot h ~ s dcstrucitcm. Fcnr and rchp~ct niarch hil~ad in lidl~d amongst thr Orks d< the t i \ In mark., of lradvrship.

DA ROOLZ
Thih book con trtin\ thc ruLes c ~ the p~rlic. don't n~b~.il f Yrru tc) lcarn all tfir* ruIe5 tr, play, h ~ r t wc suggest you r r ~ d tlrrough the rtilcbook hcfore attcn~pting vtrllr l i ~gatrrc. t Thr moct important rulvs nw \ummaristJ url the sf pard te p l a y ~ h ~and yoll'll q u ~ ~ k Find tlrcse arc all t~, l\. ?-clur ~ f c d most sitr~,itions. in

Gorkntrlr7rlrn enables players to f i ~ h tabletop wargames t bcb-em rival warrior groups krlow-n n-; mobs, whicfi battle isom crude ~ n d r ~ ~tmk.;l and wdrtrakh. The b t~ oppnsjnc, nirlhq n r r rcyrcscnt ~ d models, .,.is<cmblrd by and p,>~n 171 thc ~ I ~ I v w < ,each rcprcsenti~lg t h ~ tud Following of an Osk Iradcr. Bntt1i.q betwoen thr. rival mobs arc fought nut on ; tahlctc?p reprcwnt~ngthe 1 desvrb and wastfi ot this rvnrld. Yi~u'Tlfind n1ilrc about Orks and the riomains ut Gtrrknrnork,~ in Dn Uvver

NEW PLAYERS
If y > r ~ ' rnt'w e
tc'r Garnc5 \4'ork\hop gartics then you'] l hr rca+rrrtd t o kncnv that finding ~k17cr praoplc to F?I,IV rvitti ~sn't normally 3 problcm - yru'll be s ~ r r p r ~ IIL>IVl ~t

Rook.
Thv aim rlt I l ~ r ganlc i h to o ~ ~ f f ~ g l l t t ~ p ~ o n e n t your bv meai~s il mlxturr o f 4 1 1 1 , low cunning nrid I~rck.At of your dtsposal yc3t1 hav~: r i m ~ t ~ v c c f f c c t ~ rvcapon3 p but ~c and, most importantlv, ~ ~ l i i c which arc ner%cicd le~ to cross the burning n , a s t ~ < thi.: rnhospitablt. world. of You'll sncm Icarn hnw tcr a r m and usc vour i%.arriorsto their h s t advantage, and h o w t v m;lntlcnuvrcthtkir crudc buggies slid fighting \,chicles to iimtroy voitr enemy.

man! thrrth are: Thcrc may be a Gdmcs i,llorkshop <tore ncarhi: whcrc you can obtain model., pnints , ~ n d ~ ~ i c , p sr~ppl(*tnentk, n d , ~ meet other ~ l ~ ~ \ ' e r s . ktclrkshop Ciarnes \tnrcs ,lrt, not ju5t ?hops, they drr* hobby rrntrcs ~ v h e r c tht- stdlff will happily lirlp you t c l Icarii the rulcs, dcmonstratr painting techn~rlues,and s~iggc-+t s to tva) dc\,rlt>p, vour collecl~on. Garncs tVorksfi(op shff arc also , players who cpllVctand paint tlzcir orvn fvrces and fight battles thcrnseli~cs

THE GORHAMORHA
This box contains the following models, rulebooks and card components.
, ,,, L.,,nk - 'Dn Roolz' ,, 1 .;nz~rrcbcrok 'I3n Uvver Fkmk' Uitadcl mrxlels: 12 Ork Boyz

Counters: 6kr.7~ ctluntvrs


10 Hidc counters 10 Run C O L ~ ~ ~ P ~ S 10 O\'cnz';ltrh counters 2 Range Rtrlers 2 card Playshceti. 2 Tusnv gubbir~s

tempIatr 1 tube Scrlystvrcne Ccm~rti t 2 spnlw Rattlefield Acccrsoric::


1 Sorcha

6 plt?+tic l 3 ~lkt~cnds 1
Dlcc, h s~\-qrdcd dice ( D h )
1 Scattrr dice
1 /\rtillcr~ ~cc d

2 Ork Warhaks 2 Ork Trlikks


Cnrrl 13uildings:

1 Ork Fort 1 Mining Shaft

? Su\t,lillr,cl Firc dice 1 Rwd Dls Furst lcdflut

E Stikkbomb blast mnrkcr

t Strop Head

Strop head

-9 ,z-

5.. : T3$
r
JT,rG
J

, ,
I

-c
I

-.

w
-

2,

.r yw

's-,,
,

=FLet>

\;I -c

; a
I
I

Seorcha - Ran
template

I -

.,.

.. :

I'

.
' m
'

= -

Oil drums &

T H E BOOKS
n l s bclok - 13'1 R O O ~ Z- c"r,rit;litw fht' gnnw rir[cs for ba ttlcs bctw.t:cn n ? c h a~-tcIdt~.;cript Ion< nf the I'J riou+
t\c.,i~'onc a n d
i

chrt-li~\ rrhrd by thC 0 1 . k s rlf Gorki~rnr~rha.

Thc buildlt.tg:. tipp plied in this box glvr vnu ,II 4fdrting scenery to fight arounij. You can add nlllr Games Mlorkshop btiildings, or vnu can makeacld~i~r~~l,~~ hccytit'r! of ~0111. n to cupand thc baftlclield it yo11L,, ow
\".

1sh

Thc rrtht.r book, aptlv narncd Dd U v \ or Rook, ~ r m t ~ l l n y t . \ t c n < ~t\o backgrortnd di..criptlon.; of thi. ivorld ~ r f Crorkd rnorka and t i ~ l c s battling \\.it11 \.our mobs over flu. ; seriuh id g,lrires In ordcs tcl gain eupericncv and (more 1 irnporta~ltlvf bcttc~r wcapc>l~r\.l

The asscn~blyinstrr~ctians ior t h r buildi~igs arp ii~cluded thtb in Kcad Uis Fur5t Ituflct.

