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ANCIENTS STANDARD BATTLE SCENARIOS

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TACTICAL BATTLES IN THE AGE BEFORE GUNPOWDER
SCENARIO LISTING
Megiddo ........................ 1481 BC .............................. 2
Kadesh .......................... 1288 BC .............................. 2
Karkar .......................... 853 BC ................................ 2
Thymbra ....................... 546 BC ................................ 3
Marathon ...................... 490 BC ................................ 3
Platea ............................ 479 BC ................................ 4
Leuctra ......................... 371 BC ................................ 4
Mantinea ....................... 362 BC ................................ 4
Chaeronea ..................... 338 BC ................................ 5
Granicus ....................... 334 BC ................................ 5
Issus ............................. 333 BC ................................ 5
Arbella .......................... 331 BC ................................ 6
Hydaspes ....................... 326 BC ................................ 6
Heraclea ........................ 280 BC ................................ 7
Trebia ........................... 218 BC ................................ 7
Trasimine ...................... 217 BC ................................ 7
Raphia .......................... 217 BC ................................ 8
Cannae ......................... 216 BC ................................ 8
Zama ............................ 202 BC ................................ 9
Cynoscephalae ............... 197 BC ................................ 9
Magnesia ....................... 190 BC ................................ 9
Pydna ............................ 168 BC ............................... 10
Muhlhausen .................. 58 BC ................................. 10
Sambre ......................... 57 BC ................................. 10
Carrhae ......................... 53 BC ................................. 11
Pharsalus ...................... 48 BC ................................. 11
Philipi ........................... 42 BC ................................. 12
Idistaviso ....................... 16 AD ................................. 12
Boudiccea ...................... 60 AD ................................. 13
Cibalis ........................... 315 AD ............................... 13
Argentoratum ................ 357 AD ............................... 13
Adrianople ..................... 378 AD ............................... 14
Chalons ......................... 451 AD ............................... 14
Tricamarum .................. 533 AD ............................... 15
Caslinum ...................... 554 AD ............................... 15
Tours ............................ 732 AD ............................... 16
Ashdown ....................... 871 AD ............................... 16
Lech .............................. 955 AD ............................... 16
Clontarf ......................... 1014 AD ............................. 17
Hastings ........................ 1066 AD ............................. 17
Manzikert ...................... 1071 AD ............................. 17
Durazzo ......................... 1081 AD ............................. 18
Dorylaeum ..................... 1097 AD ............................. 18
Legnano ........................ 1176 AD ............................. 19
Hattin ........................... 1187 AD ............................. 19
Arsouf ........................... 1191 AD ............................. 19
Bouvines ....................... 1214 AD ............................. 20
Kalka ............................ 1223 AD ............................. 20
Liegnitz ......................... 1241 AD ............................. 21
Falkirk .......................... 1298 AD ............................. 21
Indus ............................ 1221 AD ............................. 22
Bannockburn ................ 1314 AD ............................. 22
Crecy ............................ 1346 AD ............................. 22
Poitiers .......................... 1356 AD ............................. 23
Sempach ....................... 1386 AD ............................. 23
Agincourt ...................... 1415 AD ............................. 24
INTRODUCTION
Each scenario specifies the map to be used. Set up of units uses
the following system:
The map is overlaid with a grid of hexagons (hex or hexes) used
to regulate movement. Each of these hexes is assigned a grid
coordinate made up of a letter and number. The hexes in which
units begin the game are listed in parentheses after each unit,
e.g.: 2A0 (Al) this would be a camp, set up in the top left-hand
corner of the map. In one corner of the map is a compass rose
which indicates direction. The direction in which units begin
facing is listed in each scenario (For example, Direction 4 is
always toward the long edge of the map at the foot of the map).
Each scenario is a game in itself that can be replayed any
number of times, and each provides the following information:
Scenario Name: The name of this historical situation being
simulated and the year in which the battle
took place. The map used for the scenario is
listed to the right.
Situation: A brief description of what each side is trying
to do and why.
Setup: Tells what units each side has available, and
when and where they enter play. For
example, if a line says Turn 4: 2-6, 2-6, 4-2,
it means that two light cavalry and one
heavy infantry appear as reinforcements on
Turn 4.
Special Rules: If special rules or victory conditions are in
effect, they will be listed here.
Scale: This has no bearing on play. It is included
for those who wish to compare armies of
different scenarios.
The first side listed in each scenario is the side to move first,
and the game length is six turns, unless otherwise stated.
A N C I E N T S
ANCIENTS STANDARD BATTLE SCENARIOS
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MEGIDDO 1481 BC MAP F
Thutmose III, Pharaoh of Egypt
You have extended Egyptian rule up the coast as far as Anatolya
and Mespotamia. Now rebels in your northern provinces
threaten to erode your empire. Dividing your army into 3
columns, you have turned his flank and forced him to give
battle on ground of your choosing.
Panic: 14
Units At Start:
Direction 1: x2 (C11), x2 (C11), 4B4 (C8), 2AO (C11), 1A3
(A8), 2-3 (B9), 2-3 (C9), 1A3 (E10), 2-3 (F11),
4B4 (G10), 2-3 (G11), 4B4 (U9), 2-3 (K8), 2-3
(L8), 1A3 (M7).
King of Kadesh
You are a proud king and ruler of a sovereign state. The
Egyptian pharaoh calls you vassal and rebel. How can one
lead a rebellion against a foreign state? You have assembled a
coalition of other kings who feel as you do. Win this battle and
you throw off the invader's yoke.
Panic: 10
Units At Start:
Direction 4: x2 (K5), 4B4 (K5), 2-3 (J6), 2B3 (I6), 2B3
(F8).
Direction 5: 2-3 (E7), 2-3 (E6), 2B3 (D6), 4B4 (C5), x2
(C5), 2AO (G5).
Special Rules:
* ZOC rule should be used.
* A draw is a rebel minor victory.
Scale:
* 1/1000, Chariot
* 1/2000, Infantry
Historical Note
The rebels reacted well to the Egyptian flanking move,
adjusting their line to meet the threat. However, they were
eventually forced back into their fortified camp. After a
successful siege, the Egyptians took the camp.
KADESH 1288 BC MAP A
Matawallis, King of the Hittites
Your spies have done their job well. The Egyptians have walked
into your trap. You are now poised to destroyed an entire enemy
corps, cut their army in two, and isolate the Egyptian Pharaoh.
Panic: 18
Units At Start:
Direction 1: 2-3 (I11), 2-3 (J11), 2-3 (J12), 2B3 (K12), 4B4
(K11), 4B4 (K10), 4B4 (L12), 4B4 (L11), x2
(L11), 2B3 (M12), 4B4 (M11), 2AO (M10), 2-3
(N12), 2-3 (N11), 2-3 (O11).
Ramses II, Pharaoh of Egypt
The defectors that told you the Hittites were retreating are spies!
You are about to learn the true whereabouts of the enemy, when
survivors of the Re corps stream into your camp. If you can hold
out, your chronicler may be able to turn a draw into a victory or
a defeat into a draw.
Panic: 16
Units At Start:
Direction 2: 2-3 (I9), 2B3 (J9), 4B4 (K8), 2AO (P9), 2-3
(P8), 2B3 (Q8), 4B4 (Q9), x2 (Q9).
Reinforcements:
Turn 4: Ptah (any of hexes A9-A11): 4B4, 2-3, 2B3.
Turn 6: Sutekh (any of hexes A9-A11): 4B4, 2-3, 2B3.
Recruits (any of hexes R9-R11): 2-3.
Special Rules:
* Egyptians start with one victory point for
chroniclers (propagandists).
Scale:
* 1/500, Chariots
* 1/2000, Infantry
Historical Note
After the Hittite ambush overran the Re division, Ramses
gathered up his bodyguard and prepared to die valiantly. He
was saved only by the timely arrival of reinforcements.
Nevertheless, the Hittite failure to capitalize on their ambush is
often considered to constitute an Egyptian victory.
KARKAR - 853 BC MAP B
Shalmanesar III, Emperor of Assyria
You have spread Assyrian rule to the north and west from
Mesopotamia, and are now ready to complete your conquests all
the way to the Mediterranean. Traveling down the Orontes River
destroying the cities of those foolish enough to oppose you, you
encounter an enemy army of many nations arrayed against you.
Crush this rabble and Syria is yours.
Panic: 38
Units At Start:
Direction 1: 2AO (O9).
Any Direction: x2, x2, 4B4,4B4,4B4,4B4, 2-6, 2-6, 2-6, 2-6,
4-2, 4-2, 4-2, 4-2, 4-2, 2-3, 2-3, 2-3, 2-3, 2-
3, 3A2, 3A2, 3A2, 3A2, 2B3, 2B3, 2B3, 2B3,
2B3.
Benhadad, King of Damascus
The Assyrians are known for their mailed infantry, swift horse
soldiers, and great skill in siege. Most importantly, they are
known for their cruelty! Their name alone can demoralize entire
nations. Now, Syria is to be their next victim. Calling together
all your subject states, and strengthened by allies from Asia
Minor to Egypt, you have assembled a huge host.
Panic: 33
ANCIENTS STANDARD BATTLE SCENARIOS
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Units At Start:
Direction 4: 2AO (N1).
Any Direction: (Damascus) x2, x2, 4B4, 2-6, 4-2, 4-2, 2-3,
2-3, 2-3, 2-3, 2-3, 2-3, 2B3, 2B3.
(Hamath) 4B4, 2-6, 4-2, 2-3, 2-3, 2-3, 2B3.
(Israel) 1A3.
(Arabs) 2-6.
Special Rules:
* For the Assyrians to claim a victory, they
must win by at least 2 points.
* The Arab 26 is actually a camel corps. It may
be considered doubled vs cavalry, if players
so agree.
* Both sides setup within 4 hexes of their
camp.
Scale:
* 1/1000, Cavalry
* 1/1000, Chariots
* 1/2000, Infantry
Historical Note
As with most battles of this period, little information is
available. Therefore, we can safely put together almost any
scenario we like. From various hints we can put together a fairly
good guesstimate of the forces involved. It was probably fought
on a plain so that the chariot forces could be used. Different
sources award victory to each side. It appears to have been an
Assyrian Pyrrhic victory, since they did take control of Syria,
but not for a few years.
THYMBRA 546 BC MAP D
Croesus, King of Lydia
For trying to aid your brother-in-law, the King of the Medes, you
have incurred the wrath of a mighty conqueror. He has
conquered the Chaldean Empire, and then the Medes. Will the
Lydian empire be next?
Panic: 35
Units At Start:
Direction 4: 2-6 (A3), 2-6 (B3), 2-6 (B4), 2-6 (C3), 2-6
(C4),2-3 (E4),4-2 (E5), 2-3 (F5), 4-2 (F6),2-3
(G4), 4-2 (G5), 2-3 (H5), 2B3 (H6), 2-3 (I4),
2B3 (IS), 2A0 (J3), 2-3 (J5), 2B3 (J6), x2 (J6),
x2 (J6), 2-3 (K4), 2B3 (K5), 2-3 (L5), 2B3 (L6),
2-3 (M4), 4-2 (M5), 2-3 (N5), 4-2 (N6), 2-6
(P4), 2-6 (P5), 2-6 (Q3), 2-6 (Q4), 2-6 (R4).
Cyrus, King of Persia
You have raised Persia from a vassal state of the Chaldeans to
an empire matching even that of the late Assyrians. You not
only conquer, but under your tolerant rule you are even
welcomed as liberator. You will become known as the first great
captain of history, and as the founder of the Persian empire.
Panic: 28
Units At Start:
Direction 1: 2-6 (C11), x2 (D11), 2-6 (D11), 2-6 (D12), 4-5
(E10), 2-6 (E11), 3A2 (I9), 3A2 (J9), x2 (J9),
3A2 (K9), 4-5 (O10), 2-6 (O11), 2-6 (P11), x2
(P11), 2-6 (P12), 2-6 (Q11), 4-2 (J11), 2AO
(J12).
Direction 2: 4-2 (L10), 4-2 (L11), 1A3 (L12).
Direction 6: 4-2 (H10), 4-2 (H11), 1A3 (H12).
Special Rules:
* ZOC rule should not be used.
Scale:
* 1/2000, Cavalry and Missile
* 1/4000, Heavy Infantry
* 1/5000, Light Infantry
Historical Note
Badly outnumbered, Cyrus refused both flanks. As the Lydian
wings attempted to circle in to engage, gaps were created in
their line. These were exploited by the Persians to win the
battle. Ironically, this is the same tactic that would be used to
defeat them 200 years later at Arbella.
MARATHON 490 BC MAP B
Callimachus, war Archon of Athens
Although the mightiest empire in the world threatens all Greek
city states, Greeks continue to squabble. Sparta delays religious
ceremonies, they say. It is up to you to crush the Persian
beachhead before it can be reinforced.
