This is a set of universal character generation rules for the WH40K galaxy. These rules are still in late Alpha, and are here for the time being to hear criticism and suggested improvements.
This is a set of universal character generation rules for the WH40K galaxy. These rules are still in late Alpha, and are here for the time being to hear criticism and suggested improvements.
This is a set of universal character generation rules for the WH40K galaxy. These rules are still in late Alpha, and are here for the time being to hear criticism and suggested improvements.
A universal Warhammer 40,000 role-playing game character generator
INTRODUTION The gala!y o" Warhammer 40,000 is rich an# ro$ust, "lourishing %ith all sorts o" e!otic an# #angerous locales, an# teeming $illions upon $illions o" in#ivi#ual characters& 'et consi#er the options o""ere# $y the ( st e#ition D) core rule$oo*+ 4 )ome%orl# types, an# , classes& The e!pansion $oo*s intro#uce a##itional options, $ut even then, these options are presente# %ithin an in"le!i$le "rame%or*, an# ten# to $e super"icial an# $oun# $y the narro% pre-e!isting structure& -eaving asi#e the cru#e an# ru#imentary archetypes that "orm the limit o" such a system, such a character generation metho# is neither realistic nor is it help"ul %hen attempting to "ully #evelop a non-player character& The approach the Dar* )eresy ( st .#ition core employs to%ar# N/s is $asically to use D0 "iat to slap something together, hope"ully appro!imating %hat is nee#e# 1pg& 223-2445& In this, the #esign o" ( st e#ition Dar* )eresy achieves the %orst o" $oth #esign %orl#s+ all o" the rigi#ity an# limitations o" a class-$ase# system, %ith all o" the comple!ity an# learning curve o" a s*ill- $ase# system& The most o$vious e!ample o" this is the 40 pages o" class a#vancement ta$les, $ut it runs throughout the system in smaller an# more o$scure %ays as %ell& In spite o" this, it is a simple matter to #evise a "le!i$le an# #eep character system that meshes seamlessly %ith those mechanics, $ecause all o" the core system mechanics are $uilt upon a s*ill-$ase# "oun#ation& /aths into 6rim Dar*ness is a s*ill-$ase# character creation system, #esigne# to $e compati$le %ith all W)407 R/6s pu$lishe# an# supporte# $y 8antasy 8light 1an# 9lac* In#ustries previously5& 8amiliarity %ith Only War:s character system %ill $e necessary, as %ill a copy o" the Only War core rules 1speci"ically the Aptitu#e rules5& While this character creation system is $uilt upon that "rame%or* o" rules, this ruleset creates an# merges a "e% ne% Aptitu#es, in or#er to amen# the immensely po%er"ul aptitu#es o" O""ense an# 8inesse, an# improve the %ea*er ones, among other issues& To see the revise# Aptitu#es, an# the mo#i"ie# Aptitu#e rules, s*ip ahea# to page (4 o" this #ocument& It is natural to %on#er i" the system is classless, ho% are the archetypes constructe# an# maintaine#; /ut simply, character creation is $ase# on a series o" prere<uisites $eing met "or one phase, %hich unloc*s choices in the ne!t phase, an# so on& The pro#uct o" this series o" prere<uisites an# choices is a system that ten#s to retain archetypes, #espite the "ree#om permitte# $y this character generation metho#& To intro#uce the $asic principle "or Aptitu#es, /rimary Aptitu#es are ac<uire# early in a character:s li"e, an# rarely change, %hile = n#ary Aptitu#es are ac<uire# later, an# ten# to $e $oth gaine# an# change# more easily& The limit on the ma!imum num$er o" = n#ary Aptitu#es that may $e gaine# an# e!ercise# at any one time is $ase# on a character:s Intelligence characteristic $onus an# e#ucation& As al%ays, the 60 is the sole "inal ar$iter o" his game, an# shoul# "eel "ree to change anything nee#e# to ma*e this system %or* "or his campaign& This system is #esigne# %ith inherent mo#ularity to "acilitate e!actly such home-$re%ing an# mo#i"ication, so that the system can "unction e!actly as you %ish it to& It $ears emphasi>ing that the more option selections you permit, the more po%er"ul the starting characters %ill $e& That is, the num$er o" starting selections 1in a##ition to the starting ?/ allotment5 #etermine starting character po%er& 9y core rules, the starting ?/ allotment ranges "rom 200 at the lo% en#, to (000 at the high en# 1@pace 0arines5& 8or e!ample, a $are-$ones selection %oul# permit the characters ( selection o" each o" the $ase 4 steps on the path& @uch a character %ill, virtually automatically, $e nota$ly %ea*er than a character grante# (0 selections "rom the path 1say = 9irth, ( )ome%orl#, ( /rimary .#ucation, ( @econ#ary .#ucation, = Occupational .!perience, ( .ye o" the Imperium, an# = Am$ition an# .!periences selections5& An# so on& Allotting multiple selections "rom a single category can %or* "or 9irth, "or @econ#ary .#ucation, "or Occupational .!perience, "or .ye o" the Imperium, an# Am$ition an# .!periences& A #etermine# 60 coul# no #ou$t "in# a %ay to ma*e multiple )ome%orl#s or /rimary .#ucations possi$le too& The #e"ault characteristic generation metho# "or the most hum$le o" Imperial servants is a =#(0 A =4, %ith one re-roll o" choice& That #e"ault is assume# in this ruleset& THE PATHS There are several maBor elements that are "un#amental to the creation o" a character& These represent #i""erent perio#s o" #evelopment in a character:s li"e, as %ell as origin points, an# in#ivi#ual e!periences& .ach o" these components ten#s to trans"er #i""erent <ualities to a character& 8or e!ample, /rimary .#ucation typically con"ers /rimary Aptitu#es 1Aptitu#es matching characteristics5, though /rimary Aptitu#es can $e gaine# at other points as %ell& When consi#ere# as a %hole, each character en#s up ta*ing a uni<ue path%ay into the grim #ar*ness o" the "ar "uture& The $asic path "ollo%s this progression+ Birth CC Homeworld CC Primary Education CC Secondary Education CC Occupational Experience CCEye of the ImperiumCCAmbition and Experiences 1optional5 1optional5 While the #e"ault path consists o" one choice o" each, *eep in min# that multiple choices "or each in#ivi#ual element may %or* as %ell or $etter& That option is most sensi$le "or 9irth, .ye o" the Imperium, an# Am$ition an# .!periences, $ut can %or* %ell "or other categories too& A character 1nascent psy*er5 coul# start %ith their DnormalE @econ#ary .#ucation an# Occupational .!perience, then $e transporte# on the 9lac* @hips, an# receive the sanctioning o" Imperial /sy*er& @uch a character %oul# receive t%o sets o" @econ#ary .#ucation an# Occupational .!perience& .ye o" the Imperium an# Am$ition F .!periences are optional selections, %hich each 6ame0aster may inclu#e or e!clu#e as seen "it "or the campaign& .ye o" the Imperium re"ers to %hatever <uality the character has that $rought them to the attention o" the In<uisition, the Rogue Tra#er, the @0 hapter 0aster, or omman#er that resulte# in their selection to their special #uties& Am$ition F .!periences is a sort o" Dcatch-allE category, that inclu#es the possi$ility o" selecting an a##itional = n#ary
