Welcome to Scribd, the world's digital library. Read, publish, and share books and documents. See more
Download
Standard view
Full view
of .
Look up keyword
Like this
19Activity
0 of .
Results for:
No results containing your search query
P. 1
SimChallenge Whitepaper 2006

SimChallenge Whitepaper 2006

Ratings:

4.5

(4)
|Views: 778|Likes:
Published by todd.borghesani
Our nation faces a critical challenge: we must grow the ranks of scientists and engineers to remain at the international forefront of scientific discovery. This white paper sets forth the concept of using digital design challenges to advance science, technology, engineering and mathematics (STEM) education. Today, scientific challenges are ushering in a new era of innovation. SimChallenge is the educational version of DARPA's Grand Challenge, NASA's Centennial Challenge, X Prize and other national challenges. Transforming STEM education requires us to integrate systems, tools and practices to create a new educational experience.


By combining the competitive advantage of video game, simulation and modeling technologies with the magic of entertainment, digital design challenges offer students the platform to work on team-based, cutting-edge engineering and scientific projects. SimChallenge is a learning system that couples the use of real-world engineering tools, such as Pro/Engineer and Matlab, with a novel Mini-Game Architecture. Using these tools, students design and build engineered solutions. Then they "play" with their creations. Each thematically linked Mini-Game is a unique, synthetic "proving" ground: a small laboratory where students can take risks and explore possible outcomes.

Imagine countless challenges being built across various entertainment themes that embrace the realism of authentic science as well as the fantasy of science fiction. Entertainment themes include Moon, Mars & Beyond, Deep Ocean Quest, Human Machine, Amazon Rainforest, U.S Military Power and Defend America. While working on a challenge, students "become" astrophysicists, biomedical engineers, nanotechnologists, etc. In essence, the "professions" become models for education (Shaffer 2004). "Authentic Professionalism" is our cornerstone concept, which underpins all challenge activities (Gee 2006). Ultimately, it is our goal to create a new breed of scientist and engineer for the nation.
Our nation faces a critical challenge: we must grow the ranks of scientists and engineers to remain at the international forefront of scientific discovery. This white paper sets forth the concept of using digital design challenges to advance science, technology, engineering and mathematics (STEM) education. Today, scientific challenges are ushering in a new era of innovation. SimChallenge is the educational version of DARPA's Grand Challenge, NASA's Centennial Challenge, X Prize and other national challenges. Transforming STEM education requires us to integrate systems, tools and practices to create a new educational experience.


By combining the competitive advantage of video game, simulation and modeling technologies with the magic of entertainment, digital design challenges offer students the platform to work on team-based, cutting-edge engineering and scientific projects. SimChallenge is a learning system that couples the use of real-world engineering tools, such as Pro/Engineer and Matlab, with a novel Mini-Game Architecture. Using these tools, students design and build engineered solutions. Then they "play" with their creations. Each thematically linked Mini-Game is a unique, synthetic "proving" ground: a small laboratory where students can take risks and explore possible outcomes.

Imagine countless challenges being built across various entertainment themes that embrace the realism of authentic science as well as the fantasy of science fiction. Entertainment themes include Moon, Mars & Beyond, Deep Ocean Quest, Human Machine, Amazon Rainforest, U.S Military Power and Defend America. While working on a challenge, students "become" astrophysicists, biomedical engineers, nanotechnologists, etc. In essence, the "professions" become models for education (Shaffer 2004). "Authentic Professionalism" is our cornerstone concept, which underpins all challenge activities (Gee 2006). Ultimately, it is our goal to create a new breed of scientist and engineer for the nation.