Panic: 12
Units At Start:
Direction 2: x2 (L4), x2 (L9), 2A0 (I6), 4-2 (L3), 4-2 (L4), 4-
2 (L5), 4-2 (L8), 4-2 (L9), 4-2 (L10).
Datis, general of Persia
You command the spearhead of the campaign to take Athens
and then the rest of Greece. After his disaster in Scythia, the
Emperor will be in no mood for further failure. The Athenian
infantry is gathering in the hills, but they have no archers or
cavalry. They would be fools to attack now.
Panic: 15
Units At Start:
Direction 5: x2 (R4), x2 (R4), 2A0 (R4), 2-6 (02), 2B3 (03),
2B3 (04), 2B3 (05), 2B3 (06), 2B3 (07), 2-6
(08), 2-6 (P2), 2-3 (P3), 2-3 (P4), 2-3 (P5), 2-3
(P6), 2-3 (P7), 2-6 (P8), 2-6 (Q4).
Special Rules:
* ZOC rule should be used.
* A draw is considered a Persian victory.
Scale:
* 1/1000, Cavalry
* 1/2000, Infantry
ANCIENTS STANDARD BATTLE SCENARIOS
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Historical Note
The Greeks weakened their center to strengthen both flanks.
Rushing down out of the hills, they took the Persians by
surprise and rolled up both flanks. This was the first
demonstration of superior Greek heavy infantry.
PLATEA 479 BC MAP B
Mardonius, general of Persia
After the naval disaster at Salamis, supply lines to Greece are
in jeopardy. The empire and much of the army has returned to
Persia. You still have a considerable force, however, and a good
chance of defeating the powerful coalition arrayed against you.
Panic: 23
Units At Start:
Direction 5: 2-6 (P1), 2-6 (P2), 6*1 (P3), 6*1 (P4), 6*1 (P5),
2B3 (Q3).
Direction 6: x2 (K9), 2-6 (K9), 2-6 (L9), 2B3 (M8), 2B3
(N8), 2B3 (O7), 2B3 (P7), 2-6 (M9), 2-3 (N9),
2-3 (O8), 2-3 (P8), 2-3 (Q7), 2A0 (N10).
Pausanius, commander of Greek allied Armies
The invading army has fled, leaving behind their traitorous
Greek lackeys. They have a strong position and have made some
successful raids against your water source and supply convoys.
But the enemy has his supply problems too. The battle will have
to begin soon.
Panic: 20
Units At Start:
Direction 3: x2 (H4), x2 (H4),2A0 (H4), 2B3 (G5), 2B3 (I4),
2B3 (I6), 2B3 (J6), 6*1 (K5), 6*1 (L5), 6*1
(L3), 6*1 (L2), 2B3 (M1), 6*1 (N3).
Scale:
* 1/2000, Cavalry and Missiles
* 1/5000, Light Infantry
* 1/6000, Phalanx
Historical Note
Persian attacks threaten the Athenians on the Greek left.
Meanwhile, Mardonius leads his cavalry to tie down the
Spartans on the other flank. Eventually, however, victory goes
to the Greeks, who have a greater number of hoplites (phalanx
type infantry).
LEUCTRA 371 BC MAP D
Epaminodas (Thebes)
The Peloponnesian war put an end to Athenian arrogance. It
replaced it with Spartan arrogance. To prevent your city state
from being stifled, you must defeat the legendary Spartan army.
Panic: 14
Units At Start:
Direction 5: 2B3 (H5), 2B3 (I5), 6*1 (J6), 2A0 (K4), 6*1
(K5), 6*1 (K6), x2 (K6), x2 (K6), 2-6 (L7), 2-6
(M7), 2-6 (N8).
Cleambrotus (Sparta)
Thebes should have learned its lesson in the last war. Now you
must send Spartans back into Boeotia and remove their base of
power. You have the larger army and they are Spartans.
Panic: 19
Units At Start:
Direction 2: 2A0 (E7),2B3 (D5), 6*1 (E5), 6*1 (176),6*1
(G6), x2 (G6), x2 (G6), 6*1 (H7), 6*1 (I7), 2B3
(J8), 2-6 (K8), 2-6 (L9).
Scale:
* 1/500, Cavalry
* 1/2000, Phalanx
* 1/2000, Missile
Historical Note
Contrary to prevailing practices, the Thebans placed their main
strength on their left flank. This gave them the advantage of
surprise, which they used to full effect. For a time Thebes
became the dominant power in Greece.
MANTINEA 362 BC MAP E
Epaminodes, King of Thebes
You have defeated the famous Spartans before. Now another
war has broken out with them. This time they have the support
of Athens. Your generalship and the Theban 'sacred band' must
now prove their worth again.
Panic: 19
Units At Start:
Direction 3: x2 (N7), 6*1 (N7), 2-6 (N6), 2B3 (O5), x2 (M7),
6*1 (M7), 6*1 (M6), 6*1 (L7), 6*1 (K7),2-6
(J8), 2A0 (J6), 2B3 (I8).
Agesiaus, King of Sparta
First the enemy general threatens Mantinea, then Sparta, now
Mantinea again. He has kept you running across half of Greece.
Now he attempts to out maneuver your position here. What will
he do next?
ANCIENTS STANDARD BATTLE SCENARIOS
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Panic: 16
Units At Start:
Direction 1: 2B3 (J10), 2-6 (K10).
Direction 6: 6*1 (L10), 6*1 (M9), 6*1 (N9), 2A0 (N10), 6*1
(O8), x2 (O8), x2 (O8),2-6 (P8), 2B3 (P7).

Scale:
* 1/1500, Cavalry and Missile
* 1/5000, Phalanx
Historical Note
Epaninodes attacks by surprise in an oblique formation (left
flank attacks with right trailing). This is very similar to his
famous victory at Leuctra and again he wins. However, he dies
in the battle.
CHAERONEA 338 BC MAP A
Philip, King of Macedonia
You have built the finest army in the world, but to the Greeks
to the south you are a barbarian. You will show these arrogant
Greeks who is master, and then turn a united Greece against
the decaying Persian empire.
Panic: 18
Units At Start:
Direction 5: 2B3 (G2), 2B3 (G3), 6*1 (G4), x2 (G4),6*1
(G5), 6*1 (G6), 6*1 (H7), 4-5 (I8), x2 (I8), x2
(I8), 2-6 (I9), 2B3 (I10), 2A0 (J7).
Theagenes, King of Thebes
An upstart king from the northern fringes of civilization
threatens the Greek city states. Thebes, Athens and several
smaller cities have combined an army to teach these
Macedonians about Greek military tradition.
Panic: 20
Units At Start:
Direction 3: 2A0 (E1), 2B3 (E2), 6* (E3), 6*1 (E4), 2B3
(E5), 6*1 (E6), 2B3 (E7), 6*1 (E8), 6*1 (E9), 2-
6 (E10), 2-6 (E11), 2-6 (E8), 2-6 (E6).
Special Rules:
* ZOC rule should not be used.
Scale:
* 1/1000, Cavalry
* 1/2000, Missile
* 1/6000, Phalanx.
Historical Note
Philip attacks with his infantry on the right flank. He is either
repulsed, or feigns a retreat. His son, Alexander, finds a gap in
the opposite flank and leads his cavalry through it, to win the
day. This tactic will become his trademark for the rest of his
career. Please note that the woods on the map actually
represent swampy ground. Treat them as woods anyway.
GRANICUS 334 BC MAP A
Alexander of Macedonia
Your father, Philip, conquered Greece. Will you live in his
shadow, or can you conquer the mightiest empire on earth? You
have landed in Asia Minor and disbanded your fleet. You now
face the first Persian army.
Panic: 28
Units At Start:
Direction 2: 4-5 (B3), 2-6 (B4), 2B3 (C4), 6*1 (D5), 6*1
(E5), 6*1 (F6), 2A0 (F7), 6*1 (G6), 6*1 (H7),
6*1 (I7), 2-6 (J8), 4-5 (J9), 4-5 (K8), x2 (K8),
x2 (K8), x2 (K8), IA3 (L9), 1A3 (M9).
Memnon
As a Greek general working for the Persians, you have been
ordered to defend Persian territory and not to withdraw. They
say Alexander is only a boy. But he is a boy with a superb,
veteran army and the support of some Persian cities along the
Aeonian coast.
Panic: 32
Units At Start:
Direction 5: 2-6 (E1), 2-6 (F2), 2-6 (G2), 4-5 (H3), 4-5 (I3),
4-5 (J4), 4-5 (K4), 4-5 (K5), 4-5 (L5), 4-5 (L6),
4-5 (M5), 4-5 (M6), x2 (M6), 2-6 (N6), 2-6
(O5), 2-6 (O6), 2B3 (L1), 6*1 (M1), 6*1 (N2),
2A0 (O1), 2B3 (O2).
Scale:
* 1/1000, Cavalry
* 1/4000, Phalanx
* 1/2000, Infantry
Historical Note
The mercenary general Memnon suggested using a scorched
earth strategy to grind the Macedonians down. This idea didn't
sit well with the Persian nobles whose land was to be burned,
so he was ordered to stand and fight. Given his weaker forces,
the idea was to kill Alexander. In the cavalry battle on the
Persian left, they very nearly succeeded. Instead, superior
Macedonian troops cleared the hill and surrounded the enemy's
Greek mercenaries.
ISSUS 333 BC MAP F
Alexander, King of Macedonia
You have defeated the Persian army of the west and now you are
campaigning in Syria. The Persian emperor arrives with his
army and cuts your supply line to the north. His army is bigger,
but you desire a decisive battle anyway.
Panic: 22
Units At Start:
Direction 4: 2B3 (F6), 2B3 (G6), 2-6 (I6), x2 (I6), x2 (I6), 4-
5 (J7), 2B3 (K6), 1A3 (L6), 6*1 (M5), 2A0
(M3), 6*1 (N5), 6*1 (O4), x2 (O4), 6*1 (P4),
2B3 (Q4), 4-5 (R4).
ANCIENTS STANDARD BATTLE SCENARIOS
Page 6
Darius, Emperor of Persia
A mere boy has invaded your empire and routes your armies.
The Greeks are fine warriors, but you have the might of Asia at
your disposal. Victory should be yours, but be cautious.
Panic: 34
Units At Start:
Direction 1: 2B3 (E7), 2B3 (F8), 4-5 (I8), 2-6 (J9), 2B3
(K8), 2B3 (L5), 6*1 (M7), 6*1 (N7), 6*1 (O6),
4-5 (O7), x2 (O7), 6*1 (P6), 2B3 (Q6), 4-5
(R6), 2-6 (R7), 2-3 (M10), 2-3 (M11), 2-3
(N10), 2-3 (N11), 2-3 (O9), 2-3 (O10), 2A0
(O11), 2-3 (P9), 2-3 (P10), 2-3 (Q8), 2-3 (Q9).
Special Rules:
* ZOC rule should not be used.
Scale:
* 1/2000, Cavalry and Missile
* 1/5000, Light Infantry
* 1/6000, Phalanx
Historical Notes
Alexander's light troops clear the hill threatening their right
flank. His cavalry and missile troops hold against a Persian
cavalry attack on the left. Alexander sends his cavalry around
the Persian left and pushes his phalanx forward. Darius flees.
His army is caught in a vice and his family is captured.
ARBELLA (GAUGAMELA) 331 BC MAP D
Alexander (Macedonia)
The enemy empire has brought together a host of unheard of
size. Your tiny army is well trained and experienced, but vastly
outnumbered. Add to this the fact that you are deep inside their
empire and it becomes clear that the result will 1~ close at best.
Panic: 25
Units At Start:
Direction 4: 4-5 (N9), 2-6 (O9).
Direction 5: 2B3 (M4), 6*1 (M5), 6*1 (M6), 6*1 (M7), 2B3
(M8), 2B3 (O4), 6*1 (O5), 6*1 (O6), 2B3 (07),
2A0 (P6).
Direction 6: x2 (M3), x2 (M3), x2 (M3), 4-5 (M3), IA3 (N3),
2-6 (O2).
Darius (Persia)
The barbarian boy-king has been beating your army for years.
He has refused offers of half your empire and your daughter in
marriage. He seems implacable and unstoppable. You have
combined the might of Asia. You have a fine cavalry force and
a plain on which to use it. Make the best of your advantage, for
this may be your last chance.
Panic: 45
Units At Start:
Direction 2: 2A0 (F3), 2-3 (G2), 2-3 (G3), 2-3 (G4), 2-3
(G5), 2-3 (G6), 2-3 (G7), 2-3 (G8), 2-3 (G9), 2-
3 (G10), 2-3 (G11), 2-6 (H1), 4-5 (H5), 4-5
(H6), 4-2 (H 7), x2 (H 7), 4-5 (H8), 4-5 (H9), 2-
6 (I1), 2-6 (I2), 2-6 (I3), 4-5 (I4), 4-5 (I5), 2B3
(I6), 4-5 (I7), 4-5 (I8), 2-6 (I9), 4-S (I10), 2-6
(I11), 2-6 (I12), 4B4 (J6), 6*3 (J7), 2-6 J10),
2-6 (J11).