Aptitu#e, an# %ell as anything that #oes not "it into the other categories& Core rules foundation Path Sequence Typically on!ers "But #ay Also on!er$ 9irth - Traits, @tarting 8ate Homeworld )ome%orl# - Traits, haracteristic 0o#i"iers, 9asic @*ills, Woun#s Homeworld /rimary .#ucation - /rimary Aptitu#es, 9asic @*ills -haracteristic 0o#i"iers Starting Class ( mary
@econ#ary .#ucation - = n#ary Aptitu#es, 9asic @*ills -@*ills, Talents Starting Class Occupational .!perience - @*ills, Talents, Woun#s, /erio#ic Income, @tarting .<uipment Starting Class, (Alternate Career Ranks) .ye o" the Imperium - Traits, 8ate, @*ills, Talents -Any Background Packages, Elite Advances, Lure of te !oid, etc" Am$ition F Other .!periences - = n#ary Aptitu#es -Any Alternate Career Ranks, Elite Advances 'ou, the 6ame 0aster, may #isagree %ith any or all o" the valuations an# assignations given here& That is %hy this system is constructe# in a mo#ular manner, ena$ling you to mo#i"y, mi!, remove, or a## as you see "it& The %ESO&%ES Asi#e "rom rolle# haracteristics, generating characters essentially involves assigning #i""erent *in#s o" resources to a character& The general types o" resources are+ Traits - Typically an inherent aspect or attri$ute o" a character, %hether o" min# or $o#y, %hich is more comple! than a simple characteristic& These innate or intrinsic aspects o" a character are typically a result o" 9irth 1/sy*ers an# Untoucha$les5, ingraine# as a result o" some #evelopmental perio# 1)ome%orl# Traits5, or a result o" choice 10echanicus Implants5& haracteristic #odi!ier - Directly an# permanently mo#i"ies one o" the character:s rolle# characteristics, usually #epen#ent on natural #evelopment, $ut sometimes arti"icial& These are typically mo#i"iers o" AG- 2, or AG- 4, though, in some e!treme cases, it can rise to AG- (0, or higher 1see Ratlings, Ogryns, etc5& Primary Aptitudes - An Aptitu#e matching one o" the characteristics, in#icating an inclination or inherent a$ility %ith that characteristic& 6enerally, these Aptitu#es #o not change a"ter character creation, e!cept in certain ra#ical cases 1such as Warp mutation5& Secondary Aptitudes - /artly learne#, these aptitu#es represent a much #eeper investment o" time resources an# energy than any single s*ill or talent #oes& Instea#, a character learning a ne% Aptitu#e is $uil#ing the groun#%or* "or #eveloping an entire s*ill-set& @ometimes, some = n#ary
Aptitu#e are lost as others are gaine#& This represents the character neglecting certain areas in or#er to "ocus on other areas& )o%ever, the "act that this character ha# that Aptitu#e shoul# $e recor#e# on the character sheet& I" any character learns any = n#ary Aptitu#e three times, that Aptitu#e is permanently ac<uire#, an# #oes not occupy & This represent the ol# instincts returning, an# ha$its that never really completely "a#e# a%ay& Skills - A learne# or traine# capa$ility, inclu#ing *no%le#ge, manual training, an# so "orth& @ome e!amples inclu#e $rea*ing security systems, *no%le#ge o" "or$i##en lore, an# #riving an# piloting vehicles& The e!ercise o" any such s*ills typically re<uires a test 1i&e& a roll5, to use it success"ully, though a 60 may rule other%ise, o" course& Talents - These are more li*e learne# a$ilities %ith a single speci"ic use or application, rather than a s*ill than can $e use# in a variety o" %ays& 6enerally, use o" talents re<uires a speci"ic con#ition to $e met, or a speci"ic opportunity to present itsel", or the character to possess certain capa$ilities& 6enerally though, they are al%ays DonE, an# re<uire no test to "unction& 'ate - Whether a mani"estation o" #estiny, an e!traor#inary act o" %ill, an#Gor the $lessing o" the .mperor, 8ate points represent intervention in the character:s actions& 8ate, especially a high 8ate total, #istinguishes a character "rom the other teeming $illions throughout the Imperium o" 0an& (ounds - $asically a measure o" ho% much punishment a character can su""er, $e"ore su""ering #e$ilitating an# lethal %oun#s& Typically #erive# "rom )ome%orl# an#Gor Occupation&
Periodic )ncome - this is generally #erive# "rom a character:s @*ills an# Talents, $ut can also come "rom station an# "amily connections, an# is al%ays su$Bect to 60 a#Bu#ication& /ut simply, this represents the #ay-to-#ay occupation o" a character, or revenues generate# $y estates hel#, or enterprises 1such as a rogue tra#er may attempt5, etc& In cases %here this re"ers to income "rom a %or*ing occupation, the pay perio# is typically one month, %hile in other cases the perio# can $e seasonally or yearly, or, on the other han#, %ee*ly& Ta*e note+ a sol#ier:s pay an# a sol#ier:s re<uisition are t%o entirely #i""erent things, though particularly #evote# sol#iers %ill use their pay to e!pan# or enhance their operational e""ectivenessH omrades*'ollowers - #erive# "rom the Only War mechanic, this represents assistants, or#erlies, "ollo%ers, an# other ai#es to the character& In e!treme cases 1such as a Warmaster or the captain o" a rogue tra#er vessel5 these "ollo%ers can num$er in the thousan#s to millions& Startin+ Equipment - sel"-e!planatoryI in the long term, this is usually the least important element o" character generation, though in the case o" starting /o%er Armor or )eirlooms, this is less true B)%TH While typically only one o" these options is chosen 1i" any5, there is no game-$rea*ing reason one coul# not select $oth Ratling an# /sy*er to apply to the same character, "or e!ample, or No$le an# /sy*er 1the $eginning o" many a %arp-%itch an# %arloc*5& Traits are ,olded&