THE MODELS
Thc C;nrksn~orkab t n twt~tait-ts n c ~ z ~Ckks to form rntt, c sl~ f ~ ' ( 1 ptrh rrtt?! ~11~117~; 1t~arrinr5 T ~ c of Orkb on Gorkam~>rha split into t1t.o faction4 the Gorker5 <Ire J ~ tht*'ilorkvr< Each nnt. ha5 different ctilounnd tattoos J .ind r n a r k i ~ l pto ~ h o l vthc~lr allcgiaiic~ but thcy are l ~ a ~ i c i l l ay r n ~ ~ c111tltr samc i t C a \ \ ou can spll t up the lr 4 . . I!ov/ in thtx box to rcpreqcn t thrm

C;cwkarnt>rk.l also c.ontaln+ <pruc-- ~t l~ichl t ~ c l u d rOII d r ~ l m >ftrt.1 rnns ' ~ n d~ , I rI ~ c ~ i d11ji1 cat1 usc t h e to , e~. add i,\lr,j fcatrrws onto \.orlr vehicles O Y trl add to t h ~ sccrwry ~ j your tahlctop L>attlefield, g,it i n g y o u r i vr-kiclcs morta ~>bstaclcs kivrud anti !.our wc>rtiors to

rnorc C C ~Cr \

t13

lurk bchirzd.

>elect .I rnc~rlt.1.ind cnrrfulIy rc.mtrv(aall the corlit~crtirn ts iroin tlic spruc. ~ I ~ I aI craft knifc nr c'lipp~rs. ~ G Don't h\'~st or p~il1tl7c piclce5 from tl~c sprue a< t h y m;ly break. AIIV 5car\ o r ~n.>rk:, on t l t r 117odt'lr; bc rcmvved with left can craft L ~ ~ tor filr ie
IVc rcconimt~ndthat the models are glued tojictlicr using ; \uitabIc adhssivt. such a. I the polystyr~nrcement \upplied in thi.; bo\ or supergluc. Detailed instructions !or ~*.;cmblitlg the models can be fnund on a sepdmtc instruct ion qhcet
ivtrldcls <-,In p a ~ n t c d btl ucing Citadel Colour paints. It I < nclt <tr~ctlv nucessary tv p i n t models before you usc tlirin, but ~.rm<tpeople c111cy painting and you will

COUNTERS
A selection of ctlunter5 been includnrl. Ther arc i n d i r te models that urr rr~nning, nvcrwdrli ~ nn hiding and so on The counkrs d r r pm\.ided to s a w yorr ma king separa t~ tlntes or r c n ~ c n i h ~ r i nwhat v r v n g inodrl i s doing.
I I W to ~

Snmc pcvple prefer not to clutter thc table with rountt<r+ and s~rnplynote down thc pertinent detail.; on tlic~r roster sl~vcts. or s w a p of paper a s thcy go along Whether y i use the cnuntcrs, rnake notcs, or rncrc!) ~ rcrnen~b~r,cntirdv u p tc, you 1s

probably w,lti t tn p a ~ n !our models e v e n t ~ ~ a l (and i t t ly niakt.5 thern look cc>ol,too). A painting guide is liicluded in tFic colaur p ~ j i ~ s Da Uvvcr Rook and more nt c-lin~l'lctc<uiJc< .Irv ;tvailable from Games Workshop.

THE BUILDINGS
Thc Corkan1 tlrka game corltnins three bit ild ing3. TI-tt.5~
Run counter

mrxlcls concl5t of card and plastic componcnf.r n.l-tich ran bp ~aktcncrltr~jirthcr and placed on v o u r t a b l ~ t n p to prkn ~ ~ la t rcasoti,~l~I\ . stable thrcc-rlimens1011al p l , ~ y i n ~ .urf.lcr \Vc rccomtiiv~idthat you glur the cclmpotivnts togcltlir-1 with a s i ~ i t a l ~ l c contact adlic<i\e in urdcr trr makc. thry \tructures <I:. .;table as posr;lblc

Scrap counter
(?

L.

-H,ce counter

Overwatch counter

me are nal

TEMPLATES
q ~ v c templates are used to determine the rffccts OF ~~~l \r~nrr~ ~ ~ c a p oFor. puample, grenade burst>, and the ns j:t>uf of blazing fuel prnjwted by a scorcha.

rulers are also included. Thew are ~ ~ wfor~ l h measuring distances, and for poking between thc scenery t o clrtrrmine whether a rnndc! has a clear shot to its target.
Ttrn plastic range

DICE

-4
I

Ikur d ~ l f e r ~dice are used in the nanlc, as explained in nt thir rulrbook. Don't worrv about how the die; ~vrrrki ~ r niw, thiq is covered in dcrail later on. The $iffVrcnt ciicr
,I i-11

\
Using the T u r y Gubbtns Posthon the po~nfyr rAl over b Y the centp o l veh~cle Turn the vehtcre lo face arrow (8)and you ve made a 45' turn

1 a

\ 6

Ordinary d i c { n h ) ~ Sustainrd Fire dice 5attcr dice Artillt~w dice


Ordinary dicr art. marked 1 to h in the usual way Thrw dicc <lrr used a lot during play and to save spacP crn chart.: thcy nre n h a v s rrfrrrcd to as D6 (whrrr? 'D' q 1 ~ i n t l 5 r dice a n d '6' for sjx-sided). So, when the rulcs h r,ill upon you to roll a Dh we are simply n s k i n ~ U U ~ to roll a d~ce. B+1 means mll a dice and acid 1 in thu score. 2136 means roll two dice and add the scnri- together to nbtain a score of 2-1 2.

JICPt o ifetermint I>n\v far gl.cnarlt.s I<~nd trolti their tnark. A rn~zfarr car1 r t w ~ ~ n t a grcnadc%prru ing d u d or il tven explc~ding it i \ thrown. '1.4
13 player is allou~rd 're-rt~l a dlce to I' This is exactlv what it sounds likc - bhc player can pick LIP the dice and rolI ~t npiin. 1 Imz,r\w-, vou must itbidr bv thtl scronrl result, even i f i t ic tvrlr+c than the frr<tT o N dice m ~ l v re-roiled morc than onre. h~

On some occanon.;.

WHAT ELSE YOU NEED


In addit1011 to the box contents you will nc~rcitw.o nr morc players and J f~rin, level tabletop rlr ,lrra o f tlmr. A kitchen tahlr ~ x - i l ld o fnne. SRmic. garners makc thelr own gaming board frtotn a .licct o t chipboard or something q~niilarStrcll a board can tw cliglrtly largcr than thc t.~lllr rlr trestles thnt <\~pprbrta , ;lnd can hr l divided into tw.o or mtuc ~)rtTcc< enw o ctur.~gr. lc>r f Many pl,avcr< tind that a hmvv blanket draped 4\t.tYr a table ~ r ~prt'ddupc,ii ihc floor makes a fine ~lirl.q~r. r rln which t o f~gh! battlc a

Occasionally you'll need to roll a 'DR'. This is simply done by mlling a Dh, dividing tlic score by 2, a n d round in^ up. This means 1-2 = 1.3-4 = 2 and 5-6 =. 3. T I ~ c S ~ ~ ~ t a iFireudice is marked 1, 1,2,2.3 and with a nt l yvcial ji\M ~yrnbol s slinwn in the photo. This d icc is a ~rsutlwhen a gim slronts a protracted brirst of shclls which might inflict 1, 2 or 3 hits (as discl15sccl in the
s~tEc5).

