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The Muppet Pantheon

Pantheon created by Halloweenman33. PDF by brothersale Virtues: Conviction, Expression, Harmony, Loyalty Since their creation, the Muppets have been cultural icons to many people throughout the World. Their fame is legendary and Kermit the Frog even has a star on the Hollywood Walk of Fame. Unknown to many, the Muppets actually exist and rose to godhood decades ago.

Gods
Fozzy Bear Fozzy Bear is the god of bad stand-up comedy. Although Fozzy truly believes he has a talent for comedy, his jokes are terrible and the others constantly let him know. He is persistent though and keeps trying. As such, Fozzy has turned bad comedy into an art form. He can be somewhat shy sometimes and also sees to have some confidence problems. When in the World, Fozzy takes on roles related to comedy. He has been a stand-up comedian, the star of a comedy movie, and a few other things. Scions of Fozzy inherit his sense of humour. However, they also inherit his inability to be funny. Many are considered failures at what they do, but like their father they keep trying. A rare few have even succeeded. Favoured Abilities: Art, Athletics, Awareness, Empathy, Integrity, Presence Associated Powers: Epic Stamina, Epic Charisma, Chaos, Earth, Psychopomp, Performance Rivals: Statler and Waldorf The Great Gonzo The Great Gonzo is the god of bizarre art. He truly considers himself an artist and attempts to showcase his art onstage. His visions are rarely appreciated by the public, a source of much frustration for him, but he keeps on trying. Gonzo is somewhat of an oddball, but he is a kind an likable individual. When in the World, Gonzo often takes on artistic roles. He is often a starving artist, but has taken on other roles such as a daredevil and a plumber. Scions of the Great Gonzo are unusual people. They are considered strange and eccentric by their peers. Many are self-proclaimed artists, but an equal number undertake other things. No matter what they do, they are always bizarre. Favoured Abilities: Art, Athletics, Craft, Fortitude, Presence, Survival Associated Powers: Epic Strength, Epic Stamina, Epic Perception, Animal

(chickens), Chaos, Earth, Performance Rivals: Kermit the Frog Kermit is the leader of the pantheon and the god of leadership. He is often the voice of reason within the group and keeps the others organized. Kermit is a charismatic and likable frog. His abilities have helped the Muppets through many tough times. He is an incredibly patient individual, but even he can lose his temper after a while. When in the World, Kermit takes on roles of leadership and often remains in the entertainment business. He has been the leading man in many films and plays, but often takes on the role of the director or the host of an event. Scions of Kermit are much like him. The are natural born leaders as well as kind and likable people. Favoured Abilities: Animal Ken, Art, Athletics, Command, Empathy, Presence Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, Epic Manipulation, Epic Wits, Guardian, Psychopomp, Water, Performance Rivals: Miss Piggy and any others of the Storytellers choice Miss Piggy Miss Piggy is the goddess of love, war, and leading ladies. When not angered, she is a rather kind individual, but she has a nasty temper and is prone to violence if angered at all. She is obsessed with Kermit and truly believes that they are meant to be together despite Kermit making it perfectly clear that he wants nothing to do with her. She often beats him up when he rejects her. Her undaunted attempts at getting to Kermit have also earned her the nickname the goddess of sexual harassment. Miss Piggy also has an enormous ego. She believes that she is the star of the show and woe to anybody who tells her otherwise. When in the World, Miss Piggy takes on roles in the entertainment business as long as she is the lead. She refuses to take on secondary or minor roles and grows increasingly violent if given such a role. Scions of Miss Piggy are similar to her. They are kind people with bad tempers and often overly expressive of their romantic emotions. Many have served jail time for stalking or assault (rarely ever murder). They also tend to be egomaniacal and believe that they are the best of the best in their field. Favoured Abilities: Art, Brawl, Fortitude, Integrity, Presence, Thrown Associated Powers: Epic Strength, Epic Dexterity, Epic Stamina, Epic Wits,