B)%TH Options DI@ORDANT J see pgs 44-44 o" -athe Worl#s, Denormal 'ault, Sysop 'ailure, #echanical Disruption, DiscordiaI may never gain or select+ /sy rating, any cy$ernetics, /ure 8aith, Warp-$ase# or psychic po%ers )U0AN @TANDARD J the #e"ault option, no mo#i"iers -AT).@0A@T.R J pg& 4K -athe Worl#sI A&7&A& @<uats or D%arvesI starting traits+ Genetic Pantropy, -a,orer Build, Dark Si+htI Rugge# 6enetics a#vance ta$leI must select 8orge )ome%orl#, an# 8orge primary .#ucation 0UTANT J Tainte# 1pg& =3 Rogue Tra#er core5 NALI6ATOR J in a##ition to the Warp .ye, navigator houses have #i""erent e""ects on Navigator characters, #epen#ing on the speci"ics o" their house 1see RT pg& (M4-(,M5I access to No$le 1Tutelage5 e#ucation options 1see RT pg& 305, $ase /erio#ic Income starts at+ 400 ThroneGmonth, can $e 8AR higher NO9-.9ORN J Etiquette trait, -e+acy o! (ealth, Supremely onnected, .endetta/ access to No$le 1Tutelage5 e#ucation options an# any others o" choice, -4 W/, A4 8ello%shipI $ase /erio#ic Income+ 400 ThroneGmonth 1see RT pgs& =2-=45 O6R'N J Auto0Sta,ili1ed, But )t Dark )n Dere, lumsy, Si1e 1)ul*ing5, Sturdy, &nnatural Stren+th 23 an# &nnatural Tou+hness 23/ A(0 @trength, A(0 Toughness, -(0 Agility, -(4 IntelligenceI @tarting Woun#s+ =4 1see pgs& /@'7.RGW'RD J the Psyker trait, /sy Rating ( RAT-IN6 J Si1e 1Wee#y5I A(0 /erception, A(0 8ello%ship, -(0 ToughnessI @tarting Woun#s+ 3 @)O-A. /RO6.NIU0 J access to @cholae /rogenium e#ucation options UNTOU)A9-. J also *no%n as a nullI &ntoucha,le trait, Psychic Blank, Psychic )n4ulnera,ility, Psychic DisruptionI can never gain the 8ello%ship ( st Aptitu#e an# starting value o" the 8ello%ship haracteristic is halve#, though ac<uiring the @ocial = n#ary Aptitu#e is possi$leI a##itional J(0 penalty to all 8ello%ship -$ase# Interaction tests involving a character %ith /sy RatingI may never gain /sychic /o%ers, /ure 8aith, or Warp-$ase# talents such as @orcery @ee .rrata section 1at en# o" #ocument5 "or a##itional notes on Untoucha$les& HO#E(O%-DS The possi$le )ome%orl# origins liste# here, though longer than the list in the D) or RT core, are still cursoryI "urther su$#ivisions are possi$le, even #o%n to the level o" in#ivi#ual regions on in#ivi#ual home%orl#s& All characters start %ith the @pea* -anguageG-inguistics 1-o% 6othic5 s*ill, 1e!cept those originating 9eyon# the .mperor:s -ights, at 60 #iscretion5& 9eyon# the .mperor:s -ight /rimary .#ucational Options -/lanet - Dregs, 8eral, 8eu#al, 0ilitary, No$le -@pace @tation - Dregs, 0ilitary, No$le, Loi# 8eral -Dea# - Imperial @tan#ar#, 8orge, Loi# -Death - 8eral, Imperial @tan#ar#, 0ilitary, 1.cclesiarchic5 -8rontier - 8eral, 8eu#al, Imperial @tan#ar#, 1.cclesiarchic5 -War - Dregs, 8eral, Imperial @tan#ar#, 0ilitary, 18eu#al5 -8ortress - .cclesiarchic, Imperial @tan#ar#, 0ilitary, 18orge5 8orge Worl# - 8orge, Imperial @tan#ar#, Loi# Imperial Worl# -)ive F 0anu"actory - Dregs, Imperial @tan#ar#, No$le, 1.cclesiarchic5, 18orge5 -@hrine - .cclesiarchic, Imperial @tan#ar#, No$le emetery - .cclesiarchic, Imperial @tan#ar#, 0ilitary -Agri - 8eral, Imperial @tan#ar#, No$le, 1.cclesiarchic5, 18eu#al5 -/leasure - Dregs, Imperial @tan#ar#, No$le -8eu#al - Dregs, 8eral, 8eu#al, No$le H0ining - Dregs, 8orge, Imperial @tan#ar#, No$le, Loi# H/enal - Dregs, .cclesiarchic, Imperial @tan#ar#, 0ilitary 0in#-leanse# - Any e!cept Dregs, typically possess value# trait or s*ill @pace 0arine hapter 8ie" - 18eral5, 18eu#al5, 18orge5, 1Imperial @tan#ar#5, 10ilitary5, 1Loi#5, 1Dregs5 Loi#-9orne -@pace @tation - Dregs, .cclesiarchic, 8orge, Imperial @tan#ar#, No$le, Loi#, 10ilitary5 -Tra#ing artel - Dregs, Imperial @tan#ar#, No$le, Loi#, 18orge5 -Imperial Navy - 0ilitary, No$le, Loi#, 1.cclesiarchic5, 18orge5 -0achine ult .!plorator - 8orge, Loi# @election options in parentheses are su$Bect to 60 #iscretion& Homeworld Details /lanet 9eyon# the .mperor:s -ight, There is, o" course, a #i>>ying array o" planets $eyon# the .mperor:s -ight, mirroring Imperial %orl#s 1i&e& Death, )ive, War, Agri, etc5, as %ell as %orl#s o" sorts that %oul# $e unthin*a$le %ithin the .mpire& Outlan# @pace @tation, 9eyon# the .mperor:s -ight 8eral -Dea# -Death -8rontier -War -8ortress 8orge Worl# Imperial Worl# -)ive F 0anu"actory -@hrine emetery -Agri -/leasure -8eu#al H0ining H/enal 0in#-leanse# @pace 0arine hapter 8ie" Loi#-9orne -@pace @tation -Tra#ing artel -Imperial Navy -0achine ult .!plorator Primary Education #m$erial Standard J Intelligence, Willpo%er, 8ello%ship F choose one o" W@ or 9@ then any t%o e!cept W@ or 9@ Ecclesiarcic J Toughness, Intelligence, Willpo%er, 8ello%ship F choose one o" 9allistic @*ill an# Weapon @*ill an# then choose any one %eral J 9allistic @*ill, Toughness, Agility, @trength, /erception F any one o" choice %eudal J Weapon @*ill, Toughness, @trength, Agility F choose one o" /erception or 9allistic @*ill an# then choose any one %orge J Intelligence, Toughness, @trength, Weapon @*ill F hoose t%o o" 9allistic @*ill, Willpo%er an# /erception, may N.L.R gain the 8ello%ship /rimary Aptitu#e &ilitar' J Weapon @*ill, 9allistic @*ill, Toughness, @trength, Willpo%er F choose one o" Agility or Intelligence (o)le J 8ello%ship F choose one o" Intelligence, /erception, an# Agility an# then choose any three *regs 1or -o%er Dec*s5 JAgility, /erception, Toughness, 8ello%ship F choose Weapon @*ill or 9allistic @*ill an# choose any one !oid JAgility, Intelligence, /erception F choose three o" Weapon @*ill, 9allistic @*ill, Willpo%er, an# 8ello%ship Secondary Education 1mostly = n#ary Aptitu#es, traits ,olded5 = n#ary Aptitu#es gaine# here are still su$Bect to the stan#ar# character ma!imum& 8or e!ample, i" a @econ#ary .#ucation grants "our = n#ary Aptitu#es, $ut the character:s ma!imum is three = n#ary Aptitu#es, then the character receives only three selections "rom that .#ucation& Ade$t and Remem)rancer J 7no%le#ge, Analysis F choose any t%o 1Int F W/ re<5 Black Si$s and +erra, J Sanctioned Psyker trait, 7no%le#ge, Analysis F choose any t%o o" 8iel#cra"t, 0ar*smanship, O""ence an# @ocial 1re<& /sy rating5 Ecclesiarcic J Pure 'aith, @ocial, Analysis, 7no%le#ge F an# either 0ar*smanship or O""ence %eral J Resolve, 8iel#cra"t &acine Cult J #echanicus )mplants, Analysis, 7no%le#ge, 8iel#cra"t F choose De"ense or 0ar*smanship &anufactorum - +rade J De"ense F choose three o" 7no%le#ge, Analysis, @ocial, O""ense, Resolve &ilitar' J hoose any three o" the "ollo%ing+ O""ence, 0ar*smanship, Resolve, De"ense, 8inesse, an# 8iel#cra"t F choose any one (o)le +utelage J @ocial F choose any t%o = n#ary Aptitu#es an# one /rimary Aptitu#e Scolae Progenium J @ocial, 0ar*smanship F an# choose either Analysis or 7no%le#ge an# then choose any one Performer J @ocial, 8inesse F choose t%o o" 7no%le#ge, Resolve, O""ense an# 0ar*smanship .nderive J @ocial, 8iel#cra"t, O""ense an# Resolve H9lac* @hips ta*e psy*ers o" all ages, an# thus may also $e @upplemental .#ucation, rather than a @econ#ary one Occupational Experience In gaining an occupation, a character simply nee#s to meet the prere<uisites, an# they may select the occupation& Typically, a character 1especially starting characters5 %ill have only a single occupation, though the 60 has "inal %or# o" the matter, as al%ays& Acro,at J Re<uirements+ Agility, De"ense F 8inesse Aptitu#es @*ills+ A%areness, Acro$atics, harm, Do#ge, /arry, /er"ormer, @leight o" )an# Talents+ Am$i#e!trous, at"all, )ar# Target, -eap Up, Rapi# Reaction, Dea#eye @hot or @ure @tri*e Other+ A4 Agility or Weapons*ill Adept J Re<uirements+ Intelligence F 7no%le#ge Aptitu#es, Intelligence 9onus+ 2A
