A Guide by Greg Hartman Contact: good_catholic_boy /at/ yahoo /dot/ com aolim: goodcatholicboy !ome ca"eats for contacting me: #$lease do not contact me if you are lame% #&f you are emailing me' (lease (ut something in the to(ic to indicate that you are as)ing about this fa*% & am "ery +ary of emails from (eo(le & don,t )no+ -you should be also.% /ou may also feel free to contact me "ia my im name' but & ha"e found that & don,t use instant messanger nearly as much as & used to' so email is (robably the surest +ay to reach me% #The only language & can s(ea) +ith any degree of clarity is 0nglish% $lease' if you are contacting me' do so in 0nglish -although if you re*uire an ans+er that is only half#intelligible' German might +or) also.% 1efinitely do not bother emailing me in any other language2 & +on,t e"en res(ond% ************************************************* 3ersion History 3ersion %4 -5/66/7884. #first "ersion # about half+ay done +ith the 6st' un(roofread "ersion of the guide% #submitted to Game9A:s 3ersion %44 -5/6;/84. #finished the section on debates% 3ersion %<4 -5/6=/84. #com(leted the section on the council #added se"eral fre*uent *uestions 3ersion %8 -5/74/84. #com(leted the section on battles #added an fa* or t+o 3ersion 6%88 -5/;8/84. #com(leted the cam(aign section' only the a((endices to go #added some details in the officer interaction section 3ersion 6%86 -/=/84. #mostly a (roofreading u(date' some minor additions 3ersion 6%87 -6/64/8=. #added a famous +i"es section 3ersion 6%8; -</7=/8=. #i re+or)ed some +riting at a critic,s re*uest% ************************************************* Table of Contents: &% An &ntroductory >ord &&% !tarting a Game &&&% /our Character &3% The To+n 3% &nteracting +ith ?ther ?fficers 3&% The Council 3&&% @attles and Anits 3&&&% Cam(aigns &X% 9A:s X% A((endices X&% Credits X&&% Begal ************************************************* &% &ntroduction Romance of the Three Kingdoms 68' li)e many of the games before it in the series' can be both frustrating and enCoyable to (lay% & say frustrating mainly because the Romance series has a tendency to thro+ so many things at a (layer at once' +hether it be a huge amount of officer names' menus' or cities% & intend this guide to be used as a means of becoming better ac*uainted +ith the game +ithout ha"ing to learn e"erything on the fly% Anli)e the game immediately (receding it' Romance 68 allo+s the (layer to control a single officer throughout the Three Kingdoms (eriod of Chinese History% There are many ne+ additions since this style of game(lay +as last attem(ted by K?0& -Romance 5.' and many' although not all' of these as(ects +ere done really +ell% &,d recommend the game to anyone +ho has really any interest at all in an r(g#styled strategy game% 9inally' &,d li)e to say a +ord about this guide in general% Although the game is technically a strategy game' some of the information gi"en here could be considered a s(oiler' so be +arned if you are reading this before e"en (ic)ing u( the game% & don,t (lan on including any item' (ortrait' etc lists in this guide in the near future' as these ha"e already been co"ered by other +riters on this site% Any other suggestions for additions +ill be +armly recei"ed% This guide is based on the American $!7 "ersion of Romance 68% ************************************************ &&% !tarting the Game There are different scenarios that are a"ailable to (lay% The th' +hich is the usual De"erybody is ali"e at the same timeD fictional scenario is unloc)ed by com(leting a game as an officer ser"ing the force that e"entually unites China% Anli)e (re"ious games in the series' ho+e"er' there are a large amount of historical e"ents that ta)e (lace throughout the game to ma)e the scenarios flo+ together% The scenarios are' in order: 6% 9ebruary 65E: DRe"olt A+a)ens Heroric AmbitionsD # The game o(ens +ith the /ello+ Turban rebellion brea)ing out and He Fin raising an army to defeat them% Biu @ei,s force starts out as a rogue army in Fi' +hile !un Fian' 1ong Ghuo' Biu /an' and Ha Teng all ha"e their o+n cities% 9rom the stand(oint of troo( strength' ho+e"er' no one comes close to matching either the /ello+ Turbans or He Fin% 7% !e(tember 65: D1ar) Clouds o"er the Ca(italD # Here' 1ong Ghuo has seiIed the ca(ital and ri"al lords ha"e s(rung u( throughout the rest of China in o((osition% >hen (laying on historical' this scenario is "ery e"ent hea"y' but there are many different forces to ser"e or command' so there can still be a lot of "ariety% This is generally my fa"orite to (lay' although & thin) it is at its best +ith e"ents turned off% ;% Harch 6E: DThunder Rolls from the Central $lainsD # Relati"ely similar to the (rior scenario' the biggest single difference is that 1ong Ghuo has been murdered (rior to this scenario and that Bu @u and !un Ce are rogue armies% >ith e"ents enabled and barring your o+n interference' both +ill *uic)ly seiIe cities and establish their forces% @oth Cao Cao and /uan !hao are *uite (o+erful' and Biu @ei is set to succeed Tao :uian% Again' li)e the scenario before it' this time (eriod sees a great deal of (arity bet+een the rulers% E% Fune 788: DT+o $o+ers Collide at Guan 1uD # This scenario really is the turning (oint in the game from relati"ely many +ea) rulers to relati"ely fe+ (o+erfuls ones% Cao Cao and /uan !hao both share a great deal of (o+er and are (osed to stri)e at one another -to /uan !hao,s great disad"antage' if you ha"e e"ents enabled.' and !un Ce has car"ed out a little em(ire in /angIhou% Although Biu @ei has a cou(le cities under his control' they are both +ea) and +on,t last long against Cao Cao,s (o+erful army' es(ecially +ith e"ents enabled% 4% Hay 78<: DA 1ragon Rises as Chi @i @urnsD # $robably one of the best scenarios if (laying to see animated e"ents' as se"eral occur *uite early in the scenario% Cao Cao has con*uered the entire north and has set his eyes on FingIhou% Biu @ei mean+hile searches for an ad"isor that +ill be able to lead his army against such a force' +hile !un :uan debates +hether to o((ose Cao Cao,s army or submit to it% =% Fuly 76<: DTremors of >ar !ha)e Han GhongD # This is really the first DThree KingdomsD (ro(er scenario% Biu @ei' ha"ing defeated Cao Cao at Chi @i' has since con*uered Biu Ghang,s territory and set his sights on the north' +hile both Cao Cao and !un :uan ha"e their eye set on northern Fing' defended by Guan /u% <% A(ril 77<: DA !truggle bet+een ?ld 0nemiesD # The no+ obligatory Ghuge Biang "s !ima /i scenario% Ha"ing lost the Fing (ro"ince to >u' !hu,s +arlord no+ turns to the north in an attem(t to ca(ture the central (lains% !un :uan' although he has gained territory' is relati"ely e*ual in (o+er +ith +here he +as last scenario% 5% August 74;: DThe Bonely Begacy of the 1eadD # The final historical scenario sees !hu on the brin) of disaster% Ghuge Biang,s successor' Fiang >ei' ma)es his final attem(ts to (ush north to seiIe the central (lains +hile !hu +hithers from +ithin due to Biu !han,s (oor rule% >ei' although strong militarily' also suffers from internal strife and is not long for the +orld% % Fanuary 748: DHeroes Across TimeD # The only fictional scenario in this installment (laces e"ery officer from the entire (eriod into a single game +ith unlimited lifes(ans% The only +ay an officer +ill die is if he is beheaded by another ruler% A fun scenario' but also one that sees many rulers unable to manage such large armies +ith little resources% Cao Cao is also difficult to defeat% There are se"eral +ays you can choose to select your character% The most straightfor+ard is to sim(ly select the scenario you +ish to (lay and then (ic) an officer from that scenario% Alternati"ely' you can ans+er a series of *uestions and the game +ill suggest a character for you based on your o+n (ersonality% 9inally' the game has se"eral im(ortant officers (re(ac)aged +ith scenarios from +hich you can select% The final decisions to ma)e are +ith regard to the games o(tions% Almost all of these are self eJ(lanatory' so &,ll only mention the really im(ortant ones: 1ifficulty -ad"anced or beginner. # ?n ad"anced' the A& controlled em(ires are more aggressi"e' build armies more *uic)ly' and generally slaughter (refects you control% The manual mentions that (laying on ad"anced also reduces re"enue in your cities' but this is harder to notice% &t also hides the loyalty ratings of enemy officers' +hich & thin) is a "ery cool o(tion% Hode -historic or fictional. # Historical allo+s officers to beha"e as they did in the Romance of the Three Kingdoms no"el' +hereas fictional randomiIes A& control% $laying +ith Historical mode on but e"ents off maintains historial relations bet+een rulers and officers' but disables e"ents that +ould normally occur% 0"ents -on or off. # >ith this turned on' im(ortant e"ents from the no"el that could not be du(licated +ith game(lay +ill occur if s(ecific conditions are met -for eJam(le' Tao :ian falling ill and lea"ing his territory to Biu @ei.