Professional Documents
Culture Documents
Unit I
3
Consumer Research
Consumer Research
The systematic and objective process of
gathering, recording, and analyzing data for
aid in understanding and predicting consumer
thoughts, feelings, and behaviors.
In a global environment, research has become
truly international.
Important Factors in Consumer
Research
• Speed
• The Internet
• Globalization
• Data Overload
Types of Consumer Research
• Basic Research
– To expand knowledge about consumers in general
• Applied Research
– When a decision must be made about a real-life
problem
The Consumer Research Process
• Defining the Problem and Project Scope
• The Research Approach
• The Research Design
• Data Collection
• Data Analysis and Interpretation
• Report
Consumer Research Methods
• Methods of consumer
research
• Primary research
methods
• Advantages and
disadvantages of each
method
Two Research Methods
• Surveys
• Experimentation
• Focus groups
• In-depth interviews
• Projective techniques
• Physiological
Measures
Surveys
• Planned questions • Forms
– Open-ended – Mail
– Closed-ended – Telephone
• Sample size and – Mall Intercept
inferences – Computer/Internet
• Biases
– Wording
– Response
– Interviewer
Computer/Online surveys
• Getting people to follow
instructions
• Opportunities for branching
(contingent questions)
• Sampling frame and response
• Possible emerging
opportunities
– Correlating data on which not
all respondents have answered
the same questions
Experimentation
• Groups of 8-12
consumers assembled
• Start out talking
generally about
context of product
• Gradually focus in on
actual product
Focus group research
In-depth interviews
• Structured vs.
unstructured
interviews
• Generalizing to other
consumers
• Biases
Projective Techniques (Creative Research)
• Measurement of
attitudes consumers
are unwilling to
express
• Consumer discusses
what other consumer
might think, feel, or do
Observation
• Consumer is observed--
preferably unobtrusively--
while:
– Examining products prior to
making a purchase
– Using a product
– Engaging in behavior where the
product may be useful
Physiological Measures
• Devices attached to the consumer to measure
– Arousal
– Eye movement
• Consumer feedback
– Lever pulled to positive or negative positions
– Squeeze on ball
Projection
• Psychological technique to get answers
without asking a direct question
• Participants project their unconscious beliefs
into other people or objects
• Reduces threat of personal vulnerability
• Consists of a stimulus and a response
Associations
Uncovers a brand’s identity or product
attributes
Unit I
4
Consumers’ Impact on
Marketing Strategy
Consumer Behavior Involves
Many Different Actors
• Consumer:
– A person who identifies a need or desire, makes a
purchase, and then disposes of the product
• Many people may be involved in this sequence of
events.
– Purchaser / User / Influencer
• Consumers may take the form of organizations or
groups.
Consumers’ Impact on
Marketing Strategy
• Market Segmentation:
– Identifies groups of consumers who are similar to
one another in one or more ways and then
devises marketing strategies that appeal to one or
more groups
• Demographics:
– Statistics that measure observable aspects of a
population
• Ex.: Age, Gender, Family Structure, Social Class and
Income, Race and Ethnicity, Lifestyle, and Geography
A Lesson Learned
• Nike was forced to pull
this advertisement for a
running shoe after
disabilities rights groups
claimed the ads were
offensive.
• How could Nike have
done a better job of
getting its message across
without offending a
powerful demographic?
Market Segmentation
Finely-tuned marketing
segmentation strategies
allow marketers to
reach only those
consumers likely to be
interested in buying
their products.
Consumers’ Impact on
Marketing Strategy (cont.)
• Relationship Marketing: Building Bonds with
Consumers
– Relationship marketing:
• The strategic perspective that stresses the long-term,
human side of buyer-seller interactions
– Database marketing:
• Tracking consumers’ buying habits very closely, and
then crafting products and messages tailored precisely
to people’s wants and needs based on this information
Marketing’s Impact on Consumers
• Marketing and Culture:
– Popular Culture:
• Music, movies, sports, books, celebrities, and other
forms of entertainment consumed by the mass market.
– Marketers play a significant role in our view of the
world and how we live in it.
Popular Culture
An Emotional or Aesthetic
Consuming as Experience
Reaction to Consumption Objects
• Business Ethics:
– Rules of conduct that guide actions in the
marketplace
– The standards against which most people in the
culture judge what is right and what is wrong, good
or bad
• Notions of right and wrong differ among
people, organizations, and cultures.
Needs and Wants:
Do Marketers Manipulate Consumers?
• Consumerspace
• Do marketers create artificial needs?