@*ills+ &-& 1A#ministratum, Imperium, an# Imperial ree# or Tech or War5, 8&-& 1A#eptus Astartes or Archeotech or )eresy or ?enos5, -iteracy, @&-& 1Astromancy or 9ureaucracy or Occult or Tactica Imperialis, an# -egen#5, @p& -a& 1)igh 6othic5, Tra#e 1opyist, Remem$rancer5 Talents+ -ight @leeper or Resist 1ol#5 or Unremar*a$le, /istol Weapon Training
Other+ A4 Intelligence Assassin J Re<uirements+ 0ar*smanship F 9@ or O""ence F W@ Aptitu#es, @*ills+ A%areness, Do#ge, /arry, @tealth, @urvival or Tech-Use, @leight o" )an# Talents+ Dea#eye @hot or @ure @tri*e, )eightene# @enses 1)earing or @ight5, Unarme# Warrior, Weapon training 19asic or /o%er5 Other+ A4 to W@ or 9@, matching the prere<uisite to <uali"y "or this occupationI i" $oth, choose one Astropath J Re<uirements+ /sy Rating, @oul 9oun# to the emperor, /erception, Analysis @*ills+ A%areness, &-& 1A& Astra Telepathica5, 8&-& 1/sy*ers5, Invocation, /syniscience, @&-& 1ryptology5 @p& -a& 1)igh 6othic5 Talents+ )eightene# @enses 1)earing5, /istol Weapon Training Other+ A4 Willpo%er or /erception, /sy Rating =, or /sy Rating A( Battle!ield En+inseer J Re<uirements+ #echanicus )mplants trait, 0ar*smanship F Analysis = n#ary Aptitu#es @*ills+ &-& 10achine ult, Tech5, 8&-& 1A#eptus 0echanicus, Archeotech5, Tech Use, @ecurity, @pea* -anguage 1Techna -ingua5 Talents+ 9asic Weapon Training, 9inary hatter, -ogis Implant, Technical 7noc* Other+ A4 Willpo%er or Intelligence Beast Handler J Re<uirements+ 8iel#cra"t an# one o" Weapon @*ill or 9allistic @*ill @*ills+ A%areness, 8&-& 1?enos5, 0e#icae, @&-& 19easts5, @crutiny, @ecurity, @urvival A(0 Talents+ om$at @ense, -ightning Re"le!es or om$at 0aster , Rapi# Reaction Other+ A4 9allistic @*ill or /erception Body+uard J Re<uirements+ 9allistic @*ill, /erception, 0ar*smanship F 8iel#cra"t Aptitu#es @*ills+ A%areness, &-& 1War5, Do#ge, In<uiry, 0e#icae, Operate 1any (5, /arry, @crutiny, Tra#e 1Armourer5 Talents+ Disarm, )eightene# @enses 1@ight, Taste5, 0elee F /istol Weapon Training, @oun# onstitution Other+ A4 /erception Bounty Hunter J Re<uirements+ 8iel#cra"t, @ocial F 0ar*smanship or O""ense
@*ills+ A%areness, In<uiry, Interrogate, Intimi#ate, @crutiny, @pea* -anguage 1Un#er%orl#5, @tealth Talents+ 9asic Weapon Training, Disarm, .!otic Weapon Training, /istol W& T&, Ta*e#o%n Other+ A4 W@ or 9@ Bur+lar J Re<uirements+ Agility, Intelligence F 8inesse Aptitu#es, Agility 9onus+ 2A @*ills+ A%areness, Acro$atics, Athletics, iphers 1Un#er%orl#5, ommerce, &-& 1Imperium, Tech, Un#er%orl#5, Deceive, Do#ge, In<uiry, @tealth A(0, @ecurity A(0, Tech-Use Talents+ 9lin# 8ighting, at"all, 8oresight, -eap Up, 0imic, Rapi# Reaction, @print, Unarme# Warrior, Unremar*a$le Other+ A4 Agility or Intelligence leric J Re<uirements+ Ecclesiarc' Education 1/rimary an# @econ#ary5 @*ills+ harm, &-& 1Imperium, Imperial ree#5, 8&-& 1)eresy5, /er"orm 1@inger5, @&-& 1Imperial ree#5, @p& -a& 1)igh 6othic5 A (0 Talents+ Air o" Authority, 9asic Weapon Training, 0elee Weapon Training, Unsha*ea$le 8aith Other+ A4 Willpo%er or 8ello%ship, Pure 'aith trait ommissar J Re<uirements+ @cholae /rogenium or No$le Tutelage @*ills+ A%areness, harm, omman#, In<uiry, Interrogate, Intimi#ate, @crutiny A(0 Talents+ Air o" Authority, Disarm or Ta*e#o%n, Distur$ing Loice or Ra#iant /resence, )atre# 1riminals or )eretics5, Inspire Wrath, Iron Discipline, -ight @leeper, /istol Weapon Training Other+ A4 8ello%ship or Willpo%er Duelist J Re<uirements+ W@ F Resolve or 9@ F 8inesse, Toughness or Agility @*ills+ A%areness, Athletics, harm, Do#ge, In<uiry, /arry, Tech-Use, @pea* -anguage 1)igh 6othic5 Talents+ Am$i#e!trous, Arms 0aster, -ightning Re"le!es, 0elee or /istol Weapon Training, Nuic* Dra%, @oun# onstitution, Weapon-Tech Other+ A4 to Agility or Weapon @*ill or 9allistic @*ill 'or+e 'actor J Re<uirements+ Intelligence, 8ello%ship, Analysis F @ocial Aptitu#es, #echanicus )mplants, 8orge )ome%orl#
Traits+ /sy Rating =, or /sy Rating A(, A= $ase /o%ers or A( /o%er o" choice
Other+ A4 Willpo%er #erchant J Re<uirements+ /erception, Intelligence, an# 8ello%ship Aptitu#es @*ills+ 9arter, arouse, harm, omman#, ommerce, & -& 1Imperium5, Deceive, .valuate, In<uiry, -iteracy, @crutiny, @pea* -anguage 1)igh 6othic5, Tra#e 1choose one5 or 0e#icae or Tech-Use Talents+ /istol Weapon Training Other+ A4 /erception or Intelligence or 8ello%ship #inistrorum Priest J Re<uirements+ Ecclesiarc' Education 1/rimary or @econ#ary5, Willpo%er, 9allistic @*ill F 7no%le#ge Aptitu#es @*ills+ harm, &-& 1Imperium, Imperial ree#, War5, 8&-& 1)eresy, ults5, /er"orm 1@inger5, @&-& 1Imperial ree#5, @p& -a& 1)igh 6othic5 Talents+ )atre# 1any =5, Unsha*ea$le 8aith, Weapon Training 19asic, hain, 8lame5 Other+ A4 8ello%ship or Intelligence #issionary J Re<uirements+ Ecclesiarc' Education 1/rimary5, Willpo%er F 7no%le#ge Aptitu#es @*ills+ harm, &-& 1Imperium, Imperial ree#5, 8&-& 1)eresy, ?enos5, /er"orm 1@inger5, @&-& 1Imperial ree#5, @p& -a& 1)igh 6othic5 Talents+ Air o" Authority, 9asic Weapon Training, 0elee Weapon Training, Unsha*ea$le 8aith Other+ A4 Willpo%er or 8ello%ship, Pure 'aith trait 5a4i+ator J Re<uirements+ Navigator 9irth, 8iel#cra"t = n#ary Aptitu#e @*ills+ A%areness, & -& 1Navis No$ilite5, 8&-& 1Navigators, Warp5, Intimi#ate, -iteracy, Navigation 1@tellar, Warp5, /syniscience, @& -& 1Astromancy5, @pea* -anguage 1)igh 6othic5 Talents+ 9asic or /istol Weapon Training, Navigator Other+ A4 /erception Pit 'i+hter J Re<uirements+ Weapon @*ill, Toughness, @trength, Resolve F O""ense Aptitu#e @*ills+ Athletics, A%areness, Do#ge, In<uiry, Intimi#ate, 0e#icae, /arry, @leight o" )an# Talents+ Disarm, 9lin# 8ighting, Iron Oa%, @treet 8ighting, 0elee Weapon Training, .!otic Weapon Training 1choose one melee5 Other+ A4 Weapon @*ill %o+ue Trader J Re<uirements+ No$le 9irth or earne# 1in play5 %arrant o" tra#e @*ills+ arouse, omman# A(0, ommerce, harm, & -& 1Imperium, Rogue Tra#ers5, .valuate, -iteracy, /ilotGOperate 1Loi#shipG@pacecra"t5, @& -& 1Astromancy5, @pea* -anguage 1)igh 6othic5 Talents+ Arms 0aster, Iron Discipline, Oa#e#, /istol Weapon Training Other+ A4 8ello%ship, Imperial Warrant o" Tra#e Seneschal J Re<uirements+ Intelligence, /erception, 8ello%ship, 7no%le#ge F @ocial @*ills+ 9arter, arouse, harm, omman#, ommerce, & -& 1Imperium, Un#er%orl#5, Deceive, .valuate, 8& -& 1Archeotech5, In<uiry, -iteracy, @crutiny, @ecret Tongue 1Rogue Tra#ers5, @pea* -anguage 1Tra#ers ant5 Talents+ 9asic Weapon Training, /istol Weapon Training Other+ A4 Intelligence or /erception Soldier J Re<uirements+ 9allistic @*ill, Toughness F 0ar*smanship Aptitu#es @*ills+ A%areness, & -& 1War, Imperium5, Do#ge, Intimi#ate, @ecret Tongue 10ilitary5, OperateGDrive 