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. . .

The Quest Continues


The air about you is chill and damp. You strain to see furth er through the
hazy darkn ess, your ears fin ely attuned to the faint sounds around you:
the drip of water off the cavern walls, the fain t scratching of your boots
across the rough floor, the muffled hiss of your breathing . . .
Then something else. Footsteps ap~Jroa ching?
You tighten your grip on your trusty crossbow, and check the quiver on
your belt. Ten crossbow bolts left.
You smile grimly, remembering the Magic Item in your backpack: the crystal
ball that so effectively froze the Flyers in the last room. In a pinch it could
save your life.
The footsteps are closer. But nearby is the doorway into the next room .
Why fight whatever is behind, when your Quest lies ahead?
For a moment, you look down at the pouch on your belt. Warm to the touch,
the leather almost seems to be glowing, lit from within by the fragment of
the Gemstone it contains.
Drawing a deep breath, you step through the doorway into the Unknown .
ONWARD TO GLORY! . 1.

~~;:;:~~?J~fJ
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CREDITS
O rigin al Game Design & Programming
Peter W. V. Lount
Origina l Game Design & Graphics
Trouba Gossen
Commodore 64 and Atari Versions
Kevin Pickell
Mac intosh Versio n
Peter W. V. Lount
Gemstone Warrio r C reated By
Paradigm Creators, Inc., Vancouver, B.C., Canada
Game Devel opme nt
Chuck Kroegel, Michael Kawahara & Robert W. Calfee
Art & Graphic Design
Louis Hsu Saekow, Kathryn Lee & Dave Boudreau
Typese ttin g
Abra Type
Prin ting
A&a Printers and Lithographers

If yo u have any questions o r problems re~a rdin)( the program or ga me, please send a self-
addressed, sramped envelo pe with yo ur question to : STRAT EGIC SIM ULATIONS, INC,
883 Stierlin Road, Building A-2oo, Mountain VI ~U ', CA 94043- 1983 .
Or call o ur Hotline Number: (41 5) 964-1200 every weekd ay, 9 to 5 (PS T ),
...- \I" 0'

r '-.. STRATEGIC SIMULATIONS, INC.


• • ~ ::> • ~ •
'
LIMITED WARRANTY
Strategic Simulations , Inc. ("SSI ") warrants that the diskette on which the enclosed
program is recorded will be free from defects in materials and workmanship for a period
of 30 days from the date of purchase. If within 30 days of purchase the diskette proves ----------------••9.~~.~'~~'.'~~~: ~~
" ~'. ""
~~. ~ ~::;:;;~)#C:~.•~~.~M-.~--------------
defective in any way, you may return it to Strategic Simulations, Inc ., 883 Stierlin Road,
Building A-200, Mountain View, CA 94043-1983 and SSI will replace it free of charge. , . I \.-, . .: .~ ..~., ...

In addition , if the diskette proves defective at any time after the first 30 days, return
the diskette to SSI and SSI will replace it for a charge of $10 .00 . Please allow about
four weeks for delivery.
SSI MAKES NO WARRANTIES , EITHER EXPRESS OR IMPLIED, WITH RESPECT
TO THE SOFTWARE PROGRAM RECORDED ON THE DISKETIE OR THE GAME TABLE OF CONTENTS
DESCRIBED IN THIS RULE BOOK, THEIR QUALITY, PERFORMANCE , MER-
CHANTABILITY OR FITNESS FOR ANY PARTICULAR PURPOSE. THE PROGRAM
AND GAME ARE SOLD "AS IS." THE ENTIRE RISK AS TO THEIR QUALITY AND
PERFO RMANCE IS WITH THE BUYER . IN NO EVENT WILL SSI BE LIABLE FOR TALE OF THE GEMSTONE ............................... .
DIRECT, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL DAMAGES RESULTING
FROM ANY DEFECT IN THE PROGRAM OR GAME EVEN IF SSI HAS BEEN AD- 1.0 COMMODORE 64 PlAYERS .......................... 3
VISED OFTHE POSSIBILITY OF SUCH DAMAGES. (SOME STATES DO NOT ALLOW Loading • G ame Menu • Movement Co mmands
THE EXCLUSION OR LIMITATION OF IMPLIED WARRANTIES OR LIABILITY FOR Fire Commands • Inventory Co mmands • Other C ommands
INCIDENTAL OR CONSEQUENTIAL DAMAGES, SO THE ABOVE LIMITATION OR
EXCLUSION MAY NOT APPLY TO YOU .) Summary of Keyboard C ommand s for C64
The enclosed software program and this Rule Book are copyrighted . All rights are 2.0 APPLE PlAYERS ..................................... 4
reserved. This Rule Book may not be copied, photographed, reproduced, or translated Loading • G ame Menu • Joystick and Keyboard Modes
or reduced to any electrical medium or machine-readable form , in whole or in part, Movement Commands • Fire Commands
without prior written consent from SSI. The program accompanying this Rule Book
may be copied, by the original purchaser only, as necessary for use on the computer Inventory Commands • Other Co mmands
for which it was purchased. Summary of Keyboard Commands for Apple

© 1985 by Strategic Simulations, Inc. 3.0 ATARI PlAYERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 7


