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Decipher's Wars CCG - 1 Sample Demo Deck B

Decipher's Wars CCG - 1 Sample Demo Deck B

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Published by mrtibbles
Demo Deck B for Decipher's WARS CCG based on their old Star Wars game.
Demo Deck B for Decipher's WARS CCG based on their old Star Wars game.

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Published by: mrtibbles on Sep 17, 2013
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Downloadable Sample Deck B
Try out Decipher’s new WARS TCG for free! 
Print out these sheets, cut out the cards, slip theminto card sleeves and you’re ready to go! If you’vealready played Decipher’s SWCCG, then you’ll finda lot is familiar, but there are some new twists! There are two different
WARS TCG
decks availablefor download.
Sample Deck A
is also availablealong with the
Introductory Sample Game
 that will help you to learn to play
WARS TCG
!
Ready for more? Look for
WARS TCG
tournament events near you by checking thePlatinum Preferred Retailer list on Decipher.com.If your retailer is not a Decipher Platinum Preferred Retailer, get them to sign up atdecipher.com/wheretobuy/retailersignup.html so you don’t miss out!
Contacting Decipher
• websites: decipher.com, warstcg.com• gameplay questions: warstcg.com/rulesquestions• tournaments and organized play website: dgma.com• customer service email: customerservice@decipher.com• address: P.O. Box 56, Norfolk, Virginia, USA 23501-0056• telephone: 757-623-3600
This document may be freely distributed as long as nofee is charged and it is not altered in any way. Freedownloadable cards are not legal for tournament play.
TM, ®, & © 2004 Decipher Inc., P.O. Box 56, Norfolk, VirginiaU.S.A. 23501-0056. All rights reserved. The Art of Great Games is atrademark of Decipher Inc. Printed in the U.S.A.
Print out 1 copy of this page
Deck B—Page 1 of 5
TM&©2004DECIPHERINC.
 
 
ªAlnak Station/Captured Base
ILLUS. BY PHILIPPE “HPX1” GUYENNE TM & © 2004 DECIPHER INC.
Put target ship you have here on top of yourused pile ≈ Download a site that has “AlnakStation” in its title. You may use this ability onlyduring your deploy phase.
0
LOCATION (S
ECTOR
) • S
TATION
1 U 293
TM&©2004DECIPHERINC.
 
Natural Talent
0
ILLUS. BY KIERAN YANNER TM & © 2004 DECIPHER INC.
You may play this asset beneath one of youropponent’s sites.You can’t play more than one of this asset beneaththe same site.Each of your opponent’s units here is tactics –1.When your opponent controls this site,dismiss this asset.
Using terrain to their advantage, Quay create cover for themselves with their burrowing capabilities. It seems as if they become one with rock and stone.
5
ASSET (S
ITE
)
1 U 250
3
ILLUS. BY SIMON TAYLOR TM & © 2004 DECIPHER INC.
Pay 2 energy ≈ Your side of this ship’s locationgains a ‡ support icon until end of turn.
3
SHIP (C
APACITY
3) • C
APITAL
POWER
2
TACTICS
1
DEFENSE
4
1 C 282
Independent Transport
The priorities of the Mavericks are simple: functionover form. Unless, of course, you’re talking about personal appearance.
TM&©2004DECIPHERINC.
 
Sprinkle’s Deal
3
ILLUS. BY KIERAN YANNER TM & © 2004 DECIPHER INC.
Draw
cards from your reserve.
 Sprinkle took the package from the merchant’swrinkled hand and grinned. “Let’s make this one a littlemore interesting.” 
3
INTERRUPT (L
OST
)
1 R 154
 
Print out 1 copy of this page
Deck B—Page 2 of 5
TM&©2004DECIPHERINC.
 
 
G    a  n    y   e   d    e  /   F    r   o  n  t   i     e  r   C    a    p  
ILLUS. BY DENNIS CALERO TM & © 2004 DECIPHER INC.
 U  l   i   mi    t   e  d   ,E   c   a m  p m e  t  
 (    S    t    a  c  k    t   h   i     s   c   a r   d    b    e   e   a  t   h    t    a r    g  e   t   l     o  c   a  t   i     o wh    e  r   e    y  o  u h    a v   e   a  e   e  r    g   y i     c   o  , u i     t    , o r   s  h   i      p  .T   h   i     s   c   a r   d   i     s   o l     o   g  e  r   a l     o  c   a  t   i     o  o r   s  i     t    e   a  d    t    a r    g  e   t     g  a i     s   t   h   i     s   c   a r   d   ’     s   e   e  r    g   y  a  d    s   u   p   p  o r   t   i     c   o  s   t   h    a  t    a r   e   o   y  o  u r   s  i     d    e   .Y   o  u m a   y  s   t    a  c  k    o l      y  o  e   e   c   a m  p m e   t   h    e  r   e   . )   
0
 O C I   ON  (   S 
I  
 )  
1 S 303
TM&©2004DECIPHERINC.
 