Guardian, War, Performance Rivals: Kermit the Frog, the Great Gonzo, and any others of the Storytellers choice Rowlf the Dog Rowlf is the god of pianos. He is also the first Muppet and the father of the pantheon, although he chooses to let Kermit be the leader. Rowlf is a talented musician and is often seen at his piano. He is also somewhat of a poet. Rowlf is a wise individual, often sought out by Kermit for his wisdom. He has helped lift Kermits spirits on more than one occasion. When in the World, Rowlf sticks close to the piano. He is often a piano player, but the venue varies greatly. He has also served as an advisor to many important people. Scions of Rowlf are talented people. Although many take up the piano, not all of them do, but they are very talented at a certain thing. They are often wise beyond their years and eagerly give advice to those willing to listen. Favoured Abilities: Art, Command, Empathy, Integrity, Politics, Presence Associated Powers: Epic Dexterity, Epic Charisma, Epic Intelligence, Epic Wits, Darkness, Earth, Guardian, Justice, Psychopomp, Performance Rivals: Dr. Bunsen Honeydew Dr. Bunsen Honeydew is the god of science. Dr. Honeydew is a kind, but rather eccentric individual. His inventions are often useless, but he seems to think that they are of great importance. Occasionally, one of his inventions helps save the day. When in the World, Dr. Honeydew takes on roles that keep him close to what he enjoys. He has been an inventor and an eccentric scientist. Scions of Dr. Honeydew love science and are always trying to do something with it. They are intelligent, but somewhat eccentric individuals. Their creations are usually more useful than their fathers, but most are looked upon as strange by their peers. Favoured Abilities: Academics, Art, Craft, Investigation, Medicine, Science Associated Powers: Epic Charisma, Epic Intelligence, Fire, Health, Mystery, Performance Rivals:

Beaker Beaker is the god of assistants. He is a nervous individual whose speech is incomprehensible to anybody other than the Muppets. He also suffers from a streak of bad luck and is often injured by Bunsens experiments. When in the World, Beaker sticks close to Dr. Honeydew. He always serves as the lab assistant. Scions of Beaker are typically nervous individuals and many of them are just as accident prone as he is. They are often assistants of some kind as well. Favoured Abilities: Academics, Art, Athletics, Awareness, Craft, Science Associated Powers: Epic Stamina, Epic Perception, Epic Wits, Chaos, Earth, Fire, Guardian, Health, Performance Rivals: Scooter Scooter is the god of gofers and stagehands. He is a an eager, young individual always willing to help. He often serves as Kermits assistant and helps in any way he can. Although he will occasionally take part in a sketch onstage, he often prefers to stay backstage and help with the behind the scenes stuff. When in the World, Scooter takes on roles that usually keep him behind the scenes. Although he will occasionally be a performer, he is usually a gofer, a stagehand, a directors assistant, or a stage manager. Scions of Scooter are like their father. They are eager people willing to do anything to help. Although they sometimes enjoy the spotlight, they more often than not prefer to remain in the background. Favoured Abilities: Art, Athletics, Command, Fortitude, Integrity, Stealth Associated Powers: Epic Dexterity, Epic Manipulation, Epic Wits, Chaos, Darkness, Moon, Illusion, Performance Rivals:

Statler and Waldorf Statler and Waldorf are the gods of hecklers. Although they are two people, they are almost always together and as such share the same domain. They are elderly men who dont seem to enjoy anything except for heckling and making fun of everything and everyone else. They seem to especially enjoy tormenting Fozzy. When in the World, Statler and Waldorf stick to what they are good at. They are usually hecklers in the audience at any given event, but will occasionally take on the role of professional critics. Scions of Statler and Waldorf are like them. They are very difficult to please and make their displeasure known by complaining and heckling. Favoured Abilities: Art, Awareness, Empathy, Integrity, Investigation, Presence Associated Powers: Epic Stamina, Epic Manipulation, Epic Wits, Chaos, Psychopomp, War, Magic, Performance Rivals: Fozzy Bear The Swedish Chef The Swedish Chef is the god of food and cooking. He enjoys preparing meals and does so in an unconventional way (often involving firearms). He speaks mock Swedish, which is somehow understood by the other Muppets. When in the World, the Swedish Chef always takes on the role of a professional chef. Scions of the Swedish Chef are excellent cooks and often are part of the restaurant business. Fortunately, they are easier to understand than their father. Favoured Abilities: Art, Awareness, Craft, Fortitude, Marksmanship, Melee Associated Powers: Epic Stamina, Epic Perception, Epic Wits, Chaos, Fire, War, Performance Rivals: Sam the Eagle Sam the Eagle is the god of patriotism. He is a proud American, a fact that he makes very well known, and a highly conservative individual. In fact, he is so conservative that he somehow finds the sketches and activities of the others to be weird, offensive, and reprehensible. He makes this opinion well known as well and many wonder why he has stayed with the pantheon at all. When in the World, Sam takes on a variety of roles. He has served as a spokesman for