All Rights Reserved. Loading • G ame Menu • Move ment Co mm ands
Fire Commands • Inventory Comm ands • Other C ommands
Summary of Keyboard Command s for Atari
If you are unable to make a backup copy of your disk (most of our games have some 4.0 MACINTOSH PlAYERS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . .. 9
form of copy-protection), you may purchase a backup disk from SSI for $10 plus
$2 for shipping and handling . California residents , add applicable sales tax.
Loading • G ame Menus
Movement and Fire Co mmands • Inventory Commands
Summ ary of Keyboa rd Commands for Macintosh
What to do if you have a defective disk 5.0 THE SCREEN .................................. . .... . 11
Each of our games undergoes extensive playtesting prior to its release . Through this Apple, Atari, and C- 64 Scree ns • Macintosh Screen
process we hope to uncover, and correct, any errors in programming. However, due 6.0 MAGIC AND OTHER ITEMS . ......................... 13
to the complex nature of our simulations, some program errors may go undetected
until after publication. In addition to errors in the program , there are occasionally Magic Items • O ther Items
problems with the disk itself. We experience the industry standard of approximately 7.0 CAST OF CHARACTERS .............................. 14
a 3 to 5% failure rate of duplicated disks . Before assuming tHat a disk is defective,
make sure to check your disk drive. Up to 95% of the disks returned to us as defective 8.0 BONUS TREASURE ....... . ..................... . .... 15
will run fine on our computer systems. Often the problem is with a disk drive that needs
servicing for alignment, speed , or cleaning . 9.0 TIPS ON STRATEGY . . .... . .......................... 15
Should you have a defective disk , please return the disk only (keep all other parts of 10.0 EXAMPLES OF PlAY 16
the game) to our Customer Support Department, along with a note describing the THE QUEST CONTINUES . ..................... . .......... 17
problem you have encountered. A replacement disk will be provided upon our re ceipt
of the defective disk .
Should you uncover an error in the program. return both your game disk and any "save
game" disk5 to our Customer Support Department. Please enclose a description of
what was taking place in the game when the error occurred . Upon correction of the
program error, we will return an updated disk to you .
Always make sure to include your name, address , and daytime telephone number
with any correspondence. We will do our best to see that any problems are correc ted
as soon as possible.
CAle of cbe qemscoT)e...
Listen, Brave Warrior, to the tale of the magnificent Gemstone
and of Man's descent into ruin:

had Q'eattd the Gemstone so it could only be used by Min,


Enrtijetl, t,.,J;>emons. determined that Man fI1O(dd never be .
able to use l1(t-Gemstone's powers again. With ittnuls of hIltrtd,
the. Demons Qttempted to ~ fhe grt1lf stone, but were only
able to fragment it into five ,neees. These five pieces they
concealed in their complex undergrout¢ lIlir. Then, in a last
attempt to exhaust the Earth of its few remaining sources of
magic, the Demons boiled up to the surface once again, scouring
it for gold, treasure, and other magic things. Nothing remai7id
tcR'ljjr;.It4':..!':ve_IS~ jtlflpw.,y. of the sacred. Tombs and graves were robbed .of their bodies, and
the tired bones made into mindless skeleton slaves to guard
tode3tr.oy~ evil ones' lIlir.
~..crj.it¢.~p{i~" :tbl~ie" ~td umanity now occupies a state of desperation. The

~
u
surface. Demons and their monster minions multiply dIIily 118.
Del7tOII1$' SU}~4 out onto he Man's nU7flbers decrease. The few hopeless survivors
~';(iif.il('1.t*'_~:A~ Jut the ma~al powers of the GemsIone cower in scattered hiding places. Their only hope lies in
the dIlr1cness of the ~ Not the arrival of a Hero to enter the cavernous volcano and reiJtDtfe
ones. again riotted. _gii1ifst Mtln. :'Jltttt, in the Gemstone to its true owners. The few adventurous ~uls
1Iu!. ~~. ~@riJ!Jg of evil foTees.-eM' sten .pon -the face of
~f,tu:l~,j~~ltmIIlaunchtd ~ mighty seige. Thq killed
C4J1rl!itiP" - the brllVe 'JiJd~m, innocent women.
. moon"". .......""·· · ""d the Ice~ PI the Gem$tone. With the
Gemstmre"Was unprotected, alI4 fhe Demons
~-.IfI'IIM!'M:J~ ._ v....'" orsthe Temple's high tdJaT.
J..
who have made the attempt have perished, condemned to
wander for eternity as skeletons in the Demons' lIlir.

.J
1]
W...no. yox,p;i t. """" flu fi.ve pkca af
the Gemsfqrte to the temple. First, yoU must find the
way through the system of underground caverns that
lead to the maze. Once inside the maze, find the fi~~~IriI~
Th« ~ of the Gemstone of the Gemstone. Wh8n the pieces are gathered, you
society crii#li4 by nuzgic to erodt. escape the Demon's lair through the spinning gateway
Disease and famine swept throughout plilce the Gemst01le on the temple altar. Go with haste,
remaining magic items became objects you succeed, you wiU be rewarded with great treasute
·~t~.4i"'idil~g brother against brother. The Gemstone honor as the Champion of Man and our world.
~_~Jo., lrtavU~~ with it an of Man's goodness and hope. Gods' luck to you, Brave Warrior - you Iuroe l1uf~i~i~
f!XJ'J'tdl~a to gain ultimate power from the one chance!
- '''Jlltra they could not use its powers. The gods
.""~~~
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~~~1~ ~ ..~~.&~~;~J:iIi..t~t~~I~;l...' - - - - - - - - - - - -
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1.3 Movement Commands 1.5 Inventory Commands 1.6 Other Commands