Special Rules:
* ZOC optional rule should not be used.
Scale:
* 1/15, Elephant
* 1/200, Chariots
* 1/2000, Cavalry
* 1/6000, Phalanx
* 1/4000, Heavy Infantry
* 1/5000, Light Infantry
* 1/2000, Missiles
Historical Note
Alexander attacked on his right flank, while refusing his left. In
attempting to conform to this movement, the Persians opened
gaps in their ranks, which Alexander exploited with cavalry
thrusts, causing Darius to flee in panic from the field.
HYDASPES, 326 BC MAP D
Alexander (Macedonia)
Crossing the Himalayas, you find the world does not end. There
is another kingdom to defeat. You begin to wonder how much
farther you have to go.
Panic: 19
Units At Start:
Direction 5: 4-5 (F4), 2-6 (F5), 4-5 (G4), x2 (H4), x2 (H4),
x2 (H4), 1A3 (H5), 2B3 (I5), 6*1 (J6), 6*1 (K6),
2A0 (L6), 6*1 (L6), 6*1, (M7), 2B3 (N8).
Porus (India)
Your neighbor, the Persian Empire, has fallen. The invaders
turn on you next. Earlier, your son was killed in battle. Now is
the time for the showdown.
Panic: 18
Units At Start:
Direction 2: 2-6 (B7), 4B4 (C6), 1A3 (C7), 2-3 (D8), 1A3
(E8), 2-3 (F9), 2A0 (F10), 6*3 (G8), IA3 (G9),
2-3 (H10), x2 (I9), x2 (I9), 6*3 (I9), 1A3 (I10),
2-3 (J11), 1A3 (K11), 2-6 (L12), 4B4 (M11).
Scale:
* 1/40, Elephants
* 1/100, Chariots
* 1/2000, Cavalry
* 1/6000, Phalanx
* 1/5000, Light Infantry
* 1/2000, Missile
ANCIENTS STANDARD BATTLE SCENARIOS
Page 7
Historical Note
Alexander attacks (again!) on the right flank. Poras reinforces
with cavalry, but is unable to stem the Greek tide. Alexander
proceeds to roll up the Indian flank, and win the battle.
HERACLEA 280 BC MAP D
Pyrrhus, King of Epirus
Greek colonies in Italy are threatened by Rome, a newly
emerging power. They appeal to you for help and you have sent
it.
Panic: 19
Units At Start:
Direction 1: 6*3 (B11), 2-6 (C9), 6*1 (D9), 6*1 (E8), x2
(E8), 6*1 (F8), x2 (F8), 6*1 (G7), 1A3 (117),
2A0 (G10), 4-5 (J9).
P. Laverius Laevinus, Consul of Rome
Greeks are interfering with Rome's affairs in Italy. You have
crossed the Siris river and will face a Greek army for the first
time.
Panic: 16
Units At Start:
Direction 4: 2-6 (B7), 2B3 (D7), 2A0 (E3), 4-2 (E5), 4-2
(E6), x2 (E6), 4-2 (F5), 4-2 (F6), 4-2 (G4), 4-2
(G5), x2 (GS), 2B3 (H5), 2-6 (J4).
Special Rules:
* ZOC rule should be used.
Scale:
* 1/2000, Cavalry and Missile
* 1/4000, Heavy Infantry
* 1/6000, Phalanx
Historical Note
Greek Phalanx and Roman heavy infantry are well matched and
the issue is in doubt. Pyrrhus launches war elephants against
the Roman right. The Roman cavalry panics and the Roman
right flank is rolled up. Pyrrhus wins here and again at
Asculum, but his losses at both battles are so high, he remarks,
"another such victory and I am lost". This is where we get the
term Pyrrhic victory.' He is later defeated at Beneventum and
comments "what a battlefield I am leaving for Carthage and
Rome". He was right again.
TREBIA 218 BC MAP D
Sepronius, Consul of Rome
Hannibal begins the war by making his army in Spain
disappear. Now it has reappeared in Italy. You don't care how he
did it; it is your duty and your career to defeat this oriental
wizard.
Panic: 20
Units At Start:
Direction 3: 2-6 (D9), 4-2 (F7), 2B3 (F8), 2A0 (G5), 4-2
(G6), 4-2 (G7), 4-2 (H6), 4-2 (H7), x2 (H7), 4-2
(I5), 4-2 (I6), 4-2 (J6), 2B3 (K5), 2-6 (L4).
Hannibal, General of Carthage
The Roman infantry is far superior to your barbarian
mercenaries, and even your reliable Carthaginians. In addition,
Roman fleets can keep Carthage's navy from sailing. You have
crossed the Alps and brought war to Rome, but at a heavy cost
to your army and with the loss of all your elephants.
Panic: 19
Units At Start:
Direction 6: 4-5 (I11), x2 (I11), 2B3 (J10), 2-6 (J12), 4-2
(K9), 4-2 (L9), 4-2 (M8), 4-2 (N8), 2-3 (N10),
2B3 (O7), 2-3 (O9), 2A0 (O10), 4-5 (Q6), 2-6
(R6), x2 (R6).
Reinforcements:
Turn 1: Enter on any map edge: 2-6.
Scale:
* 1/2000, Cavalry and Missile
* 1/4000, Infantry
Historical Note
Roman cavalry was perhaps the worst in history. They were
easily defeated by Hannibal. In addition, a hidden detachment
of cavalry hit the Roman right rear. The result was that another
army seemed to disappear the Roman army. It was many days
before the survivors straggled home with their long, sad story.
TRASIMENE 217 BC MAP B
Hannibal, General of Carthage
After one victory on Italian soil, Rome's subject peoples are
beginning to look to you as a savior. Another such victory and
the Italian peoples should begin coming to your side.
Panic: 14
Units At Start:
Direction 2: 4-5 (O5), 2-6 (O6), 2-6 (O7), 2-3 (O8), 4-5
(O9), 2-3 (P10), 2A0 (M2).
Direction 3: 4-2 (O2), x2 (O2), 4-2 (P2).
Direction 4: 2B3 (Q1), 2B3 (R1).
Flaminius, Consul of Rome
Where Sepronius failed, you have the opportunity to win glory.
You have a full consular army. Roman strength is more than a
match for Phoenecian trickery.
Panic: 14
Units At Start:
Direction 1: 2-6, (Q3), x2 (Q3), 2-6 (Q4), 2B3 (Q5), 2B3
(Q6), 4-2 (Q7), 4-2 (Q8), 4-2 (R9), 4-2 (R10),
4-2 (R11), 2A0 (R12).
ANCIENTS STANDARD BATTLE SCENARIOS
Page 8
Special Rules:
* Hannibal must win by at least 2 points to
win a victory.
Scale:
* 1/2000, Cavalry
* 1/1000, Missile
* 1/4000, Infantry
Historical Note
Historically, Hannibal won. To reflect history Hannibal should
have a second leader counter and should not have to win by
such a margin. The scenario has been fixed to provide play
balance.
RAPHIA 217 BC MAP D
Antiocus III
Your great grandfather was one of Alexander's generals, and so
inherited part of the empire. Your ambition is to reunite it.
Later, you will retake the north, the east and move into the
west. First, you plan to topple the weak Egyptian kingdom to
the south. One victory and this war should be over.
Panic: 30
Units At Start:
Direction 6: 2-6 (E11), 1A3 (F10), 2B3 (F11), 6*3 (G9), 2-3
(G10), 2-3 (H10), 4-2 (I9), 4-2 (J9), 6*1 (K8),
6*1 (L8), 2A0 (L9), 6*1 (M7), 2-3 (N7), 6*3
(O5),4-2 (O6), 2B3 (P5), 2-6 (P6), 2-6 (Q5), x2
(Q6), x2 (Q6).
Ptolemy lV
As if ruling the empire weren't enough, a foreign army has
invaded and taken your father's gains in Syria and Palestine.
Bother!
Panic: 31
Units At Start:
Direction 3: 2-6 (B9), x2 (C7), x2 (C7), 2-3 (C8), 4-2 (D8),
4-2 (E7), 2B3 (E8), 6*1 (F7), 2AO (G5), 6*1
(G6), 6*1 (H6), 6*1 (I5), 6*1 (J5), 6*1 (K4), 2-3
(L4), 4-2 (M3), 6*3 (M4), 2-3 (N3), 2B3 (N4).
Scale:
* 1/4000, Infantry
* 1/7000, Phalanx
* 1/50, Elephants
* 1/2000, Cavalry
Historical Note
Both sides win on their respective right flanks. This leaves the
matter to the phalanxes in the center. Here Ptolemy's Egyptians
get the better of their opponents. Antioch is forced to delay his
conquest of Syria.
CANNAE 216 BC MAP D
Hannibal (Carthage)
Rather than waging a defensive war, you crossed the Alps into
the enemy homeland. Unfortunately, you lost many good men
and all your elephants doing it. Before you is an army at least
twice your size. You have superior cavalry and one thing the
Romans lack imagination.
Panic: 15
Units At Start:
Direction 3: 4-5 (H2), x2 (H2), 4-5 (H3), 4-2 (H4), x2 (H4),
2B3 (H5), 2-3 (H6), 2-3 (H7), 2-3 (G6), 2-3
(G7), 2B3 (F8), 4-2 (E8), x2 (E8), 2-6 (D9), 2-6
(C9), 2A0 (E5).
Varro (Rome)
This Hannibal was supposed to be in Spain. He appears in Italy.
He defeats a Roman army. Another army is sent against him
and disappears. Well, now you have temporary control of two
Roman armies. Let's see the wizard make both armies
disappear.
Units At Start:
Direction 6: 2-6 (G12), 4-2 (I10), 4-2 (J9), 4-2 (J10), 2B3
(J11), 4-2 (K10), 4-2 (K9), 4-2 (K8), x2 (K8),
4-2 (K7), 4-2 (L6), 4-2 (L7), 4-2 (L8), 4-2 (L9),
2-6 (M3), 2B3 (M6), 4-2 (M7), 2A0 (N10).
Scale:
* 1/3000, Cavalry
* 1/5000, Infantry
Historical Note
The superior Roman infantry advances in a solid mass and
forces back Hannibal's poorer troops in the center. The lines
bow back, but do not break, thus surrounding the Romans on
three sides. The Carthaginean cavalry easily wins on the wi ngs,
and completes the trap by attacking the rear. Hannibal is
unable or unwilling to march on Rome. Instead, he prefers to
separate Rome from her manpower base in Italy.
ANCIENTS STANDARD BATTLE SCENARIOS
Page 9
ZAMA 202 BC MAP D
Hannibal, General of Carthage
Several disappointing years campaigning in Italy has failed to
unravel Rome's hold on various Italian peoples. Some have
joined you, some haven't. Foreign powers come to your aid, but
to no avail. No matter how many armies your defeat, Rome
simply builds another!
Panic: 20
Units At Start:
Direction 6: 2-6 (I9), 2B3 (J9), 6*3 (K8), 6*3 (L8), x2 (L8),
6*3 (M7), 4-2 (M9), 2B3 (N7), 4-2 (N9), 4-5
(O6), 4-2 (O8), 2A0 (P10).
Scipio Africanus, Consul of Rome
Rome has trusted you with an army and with the honor of
invading the enemy home land. So far it has paid off. Many of
Carthage's former allies and subjects are coming over to Rome.
But the famous Hannibal has returned from Italy. You will have
to face him now.
Panic: 18
Units At Start:
Direction 3: 2-6 (C7), 2-6 (D7), 2A0 (E4), 4-2 (E6), 4-2
(F6), 4-2 (G5), 2B3 (G6), x2 (G6), 4-2 (H5), 4-
2 (I4), 2B3 (I5), x2 (L5), 4-2 (J4), 4-5 (K3).
Scale:
* 1/2000, Cavalry and Missile
* 1/4000, Infantry
* 1/25, Elephants
* 1/5000, Light Infantry
Historical Note
Scipio held all the cards. Hannibal was deprived of his usual
cavalry superiority. His veteran army had been seriously
reduced by years of campaigning. All he had was a bunch of
lousy elephants that ended up trampling his own front line.
CYNOSCEPHALAE 197 BC MAP B
Philip V, King of Macedonia
Since defeating Carthage, Rome has been interfering more and
more in the eastern Mediterranean. They have even obtained
Greek allies, and have sent an army against you. This morning,
the fog rises and you find their army is right on your very door
step. You have no choice but to fight.
Panic: 21
Units At Start:
Direction 5: 4-5 (J5), 2-6 (J6), 2B3 (J7), 2-3 (J8), 2B3 (J9)
2-6 (J10), 4-5 (J11), 6*1 (K6), 6*1 (K7), 2A0
(M6), x2 (M7), 6*1 (M8), 6*1 (N8).
Flaminius, Consul of Rome
You command an army of two Roman legions, several thousand
Greek allies, and even a few elephants. You have been sent to
liberate the local city states from Macedonian oppression, and
to spread Roman influence (not necessarily in that order). Rome
will win the war eventually, but will you be the general to do it?