1
1

Tlic Scatter dicc i s m a r k 4 with four arrows and two hit \\rnbi~l?.This d m is used to determine where grmndes and $hells land if they miss their b r g ~ thrnce 'scatter '. , TI??dice call bv u e d to establish any random direction

M u can do most

ot thv n~cnsuring Gorkamcwka with in

from a p i n t . Note that the HIT symbot also has a small arrow oil i t to facilitate this.
Thc Artillcrv dice is marked 2, 4, 6, 8, 10 and a misfire >vmhol. This dice i s uwd in cc~njunction with the Scatter

thc mcnsuru~g 5ticks si~pplicd Mowevrr, >onictin~es you rvlll find i t ir<ctul to h ~ v n retractable tape measure c marked in twt .lnd ~tichcs e s p ~ c i ~ ~ l l c ranges or for Icmc ~neasi~ring arcbiind obstacles. All distances in Gorknrnnrk,~arc gii.en in inchcc

From I d ! In nyht Svslafnea Frre dre Arhllrry drcp, Scatter dlcc ,?lid
I m r srx-srrlPd (JJCF

Pens or prnci [s and plenty ot pa pcyrn j l l also be r e q u i r r d . D~rring ~ C I R W u.il l SICCL+ t(, kwp track of wn~inds thc you suffcrcd by your warrinr*, darnaxe taken hv y o u r vrliiclc~, and other s z ~ n J p details. This is rno.;t casily ~ Q J using R roqtcr h l ~ ~ t - t ample^, of whir11 are I ~ , included in Da U\.vcr Dnvk. We recommend that v o ~ i copy or photoct>pv additional roster ~ h r r t q and use them to record d ~ h i l s rflrri~lgthe game. We'll explain more about mqtcr sheet!: and how tn usr them in the Da Uvver Book.

c.dv

CHARACTERISTIC
CHARACTERISTICS
MOVE (M). A 1nodt,C'4 Move shows thr numllrl 111 ~nclic+ it can mote In a turn undrr nnrmjl circuni\tarlc.r<. Thp ~ w a l ~ u r n b Ir<r 4 as alrnnct ill ~ tv;irnnrs rtune 4" ptbr turn, n l t h o ~ ~ gthcy can mtnc h trrstcr when the! ;Iru running or charging, as we shall l~tt'r.

The brutal d c n i ~ c n s Gorkarnorka battlv one ,~notlrrxr of i t ~ c e : c s ~ ~rics~\.;.;tor,-hin~ deserts and boulder-choCcd ~ntl~. c~lnyons.Much of tlv ttinlc k c barbaric Ork wasrin1.s h b . ~ l t i c from thr barks of qttillly barh;trir jightrng n ~ n c h i t ~ c s the\. p l t r u ~ hncrnsq thc p e n t duqtv plains n5 11k.e.;hips nf W J Thc rulcs tor Ork warrios are quite
d ~lf~-ri'llt t m th<r*r ui the echiclps tlwy TILIP t o hrq:in fr co ~ . 1 1 ! i tvc are grjlng to conccntmtt* on I!?? icarrlors thrrns(,l\,cs.We 1vi1l rctr~rrl thc veli~cle< ~ t e when w e to I r

h;lve cst,3hli.;hu~l how bascc Ork warrior3 muvr: ahorrt and flctit on foot, beginning by measuring just horv bard dtffurcnt Orks a r e hv gi\'ing them char,?cteri~ticsfor thcir 4:lced. ~trtwgfh, figlitins ahilify nnd 50 on.

WEAPON SKILL (\j's). IVcapon Sk!!l is a meawre rlr cli~w cc>rnb;ttabllity - how g [ ~ o ri l t warrior is at hanll~ to-hand figllt:ng. :In old p i r z l d Ork rvarrinr will mow than likely have a high \ , n l u ~ conipared to a merc Yo-r:. A n .?i\CraRc I - J I L I ~ . is 7
RALLlSTlC SKILL (135). R,~Ilu;tic Sk~ll *horcs how gm! shut thc ~ n r f i v t d ~ i nis. t'rT1hcn vou shoot a Elin t h ~ l clzancc of h~t:ing the target depcwdr; upon your Ralliqt~c Skill. /In avcrngc scorc is 7 and a d ~ ~ 3 dshot ~ ~ - c micht have a Ralli5tic Skill ot 1 5 cr t v m h~gher. ,

I ~ i t l i ~ ~ i d u a l have vnstlv diffcrcnt martial ahillties 0rk.l and physical attributes. %me are faster than otlwrs, \(>me 7 trongcr, spine inore detcrrninrd. stme arc bcttcr shots t j ~ \ d n forth. T h i q varretv is fitlly r~.>yrc.;mtt.d in s Gorknmorka in the form of c h o r a ~ t ~ r ~ s t in s spcc~al a c~ l &ills Right now w e won't worrv about tho special skills - they come I n k r ~ i t prdrttce <muld battle exprrlenre. h Fnr the moment we'll i~rst c n n s i d ~ ~;in Ork's r cl~ar;r;tpri~t~rs.
Each mc>dclwarrior n dphned by a ~ c of ch~rd~trrictics, t namelv: More, Weapon Skrlt, I3all1stic Sk~ll,5tsength, T c u g h ~ ~iVounds, Initiati:.e. Attacks and Leadership. s~, Each char,~cteristicis nssi~ncda valtre which in r~x>st
cases lies behuccn 7 and Irl The higher tfic v a l ~ r r tl-rt. of cliaracteristic t 1 1 ~ lwttrr - for exan~plc, model with a a S t r ~ n ~ nf 6 is ronslderablv stronger than a rnod~! th with