1.0 COMMODORE 64 PLAYERS
Joystick (in port # 2): To move, push the The inventory comm ands are used to search F5 = Sound on/off
1.1 Loading joystick in the desired directi on (diagonal fo r and collect items in chests and coffin s or on F7 = Save Game/Men u. This will auto-
Tum on the disk d rive, computer, and mon i- moves are not allowed) . dead monsters. They are also used in conjunc- matically save the game onto the game
tor. Inse rt the d iskette and type LOAD Keyboard: Press "I" to move up ( "J" t ), tion with the W arri ors In ventory Box (see 5.1) disk and re turn to the ga me menu.
" · ",8,1. to move left ( - ), " K " to' move do wn ( ~ ), to select and use items which the W arrior has Starting a new game o r continuing an
and " L" to move right ( - ). already collected. old game erases the game previously
1.2 Game Menu saved on the disk.
Playe rs may use the joystick and! o r keyboard Inventory co mmands are as fo llows:
Yo u will see a menu allowing you to choose Ctrl F = This command freezes o r pauses
commands at any time si nce both methods are
fro m (B) Beginner's game, (N) Norm al game, the game. Press any key to continue.
available at all tim es. RETURN = Search/Take an item fro m
(K) Kamikaze ga me, (0) O ld game, (C) When you move yo ur W arrior, his facing a chest, coffin or dead monster. 1.7 Summary of Keyboard Commands
C ommand scree n, (F5) Sound on/off, (Ol (up, down , right, left) will change autom ati- P = Put th e item displayed in the invento ry for eM
Quit game. cally. Press the SPACE BAR to have yo ur box into a chest, coffin , or dead C- 64 keyboard commands are shown below.
The three types of games - Beginners, Warrior toggle in and o ut of RUN mode . monste r that the W arri or is stand ing
Normal, and Kamikaze - represent levels of next to.
difficul ty. The Beginner's game is q uite chal- 1.4 Fire Commands SLASH (I) = Use the item in the 2.0 APPLE PLAYERS
lenging. The other ga mes include monsters Joystick (in po rt # 2): To fire, press the Inventory Box.
that not only move faster, but have capabilities button on the joystick and push the stick in the 2.1 Loading
SEMICOLON (;) = Search area/continue Inse rt the game diskette into drive one. Tum
no t fo und in the Beginne r' s game. In the d irecti on yo u wish to fire. You may fire in any
sea rch. on the moni tor and the power switch. W ait for
Beginner's level, magical items (see 6.0) have direc tion (fac ing changes auto matically) .
the effects listed. Normal and Kamikaze levels Keyboard: Press the appropriate key to fire in
PLUS (+) = Move Inventory Box left. the game menu to appea r.
are different in that the items may start with the desired d irection. MINUS (- ) = Move Inventory Box right. 2.2 Game Menu
different effects than those listed, and an Yo u will see a menu allowing you to choose
A and W = Shoot diagonally
item's effect may also change as the ga me Players using a joystick may execute the fro m (B ) Beginner's game, (N) Normal game,
D and X = Shoot diagonally
proceeds. Search/T ake co mmand by pressing the button (K) Kamikaze game, (0 ) Old game, (C)
(rotated 90° fro m A and W)
The O ld game option allows yo u to and lettin g go witho ut moving the joystick. Co mmands, and (Ol Quit ga me. Also dis-
S = Shoot straight
continue a game previously saved (see 1.6).
R = Select weapon (toggles between
Pressing the F5 key toggles sound be tween on
crossbow and firebo lts)
and off. Quit game does just that, without
saving anything in progress. The diagrams below illustate keyboa rd input (+) Move InventOfY Box left
and directions of fire according to facing. COMMODORE 64 KEYBOARD
The Co mmand scree n opti on takes you to
a menu that allows you to redefine the
keyboard commands. For example, you may (Ctrl F] Pause ---___..
A and W S 0 and X
redefin e the SPACE BAR instead of the RETURN
key as the Search/Take comm and. To select
the command yo u wish to change, move the Up Facin g W
cursor down to the desired co mmand and
press the key you desire to replace it with. The
Down Facing --7f\-
. . . .---
new key will be displayed next to the command. A and W S 0 and X (A.W) Shoot diagonally
Please note that you may n ot have the sa me key (S) Shoot straight _ _..t::::...J,.;"::;;;;......I

next to mo re than one command. You may (O,X) Shoot diagonally


90" from A/W (RETURN) Search/take rtem
move the cursor to the desired co mm ands with

••
from chest, coffin,
a joystick (in port # 2) or the cursor keys. A and W A and W (SPACE) Run/ walk or dead monster
Although not listed on the Game Menu, In ventory (J) Move left (- ) ( ;) Search areal
yo u may press Ctrl R to blank out the bottom s S (I) Move up (f )
COllUM search
(I) Use Item In
Movement
three high sco res on the high scores disp lay. (I<) Move down ( I) InventOfY Box
o and X 0 and X
Pressing the SPACE BAR pages you through
the different opening screen displays, including
0 Weapons (L) Move right (-) ~-- (P) Put rtem in
InventOfY Box,
ches~ cotf:n,
Other or dead monster
the high score displays and th e game men u. Left Facing Righ t Facing

