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Action Points As with your character, your Iron Defender gets AP as you level, but unlike your character

it only gains 2 AP pre Artificer level instead of 4. Don t get me wrong , two per level is still very powerful. These AP are spent / reset through the A rtificer trainer just like your characters, including a cost in gold pieces. Thr ough AP s is one of the ways you get to customize the Defender to better fit your individual Artificer s play style. Do you prefer a more aggressive, in your face, type of pet or one that practices a bit more caution and guile? The available AP enhancements lines are: Bad Dog (1): This changes your Iron Defenders alignment to evil. Good Dog (1): This changes your Iron Defenders alignment to good. Homunculus Adamantine Plating I IV (2/1/1/1): The first level of this enhancemen t grants the Iron Defender +8 to its AC, DR 2/adamantine, and its attacks bypass Adamantine DR. Each additional level grants a stacking +2 AC and +2 damage redu ction; for a total of +14 AC and DR 8/Adamantine with all four levels. Homunculus Combat Alacrity I II (Capstone) (2/2): The Iron Defenders mastery in combat is such that it is able to attack faster than normal. Each level grants a +5% Competence bonus to chance to Double Strike and +5% stacking Competence bon us to attack speed with melee and ranged weapons. Homunculus Danger Avoidance I - IV (2/1/1/1): Each level of this enhancement gra nts the Iron Defender a stacking +1 to armor class and +2 to reflex saves; for a total of +4 AC and +8 Ref save with all four levels. Homunculus Dexterity I II (2/4): Each level of this enhancement grants the Iron Defender a stacking +2 increase to your Iron Defenders Dexterity score; for a to tal of +4 with both levels. Homunculus Distraction I IV (2/1/1/1): This grants the Iron Defender the use of the Bluff skill, allowing it to make targets vulnerable to sneak attack. Each le vel of this enhancement also grants the Defender +4 to its Bluff skill for a tot al of +16 with all four levels. Homunculus Evasion I II (Capstone) (2/2): The first level of this feat grants Ev asion to the Iron Defender, the second level grants it Improved Evasion. Homunculus Fearsome Tactics I IV (1/1/1/1): Each level causes your Iron Defender s attacks to generate +10% more hate, making enemies more likely to attack it. T hese bonuses are stacking for a total +40% additional hate with all four levels. Homunculus Menacing Growl I IV (2/1/1/1): This grants the Iron Defender the use of the Intimidate skill, allowing it to frighten enemies into attacking it inste ad of you or your allies. Each level of this enhancement also grants the Defende r +4 to its Intimidate skill for a total of +16 with all four levels. Homunculus Reinforced Armor I - IV (2/1/1/1): Each level of this enhancement gra nts the Iron Defender a stacking +10 HP; for a total of +40 HP with all four lev els. Homunculus Ruthless Deception I IV (2/1/1/1): The Iron Defender gains stacking + 3 bonus to damage with sneak attacks per level of this enhancement; for a total +12 with all four levels. Homunculus Shattering Strike I IV (2/1/1/1): This grants the Iron Defender the u se of the Sunder feat, allowing it to reduce the armor class of enemies on deman

d. Each level past the first grants a stacking +2 to the DC of the sunder for a total of +6 with all four levels. Homunculus Skillful Deception I IV (2/1/1/1): The Iron Defender gains stacking + 2 bonus to hit with sneak attacks per level of this enhancement; for a total +8 with the full four levels. Homunculus Stealth Tactics I IV (1/1/1/1): Each level causes your Iron Defenders attacks to generate +10% less hate, making enemies less likely to attack it. Th ese bonuses are stacking for a total +40% less hate with all four levels. Homunculus Strength I II (2/4): Each level of this enhancement grants the Iron D efender a stacking +2 increase to your Iron Defenders Strength score; for a tota l of +4 with both levels. Homunculus Takedown I IV (2/1/1/1): This grants the Iron Defender the use of the Trip feat, allowing it to knock down enemies on demand. The second level of thi s enhancement grants a +2 to the DC of the Iron Defenders trip attempts and gran ts the use of the Improved Trip feat. The last two levels grant a stacking +2 to the DC of the Iron Defenders Trip and Improved Trip attempts; for a total of +6 with all four levels. Obedience Training (1): This changes your Iron Defenders alignment to lawful. Hunter of Boxes (1): This changes your Iron Defenders alignment to be chaotic an d caused it to more frequently attack crates and barrels; essentially reversing an earlier change to the AI which reduced this kind of behavior.

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