STRENGTH ( ) Strcngtti ~ ~ r n p ?how-5 how sstrnnq ,I 5. lv model IS! Stren~thi+ esprcially ~~nportilnt whrn rrori frqht hand-tp-hand combtit t r ~ c ~ ~ u s e the sl-rongerycruan. thc harder vnu can hit, An AueraRE v a l is,?. ~ ~ ~ TOUGHNESS (T). Tuut;hncs\ is n mensure of how ~ ; l ~ i dn indlv~rlual lv crin \t.ithkt,irld n hit frum a gun, a b l o ~ sfrom R club or t ~ s t ,or 3 SM.IPC fmm d pawn): ~rcliiclc.Thc. tirugher 1.011 arc the h ~ r d c r you a r to w o ~ ~ n rrl kill 1\11 ii\.erilgc valu+& Orks (who arc irtbr\J o tor tough) i < 4 .
W O U N D S W ) .A mirdcl'k \Voundq v a l w >hn\r.s how man)' time\ a warrlrIr Sdn bc nrOirndcd before Irc ct?ll'~p~cs ~ dg )cs dorr~nd c a d or ~ncapicia t d . hfm! ai c t i~idir.idual> a w 7 Ltrc~und h , r,illu<:nf c71ilv 1 but I~nrdcncd C)rk Buvz ni~ght i , ~ r c vr31:re of 2 or mom. l '1

Strength of 2. Descript~ons of the cliffercnt characterrstics are givcn below.


a

CHARACTERISTIC PROFILES
a,

INITIATIVE ( I ) , The Initiat i ~ e ~ . a l t ~reprwnts . c A rnorfcl's rlramrtensiic rnlues are ~vritten tbi' fw In uf in snd rc,>ct~n~l spccd. It dctrrrnin~s warrior's a convenlcnt chart rvhicl~ 5 . r ~call the ' ~ h ~ ~ r ~ r c t e r t s t i c a l c r t n t ~ s ch31tcc of d o d ~ i n <uddcn blou or Ieaping a b r d n ~ pmfil~' j l ~ 'prctfjlc'. or ~ t speecling vcliiclc, A n avcrngc In~tiativc value for an Ork i.; onlv 2. Wa xrinr M WSRS S T W 1 A Ld
Gurb,~~i

ATTACKS ( A ) . The .4ttnrkc Ia1 IIP ind icatrq the numlwr o i 'Xtt;rck dice' rolled when the mod?\ fight5 in hand-tnT h i s is the average profile lur nrdinL1ry Ork warriiwh or comb~t. Mrl~t n s F ~ \ ~ r r l rulll only onr dice and so ~ ua ~ 'hy7.' ~ I - I c ~arc usually tillled W ~ ~ C I I form \ n ~ ~ r hr~r~c1 'PI] h.irvung a laigher t a J ~ ~ rnc,lrls you roll correspondin~lp c. first mob 11 will include Ooyz w i t h t'xactly tl?j+ pmflle. n~ni-cdice. The more dice r-ou mll the mom chance you As vou f i ~ l l tgames a ~ a i n s d h e r pb\eri; yr?irr n.>rriors t h a r e of bratjng yc>ur oppc~nent! will get better and thcir characterist~rst v ~Il rlsc. TI215 is cuplalnd later on. For now i t is menough to know \!.hat LEADERSHIP (Cd). Lcndrrship feprt*rentsraw courage thc chsmctcnstics arc and how the values match up to and sclf-control.The l~igl~el. ind iridual'~Leadership an the avrrragc. thr mvre likely he it; tn kccp his nen.c u n d ~ r FIWSLIre. An axfrragc Leildcrsliip \.<llucis 7.

r of +ma1 t all
love l see

D u r i n ~ game y o t ~ the take coinmand of A mob of Orks cornpt~ttl ~vitli h e ~ ranwhackle and dangerous z~eliiclts. t r Thr opposing player t a k ~ s command of another mob, your de,i~ily rival4 in the forthcom~ngfestivitr. uf

\'i~~Icncc'.
Phta n~orlcl warriors, vehicles and scene? arc set up on ~III, ~,il?lctc>p described for the encountcr roil are as lighting (sce the Sco~orinssection in Da U r v e r Book). 7 limw arc many diffcr~ntkinds of encounter, \ ,ir\-ing
'
I

MOVLMCNT.

wd
the istic

from the chance meeting of rival mobs, cunnlnR anibii.;lies, blatant thievery, and sneaky raids aqarn5t tnrtitjcd buildings. The mob is set I I on the tablctr~p ~ ITI ~l~f!rrtmt ways depending on the encountcr vou arc5 t~<I~tlng, a11 the games are basically plnycd in t l ~ c but 5amic fa4lion.
To i v ~ with one side takes a turn, the11 t 1 - 1 ~~ t l l ~idc', ~ n ( ~ thcn the original side and so on, much l i kr s ~ s m crt c draughts or chess. When it is your turn you c;ln ~ m o \ ~ ul J[ vour rnndels. shoot with any warriors ablc to do so, and fjght hand-to-hand with cnernieq your niodcl.; arc. touching. Once your turn is ctlrnplrt~ i t i your s opponent's turn to movc, shn'ot and fight with his mob.
I

SHOOTING

igli t

HAND-TO-HAND

PHASES
To keep track of wlin's doing what anti \%-hen, your turn is divided into frlur clicrtinct phascq. Each phase is coinplctcd bcforr. beginning the next. So, begin by moulng all your modcls, then shoot with a11 models that can ~ l r rso, t17c~ifigti t h,~j~d-to-hand, final!\- recover and nn!. nlodcts that Irnvc gone down due to injuries.

)
1

RECOVERY

, )

CTncc !our turn 1 5 ct~rnyletet is your opponent's turn. i Your oppo~icn ~ v c v k sthrough each phase, moving, t shooting, figlitrng Iinnd-to-hand and recovery, nftcr which hi.; turn i q eyer and i t is your turn once niurp.

A fi"]nr1 lasts u n t ~ one side e ~ t h c gives up ox i s dcfc~tcd l r A s~de can a150 bt. obllgcd to ~eithdsaw from a hght if i t s u f t e a too mnnv ca5tlnlttrs.

as dcscrrhed later.

Sorne enco~~nters invoIr,e a spvcjfic ~ b j c c t i x * ~ ~ will for example to escape with r.aluablc scrap or m u e a captive. In Da Uvver Book we'll describ~ number of a different e n c o u n t e ~ together with what you Iiavc to d o to win each game.

y i e f
During the moxbement 1 phase you mav m o w , your warrinrs and vehicles according to ' the mlcs given la tcr I for movement. I
I

THE TURN

In the shooting phase you may shoot with

any approprin t~ weapons as dcscribcd in thc rules for


5hwtjng.

,
I

During thr hand-tohand pIi,i~c rntdrls all


in hand-to-flnl~rl combat nisv i t ~ h t .