3 4
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--------------~$~.•;=~~~~~'~~~~:=J=:*~;.M~~-""-------------- ----------------------.~~.«~~;~~~
=~=~ ~ ~·'=~~1:~·*~;:.M~~A."~F-------------------
·~:?·'%l · · :;." ;;·; ~
played is SOUND ON and KEYBOARD. When
-~: 2.4 Movement Commands 2.6 Inventory Commands Players using an Expert Joystick may Search/
you press Ctrl S the SOUND ON changes to Keyboard: Press "I" to move up ( t ),
"J" to The inventory commands are used to search Take items by pressing the 0 button with the
SOUND OFF and vice versa. Pressing Ctrl K, move left ( - ), "K" to move down ( ~ ), and for and collect items in chests and coffins stick centered. Pressing the 1 button toggles
Ctrl N, or Ctrl E changes the KEYBOARD to "L" to move right ( - ). or on dead monsters. They are also used in your weapon from crossbow and fi rebolts
KEYBOARD, NORMALJOYSTICK, and EXPERT conjunction with the Warrior's Inventory when the stick is centered.
Normal Joystick: Press button 0 and move
JOYSTICK, respectively. Box (see 5.1) to select and use items which
stick in desired direction.
The three types of games - Beginner, the Warrior has already collected. 2.7 Other Commands
Normal, and Kamikaze - repesent levels of Expert Joystick: Move stick in desired di-
rection and press button O. Inventory commands are as fo llows: Ctrl S = Sound onl off
difficulty. The Beginner's game is quite chal- Esc = Save Game/Menu. This will auto-
RETURN = Search/Take an item from
lenging. The other games include monsters When you move your Warrior, his facing (up, matically save the game onto the game
a chest, coffin, or dead monster.
that not only move faster, but have capabilities down, right, left) will change automatically. P = Put the item displayed in the Inventory disk and return to the game menu.
not found in the Beginner's game. In the Press the SPACE BAR to have your Warrior Box into a chest, coffin, or dead monster Starting a new game or continuing an
Beginner's level, magical items (see 6.0) have toggle in and out of RUN mode. old game erase the game previously
that the Warrior is standing next to.
the effects listed. Normal and Kamikaze levels saved on the disk.
2.5 Fire Commands SIASH(/ ) = Use the item in the Inven-
are different in that the items may start with Ctrl F = Freezes or pauses the game. Press
Normal Joystick: Press down button 1 and tory Box.
different effects than those listed, and an any key to continue.
point stick in direction of fire . SEMICOLON (;) = Search Area/continue
item's effect may also change as the game
to search.
proceeds. Expert Joystick : Move stick in direction of 2.8 Summary of Keyboard Commands
LEFI' ARROW (-) = Move Inventory
The Old game option allows you to fire and press down button 1. for Apple
Box left
continue a game previously saved (see 2.7). Keyboard: Press the appropriate key to fire in Apple II+, IIc, and Ile keyboard commands
RIGHT ARROW (-) = Move Inventory
Quit game option does just that, without the desired direction. are shown below.
Box right
saving anything in progress.
A and W = Shoot diagonally
The Commands option takes you to a D and X = Shoot diagonally (R) Select WeallOn ,·- - - - _ ~ (P) Put ttem in
menu that allows you to redefine the key- (rotated 90° from A and W) Inventory Box,
board commands. For example, you may re-
S = Shoot straight (Ctrl F) Pause ::;;-=====F~~~C;-T.;:TRl--;-'rAT<iTiil-:-r:::Po;~
(Ctrl S) Sound onJoff
chest, coffin,
or dead IIlOIlster
define the SPACE BAR instead of the RETURN
The diagram below illustrates keyboard in- (ESC) Save game,menu ---f::t::~Tt.":i'ItT't1r7r:":-r.":"' (RETURN) Search/take
key as the Search/Take command. To select item from chest,
the command you wish to change, move the put and direction of fire according to facing. coffin, or
dead monster
cu rsor (pressing the Ctrl J and Ctrl K keys)
(-) Move Inventory
to the desired command and press the key you (A.W) Shoot diagonally Box right
A and W S D and X (S) Shoot straight
desire to replace it with. The new key will be
displayed next to the command. Please note
that you may not have the same key next to
Up Facing \V (D,X) Shoot diagonally
90· from NW
(SPACE) Run/walk
(J) Move left (-)
(-) Move Inventory
Box left
( ; ) Search area/

more than one command.


Although not listed on the Game Menu,
Down Facing --/K-
....---- (I) Move up (
(K) Move down (
I)
I)
continue search
(I) Use item in
Inventory Box
you may press Ctrl R to blank out the bottom (L) Move right (-)
A and W S D and X
three high scores on the scores display. Pressing (R) Select weapon - - - - ,
the SPACE BAR pages you through the
(Ctrt F) Pause - - - - - - , _ - - - - - (P) Put ttem in
opening screen displays, including the high
(Ctrf S) Sound on~ff ---;=::;:>o.~~'<-1r--r--r-r-'--r--r-r-'r-'-----:v-"" Inventory Box.
score display and the game menu. A and W A and W (ESC) Save game/menu --~=:L.;J~~~I.l-:;...I~~.L chest, coffin,
or dead monster
2.3 Joystick and Keyboard Modes S S (RETURN) Search/take
item from chest,
In the Game Menu or while in actual game coffin, or
play you may switch from keyboard, normal D and X D and X (A.W) Shoot diagonally
dead monster
joystick and expert joystick modes by pressing (S) Shoot straight
........- - ( ; ) Search area/
continue search
the appropriate key: (D,X) Shoot diagonally
Left Facing Right Faci ng 90· from NW (SPACE) Run/walk (I) Use Item in
Inventory Box
Ctrl K = Keyboard (J) Move left (- )
Ctrl N = Normal Joystick All modes: R = Select Weapon (to~g l s Inventory D Weapons (I) Moveup(l)
(- ) Move Inventory
Box right
Ctrl E = Expert Joystick between crossbow and firebolts). I)
• Movement 0 Other (K) Move down (
(L) Move right (- )
(-) Move Inventory
Box left