% This cannot be set to D?nD if the game mode is in fictional% Bea"ing this enabled +ill result in Cao Cao dominating many of the early scenarios -unless of course you interfere +ith the e"ents yourself.% K -Bifes(an eJtensions on or off. # 0nabling this command +ill lengthen all the officers in the game,s lifes(ans by a good amount% This can be unloc)ed by com(leting scenario as an officer or ruler of the force that unites China% After confirming o(tions' the game +ill begin% ************************************************** &&&% /our character $robably the most im(ortant (art of the game is understanding your o+n officer,s abilities% All of this information can be accessed any time during the game by (ressing circle and (ic)ing Dself%D The information is bro)en u( into se"eral different subcategories% The follo+ing information' ho+e"er' is al+ays (resent: 6% /our officer,s (ortrait 7% The force +hich you ser"e' and' belo+ it' the district to +hich you re(ort% 0"ery force is organiIed first into districts' ruled by "iceroys' and then into cities' ruled by (refects% The first district is al+ays ruled by the so"ereign of the force' and subse*uent districts can ha"e any officer of class 7 or higher a((ointed to go"ern as "iceroy% An indi"idual officer re(orts first to his (refect' +ho re(orts to the "iceroy' +ho in turn re(orts to the ruler% ?f course' e"ery officer o+es his allegiance first to the ruler% ;% /our officer,s ran)% As & mentioned abo"e' the ran)s go in order from "assal #L (refect #L "iceroy #L ruler% &f your officer is free' he +ill ha"e no ran)% E% /our officer,s class% This is on a scale of 6#' +ith being the lo+est% Class affects seasonal salary' +ith class 6 officers ob"iously earning the most% &t also determines ho+ many troo(s you can command in the field' using the algorithm 66 # -class. M -number of units to command.% ?fficers +ith ran) 4 or higher can be (romoted to (refect' and officers +ith ran) 7 or higher can be (romoted to "iceroy% 4% /our officer,s deeds% 1eeds determine your class% /our officer gains deeds by satisfactorily (erforming duties' regardless of +hether he is a "assal or a "iceroy% The better you are at com(leting your duties' the more deeds you +ill gain +hen you re(ort your successes% The maJ is =8888% The follo+ing is listed +hen you select the corres(onding boJ from the to( of the screen: 6% Abilities -all abilities are from 6#688' before the a((lication of any s(ecial items%. A% B1R # Ho+ +ell an officer leads troo(s in the fields% Among the most im(ortant of the stats' leadershi( (rimarily determines ho+ effecti"e your troo(s are in the field' +hether it be in a regular battle or a cam(aign% &t also affects the drill and order commands in your city% @% >AR # Ho+ +ell an officer can fight/ho+ strong he is% Hel(s the most in duels' but also effects ho+ +ell you can re(air the city gates% The manual claims this also affects ho+ often you are inCured in battle' but & ha"en,t noticed a "ery strong correlation there% &f you can a"oid duels -+hich is actually (retty difficult.' this stat is not as critical as you might eJ(ect% c% &NT # Arguably the most im(ortant stat% The higher your &NT' the more commands you get +hen debating' the less susce(tible your character is to tactics in battle' and the more often your o+n tactics succeed% &t also effects your action (oints in battle' as +ell as ho+ +ell you can use the di(lomacy commands and im(ro"e technology in your city% d% $?B # $robably the least im(ortant stat% $olitical ability affects ho+ +ell an officer de"elo(s the farmland or mar)et(lace% e% CHR # Ho+ +ell an officer interacts +ith other officers% This ability affects many of the non#battle tactics' as +ell as the di(lomacy commands% &t also affects your ability to debate and im(ro"es your chances of building a friendshi( +ith another officer% f% B1R eJ( # /our eJ(erience in Beadershi(% Raises by training at a school or by being instructed by another officer% Gaining 688 eJ(erience causes your stat to raise by one (oint% g% >AR eJ( # /our eJ(erience in >ar% Raises by training at a school or by being instructed by another officer% Gaining 688 eJ(erience causes your stat to raise by one (oint% h% &NT eJ( # /our eJ(erience in &ntelligence% Raises by training at a school or by being instructed by another officer% Gaining 688 eJ(erience causes your stat to raise by one (oint% i% $?B eJ( # /our eJ(erience in $olitics% Raises by training at a school or by being instructed by another officer% Gaining 688 eJ(erience causes your stat to raise by one (oint% C% CHR eJ( # /our eJ(erience in Charisma% Raises by training at a school or by being instructed by another officer% Gaining 688 eJ(erience causes your stat to raise by one (oint% )% Health # /our officer,s health% 1ecreases from Good #L >ea)ened #L !truggling #L 1ying #L -officer dies.% As your health decreases' your abilities lo+er% Anless your officer is "ery old' he +ill e"entually reco"er from inCuries2 other+ise he +ill die% /our officer can treat inCuries at a city +ith an &nfirmary or +ith the doctor s)ill% 7% !)ills # !)ills are di"ided into = Categories: 1omestics' @attle' Tactics' 1uel' 1ebate' and Reno+n% A s)ill that is highlighted is a s)ill your officer currently has2 a s)ill that has its name outlined in blue is a s)ill your officer has the ability to learn% !ince there are so many s)ills' &,ll use the follo+ing format to describe them: NAH0: -Name of the s)ill. 0990CT: ->hat the s)ill allo+s you to do. B0ARN01: -Ho+ you learned the s)ill. RAT&NG: -is the s)ill +orth learning. ############### 1omestic !)ills ############### NAH0: 9arm 0990CT: Allo+s your character to +or) at the farms for u( to 48 days at a a time' theoretically increasing his ability to im(ro"e farmland% B0ARN01: Ac*uire 788 farm eJ(erience' befriend an officer +ho has the s)ill' as) him to teach you about (olitics' and he may teach you the s)ill% Cai /an' the (oetess' also teaches the 1omestic s)ills if you build u( your relation +ith her and ha"e the eJ(erience% RAT&NG: Cra(% There is ne"er a reason to de"elo( for more than 68 days at a time% Fust do the tas) for ten days' re(ort to your (refect' then get more money and re(eat% NAH0: Trade 0990CT: Allo+s your character to trade for u( to 48 days at a time' theoretically increasing his ability to im(ro"e trade% B0ARN01: Ac*uire 788 trade eJ(erience' befriend an officer +ho has the s)ill' as) him to teach you about (olitics' and he may teach you the s)ill% Cai /an' the (oetess' also teaches the 1omestic s)ills if you build u( your relation +ith her and ha"e the eJ(erience% RAT&NG: Cra(% There is ne"er a reason to de"elo( for more than 68 days at a time% Fust do the tas) for ten days' re(ort to your (refect' then get more money and re(eat% NAH0: Tech 0990CT: Allo+s your character to +or) at the blac)smith for u( to 48 days at a time' theoretically increasing his ability to im(ro"e the city,s tech rating% B0ARN01: Ac*uire 788 tech eJ(erience' befriend an officer +ho has the s)ill' as) him to teach you about (olitics' and he may teach you the s)ill% Cai /an' the (oetess' also teaches the 1omestic s)ills if you build u( your relation +ith her and ha"e the eJ(erience% RAT&NG: Cra(% There is ne"er a reason to de"elo( for more than 68 days at a time% Fust do the tas) for ten days' re(ort to your (refect' then get more money and re(eat% NAH0: Re(air 0990CT: Allo+s your character to re(air the gate for u( to 48 days at a time' theoretically increasing his ability to im(ro"e the city,s defense rating% B0ARN01: Ac*uire 788 re(air eJ(erience' befriend an officer +ho has the s)ill' as) him to teach you about (olitics' and he may teach you the s)ill% Cai /an' the (oetess' also teaches the 1omestic s)ills if you build u( your relation +ith her and ha"e the eJ(erience% RAT&NG: Cra(% There is ne"er a reason to de"elo( for more than 68 days at a time% Fust do the tas) for ten days' re(ort to your (refect' then get more money and re(eat% NAH0: ?rder 0990CT: Allo+s your character to raise the city,s order for u( to 48 days at a time' theoretically increasing his ability to im(ro"e the city,s order% B0ARN01: Ac*uire 788 order eJ(erience' befriend an officer +ho has the s)ill' as) him to teach you about (olitics' and he may teach you the s)ill% Cai /an' the (oetess' also teaches the 1omestic s)ills if you build u( your relation +ith her and ha"e the eJ(erience% RAT&NG: Cra(% There is ne"er a reason to de"elo( for more than 68 days at a time% Fust do the tas) for ten days' re(ort to your (refect' then get more money and re(eat% *Note that although these s)ills are essentially +orthless for your character' if you are a (refect they are *uite useful for your subordinates% >hen the com(uter simulates ho+ +ell an officer does a tas)' ha"ing the correct domestic ability greatly im(ro"es his success% NAH0: Hire 0990CT: Hired soldiers come +ith 48 eJ(erience and 48 morale' instead of ;8% B0ARN01: Ac*uire 688 each of 9oot' Horse' and @o+ units eJ(erience' befriend an officer +ho has the s)ill' as) him to teach you about (olitics' and he may teach you the s)ill% Cai /an' the (oetess' also teaches the 1omestic s)ills if you build u( your relation +ith her and ha"e the eJ(erience% RAT&NG: $retty useful' es(ecially if you need to su((lement units +ith high eJ(erience ratings but maintain a high s)ill le"el% NAH0: 1rill 0990CT: Training units raises morale and eJ(erience abo"e 688% B0ARN01: Ac*uire 788 each of 9oot' Horse' and @o+ units eJ(erience' befriend an officer +ho has the s)ill' as) him to teach you about (olitics' and he may teach you the s)ill% Cai /an' the (oetess' also teaches the 1omestic s)ills if you build u( your relation +ith her and ha"e the eJ(erience% RAT&NG: >ell' it,s the only +ay to raise eJ(erience and morale abo"e 688 besides fighting in a battle' so it,s (retty "aluable% ############# @attle !)ills ############# NAH0: Charge 0990CT: Allo+s your officer to use the charge tactic in battle% Charging the enemy +ill sometimes (ush them bac) a s*uare -common.' sometimes confuse them -rarely.' and sometimes force a duel -almost ne"er.