– Need: A basic biological motive
– Want: One way that society has taught us that need can
be satisfied
• Are advertising and marketing necessary?
– Economics of information perspective: Advertising is an
important source of consumer information.
• Do marketers promise miracles?
– Advertisers simply don’t know enough to manipulate
people.
Discussion Question
• This ad was created by
the American
Association of
Advertising Agencies to
counter charges that
ads create artificial
needs.
• Do you agree with the
premise of the ad? Why
or why not?
Public Policy and Consumerism
• Consumer efforts in the U.S. have contributed to the
establishment of federal agencies to oversee
consumer-related activities.
– Department of Agriculture
– Federal Trade Commission
– Food and Drug Administration
– Securities and Exchange Commission
– Environmental Protection Agency
• Culture Jamming:
– A strategy to disrupt efforts by the corporate world to
dominate our cultural landscape
The Consumer Product Safety Commission
Culture Jamming
• Adbusters Quarterly is a
Canadian magazine
devoted to culture
jamming. This mock ad
skewers Benetton.
Consumerism and
Consumer Research
• Kennedy’s “Declaration of Consumer Rights” (1962)
• Green Marketing:
– When a firm chooses to protect or enhance the natural
environment as it goes about its activities
• Reducing wasteful packaging
• Donations to charity
• Social Marketing:
– Using marketing techniques to encourage positive
activities (e.g. literacy) and to discourage negative
activities (e.g. drunk driving)
Consumer Related Issues
• UNICEF sponsored this advertising campaign against child labor. The field
of consumer behavior plays a role in addressing important consumer
issues such as child exploitation.
The Dark Side of
Consumer Behavior
• Consumer Terrorism:
– An example: Susceptibility of the nation’s food
supply to bioterrorism
• Addictive Consumption:
– Consumer addiction:
• A physiological and/or psychological dependency on
products or services
• Compulsive Consumption:
– Repetitive shopping as an antidote to tension,
anxiety, depression, or boredom
The Dark Side of
Consumer Behavior (cont.)
• Consumed Consumers:
– People who are used or exploited, willingly or not, for
commercial gain in the marketplace
• Illegal Activities:
– Consumer Theft:
• Shrinkage: The industry term for inventory and cash
losses from shoplifting and employee theft
– Anticonsumption:
• Events in which products and services are deliberately
defaced or mutilated
Consumer Behavior
As a Field of Study
Unit I
5
Modeling Behaviour
Models of Consumer Behaviour
• Types of consumption
• Purchase paradigms
• Modelling consumption behaviour
Tap water
Group consumption
• Purchase based on some group influence
process
– Family expenditures
– Company purchases
Mineral water
Purchase paradigms, theories and
models
Theory MODEL
Why do we need Consumer Behaviour
theories, paradigms and models?
• To support marketing practices as:
– Use of pricing incentives
• Impact on sales
• Reaction after the end of price cuts
• Understanding reasons behind consumer behaviour
– Advertising
• Impact on sales (or loyalty or brand recognition)
• Duration of effects
• Underlying mechanisms
– Brand extension
• Impact on the new product
• Impact on the old product
• Why?
Example: price cuts
• During promotion: sales (quantity) up by 50%
• After promotion: sales at same level as before
• Why?
– % of new purchasers
– Perception low prices as low quality
Purchase paradigms
• Are not mutually exclusive
• Subjective preferences
• Appropriateness for particular conditions
Purchase paradigms
1. Cognitive paradigm (US)
– Purchase as the outcome of problem-solving
3. Habit paradigm
– Pre-established pattern of behaviour
The Cognitive paradigm
Evaluation of alternatives
Purchase
Consumption
Post-consumption evaluation
Limited problem solving (LPS)
• Even in new purchase there are no time,
resource and motivation to the search
• Search for information and evaluation of
alternatives are limited
Habitual decision-making
• Loyalty to the brand
• Inertia
– The need is satisfied, but there is no special
interest in the product
• Food products
• “Satisficing behaviour”
Accept the first solution that is good enough to satisfy your
need, even if a better solution may be missed
Satisficing behaviour (Simon, 1957; Klein, 1989)
OR Automatic Response Behaviour (ARB)
Need recognition
NO
Purchase?
