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1st June 2012 Duty Six..

Red Time 1730 10min s

Engineer

Activity Equipment Resp. Grandhowl Skin Akela Flag Flag Attendance Register Inspection- Duty sixer to choose card. Cards/bones There are lots of different types of Engineer. You may specialise in Building things, providing electricity or chemicals, building aircraft or even mining from under the ground. If you wanted to build roads, bridges or tunnels you would be a civil engineer. Which type are you? 1740 Steam release Catch the Engineer. Tail per cub Akela 5mins Give each cub a tail to tuck down the back of their trousers, (wool, string etc.). On GO each cub tries to catch the others tail without having their own taken. The player with the most tails is a Civil Engineer, the next number of tails is an Electrical Engineer and the cub with the least or no tails is a chemical Engineer. The winner was a civil Engineer. But whats he going to build? Im sure he needs a plan. 1745 Circle game- Whats the plan. Paper and Baloo 10min Each player begins by drawing a single line on his paper. It can be pencil per cub s any kind of line - straight, jagged, curvy. The papers are passed to the person to the left. Each player adds a line to the paper that is now in front of him. Continue to pass and add lines until the papers have gone around the circle. The object is to create something recognizable. Once the drawing starts to take shape, each player should continue to develop the picture, one line at a time. We have been instructed by the roads agency to build a bridge across the river so now we have the plans it would be useful to have a model. We can see how strong it will be. 1755 Handcraft- Model bridge. 18 Raw Akela 20min Make a bridge using spaghetti and marshmallows, being careful spaghetti, 8 All to s not to snap the spaghetti then test its strength by seeing how marshmallows, help many washers it will hold on the cross span. See overleaf for washers, paper directions. clip, envelope corner per cub We have the plans, weve seen the model where are the tools? 1815 Relay game Tools. 2 Empty Baloo 10min The sixes sit down in a single file line and count off so that each containers, s Cub has a number. At the start, the container with the objects is at hammer (long), the front and the empty container is at the back of the team line. stubby The leader signals with his arms long or short or round, then calls screwdriver out a number. Cubs with that number race to their container, pick (Short) and out the object, take it and put it in the other container, and return round item to their places. The first Cub back in place wins a point for his Wood, lid or team. Keeping track of the location of the objects soon becomes a similar per six mental challenge. If a Cub heads for the incorrect container, he is bound to lose the point. Oh Dear, it looks like the building team is going to need some instruction. 1825 Instruction- ChumsAll relevant Akela 15min Caracals- none teaching aids s Cheetahs Bagheera Leopards Kaa Lions Baloo The builders have started each side of the river. Who will finish first? 1840 Team game- Bridge building. Bench, three Akela 10min Mark a river on the floor using chalk about 10mtrs across. Each newspaper Scouter s team must build one half of the bridge to cross the river using the squares each per team things they are given. (a bench and three newspaper squares per team. Chalk to advise team) Starting opposite each other on both sides of the river, if using the things they are given they start building; they should necessar meet in the middle, cross each other and continue to the other y side. Each team must plan how to use the items given to get them, to get themselves and the rest of the team across the river. Anyone who falls off when the teams pass must go back to the beginning and start again. No team is allowed to stand on the floor. 1850 Grandhowl Skin Akela

10min Flag s Prayer Notices Bones

Flag Prayer book Letters Bones book

Instructions: Spaghetti Bridge


What You Need
8 marshmallows 18 pieces of raw spaghetti 1 paper clip 1 envelope and a scissors (to make hanging basket for coins) washers paper and pencil to record observations

To Do and Observe
1. Cut off the lower corner of the envelope for your coin basket. 2. Unbend one end of the paper clip to make a hanger and poke it through the top of your coin basket. 3. Construct two pyramids of equal size with your marshmallows and spaghetti. 4. Connect the pyramids with a single strand of spaghetti. 5. Hang your coin basket from the bridging piece of spaghetti. 6. Add coins one at a time to the basket. 7. Record the number of coins in the basket at the time the bridging spaghetti breaks. 8. Repeat the experiment three more times to get an average number of washers needed to break the spaghetti bridge.

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