Now that bolh'sides fight in hand-to-hand


~~liclse i t hlrn

u.

During the recovery phase vau can test to scc if injiired warriors arc able to rejoin h e achon. The rules tor recovery arc described
later.

I
;

I'

WOUEMENT ON FOOT
A charge
1.r

1 : p 8

During khr mo\ctnc,rlt phawy t.ou can m o t e all yotr~ r n o J c 1 ~ .iccordnnc<- R-ith thc h/tc,vemer~t rulcs grj'cn In \sclrl~r.. c your rnndcl.; one a t a tlmc - f ~ n i ~ h moving 'adi modcl b(,ttlrr rnn\.tng ~nclthes Ycu can 1iinx.v your n~trlrslkin an! ulrclcr you Iikr, you do not have tn n ~ o v c veh~clt-, Iwforc w.>rl.iol: o i l knot ur zcc \.crsa. W L ~ ' W . ~ O I I I S to <o\.cr rno\'rtiirnt or1 font first; Inuv I ng ~ . e h ~ c l r \ roircred I,ltcr as i t rtvrtks it1 ; different \zfn\. I

rl~>tance, declart. that you aw c h a r ~ i n g 'ind indicate encmv model v(?tlr twrrior rntcl-tds to att,ick.

I.

MOVING
D~rring thtbir rnoirumcnt phast* rs~.~sriors mol-e irp to call tticir M o ~ c n i c n chav,lr-tcristic it1 it~ches any directjon. t in V(b1iiclc.s .)nJ ivarri~r':riding in vcl~iclcs can also m o w , ' ~ n d the rulv.; fnr moving vchi~lcs are d i ~ c u 5 r ; e d wpsr,ltcly. Mort warriors h a r e n Mrl1.c. ~har~ic'tcristic (%I) of -1 and 5 0 can rno\.tx-1" in a n y clircctinn i n r l u c t i ~ ~ ~ u p or do\\*n ladders, r;tajrs, and ~o on.

d o ~ i b l cpcrd, likc a run, .inJ ct-tds lcith the <~ rhargcr boundmg intr~the cncmv he ~ntrnd.. to f~ght. Opposin~ rnoJels arc p l a c ~ d t l i ~ ft l ~ e b arq ~ > so ~ touch, or close 2: ptrssihlc i\'tirrc tIli5 ir not pract~wt (for . cunrnplc, ~f t h r y ,irt> r f d ~ n c or o n 1~~11iclcs). in /\nother ~ltuntirrnrz,hcnl modcls rn,?!, riot be. lttrrall!. .~blc to touch is ~f .I uparrnuri s crot~chins bcq~dc \\.all rJr behind a ,I mck, o r tn w I n c ctrniparablc ~lc~.itinn, ,?nd in t h w c ~ w the rntrdcls arc .;irnpl!l plnccd a\ clilsc ,3+ ps5ible s t o indicate that they arc cngnged in ; fight. 1 It can h ~ ~ p f n yail dcsrlarc a charcc and yrrtlr th.lt warric,r I,out~ds tortrartl ceagcyr to p i ~ n ~ m e l cricrn7 hi< in to the ~ r r ~ ~bl ~ l d n fllil- to rcnch Ilk cncmy, b(~causr t V(W IWI c ~niscnlrirl,~tcd d 15tancc. I<c>nicmht-r thc that charges arthdcclared\ i , i t h o ~rnt.,1.urlng, so ~t I \ quite possible to ~t ovrrrtvch yourcclf In thi\ !\'a\: Wlitbn tlii.; happcbli\ the chnrgcr 1 % mo\.cd ,15 far a: po++ahle tnwnrdq hi.; target frcmetill~cr double. I;r>tIr nio\,t.') i ~ n d r l r l 41, notlii~l): to t t o r the rcct rrt hi, t~1rr1.
Not(- that wdrrirvs lrnrlnot move lrifo hari~l-t~i-hancl

111!>0
[lttll'

('\~TL

\\'

.acrh(

The ,lrc' '

1\1c1

y lar
Iial
t'LlC,

wre

kr3c

por The
ti10

In ~ i o r ~ n d l rIrrumstai,ce< yorr dtr not I1nt.c to move a warrior the tilll permitted distance or cvcn a t , 11 r f v o r l 1 do nt3t ~ri.;h. :\riy e r c c p t ~ r m care dcwribed I . E ~ L T S I in\'r>l\.c. wthet chal-gc.; or cr~rnpulsorv mot r.5

.;pa
qlr;
ill0

RUNNING
Thc~licrrrnal -1.'' m o w Irprr<erttq a xrarrjor tnot'itrs a t a inirl! rapid r,lfr but allorving tlmc t c l din1 a n d shoot ~3 \r,capun, v(:11 cncouragclncnt to 1115 I T I ~ a~ t~e, ,tnkc In liis ~ ~ R .lnd in ~zrllnts goins r r n round him. If y r ~ wish, ; i i l w~rrior can rntrve inuch qliicker thm this he c,ln run! A runninji wtlrrior can ni(~vc t a doublr. sped: X" ~.~ithcr 4". than

fighti~~g except by chnrging; , l n r rno\.cl in tcndcd a warrir-rr into Ii,?t~d-to-I~and combat is, bv dcfiliition.
. .
---

to

I~r~ng

hul sy;

A runi~ir,,~ t;varrinr I t l < t . t his clian~cc sho~jt te in thc turn, lit, i.; far tcw t!ils\: r u n n i t y and is nclt rrb,ldy fight, ha\-ing ihr~uldcrciI weapon3 hi.; rrb,ldvtn tight, ha\ ing 5hr1uldcrciI hb\ weapons or hnlstcr.; placcd them in hnl<tcr\ Lrr packs. Ucrlilre out Ilrllrl that modcls are rtllitwiq a:. t1ir.v move, a 4 this will Ii1,lp rt~lit>jng t1ir.y to rcrnincl both pZ,it-t*rsthat Ilir warrior is unablc tu &pot that turn. I'ou <,7t1 p1,~cc litin counter I?t~icte h ~ '1 t model tu j0.q y o u r menlor!, if yc?u 1vi5h.

CHARGE!
If you want to move t o enpgr a n encnrl 111 hand-tt3hand coaibn t then yirll I I I I J S ~ l n r ~ ~ ( ~ h i~yrrur rlrai.rjtrr ; t r ~tv will charge. ' 'i reason \vr> do thl* ~c th,~t th(<rnenl! Lt I m i ~ h g ~At chancc to shoot ~f ! t our warrlnr '1% hc Ic,aps t o w n r d ~his victim wavjng his w c a p u ~ i \, ~ n d c l l i n ~a p hlnodcurdling bat tle-cry. Withour m c . t < u r i n ~ I lic

1F

kt.