YES
END
The Reinforcement paradigm
(Learning Theory)
• Reinforcer: an experience which raises the
frequency of “responses” associated with it
• Punisher: an experience which reduces the
frequency of such response
[Skinner, 1938; 1953]
The learned behaviour theory
• Past behaviour teaches us, and after learning
we can modify later behaviour
– Satisfaction/dissatisfaction with a product
– It is a valid theory both under the reinforcement
and habit paradigm
Some types of learning
• Classic conditioning
• “generalising effect”
• Learning is generalised
– Brand extension: use of an existing brand for a new product
– Use of stimuli: packaging, brand names, colours, smells,
music, context of purchase/consumption
• Reinforcement learning
– Trial and error learning
– Shaping (behaviour changed by reinforcing the
performances that show change in a desired direction)
Classical conditioning
• Signs and colour coding (e.g. mailbox)
The satiation effect
• Heavily used reinforcements lose power
(satiation effect)
– Wearout in advertisement
– Desensitisation: stimulus satiation
Stimuli and reinforcement learning
• Continuous and Intermittent learning
– Continuous is quicker
– Intermittent has a larger final effect
– Extinction period after the end of reinforcement
is longer for intermittent learning
Punishment and reinforcement
learning
• Food poisoning consequences
– One failure is enough
– Undiscovered later improvements of the product
– Effect is long-lasting
Reinforcement and marketing
strategy
• Control stimuli to “direct” behaviour
• Reinforcers
– Pleasure
– Information
• Degree of “openness” (range of activities
available to the consumer)
• Environment affects behaviour
The Habit paradigm
• While the cognitive and reinforcement paradigms
are based on dynamics and change, the habit one is
related to aggregate stable markets, where
behaviour is seen as relatively unchanging.
• The habit paradigm excludes problem-solving or
planning
• Judgment comes after purchase and habits may be
broken
The involvement factor
• Involvement
– Importance of purchase
– Risks involved
• Potential costs
• Irreversibility of the decision
– Type of cognitive process that is generated
Frustration factor
• Frustration as “blocked motivation”
• No options are available
• Minor frustrations in using products may lead
to change products
• New products should be designed to avoid
frustration
Managerial control and the purchase
paradigms
• Cognitive paradigm
– Provide information and persuasion
– Suitable for one-off decisions
• Reinforcement paradigm
– Change the environment and stimuli
• Habit paradigm
– Packaging
– Advertising
Problem/need recognition
• In general, individuals recognise they have a
need for something when there is a
discrepancy between their actual state and
ideal state.
Need recognition and marketing
strategy
• Advertising
• In-store promotion
• Visibility
Need recognition…
Variables involved in understanding
consumer behaviour
Unit II
1
• Innate Needs
– Physiological (or biogenic) needs that are
considered primary needs or motives
• Acquired needs
– Generally psychological (or psychogenic) needs
that are considered secondary needs or motives
Types of Motives
• Rational Motives
– Goals chosen according to objective criteria (e.g.,
price)
• Emotional Motives
– Goals chosen according to personal or subjective
criteria (e.g., desire for social status)
Types of Motives
• Latent Motives
– Motives that the consumer is unaware of or
unwilling to recognize
– Harder to identify
– Require projective techniques to identify
• Manifest Motives
– Motives that the consumer is aware of and
willing to express
Goals
• Generic Goals
– the general categories of goals that
consumers see as a way to fulfill their needs
– e.g., “I want to get a graduate degree”
• Product-Specific Goals
– the specifically branded products or services
that consumers select as their goals
– e.g., “I want to get an MBA in Marketing
from IIM Ahmedabad.”
The Selection of Goals
• Behaviourist School
– Behaviour is response to stimulus
– Elements of conscious thoughts are to be
ignored
– Consumer does not act, but reacts
• Cognitive School
– Behaviour is directed at goal achievement
– Need to consider needs, attitudes, beliefs, etc. in
understanding consumer behaviour
Maslow’s Hierarchy of Needs
Maslow’s Hierarchy of Needs
TellBiological
the truth
Maslow’s Hierarchy of Needs
Safety
Commit to use
TellBiological
the truth
Maslow’s Hierarchy of Needs
TellBiological
the truth
Maslow’s Hierarchy of Needs
Self-Esteem
TellBiological
the truth
McClelland’s Trio of Needs
• Power
– individual’s desire to control environment
• Affiliation
– need for friendship, acceptance, and belonging
• Achievement
– need for personal accomplishment
– closely related to egoistic and self-actualization needs
3-121
Motivation and Marketing Strategy
• Identify the needs and goals of the target
market
– Identify both latent and manifest motives
• Use knowledge of needs to segment the
market and to position the product
• Use knowledge of needs to develop
promotional strategies
• Reduce motivational conflict
PIMG
(M.B.A.-III Semester 2014)
Consumer Behaviour
Unit II
2
128
Learning Qualifications
– Learning is not directly observable.
– Behavioral changes are brought about by
experience.
