Professional Documents
Culture Documents
1. Introduction
The recent wave of technical advance has, in principle, made possible new products, services and
business models in the creative industries (liquid music, digital cinema, ebook, mobile TV etc.)
However, it is difficult to be successful on the market. Many high-value added services just “never
happened” (MMS, WebTV, online music by subscription etc.); this suggests that, in today's highly
volatile environment, systematic investigation of new and emergent business models for the
creative industries (henceforth CIs) might be a good idea. Consistently with recent developments
in innovation economics, which in their turn draw on cognitive sciences, we recommend that this
that such an investigation (1) integrates CIs- and ICTs- tacit competences; (2) integrates best
online and offline practices; (3) integrates field tests, assessment and model building activities.
1
An excellent example, since the SMS protocol was incorporated in the GSM code by some obscure engineer
because “there was some space we did not know how to use”. [Giussani 2001]
www.thehubweb.net
Business models for the creative industries.odt
“The ontology of marketing is changing fast”. The mutation in patterns of social interaction and
their interference with purchase decisions (web 2.0, viral marketing, peer recommendation etc.) is
redesigning the world of marketing. Advertising and broadcast communication is losing
effectiveness2; the age of passive consumers driven by mass media through hidden persuasion
techniques may be over. Indeed, the whole ontology of marketing is being reshaped: words like
“consumer” “product” or “advertising” are increasingly viewed with suspicion by practitioners – and
buyers – and are replaced by concepts like “professional amateur”, “community”, “buzz”.
While folk explanations may have some merit, they do not answer the real question at stake which
is: how do you build business models around ICT intensive for the CIs? While new business
models have been known to emerge as a result of a breakthrough technical innovation (though
this happens less often than we would like it to), they are rarely the subject itself of self-aware
innovation processes. In fact, we would argue that marketability is under-represented in the CIs
debate on innovation3.
2
TV advertising has been losing its impact for years: McKinsey projects that by 2010 it will be barely one-third as
effective as it was in 1990, thanks to rising costs, falling viewership, ever-proliferating ad clutter, and viewers'
TiVofueled power to zip through commercials. http://www.wired.com/wired/archive/14.12/tahoe.html
3
Bob Garfield on Wired magazine seems to support our view when he notes “It turns out that success is 1%
inspiration, 99% monetization.
http://www.wired.com/wired/archive/14.12/youtube.html?pg=3&topic=youtube&topic_set=
4
For an example concerning ITCs see Lane, D., and R. Maxfield, “Foresight, Complexity, and Strategy”, in A. Durlauf
e D. Lane (eds), The Economy as a Complex System II, SFI Studies in the Sciences of Complexity, vol. XXVII,
Addison-Wesley 1997. Scott's work on the location pattern of the recorded music industry, while using a different
framework, is highly consistent with a generative relationships approach. Scott, A.J., 1999, “The US recorded music
industry: on the relations between organization, location and creativity in the cultural economy”, Environment and
planning
Pagina 2 di 3
Business models for the creative industries.odt
We recommend that such a team:
1. Integrates competences – including people with a CI background and an in-depth
knowledge of their market as well as others with ICT expertise.
2. Integrates seamlessly online and offline practices – the focus of the experiment should
not be on ICTs per se, but rather on patterns of interaction between the different
agents. The aim is sustaining communities related to creative businesses (eg. book
communities, music communities) by supplying and managing both online and offline
interaction loci.
3. Integrates field test and model building activities – the team should include members
implementing state-of-the-art monitoring and assessment routines from within the
team itself. The line separating “practitioners” from “strategists” should be so thin as to
be invisible. For this reason, we choose to adopt ethnographic research methods.
Pagina 3 di 3