1@ur"aceG6roun# Lehicle5 Talents+ 9asic Weapon Training, /istol Weapon Training, @oun# onstitution, Unremar*a$le Other+ A4 9allistic @*ill Street 6ud+e J Re<uirements+ 9allistic @*ill, Intelligence, De"ense, 7no%le#ge, F 0ar*smanship @*ills+ A%areness, & -& 1A#eptus Ar$ites, Imperium, Un#er%orl#5, In<uiry, -iteracy, @& -& 1Ou#gement, Tactica Imperialis5, @crutiny Talents+ 9asic Weapon Training, /istol Weapon Training, Nuic* Dra%, Rapi# Reloa#, Ta*e#o%n Other+ A4 9allistic @*ill .enatorius J Re<uirements+ Weapon @*ill, 9allistic @*ill, Intelligence, Analysis F 0ar*smanship, 8orge )ome%orl# @*ills+ Common Lore (Machine Cult, Tech), Tech-Use, @ecurity Talents+ 9asic Weapon Training, /istol Weapon Training, Technical 7noc* Other+ A4 9allistic @*ill, Heart of Steel, Mechanicus Implants, Skin of Iron, see -athe Worl#s, pg& 2K-4( .oid Explorator 7 Re<uirements+ 0echanicus Implants, @*ills+ A%areness, hem-Use, 8or$i##en -ore 1Archeotech, 7oronus .!panse, ?enos5, -iteracy, -ogic, Navigation 1@tellar5, Operate 1Loi#ship5, @urvival, Tech-Use A(0 Talents+ 9inary hatter, 6un 9lessing, )eightene# @enses 1Lision5, Technical 7noc* Other+ A4 Intelligence or Agility .oid #aster J Re<uirements+ Loi#$orn )ome%orl# 1any5, Agility F 8iel#cra"t Aptitu#es @*ills+ A%areness, & -& 1Imperial Navy, War5, Navigate 1@tellar5, Operate 1Loi#ship5 A(0, @& -& 1Astromancy5, Tech-Use Talents+ 9asic Weapon Training, 0astery 1Operate 1Loi#ship55, Nerves o" @teel, /istol Weapon Training Other+ A4 Agility Eye o! the )mperium 1i&e& In<uisitor, Rogue Tra#er, @0 hapter, omman#er, etc&5 @ome traits ac<uire# early in the character:s history provi#e more than a#e<uate reason to $e selecte# "or special #uty 1such as /sy*ers, Untoucha$les, Ogryns, etc5 or privilege 1such as a No$le $orn to a Rogue Tra#er Dynasty, or the scion o" as Navigator house5, an# these may $e all the 60 #eems necessary "or inclusion& )o%ever, many other character types are not so unusual& Imperial 6uar#smen, "or e!ample are not some sort o" rarity, nor are @cum or A#epts& Thus, "or the more typically encountere# $ac*groun#s, some sort o" reason or rationale "or inclusion in the retinue o" an In<uisitor or Rogue Tra#er can $e <uite help"ul& It is this purpose that the .ye o" the Imperium serves& .ye o" the In<uisition This generally assumes the / is $eing ma#e an In<uisitorial Acolyte, an# accor#ingly lists $ac*groun# #etails "rom Dar* )eresy supplements& 9lighte# @cholae - Ra#ical:s )an#$oo* pg& =K, must select @cholae /rogenium e#ucation )ive 0utant - this option assumes a use"ul or $ene"icial mutation, an# a minimum level o" commitment to the .mperor, or )umanity, such that, at the least, a ra#ical In<uisitor %ill tolerate them "or #uty, Ra#ical:s )an#$oo* pg& 2( 0al"ian No$ility -must start %ith No$le $irth, 0al"i as )ome%orl#, Ra#ical:s )an#$oo* pg& 24 /enitent - Ra#ical:s )an#$oo* pg& 2M, cost+ J =00 ?/ .!orcise# - Ra#ical:s )an#$oo* pg& M0, cost+ J 400 ?/ an# J( 8ate /oint, @uggeste# prere<uisite+ W/&9& 2A Denounce# an# on#emne# -@ororitas only, Ra#ical:s )an#$oo* pg& 23, cost+ J 400 ?/ Oustice, not -a% -must select leric as starting Occupational .!perience, Ra#ical:s )an#$oo* pg& 23, cost+ J =00 ?/ Oustice, not -a% -must select Ar$itrator as starting Occupational .!perience, Ra#ical:s )an#$oo* pg& 2M, cost+ J =00 ?/ /enal -egionnaire - must select 6uar#smanG@ol#ier as starting Occupational .!perience, Ra#ical:s )an#$oo* pg& 43 all o" the Loi# These $ac*groun#s generally assume the / is $ecoming part o" a Rogue Tra#er cre%, an# accor#ingly lists $ac*groun# #etails "rom Rogue Tra#er supplements& A 0igrating /eople - rusa#er -"or the Throne, the .cclesiarchy, or )umanity Dynast:s Duty -typically o" No$le $irth, $ut non-No$le characters may o%e #uty to a #ynasty, an# may even $e elevate# to no$ility %ith success"ul service .!ile 1riminality5 -ten# to $e No$le $irth option 1Un#er%orl# 8eu#5 -many possi$le, )ive most common home%orl# 1Re"ugee "rom calamity5 -typically War or Dea# home%orl# 18ree Thin*er5 -re"ugee "rom emetery or @hrine %orl# @ee*er -Lision-Nuest -o" Destiny -o" Reno%n Trail o" Lengeance -o"ten $ecome or are $ounty hunters an#Gor assassins Warp .ngul"e# -survivor o" a vessel lost to the %arp, then recovere# Am,ition and Experiences A##itional Aptitu#e J ma*e an ne% = n#ary Aptitu#e @election @upplemental .#ucation J gaining a supplemental e#ucation is a 0U) greater un#erta*ing than simply gaining a ne% = n#ary Aptitu#e, an# is really <uite a$normal %ithin the ImperiumI nascent /sy*ers %oul# $e the maBor e!ception to this& istron J usually Tech $ac*groun#, see -athe Worl#s pg& 4=I the possi$le stories o" ho% a istron en#e# up in the retinue o" an In<uisitor are many, "e% o" these stories %oul# $e pre#icta$le SEO5DA%8 APT)T&DE %&-ES Allotment o" @econ#ary Aptitu#es Un#er this system /rimary Aptitu#es 1those matching a haracteristic5 are ac<uire# #uring the early #evelopmental perio# o" a character:s li"e& 6enerally, these are mostly "i!e#, $ut a "e% options allo% a possi$le choice later 1such as No$le5& The = n#ary Aptitu#es "unction #i""erently& Unli*e /rimary Aptitu#es, ne% = n#ary Aptitu#e s can $e gaine#, ol# ones can $e lost, an# the net num$er o" = n#ary Aptitu#es possesse# may increase over time& The "ormula "or ma!imum num$er o" = n#ary Aptitu#e @elections at any given time is given here+ Secondary Aptitude Selections9 Intelligence Bonus / 2 (round up) + Number of econdary Educations The range thus generate# varies $et%een = an# 3 selections, in the most e!treme cases& @tarting characters %ill typically have 2 = n#ary Aptitu#es or 1less commonly5 4& A##itional Secondar' Education 6aining an a##itional Secondar' Education is "airly unusual %ithin the Imperium& Typically, a character:s station is set at $irth, an# that character carries on much in the same %ay as his ancestors& )o%ever, %hether retraining is #ictate# $y the nee#s o" the Imperium, or a""or#e# $y #int o" some $loo#line, characters can sometimes select more than ( Secondar' Education& Regar#less o" the num$er o" Secondar' Educations a character has gaine#, the num$er o" = n#ary
