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Processing

Continuous
()

07

Structure 2: Continuous

void setup() {

void draw() {
}

void setup() {

// noLoop();
}

void draw() {
}

float y = 0.0;

void draw() {
frameRate(30);
line(0, y, 100, y);
y = y + 0.5;
}

float y = 0.0;
void setup() {
frameRate(20);
}

void draw() {
background(255);
line(0, y, 100, y);
y = y + 0.5;
}

float y = 0.0;
void setup() {
frameRate(60);
}

void draw() {
background(255);
line(0, y, 100, y);
y = y + 0.5;
if (y >= 100) {y = 0;}
}

float y = 0.0;
void setup() {
frameRate(60);
fill(0);
smooth();
}
void draw() {
background(255);
ellipse(20, y, 10, 10);
ellipse(60, y, 10, 10);
y = y + 0.5;
if (y >= 100) { y = 0;}
}

float y = 0.0;
void setup() {
frameRate(60);
fill(0);
smooth();

noLoop();
}
void draw() {
background(255);
ellipse(20, y, 10, 10);
ellipse(60, y, 10, 10);
y = y + 0.5;
if (y >= 100) { y = 0;}
}

float y = 0.0;
void setup() {
frameRate(60);
fill(0);
smooth();
}
void draw() {
// background(255);
ellipse(20, y, 10, 10);
ellipse(60, y, 10, 10);
y = y + 0.5;
if (y >= 100) { y = 0;}
}

float y = 0.0;
void setup() {
frameRate(60);
fill(0);
smooth();
}
void draw() {
background(255);
ellipse(20, y, 10, 10);
ellipse(60, 100-y, 10, 10);
y = y + 0.5;
if (y >= 100) {y = 0;}
}

float x = 0.0;
float y = 0.0;
void setup() {
frameRate(60);
fill(0);
smooth();
}
void draw() {
background(255);
ellipse(20, x, 10, 10);
ellipse(100-y, 60, 20, 20);
x = x + 1.0;
y = y + 0.5;
if (x >= 100) {x = 0;}
if (y >= 100) {y = 0;}
}

float x = 0.0;
float y = 0.0;

void setup() {
frameRate(60);
smooth();
}
void draw() {
background(0);
fill(255,0,0);
ellipse(20, x, 10, 10);
fill(0,255,0);
ellipse(100-y, 60, 20, 20);
fill(0,0,255);
ellipse(x, y, 30, 30);
x = x + 1.0;
y = y + 0.5;
if (x >= 100) {x = 0;}
if (y >= 100) {y = 0;}
}

float y = 0.0;
void setup() {
size(200, 200);
frameRate(60);
fill(0);
smooth();
}
void draw() {
background(255-y);
fill(y);
ellipse(100, 100, y, y);
y = y + 0.5;
if (y >= 300) { y = 0;}
}

int x = 0;
int y = 0;
void setup () {
size(200,200);
}
void draw () {
fill(255,0,0);
background(0);
rect(x,y,50,50);
x += 1; y += 2;
if (x > width) {x = 0;}
if (y > height) {y = 0;}
}

int w = 200;
int x1 = 0; int y1 = 0;
int x2 = 0; int y2 = w;
int x3 = w; int y3 = w;
int x4 = w; int y4 = 0;

void draw () {
fill(255,0,0);
background(0);
rect(x1,y1,50,50);
x1 += 1; y1 += 1;
if (x1 > width) {x1 = 0;}
if (y1 > height) {y1 = 0;}

void setup () {
size(w,w);
}

rect(x2,y2-50,50,50);
x2 += 1; y2 -= 1;
if (x2 > width) {x2 = 0;}
if (y2 < 0) {y2 = height;}
rect(x3-50,y3-50,50,50);
x3 -= 1; y3 -= 1;
if (x3 < 0) {x3 = width;}
if (y3 < 0) {y3 = height;}
rect(x4-50,y4,50,50);
x4 -= 1; y4 += 1;
if (x4 < 0) {x4 = width;}
if (y4 > height) {y4 = 0;}
}

void setup () {
}
void draw () {
}
noLoop();
delay(100);
frameRate();

int i = 0;

void setup() {
size(720,100);
background(255);
}
void draw (){
float j = sin(i*2*PI/360);
float k = map(j,-1,1,0,100);
stroke(0,0,255);
point(i,k); point(i+5,k); point(i+10,k);
point(i+15,k); point(i+20,k); point(i+25,k);
float m = cos(i*2*PI/360);
float n = map(m,-1,1,0,100);
stroke(255,0,0);
point(i,n); point(i+10,n); point(i+20,n);
i++;
if (i >= 720) {background(255); i = 0;}
}

int x = 0;
void setup(){
size(200, 200);
background(255);
}
void draw(){
for(int i=10; i<width; i=i+10) {
if(i%20 == 0) {
stroke(0);
line(i, 40, i, height/2);
} else {
stroke(102);
//line(i, x+20, i, x+180);
point(i,x);
}
}
//background(255);
x += 5;
frameRate(10);
if (x > height) {background(255); x = 0;}
}

Ch. 20, 31
05/10/2013

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