% &t al+ays raises your unit,s morale and lo+ers the morale of the target% B0ARN01: Ac*uire 488 Horse eJ(erience and as) a friend to teach you% Huang Cheng /an also teaches these s)ills% RAT&NG: Charge is some+hat useful' but really doesn,t do much more damage than a regular attac) and ta)es more action (oints to use% !till' this s)ill is +orth learning% NAH0: Hissle 0990CT: Allo+s your unit to shoot fire arro+s in battle% 9ire arro+s do more damage than regular arro+s and ha"e a reasonable chance of setting the target terrain on fire' causing additional damage% B0ARN01: Ac*uire 488 bo+ eJ(erience and learn it from another officer% Huang Cheng /an also teaches it% RAT&NG: Among the best s)ills in the game% 9ire arro+s are "ery (o+erful' as are the flames they cause% NAH0: Anison 0990CT: Allo+s your unit to bring other allied units +hen attac)ing an enemy unit% The assisting unit +ill ta)e no damage% B0ARN01: Ac*uire 488 foot eJ(erience and learn it from another officer or Huang Cheng /an% RAT&NG: @etter than charge% Anison attac)s are +orth the action (oints they re*uire% This is one of the better battle s)ills% NAH0: !ettle 0990CT: Allo+s your unit to calm a unit that is confused or agitated% &n a cam(aign' it allo+s you to use Dcalm'D +hich does the same thing% B0ARN01: Ta)e (art in 4 battles and learn it from another officer or Huang Cheng /an% RAT&NG: Aseful in some situations' but hardly essential% Host units rally themsel"es fairly *uic)ly +ithout going out of your +ay to rescue them +ith this tactic% &t,s really easy to meet the learning re*uirements though' so it,s one you,re li)ely to get Cust by (laying any+ay% NAH0: !ur(rise 0990CT: Allo+s your unit to attac) a unit any+here on the battlefield' but only during inclement +eather% &n a cam(aign' it allo+s you to use Draid'D +hich does essentially the same thing% B0ARN01: >in 78 battles and learn it from an officer or Huang Cheng /an% RAT&NG: Not really +orth learning% &n a regular battle' the tactic really only +or)s on a unit that is confused or agitated2 other+ise you +ill suffer some relati"ely high casualties% &,"e ne"er seen it +or) in a cam(aign% NAH0: Rally 0990CT: Allo+s your unit to rally an adCacent unit and raise their morale% &n a cam(aign it allo+s you to use Dencourage'D +hich does essentially the same thing% B0ARN01: 9ight in 68 battles and learn it from another officer or Huang Cheng /an% RAT&NG: 0ffecti"e and easy to learn% &f you use it se"eral times in a ro+ you can really ha"e a big effect on your unit,s morale% NAH0: 1istract 0990CT: Allo+s your unit to use the ,snea), command in battle and the ,distract, command in a cam(aign% &,"e not had much eJ(erience +ith the cam(aign tactic' as &,"e ne"er seen it +or)% !nea) (re"ents your unit from being ambushed and ignores Ione of control rules% B0ARN01: 68 "ictories in battle% RAT&NG: !nea)ing is only +orth the huge (oints cost if you absolutely need to be in a (articular s(ot at a (articular time% This situation rarely arises% /ou +on,t use this tactic "ery much% ############ Tactics ############ NAH0: @lunder 0990CT: Ase in battle to tric) t+o adCacent enemy units to attac) one another% B0ARN01: Gain 788 tactics eJ(erience and learn it from another officer or Huang Cheng /an% RAT&NG: Among the best s)ills in the game' es(ecially +hen defending% @lunder does a huge amount of damage on both units and you can use it se"eral times (er turn% &t really is a must ha"e s)ill% NAH0: !tun 0990CT: Allo+s you to use the scare tactic in battle' +hich delays an enemy unit,s turn and lo+ers their morale% The DstunD battle s)ill does the same thing in a cam(aign% B0ARN01: Gain ;88 tactics eJ(erience and learn it from another officer or Huang Cheng /an% RAT&NG: Although the com(uter lo"es to use the scare tactic in battle' it is not terribly effecti"e% &t uses many action (oints' so you are essentially +asting half your turn for the chance to delay your o((onents% There are some instances +here it is useful' but not too many% NAH0: 0ntice 0990CT: &n battle' entice agitates an enemy unit so the commander disobeys all orders and beelines for the commander that taunted him% &t also ma)es his unit "ery "ulnerable to the confuse tactic% A taunted commander +ill usually acce(t an offer to duel% This s)ill also allo+s the lure tactic in cam(aigns' +hich does essentially the same thing' but +or)s less often% B0ARN01: Gain E88 tactics eJ(erience and learn it from another officer or Huang Cheng /an% RAT&NG: &f you ha((en to be (laying as an officer that has high >AR and high &NT' this s)ill is among the best% 0ntice' confuse' duel2 or e"en entice' duel # both are "ery effecti"e' assuming of course you +in the duel% 0"en if you do not ha"e a high +ar officer' it is useful to use this tactic often because it ma)es the enemy unit "ulnerable to other tactics as +ell% This is one of the better s)ills% NAH0: Confuse 0990CT: Allo+s you to confuse the enemy troo( in battle' +hich (re"ents them from mo"ing or acting% The unit +ill remain that +ay until it is either settled by another enemy unit or until the commander regains control' +hich usually ta)es a fe+ days% 1uring this time the commander +ill be "ery li)ely to acce(t a duel% &t also lets you use ,discourage, in a cam(aign' +hich' li)e all cam(aign commands' almost ne"er +or)s% B0ARN01: Gain 488 tactics eJ(erience and learn it from another officer or Huang Cheng /an% RAT&NG: A (retty good tactic' but hardly an essential one% Anless you ha"e "ery high &NT and the enemy unit is has (retty lo+ &NT' this +ill rarely +or) unless his unit is already enticed% &t also uses a lot of action (oints to use% >hen it +or)s though you are li)ely to crush the enemy unit before he can (ull it bac) together% NAH0: Aero 0990CT: Allo+s your officer to control the +eather and +ind% B0ARN01: Gain =88 tactics eJ(erience and E88 tech eJ(erience and learn it from another officer or Huang Cheng /an% RAT&NG: 9airly useful% &f you don,t mind eJ(loiting the A&' change the +eather to fog and mo"e a ram neJt to their gate and you can le"el it *uic)ly% /ou can also use it to set fires +hen defending' then change the +ind to (oint to+ards the enemy% This is also one of the fe+ +ays to gain +iIadry eJ(erience +ithout (erforming a re*uest at the ta"ern% NAH0: Geomancy 0990CT: Allo+s your officer to use the terrain to his ad"antage in battle -ie the D(itD and DboulderD commands.% >hen carrying out search re*uests at the ta"ern' this command re"eals the location of the treasure' bandit' etc for +hich you are searching +hen you mo"e the cursor o"er it% B0ARN01: Gain =88 tactics eJ(erience and E88 ins(ect eJ(erience and learn it from another officer or Huang Cheng /an% RAT&NG: Among the best tactics in the game% $it and boulder are both eJcellent tactics to use against enemies' and the ability to *uic)ly find your goal in searches +ill sa"e you (lenty of frustration and time% NAH0: HaIe 0990CT: @uild maIes during cam(aigns or by marching to a base% HaIes confuse enemy units that a((roach them% B0ARN01: Gain <88 tactics and E88 re(air eJ(erience and learn it from another officer or Huang Cheng /an% RAT&NG: Not "ery good% & usually build cam(s' forts' etc instead of maIes% ############# 1uel Commands ############# NAH0: Reco"er 0990CT: Ase ; e"ades to gain health in a duel% B0ARN01: 9ight in 4 duels and learn from an officer or Huang Cheng /an% RAT&NG: $robably the +orst duel s)ill% 0"ades are more useful for' +ell' e"ading (o+erful attac)s% NAH0: !hout 0990CT: Ase ; slices to gain musou in a duel% B0ARN01: 9ight in 64 duels and learn from an officer or Huang Cheng /an% RAT&NG: $retty decent' but only because it trum(s all other duel s)ills% NAH0: !care 0990CT: Ase ; slashes to gain musuo and de(lete your o((onent,s in a duel% B0ARN01: 9ight in ;8 duels and learn from an officer or Huang Cheng /an% RAT&NG: !lightly better than shout% NAH0: Crush 0990CT: Ase three stabs to hit your o((onent (retty hard% B0ARN01: >in 68 duels and learn from another officer or Huang Cheng /an% RAT&NG: $retty good' but gets trum(ed by any other duel s(ecial besides the generic s)ills% NAH0: Haul 0990CT: Ase ; stri)es to inflict a ton of damage on your o((onent% B0ARN01: >in ;8 duels and learn from another officer or Huang Cheng /an% RAT&NG: @etter than Crush' but still trum(ed by almost anything% NAH0: $arry 0990CT: Ase ; s+ings to counter your o((onent,s attac)s for a round% B0ARN01: >in 68 duels in a ro+ and learn from another officer or Huang Cheng /an% RAT&NG: The second best duel s)ill% Trum(s e"erying besides the shout and scare tactics' and +ill destroy someone that uses maul or crush on you% NAH0: Counter 0990CT: Ase ; s+i(es to strongly counter your o((onent,s attac)s for a round% B0ARN01: >in ;8 duels in a ro+ and learn from another officer or Huang Cheng /an% RAT&NG: The best duel s)ill' but a hard one to learn% >ill mutilate anyone that thin)s about using any attac) s(ecial on you% ############# 1ebate !)ills ############# NAH0: A+e 0990CT: 1amages the enemy in a debate e"ery turn it is on the board% B0ARN01: Ta)e (lace in 64 debates and learn it from another officer% RAT&NG: A (retty decent debate s)ill' es(ecially if you )no+ your o((onent is li)ely to use incite' since e"en if he uses it and you +on,t be able to act' you +ill still be doing some damage +hile you +ait% NAH0: $lead 0990CT: $re"ents the enemy from using an attac) command in a debate +hen held in your hand% &f you use it as a regular command it +ill disarm your o((onent,s (lead/refute cards% B0ARN01: >in 68 debates and learn it from another officer% RAT&NG: Also good' es(ecially if your o((onent has a lot of attac) commands% NAH0: 9ault 0990CT: An attac) command that trum(s all regular commands% B0ARN01: Ta)e (lace in 4 debates and learn it from another officer% RAT&NG: Relati"ely useful' but hardly the best command in debates% NAH0: Argue 0990CT: A stronger "ersion of fault% B0ARN01: Ta)e (lace in ;8 debates and learn it from another officer% RAT&NG: !lightly better than fault% NAH0: Refute 0990CT: Counters an enemy,s attac) command in a debate +hen held in your hand% 1isarms the enemy,s refute commands +hen used as a regular card% B0ARN01: >in ;8 debates and learn it from another officer% RAT&NG: &f it isn,t the best debate s)ill' it is (retty close% &f your o((onent uses a "ery strong attac) s)ill and you,re holding this card you +ill li)ely defeat him immediately% NAH0: &ncite 0990CT: Trum(s argue/fault and ma)es your o((onent inacti"e for 7 turns% B0ARN01: >in 68 debates and learn it from another officer% RAT&NG: Among the best debate s)ills' unless of course your o((onent has a refute card% Generally +ith 7 free hits on your o((onent you can do some serious damage% NAH0: Taunt 0990CT: Trum(s e"ery other command' ma)es your o((onent inacti"e for 7 turns' and inflicts strong damage in a debate% B0ARN01: >in ;8 straight debates -no easy tas). and then defeat either Guo Ci or Hi Heng in a debate -also not easy.% Guo Ci fre*uents the @a# !hu area' +hile Hi Heng tends to stic) to the :ingIhou area% RAT&NG: The only card that comes close to matching it is refute' and that,s because refute could (otentially turn an o((onent,s taunt right bac) on them% Generally' one use of this bad boy +ill mean disaster for your o((onent' unless they refute it in your face% ############# Reno+n !)ills ############# NAH0: >arlord 0990CT: Allo+s your officer to use the agitate and destroy tactics against an enemy city' regardless of your ran) and current orders% Allo+s you to use the direct command in battle' +hich allo+s you to control another unit out of turn% A subordinate +ho has this s)ill +ill offer you ad"ice during the council if you are a (refect% B0ARN01: Automatically learned if you ha"e <8 &ntelligence and <88 tactics eJ(erience% RAT&NG: >ell' most of the reno+n s)ills are good' and +arlord is no eJce(tion% The direct command is "ery (o+erful' and it,s al+ays nice to be able to freely destroy a neighboring city% NAH0: Hero 0990CT: $ri"ate units are free' since any (eon +ould +illingly die for such a charismatic leader% As a "assal' you can freely recruit any free officer you see' regardless of your orders% As a rogue army' you can sim(ly (ersuade a "acant city rather than besiege it% >hen entering a hostile city' you can challenge the guard to a debate rather than dueling him% B0ARN01: 0arn <88 fame and then build u( a relationshi( +ith :iao Xuan or Xu !hao and they +ill teach you the s)ill% RAT&NG: A must ha"e s)ill' es(ecially for an officer +ith "ery lo+ +ar ability' since it +ill sa"e you (lenty of money bribing guards +ho +ould +i(e the floor +ith you in a duel% &t,s also "ery useful not to ha"e to be ordered to recruit someone as a "assal% ?ne of the best s)ills% NAH0: Admiral 0990CT: /our officer is a better fighter on +ater' cannot be s+e(t a+ay by the current' and has double mobility +hen commanding any na"al unit% B0ARN01: Automatically learned +hen you achie"e 488 na"al eJ(erience% RAT&NG: Hardly the best reno+n s)ill' but "ery useful if you are fighting in the south% NAH0: !(y 0990CT: /our officer lea"es a (ermanent s(y in any city he sur"eys% Also allo+s your officer to attem(t to snea) into an enemy city or esca(e ca(ture from a bandit% B0ARN01: Automatically learned +hen you achie"e <88 ins(ect eJ(erience% RAT&NG: 3ery good s)ill if you routinely are forced to in"estigate cities yourself% &f you are (laying as a (refect' ho+e"er' it is much easier Cust to send a subordinate +ith the s)ill to do your sur"eying for you% &nterestingly' if you ha"e the !$/ command and a friend gi"es you information about an enemy city the game assumes that you ha"e (lanted a s(y there and the information +ill be (ermanent% NAH0: Host 0990CT: Allo+s the use of the ban*uet command in the ta"ern% @an*uets raise friendshi( +ith all the officers +ho attend by a good deal' but cost money and ta)e 68 days% B0ARN01: Automatically learned +hen you achie"e 788 drin)ing eJ(erience% RAT&NG: Not bad' but hardly an essential s)ill% &t,s not that hard to build friendshi(s Cust through tal)ing' es(ecially since officers don,t hang out at the ta"ern too much% NAH0: 1octor 0990CT: Bets you use the heal command in battle' +hich heals some +ounded troo(s for a small use of action (oints% Allo+s you to heal inCured officers' and ma)es your o+n officer reco"er more *uic)ly from illnesses% B0ARN01: Ac*uire E88 farm' trade' and order eJ(erience and tal) to Hua Tuo% /u Fi can also gi"e you a boo) that teaches the s)ill' but you must meet the re*uirements first% RAT&NG: Healing soldiers in battle is (retty useful' but the other abilities gi"en by this s)ill rarely come in use% &t,s not essential' but nice to ha"e if you ha"e met the re*uirements any+ay% NAH0: >iIard 0990CT: Allo+s you to baffle the guards of hostile cities +ith your amaIing magical abilities' allo+ing you to enter the city freely% &n battle' it allo+s you to use the lightning command' (resu((osing that you ha"e the Geo and Aero s)ills% B0ARN01: Ac*uire 488 >iIard eJ(erience and learn it from either /u Fi or Guo Ci% RAT&NG: ?"errated' although not if you ha"e no other +ay to enter cities% Bightning is good' but cheesy% ;% &ndi"idual A% Gender/Age # relati"ely self eJ(lanatory% @% /ears ser"ed # the number of years you ha"e ser"ed your ruler% This has really no effect on your character' but +hen "ie+ing other officers' the longer they ha"e ser"ed a ruler' the less li)ely they are to betray him% C% Boyalty # loyalty to current force% ?b"iously' this does not dis(lay for the controlled character' since you decide ho+ loyal he is% ?n ad"anced' this also does not a((ear for enemy officers% 1% 9ame # ho+ famous your officer is on a scale of 6#6888% The higher this is' the more li)ely an ruler is li)ely to em(loy you if you a((ly% &f this is high' there is also a higher chance of the to+ns(eo(le assisting you +ith any de"elo(mental tas)% &t increases as you com(lete re*uests for the to+ns(eo(le at the ta"ern' ca(ture enemy cities' recruit officers for your lord' or go out of your +ay and use your o+n money to im(ro"e your city% 0% 9riendshi( # This also ob"iously only dis(lays for other officers' and it sho+s your current friendshi( le"el +ith the dis(layed officer% 9riendshi(s go from nemesis #L stranger #L a+are #L ac*uainted #L friend #L trusted #L close #L oath% !ee the section on interacting +ith other officers for more information%