– Effects are relatively long term
– Learning covers both overt activities and
cognitive processes.
Types of Learning
– Incidental learning
– Learning by description
– Vicarious learning
– Direct experience
Range of Learning Situations
Conditioned
Stimulus (CS)
Co
me
s to
Elic
it
Bell No Response
and
Bell Followed by
Food Response (Salivation)
Classical Conditioning
Specific Reinforcement
Behavior or Punishment
Increased or Decreased
Probability of Response
How Operant Conditioning Works
• Operant conditioning proposes a
sequence in which behavior occurs first.
It is then reinforced (or punished).
• Reinforcement or punishment are
instrumental in bringing about desired
behavioral changes.
Learning Principles Under Operant Conditioning
Behavior Maintenance
Time Time
Here forgetting occurs more quickly. Here forgetting occurs gradually over time
and the residual affects of learning persist.
Practice Schedules
• Stimulus Generalization
– Our tendency to assign commonality to similar
stimuli
• Our response to one stimulus becomes extended to
other similar stimuli
• Case in point: Halo effect
• Stimulus Discrimination
– Our tendency to distinguish between similar—but
non-identical—stimuli
• Gives marketers the opportunity to differentiate their
products
Cognitive Learning
Unit II
3
The
The totality
totality of
of thoughts,
thoughts,
emotions,
emotions, intentions,
intentions, and
and
behaviors
behaviors thatthat aa person
person
exhibits
exhibits consistently
consistently asas he
he
or
or she
she adapts
adapts toto his
his or
or her
her
environment.
environment.
6-169
Personality
• Set of traits, characteristics, and
predispositions of a person
• Usually matures and stabilizes by about age
30
• Affects how a person adjusts to different
environments
Personality Qualities
• Unique to an individual
• Can be conceptualized as a
combination of specific traits
or characteristics
• Traits are relatively stable and
interact with situations to
influence behavior
• Specific behaviors can vary
across time
Psychoanalytic Approach
Id
Id
Superego
Superego
Ego
Ego
6-172
Personality Theories
• Cognitive theory: people develop their
thinking patterns as their life unfolds
• Learning theories: behavior patterns
develop from the social environment
• Biological theories: personality as genetically
inherited
Personality Theories (Cont.)
• Cognitive theory
– Develop thinking patterns as life unfolds
– Affects how the person interprets and internalizes
life's events
– Cognitive development stages
• Reflexive behavior of infant
• More complex modes of perception and interpretation
of events
– Neither driven by instincts nor unwittingly shaped
by environmental influences
Personality Theories (Cont.)
• Learning theories
– Learn behavior from social interaction with other
people
– Young child: early family socialization
– Continuously learn from social environment:
stable behavior forms the personality
– Uniqueness of each personality follows from
variability in social experiences
Personality Theories (Cont.)
• Biological theories
– Ethological theory
• Develop common characteristics as a result of
evolution
• Behavioral characteristics that have helped survival
over generations become inborn characteristics
Personality Theories (Cont.)
• Biological theories (cont.)
– Behavior genetics
• Individual's unique gene structure affects personality
development
• Personality develops from interactions between a
person's genetic structure and social environment
The Big-Five
Personality Dimensions
• Extroversion
– High: talkative, sociable
– Low: reserved, introverted
• Emotional stability
– High: calm, relaxed
– Low: worried, depressed
• Agreeableness
– High: cooperative, tolerant
– Low: rude, cold
The Big-Five
Personality Dimensions (Cont.)
• Conscientiousness
– High: dependable, thorough
– Low: sloppy, careless
• Openness to experience
– High: curious, intelligent
– Low: simple, conventional
6-186
Important Traits Studied
Value
Value Materialism
Materialism
consciousness
consciousness
Complaint
Complaint
Innovativeness
Innovativeness proneness
proneness
Competitiveness
Competitiveness
6-187
Five-Factor Model
6-188
Hierarchical Approaches
• Begin with the assumption that personality
traits exist at varying levels of abstraction.
– Specific traits – tendencies to behave in very well-
defined situations (e.g., complaint-propensity).
– Broad traits – behaviors that are performed
across many different situations (e.g.,
extroversion).
6-189
Personology Approach
• Combines information on traits, goals, and
consumer lifestories to gain a better
understanding of personality.
6-190
• Total number of how a person can react and interact with others
• Personality determinant
- clan
- environment
- situation
• Especially personality atribute
- locus of control
- machiavellianism
- self-esteem
- self-monitoring
- Take a risk
- Type A Personality
Brand Personality Dimensions
6-192