Aptitu#e @elections possesse# at any one time cannot e!cee# the ma!imum given a$ove& The character #oes, ho%ever, retain access to = n#ary Aptitu#es unloc*e# $y his Secondar' Educations 1in other %or#s, the character may, at any time, use ?/ to Dre-purchaseE a = n#ary Aptitu#e previously possesse#& 0echanically, the character must give priority to the = n#ary Aptitu#es "rom the ne%ly complete# Secondar' Education over the previous selections "rom the previous @econ#ary .#ucation& )o%ever, i" the character has more = n#ary Aptitu#e @elections availa$le 1as calculate# a$ove5 than the minimum num$er o" selections re<uire# "or his ne% Secondar' Education, he may choose to retain a prior, = n#ary Aptitu#e @election& -ets consi#er an e!ample character that is allotte# an a##itional @econ#ary Training selectionI he %as "oun# to mani"est /sychic /o%er an# ta*en $y the 9lac* @hips& /rior to that, the %or*e# in his home hive:s manu"acturing sector 10anu"actorum an# Tra#e = n#ary .#ucation5& )e has an Intelligence o" 23& 8irst, lets "in# his $ase ma!imum& )is 23 Int a""or#s t%o = n#ary Aptitu#es& )is "irst @econ#ary .#ucation 1&anufactorum - +rade) grants him an a##itional = n#ary Aptitu#e& )e has a menu o" 4 choices to select his starting three = n#ary Aptitu#es "rom& De"ense is re<uire#I he also selects 7no%le#ge an# Analysis& In a##ition to these $eing his active = n#ary Aptitu#es "or this perio#, he also recor#s these three as = n#ary
Aptitu#es he has gaine# once& -ater, $y the time he is ta*en $y the 9lac* @hips, he has increase# his Intelligence to 4(, giving him an a##itional = n#ary Aptitu#e @election, "or %hich he chose @ocial& )is = n#ary Aptitu#es stan# thus+ De"ense, 7no%le#ge, Analysis, an# @ocial When he ac<uires the Black Si$s @econ#ary .#ucation, he also gaine# an a##itional = n#ary
Aptitu#e selection, $ringing his total to 4& )e is re<uire# to ta*e 7no%le#ge an# Analysis, an# may choose any t%o "rom 8iel#cra"t, 0ar*smanship, O""ence an# @ocial& 8or his choices, he ta*es 8iel#cra"t an# 0ar*smanship& 8rom his 0anu"actorum $ac*groun#, he may retain only one selectionI he opts to retain De"ense an# lose @ocial& )is = n#ary Aptitu#es no% stan# thus+ 7no%le#ge, Analysis, 8iel#cra"t, 0ar*smanship, an# De"ense )is character sheet also in#icates he has selecte# 7no%le#ge an# Analysis t%ice, an# @ocial, De"ense, 8iel#cra"t, an# 0ar*smanship once& I" he selects 7no%le#ge or Analysis again, %hether though a @econ#ary .#ucation or purchase# as @upplemental e#ucation, he ac<uires that = n#ary Aptitu#e permanently, an# it no longer occupies a = n#ary Aptitu#e selection& Assuming he #i# ta*e 7no%le#ge again, he coul# then "ill the vacate# selection %ith either @ocial 1again5 or O""ense, though he %oul# have to pay "or the ne% Aptitu#e through @upplemental e#ucation, as usual& )is = n#ary Aptitu#es no% stan# thus+ Analysis, 8iel#cra"t, O""ense, 0ar*smanship, an# De"ense /ermanent = n#ary Aptitu#e1s5+ 7no%le#ge Overvie% o" rules "or @econ#ary .#ucation an# Aptitu#es Access to = n#ary Aptitu#e s is unloc*e# $y Secondar' Education .ach time a character gains an a##itionalGne% Secondar' Education, they also permanently gain one a##itional = n#ary Aptitu#e selection Any = n#ary Aptitu#e selecte# three separate times is gaine# as a permanent Aptitu#e, an# #oes not occupy a = n#ary Aptitu#e selection When a character uses @upplemental .#ucation to gain a = n#ary Aptitu#e, they must have gaine# access to that Aptitu#e previously though Secondar' Education The = n#ary Aptitu#es grante# $y a ne% Secondar' Education ta*e prece#ence over those "rom a previous .#ucation Once a character has ma#e the minimum num$er o" selections "or their current Education, they are no longer $oun# to select those grante# $y their most recent Secondar' Education, though the character retains access to those Aptitu#es, o" course& Thus, i" $y increasing Intelligence, the character gains another = n#ary Aptitu#e selection, an# i" they purchase the @upplemental .#ucation a#vance 1"rom Am$itions an# .!periences5, such a character coul# then select a = n#ary Aptitu#e "rom an earlier e#ucation that they ha# never actually *no%n $e"ore& This character %oul# NOT $e "orce# to select a = n#ary Aptitu#e "rom the list availa$le "or his most recent Secondar' Education& As long as a character ha# access to a = n#ary Aptitu#e "rom any .#ucation they ha# in the past, it can $e gaine# or regaine# $y ma*ing the appropriate purchase in Am$itions F .!periences& THE %EO%GA5):ED APT)T&DES This system presente# here reorgani>es the Aptitu#es in or#er to #o a%ay %ith certain #isparities in the Aptitu#e system o" Only War& As an e!ample, lets consi#er some = n#ary Aptitu#es in that system+ 8iel#cra"t or 8inesse on one han#, an# Tech on the other& Aptitu#e haracteristics @*ills Talents 8iel#cra"t ( 3 (2 8inesse = 0 =0 Tech 0 = (( 1M re<uire 0echanicus Implants5 One can #isagree over %hether 8iel#cra"t or 8inesse is more po%er"ul, $ut no-one can #isagree that either one is LA@T-' more po%er"ul than Tech& An# the same is true "or O""ense versus -ea#ership& These are the #isparities $et%een Aptitu#es that un#erpin this alternate system& The = n#ary Aptitu#es in Only War core loo*s li*e this+ Assoc& haracteristics @*ills Talents Ofence 2 0 17 Fieldcraft 1 6 13 Finee 2 0 20 !no"led#e 1 6 $ %efene 1 2 20 &ocial 1 $ ' ()*er 1 1 6 Leaderhi+ 0 1 ' Tech 0 2 11 @umming the top 2 aptitu#es versus the $ottom 2 #emonstrates the ya%ning gul" $et%een the relative values o" = n#ary Aptitu#es+ Assoc& haracteristics @*ills Talents To+ 3 $ 6 $0 ,ottom 3 1 - 26 The Aptitu#es are presente# here, reorgani>e#& Three ne% = n#ary Aptitu#es are intro#uce# 10ar*smanship, Resolve, an# Analysis5, sho%n here in italics& Three pre-e!isting = n#ary Aptitu#es are also "ol#e# into other Aptitu#es, resulting in their #isappearance 1-ea#ership into @ocial, an# Tech an# /sy*er into Analysis5, sho%n here $ol#e#& The %eor+ani1ed haracteristics and Aptitudes haracteristic Aptitu#es 1/rimary5 0atching @econ#ary Aptitu#e .ea+on &*ill Ofence ,allitic &*ill Marksmanship (+lit from Finee) &tren#th Resolve (+lit from Ofene) Tou#hne %efene /#ilit) Finee 0ntelli#ence !no"led#e (erce+tion Fieldcraft .ill+o"er Anal'sis 1incorporates Psyker and Tech) Fello"hi+ &ocial (include Leadership) The resulting @ummary Ta$le loo*s li*e this+ Assoc& haracteristics @*ills Talents Ofence 1 0 10 &arksmansi$ ( 0 (2HH Resolve ( 0 3 De"ense ( = (4HH Finee 1 0 1211 !no"led#e 1 -1 $ Fieldcraft 1 $ 13 Anal'sis ( 3 1Inclu#ing /syniscience5 =3 1(25 HHH &ocial 1 $ 1-11 H@pecialist s*ills 1inclu#es #i""erent speciali>ations o" 8or$i##en -ore, o" @cholastic -ore, etc&5 HH@pecialist Talents 1inclu#es talent su$-speciali>ations5 HHH@pecialist Talents in this group, $ut also (2 re<uiring a trait 1/sy*er or 0echanicus Implants5 to access Talents F @econ#ary Aptitu#es Talent = n#ary Aptitu#e+ #arksmanship Talent = n#ary Aptitu#e+ 'inesse Weapon Training 1any range#5 Weapon Training 1any melee5 =-Weapon Wiel#er 1Range#5 .!otic Weapon Training 1any melee5 .!otic Weapon Training 1any range#5 =-Weapon Wiel#er 1melee5 In#epen#ent Targeting Nuic*#ra% 0ar*sman @ure @tri*e @harpshooter /recise 9lo% Dea#eye @hot @%i"t Attac* 6unslinger rippling @tri*e Target @election Whirl%in# o" Death rac* @hot 9la#emaster )ip @hoot 9la#e Dancer .ye o" Lengeance -ightning Attac* 0ighty @hot Talent = n#ary Aptitu#e+ O!!ence Talent = n#ary Aptitu#e+ %esol4e rushing 9lo% )ammer 9lo% Unarme# 0aster /reternatural @pee# @treet 8ighting Thun#er harge Dou$le Team 9ulging 9iceps -asgun 9arrage 8ren>y @torm o" Iron 9erser* harge Unarme# Warrior Ta*e#o%n 8urious Assault 7illing @tri*e Talents = n#ary Aptitu#e+ Analysis !ills9 0e#icae, /syniscience, @ecurity, Tech-Use, -ogic F Interrogation All 0echanicus Implants trait re<uire# /sy*er trait re<uire# ol# )earte# 1"D5 8erric @ummons /ychic /o%er Oa#e# 1"D5 -uminen @hoc* Warp @ense Resist 1/sy, 8ear5HH 1"D5 0aglev Transcen#ence Warp on#uit Nerves o" @teel 1"D5 0echa#en#rite UseHH 9astion o" Iron Will @trong 0in#e# 1"D5 /rosanguine 8avore# o" the Warp 8earless 1"D5 -uminen 9last Warp -oc* Unsha*ea$le 8aith 1"D5 0aster .nginseer /aranoia 1"8c5 0aster hirurgeon 1"8c5 Orthopro!y Technical 7noc* Weapon Tech Armor 0onger 1"D5 J ta*en "rom De"ense 1"8c5 J ta*en "rom 8iel#cra"t Talent = n#ary Aptitu#e+ De!ense Talent = n#ary Aptitu#e+ 'ieldcra!t Die )ar# 9lin# 8ighting Disarm at"all )eightene# @enses om$at 8ormation Iron Oa% om$at @ense 2eitance3 )eightene# @enses 9attle Rage -ight @leeper om$at 0aster -ightning Re"le!es ounter Attac* Rapi# Reloa# De"lect @hot )otshot /ilot )ar# Target Rapi# Reaction )ar#y Assassin @tri*e Never Die @print @tep Asi#e True 6rit Talent = n#ary Aptitu#e+ Social !ills" harm, omman#, Deceive, Intimi#ate, In<uiry Air o" Authority Distur$ing Loice .nemy 0imic /eer /olyglot Ra#iant /resence Unremar*a$le )atre# Inspire Wrath Iron Discipline 0unitorum In"luence Into the Oa%s o" )ell 0aster Orator Skills -ist with %eor+ani1ed Aptitudes 5ame Primary Aptitude Secondary Aptitude Descriptors /cro4atic /#ilit) 5eneral Mo6ement /thletic &tren#th 5eneral Mo6ement /"arene (erce+tion Fieldcraft 7 Charm Fello"hi+ &ocial 0n6eti#ation, 0nteraction Command Fello"hi+ &ocial 0nteraction Commerce 0ntelli#ence !no"led#e 0n6eti#ation, 0nteraction Common Lore3 0ntelli#ence 5eneral 0n6eti#ation, 0nteraction %ecei6e Fello"hi+ &ocial 0n6eti#ation, 0nteraction %od#e /#ilit) %efene Mo6ement, Com4at For4idden Lore3 0ntelli#ence !no"led#e 0n6eti#ation, 0nteraction 0n8uir) Fello"hi+ &ocial 0n6eti#ation, 0nteraction 0nterro#ation .ill+o"er /nal)i 0n6eti#ation, 0nteraction 0ntimidate &tren#th &ocial 0n6eti#ation, 0nteraction Lin#uitic3 0ntelli#ence 5eneral 7 Lo#ic 0ntelli#ence /nal)i 0n6eti#ation Medicae 0ntelli#ence /nal)i 7 9a6i#ate3 0ntelli#ence Fieldcraft 7 O+erate3 /#ilit) Fieldcraft 7 (arr) .ea+on &*ill %efene Com4at ()nicience (erce+tion /nal)i 7 &cholatic Lore3 0ntelli#ence !no"led#e 0n6eti#ation, 0nteraction &crutin) (erce+tion 5eneral 0n6eti#ation, 0nteraction &ecurit) 0ntelli#ence /nal)i 7 &lei#ht of :and /#ilit) !no"led#e 7 &tealth /#ilit) Fieldcraft Mo6ement &ur6i6al (erce+tion Fieldcraft Craftin#, Mo6ement Tech;<e 0ntelli#ence /nal)i Craftin#, 0n6eti#ation Trade3 0ntelli#ence 5eneral Craftin#, 0nteraction 3 &+ecialit &*ill (thi *ill i di6ided into multi+le u4;*ill) GA)5)5G SEO5DA%8 APT)T&DES Within this system, the #istinction $et%een /rimary an# @econ#ary Aptitu#es $ecomes important to the character over time& Within this ruleset, /rimary Aptitu#es are "i!e# an# may not change a"ter a certain point in the character:s li"e& The @econ#ary haracteristics can an# #o change #uring #i""erent perio#s o" a character:s li"e& Skills ,y 3 ndary Aptitude /rimary Aptitu#e /cro4atic /#ilit) Mo6ement General /thletic &tren#th Mo6ement Common Lore3 0ntelli#ence 0n6eti#ation, 0nteraction = Lin#uitic3 0ntelli#ence 7 &crutin) (erce+tion 0n6eti#ation, 0nteraction = Trade3 0ntelli#ence Craftin#, 0nteraction /"arene (erce+tion 7 Fieldcraft 9a6i#ate3 0ntelli#ence 7 O+erate3 /#ilit) 7 = &tealth /#ilit) Mo6ement = &ur6i6al (erce+tion Craftin#, Mo6ement
(illpower Interrogation Analysis Investigation, Interaction Charm &ocial 0n6eti#ation, 0nteraction Fellowship %ecei6e &ocial 0n6eti#ation, 0nteraction 0n8uir) &ocial 0n6eti#ation, 0nteraction Command &ocial 0nteraction .rrata an# A##en#a The Only War core rules is missing is a serious healing po%er& The natural o$Bection to this is that an unlimite#, high-"antasy style healing po%er such as @eal Woun#s is inappropriate in the grim #ar*ness o" the "ar "uture, an# this is a reasona$le argument& /erhaps this healing po%er is more suita$le+ %0>09? :?/L095 "alue# $00@+ Prere$uisites# .n#urance or )ealer, /sy Rating 4, Toughness 20A, 0e#icae 40A Focus Time# Full /ction Focus Power# %iAcult (B10) .ill+o"er Tet or Threshold# 21 %ange# Touch Sustained# Full /ction Su&type# Concentration Description# Divine )ealing is a sustaine# po%er, %hich heals the target o" ( %oun# per roun# 1"or -ight Woun#s5, ( %oun# per minute 1"or )eavy Woun#s5, an# ( %oun# per (0 minutes 1"or ritical Woun#s5& Woun#s are heale# in or#er o" severity, starting %ith the most severe "irst& Thus, ritical Woun#s are heale# "irst, then )eavy Woun#s, then -ight Woun#s& While a character is un#er the ministration o" Divine )ealing, their con#ition N.L.R #eteriorates on its o%n, inclu#ing #ue to to!ins& )o%ever, a ne% %oun# in"licte# on a character $eing heale# $y this po%er still has the normal e""ects& Woun# lass Time per /oint A##itional osts per Woun# point heale# - -ight ( roun# - )eavy ( minute ( point o" Toughness characteristic -ritical (0 minutes ( level o" 8atigue per point o" ritical DamageH HThis 8atigue is su""ere# $y the recipient, NOT the psy*er 1unless they are the same5I this 8atigue cannot $e remove# $y any /sy po%er& The Toughness characteristic points are lost an# recovere# normally $y the psy*er mani"esting the po%er& While this healing occurs, the recipient is consi#ere# @tunne#, the psy*er must $e in physical contact %ith the recipient, an# no a##itional po%ers may $e mani"este# $y the psy*er 1though previously sustaine# po%ers may continue to $e sustaine#5& While the psy*er maintains the po%er, the only a##itional actions availa$le to him at all are #e"ensive reactions 1Do#ge only5, an# the psy*er may ma*e /erception $ase# s*ill chec*s normally& These limitations are impose# $ecause re$uil#ing the tissues o" a living thing in situ #eman#s the "ull e""ort o" the psy*er& I" the /sy*er $rea*s o"" healing to ta*e any other action, the po%er is en#e#, an# any Toughness characteristic points #raine# "rom another character an# hel# $y the /sy*er are also lost& There is only one e!ception to this+ s%itching a%ay "rom Divine )ealing an# $ac* to the -eech po%er that %as use# to #rain Toughness points& When s%itching $ac*, the /sy*er must again ma*e the -eech po%er:s mani"est chec*, or $oth Divine )ealing an# the -eech po%er are en#e#, an# any hel# Toughness points are lost& Divine )ealing is