9% ?rders # 1is(lays if you currently ha"e any acti"e orders% This is much more efficiently dis(layed by (ressing the B7 button% G% $rogress # Again' this info is better dis(layed by (ressing B7% &f you are "ie+ing another officer' it +ill say either D(re(aringD or Dacti"e'D de(ending on his (rogress% H% !(ouse # Bists the s(ouse of the officer% There is no +ay to marry during the game' but if you create a ne+ female officer' you can set her as your +ife and "ice "ersa% &f your +ife is not an officer in the game' she +ill be located at your house% &% ?ath # Bists the oath brothers of another officer or yourself% /ou can ha"e u( to ;% An oath brother +ill al+ays Coin you if he is not currently em(loyed and +ill declare anyone +ho )ills you his nemesis% &f your character is to die' you can continue the game as one of your oath brothers% ?fficers can as) to ma)e an oath anytime you are drin)ing +ith them% E% @iogra(hy # 1is(lays your character,s biogra(hy from the Romance of the Three Kingdoms no"el% 4% 0J(erience # Bists all your eJ(erience le"els' +hich are used for learning s)ills% This does not dis(lay for other officers% =% $ri"ate Anit # 1is(lays info on your (ri"ate unit% Note that you can only ha"e a (ri"ate unit as a free officer% A% Ty(e # The ty(e of unit% !ee the section on battles for more info% @% 0J(% # The eJ(erience of your unit% Generally' the more the better% This can be raised by training your unit at the barrac)s% Recruiting +ill lo+er it% C% Horale # The morale of your (ri"ate unit% 1% $ay # An essentially boolean indicator that sho+s +hether or not you ha"e to (ay your (ri"ate unit% A (ri"ate unit costs ;8 gold (er month unless you ha"e the Hero s)ill% ########################################### !ome ti(s on ha"ing a succcessful character ########################################### 6% &n most circumstances' stats are more im(ortant than s)ills% The most notable eJce(tion to this' ho+e"er' is in debates' +here you can and +ill get demolished e"en +ith 688 &NT if you don,t ha"e any s)ills% This is some+hat less of a (roblem in duels' but s)ills are still im(ortant% 7% 9ocus on learning s)ills that are +orth the time and gold in"estments% Host of the domestic s)ills' for eJam(le' are (retty much useless and not +orth acti"ely (ursuing unless you are attem(ting to learn all the s)ills in one (laythrough% ;% &t is "ery' "ery time consuming to build stats in this game% &f a maCor (art of your game is going to be de"oted to character de"elo(ment' & +ould recommend an officer +ith abilities relati"ely close to +hat you,d be satisfied +ith' but relati"ely fe+ s)ills% E% Generally' & find it more fulfilling to (lay through the game +ith a relati"ely balanced character and trying not to (ic) u( too many s)ills throughout the game' but that is (ersonal (reference% 4% &f your officer has a "ery (oor +ar but many debate s)ills' the H0R? s)ill is (ractically essential' because it +ill get you out of some stic)y situations +hen tra"eling through China% >ith the s)ill' you can debate ruffians +ho +ould other+ise rob you blind% There is nothing +orse than losing 688'888 gold to a bandit because you +ere too chea( to offer him more than 688 gold not to hurt you -it has ha((ened to me.% =% Choose oath brothers +hom you +ouldn,t mind controlling% &t,s not unheard of for your officer to get beheaded by another ruler' es(ecially if you s+itch rulers often% This is es(ecially true if your officer has no relati"es that are +orth +hile% <% Bearning a debate or duel s)ill from another officer re*uires that you can beat them in either of these tests% &t is best to learn from an officer you are fairly confident you can defeat' other+ise it +ill ta)e a "ery long time% &f you are trying to defeat Hi Heng or Guo Ci for the taunt s)ill' there isn,t much & can say but Dgood luc)%D R09AT0 is com(letely essential% ********************************************************** &3% The To+n Regardless of your character,s ran)' he +ill s(end the maCority of his time around his home city com(leting "arious tas)s% The follo+ing are the facilities (resent in the "arious cities in Romance 68: -9acilities +ith a * before the name are (resent in e"ery city% Those +ithout the * are only a"ailable in certain cities% !ee the a(endiJ section for a chart of facilities and in +hich cities they are (resent% >hen listing commands' those in (arentheses are commands that can only be caried out by a "assal +hen he is ordered% Commands that are in brac)ets can only be carried out by the city,s (refect% Certain commands can also only be used on an enemy city% &n these circumstances' & +ill indicate as such.% #################### Hilitary 9acilities #################### *@arrac)s # $resent in e"ery city' the barrac)s are +here soldiers gather and train for combat% The follo+ing commands are selectable at the barrac)s: 6% -0stablish. # 1raft soldiers to form a ne+ unit% The cost to form the unit is t+ice +hat it +ould be to su((lement an eJisting unit +ith ne+ troo(s% Anless there are s(ecial facilities (resent in the city' you +ill only be able create 9oot' Horse' or @o+ units% The higher the acting officer,s charisma and fame' the more troo(s +ill gather at his command% A city of siIe ! can hold 4 units' of siIe H can hold 68' of siIe B can hold 64' and of siIe XB can hold 78% -Ta)es 68 days. 7% -1rill. # 1rill a unit at the barrac)s% Anless the acting officer has the 1R&BB s)ill' the maJ morale and eJ(erience through training is 688% &f your officer has high fame' there is a chance that the troo(s +ill be es(ecially +ell moti"ated and the increase +ill be larger% The higher your officer,s leadershi(' the better the results% -Ta)es 68 days.% ;% -Recruit. # !u((lement an eJisting unit,s number of troo(s +ith ne+ D"olunteers%D &f your officer has the H&R0 s)ill' he +ill manage to enlist better recruits% &n any case' ne+ soldiers re*uire training before they are effecti"e on the battlefield% The higher your officer,s charisma' the more effecti"e he +ill be at recruiting% -Ta)es 68 days.% E% O0ditP # Herge or disband current units% Herging units +ill a"erage the morale and s)ill of the t+o units% ?b"iously' you can only merge units of the same ty(e% 1isbanded units return to the city,s (o(ulation% -Ta)es 6 day.% 4% OA(gradeP # A(grade a unit to the neJt higher ty(e% ?nly certain units can be u(graded' and re*uire a minimum eJ(erience le"el to do so% !ee the section on battles and units for more info% A(grading costs nothing and ta)es (lace instantly% =% &nteract # !(ea) +ith another officer +ho is at the barrac)s% !ee the section on interactions for more info% <% ?bser"e # Bisten to rumors that are circulating the facility% /ou may learn about a city in the region,s s(ecialty' about the (resence of a free but undisco"ered officer' or you may get a hint about game(lay% &f a hidden officer is (resent' you +ill unco"er him and be gi"en the chance to hire him% -Ta)es 6 day.% Garrison -9oot. # A facility relati"ely common throughout China' the 9oot Garrison allo+s you to u(grade units from 9oot to &nfantry +hen they reach ;88 eJ(erience% There are only t+o commands (resent here: 6% &nteract # !(ea) +ith an officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -Ta)es 6 day.% Garrison -@o+. # A facility relati"ely common throughout China' the @o+ Garrison allo+s you to u(grade units from @o+ to Crossbo+ +hen they reach ;88 eJ(erience% There are only t+o commands (resent here: 6% &nteract # !(ea) +ith another officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -Ta)es 6 day.% Garrison -Horse. # A facility relati"ely common throughout the land' the Horse Garrison allo+s you to u(grade units from Horse to Ca"alry +hen they reach ;88 eJ(erience% There are only t+o commands (resent here: 6% &nteract # !(ea) +ith another officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -Ta)es 6 day.% Garrison -Horsebo+. # A relati"ely rare facility' found only in the more northern regions of China' the Horsebo+ Garrison allo+s you to establish the (o+erful horsebo+ unit% Bi)e all the Garrisons' your only o(tions are: 6% &nteract # !(ea) +ith another officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -Ta)es 6 day.% Garrison -!a"age. # Another relati"ely rare facility found (rimarily in the south+estern (ro"inces of China' the !a"age Garrison allo+s you to establish !a"age units% The t+o (ossible commands are: 6% &nteract # !(ea) +ith another officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -Ta)es 6 day.% Garrison -0le(hant. # A *uite rare facility found only in the eJtreme south+estern cities of China' the 0le(hant Garrison allo+s you to establish the (o+erful but un(redictable 0le(hant units% The t+o (ossible commands here are: 6% &nteract # !(ea) +ith another officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -Ta)es 6 day.% Garrison -Armored. # Another rare facility found only in the south+estern regions of China' the Armored Garrison allo+s the establishment of Armored units -formerly called Nanman soldiers' or Rattan Armored soldiers.% The only t+o commands are: 6% &nteract # !(ea) +ith another officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -Ta)es 6 day.% Hachine /ard # Allo+s the construction of "arious +ar machines de(ending on the cities tech le"el% There are *uite a fe+ cities that ha"e this facility% The higher the technology le"el of the city' the more +ea(ons that can be created% The follo+ing commands are (resent% 6% &nteract # !(ea) +ith another officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.