>I+

7r

?I+

The worId of Gorkamorka is a bIeak landscape of ~vindlrlown sand and crumbring rocks. I t 1s a n xheip '\-" Ork' 'lnJ "le lit'' cxtrernclv h a d . It is not devoid of ve~etation, but thy ]itt]pthat gmM+sis mor;tlr f u n p of yario~q klnd5, Tr,mc of ~vhich gmws to the size of trey> and tr,rnls rlr~rnp.of acridly pungent spore forest.
L .

DIFFICULT G R P U N D
Diffic~rttj i r r ~ ~ ~irmlcludcsstccp o r trt',~rhrrou< nd slopcs, dcnrr .tendr of jiinrl, po()l5 ]i,i,qc q ~ l l d

:o

d ;e le

the Or'' ma'n sttlrmcnt, Mrk to'vn' are qcattered with buried wreckage from thc hmr*l u ) ~ c t ~ 'ITe Orkc' s ~ r e h u l k rrarllrd 'pan1I' '' planpt's surface. W m k a g v >tick3 out a b o ~ c cfr<crt. thc Half buricd sections arc often adopted as tmipornrv mcnmprnmts, hidpouts or fortrciecs. Much i f th'c ivrtrkage is small and dispersed, but there MI' hrction;s too, comprising rn t i p spaceships or l a r c ~ pnrtion~ even more massive I'PSSC~S. of

Thp lands

h1drrir~r+ foot Inrjirc\ nt hdlf hpcccf clvcr difficult (111 gsotltlcf - rur.11 I " rrf ~ n o l ~ c ~ t l C O L ~ I I ~ S< i f t 1 1 ~wclri-!or cnt 3 had nit)ved 1".5) warrinr wi4iir1g t c l tr.ri cr\c a htcrbp .I slcjpc i%.crtild rntrjrc ,?t 2" pcr turn mthcr thirj1 J", or $hi,old hr c-,lrl+rlurun hr p n > y \;h 4'' re~~7rxra , ~ X ' ' n;r tll If 0 ~ ~ ~ ~ i - rmnvr<I < divided betwL.cn open grottt~d ior' nnd difflcu]tRn,ond tllrln i t covr~rr thr open jirollnd a t t~rrrmalrate and tlic diffic~iltground a t hnlf rpced.

VERY DIFFICULT GROUND


T h ~ rvs estrrmelv ha;.ardous ~ r o ~ ~ n d wnrrlor5 that rvould gcncm!lv prcter to ai'oid. Tt ~ncl~udcs pit5 and tdr IID~ICIUS ct'rrro~~vv ) ~ l ~ . or pt

Wie most striking topgraphical fcaturc i q thc Skid, a fllous~nd milc-lon~ jiash c ~ ~ hto ' ~ plsnrt ~ s ~ L;pcl* J111lkR S i t plm1gI1~Y1 thrrwgh thc dcscrt. This long, ~traigl-tt vallcy is stccp sidrul anrl drcp in places, and all along its l c n ~ t can t fnu~iddcbr~sleft rn thc. <pacta l~ w hulk'^ wake (therc is loads mow information abcrut the qp"w hulk, the Skid and Mcktown in IJa Uv\,cr Rook). Pilttl~.;mostly take place in the npcn desert around Mcktown, or along the flat valley bnt tonr of the Skid. In thcrc arriis thc Orks' vehicles can f ~ n dmom to n1m.c ,~nd nlilni,cuvrc. However, nlany conflicts take plncc in or ;lro~ljld !lidcotits and fortresses, or other tortifled plncr\, ivhcrc onc sidc nlllst oust the other from its t~cfc~iccs. vcI~icIesplay the role of encines of war, i-~crt. , hattcring down doors or delivering w a r r ~ i r sonto the rampart<of ciicmy-held walls. All tllesc differcot kinds of terrain can affect the warriorr; b a t t l i n ~acmw them, whether by creating dangerous optanarraq wh~ch must be crossed a t s p ~ e d patches of or tangltd, impcnt=tmbleterrain which must be avoided.
VEHICLES AND TERRAIN: The effects of terrain on u~li~clescotwed in the Vehicles section, later. Ir

wrrinw fcmt

nlo\,c o,.cr iecn ciifflcLl[tground


50

quarter thcir norlnnl ratc.

a tv,irrlor with a 4" rnn1.e

~rrnuldpro~wqs on!\. 1 ".

IMPASSABLE GROUND
%me terrain is ~ ~ n i p I y in~possrbEc nlnlme tn over a t dll, for instance \.er\- deep or eutrernel\. mi-rosire pools, deep dr~ltq slnklng sand, and, ot coursc, E.OJICI ot objt'ct:: such as big rack, luslls, and so on.

WALLS AND BARRIERS


lVa'alts, pprlines, small heaps r d debr~s,rock5 and nthcr low obstaclm form bilrr~ersthat I\-arrtors on foot 1,3n either ga around or le<ip01 er. \%hiclescannut cros\ <urh nbstaclm and must go round or run into them?

OPEN GROUND
-The flat desert areas represented by the tabletop surface, plus floor>, walkways and ladders within nr on buildings and almost all flat solid surfaces are cnnsidcrd to be 'open ground', which does not impede the nlovcmcnt of warriors. Warriors can also move frtvl!. through open dmnvays or through hatches as lrmn aq the space would be large enough for the warrior
trr trt

A warrior o n i r ~ l ran leap over a barr~crless than 1' t high and no more than 1" acm- lcitholrt impcd ~ n c it< movement a t all A barrier bchvcen I " and 2" l i i ~ l i J ~ I J . no more tllali 1" 1%-lde, still bc rro~wcl climbing cat3 b\ over but vou must give up a half r,f your tntal rncn enrent that turn to so. A ~ h w barrirr h i ~ l i r r r than 2" is effrctivelv ~mpas>ablr x c ~ p t r bv means of ladder- 01. w m c kind of leg-up.

thmugh.