the American military, been a conservative politician, and has served on the censorship board for television and the MPAA. Scions of Sam the Eagle are much like him. They are always Americans who are highly patriotic, even to the point of xenophobia. They are also always extremely conservative, finding offensive content in the most inoffensive of things and trying to censor it. As such, they are not very well liked people. Favoured Abilities: Academics, Art, Awareness, Command, Integrity, Politics Associated Powers: Epic Manipulation, Epic Perception, Epic Wits, Earth, Guardian, Justice, Sky, War, Performance Rivals: everybody Rizzo the Rat Rizzo the Rat is the god of rats. He is a kind individual and is Gonzos best friend. He scares easily and has tendency to panic. He is constantly hungry and will eat any food he can find. When in the World, Rizzo takes on a variety of roles too numerous to name, but they often involve entertainment or food. Scions of Rizzo are often like him. They are loyal to their friends and enjoy food. They can sometimes scare easily and panic, but are always around when needed. Favoured Abilities: Animal Ken, Art, Athletics, Awareness, Empathy, Fortitude Associated Powers: Epic Dexterity, Epic Stamina, Epic Charisma, Epic Wits, Animal (rat), Chaos, Darkness, Psychopomp, Magic, Performance Rivals:

Sweetums Sweetums is the god of Muppet Monsters. He is the second largest of the Muppets (the largest being a blue Muppet named Thog who hasnt been seen in a long time) and has the appearance of a vicious, hairy beast. Despite his appearance, Sweetums can be a kind individual when not angry. When in the World, Sweetums takes on a variety of roles that allow him to show off his physical prowess. He has been a professional wrestler and a bodybuilder among other things. Scions of Sweetums are often gentle giants. They are enormous, imposing people and are often hairy and ugly. However, they are kind if not angered or threatened. Favoured Abilities: Art, Athletics, Brawl, Fortitude, Integrity, Melee Associated Powers: Epic Strength, Epic Stamina, Epic Appearance, Epic Wits, Chaos, Guardian, Justice, War, Magic, Performance Rivals: Dr. Teeth and the Electric Mayhem Dr. Teeth and the Electric Mayhem are the gods of musicians. They are a band who mainly play hard rock, but will occasionally play other types of music (at least until animal goes berserk). Since they are mostly known for being together, they are considered one deity despite being several individuals (with the exception of Animal, who is an entity on his own) and share the same domain. When in the World, Dr. Teeth and the Electric Mayhem are always some sort of musicians. Scions of the Electric Mayhem have a love and talent for music. Their exact talents and personalities vary depending on which member of the group sired them. Favoured Abilities: Art, Awareness, Command, Fortitude, Integrity, Presence Associated Powers: Epic Stamina, Epic Manipulation, Epic Wits, Chaos, Darkness, Illusion, Performance Rivals: Animal Animal is the god of behavioural problems. A wild creature, he lives up to his name. He is the drummer of the Electric Mayhem and they are the only ones who can keep

him under some sort of control (sometimes). He is prone to violence and attack just about anybody or anything. He has a soft spot for women and will chase around any woman he is attracted to. He also seems to have an uncharacteristic appreciation for Renoir art. When in the World, Animal is usually kept close to the other members of the Electric Mayhem, staying in his role as a drummer. Scions of Animal are troubled individuals. They almost always have some sort of behaviour problems and many of them are violent people. They often seem to have an unusual appreciation for something that would seem to be counter to their nature. Favoured Abilities: Art, Athletics, Brawl, Fortitude, Melee, Thrown Associated Powers: Epic Strength Epic Stamina, Epic Appearance, Chaos, Earth, Fire, War, Performance Rivals: Uncle Deadly Uncle Deadly is the god of death. He first appeared in the Vincent Price episode of the Muppet Show and would make a few more appearances later on. He is a frightening individual. His head has been described as skull-like. He is not evil, per say, but he does enjoy scaring others. When in the World, Uncle Deadly takes on a variety of death related roles. He has been an undertaker, a funeral parlour director, and a mortician. Scions of Uncle Deadly are often scary people. They seem to have a naturally creepy look to them and seem obsessed with death. Favoured Abilities: Art, Athletics, Awareness, Empathy, Occult, Presence Associated Powers: Epic Dexterity, Epic Manipulation, Epic Appearance, Epic Wits, Chaos, Darkness, Death, Earth, Frost, Illusion, Moon, Psychopomp, Prophesy, Performance Rivals: Crazy Harry Crazy Harry is the god of explosions. He is completely insane and will show up

