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THEME:

Mysterious Egypt
DUTY SIX: RED Collection: PAPER
ACTIVITY Grand Howl Prayer Register Inspection : Pearly Whites EQUIP Totem Pole Register RESP Akela

DATE: 2012/08/24
TIME 4.30 MIN 15

Eventually we are in the land of kings, but we all had such a long flight that we forgot our names & need to find them! Remember to keep your names in your pocket as you will need to know who you are later.
4.45 5 Steam Release: Whats your name? Cubs work in their sixers from a name list they must find their cartouche outside. ACTIVITY: Treasure Hunt Working in sixes and using a treasure map each cub must find elements to complete King Tuts mask. First six finished wins a bone. Treasure map forms part of secret codes badge. INSTRUCTION: As per guidelines Cartouches Vicki

Thank goodness you remember who you are! Now lets go find treasure.
4.50 15 Tables; Treasure map; Tealight candles; matches; mask Julie

Its learning time again.


5.05 15 Scouters

Now everyone knows who they are and we are all are making our own Cartouche so that we never forget it. A cartouche is an oval or oblong block which has Egyptian hieroglyphs representing a name or title.
5.20 15 HANDCRAFT: Cartouches Using the name found earlier cubs must make their own Cartouche in their sixes. The pack helper must assist with laminating and punching hole. Cord needs to be thread through hole and tied. RELAY GAME: Camel Racing Cubs line up in their sixes. Each cub must roll their tyre to the check point and back again. To continue for allocated time. Notices Grand Howl Prayer Cartouches; Self-laminate; cord; hole punch Pack helpers

What is Egypt without camel racing?


5.35 10

Tyres

Mike

Remember next week you need to bring coloured or plain HB PENCILS to exchange for a trading card.
5.50 10

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