5 6
--------------------Q~~~..~~;~~~
~~~ ~~.~
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,
.
"=;~·~~;.~~~7~~~'~----------------- ---~-~" __~-::~;;~<~:.~~)i;".~qi1i;1"'~:f,i4I~"'Y-----------

;;..y ~(: 3.3 Movement Commands


3.0 ATARI PLAYERS 3.5 Inventory Commands . Players using a joystick may exec ute the
Joystick (in port # 1) : To move, push the The inventory co mmands are used to sea rch Search/Take co mm and by pressing the button
3.1 Loading
joystick in the desi red d irection (diagonal for and co llect ite ms in chests and coffins or o n and letting go, witho ut moving the joystick.
Tum on the disk d rive and inse rt the GAME
moves are no t allowed). dead monsters. They are also used in conjunc-
disk. Remove all cartrid ges and tum on the
co mputer The ga me will self boot. O n the 800 Keyboard: Press "I" to move up ( t ),
"J" to tio n with the W arriors In ve ntory Box (see S. I )
3.6 O ther Commands
move left (-- ), " K " to move down ( ~) , and to select and use items whi ch the W arri or has
XL computer, hold down the O PTION key as
" L" to move right ( --) . already collected.
yo u tum on the computer. Ctrl S = Sound on/off
In ventory commands are as fo llows: Esc = Save Game/Menu. This will auto-
3.2 Game Menu Playe rs may use the joystick anclJ or key-
Yo u will see a menu allowing you to choose board commands at any time since both RETURN = Search/Take an item matically save the ga me onto the game
fro m (B) Beginner's game, (N) N ormal ga me, me thods are ava ilable at all times. fro m a chest, coffin, or dead monster. disk and return to the ga me menu.
(K) Kamikaze ga me, (O) Old ga me, (C) When you move your W arrior, his facing P = Put the item d isplayed in the Inve ntory Starting a new game o r continuing an
Comm and screen, (F5) So und on/off, and (u p, down, right, left) wi ll change automati- Box into a chest, coffi n, o r dead mo n- old game erases the ga me previously
(Q) Quit game. cally. Press the SPACE BAR to have you r ster that the Warrior is standing next to. saved o n the d isk.
The three types of games - Beginner, W arrior toggle in and ou t of RUN mode. SLASH (I) = Use the item in the Inve n- Ctrl F = This command freezes o r pauses
No rmal and Kamikaze - represent levels of tory Box. the ga me. Press any key to continue.
3.4 Fire Commands SEMICOLON (;) = Search area/co ntinu e
difficulty. The Beginner's ga me is quite chal-
lenging. The other games include monsters Joystick (in port Ii) : To fi re, press the search.
button on the joystick and push the stick in the LESS THAN «) = Move In ventory Box 3.7 Summary of Keyboard Commands
that not only move faster, but have ca pabilities for Atari
no t fo und in the Beginner's game. In the direction you· wish to fi re. Yo u may fire in any left.
Beginner's level, magical items (see 6.0) have directi on (facing changes auto mati cally) . GREATER THAN (» = Move In ventory Atari keyboa rd commands are shown in the
the effects listed. Normal and Kami kaze levels Keyboard: Press the appropriate key to fire in Box right. d iagram below.
are diffe rent in that the items may start with the desired d irection.
different effects than those listed, and an A and W = Shoot diago nally
item's effect may also change as the ga me D and X = Shoot diagona lly
proceeds. (rotated 90° from A and W) ATARIKEYBOARD
The O ld ga me option allows yo u to S = Shoot straight (R) Select weapon - - -.... (P) Put Inventory item into
co ntinue a ga me previo usly saved (see 3.6) . chest. coffm, or dead rrooster
R = Select weapon (toggles berween (Ctrl f) Pause - - - -......
( < ) Move Inventory Box left
Pressing the Ctrl5 key toggles so und betwee n crossbow and fi rebo lts) . (Ctrl S) Sound on,\:lff
on and off. Quit ga me does just that, without
The diagrams below illustrate keyboa rd in put
saving anything in progress.
and di rections of fire acco rding to faci ng.
The Command scree n option ta kes yo u to
a menu that allows yo u to redefin e the key-
board commands. Fo r example, you may re- A and W S D and X
define the SPACE BAR instead of the RETURN
key as the Search/Take command. To selec t Up Facing W
the co mmand you wish to change, move the
cursor down to the desired command and press Down Facing --/K------- (A.W) Shoot diagmally
the key you desire to replace it with. T he new
A and W S D and X (S) Shoot straight
key will be displayed next to the command.
(O,X) Shoot diagmally
Please note that you may no t have the sa me 90' from NW (SPACE) Run/walk (RETURN) Search/take item from chest,
coffin, or dead rrooster
ke y next to more than one co mmand. You (J) Move left (- )
(I) Use item in Inventory Box
may move the cursor to the desired co mmands I)
(I) Move up (
A and W A and W (K) Move down ( I ) ' - - - -- ( ; ) Search area/continue search
with a joystick in port #1 or the cu rso r keys.
Although not listed on the Game Menu, (L) Move right (-)
S S
you may press Ctrl R to blank out the bottom
three high scores on the high scores disp lay. o and X D nnJ X
Pressing the SPACE BAR pages yo u through • Inventory • Weapons
the different opening screen displays including • Movement • Other
the high score display and the ga me menu. Left Facing Right Facing

7 8
•WW?".~~~
~ 'se
""""'!I'l~
' .'
. •...

':.:)' ,
.
,
L
~~... tI!"AU
,~':: '
. '1 ; . ' ,.: ; ,,-:" ....

fo ur move ment d irectio ns and eight fire d irec - Keyboard firing: Press the appropriate key dead monsters. They are also used in conjunc-
4.0 MACINTOSH PLAYERS
tions. The fo llowing diagra m shows the move to fire in the desi red d irection. tion with the W arrior's Inventory Box (see
4.1 Loading and fire areas. These areas are superimposed A and W = Shoot diagonally 5.2) to select and use items which the W arrior
Tum off your computer (if on) . Inse rt game upon the D and X = Shoot diagonally has already collected.
diskette into drive and tum on yo ur computer. Playing Area Fire Up (rotated 90° fro m A and W) Mouse: Move the mouse to the appropriate
The game will automatically boo t up. of the screen Ri ght
S = Shoot straight area yo u wish to select and click the mouse.
and are ce n- R = Select weapon (toggles between Do uble click over an inventory item to use it.
4.2 Game Menus tered around crossbow and fi rebolts) Please refer to the Macintosh screen display at
When the game scree n appears, move the the Warrio r
mouse to "Gemstone Warrior" or " Op. The diagram below illustrates keyboard input the back of the rules for a detailed diagram.
(although
tions" and click the mouse to pull d own the not graphical- and directions of fi re accord ing to fac ing. Keyboard:
menus. Under "G emstone Warrio r" you may ly portrayed RETURN = Search/Take an item from a
select a Beginner, Normal, or Kamikaze game. on the A and W S D and X chest, coffin, or dead monster.
You may also choose to continue an o ld game,
save a game in progress, or quit the game. Under
screen) .
T he fo ur movement areas are in the ce nter of
Up Facing W P = Put the item displaye d in the Inventory
Box into a chest, coffin, o r dead
"Options" yo u are allowed to pause the game,
tum the sound off or o n, redefin e the keyboard