anytime someone says something that could be misconstrued as having something to do with an explosion. He will then cause an explosion with his ever-present plunger unless quickly stopped. When in the World, Crazy Harry takes on any roles that allow him to blow something up. Scions of Crazy Harry are often insane. They also have an unhealthy obsession with fire and explosions. As such, very few stay around one and they are often loners. Favoured Abilities: Art, Athletics, Awareness, Craft, Fortitude, Larceny Associated Powers: Epic Stamina, Epic Perception, Chaos, Fire, Psychopomp, Sun, Magic, Performance Rivals: Guest Star Guest Star is the god of entertainment and is a central figure to the Muppet pantheon. Unlike the other members of the pantheon, Guest Star does not have singular identity. Instead, Guest Star can take on the appearance, personality, talent, and even sex of anybody he/she feels like at the time. Sometimes, Guest Star can manifest as two different people. When in the World, Guest Star will take on a wide variety of roles too numerous to list, but they all have something to do with the entertainment business. Scions of Guest Star are widely varied, even more so than Scions of Zeus. They are often entertainers and inherit Guest Stars talents. However, they do not inherit the entirety of Guest Stars abilities, usually just the talents of whatever type of performer Guest Star was undertaking at the time. Some of them have been known to go through an identity crisis from time to time. Favoured Abilities: Animal Ken, Art, Awareness, Empathy, Fortitude, Presence Associated Powers: Epic Dexterity, Epic Charisma, Epic Manipulation, Epic Wits, Animal (Muppet animals), Chaos, Guardian, Illusion, Psychopomp, Mystery, Prophesy, Performance Rivals: Lesser Gods of the Muppet Pantheon (less than Legend 12, but at least Legend 9) Beauregard, Camilla the Chicken, Dr. Julius Strangepork, Annie Sue, Droop, the Flying Zucchini Brothers, George the Janitor, Gladys, Hilda the Wardrobe Lady, J.P. Gross, Lewis Kezagger, Link Hogthrob, Marvin Suggs, Mildred Hucksteader, Muppy, The Newsman, Nigel, Pops, Robin the Frog, Thog, Wayne and Wanda, Lips, Bobo Bear, Clifford, Clueless Morgan, Johnny Fiama, Pepe the Prawn, Polly Lobster, Sal the Monkey Lesser Immortals The Rats: A group of Muppet rats that vary in power level (Rizzo is the most powerful of them, having achieved godhood)

The Pigs: A group of Muppet pigs, all of whom worship Missy Piggy. Missy Piggy is the most powerful of them (having reached godhood in the first season of The Muppet Show), followed by Link Hogthrob, Dr. Strangepork, and Annie Sue. The pigs are the second most numerous of the Muppet Lesser Immortals (second only to the Whatnots) as their numbers are large enough that they were once able to outnumber the other Muppets and take over the show. It was only the actions of Guest Star that restored things to their proper order. The Monsters: A group of various Muppet monsters, many of which have a tendency to eat the others. Each monster is unique in appearance and personality and their size varies widely as well. Thog is the largest of them (standing at nearly 9 feet tall), but Sweetums is the most powerful. The Whatnots: A group of generic humanoid Muppets seen throughout the Muppet show. Usually seen in blue or green, but can be other colors. The Whatnots are known for their ability to change their appearances at will to fit any situation that they are in. Looks and even gender are customizable as needed. Only their basic body design and the color of the individual Whatnot remains the same. The Whatnots are the most numerous of the Muppet Lesser Immortals. The Penguins: A group of Muppet penguins that appear to quack like ducks. Only the other Muppets can understand what they are trying to say. Performance: Muppet Pantheon Specific Purview Cinematic Awareness Dice Pool: None Cost: None Any and all gods and Scions of the Muppet pantheon are always fully aware that they are in a movie or on TV at all times. In this case they may even be aware that they are characters in a role playing game. Although they arent always being filmed, their adventures usually find their way into entertainment venues one way or another. Break the 4th Wall Dice Pool: None Cost: 1 Legend Since they are aware of the cinematic nature of their existence, Muppet Scions can speak directly to the audience or acknowledge that they are in a movie (or in this case, in a role playing game). To break the 4th wall, they simply spend a point of Legend and say sometime to acknowledge the audience. This boon can only be used once per scene. Musical umber Dice Pool: Charisma + Art