consi#ere# a "ull roun# action "or each roun# it is sustaine#, $oth "or the recipient an# the /sy*er& This healing is physically e!hausting, an# is, in part, a trans"er o" the li"e energy o" the psy*er to the recipient& Accor#ingly, each Woun# point heale# 1other than -ight Woun#s5 temporarily #rains one point "rom the Toughness haracteristic o" the psy*er mani"esting it, as %ell as the target o" the po%er& These #raine# haracteristic points are recovere# normally, an# can result in a temporarily re#uce# Toughness 9onus& I" the psy*er is using this po%er on himsel", his Toughness characteristic is only #raine# once, NOT t%ice "or (5 using the po%er an# =5 "or $eing the target o" the po%er& -Toughness points are #raine# $y the -i"e -eech po%er, an# can $e hel# 1Q$an*e#Q5 as long as the -i"e -eech po%er is sustaine#Gmaintaine#& Divine )ealing may #rain these a$sor$e# Toughness points "irst, $e"ore #raining the psy*erRs o%n Toughness haracteristic& As these Toughness points are #raine#, the Unnatural Toughness con"erre# $y the -i"e -eech po%er is lost incrementally, as normal 1every 4 points5& This po%er may also target natural animals 1i" a -ore 19easts5 prere<uisite is met5& House Errata Seal (ounds D) ( st ore, pg (M0 J I" @eal Woun#s is availa$le, a character may $e a recipient o" @eal Woun#s once per #ay& A##itional applications to the same character run the same ris* as the )ealer minor /sychic po%er 1i&e& recipient must test Toughness, or ta*es the points as #amage instea# J W/9 A #(0 #amage %ith no re#uction "or Toughness 9onus or Armor5& -astly, @eal Woun#s may $e use# only to heal TWO types o" #amage per application 1i&e& ritical Woun#s an# )eavy Woun#s, )eavy Woun#s an# -ight Woun#s, or -ight Woun#s an# 8atigue5& Thus, i" a healthy target has (0 Woun#s normally, an# has ta*en (= points o" #amage 1i&e& all "ive points o" -ight Woun#s, all "ive points o" )eavy Woun#s, an# = points o" ritical Woun#s5, an# the psy*er rolls (( points heale#, the target heals all o" his ritical Woun#s 1t%o points5, an# all o" his )eavy Woun#s 1"ive points5, an# no more& The target still has "ive points o" -ight Woun#s that must $e heale# separately& Psychic Disruption The e""ective Untoucha$le level o" e""ect #ecrements $y ( point at a time, in ( meter ra#ius intervals& In other %or#s, i" a character is untoucha$le 4, their #isruption e""ect e!ten#s 4 meters, an# is level 4 %ithin ( meter, level 4 out to = meters, level 2 out to 2 meters, level = out to 4 meters, level ( out to 4 meters, an# ine""ectual $eyon# 4 meters& Thus, "or e""ective strength or #egree o" #isruption, measure the #istance "rom the character to the target in meters, an# su$tract that #istance "rom the $ase rating o" the Null& The result %ill $e the e""ective #isruption level o" the Untoucha$le at that range& As a result, the most e""ective %ay to ta*e #o%n a psy*er or Warp creature is o"ten to grapple himGherGit& As long as the Untoucha$le:s $ase Disruption level is e<ual to or greater than the psy*er:s /sy Rating, a maintaine#, success"ul grapple $y the Untoucha$le automatically nulli"ies all o" the psy*er:s %arp a$ilities an# po%ers& This assumes the grappler has superior grappling s*ills an#Gor %eaponry, o" course& .<uipment 6yro-sta$ili>e# Weapon 0ount .!os*eletal Armor Periodic )ncome and the )mperial Guard 6enerally, %hen you are not paying a sol#ier, you are "ighting him, as the Romans learne# to their cost& This simple "act is the reason Rome $ecame an Imperium, instea# o" remaining a repu$lic& Any military "orce %here CaD#uardman i a "orn er6ant Dhi life i the 0m+eriumEF i called a la6e arm)= /nd "hat do la6e armie al"a) end u+ doin#G The) end u+ rulin# the ci6iliHation that the) #uard, "ith the Mamlu* of ?#)+t and the Ianniarie of Tur*e) a the Jrt e@am+le= /nd "hatE the ne@t te+G The) end u+ 5?TT095 (/0%, one "a) or the other= 0f not in cah, then in food, li6etoc*, +eo+le, ra" metal, "hate6er "or*= 5i6in# ome4od) a #un and demandin# the) J#ht for )ou, then not #i6in# them a +a)chec*, i one of the dum4et thin# )ou can do= /nd a far a thi #oeK CDto +end in "hate6er "a) hi commander ee JtDF(Onl) .ar +#= 161), )eah, tr) that here in realit), 4u4= .atch "hat ha++en= In a %ar game %here the $ac*-story is a $ig, #um$ Bo*e 1complete %ith space or*s5, an# is Bust an e!cuse to "ight, that can sli#e& In an R/6, it #oesn:t& In an R/6, it ma*es the entire game a $ig #um$ Bo*e& This point though 1an unpai#, suici#al military "or (0,000 years5 is %here the Warhammer 407 gala!y rips right #o%n the mi##le li*e an ol# poster& The instinct to survive is the strongest "orce in the instinct o" a living thing& .ven lemmings are literally not this stupi#& I" you treat your charactersGplayers li*e $ots in an 8/@, #on:t $e surprise# %hen your players treat your game e!actly the same& The closest real-%orl# e!ample to the Imperial 6uar# 1unpai#, suici#al5 %oul# $e the Isma:ili )ashishans, e!cept the hashishans ma*e a lot more sense "or several reason+ ( st 5 They %ere 1suppose#ly5 #rugge# to the gills %ith hashish 1hence the name5, = n# 5 I" they #i# it right, they %oul#n:t #ie at allI #eath %as %hat happene# to those %ho "aile# an# 2 r# 5 They e""ectively still %ere Dpai#E through improve# status& What, then, coul# e!plain or $e the source o" these %i#esprea# myths a$out the Imperial 6uar#; @imple+ /sy-OpsI Imperial propagan#a an# #isin"ormation that is part o" the larger culture throughout the Imperium, mani"este# in holo-vi#s an# penthri"t #rea#"uls& This serves several purposes& When heavy losses are in"licte# on the Imperial 6uar#, this propagan#a #amages enemy morale $y lea#ing them to $elieve they really accomplishe# nothing at all, an# even larger "orces are on the %ay& It $olsters I6 morale $y implying that even i" they #ie the o$Bective %ill $e %on, so their sacri"ice %ill not $e a %aste& It encourages the enemy to attempt to in"luence or su$orn 6uar#smen $ase# upon a "alse premise 1that guar#smen have no money5& )o% much shoul# a 6uar#sman $e pai# then; .asy, start %ith the ( st .#& Dar* )eresy core rules, page (=4& It starts at 40 Throne per month, an# goes up "rom there& An alternate source %oul# $e real- %orl# pay rates, inclu#ing a#Bustments "or high-ris* an#Gor high-s*ill $illets, as a starting point& Notes on high level play -each character is eligi$le "or purchasing @oun# onstitution once per scenarioGchapter complete#I no more& -each character is eligi$le "or purchasing an A#vance "or a speci"ic haracteristic once per scenario complete#, no more& This applies per haracteristic& Thus, a"ter completing a scenario, a character coul# purchase 4 haracteristic a#vances, as long as each o" the 4 a#vances %ere "or 4 #i""erent haracteristics&