This morning, you find the enemy camped virtually on top of
you. You will have to win this battle unprepared.
Panic: 22
Units At Start:
Direction 2: 2A0 (C8), 4-2 (C10), 4-2 (C11), x2 (D8), x2
(D8), 6*3 (D10), 6*1 (D11), 2-3 (D12), 4-2
(E7), 4-2 (E8), 2-6 (F6), 2-3 (F7), 2-3 (F8),
2B3 (F9), 2-3 (F10), 2-3 (F11), 2-6 (F12).
Scale:
* 1/1000, Cavalry
* 1/4000, Phalanx
* 1/2000, Infantry
* 1/20, Elephant
Historical Note
Both sides rush to throw their troops into a battle neither
expected. The first Macedonian phalanx pushes the Romans
back. The second one is defeated before it can fully form up. The
Romans then attack the first phalanx in the rear, resulting in
an Roman victory.
MAGNESIA 190 BC MAP E
Antiochus III, King of Syria
Despite several reversals, you have spent your reign reuniting
the Seleucid empire that was left you. Now Rome presumes to
dictate policy in Asia. They defeated you in Greece when you
tried to bring it under your sway. Now the battle is in Asia
Minor.
Panic: 20
Units At Start:
Direction 2: 2-6 (A10),2-6 (A11), 2-6 (A12), 2-6 (B10), 4-5
(B11), x2 (B11), 2-6 (B12).
Direction 4: 2A0 (E1), 2B3 (D6), 2B3 (E5), 6*1 (F5), 6*1
(G4), 2-3 (G3), 2-3 (H3), 6*1 (H4), 2-3 (I2),
6*1 (I3), 2-3 (J2), 6*1 (J3), 6*1 (K2),6*3 (L2).
Caeus Domitius, Consul of Rome
Rome still has far to go to remove all its enemies. The Ptolemeac
dynasty controls the wealth of Egypt. The warlike Greeks have
been fighting each other for hundreds of years. But, for now,
Rome is relying on you to stop the huge Seleucid empire.
Panic: 20
Units At Start:
Direction 1: 2-6 (E7), 2-6 (F7), 2-6 (G6), 4-2 (H6), 4-2
(H7), 2AO (H9), 4-2 (I5), 4-2 (I6), 4-2 (J5), 4-2
(J6), 2B3 (K4), x2 (K4), 2B3 (L4), x2 (L4).
Direction 5: 2-6 (E10), 2-6 (E9).
Direction 6: 1A3 (03).
ANCIENTS STANDARD BATTLE SCENARIOS
Page 10
Special Rules:
* ZOC rule should be used.
Scale:
* 1/2000, Cavalry and Missile
* 1/6000, Phalanx
* 1/5000, Light Infantry
* 1/4000, Heavy Infantry
Historical Note
Antiochus personally leads his cavalry against the Roman right,
and nearly takes the Roman camp. On his other flank, however,
his elephants are panicked and driven back to disorder his
phalanx. Despite his losses against Rome and at Raphia, he
succeeds in reuniting most of his fragmented empire. He
becomes known as Antioch the Great.
PYDNA 168 BC MAP F
Perseus (Macedonia)
The Romans have the arrogance to dictate policy in Greece.
They even give you Ultimatums. They have the power to back up
their words. But you have the Macedonian phalanx,
descendants of Alexander's army.
Panic: 28
Units At Start:
Direction 6: 2-6 (G12), 4-5 (H12), 2B3 (I11), 2B3 (J11),
6*1 (K10), 6*1 (L10), x2 (L10), x2 (L11), 6*1
(M9), 6*1 (M10), 2B3 (N9), 6*1 (N10), 2A0
(N11), 2B3 (O8), 4-5 (P8), 2-6 (Q7).
Paulus (Rome)
You have taken command of the army in Greece. You must
defeat the Macedonian king for your family honor, your career,
and possibly your life. Those enemy pikes look very formidable.
Also, the enemy king is an experienced general.
Panic: 25
Units At Start:
Direction 3: 2-6 (D11), x2 (D11), 2-6 (E10), 4-2 (F9), 2A0
(G6), 2B3 (G10), 4-2 (H10), 2B3 (I9), 4-2
(J9),2B3 (K8),4-2 (L8),2B3 (M7),4-2 (N7), 2B3
(O6), 2-6 (O4), 2-6 (P4), x2 (P4), 4-2 (H8), 4-2
(J7), 4-2 (L6).
Special Rules:
* Terrain Modifications: The stream actually
represents 'broken ground'. It costs 1 MP to
enter and units become disrupted. Ignore
'stream' effects.
* ZOC optional rule should not be used.
Scale:
* 1/1000, Cavalry
* 1/1000, Missile
* 1/3000, Phalanx
* 1/2000, Infantry
Historical Note
The Macedonian phalanx forces the Romans back. However, as
it advances into rougher ground, gaps begin to appear. The
more flexible legionaries infiltrate these gaps, and cause the
phalanx to fall apart.
MUHLHAUSEN 58 BC MAP D
Gaeus Julius Caesar, Consul of Rome
After saving Southern Gaul from invasion bythe Helvetii, you
must now save eastern Gaul from the Germanic tribes under
Ariovistus. These Germans claim they have never lost a battle,
and your legions are close to panic. Still, the Germans must
now prove their boasts.
Panic: 17
Units At Start:
Direction 3: 2A0 (D6), 4-2 (ES), 4-2 (E6), 4-2 (E7), 2-6
(E8), x2 (E8), 2B3 (FS), x2 (FS), 4-2 (F6), 4-2
(F7), 4-2 (F8).
Direction 4: 2B3 (I2),4-2 (J3), 4-2 (K3), 4-2 (L4), x2 (L4),
4-2 (M4), 2-6 (N5).
Ariovistus, Chief of the Sequani
You need living room, so by right you must take it from the
weak. If these Romans wish to interfere, they will be defeated
too. They are powerful warriors, but you have out maneuvered
them and cut their supply. This has forced them to divide their
forces.
Panic: 24
Units At Start:
Direction 1: 2-3 (I5), 2-3 (J6), 4-2 (K6), 4-2 (L7), 4-2 (M 7),
2-6 (N8), 2A0 (L9), x2 (L9), x2 (L9).
direction 6: 2-3 (I7), 2-3 (I8), 2-3 (I9), 2-6 (I10), 2-3 (J8),
2-3 (J9), 2-3 (J10), 2-6 (J11).
Scale:
* 1/1000, Cavalry
* 1/1000, Missile
* 1/2000, Infantry
Historical Note
To reopen his supply line, Caesar took a sizable force and
established a position on the German flank. The Germans
attacked this force, but it held until a larger force arrived to
relieve it. By helping the Gauls against the Germans, Caesar
gained a foothold in northern Gaul. It paved the way for his
conquest of the whole country.
SAMBRE 57 BC MAP D
Bodougnatus, Chief of the Nervii
A huge army of hundreds of thousands was promised to Galba,
King of the Belgae. But it has melted away. Only the
Viromandui, the Atrebates, and your Nervii are in position to
attack the Romans. You have heard how these Romans have
conquered and humiliated neighboring tribes. It is now time to
defendyour tribe, your family, and your way of life.
ANCIENTS STANDARD BATTLE SCENARIOS
Page 11
Panic: 30
Units At Start:
Direction 3: 2-3 (G5), 2-3 (H5), 2-3 (H6), 2-3 (I2), 2-3 (I3),
2-3 (I4), 2-3 (I5), 2-3 (J3), 2-3 (J4), 2-3 (J5),
2A0 (J6), 2-3 (F12), 2-3 (G11), 2-3 (G12), 2-3
(H9), 2-3 (H10), 2-3 (H11), 2-3 (H12), 2-3 (I9),
2-3 (I10), 2-3 (I11).
Direction 4: 2-3 (M1), 2-3 (M2), 2-3 (N2), 2-3 (N3), 2-3
(O2), 2-3 (O3), x2 (O3), 2-3 (P2), 2-3 (P3), 2-3
(Ql), 2-3 (Q2).
Julius Caesar
Having subdued most of Gaul, you are on your way to defeat the
Belgae. These are the last and fiercest of the Gauls. While
setting up camp, the barbarians ambush your scouts, cross the
river and charge uphill towards the unprepared legionaries.
Defeat could mean a major setback to your political career. You
must rally, and win this battle.
Panic: 42
Units At Start:
Direction 6: 2-6 (L4), 2B3 (L5), 2B3 (L6), 3-2 (R5), 3-2
(Q5), 2B3 (Q6), 3-2 (P6), 2A0 (P8), 2B3 (P9),
x2 (Q8), x2 (Q8), x2 (Q8), 3-2 (O6), 3-2 (O7),
3-2 (O8), 3-2 (O9), 2B3 (O10), 3-2 (N10), 3-2
(N11), 2B3 (N12), 3-2 (M10), 3-2 (M11), 3-2
(M12).
Reinforcements:
Turn 6: Enter at any of hexes R6-R9. 4-2, 4-2, 4-2,
4-2, 2B3, 2B3, 2-6.
Special Rules:
* Barbarian infantry does not become
disordered upon entering woods.
* During any one attack phase, the barbarians
may triple the attack strength of all units.
* Note that all Roman Heavy Infantry begins
disordered. The Turn 6 reinforcements,
however, enter the game at full strength.
* A tie is considered a barbarian marginal
victory for this scenario.
Scale:
* 1/1000, Cavalry
* 1/2000, Infantry
* 1/2500, Barbarians
Historical Note
Caesar is surprised by the barbarian attack, as his men prepare
to make camp. His right flank nearly collapses. Fortunately for
him, the training and experience of the men save the day. Once
his entire army is assembled, he goes over to the attack and
takes the enemy camp.
CARRHAE 53 BC MAP D
Sillaces, Commander of the Parthian Host
A Roman general sees your country as an easy road to power at
home. He is a stranger from a far off land and knows naught of
the bravery of the Parthian warrior.
Panic: 11
Reinforcements:
Turn 1: x2, x2, 4-5, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6, 2-6,
2-6, 2-6.
Crassius, Triumvir of Rome
You and your legions are proven veterans. It was you who
defeated Spartacus. But these Parthians will not stand and
fight. They lead you further and further into the wilderness.
Meanwhile they harry your columns on the march. You must
force a battle to win.
Panic: 18
Units At Start:
Direction (any): x2, 2-6, 2-6, 2-6, 2-6, 4-2, 4-2, 4-2, 4-2, 4-2,
4-2, 2B3, 2B3, 2A0.
Special Rules:
* Romans setup anywhere Units At Start D.
* Parthians enter from any map edge on turn
one. Parthian units may be withheld until
later turns.
Scale:
* 1/1000, Cavalry
* 1/2000, Missile
* 1/4000, Infantry
Historical Note
The Romans were faced with the same problems the Crusaders
would have hundreds of years later. Like the Crusaders, they
marched in squares to give protection from attacks which came
from any direction. Also like later Crusader armies, they were
defeated while spread out pursuing the elusive light horsemen.
PHARSALUS 48 BC MAP B
Julius Caesar
Pompey's treachery and ambition have made it necessary for
you to march on Rome. It is not for personal glory, the gods
know. Fate is forcing you to become sole ruler of Rome.
Panic: 13
Units At Start:
Direction 5: 2B3 (M2), x2 (M2).
Direction 4: 2-6 (L3), 2B3 (M3), 4-2 (N3), 4-2 (O3), 2A0
(P1), 4-2 (P3), x2 (P3), 4-2 (Q3), 4-2 (R3).
ANCIENTS STANDARD BATTLE SCENARIOS
Page 12
Pompey
Caesar has declared himself enemy of Rome. While you were in
the east raising an army to defend her, Caesar has captured
Gaul, Spain, and Italy. In Greece, however, you have stopped
him. You are now ready for the final confrontation.
Panic: 26
Units At Start:
Direction 1: 1-6 (K6), 1-6 (K7), 1-6 (L7), 1-6 (L8), x2 (L8),
1B3 (M 7), 1B3 (M8), 3-2 (N8), 3-2 (N9), 3-2
(O8), 3-2 (O9), 3-2 (P8), 3-2 (P9), x2 (P9), 2A0
(P10), 3-2 (Q8), 3-2 (Q9), 3-2 (R8), 3-2 (R9).
Special Rules:
* Caesar crossed into Italy with a battle
hardened veteran army. Pompey has only
hastily assembled legions. To reflect this, all
Pompey's forces begin disordered.
Scale:
* 1/4000, Heavy Infantry
* 1/1000, Missile
* 1/2000, Cavalry
Historical Note
By mixing infantry with his cavalry, Caesar routed Pompey's
larger cavalry force. In the center, Pompey hoped to tire Caesar's
infantry by standing on the defensive rather than meeting them
half way across the field. This tactic failed, as Caesar's troops
simply stopped at the half way point to rest and reform their
lines. Pompey's recruits could not stand up to the charges in
front by veteran infantry and on the flank by the victorious
cavalry and light infantry.