Cost: 1 Legend + 1 Willpower All Muppet Scions are capable of causing everyone in the area to break into song and dance. To do so, the Scion begins singing, rolls their Charisma + Art and spends one point of Legend and 1 point of Willpower. Upon a successful roll, a number of characters equal to the successes scored or a number of extras equal to 5 people per success join in. Pundoom Dice Pool: Charisma + Presence Cost: 3 Legend + 1 Willpower The Muppet gods are known for the occasional bad pun. With this boon, the bad pun can be used as a weapon. To use it, the Scion needs to make a bad pun while rolling Charisma + Presence and spending 3 Legend and 1 Willpower against the victims Willpower + Integrity + Legend. Each success scored over the victims roll deals a one level of bashing damage. Digestive Regeneration Dice Pool: Stamina + Fortitude Cost: 15 Legend There have been many instances where a Muppet has been seen being eaten only to reappear in the next scene. With this power, if a Muppet Scion is swallowed whole, they simply roll their Stamina + Fortitude and spend 15 Legend points. Upon doing so, they will reappear completely unharmed in the next scene, despite their apparent death. Show-Stopping umber Dice Pool: Charisma + Art Cost: 15 Legend + 1 Willpower This boon is simply an upgrade if the Musical Number boon. By rolling Charisma + Art and spending 15 Legend and 1 Willpower, the Scion causes everybody in the immediate area and anybody else they pass while moving around to stop what they are doing and join the musical number. It doesnt matter if they are mortals, Scions, or Titanspawn. Only those of higher Legend are immune, but even gods and Titans of equal or lower Legend are affected. Shatter the Fourth Wall Dice Pool: Intelligence + Awareness Cost: 20 Legend Like the boon Break the Fourth Wall, this boon allows the Scion to break to fourth wall. However, Shatter the Fourth Wall allows the Scion to break the fourth wall multiple times in a single scene. To do so, the Scion rolls Intelligence + Awareness and spends 20 points of Legend. The Scion can then break the fourth wall a once for every 10 successes on the dice roll in a scene. Explosive Immunity Dice Pool: None Cost: None Many incidents have been witnessed when a Muppet falls victim to an explosion (usually because of Crazy Larry), but only went flying through the air and was

perfectly fine. When a Scion gains this boon, they are no longer harmed by explosions. The force of the blast simply sends them flying through the air using the knockback rules. However, this boon does not alleviate any fear of explosions (often they will scream NO! just before it happens) nor does it eliminate damage dealt by other sources that may befall the Scion during the incident. There is o Fourth Wall Dice Pool: None Cost: 20 Legend and 1 Willpower Like the previous boon, this one allows the Scion to break the fourth wall in a scene multiple times. However, with There is No Fourth Wall, the Scion can break the Fourth Wall as many times as he wants during the scene. To activate this boon, the Scion simply spends 20 Legend and 1 Willpower. Doing so allows the Scion to break the fourth wall an unlimited number of times during the current scene. Death By Pun Dice Pool: Charisma + Presence Cost: 25 Legend and 1 Willpower Like the boon Pundoom, this boon allows the Muppet Scion to use bad puns as a weapon. However, Death By Pun is significantly more deadly. To use this boon, the Scion makes a bad pun and rolls Charisma + Presence against the victims Integrity + Willpower + Legend. Each success scored over the victims roll deals 2 levels of Lethal Damage.

The Muppet Theatre: Muppet Pantheon Godrealm


The Muppet Theatre is the Godrealm of the Muppet Pantheon. It is their home and where they put on their shows. The Muppets are unique among the pantheons in that very few of them actually have a sanctum. With the exception of Statler and Waldorfs Balcony and Guest Stars Dressing Room, there are few private areas other than Backstage and the Dressing Room. The House The House is the area out front where the audience sits. It is comprised of a lower level and an upper balcony. The audience is mostly comprised of lesser known Muppets who are not performing at the time. The Stage The Stage is where all the performances take place. It is designed after a typical theatrical stage. However, The Stage is malleable and its appearance transforms with each sketch to the necessary appearance. Its size can change as well. The Orchestra Pit The Orchestra Pit is between The House and The Stage and is where the orchestra resides. The orchestra is often comprised of the Electric Mayhem and Rowlf along with Nigel the conductor. Statler and Waldorfs Balcony Separate from the rest of the audience, Statler and Waldorf reside in an apparently