the playing area and the eight fi ring areas
occ upy th e rest of the playing area.
Down Facing ---/K------ monster that the Warrior is standing
next to.
SLASH (I) = Use the item in the Inven-
commands, select mo use help, d isplay high
The Warrior is, of co urse, in the center of A and W D and X
sco res, or erase three botto m high scores. S tory Box.
the playing area.
The thre e types of games - Beginner's, SINGLE QUOTE (") = Search areal
Normal, and Kamikaze - represent levels of continue search.
difficulty. The Beginner's game is quite chal- Mouse movement: C licking in a move area LEFI' BRACKET ([) = Move Invento ry
A and W A and W
lenging. The o ther games include monsters moves the Warrior one space per click, if Box left .
that not only move faster but have ca pabilities already facing that direc tion. If the Warrior is S S RIGHT BRACKET (]) = Move Inventory
not found in the Beginner's game. In the faci ng another d irection then the fi rst click Box right.
Beginner's leveL magical items (see chart 6.0) faces the Warrior in the new direction, and D and X D and X Playe rs may use the mouse and keyboard
have the effects listed. No rmal and Kamikaze other clicks in the sa me area move him. interchangeably since bo th are active at the
levels are different in that the ite ms may start Holding the mo use button down in a same tim e.
with different effects than those listed, and an movement area moves the Warrior contin u- Left Facing Right Facing
item's effect may also change as the game ously in the directio n area. 4.5 Summ a ry of Keyboard Commands
proceeds. 4.4 Inventory Commands for Macintosh
The redefin e keyboard co mmands takes T he inve ntory co mmands are used to search Macintosh keyboard commands are shown in
Mouse firing: C licking in a fi re area shoots
yo u to a menu that allows yo u to change the for and collect items in chests and coffins or on the diagram below.
the cu rrent weapon once. Ho ld ing the butto n
command keys. For example, you may redefine down in a fire area shoo ts the current weapon
the SPACE BAR instead of the RETURN key contin uously. ~-- (P) Put item in
as the Search/Take co mmand. To select the MACINTOSH KEYBOARD InventOf}' Box.
Ge nerally, clicking the mo use button gives chest. coffin.
co mmand yo u wish to change, move the the co mmand for that area once and holding (R) Select weapon - - - - - _ or dead monster
mouse down to the desired co mmand and the mouse down gives repeated co mmands. If r-.,...-,..........,;:~.--.,...-,......,...-.--..,..-..-..,..-,....,04-.".,..,,.,..,, ~--- ([) Move InventOf}'
Box leff
press the key you wish to replace it with. The while hold ing the button down you move the
new key will be displayed next to the com- mo use into a new area, the commands given r:::l- - - - ([ )Move InventOf}'
Box right
mand. Please note that yo u may no t have the will change to that new area. (RETURN) Searchltake
same key next to more than one co mmand . item from chest.
When yo u save a game, it will be sa ved (A.W) Shoot diagonally coffin. or
Keyboard movement: Press " I" to move dead monster
automatically onto your game d isk. Starting a (S) Shoot straight-'>-J~~l""~._"1 ( . ) Search areal
new ga me or continuing an old game erases up ( t) , "}" to move left ( - ), " K " to move (O.X) Shoot diagonally continue search
the game previo usly saved on the d isk. down ( ~ ), and " L" to move right ( - ). 90" frornNW
(I) Use item in
When yo u move yo ur Warrior, his fac ing InventOf}' Box
Invento ry
4.3 Movement and Fire Commands (u p, down , right, left) will change auto mati-
Mouse: Yo u may use the Mouse to move the cally. Press the SPACE BAR to have yo ur Movement
Warri or toggle in and out of RUN mode.
W arrior and to fi re his weapons. T here are
D Weapons

9 10
. ".:'."~-~
~ " . .. . ,.
. ..~.:.~~~~~&
------------JMI. 'b~~!i\<w!f. ,:;~~ , ~ :~,~~>!!i!P:::~,~.){f!t! ! ·"'·~' ' 'r,..M-----------
,:-~...... _ .. ..

:)J(.,.;;\. ..,;.,.''<

5.0 THE SCREEN S.2 Macintosh Screen

5.1 Apple, Atari, and C·64 Screens llJat't'iot'


The GEMSTONE WARRIOR screen keeps you aware of everything yo u need to know: lltt'tasut't
000000
:Jjlonus
000000
00:00
tttttO
ttttt"~
tttttO ~
••••
••••
t t ••• .,
••••
Put

o MOUSE INVENTORYI
SEARCHING AND WEAPON SELECTION
Click to put selected
Click to search or search In ventory Item when the
SCREEN ITEMS Warrior owns the Inventory.
The items and areas displayed on the screen are:
1. Playing Where all the action takes 7. Arrows Shows the number of Crossbow
Area place. Arrows (bolts) you have left. Inventory Owner C lick to take selected
2. Treasure Keeps track of the number of 8. Current Shows which weapon is cu r· item when a monster
rently ready for use. Move inventory left.
Treasure Points you have Weapon or chest owns the
collected from chests, coffins (New item appears
9. Running Indicates whether you are Inventory.
or dead monsters. at #1.)
Man running or not. You are run·
3. Bonus Indicates the present value of ning when the Running Man Inventory Item #7
Counter the Bonus. appears on your screen above is selected.
4. Timer Shows the time remaining for the treasure.
achieving Bonus Goal. 10. Inventory Shows the Items in your pos·
5. Life Bar Indicates how much damage session; shows the result of a
you have taken from the attacks search of a chest, coffin or
of monsters or the effects of dead monster.
Magic Items. When the Life Bar 11. Inventory Indicates the Item that can be
reaches the bottom, you are Box picked up, put down or used
dead. It turns blue if yo u have (see Inventory Commands). • C lick o nce on an Inventory item to select it.
been infected by a shambler. 12. Inventory Either you (the Warrior), or • C lick twice on an Inventory item to use it.
6. Fireballs Shows the number of Fireballs Owner the object of a search (a chest, • C li ck o n Crossbow Bo lts (Arrows) to select Crossbow.
you have left. coffin or monster). • C li ck o n Sma ll Fireballs to selec t Fireball.

11 12
- - - - - - - - - - -...
'-~
.' ~
.... . ~.
~i !I:t.; . ;':~.~~:~~~. !~ h'"
'.~~
' f.;; ....,. ..,.,
.~~ ~~=;~p~=~~~~..•;~."-----------------
.. t • • ' r

, ..' . '~. .:;, .::- 0 "


.~, ..---~
6.2 Other Items
6.0 MAGIC AND OTHER ITEMS

6.1 Magic Items


Magic items fo und in GEMSTONE WAR-
RIOR are listed below. In the beginner's
[i] G ourd poison

Coffi n
[1l]
7.0 CAST OF CHARACTERS
Contagious Shambler
A diseased and vicious
monster that collects garbage
and wastes from the caverns.
level the items have the effects listed below.
Normal and Kamikaze levels are different in IF)l
~

~
C rystal Ball annihilatio n Thieving Flyer
that the items may start with d ifferent effects
than those listed, and an item's effect may A blood sucking terror.

~
also change as the game proceeds.
Chest

~
Skeleton
Animated dead bod ies of
yo ur predecessors.

IJ
Gas Plant
Exploding hydrogen plant

~
Giant Amoeba
A reprod uctive nightmare.

~
Ghost
Souls trapped by the
Demons.

~
Summoning Eye
W atch guard for the
Demo ns.

~
Demons
The vile beings who stole
the Gemstone.

~
Brave Warrior
You rself.

13 14
,_A~
' &>0:%:~.
~~~;::.,,'
10.0 EXAMPLES OF PLAY