PHILIPI 42 BC MAP E
Republicans
Killing Caesar was necessary to prevent him from becoming
king. The idea of a king in Rome has been unthinkable for
hundreds of years. Now you must deal with his nephew and his
strongest supporter, who are here to avenge his death.
Panic: 20
Units At Start:
Direction 4: 2A0 (E3), x2 (E3), x2 (E3), 4-2 (E6), 4-2 (F6),
4-2 (G5), 4-2 (H5), 2-3 (I4), 2-3 (I3), 4-2 (J4),
4-2 (K3), 4-2 (L3), 4-2 (M2), 2-6 (N2), 2-6
(O1).
Triumvirs
You must not only avenge Caesar's death, you must also stop
the powerful and ambitious men who will surely threaten you
next. Once they are dealt with, it will be time to tend to your
current ally.
Panic: 20
Units At Start:
Direction 1: 4-2 (F9), 4-2 (G8), 4-2 (H8), 4-2 (I7), 2-3 (J7),
2-3 (J8), 4-2 (K6), 4-2 (L6), 4-2 (M5), 4-2
(N5), 2-6 (O4), 2-6 (P5), 2A0 (M9), x2 (M9), x2
(M9).
Scale:
* 1/2000, Cavalry and Missile
* 1/8000, Infantry
Historical Note
Both sides win on their right flank. Brutus (Republicans) defeats
Octavian (Triumivir) while Anthony (Triumvir) beats Cassius
(Republicans). The following day the victorious armies meet, and
the Triumvirs win.
IDISTAVISO 16 AD MAP D
Germanicus, General of Rome
Attacks by Germanic barbarians across the Rhine have been a
problem since the time of Caesar. You must prove again that
barbarian hordes are no match for Roman training and
discipline.
Panic: 23
Units At Start:
Direction 2: 4-5 (I8), 2-6 (I9), 2A0 (I11), 4-5 (J9), 4-2
(J10), 2-3 (K9), 4-2 (K10), 2-3 (L10), 4-2
(L11), 2B3 (M10), 4-2 (M11), 2B3 (N11), 4-2
(N12), 2-3 (O11), 4-2 (O12), 2-3 (P12), x2
(L11), x2 (M 11).
Arminius, chief of the Germans
Your people don't wish to destroy Rome. You admire much
about it, and most would willingly join it. The problem is that
the Romans don't want you, and you probably wouldn't be
treated fairly anyway. But pressure from other tribes and
population growth forces you to seek land to the west.
Panic: 13
Units At Start:
Direction 5: 2-3 (L8), 2-6 (M8), 2-3 (N8), 2-3 (N9), 2-3
(O8), 2-3 (O9), 2A0 (P8), 2-3 (P9), 2B3 (P10),
x2 (Q10), 2B3 (Q10), x2 (R11), 2B3 (R11), 2-3
(I6), 2-3 (J7), 2-3 (K7).
ANCIENTS STANDARD BATTLE SCENARIOS
Page 13
Scale:
* 1/2000, Cavalry
* 1/4000, Infantry
Historical Note
The Germans had moderate success in the center, but the
Romans rolled up both their flanks very efficiently. This
scenario illustrates the way in which the Roman army whipped
hapless barbarians time after time. By the second century the
focus of the raids was across the Danube rather than the Rhine.
BOUDICCEA 60 AD MAP C
Boudiccea (Iceni)
The Romans have laid crushing taxes on your people and have
raped your sister. Following the lead of your tribe, the Iceni, all
Britain has risen as one. There is only one more Roman army
on the island.
Panic: 18
Units At Start:
Direction 4: 2-3 (C2), 2-3 (D2), 2-3 (D3), 2-3 (D4), 2-3
(E1), 2-3 (F2), 2-3 (E3), 2A0 (F1), 2-3 (F2),
2-3 (F3), x2 (F4), 4B4 (F4), 2-3 (Gl), 2-3 (G2),
2-3 (G3), 2-3 (H2), 2-3 (H3), 2-3 (H4), 2-3 (I2).
Paulinus (Rome)
While campaigning in Wales, you hear stories of British rebels
burning towns and slaughtering Roman citizens. You rush back
to deal with this rabble.
Panic: 10
Units At Start:
Direction 1: 4-2 (D9), 4-2 (E9), 2B3 (F9), x2 (F9), x2 (F9),
4-2 (G9), 4-2 (H9), 2-6 (F11), 2A0 (F11).
Special Rules:
* Iceni must use command control rule.
* Light Infantry (2-3) may triple strength on
any one turn. They choose which turn, but if
not already used, this tripling ability must be
used during the turn command control is
lost.
Scale:
* 1/300, Chariots
* 1/2000, Heavy Infantry
* 1/3000, Light Infantry
* 1/1000, Mixed Missile.
Historical Note
The barbarians charge in confidently. They heavily outnumber
the Romans. The latter, however, have chosen their position
well. The flanks are protected by woods, and Boudiccea's larger
force cannot surround their foe. The Romans cut their way
through the disorganized and lightly armored Britons.
CIBALIS 315 AD MAP B
Lucinius, Augustus of Byzantium
Technically you are junior partner to the emperor in Rome. But
this should not be. You fought hard for your position and you
should rule Rome instead of the usurper, Constantine. Now he
walks into your ambush.
Panic: 28
Units At Start:
Direction 5: 1A3 (B2), 2-3 (C2), 2-3 (D3), 2-3 (E3) 2-3 (F4),
2-3 (G4), 2-3 (H5).
Direction 6: 1A3 (G7), 1A3 (H7), 2-6 (K2), 4-5 (K3), 4-5
(K4), 4-5 (K5), x2 (K5), 4-5 (K6), 2-6 (K7), 1A3
(M2), 4-2 (M3), 4-2 (M4), 4-2 (M5), 4-2 (M6),
4-2 (M7), 4-2 (M8), 1A3 (M9), 2A0 (N7).
Reinforcements:
Turn 5: x2, x2 (Place where you wish)
Constantine, Caesar of Rome
You have fought your way to the throne by force of arms. Now
your coruler in the east tries to stir up trouble in the west. You
lead your armies east to confront him.
Panic: 20
Units At Start:
Direction 3: 2A0 (A3), x2 (A3), 4-2 (B4), 4-2 (C4), 4-2 (D5),
4-2 (E5), 4-S (F6), x2 (F6).
Reinforcements:
Turn 1: x2, 4-5, 2-6, 2-6, 4-2, 4-2, 1A3, 1A3, 1A3,
1A3 enter at map edge within two hexes of
the Roman camp.
Scale:
* 1/1000, Cavalry and Missile
* 1/2000, Infantry
Historical Note
Constantine was ambushed in a pass, but managed to fight his
way out into the clear. Then Lucinius rallied his troops and
momentum was back in his favor. Finally Constantine won the
day with a well timed cavalry charge. It took several more
battles to defeat Lucinius once and for all.
ARGENTORATUM 357 AD MAP E
Chnodomar, Chief of the Allemani
The Roman empire is weakening. You may now have a chance
to grab some valuable land before some other group does.
Panic: 16
Units At Start:
Direction 4: 2-3 (D1), 2-3 (E1), 2-3 (F1), 2-3 (F2), 2-3 (G1),
2-3 (G2), 2-3 (H2), 2-3 (H3), 2A0 (11), 2-3
(I2), 2-3 (I3), 2-3 (J3), 2-3 (J4), x2 (J4), x2
(J4), 4-5 (K2), 4-5 (L3).
ANCIENTS STANDARD BATTLE SCENARIOS
Page 14
Julian the Apostate, Emperor of Rome
It is no secret that Roman vitality has been drained. You will
dedicate your reign to restoring traditional Roman values. You
can begin to restore Rome's greatness by defeating an invading
barbarian horde.
Panic: 13
Units At Start:
Direction 1: 4-2 (E5), 4-2 (F6), 4-2 (G6), x2 (G6), 4-2 (H7),
4-5 (I7), 2-6 (J8), 2A0 (E5).
Direction 2: x2 (D4), 4-2 (D4).
Special Rules:
* ZOC rule should be used.
Scale:
* 1/1000, Cavalry
* 1/2000, Heavy Infantry
* 1/3000, Light Infantry
Historical Note
The barbarians defeat the cavalry on the Roman right flank, but
the legions break through the center and rout the enemy.
ADRIANOPLE 378 AD MAP D
Valens, Emperor of Rome
You have a distinguished military record defending Rome's
eastern borders. Now you face rebellious barbarians in Thrace.
You need to defeat them quickly before your co-emperor,
Gratian, arrives with the cavalry to steal your thunder.
Panic: 29
Units At Start:
Direction 6: 1A3 (H4), 2B3 (H5), 2B3 (H6), 2B3 (H7), x2
(H7), x2 (H7), 2B3 (H8), 2B3 (H9), 1A3 (H10),
2-6 (H11), 2-6 (I3), 1A3 (I4), 4-2 (I5),4-2 (I6),
4-2 (I7),4-2 (I8),4-2 (I9), 1A3 (I10), 4-2 (J6), 4-
2 (J7), 4-2 (J8), 4-2 (J9),4-2 (J10), 2A0 (K6).
Fritigern, King of the Visigoths
The Romans promised you their protection and so you sent
them the children of your noble families to act as hostages and
to be educated. The truth is that you have been cheated on
grain purchases, and the hostages have been sold into slavery.
This situation is intolerable. You must now fight. But your
cavalry is out foraging.
Panic: 47
Units At Start:
Direction 1: 2-3 (C3), 2-3 (D4).
Direction 2: 2-3 (E4), 2-3 (E5).
Direction 3: 2A0 (C5), 2-3 (D7), 2-3 (E6), x2 (C5).
Direction 4: 2-3 (B7), 2-3 (C7).
Direction 5: 2-3 (A5), 2-3 (A6).
Direction 6: 2-3 (A4), 2-3 (B4).
Reinforcements:
Turn ?: 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 4-5,
4-5, 4-5, 4-5, 4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 2-
6, 2-6 enter at any of hexes Al, A2, A9, A11,
B1-H1.
Special Rules:
* All barbarian infantry is doubled on defense
if within 2 hexes of their camp.
* At the beginning of each Visigoth movement
phase, a die is rolled. On a 1 or 2, his
reinforcements arrive. Note: Historically this
was on Turn 1.
Scale:
* 1/2000, Cavalry
* 1/3000, Infantry
Historical Note
The Romans attack the barbarian camp, and are near to taking
it when the Gothic cavalry returns from foraging. In true wild-
west tradition, the cavalry arrives in the nick of time to save the
circled wagons. This battle marks the domination of cavalry over
infantry for the next 1000 years.
CHALONS (CATALAUNIAN PLAIN) 451 AD MAP F
Aetius (Rome)
A pagan king has demanded your sister for his wife. After your
refusal, he invades the empire. You gather up Rome's client
tribes in Spain and Gaul to face him. But your opponent too has
German allies. Also, these Huns are unlike any other people the
empire has ever seen.
Panic: 25
Units At Start:
Direction 6: 4-2 (F9), 4-2 (G8), x2 (G8), 4-2 (H8), 2-3 (H9),
2-3 (G9), 2-3 (K8), 2-3 (L8), 2-3 (M7), 4-2
(M8), x2 (M8), 4-2 (L9), 2A0 (L10), 4-5 (O6),
4-5 (P6), 4-5 (P7), 4-5 (Q5), 4-5 (Q6).
ANCIENTS STANDARD BATTLE SCENARIOS
Page 15
Attila (Huns)
The sister of the Roman empire has offered herself to you in
marriage. This is a highly attractive offer. Aside from an
imperial dowry, this may even put you in line for the throne.
The chance is too good to let slip through your fingers. After th
is battle, the Emperor may be more cooperative.
Panic: 25
Units At Start:
Direction 3: 2-3 (D7), 2-3 (E6), 2-3 (E7), 2-3 (F6), 2-3 (F7),
2-3 (G6), 2A0 (113), 2-6 (H5), 2-6 (14), 4-5
(I5), 2-6 (J4), 4-5 (J5), x2 (J5), 2-6 (K3), 4-5
(K4), x2 (K4), 4-5 (L4), 2-3 (M2), 2-3 (N2), 4-5
(N3), 2-3 (O1), 4-5 (O2), 4-5 (P2).
Special Rules:
* ZOC optional rule should be used.
Scale:
* 1/5000, all units
Historical Note
On Attila's right the Romans capture and manage to hold the
high ground. In the center, his attack can make no headway.
On his left, Aetius' Visigoths rout the Ostrogoths. The battle is
considered a draw, since neither side is able to launch an
offensive the next day. After this battle the Huns raid into Italy,
but can no longer undertake a full scale invasion.
TRICAMARUM 533 AD MAP D
Belisarius
The Emperor, Justinian, has sent you to recover the western
half of the empire. Your first task is to conquer the Vandal
kingdom of North Africa. Landing near Carthage with only
15,000 men, you face a large barbarian army. Only your skill
and your fine 'cataphract' cavalry give you the edge.