small theatre box overlooking the stage. They have an excellent view of the action from there. However, they are always either complaining about how horrible everything is or heckling the performers. The box is actually much larger than it appears to be. Backstage Backstage is the largest area of the Muppet Theatre and it is where the majority of the Muppet gods reside. In fact, it is large enough that they can get some privacy from each other if they try. Backstage looks like a typical backstage area. The Dressing Rooms The Dressing Rooms are on the second level of the backstage area. They are small rooms where the Muppets can go to get ready for their upcoming performances. Guest Stars Dressing Room This is Guest Stars private (usually) sanctum. It has the appearance of a normal dressing room, but is Guest Stars own home. Guest Star doesnt get much privacy though as another Muppet will sometimes be forced to use it to get ready or sometimes other Muppets will just be in there for no reason. Since the Siege: Showstopped The Muppet Theatres House is empty. Antag has completely blocked off the entrance to the Muppet Theatre, making it so that nobody can get in to see the show. As such, all productions have stopped and the Muppets are at risk of being forgotten as performers. Fraggle Rock: Muppet Underworld Fraggle Rock Fraggle Rock is the Underworld of the Muppet Pantheon. Despite appearing to be underground, it is a bright and cheery place filled with laughter and music. There is one spot that is an exception to this and that is the Forgotten Workshop, a dark and gloomy place where the spirits of the wicked go after death. The rest of Fraggle Rock is a very happy place. It is inhabited by the Fraggles, who are actually the spirits of the dead. They maintain their previous habits and personalities, but take on a form of a Fraggle. The Forgotten Workshop The Forgotten Workshop is the part of the Underworld where the spirits of those who were wicked in life go after death. The Fraggles are unaware of the existence of this part of their home (hence why it never appeared in the TV show) and the only passage connecting the two areas goes through Uncle Deadlys Castle (which appears only as a rock wall on the Fraggles side). The Forgotten Workshop is a dark and foreboding place. Broken strings hang uselessly from the ceiling and the ground is littered with lifeless puppets, posed in a mockery of life. These puppets are actually the spirits of the dead that were sent here, forced to exist forever is a state of immobility as broken puppets. They forever lie on the floor staring at the ceiling and the strings that once gave them the ability to move.

Uncle Deadlys Castle This is the home of Uncle Deadly, the Muppet god of death. His castle is a dark and foreboding structure built into the wall of the Forgotten Workshop. There is a large pair of scissors on top of the castle that extend to cut the strings of any evil soul that comes down here. Within the castle is a secret passage that Uncle Deadly can use to enter Fraggle Rock. The Fraggles are unaware of this castles existence as it appears to be a rock wall to them and Uncle Deadly never enters their side. Antag, Greater Titan of Muppet Villains Favoured Purviews: Chaos, Death, Psychopomp, Illusion, Corruption Banned Purviews: Guardian, Justice, Purification, Fertility Antag is the Greater Titan of Muppet Villains. Most of the villains that have appeared in various Muppet films are its avatars, with Doc Hopper as the dominant avatar. Antags interior is not a very impressive site as it looks very much like the World as it exists today, but with several differences. Doc Hoppers French Fried Frog Legs is thriving, Nicky Holiday is a crime lord, Bitterman Banking and Development owns the entire business world other than restaurant chains selling frog legs, and the Muppet Theatre does not exist. Prominent Features: Considering that the interior of Antag looks almost exactly like the World today, not much sticks out about it. There are a few exceptions. Doc Hoppers French Fried Frog Legs: Doc Hoppers restaurant is thriving inside Antag. He has thousands of locations all over. Each of these restaurants resembles a KFC except it has a green coloration instead of red. Doc Hopper could be found at any one of them and can teleport from one to another at will. Snake Walker can also be found at one of these restaurants when not out hunting frogs. London: Within Antag, London, England is ruled by Nicky Holiday (the villain from The Great Muppet Caper). Instead of a petty thief, Nicky is now a crime lord, having stolen everything of value in London. As such, London is now his domain and he has the entire city under his control. Appropriately enough, he bases his operations out of Buckingham Palace. Bitterman Banking and Development: Owned by Rachel Bitterman, Bitterman Banking and Development (or BBAD) owns 99% of all businesses (the other 1% being Doc Hoppers French Fried Frog Legs). Thanks to Bittermans ruthless business tactics and no conservation laws, very little natural forest exist. Most of them have been destroyed and replaced with banks, malls, and other businesses. The BBAD HQ is located in New York City. annys ursery: This is where Nanny spends her time babysitting any Muppet babies she can get a hold of. Although a seemingly kind and caring woman, her actual goal is to corrupt Muppet Scions and turn them to her side. The Nursery has the appearance of exactly what it sounds like, although some of the doors have very strange things on the other side.