 
G    a  n    y   e   d    e  /   H    u  n  t    e  r   s  ’     C    a    p  
ILLUS. BY LEO WINSTEAD TM & © 2004 DECIPHER INC.
 U  l   i   mi    t   e  d   ,E   c   a m  p m e  t  
 (    S    t    a  c  k    t   h   i     s   c   a r   d    b    e   e   a  t   h    t    a r    g  e   t   l     o  c   a  t   i     o wh    e  r   e    y  o  u h    a v   e   a  e   e  r    g   y i     c   o  , u i     t    , o r   s  h   i      p  .T   h   i     s   c   a r   d   i     s   o l     o   g  e  r   a l     o  c   a  t   i     o  o r   s  i     t    e   a  d    t    a r    g  e   t     g  a i     s   t   h   i     s   c   a r   d   ’     s   e   e  r    g   y  a  d    s   u   p   p  o r   t   i     c   o  s   t   h    a  t    a r   e   o   y  o  u r   s  i     d    e   .Y   o  u m a   y  s   t    a  c  k    o l      y  o  e   e   c   a m  p m e   t   h    e  r   e   . )   
0
 O C I   ON  (   S 
I  
 )  
1 S 305
TM&©2004DECIPHERINC.
 
 
ªThemis/Mobile Asteroid
ILLUS. BY JEFF DEGENHARDT TM & © 2004 DECIPHER INC.
As long as you have a ship here, your side of thislocation gains a ‡ support icon.
0
LOCATION (S
ECTOR
) • A
STEROID
1 C 323
TM&©2004DECIPHERINC.
 
 
ª  G    a  n    y   e   d    e  /    V    a  n  t    a    g   e  P    o  i    n  t   
ILLUS. BY DAVID DEEN TM & © 2004 DECIPHER INC.
h   e  t   h  i     s  l     o  c   a  t   i     o  e  t    e r   s    p l     a   y  ,  y  o  u m a   y   p  a   y 1   e  e r    g   y  .I    f      y  o  u  d   o  , d   o wl     o  a  d   a l     o  c   a  t   i     o  t   h   a  t   h   a  s  “    G   a   y m e  d   e ”   i    i     t    s   t   i     t   l     e  .
3
 O C I   ON  (   S 
I  
 )  
1 U 314
4
ILLUS. BY KIERAN YANNER TM & © 2004 DECIPHER INC.
Each time you drain here, you may drainusing energy icons on your side of the locationinstead of your opponent’s side.
2
CHARACTER • C
ARTEL
• T
ECH
• U
NIT
POWER
2
TACTICS
2
DEFENSE
2
1 R 162
ª”Two-Way” Berson
Conjoined twins? Body modification? The way one head laughs at you tells you you’re not going to ask.
1
ILLUS. BY MICHELLE SPALDING TM & © 2004 DECIPHER INC.
At the start of each of your control phases,you may pay 2 energy. If you do, and
>opponent’s
, retrieve a card.
3
CHARACTER • N
EST
• R
OGUE
• U
NIT
POWER
1
TACTICS
1
DEFENSE
4
1 U 157
Sultry Opportunist
Nicky Strahl laughed and shouted for another drink.“Hand over those dice. We’re gonna let it ride.” 
3
ILLUS. BY CHRISTIAN SCHWAGER TM & © 2004 DECIPHER INC.
When this character enters play, you maydraw up to
cards from your reserve.
1
CHARACTER • K 
NAVES
• B
OT
• U
NIT
POWER
1
TACTICS
1
DEFENSE
3
1 U 128
General Bots NAV4
Repairs. Upgrades. Reprogramming. Nothing is morereliable than a Nav4.
TM&©2004DECIPHERINC.
 
Up the Sleeve
0
ILLUS. BY CHRIS DIEN TM & © 2004 DECIPHER INC.
You may play this interrupt only during abattle, before the battle destiny step.Reveal a card from your hand and put thatcard on top of your reserve.
Loose clothing can hide more than just cards. “Dressed to kill” has a whole new meaning when all the players dressthat way.
3
INTERRUPT (U
SED
)
1 U 163
 
Print out 1 copy of this page
Deck B—Page 3 of 5
TM&©2004DECIPHERINC.
 
Katal Dalaka
1
ILLUS. BY BRITT MARTIN TM & © 2004 DECIPHER INC.
• Pay 1 energy ≈ Choose target unit youropponent has in a site battle here. If target’sdefense <
, damage it and your opponentchooses to pay or lose 2 energy.
True Quay warriors favor the satisfaction of makingtheir killing blow with horn, talon, or teeth. Weapons are for the weak or outnumbered.
4
WEAPON (C
HARACTER
) • M
ELEE
1 U 236
TM&©2004DECIPHERINC.
 
Luhus Dalaka
2
ILLUS. BY BRITT MARTIN TM & © 2004 DECIPHER INC.
• Pay 0 energy ≈ You may pay
energy.If you do, damage target unit your opponenthas in a site battle here that has defense < 5.
 Secondary spurs expand when a Quay becomes enraged,inflicting grievous wounds.
4
WEAPON (C
HARACTER
) • M
ELEE
1 C 243
2
ILLUS. BY LORIN WOOD TM & © 2004 DECIPHER INC.
Your opponent can’t lose cards from his or herhand to a drain here.
3
SHIP (C
APACITY
1) • A
CCORD
• F
IGHTER
POWER
2
TACTICS
2
DEFENSE
4
1 U 131
ª
 Hawk’s Wing 
 Many “decommissioned” ships have ended up in theOuter Rim through devious means. Starhawk claimed thisType III.
3
ILLUS. BY SIMON TAYLOR TM & © 2004 DECIPHER INC.
Pay 2 energy ≈ Your side of this ship’s locationgains a ‡ support icon until end of turn.
3
SHIP (C
APACITY
3) • C
APITAL
POWER
2
TACTICS
1
DEFENSE
4
1 C 282
Independent Transport
The priorities of the Mavericks are simple: functionover form. Unless, of course, you’re talking about personal appearance.

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