Panic: 17
Units At Start:
Direction 5: 4-5 (K1), 3A2 (K3), 4-5 (L2), 4-2 (L4), 2A0
(M3), 4-2 (M4), 4-2 (N5), 3A2 (O5), 4-5 (Q5),
4-5 (R6), x2 (M4), x2 (N5).
Gelimer, King of the Vandals
Facing an invasion from Constantinople, you raised three
armies, hoping to surround and trap the enemy. But the
maneuver has proven too complex for your undisciplined forces.
You now risk being destroyed piecemeal.
Panic: 36
Units At Start:
Direction 2: 4-5 (G4), 4-5 (H5),4-5 (I5), 2-3 (J6), 2-3 (K6),
2-3 (L7), 2-6 (M7), 2-6 (N8), 2-6 (08).
Direction 3: 2A0 (Al).
Reinforcements:
Turn 2: 4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 2-3, 2-3, 2-3, x2,
on either edge within two hexes of your
camp.
Turn 5: 4-5, 4-5, 4-5, 2-6, 2-6, 2-6, 2-3, 2-3, 2-3, on
either edge within one hex of A1 or B1.
Reinforcements:
* Vandal replacements may not be with held.
They must enter on time.
* Byzantine Heavy Cavalry has a fire rating of
'B' when not disordered.
* ZOC rule should be used.
Scale:
* 1/2000, Infantry
* 1/1000, Cavalry
Historical Note
After defeating the first prong of the attack, Belisarius separated
his cavalry from his infantry and used it to destroy each of the
other two prongs in turn. He came in for a good deal of criticism
for dividing his own forces, but as he pointed out it worked.
CASLINUM 554 AD MAP D
Buccelin, Chief of the Franks
Many powers contest for control of Italy. Ostrogoths, Vandals,
Lombards, and even the Byzantine empire to the cast. Why
shouldn't it belong to the Franks? These orientals are far to
arrogant.
Panic: 27
Units At Start:
Direction 3: 4-5 (I8), 2A0 (J5), 4-2 (K6),4-2 (K7),2-3 (K8),
4-2 (L5), 4-2 (L6), 4-2 (L7), 2-3 (L8), 4-5 (M2),
4-2 (M4), 4-2 (M5), 4-2 (M6), 2-3 (M7), 2-3
(N4), 2-3 (N5), 2-3 (N6), 2-3 (N7), x2 (N7), x2
(N7).
Narses, General of Byzantium
The emperor sent Belisarius to recover the western provinces of
the empire. He is dead now, but you are more than capable of
carrying on his tradition. Your army is small, but very efficient
and experienced. These barbarians know nothing of tactics.
Panic: 20
Units At Start:
Direction 6: 4-5 (L11), 4-5 (M10), 4-5 (M11), x2 (M11),
3A2 (N10), 4-5 (N11), 3A2 (O9), 4-2 (P9), 4-5
(Q3), 4-5 (Q4), 3A2 (Q5), 3A2 (Q6), 4-2 (Q7),
4-2 (Q8), 4-5 (R4), x2 (R4), 4-5 (R5), 2A0 (R9).
Special Rules:
* Byzantine HC has firing rating of 'B' when
not disordered.
* All Frankish units must use the 'command
control' rule.
Scale:
* 1/1000, Cavalry and Missile
* 1/2000, Infantry
ANCIENTS STANDARD BATTLE SCENARIOS
Page 16
Historical Note
Narses deployed in a concave formation. The Franks formed a
wedge and charged right into the center. Needless to say, they
were caught in a cross fire and surrounded at the same time.
For historical accuracy, the Franks should have only 1 Leader,
but that would give them no hope of winning.
TOURS 732 AD MAP D
Abd Al Rahman
The true faith has swept in a crescent from Syria to Spain. Now
you can bring the word of Allah to the land of the Franks. God
is with you.
Panic: 15
Units At Start:
Direction 4: 2-6 (I2), 2-6 (J3), 4-5 (K1), 2-6 (K3),4-5 (L2),
x2 (L2), 2-6 (L4), 4-5 (M2), 2-6 (M4), 2-6 (N5),
x2 (N5), 2-6 (O5), 2A0 (P1), 4-5 (P4), 2-6 (P6),
4-5 (Q4), 2-6 (Q6), 2-6 (R7).
Charles Martel
The true faith is under siege by infidel Saracens. They threaten
to cross the Pyrennes and overrun your kingdom next. You are
the bulwark of the Lord. God is with you.
Panic: 20
Units At Start:
Direction 1: 3A2 (J6), 4-2 (K6), 4-2 (L7), 4-2 (M7), x2
(M7), 2-3 (N8), 4-5 (N10), 2A0 (L9), 2-3 (O8),
4-5 (P9), 4-5 (Q9), x2 (Q9), 3A2 (I5).
Scale:
* 1/2000, Cavalry and Missile
* 1/4000, Infantry
Historical Note
The forces here are reasonably accurate, but there is little
information on the battlefield. The terrain given here has some
good diversity. The Franks probably did take advantage of such
terrain features, otherwise the Arabs, with their superior
cavalry forces, could easily have won.
ASHDOWN 871 AD MAP D
Aetheired of Wessex
For nearly 80 years the Danes have been threatening Saxon
lands, first as raiders, then as conquerors. Now, they move
against your kingdom. Youwill join the battle when you aredone
with prayer. Until then, your brother Alfred must deal with
them.
Panic: 11
Units At Start:
Direction 3: 1A3 (M4), 4-2 (M5), 4-2 (M6), x2 (M6), 4-2
(M7), 2-3 (M8), 2A0 (K4).
Reinforcements:
Turn 1: x2, 2-3, 2-3, 2-3 on edge within four hexes of
Saxon camp.
Vikings
The Danelaw has been spreading. As you grow more successful,
more Danes come to England, and you require more land to
settle and more tribute to divide. The largest remaining Saxon
Kingdom is Wessex...
Panic: 11
Units At Start:
Direction 6: 2-3 (O7), 2-3 (O8), 2-3 (O9), 4-2 (P6), x2 (P6),
4-2 (P7),4-2 (Q5), 1A3 (Q7), 4-2 (R5), 2A0
(R9).
Scale:
* 1/250, Infantry
Historical Note
The initial Saxon attack fails to dislodge the Viking defenders.
The Viking counterattack is on the verge of routing the Saxons,
when Alfred appears with reinforcements to save the day.
LECH (LECHFELD) 955 AD MAP F
Bulcsu, King of the Hungarians
Panic: 12
Units At Start:
Direction 6: 4-5 (G10), 4-5 (G11), x2 (G11) 4-5 (H9), x2
(H9), 2-6 (H11), 2-6 (H12), 4-5 (I8), 2-6 (I9),
2-6 (J9), 2A0 (L8).
Otto, Holy Roman Emperor
Panic: 16
Units At Start
Direction 3: 2A0 (B11), 4-5 (D9), 4-5 (D10), 4-5 (D11), x2
(D11), 4-5 (D12), 4-5 (E7), 4-5 (F7), 4-5 (F8),
4-5 (G7), x2 (G7).
Special Rules:
* ZOC rule should be used.
* Hungarian LC has afire rating 'B' when not
disordered.
Scale:
* 1/1000, Cavalry
Historical Note
While the east was being hit by Moslems and the North by
Vikings, central Europe was being hit by Magyars (Hungarians).
Armies of this period were plentiful, but only a few thousand
strong at best. Also, they used little in the way of combined
arms and tactics. Here you see a German army arriving to lift
a siege. The Hungarians attacked this force in two groups. Both
were repulsed.
ANCIENTS STANDARD BATTLE SCENARIOS
Page 17
CLONTARF 1014 AD MAP D
Vikings
Forces from Orkney and the Isle of Man have gathered at the
Viking base of Dublin. They are joined by Irish troops from
Leinster. With this host you can sweep aside the forces
preventing your settlement of Ireland. You also have the
opportunity to settle personal scores against Irish nobles in the
enemy artily.
Panic: 19
Units At Start:
Direction 4: 4-2 (I2), 4-5 (I3), 4-2 (J3), 1A3 (J4), 4-2 (L4),
2-3 (L5), 4-2 (M4), 2-3 (M5), 2A0 (N2), 4-2
(O5), 1A3 (O6), 4-2 (P6), 4-5 (P7), 2A0 (N2),
x2 (L4), x2 (M4).
Brian Boru (Irish)
For years your rule has brought peace and stability to Ireland.
Now, your old enemies, the Danes (Norsemen actually) and
Leinster, threaten the kingdom. What is even more frustrating,
you are too old to lead your army. Your son must lead.
Panic: 17
Units At Start:
Direction 1: 4-5 (I7), 2-3 (I8), 1A3 (J8), 2-3 (J9), 4-2 (L9),
4-2 (L10), 2A0 (L12), 4-2 (M9), 4-2 (M10), 1A3
(O10), 2-3 (O11), 4-5 (P11), 2-3 (P12), x2
(L10), x2 (M10).
Special Rules:
* All non-archers on both sides must roll for
command control.
Scale:
* 1/1000, Infantry
* 1/500, Cavalry
Historical Note
The Vikings were defeated and chased back to Dublin, with the
loss of 7000 men. Unfortunately for the Irish, their legendary
king, Brian Boru, was found alone and killed by some fleeing
Vikings after the battle.
HASTINGS 1066 AD MAP B
William, Duke of Normandy
The death of Edward the Confessor leaves you the rightful King
of England. Well not really, but as long as you have a good
army and the Saxons are in disarray, you have a good chance.
Harold's power is growing, though. You must defeat him before
he consolidates his position.
Panic: 11
Units At Start:
Direction 1: 1A3 (A4), 4-5 (A5), 2-3 (C5), 4-5 (C6), x2 (C6),
2-3 (D6), 4-S (D7), 2A0 (C8), 1A3 (F7), 4-5
(F8).
Harold, King of Wessex
Your succession to the throne has not been uneventful: not only
internal enemies, but a Viking invasion in the north and a
Norman one in the south. The first was dealt with at Stamford
Bridge. Now, for the second. Another forced march and you face
the Normans. A second victory will give you the support you
need.
Panic: 10
Units At Start:
Direction 4: 2-3 (B2), 2-3 (C2), 4-2 (D3), 2A0 (E2), 4-2
(E3), x2 (E3), 4-2 (F4), 2-3 (G4), 2-3 (H5).
Special Rules:
William starts at one victory point for being
in hostile country.
Scale:
* 1/500, Cavalry
* 1/1000, Infantry
Historical Note
Multiple Norman attacks are unable to push the Anglo-Saxons
off their hill. Finally, the Normans hear a rumor that William
has been killed. As they begin to panic, the levy infantry on both
Anglo-Saxon flanks pursues onto the open plain. William rallies
his cavalry and rides down the exposed pursuers. The hill is
finally taken when a lucky arrow kills Harold.
MANZIKERT 1071 AD MAP D
Romanus IV (Byzantium)
Turkish barbarians have invaded eastern Anatolia, and taken
important towns and forts. The empire has faced threats such
as this before. Now you gather your army and follow in a long
line of emperors who have had to defend the empire.
Panic: 34
Units At Start:
Direction 6: 8-4 (J10), 8-4 (K9), 3A2 (K10), 8-4 (L9), x2
(L9), 3A2 (L10), 8-4 (M8), x2 (M8), 4-2 (M9),
8-4 (N8), 4-2 (N9), 2A0 (N10), 8-4 (O7), 3A2
(O8), 3A2 (P8).
Alp Arslan (Turks)
To spread Islam (and Turkish holdings) you invade the Christian
empire to the west. You have met with success so far, but be
careful. This empire is no paper tiger, and an army is on its way
to oppose you.
Panic: 33
Units At Start:
Direction 3: 2-6 (B6), 2-6 (B7), 4-5 (C5), 2-6 (C6), x2 (C6),
4-5 (D5), 4-5 (D6), 2A0 (E3), 4-5 (E4), 4-5
(E5), 4-5 (F4), 4-5 (F5), 4-5 (G3), 4-5 (G4),
4-S (H3), 4-5 (H4), 4-5 (I2), 4-5 (I3), 2-6 (J2),
4-5 (J3), 2-6 (K1), 2-6 (K2), x2 (K2).
ANCIENTS STANDARD BATTLE SCENARIOS
Page 18
Special Rules:
* Byzantine KT have missile rating of B when
not disrupted.
* Byzantine KT must use the command
control rule. This simulates the tactical
error made by Romans at the beginning of
the battle. It is not a reflection on the
cataphracts of the period. It is also necessary
to balance the scenario.
Scale:
* 1/5000, all units
Historical Note
The Roman cavalry attacked prematurely, and out ran its
infantry. The Turks were thus able to surround the cavalry and
defeat it in detail. Although the Byzantine empire lasted for
another 400 years, it was never again a major military power.