:?1 ~ ,.,;,'" , "IIn:!" " II/IIIIIIII"I~ "em s t on e qE'lTl£t onE'

8.0 BONUS TREASURE possible. Six items will have the same powers CD t r ea s~SO
t r e-as lIr e
915
bonu~
as the Beginner game. The longer yo u explo re,
Z0155
~
Bonus Scoring is im portant if yo u want to the more chance there is of two items switching
ZOOOO
Z3:1C, Zl :51
atrain a high score. If yo u win the gam e within powers. So if yo ur trusty shield spell turned
the bonus time d isplayed on the screen, yo u you invisible, try the item that used to make
will receive the bonus score. you invisible - it might be a shield. The last
no te about magic is that every item has only ••••••
•••••• •••••••
•••••
1111 § 1 111 §
9.0 TIPS ON STRATEGY one use. Use it and it's gone. But there is a 1096 ~ll l l ~ ~llll ~
chance of the item remainin g. 111 § 111 §
• Practice moving and firing in the first room.
• Keep yo ur d istance from monsters when in
• Shamblers sho uld be killed as quickly as ~111 ~
possible. If you contract a disease, and do not
combat. Use your Crossbow, saving yo ur
have the cure, you may find yourself in The Warrior searches a ro om for chests. He puts the Ring on and to his amazement
Fireballs for the Demons in the Maze, and
tro uble. This is especially true in the N ormal Upon fi nding one, he opens it and disco vers his body has been transformed into a ske leton.
other sticky situations.
or Kamik aze games when the cure could be so me Gold!
• Use Inven tory Commands to search mons- any of ten items. (Note: Disease is tempo rary.
"IIII:!" " 'IIIIIIIIIII"I~ ~enl s t