Ork:, cnioi ~hrlrrt~ng lot! Ork warrirrrs carry a variety .. a

of t ~ ~ ~ ; ~ ~ ~ innilv \ rndividu;lt+ oftcn have w ~ ~ c r ~ l t i ; Each warrior ran shoot once in the s l ~ c m t i n ~ phase 50 d~ff~rviitL I Ithe odd knifc, 'I st] kkhnn-tb or two and ,I ~ I~, long as he can >ty a target a n d a<.;litnlli): h e has a + p c ~ rp15toI j ~ i c for l ~ ~ k iy t suitablc wcnpon. I-lc can't shoc>t i t htl .i a Frcndv fighting Ihrrlnt; thC s h n o t i r l ~ FIIJ~~'your turn, ~ a c h \lour ut of in hand-to-hantl combat (as dcxrtbrd later) or if he ran tcdrrinr5 may shoot nnrc i it!^ one of his wpsprlnh. For or charged 117 tile rnovcment pha.;ch.A rt.nrrior is always c \ ~ n i p l r ,a warrior ctluld rither fire ~\,ith .;lioota or h~.; az.un1c.d to bce the direction i 6 ~ r bydthe model itsplf, ~ t h r o w n siikkbo~ilb Ork grenade). (+in JTIJ alilta to see within 9O dt:jiree arc to his front. Yo11 IC. can o n l v shoot at a tarsrt within this arc as shown cln thc 1Vtrk t h r v u ~ h!*crur 11iotfelsonc at a Zimc Pick which dtagrnnr belotv. war1 rr>r ih p u n S to chucrt, nominil tu the ttlrgct, work o u t
whctlicr h(: h1t5 his cnemy m d , if I?c does so, anu wuunrl. o r damage inflicted as ; rrw!t. Then cnntinuc l tin tht: ric\t s t ~ ~ o t c \'(nu can take-shots in any order yo11 i-. ~vich,thpugh it's a gvorl idra to shoot w1t11 all the rvarrior* rrding in n sinclc buggr. belorc goins r m ti) thc next, a:. this helps you t o rCn~cnzbt.r which rnodcls have
tir~hd.

W H O CAN SHOOT

TARGETS
At thi.; % t a p bj t ' ~~ v o r t hgetllrrg clnc tjiiog ti)tallv clear. Gorkamrjrklz is bout c n m h t bctxvr~cti bikcs, trukks, trakq buggit.5 as well a s t\srrior.; on font. A warrior 011 f ( l o t form.: .1 larget t11at !.ai~o n sliuot at assumin): vrri~ car1 >cc him, thnt hc's w ~ t h ~ n ranse, and so on. A ibi:li rzlc, I\ hrther it'> a h~rggl;, biLu o r ~vhatc.i.cr,c . I ~ v >a r linglc t a r ~ e in thc satnc w,~!,.. c~Fbcit much biggcs c)t~c! t a

of warriors is 5t1ll nnr tarxrt. you .-ire 5hmting at lllc b ~ ~ g g y d ~ n not at the indi~.idunl ~\.arricrrs riding in i t , ,~lthuiigh they might rvCII l>c hurt a s a
ti

buggy

c r a r n r n r r l Ii1II

When you

at

rt

vchiclts, bikw or warriurs nn f c ~ c l t ,

;~l>r-ilt t ~ thcrt'forc, mcnn


tdlk

r ~ e t~s v c

and not the


uthcr.

The warnor can shoot at target 1 because that model IS wqlhln his 90" arc of s~ght He cannot shoot at target 2 because th~s model IS outs~de his 90" arc of sight.

In thc c a w ot warriors rrdfng In vehicles i t 15 not alivCiyk pract~cal to arranRe a nlodel so thnt i t is t ~ c then ~ ~ djrcction you want. Thc model's pow niifiht ~ ~ m p l v make this irnpvs*iblc. Thcrcfore, a warrinr r l d ~ n g a in vehicle is assumed to be able to turn round to rre and <hoot in any direction. Warriors firing n \'chiclemotrnted Ll~g gun, '1:: h7e!la5 dri\.crs, c , ~ n n o t turn round in thi. 1t3;1yand are r~strictcdto , QO degree arc to tlw i front of thc \ . ~ l i i c just like warrlrrrr an toot. I~

/
FlRE ARC

CLOSEST TARGET
You tnust aIways \horlt a t the clusc.;r cncm\ thl. represent5 the most immcdiatc thrcnt and tht.rt.l(lr~. tthv musf obvious target. Ho~vevcr, you can choow t r l <110(1t a t a nmre distant brget if ~t 1s easicr to hrt t h a n s ~ [ o < c r one. For ~xarnple,a closcr targct bc hard tcl Flit beca~lseit is partly obsrurrd by crwcr, IVITII*~ nioi-1% n distant target r n i ~ h bc in tlic ope11 atid thcrcfon- C I ~ t easier shut. A vel~iclc r ,I bikc IS n b i g ~ \ , tra r ~ v t , 1 1Carl o be chosen ns a target cven i f war1 l o r 5 tni fo(it artTc * l t ~ + t b r .
L>+

50

s n

-ing
ran

aps :elf,
r'ou

the

FIRE ARC

I iglnate laam ine centre of the firing vehicle.

Toshoot at your chosen target your warrior must be nblc to see it, and the bcqt way to check this i s to stoop ovcr the ta'bletop for a model's cvc view. Soometitnes it ~ ' 1 1 he 1 obvious whether a target can be seen or not, at other times i t will be more difflc~llt buildings and rocks will as he in the way So long 2s the sliuotcr can scc at Feast n pnrt of the target's body i n the case of a warrior on foot, or any part of a vel~icle's body in thp case of a vehiclr, 11c can shi~ot he can see nothing but the tip ot a ~vcapi>t~, If a gun, an axe, or, in the case of a vehicle, a dotcr-bladc, whip aenal, or other peripheral part, then 11c cannot shoot a s he i~ unable to see thc targct's body If in doubt check the line of sight from both the \hontcr's and target's psitlons a r ~ di,f you still can't decide, roll a dice - on a 1,2 or 3 can't s w and on n 1, or 6 yuu call. 5

Here the closesr target 1 is behind cover so 1 s more diff lcult to hit. In lh~s situation the tirer may shoot at target 2 even though It is further away because It is In less cover, or larget 3, allhough even further away bacauss i! u a larger target.