DURAZZO 1081 AD MAP D
Robert Guiscard of Normandy
The Pope granted you southern Italy and Sicily if you could take
them from the nonbelievers. This you did and now you continue
your war against Byzantium into northern Greece. Who knows
where success here could lead?
Panic: 27
Units At Start:
Direction 6: 8-4 (K5), 8-4 (K6), x2 (K6), 1A3 (K7),4-2 (K8),
1A3 (K9), x2 (K10), 8-4 (K10), 8-4 (K11), 8-4
(L6), 8-4 (L11), 2A0 (M9).
Alexius Comnenus, Emperor of Byzantium
It was well and good for a Norman adventurer to take Sicily from
the heathen Arabs, but he goes so far as to take Imperial lands
in southern Italy. He has landed near Corfu and must be
defeated soon.
Panic: 24
Units At Start:
Direction 3: 2A0 (B5), 4-5 (D5), 4-5 (D6), x2 (D6), 4-5 (F3),
3A2 (F4), 2-3 (F5), 2-3 (F6), 2-3 (F7), 3A2
(F8), 4-5 (F9), 4-5 (G3), 3A2 (G4), 2-3 (G5),
2-3 (G6), 2-3 (G7), 3A2 (G8), 4-5 (G9).
Special Rules
* ZOC rule should be used.
* Byzantine Light Infantry must use command
control.
Scale:
* 1/2000, Calvary and Missiles
* 1/5000, Infantry
Historical Note
The Normans are near to defeat when Alexius' Varangian guard
makes an ill-timed charge which leaves them exposed.
Ironically, the Varangian guard was made up largely of Anglo-
Saxons, who lost to the Normans at Hastings the same way.
Although he wins the battle, Robert Guiscard dies of the plague
a few years later.
DORYLAEUM 1097 AD MAP D
Soliman, Sultan of the Saracens
The true faith has spread steadily, even crushing the might of
the Byzantine empire. But fresh Christian armies appear. First
was the rabble that was easily defeated. Now a trained army
comes. They walk into your ambush, but this is a new foe with
unknown ways of fighting.
Panic: 23
Units At Start:
Directions 3: 1A3 (A5), 1A3 (B5), 1A3 (C4), 4-5 (C6), 1A3
(D4), 4-5 (D6), 1A3 (E3), 4-5 (E5), 2-6 (E7),
4-5 (F5), 2-6, (F7), 2-6 (F8), 4-5 (G4), 2-6
(G6), x2 (G6), 2-6 (G7), 2-6 (H6), 2-6 (H7), x2
(H7), 2-6 (I5), 2-6 (I6), 2-6 (J6).
Bohemund
Since it doesn't look like you can claim your inheritance in your
Norman lands, you decide to join the Crusades. This will give
you a chance to carve out a kingdom for yourself with the
blessing of the Church and the Byzantine emperor. You find
yourself at the head of the lead Crusader column in the holy
land.
Panic: 23
Units At Start:
Direction 6: 2A0 (N10), x2 (N10), 3A2 (N11), 3A2 (O9), 8-4
(O10).
Reinforcements:
Turn 2: x2, 8-4, 8-4, 8-4, 8-4, on any edge within five
hexes of A1 or B1.
Special Rules:
* ZOC optional rule should be used.
* The Saracens must win by two points to
claim victory.
Scale:
* 1/10000 (more likely 1/2000), all units
Historical Note
After the disaster at Manzikert, calls for help went out to
western Europe. This battle saw the first real army to face the
Saracens. It began with the first of the two crusader columns
being ambushed. Their camp was captured, but Bohemund led
a skillful defense until the main force under Raymond of
Toulouse arrived to save the day.
ANCIENTS STANDARD BATTLE SCENARIOS
Page 19
LEGNANO 1176 AD MAP D
Fredrich Barbarosa, Holy Roman Emperor
Who does Alexander III think he is? You are the Holy Roman
Emperor and therefore lord of northern Italy. His kingdom is the
kingdom of men's souls, not of earthly possessions. This is your
fifth expedition into Italy. Make it your last.
Panic: 24
Units At Start:
Direction 2: 8-4 (I8), 8-4 (J9), 8-4 (J11), 8-4 (I10), 8-4
(G9), 8-4 (H10), 2A0 (H11).
Reinforcements:
Turn 2: x2 (Place where you wish).
Alexander III, Pope (in exile)
Who does Fredrich think he is? You are the father of the church
and God's representative on earth. Fredrich is just an earthly
king. With the army of the Lombard League at your back you
can make Fredrich's fifth invasion of Italy his last.
Panic: 31
Units At Start:
Direction 2: 8-4 (M6), 3A2 (M3), 4-2 (N4), 4-2 (O4), 2A0
(P3), x2 (P3), 3A2 (P5).
Reinforcements:
Turn 2: 8-4, 8-4, enter at map edge within two hexes
of the camp.
Turn 3: x2, 8-4, 8-4, 8-4, enter at map edge within
two hexes of the camp.
Scale:
* 1/500, Cavalry
* 1/1000, Infantry
Historical Note
Fredrich's cavalry defeated the lead Italian cavalry, but was
stopped dead by the Italian pikemen. The rest of the Italian
cavalry then appeared, and tipped the balance in the Pope's
favor. This battle later became recognized as a foreshadowing of
the rise of infantry. In this scenario, however, you will find the
Italian infantry hanging on by its fingernails until the cavalry
can ride to its rescue. Much more dramatic.
HATTIN 1187 AD MAP D
Guy of Lusignan
The infidels have attacked the crusader states and threatened
the holy land. You have assembled all available crusaders to
defeat these invaders.
Panic: 21
Units At Start:
Direction 3: 3A2 (E6) 4-2 (F7), 4-2 (G7), 2A0 (H8), 8-4 (I8),
8-4 (J9), 8-4 (K9), 8-4 (L10), x2 (L10).
Saladin
It is time to expel the infidel from the holy land. They have
broken their truces, so now you will retake Jerusalem.
Panic: 16
Units At Start:
Direction 5. 2-6 (N6), 2-6 (O6), 2-6 (P7), 2-6 (Q7), x2 (Q7),
x2 (Q7).
Reinforcements:
Turn 1: 4-5, 4-5, 4-5, 4-5, 4-5, 4-5 enter from any
map edge.
Special Rules:
* Knights must use command control rule.
* Turkish 4-5's may be withheld to enter on a
later turn.
Scale:
* 1/2000, Cavalry and Missile
* l/4000, Infantry
Historical Note
The Turks were often frustrated that Crusader armor was too
difficult to penetrate. The Crusaders were frustrated that the
enemy light cavalry would snipe from a distance, but wouldn't
stand and fight. In this battle the Turks succeed in separating
the enemy cavalry from the infantry, so that each can be
defeated in detail. If they could prevent this, the Crusaders
would win.
ARSOUF 1191 AD MAP A
Saladin
The infidel has captured Acre and slaughtered helpless
prisoners. His army is marching down the Mediterranean coast,
dividing your empire in half. You must make a stand somewhere
before more cities fall.
ANCIENTS STANDARD BATTLE SCENARIOS
Page 20
Panic: 35
Units At Start:
Direction 5: 2-3 (E6), 2-3 (E7), 2-3 (F7), 2-3 (F8), 2-3 (G7),
2-3 (G8), 2-3 (H8), 2-3 (H9), 2-3 (I8), 2-3 (I9),
2-3 (J9), 2-3 (J10), 2-3 (K9).
Direction 4: 2-6 (A5), 2-3 (A7), 2-3 (A8), 2A0 (B3), 2-6
(B5), 2-3 (B7), 2-3 (B8), 2-6 (C4), 2-3 (C6),
2-3 (C7), 4-5 (D4), 2-3 (D6), 2-3 (D7), 4-S
(E4), 4-5 (F5), x2 (F5), x2 (F5), 4-5 (G5), 4-5
(H6), 2-6 (I6), 2-6 (J7).
Richard the Lionheart
Four years ago the pagan, Saladin, destroyed a Christian army
at Hattin and captured Jerusalem. You have come on crusade
to recapture the city. Currently, you are marching south,
consolidating the coastal cities and being harassed by enemy
archers. Near the woods before Arsouf you are attacked.
Panic: 28
Units At Start:
Direction 1: 2A0 (E11), x2 (E11), x2 (E11), 3A2 (D9).
Direction 2: 8-4 (C11), 8-4 (D11), 8-4 (E10), 3A2 (F10),
3A2 (E9), 8-4 (F 11), 3A2 (G10), 3A2 (H11).
Direction 6: 3A2 (B11), 3A2 (B10), 3A2 (C9).
Special Rules:
* The optional ZOC rule may not be used in
this scenario.
* The river actually represents the coast line.
Ignore the bridge and ford hexes.
Scale:
* 1/1000, all units
Historical Note
Saladin harasses and finally attacks the Crusader army on its
march. Richard manages to hold his knights in check and
control their attack. If he could not have done this, his cavalry
would have been drawn off and defeated, as happened at
Manzikert.
BOUVINES 1214 AD MAP D
Phillip 11, King of France
Thinking you'd be too busy with the English, Otto of Germany
has invaded France. Moving your army against him, you are
forced to battle near the village of Bouvines.
Panic: 35
Units At Start:
Direction 2: 8-4 (C4), x2 (C5), 8-4 (CS), 8-4 (D5), 3A2 (F6),
4-2 (G6), 4-2 (H 7), 2A0 (G8), 4-2 (I7), 4-2
(J8), 3A2 (K8), 8-4 (M9), 8-4 (M10), x2 (M10),
8-4 (N10).
Otto IV, Emperor of the Holy Roman Empire
You command an army of Germans, Flemish, and a few English.
It is time to lower lances, and with God's grace victory will be
yours.
Panic: 42
Units At Start:
Direction 5: 8-4 (F3), 8-4 (G2), x2 (G2), 8-4 (G3), 3A2 (I4),
4-2 (J5), 3A2 (K3), 4-2 (K5), 2-3 (L4), 4-2 (L6),
2-3 (M3), 2-3 (M4), 4-2 (M6), 2-3 (N4), 2-3
(N5), 3A2 (N7), 2-3 (O4), 2-3 (O5), 2A0 (P3),
2-3 (P5), 3A2 (P6), 8-4 (P8), x2 (P8), 8-4 (Q8).
Scale:
* 1/1000, Cavalry
* 1/4000, Infantry
Historical Note
The French knights win on both flanks, owingto superior
training and practice. The German infantry is then left in an
untenable position. This is the way medieval battles were
supposed to be decided.
KALKA 1223 MAP F
Subadai of the Mongols
While Ghengis Khan is out busy conquering Empires such as
China or Khwarazim, you are free to take your men and conquer
smaller kingdoms such as Korea or, now, Russia.
Panic: 15
Units At Start:
Direction 6: 2-6 (M11), 2-6 (N11), 4-5 (N12), x2 (O10), 2-6
(O10), 4-5 (O11), 2-6 (P10), x2 (P11), 4-5
(P11), 2-6 (Q9), 4-5 (Q10), 4-5 (R10).

Mstislav, Prince of Kiev
Eastern barbarians have invaded your country, but you have
put together a huge army from a coalition of kingdoms. Your
infantry takes up a strong position on a hill and covers the
cavalry as it crosses a river in your advance on the enemy.
Panic: 24
Units At Start:
Direction 2: 4-2 (E4), 3A2 (E5), 4-2 (F6), 4-2 (G6).
Direction 3: 4-2 (G7), 2-3 (J7), 2-3 (K6), 2-6 (K8), 2-3 (L6),
4-5 (L8), 2-3 (M5), 4-5 (M7), x2 (M7), 4-5
(N7), 2-6 (O6).
Direction 4: 2A0 (F7), 4-2 (F8).
Direction 5: 3A2 (D6), 3A2 (E6), 3A2 (E7).
Direction 6: 3A2 (D5).
Special Rules:
* ZOC rules should not be used.
* A draw is considered a minor Russian
victory.
Scale:
* 1/2000, Cavalry and Missiles
* 1/4000, Heavy Infantry
* 1/5000, Light Infantry
ANCIENTS STANDARD BATTLE SCENARIOS
Page 21
Historical Note
The Mongols feign a retreat to draw the Russian cavalry
forward. They then counterattack and cut it to pieces while it is
spread in pursuit. The infantry on the hill, however, holds out
for three days. That position must be taken by trickery.
LIEGNITZ 1241 AD MAP D
Henry of Silesia
A new heathen menace threatens Europe. Towns from the Baltic
to the Carpathians are suddenly attacked. An army with such
a front must indeed be huge. Your force of 30,000 is on its way
to join with King Wenceslas and his 50,000 when you spot the
enemy cavalry. Show this pagan horde what Christian Chivalry
can do.