'~tD
ters, chests and coffins for go ld, weapons and Cone
If yo u have healing, regenerati on, or life, you
magic items. may be able to rid e o ut the infecti o n.) G) ' reasure
915
t r' ea:ur
0
Eo

• Do not forge t your magic items. They are • Study the types of treasures found on ~ 0. bonu s
zoiss
I I~ ' ZOOOO
I ,
very powerfuL different monsters. The fac t that skeletons ZZ:19 ZO :H
• Move quickly to re ceive Bonus Treasure often ca rry crossbow bolts may save yo ur life. (flI ,
poi nts. • There is a maximum numbe r o f items yo u
• Keep moving toward your main goa ~ the can carry, so pu t down po ison as soo n as you
recovery and safe return of the G emstone. discover it. Life magic only wo rks to resurrect ••••••
•••••• •••••
•••••••
1 1 11 ;;; Il l !! §:
• Map the dungeons: This is the key to yo u three times per game, so carrying more ~llll ~ ~ ll l l l~
tha n that is a waste. If yo u cann ot carry an item 111 § t l 1 11:;;
winn ing the game and collectin g the bonus. It

~"' .
is advisable to use a mapping system that shows yo u have di scove red , yo u may wish to use it
immediately (especially if it is an illusion o r
~"' ~
both the shape of a room and the loca ti on of
all doors. (N ote: doors, grate s, and magic shi eld item) . He takes the gold and cons iders his next T he Warrior, disgui sed as a skeleton, sea rches
portals are intercha ngeable, but are always in • If you have range in combat, use it Don't move. a chest wh ile the ghost and two real ske l-

00. 0
the same location). T he start of a map looks worry about losing gro und; think of wh at's etons are no ne the wiser.
like this: behind you as famili ar terri tory. Fire a few
ernst-on e
shots and move bac k. Monsters only do
treasur E'
damage when they hit yo u. 915
• It isn' t necessary or wise to kill eve rythin g bonu:
in a roo m until you are in the maze. If you are Z0155
19:0Z
· C3 (___-___ protected, use the protection to move on
quickly. (Note: After the maze yo u won't have
Dots indicate the prese nce of a door. tim e to kill everythin g.) Monsters will ignore
• G o th ro ugh every doo r yo u ca n. The Ge m- in visible or illusion-cloaked warri ors unless
stone pieces are deep in the dun geo n in a place yo u shoo t first Save a few of these useful items
called the Maze. (Yo u sho uld map it, too, bu t for use after yo u retrieve the Ge msto ne (when
the demons co me out) .
(~ ~"' f
be ready for a surprise.) The Maze is entered
through a grate surrounded by Pillars; you • Stay sharp. You can hear a monster long
can't miss it . before yo u see it, and you can thus be prepa red The Warri or then proceed s to a large grated He was too ca refu l and to o slow. To his
• Kn ow yo ur magic In a Beginner ga me, sca n fo r an attac k. Listen for the different sou nds doo r nea r the sou th end of the room. He shock, he chan ges bac k to h is own fo rm and
through yo ur possessions and be aware of their made by the monsters and decide: Fireball, dec ides to use his Ring when he gets to the is overwhelmed .
uses. In a Normal or Kamikaze game, yo u crossbow, or magic item? J oor. (Note the Inve ntory Selection Bo x at
GOO D LUCK! And now, his spi rit, as one of the Demons'
should test a few of your items as soo n as th e bottom center of the sc ree n) .
twisted creatio ns, will wander the Demons'
Lair forever.

15 16
GETTING STARTED noted below:
Tum on the disk drive and insert the Sound ON/ OFF CtrllS
GAME disk. Remove all cartridges and Dissolve ON/ OFF CtrllD
tum on the computer. The game will Save game ESC
self-boot. On the 800XL computer, hold
down the OPTION key as you tum on the
Move Inventory Box left <, >
and right, respectively
computer.
REDEFINE command keys CtrVrn and
CtrVrn to
COMMANDS move cursor.
The command keys for the Atari® are the The joystick works like a C-64 joystick,
except it plugs into port #1.
N
same as the Commodore 64 except as

ATARlKEYBOARD

- - - (A,W) Shoot diagonally (S PAC E) Runlwalk


_ - - (S) Shoot straight _ - - (J) Move left (- )
(D,X) Shoot diagonally
90· from A/W
(I) Move up (t)
(K) Move down ( ~ )
(R) Select weapon (L) Move right (- )

• Inventory

Weapons

Movement
(P) Put Inventory Box item into
chest , coffin, or dead monster
( ; ) Search area/continue search
(/) Use item in Inventory Box
( < ) Move Inventory Box left _ _ _ _ _ _ _...l


( > ) Move Inventory Box right - - - - - - - - - '
(RETURN) Search/take item from chest,
Other coffin, or dead monster ------------1

© 1985 by Strategic Simulations, Inc. All rights reserved.

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