&, A
!

a&

4
6 b

a
h
< '

- *

' fw:..-

! '

Seeing a Target Warrior A is in the open, 6 1s In cover and C IS ~n partlal cover.

lruggics and other vehicle models are usually left in place aa 'wrecks' when they arc immobilised or crippled. Thrrr wrecks do not amount to viable targets so you are not obliged to shoot at them. Similarly, n vchiclc which has no occupants can always be ignored, as can a vehide whose occupants are all 'down' d u e to injuries as cxplainccl later. Warriors on foot that are 'down' can also be ipored when choosing a target. Obviousl? thew is little point i shooting at an empty n \.~hicle r\.en i f it isn't destroyed, though ~ O L can dn so i f I You

ALP'

RANGE
Clr'lcc y o u ha\ iQ drcldcd to 41cmt and hnvp chnwn yrrilr tRrqt't \ ' o i l mlJslmt,rrtrrC to check that tlrc sht): I< \*-ithin ran~e. Imach\ pin o weapon has a maxlmlim rdrlgc J S t f IIIJI;~~~'~ t ~ r ' l n h \Ve,~pnnsS C C ~ I ( ~ Io f the book. The ld t ~ I fn[lou I I L ' ~Y A R ~ ~ ~~U C 1 0 ~ 1 shiv!, long, ;lnd nlaximum
tt7(7

You will nohicethdt thr tathe ct,verq scort< of I ancI even Icss. Wowe\.cr, a d ~ c c of a 1 i \ alw,~ys miss roll a rc~ardlcs.;of circirmstanccs. Thcrc i.j t ~ suc11 t h ~ as A o n ~ certain hit - if thr J ~ c e i ~ r t w 1 a 1 you h ~ v n ~ ~ s k t d ! t Ep c

r lt-t\ge< -om(<t v y i ~ dOrk u7eapul?s. c>f [

HIT MODIFIERS
%)mt shot.: fire ca5ier than otlier.;. I I is ca<zrr t~.rhit a targct that 15 In the optm c o ~ n p r t . dto n target hchrnd rorcr. A large ~'cliicle trnund to b r casicr to hit than a i~

Short Range
li,'ltinnn

loti^ R a n ~ e M a x i m u m
4-1 3''

0-4''
r!-ti'

liltinclert+u~s

1 P" 6'

cotnpnred to on(> furtlarr nw'ly. Thcsc <ituatio~~s arc


w~rt*.;mtcil .t ! r

thr t.j.,llow~ng rd~ nlr hr~r-.

511-Shuc~ta 0-(1" 5Trkgp7 0-F,.' 'I'a\.y Shor.rta 0-20'' Ir~rpot~iGun D-12


As51rrn rns

6-12" 6-12"
L(T-10"

12" 12"
-10"

-1

I f khe target i s in partial cover 'Up trl half thy t2rgc.t 15 obscured a s dc*t~nt.d the In
5ectinn on c t ~ t e r

12-1FI"

18'
-2

your targrt is within r,1119r you can pmrciu-d wrth tlw shot. If the t a r ~ e l out nf r a n ~ thcn vou h < ~ u c i? c .~utclmst~ially rnisscd, bu' vnu qt~ll have to te<t to
dt~kermit~c wl-wther y r w r weapon deln~>hlF<~ u l t a f /I>rrrur, Kr-11s l a t ~ in this section). r

If the target i s i cover n Zlnrt* than ha'f thc targct ~n t l x ~ectli311 cvvt3r on
target

is n b r i i r t d ,i+ def~ned

-3

AppearinpJdisapp~aring r charginwtarnming o

The 5hootcr i< 6riiig at n \uddt,-~l!' app~a'inl;/disnp~~c'ilring o r ch;lrg!ng / rdmming


targcl ~chil-t o \ > c n v . ~ t r h . thc Ch.crlvntch on Ser. n ~ l e s Ua C1evvr.r Stiff secrt~~lr-t. in
-1

MOVING AND SHOOTING


I

In most cases 3 warrior ~ I S V o w ik nornial nFlovemVnt m rdte and shout. Thcrc is no :.ttlnlty tor this, a s the normal rncn-c rate asslrrnr5 a certain amount of tllnc hpmt st,~tjonan' ncarl??qcs. nr
Mndrls which run nr charge may not ?hunt.
L l r d c l s lch~ch have cannot shoot.

gone down a s a wsu2t

of ;vl injun

Firine, from a vehicle whiclt has used its thrusters Thc shcmtrr i; firins iron1 a I chicle which h s ~ . used ~ t thrusters thk turn. Sc(8 the VvhicIc s bfovrinent iulcs I J ~ i lu t~h ~ book for d e t a ~ l \ . l s Targct used thrusters
Thc tnrgct uxul t l i r t ~ c ~n~ ~ rrrx IITU: turn, or if ~ it< , firer 1s on 11 chnsinc vfhtcle 'lnd t h r t,?rect used ~ t > thsu.ters during the chase. Scr thc Lt~hrclr Mlx.cment r u I w later in this bnok for drta~ls.

-2

blndel.. tightin-g liand-to-hand combat catmot ~ I ~ o u t , ,in) weauons fire a t clorip Q L I R T ~ C T Sb c i n ~ . worked out in Ihc hand-to-hand corn b,~tFhaqe.
-1

HITTING THE TARGET


I
Tr, dvtcrminc w h + t l i ~a shot hits its tnrgek roll a D6. The r ri~cr<Cure nrrdCCI \\'ill clrpend ttpon hnw good a shot thc f r r ~ \ r Id> ~ndicatcd his Dnllistic Skill or 8s).The 15 bv taL~le br>Ion, >t~cws rnlniinum IM roll needcd tn wore tbc
, htt. I

Small target Thc wholc target i \ 1 6 s than I /2" tall and wide.
Such tnrgcts mlgh t incl i ~ d e u~~cxplutlvd L><sn>b>, rnechnn~c~ll del-~ccs, s 5pe~r!1c or point on the ground or a long , rz-all Encmi' warricln arc. i
atwr~u5 , Ielrncr than

thl-:

+I
1 2
'r

B5 of Shooter
l)h k;c"urc

13

10

0 - 1 - 2 - 7

Large target Thv wholr target is 2't ~ l o r wide. Such targets 1 incl~adechicle.; (not includins bike*) but also SLIC~ featur- a s I,lrgr drwrs and other sizcable bits nf building 01 ~ n d u \ t r i a lcyuipn~cnt.

I c r r1ilviy7lu: lf tlr? shmfrr r~ R n~rrrjor n4lr R RS qf 3, o I ~ r v 1011 i f 4 or r j ~ ~ 15 rrcq~lirtpdto !{if tht, !or,q~t. ~ ~*IJs!/ to r A I iiltT!/ rr*~~wr)~(t'r i s jfrnpfiy lo srrbfrncl tlrr JTrrxS RS f i r r i 7 te 1111> ftrrd Il1r8 1z11t111ycr I11f. to

You might also like