;% ->ea(on. # ?utfit a unit +ith a s(ecific unit% The cost "aries de(ending on the +ea(on being build% -Ta)es 78 days.% !hi(yard # Allo+s the construction of either ramshi(s or +arshi(s' +hich ma)e units fight much more effecti"ely on +ater% Relati"ely common in the southeast area of China near the /angtIe Ri"er' but only in a fe+ cities else+here% The follo+ing commands are (resent there: 6% &nteract # !(ea) +ith another officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day. ;% -!hi(. # ?utfit a unit +ith either a ramshi( or a +arshi(% -Ta)es 78 days.% 9oundry # &m(ro"es the ability of other facilities to im(ro"e units or build +ea(ons% The follo+ing combinations eJist: 9oundry Q 9oot Garrison M !entinel u(grades at 488 unit eJ(erience% 9oundry Q Horse Garrison M Tiger u(grades at 488 unit eJ(erience% 9oundry Q @o+ Garrison M Har)smen u(grades at 488 unit eJ(erience% 9oundry Q Hachine /ard M Fuggernauts and +ood oJen can be built% 9oundry Q !hi(yard M >arshi(s can be built% The follo+ing commands are a"ailable: 6% &nteract # !(ea) +ith another officer (resent at the Garrison% 7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -Ta)es 6 day.% #################### Ci"ilian 9acilities #################### Home # /our officer,s home% This ob"iously only a((ears in the city in +hich your character li"es% 3isiting your home +ill occasionally cause your friends to dro( by for some con"ersation' a debate' drin)' or a duel% Also' forces hostile to your force +ill (eriodically send messengers to your house in an attem(t to recruit you or arrange for your betrayal% The follo+ing commands are a"ailable in your house: 6% >ait # !tand by idle for any+here bet+een 6 and 8 days% 7% Resign # Abandon your current force and become a free officer% ;% &nteract # !(ea) +ith your +ife% ?nly characters set to ha"e +i"es +ill ha"e anyone (resent here% &f your character is married to a fictional +ife' she +on,t be at your home' as she is also an officer% E% ?rganiIe # 9orm a rogue army in this city% This o(tion is only a"ailable if you are a free officer +ith a (ersonal unit% /ou +ill be gi"en the o(tion to in"ite any officers currently in the city to Coin your army% 9rom here' you +ill mo"e to the rogue army commands% 4% Relocate # This command is only a"ailable to free officers% &t mo"es your home city to any other city currently on the ma(% *Ta"ern # The city,s ta"ern' +here the common (eo(le drin) and the nobles loo) for talent to com(lete tas)s% The follo+ing commands are a"ailable here: 6% @an*uet # Hold a ban*uet% /ou can in"ite any officers that are (resently at the ta"ern% This command re*uires that your officer has the H?!T s)ill% ?fficers +ho attend the ban*uet +ill ha"e their friendshi( le"el rise dramatically% -ta)es 68 days. 7% Re*uests # @ro+se the current tas)s for +hich the nobles are hiring% Com(leting a tas) usually re*uires "isiting another city or searching an area on the ma(' (ossibly fighting a duel or +inning an debate' and returning to the original ta"ern% /our re+ard +ill usually be gold and a fame bonus% After assuming a tas)' you can al+ays "ie+ the current re*uirements by (ressing the B7 button% ;% &nteract # !(ea) +ith an officer currently (resent at the Ta"ern%
E% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% 4% -Agitate. -enemy cities only. # Attem(t to s(read rumors in order to lo+er the order rating of an enemy city% The higher your officer,s intelligence' the more damage this command +ill do to order% &f you ha"e eJce(tional success' the to+ns(eo(le may agree to re"olt' and you +ill be able to use the re"olt tactic in the neJt battle% -ta)es 68 days. =% -Rumor. -enemy cities only. # Attem(t to s(read a malicious rumor about a ri"al lord,s officer in order to lo+er his loyalty% The higher your officer,s intelligence' the better success you +ill ha"e in s(reading the rumor% -ta)es 68 days. <% -1isru(t. -enemy cities only. # Attem(t to s(read rumors in order to damage relations bet+een t+o ri"al forces% The higher your officer,s intelligence' the better success you +ill ha"e in s(reading the rumor% -ta)es 68 days. 5% $ri"ate Anit # These commands are a"ailable only to free officers2 there are se"eral subcommands here: A% 0stablish # 0stablish a (ri"ate unit% /ou can only establish units that could be established +ithin the limitations of the city,s facilities% -ta)es 68 days. @% Recruit # Add soldiers to your (ri"ate unit% -ta)es 68 days. C% A(grade # A(grade your (ri"ate unit% /ou need the (ro(er city facility to be (resent in order to do this% 1% 1rill # 1rill your (ri"ate unit% -ta)es 68 days. 0% 1isband # 1isband your (ri"ate unit% &nfirmary # A relati"ely rare and of little use facility' the &nfirmary allo+s your officer to heal himself if he +ere to be +ounded in battle% &t also tem(ers the effects of the (lague% The follo+ing commands are a"ailable here: 6% &nteract # !(ea) +ith an officer currently (resent at the &nfirmary%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% ;% Heal # Heal any +ounds your officer may ha"e recei"ed% -ta)es 78 days.% 9lood Control # Another not too useful facility' the 9lood Control u(grade tem(ers damage that might occur from a ty(hoon or flooding% There isn,t much to do here: 6% &nteract # !(ea) +ith an officer currently (resent at the 9lood Control im(ro"ement%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% Granary # !lightly more useful than the 9lood Control im(ro"ement' the Granary reduces (otential damage from locust s+arms% Again' there isn,t much to do here: 6% &nteract # !(ea) +ith an officer currently (resent at the Granary%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% !helter # $erha(s the most useless of any im(ro"ement' the !helter reduces the order (enalty that ta)es (lace +hen an earth*ua)e -the rarest disaster. occurs% The manual also indicates that it hastens (o(ulation gro+th' but & am unsure about this claim% There are only t+o commands here: 6% &nteract # !(ea) +ith an officer currently (resent at the !helter%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% !chool of $?B' &NT' >AR' B1R # These facilities allo+ your character to train a s(ecific stat for a (eriod of time' increasing its eJ(erience' and' ultimately' his abilities% The follo+ing commands are (resent at these facilities: 6% &nteract # !(ea) +ith an officer currently (resent at the !chool%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.%
;% Train -stat. # Train the stat in +hich the school s(ecialiIes% Training is more effecti"e if the current city also has the Becture Hall im(ro"ement% -ta)es 78 days. Becture Hall # >hen cou(led +ith a !chool of an ability' the Becture Hall increases the effecti"eness of training as +ell as the maJimum stat that can be reach through training at the school% There are' ho+e"er' only 7 commands (resent at the actual Becture Hall facility: 6% &nteract # !(ea) +ith an officer currently (resent at the Becture Hall%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% 0Jchange # ?ne of the best non#military im(ro"ements for a city' the 0Jchange allo+s an officer to +ager 6888 gold in an attem(t for greater gain% The follo+ing commands are (resent here: 6% &nteract # !(ea) +ith an officer currently (resent at the 0Jchange%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.%
;% 1eal # >ager 6888 gold in a deal at the 0Jchange% There are three basic outcomes: A% The deal goes "ery +ell' and you +in an item% @% The deal goes +ell' and you return about 6%5 times your in"estment% C% The deal goes (oorly' and you return about %; times your in"estment% The 0Jchange is an im(ortant im(ro"ement for t+o basic reasons% 9irst' it allo+s your character to +in items relati"ely chea(ly com(ared +ith the high (rices at the @aIaar% !econdly' there are se"eral items that can only be +on at the 0Jchange and can not be found else+here% @aIaar # Another im(ortant facility' the @aIaar allo+s your character to buy a "ariety of items from the merchants of the to+n% The follo+ing commands are (resent here: 6% &nteract # !(ea) +ith an officer currently (resent at the @aIaar%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% ;% @uy # @uy an item from the merchant% -ta)es 6 day (er item.% E% !ell # !ell an item to the merchant% &tems are sold for 7/; of the (rice for +hich they are (urchased% -ta)es 6 day (er item.% ?bser"atory # 0ssentially a no"elty im(ro"ement' the ?bser"atory allo+s your character to gauge either his or another officer,s lifes(an' as +ell as (redict natural disasters% The only real use for this facility is to earn +iIardry eJ(erience' but' of course' there are better +ays -s(ecifically re*uests. to do so% Any+ay' the follo+ing commands are (resent at the ?bser"atory: 6% &nteract # !