More info:

Published by: todd.borghesani on Apr 13, 2009
Copyright:Attribution Non-commercial

Availability:

Read on Scribd mobile: iPhone, iPad and Android.
download as PDF, TXT or read online from Scribd
See more
See less

12/01/2012

pdf

text

original

 
Design. Build.Explore.
SimChallenge
Creating Digital Design Challenges
 White Paper 
 TM
 
While I crafted this work from the perspective of the Department of Defense, I wanted to create asolution that had broad appeal to a consortia of interests. I was very fortunate to have been able todraw upon leading minds across a number of disci-plines and agencies. The result is a synthesis of insights and conversations with educators, gamers,students, engineers, scientists and politicians.I am deeply grateful to William H. Davis, founder of America's Army Future Applications, engineer,artist, space exploration enthusiast, and twenty-three year veteran of DoD simulations. Bill was theintellectual bridge between the worlds of modelingand simulation and video games. His guidance wasinvaluable. To Dr. Shelley Canright for being anincredible leader during my tenure at the NASASponsored Classroom of the Future. As one of NASA's leading minds in education, Shelleyafforded me the opportunity to work on NASA'seducation mission, participate in NASA's Centen-nial Challenge Workshop and understand howNASA creates research consortia. As Director of theNational Academies Government-University-Industry Research Roundtable, Dr. Merrilea Mayo'scandor and forthright appraisals of ideas shapedthe direction of my work. I am forever indebted forthe opportunity of a lifetime. I presented a scienceand engineering game idea to an esteemed audi-ence at the National Academies. Until Sharon Welchof NASA Langley's Innovation Institute enlightenedme, the phrase "simulation-based education" wasunknown. Thanks for some great conversationsregarding gaming and including me in the Hamp-ton Serious Games Group. To Keith Thompson forhelping me understand the science, technology,engineering and mathematics (STEM) educationneeds of the DoD. Prior to his presentation, I sawSTEM education as the domain of the science agen-cies, not realizing the vastness of the DoD labora-tory system. To Joseph Saulter and Nichol Bradfordfor helping me understand the power of diversityand how investments in our at-risk youth generatereturns for all of us.
Design. Build.Explore.
SimChallenge
SOLAR SAIL VESSEL
Acknowledgments
 
Our nation faces a critical challenge: we must growthe ranks of scientists and engineers to remain atthe international forefront of scientific discovery. This white paper sets forth the concept of usingdigital design challenges to advance science, tech-nology, engineering and mathematics (STEM)education. Today, scientific challenges are usheringin a new era of innovation. SimChallenge is theeducational version of DARPA's Grand Challenge,NASA's Centennial Challenge, X Prize and othernational challenges. Transforming STEM educationrequires us to integrate systems, tools and practicesto create a new educational experience.By combining the competitive advantage of videogame, simulation and modeling technologies withthe magic of entertainment, digital design chal-lenges offer students the platform to work onteam-based, cutting-edge engineering and scien-tific projects. SimChallenge is a learning systemthat couples the use of real-world engineeringtools, such as Pro/Engineer and Matlab, with a novelMini-Game Architecture. Using these tools,students design and build engineered solutions. Then they "play" with their creations. Each themati-cally linked Mini-Game is a unique, synthetic "prov-ing" ground: a small laboratory where students cantake risks and explore possible outcomes.Imagine countless challenges being built acrossvarious entertainment themes that embrace therealism of authentic science as well as the fantasyof science fiction. Entertainment themes includeMoon, Mars & Beyond, Deep Ocean Quest, HumanMachine, Amazon Rainforest, U.S Military Power andDefend America. While working on a challenge,students "become" astrophysicists, biomedicalengineers, nanotechnologists, etc. In essence, the"professions" become models for education(Shaffer 2004). "Authentic Professionalism" is ourcornerstone concept, which underpins all chal-lenge activities (Gee 2006). Ultimately, it is our goalto create a new breed of scientist and engineer forthe nation.
Design. Build.Explore.Summar
SimChallenge
SOLAR SAIL VESSEL

Activity (19)

You've already reviewed this. Edit your review.
1 thousand reads
1 hundred reads
Mariella liked this
tony_s2000 liked this
Gir Won Lee liked this
hak2310 liked this

You're Reading a Free Preview

Download
scribd
/*********** DO NOT ALTER ANYTHING BELOW THIS LINE ! ************/ var s_code=s.t();if(s_code)document.write(s_code)//-->