Krassman Labs: Although never seen in the movies, the labs owned by Professor Krassman are Antags answer to Muppet Labs. It is an enormous laboratory where Professor Krassman conducts his experiments (most of which involve mind control) Avatars: Doc Hopper: The dominant avatar of Antag, Doc Hopper is a ruthless businessman and restaurant owner. He is a somewhat chubby, but charismatic man who dresses in a manner similar to Colonel Sanders. Doc Hopper is obsessed with Kermit the Frog and is intent on either corrupting or killing Kermit. Doc Hopper has a dice pool of 24 to all actions, modified by his Epic Attributes. He favours social abilities when dealing with enemies. He is not opposed to violent resolutions, but always uses hired goons or other avatars (like Snake Walker) when doing so. Virtues: Ambition 5, Malice 4, Rapacity 3, Zealotry 5 Supernatural Powers: -Avatars: The Trickster, The Defiler, The Way -Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice, Purification, and Fertility, which are forbidden to him. He also has all the boons from, Illusion, Corruption, and Psychopomp -Epic Attributes: Epic Charisma and Epic Manipulation at 10 dots (with all appropriate knacks). All others at 8 dots (with all appropriate knacks) Join Battle: 24 Attacks: None, he never fights his own fights, but prefers to remain in the background and coordinate his minions. Soak: 41B/35L/8A Health Levels: -0 x35/Incapacitated Dodge: 47. Willpower: 10 Legend: 12. Legend Points: 144 Snake Walker: Snake Walker is a professional frog killer and often works with Doc Hopper. He is a tall, skinny man dressed completely in black and carries a three pronged spear gun. Kermit the Frog is his ultimate target. Snake Walker has a dice pool of 22 to all actions, modified by his epic attributes. He favours physical abilities when dealing with enemies. Virtues: Ambition 2, Malice 5, Rapacity 4, Zealotry 4 Supernatural Powers: -Avatars: The Void, The Reaper

-Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice, Purification, and Fertility, which are forbidden to him. He also has all the boons for Chaos and Death. -Epic Attributes: Epic Strength, Epic Dexterity, Epic Stamina, and Epic Perception at 10 dots (with all appropriate knacks). All others at 8 dots (with all appropriate knacks) -Spear Gun: Snake Walkers spear gun uses the following stats: +10 accuracy, +12L, Range 200, Speed 5. It can only hold one spear at a time and must be reloaded after each shot. Join Battle: 22 Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy: 21 accuracy, 15L, Parry 56, Speed 5. Unarmed, Light: 23 accuracy, 12L, Parry 58, Speed 4. Spear Gun: 32 accuracy, 23L, Range 200, Speed 5. Soak: 58B/52L/10A Health Levels: -0 x52/Incapacitated Dodge: 63. Willpower: 10 Legend: 11. Legend Points: 121 icky Holiday: Nicky Holiday is a master thief and the crime lord of London. He is a rather lazy person who only puts forth an effort into stealing. He prefers to avoid violent and only resorts to it when necessary, usually taking a hostage to avoid it. He seems to have a soft spot for Miss Piggy. Nicky Holiday has a dice pool of 20 to all actions, modified by his Epic Attributes. He prefers to use social abilities when dealing with enemies. Virtues: Ambition 5, Malice 2, Rapacity 4, Zealotry 3 Supernatural Powers: -Avatars: The Void, The Trickster -Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice, Purification, and Fertility, which are forbidden to him. He also has all the boons from Chaos and Illusion -Epic Attributes: Epic Charisma, Epic Manipulation, and Epic Dexterity all at 10 dots (with all appropriate knacks). All others at 8 dots (with all appropriate knacks) Join Battle: 20 Attacks: Clinch 20 accuracy, 10L, Speed 6. Unarmed, Heavy: 19 accuracy, 13L, Parry 54, Speed 5. Unarmed, Light: 21 accuracy, 10L, Parry 57, Speed 4 Health Levels: -0 x35/Incapacitated Dodge: 56. Willpower: 9 Legend: 10. Legend Points: 100 Professor Krassman:

Professor Krassman is a mad scientist with a German accent specializing in mind control in frogs. He often works with Doc Hopper in his attempts to corrupt Kermit. Professor Krassman has a dice pool of 22 to all actions. He favours mental abilities when dealing with enemies. Virtues: Ambition 5, Malice 3, Rapacity 3, Zealotry 3 Supernatural Powers: -Avatars: The Way, The Defiler, The Beast -Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice, Purification, and Fertility, which are forbidden to him. He also has all the boons from the Psychopomp, Corruption, and Animal purviews. -Epic Attributes: Epic Perception, Epic Intelligence, and Epic Wits all at 10 dots (with all appropriate knacks). All others at 8 dots (with all appropriate knacks) Join Battle: 22 Attacks: None. Like Doc Hopper, he prefers to have any fighting handled by lesser minions. Health Levels: -0 x35/Incapacitated Dodge: 46. Willpower: 8 Legend: 11. Legend Points: 121 Rachel Bitterman: Rachel Bitterman (the villain from Its a Very Merry Muppet Christmas Movie) is the owner of Bitterman Banking and Development and she is obsessed with tearing down the Muppet Theatre in order to turn it into a night club. She is a ruthless business woman and likes to get her way through tricks and deception. She very nearly corrupted Pepe the King Prawn and almost defeated the entire Muppet pantheon single handily. Unlike with most Titans, it would be pretty clear what would happen to the World if she were to die. In the event of Rachel Bittermans death, the entire global economy would collapse and every business would go under except for restaurants specializing in frog legs (as long as Doc Hopper was still alive). Rachel Bitterman has a dice pool of 22 to all actions. She prefers to use mental abilities when dealing with enemies. However, she is not above violent acts and even briefly went toe to toe with Miss Piggy. Virtues: Ambition 5, Malice 4, Rapacity 5, Zealotry 4 Supernatural Powers: -Avatars: The Void, The Trickster, The Defiler -Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice,

Purification, and Fertility, which are forbidden to her. She also has all the boons from the Chaos, Illusion, and Corruption purviews -Epic Attributes: Epic Perception, Epic Intelligence, Epic Wits, and Epic Dexterity all at 10 dots (with appropriate knacks). All others at 8 dots (with all appropriate knacks) Join Battle: 22 Attacks: Clinch: 22 accuracy, 12L, Speed 6. Unarmed, Heavy: 21 accuracy, 15L, Parry 56, Speed 5. Unarmed, Light: 23 accuracy, 12L, Parry 58, Speed 4 Health Levels: -0 x35/Incapacitated Dodge: 63. Willpower: 10 Legend: 11. Legend Points: 121 anny: Nanny (appearing in the TV show Muppet Babies) is a deceiver to the end. She presents herself as a kind and caring woman interested only in the well-being of those under her care. In reality, her goal is to capture and corrupt as many Muppet Scions as she can. So far, she has succeeded with one known case, Scooters sister Skeeter. Strangely, nobody has every seen Nannys face. All that is visible is her pink skirt and green striped socks. Nanny has a dice pool of 22 to all actions. She favours social abilities when dealing with enemies. Virtues: Ambition 5, Malice 3, Rapacity 3, Zealotry 5 Supernatural Powers: -Avatars: The Trickster, The Defiler -Boons: Every one- to eight-dot boon for every purview except for Guardian, Justice, Purification, and Fertility, which are forbidden to her. She also has all the boons from Illusion and Corruption -Epic Attributes: Epic Charisma, Epic Manipulation, and Epic Appearance all at 10 dots (with all appropriate knacks). All others at 8 dots (with all appropriate knacks). Join Battle: 22 Attacks: None. Nanny is not a fighter. If she is in trouble, she usually calls on Snake Walker or asks Doc Hopper to send some of his minions. Health Levels: -0 x35/Incapacitated Dodge: 46. Willpower: 10 Legend: 11. Legend Points: 121 The Humourless Template: All creatures that inhabit Antag have the Humourless Template. As the name suggests, any creature with this template has no sense of humour and will not laugh no matter how funny or silly the antics of their opponents. In fact, attempts at humour only serve to anger them and they double their efforts to defeat their opponents. Humourless creatures treat the Purification Purview as piercing.

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