Panic: 58
Units At Start:
Direction 5: 8-4 (N2), 8-4 (N3), 3A2 (N4), 4-2 (N5), 4-2
(N6), 4-2 (N7), 3A2 (N8), 8-4 (N9), 8-4 (N10),
x2 (N10), 8-4 (N11), 8-4 (O1), 8-4 (O2), 3A2
(O3), 4-2 (O4), 4-2 (O5), 4-2 (O6), 3A2 (07),
8-4 (O8), 8-4 (O9), 8-4 (O10), 2A0 (Q5).
Kaidu
The Mongols have overrun country after country and empire
after empire in only two generations. Now it is time for these
strange westerners and their cumbersome, heavy cavalry.
Taking 20,000 men for the campaign, you sweep into Europe in
a two pronged attack and prepare to defeat your slower
adversaries one at a time in traditional Mongol manner.
Panic: 30
Units At Start:
Direction 2: 4-5 (G2),4-5 (G3),4-5 (G4),4-5 (GS), 4-5 (G6),
4-5 (G7), 4-5 (G8), 4-5 (G9), 4-5 (G10), 4-5
(G11), 2-6 (I2), 2-6 (I3), 2-6 (I4), 2-6 (I5), 2-6
(I6), x2 (I6),2-6 (I7), x2 (I7),2-6 (I8),2-6 (I9), 2-
6 (I10), 2-6 (I11).
Special Rules:
* Mongol light cavalry has missile rating B.
* Mongol units may leave the map and reenter
the same map edge on the following turn, an
adjacent edge in two turns, or the opposite
edge in three turns.
Scale:
* 1/1000, Cavalry
* 1/2000, Infantry
Historical Note
The knights charged and put the Mongols to flight. Thinking the
battle was over, part of the ,victorious' force was spread out in
pursuit and part was on its way home. The Mongols could pick
off the stragglers at their leisure.
FALKIRK 1298 AD MAP D
Edward I of England
Scotland makes treaties with your enemy France. Plus there is
always the threat of border raids. Leaving an unsubdued
Scotland on your northern border is far too dangerous.
Panic: 25
Units At Start:
Direction 3: 1A3 (H8), 8-4 (H9), 2A0 (I5), 4-2 (I6), 8-4 (I8),
4-2 (J6), 1A3 (J7), 8-4 (K7), x2 (K7), 1A3
(M5), 8-4 (M6), 8-4 (N6).
Wallace of Scotland
The English interfere in Scottish affairs and break their treaties.
After their conquest of Wales, it is clear that Scotland is their
next target.
Panic: 20
Units At Start:
Direction 6: 8-4 (M11), 6*1 (N11), 6*1 (O10), x2 (O10), 6*1
(P10), 6*1 (Q9), 2AO (Q11), 8-4 (R9).
Special Rules:
* ZOC rule should be used.
Scale:
* 1/2000, Cavalry
* 1/1000, Missile
* 1/6000, Infantry
Historical Note
The English cavalry easily routs the Scottish cavalry, but can
make no headway against the Scottish shiltron (circles of
pikemen). The English bring up their new weapon, the longbow,
which disrupts the shiltrons, which can then be defeated by the
cavalry. There is a lot of disagreement over the size of armies
involved. If you disagree, adjust the scale accordingly.
ANCIENTS STANDARD BATTLE SCENARIOS
Page 22
INDUS 1221 AD MAP E
Shahjabil Ad-Din (Kwarazim)
Barbarian infidels have been raiding the empire you built. Their
lightning raids across the desert have been whittling down your
army. But now you have brought them to battle and can defeat
them once and for all.
Panic: 20
Units At Start:
Direction 4: 2-6 (E1), 2-6 (F1), 2-6 (F2), 2-6 (G1), 2-6 (G2),
2-3 (I2), 4-5 (I3), 2A0 (J1), 2-3 (J3), 4-5 (J4),
2-3 (K3), 4-S (K4), 4-S (L2), 4-5 (M2), 1A3
(M5), 1A3 (N5), 1A3 (N6), 1A3 (O5), x2 (G1),
x2 (K3).
Ghengis Khan (Mongols)
You rule the united tribes of northern Asia and half of China.
But the Kingdom of Kwarazim refuses to respect you. They have
even killed your envoys who were trying to establish peaceful
relations.
Panic: 30
Units At Start:
Direction 1: 2-6 (E3), 2-6 (E4), 4-5 (F4), 4-5 (F5), x2 (F5),
2-6 (G4), 2-6 (I5), 2-6 (I6), 4-5 (J6), 4-5 (J7),
x2 (J7),4-5 (J9),4-5 (I8),4-5 (H8),4-5 (K9), 2-6
(K6), 2-6 (K7), 2-6 (M7), 2-6 (M8), 4-5 (N8),
4-5 (N9), x2 (N9), 2-6 (O8), 2A0 (O10).
Special Rules:
* The infantry is actually dismounted cavalry.
Players may substitute 10 LC for the infantry
if desired.
* Mongol 2-6 (LC) has missile rating B when
not disordered.
Scale:
* 1/2500, Cavalry
* 1/5000, Light Infantry
* 1/2500, Archers
Historical Note
The Shah secretly weakened his left flank and sent it around to
strength his main attack on the opposite flank. Today, this is
called the "Hail Mary" play, and it was successful in the Gulf
War. However, the Mongol reserves, including Genghis Khan's
own Imperial Guard, reinforced and held the threatened flank.
BANNOCKBURN 1314 AD MAP A
Edward of England
The Scots are in rebellion. You have an army of 20,000 with
which to put them down. The enemy rabble is no match for
English chivalry and sturdy yeoman archers. Don't let the poor
terrain discourage you.
Panic: 43
Units At Start:
Direction 1: 8-4 (K11), 8-4 (L11), 8-4 (M11), 8-4 (o8), 8-4
(O9), 1A3 (O10), 1A3 (O11), 8-4 (P9), x2 (P9),
8-4 (P10), 1A3 (P11), IA3 (P12), 8-4 (Q9),8-4
(Q10), 1A3 (Q11), 8-4 (R10), 2A0 (R11).
Robert the Bruce
Scotland has too long been under the English yoke. You have
been hunted as a fugitive for years, but now you have an army.
This is your chance for independence.
Panic: 20
Units At Start:
Direction 4: 6*1 (L6), 6*1 (M6), 8-4 (NS), 6*1 (N6), 6*1
(O6), 2A0 (P4), 6*1 (P6).
Reinforcements:
Turn 4: x2, 2-3, see below.
Special Rules:
* English archers get three shots per turn.
* Scottish reinforcements arrive in the camp
hex. It costs them one movement point to
leave. If they cannot leave the camp, they
must be brought in later.
Scale:
* 1/1000, English Cavalry
* 1/2000, English Infantry
* 1/500, Scottish Cavalry
* 1/1000, Scottish Infantry
* 1/2000, Scottish Phalanx
Historical Note
An English flanking attack is foreseen and repulsed. The main
attack has some limited success despite the terrain and the
sturdy Scottish pike units. At a critical point civilians from the
Scottish camp make a spontaneous attack. The English are
driven back into the woods and marsh where they are
destroyed. The famous English longbows were present, but seem
to have played no part in the battle.
CRECY 1346 AD MAP C
Phillip VI of France
The English king holds half of France as your vassal. Butyou
have no power over him because he is also the king of his own
country. This state of affairs cannot be tolerated. You must act
to restore your kingdom.
Panic: 44
Units At Start:
Direction 1: 2A0 (J10), 8-4 (L9), 8-4 (L10), 1A3 (M7), 8-4
(M8), 8-4 (M9), 1A3 (N7), 8-4 (N8), x2 (N8), 8-
4 (N9), 1A3 (O6), 8-4 (O7), 8-4 (O8), 8-4 (P7),
8-4 (P8).
ANCIENTS STANDARD BATTLE SCENARIOS
Page 23
Edward III of England
You agree that France should be united under one king you!
You already control most of the kingdom and have won a naval
battle at Sluys. If you can win a land battle, this war can end
soon.
Panic: 8
Units At Start:
Direction 3: 1A3 (N5).
Direction 4: 1A3 (K5), 4-2 (L4), x2 (U), 1A3 (M5), 4-2 (M3),
2A0 (M2), 4-2 (O4), 1A3 (P4).
Special Rules:
* Ignore the stream on the map; it doesn't
exist.
* ZOC rule should be used.
* French knights must use command control.
* English archers may fire three times per
turn.
Scale:
* 1/2000, Cavalry
* 1/1000, Infantry
Historical Note
The French round a bend in the road only to find the English
army arrayed for battle in front of them. They get over their
shock quickly and react by riding down their own archers to get
at the enemy. The fire power of the English longbow breaks
their charge and wins the battle. The 100 years war is now well
under way.
POITIERS 1356 AD MAP C
John II of France
Panic: 35
Units At Start:
Direction 6: 3A2 (N6), 3A2 (N7), 8-4 (N8), 8-4 (O5), 8-4
(P7), x2 (P8), 8-4 (P8), 8-4 (P9), 8-4 (Q7), 8-4
(Q8), x2 (Q8), 8-4 (Q9), 2A0 (R9).
Black Prince
Panic: 12
Units At Start:
Direction 3 2A0 (J7), 4-2 (K4), x2 (K4), 8-4 (KS), 1A3
(K6), 1A3 (L5), 4-2 (L6), 4-2 (M4), 1A3 (N4).
Special Rules:
* French knights must use 'command control'.
* English archers may shoot three times per
turn.
Scale:
* 1/2000, Cavalry
* 1/1000, Infantry
Historical Note
This was essentially a replay of Crecy. English longbows were
again superior to crossbows, and could break a cavalry charge.
SEMPACH 1386 AD MAP B
Austrians
Panic: 32
Units At Start:
Direction 3: 2A0 (C5), 4-2 (C6), 4-2 (D6), x2 (D6), 4-2 (F5).
Reinforcements:
Turn 2: 8-4, 8-4, 8-4, 8-4, 8-4, 8-4, enter on either
map edge within four hexes of camp.
Swiss
Panic: 16
Units At Start:
Direction 1: 4-2 (H7).
Direction 6: 6*1 (E11), x2 (F11), 6*1 (F11), 4-2 (G7), 6*1
(G10), 2A0 (H8), 6*1 (H10).
Special Rules:
* ZOC rule should be used.
* Beginning with Turn 3, Austrian knights
must use command control.
Scale:
* 1/500, Cavalry
* 1/1000, Infantry
Historical Note
The initial Austrian advance has some success until it runs into
the main body of Swiss pikemen. Even with the arrival of
reinforcements they are pushed back and eventually broken.
With this battle the pike begins to replace cavalry as the
dominant arm. Gunpowder is already available at this time and
will begin to be used more and more frequently. Thus enters the
period of 'Musket and Pike', and the end of Ancient warfare.
ANCIENTS STANDARD BATTLE SCENARIOS
Page 24
AGINCOURT 1415 AD MAP E
Henry V, King of England
Your army is ill-fed, ill-clothed and ill. It is losing morale
rapidly. Your only hope of avoiding complete disintegration is to
vanquish the larger French army that has been chasing you.
Panic: 7
Units At Start:
Direction 4: 1A3 (C2), 1A3 (D2), 4-2 (E1), 1A3 (F1), 4-2
(G1), x2 (G1), 1A3 (H2), 1A3 (12), 2A0 (J1).
Charles VI, King of France
For centuries the English have laid claim to half your kingdom.
Now, you have them at bay. You have 20,000 knights. The
English king has only 1,000, plus a few peasant archers. Twenty
to one odds assures you of victory. But be cautious. English
chivalry defeated Frenchmen years ago at Crecy, by fighting
dismounted.
Panic: 65
Units At Start:
Direction 1: 4-2 (D6), 3A2 (D7), 4-2 (D8), 4-2 (E5), 3A2
(E6), 4-2 (E7), 4-2 (F6), 3A2 (F7), 4-2 (F8), 4-
2 (G5), 3A2 (G6), 4-2 (G7),4-2 (H6), 3A2 (H7),
4-2 (H8), 8-4 (C10), 8-4 (C11), 8-4 (E10), 8-4
(E11), 8-4 (F10), x2 (F10), 8-4 (F11), 2A0
(F12), 8-4 (G10), 8-4 (G11), 8-4 (I10), 8-4
(I11).
Reinforcements:
* English archers fire three volleys per turn.
* Either use command control for French
knights, or restrict play to the area between
the woods.
* The French heavy infantry are dismounted
knights and must behave as such for
purposes of command control.
Scale:
* 1/500, English Heavy Infantry
* l/1000, Others
Historical Note
The French knew about the longbow and respected it as a
powerful weapon. They still did not recognize it as the decisive
cause of their earlier defeats. They thought the English were
winning by fighting dismounted. So they dismounted some of
their own knights in response. They also insisted on squeezing
into the narrow field between the woods. While the main body
was being shot to pieces, a small force of Frenchmen managed
to capture the English camp briefly, simply by coming in from
another direction.
CREDITS
Scenario Design ...................................... William L. Banks
Editing and Layout .................................. Michael P. Nagel
Image Source ................................................ Corel Gallery

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