Professional Documents
Culture Documents
APPLIED CREATIVITY
USERS
3
Empathic Design
• Gathering, analyzing and What we Learn from
applying information Observation:
gleaned from the field
• Visual information
• Triggers of Use
• Interdisciplinary teams
• Interactions with the
• Traditional market
research for well- User’s Environment
understood products • User Customization
and services • Intangible attributes of
• Empathic design for less the product
well-understood
products and services • Unarticulated user needs
4
Empathic Design
Process:
• Observation (who, what,
when, how)
• Capturing Data
• Reflection and Analysis
• Brainstorming Solutions
• Developing Prototypes
5
Ethnographic Research
• “Situatedness” or • Qualitative research vs.
cultural location of quantitative research
designed objects • Academic vs. Industry
• Materialized ideologies applications
• Malinowski’s • Visual vs. Verbal forms
“imponderabilia of actual of data
life” • Participant observation,
• Geertz’ “thick field notes, sketches,
description” photos, video, artifacts
6
Examples
Academic/Design Industry Research:
Research: • Media Use Study
• Teen Tokyo • Telecommunications
• Mobile Work Study
• Breakout! • Beverage Study
7
Industry Research
• Media Use Study • Xerox Parc (diabetes
• Telecommunications study)
Study
• Beverage Study
8
In-Class Exercise
Peer Interview: What makes this
• Groups of two person tick?
• 5-minute interview Who are they? Where
• Take notes on a are they from? What
small sheet of paper is important to them?
What do they
• Turn it in at the end love/hate?
of class