(ea) +ith an officer currently (resent at the ?bser"atory%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% ;% 9ortune # Re"eal ho+ much time an officer has left to li"e% /ou can (ic) any officer +ith +hom you are ac*uainted% This costs 688 gold and ta)es 6 day% E% 9orecast # As) the obser"atory official the current forecast for disasters% Am & the only one +ho finds it funny that they consider the Han 0m(eror a disasterK Any+ay' this almost useless command costs 488 gold% The only +ay & could e"en imagine this feature of the obser"atory being useful is if' for some reason' you +anted to fight a battle in eJtremely inclement +eather% ###################### Go"ernment 9acilities ###################### *Castle # The administrati"e center of the city' and generally +here a (refect +ill s(end the maCority of his time -es(ecially if he is controlled by the com(uter.% Note that you cannot enter the castle if the city is controlled by a force but does not ha"e a (refect currently assigned to go"ern it% The follo+ing commands are a"ailable here: 6% O3aultP # T+o choices here: +ithdra+ or de(osit% &n Romance 68' (refects ha"e free reign +ith the city,s money and can ta)e as much as they see fit as their (ersonal gold% Fust ma)e sure not to rob the city to the (oint it is no longer self#sufficient% 7% O1eliberateP # ?ne of the most annoying (arts about being a (refect is ha"ing to constantly deal +ith your com(laining (o(ulation% 0"ery ;8 days or so' a ne+ D(etitionD +ill a((ear in your city,s *ueue% Any time there are more than 68 (etitions' the city +ill suffer a substantial order (enalty' +hich means' as a (refect' you need to stay on to( of your (etitions% Any (etition you agree to su((ort ta)es 68 days and -usually. some gold from the city% Refusing a ci"ilian,s (etition +ill cause your fame to decrease% ;% Council # 3isit the Council Chamber% Note that if you are a "assal and currently ha"e a tas)' you +ill automatically be ta)en to the Council if you enter the Castle% E% 3isit # Heet +ith an officer +ho is currently inside the castle% 9or the most (art' officers +ill refuse to meet +ith you +hen they are in the castle unless any of the follo+ing a((ly: A% /ou need to meet them for some tas) -most li)ely a re*uest.% @% /our friendshi( +ith the officer is already DfriendD or higher% C% /our fame is "ery high% & +ould say the =88Q range or so% &f an officer agrees to meet you' you +ill interact +ith him as though you met him at any other facility% 4% -1i(lomacy. -other ruler,s ca(ital only. # Act as an en"oy bet+een your force and the force that o+ns this city% All of the di(lomatic council commands are eJecuted in this +ay% There is a high chance that you +ill be offered a debate if the other ruler does not +holeheartedly agree +ith your (ro(osal% *9armland # The farms surrounding the city' and the area that (roduces the food used to feed your armies% The maJ de"elo(ment for the farms increases as the scale of the city gro+s% There are three commands here: 6% &nteract # !(ea) +ith an officer currently (resent at the 9arms%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% ;% 9arm # >or) the farm land% This costs 688 gold and ta)es at least 68 days% *Har)et(lace # The city,s mar)et(lace' +here (eo(le come to trade "arious goods% This area (roduces re"enue for the city through taJes% The maJ trade "alue of a city raises as the scale of the city gro+s% The follo+ing commands are (resent here: 6% &nteract # !(ea) +ith an officer currently (resent at the Har)et%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% ;% Trade # &n"est money to de"elo( the commercial sector of the to+n% This costs 688 gold and ta)es at least 68 days% E% O@uy 9oodP # Ase the city,s gold to (urchase food for the army% -ta)es 6 day.% 4% O!ell 9oodP # !ell some of the city,s food in eJchange for gold% -ta)es 6 day.% *@lac)smith # The city,s technological center' +here artisans +or) to de"elo( ne+ +ea(ons for the city% HaJing out a city,s technology le"el also allo+s the city to be eJ(anded% The follo+ing commands are a"ailable at the @lac)smith: 6% &nteract # !(ea) +ith an officer currently (resent at the @lac)smith%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% ;% Tech # &n"est 688 gold to increase the to+n,s technological de"elo(ment% This ta)es at least 68 days% *>alls # The +alls of the city are used to )ee( undesirables -in this case' enemy armies. a+ay from the (o(ulation of the city and its council chamber% This facility also allo+s an officer to eJ(and the city,s scale% The follo+ing commands are (resent: 6% &nteract # !(ea) +ith an officer currently (resent at the >alls%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% ;% Re(air # !(end 688 gold and at least 68 days to re(air the +alls surrounding the city% E% -0J(and. # 0J(and the scale of the city% This costs any+here bet+een 4888 and 48888 gold' de(ending on the (resent siIe of the city% The city must ha"e maJed out its technology rating in order for it to be eligible for eJ(ansion% -Ta)es 48 days.% 4% -1estroy. -Ri"al cities only. # Attem(t to damage the +alls of a ri"al city% The higher your officer,s intelligence stat' the greater your success +ill be% 0ach attem(t costs 688 gold and ta)es 68 days% *Guardhouse # The guardhouse is +here the sentries are stationed to )ee( bandits a+ay from the city,s (o(ulation% The sentries are also in charge of )ee(ing enemy s(ies a+ay from the city% The follo+ing commands are here: 6% &nteract # !(ea) +ith an officer currently (resent at the Guardhouse%
7% ?bser"e # Bisten to rumors and/or search the area for undisco"ered officers% -ta)es 6 day.% ;% ?rder # &ncrease the order of the city by (atrolling% This costs 688 gold and ta)es at least 68 days% E% !ur"ey/!(y -enemy cities only. # Attem(t to unco"er information about an enemy city% The higher your character,s intelligence' the more li)ely you are to ha"e greater success% A city in"estigated +ith the sur"ey command +ill dis(lay city info for = months% A city in"estigated +ith the s(y command +ill continue to re(ort information until the s(y is unco"ered' +hich can be a "ery long time% An officer must ha"e the !$/ s)ill to (lant a s(y% City &nformation # $ressing circle and "ie+ing +ill dis(lay the follo+ing information on your city% The information is bro)en do+n into se"eral different categories' but the follo+ing +ill al+ays be (resent: 6% The City,s name% 7% The Area in +hich the city is located% Areas are reguibs that can be con*uered using the cam(aign command' and are usually made u( of *uite a fe+ cities% ;% The (ro"ince in +hich the city is located% $ro"inces are usually made u( of a fe+ cities% E% The force that currently controls the city% 4% The "iceroy to +hich the city,s (refect re(orts% =% The number of officers currently located in the city' eJcluding free officers% <% The number of free officers currently located in the city% The follo+ing information is sorted into sections: ######### !trength ######### 6% Anit # The number of units currently (resent in the city% This does not include units (art of a troo( that is currently marching% 7% !trength # the total number of soldiers in the city% Again' this does not include any soldiers that are currently marching in a troo(% ;% $o(ulation # The current (o(ulation of the city% 1rafting' the (lague' or other disasters +ill lo+er it% &t increases o"er time based on the order rating in the city% &f the (o(ulation decreases to 78'888' no more soldiers +ill be a"ailable for drafting% The higher the (o(ulation' the more re"enue collected from taJes% E% $olicy # The orders gi"en the the city,s (refect by the district,s "iceroy% 4% Target # The target of the abo"e (olicy% =% &nfo # Ho+ much information your officer currently has +ith regard to this city% The information goes from None #L $art #L Host #L 9ull% <% Honths # Ho+ much longer you +ill ha"e the current information a"ailable% &f this boJ currently has D!(yD in it' your force has a s(y in the city +ho +ill continue to re(ort information until he is disco"ered% ########## 0conomics ########## 6% Current Gold # The amount of gold currently in the city,s coffers% 7% 0arn/!eason # Ho+ much the city collects (er *uarter in re"enue% The higher the city,s trade and (o(ulation' the more money you +ill collect% ;% !(end/!eason # Ho+ much money the city s(ends (er season (aying the salaries of the officers ser"ing there% Higher ran) officers cost more money (er *uarter% E% Current Rice # The amount of rice currently in storage%
4% Har"est//ear # The amount of rice har"ested e"ery year% Higher 9arm de"elo(ment and (o(ulation +ill result in more food being har"ested e"ery Fuly% =% Consume/Honth # Ho+ much food your soldiers consume e"ery month% ?b"iously' larger armies re*uire more food (er month% Note that food is subtracted e"ery day% Anits that are out of food +ill lose morale e"ery day until it hits 8' at +hich (oint the entire unit +ill disband if not acti"ely in battle% &f in battle' the unit +ill become routed and retreat% ######### 1omestics ######### 6% 9arm # The current de"elo(ment rating of the city,s farmland in relationshi( to its maJimum% 7% Trade # The current economic de"elo(ment rating of the city in relationshi( to its maJimum% ;% Tech # The current technological de"elo(ment of the city in relation to its maJimum% Cities are only eligible for eJ(ansion +hen this number has reached its maJimum% E% 1efense # The current strength of the city,s +alls in relation to their maJimum% 4% !cale # The siIe of the city from ! #L H #L B #L XB% The scale of a city determines the maJimums of 9arm' Trade' and Tech "alues' as +ell as the number of s(ecialty facilities (resent and the number of units that can be stationed in the city at once% =% Ty(e # The ty(e of the city% This determines the ty(e of facilities and re*uests that the city has% There are the follo+ing ty(es: >ild # The city has either a sa"age' ele(hant' or armored garrison% @asic # The city has a generic miJ of facilities% Bearn # The city has (redominantly DschoolD facilities% $ort # The city has a shi(yard% Trade # The city has a baIaar and/or an eJchange% 9arm # The city can recruit and establish horse units at half cost% <% !(ecialty # The s(ecialty good (roduced at this city' if any% This only affects one or t+o re*uests at the ta"ern% /ou can learn of a city,s s(ecialty by obser"ing at a city in its region% 5% ?rder # The order in the city% The higher the order' the more *uic)ly the (o(ulation +ill raise% Higher order also (re"ents enemy tactics from succeeding% Bo+ order ma)es your city susce(tible to bandit or foreign tribe attac)s% 1e"elo(ing the city lo+ers order' +hile (atroling the city increases it% % 9acilities # The facilities a"ailable at the city% Those in grey are currently una"ailable due to the city,s scale% ##################################### !ome ti(s for maJimiIing your city ##################################### 6% &n most cases' it is best to eJ(and a city to siIe H or B as soon as (ossible so as to raise the maJimum amount of units (ast 4% This +ill also raise the maJimum trade and farm amounts to a le"el that +ill (roduce a steady amount of income% 7% Anless you already ha"e a "ery large army' it is better to (rioritiIe the mar)et,s de"elo(ment to that of the farmland% &t is al+ays (ossible to (urchase more food at the mar)et relati"ely chea(ly% ;% 1o not o"erdraft the cityR ?nce a city gets belo+ E8'888 (eo(le' it becomes "ery difficult for it to reco"er% E% >hen deciding cities to con*uer' try to (rioritiIe cities that +ill yield you useful facilities% Cities +ith a foundry are al+ays useful' as are those +ith machineyard% &f you are loo)ing for items' it is a good idea to ca(ture an eJchange' since you can only use the deal command if your force controls the city% 4% >hen lea"ing cities to your (refects to defend' by far the most im(ortant stat to consider is defense% &f a city,s defense is maJed' your (refects +ill ha"e a relati"ely high chance of successfully defending the city% &f it is lo+' ho+e"er' they +ill almost al+ays lose the city +hen attac)ed' e"en if they outnumber the enemy' due to the auto battle algorithm% =% Remember that a city need not be on the front lines to attac) the enemy% &n fact' & ha"e found that defending a border city yourself and assigning (refects Cust behind the front lines +ith (o+erful armies to be a "ery effecti"e tactic' since com(uter (refects are much more aggressi"e +hen they do not control cities on your force,s front% ***************************************************** 3% &nteracting +ith ?ther ?fficers% $robably one of the most im(ro"ed areas bet+een Romance 5 and Romance 68 are the different +ays in +hich your officer +ill interact +ith N$Cs throughout the course of the game% This section deals +ith the "arious o(tions related to the relationshi(s bet+een your character and others% ###################### Heeting other officers ###################### >hen you meet another officer' there +ill be a bar underneath his (ortrait that dis(lays your current relationshi( +ith the officer% The closer the meter is to the right' the closer you are +ith the officer% Remember that relationshi(s range from the scale of: Nemesis #L !tranger #L A+are #L Ac*uainted #L 9riend #L Trusted #L Close #L ?ath% There are se"eral different +ays you can meet and officer and interact +ith him/her: 6% Heet the officer at a facility and choose the &nteract command # $robably the most common +ay to meet +ith another officer' es(ecially if the t+o of you are stationed in the same city and ser"e the same lord% /ou ha"e the follo+ing commands: A% !ocial 6% Tal) # As) the officer to chat +ith you in an attem(t to build your relationshi( +ith him or her% The more com(atible you are +ith the officer' the greater the increase in your relationshi( +ill be% ?fficers chat about different things based on their abilities and desires% 7% Gift # Gi"e a gift to this officer% The higher the "alue of the gift' the greater the increase in your relationshi(% The increase is also based on the desires -if you gi"e him an item he li)es' the increase +ill be larger.' the other officer,s (ersonality -greedy officers are more im(ressed by gifts.' and your com(atibility +ith the officer -your (olar o((osite +ill still be hard to +in o"er.% ?fficers +ho don,t care for you or those +ho are (articularly selfless might not acce(t your gift% ;% 1rin) # !hare a drin) +ith this officer% The better the +ine you (resent to drin) and the more this officer li)es to drin)' the greater the increase in your friendshi(% &f you are already at the DCloseD le"el of friendshi(' the other officer might offer to s+ear an oath +ith you% &f you agree' you +ill become oath brothers +ith the officer' and he +ill treat you closer than he +ould his o+n family% @% Bearn # Ha"e this officer instruct you in either &NT' B1R' $?B' >AR or CHR% /ou must ha"e a DTrustedD le"el of friendshi( +ith the officer to as) and the officer,s res(ecti"e ability must not be more than 68 (oints higher than your o+n% /ou +ill gain some eJ(erience in the ability follo+ing the 78 days of training% &f the officer can teach you a s)ill -i%e% you can learn a s)ill that he has. from that (articular category' there is a chance that you +ill learn it from the training% &f it is a duel or debate s)ill' ho+e"er' you must first defeat the officer in the rele"ant contest% C% &nstruct # Attem(t to im(ro"e the other officer,s s)ills by gi"ing him instruction% /ou must ha"e a relationshi( of close or oath +ith the officer% The training ta)es 78 days% 1% &nformation # 1is(lay information on the other officer% 0% 0m(loy # Attem(t to em(loy the officer to ser"e your lord% The closer you are (ersonally to the officer' the more li)ely to acce(t the offer he +ill be% &f the officer is not totally con"inced' he might offer a debate challenge% &f you +in the debate' he +ill Coin your force' other+ise he +ill refuse% &f the officer you are s(ea)ing +ith refuses your officer and ser"es another force' he may call the guards' +hom you +ill be forced to duel% ?b"iously you cannot choose this o(tion if the officer already ser"es your force% 9% Cons(ire # Attem(t to arrange a betrayal of this officer the neJt time you meet on the field of battle% This has a higher chance of succeeding if your relationshi( +ith the officer is stronger and the target officer,s loyalty to his force is lo+% &f the officer refuses your offer' your relationshi( +ith him +ill decline and he may call the guards to remo"e you from the city% 7% Heet the officer on the main ma(' +hile you both are mo"ing bet+een Cities # a relati"ely rare +ay of meeting officers' it adds a little "ariety to the regular commands: A% !ocial # All the commands are the same as abo"e' besides the fact that you can,t use the drin) command% @% Assault # Attac) the other officer in an attem(t to rob him of gold or his rare items% &f the officer is a +ea)ling' you +ill suffer a fame (enalty% Assaulting the officer +ill cause you both to fall "ery much a(art and bring you to the duel screen% &f you +in' you +ill seiIe a rare item from the officer -if he has one.% Note that if this officer is your nemesis' your fame +ill actually increase% ;% Heet the officer on the field of battle # (retty much the only o(tion you +ill ha"e here is to mo"e your unit neJt to his and challenge him to a duel% E% Fudge the officer as a (risoner after ca(turing him in battle # again' this is only an interaction in the strictest sense' but ne"ertheless you +ill ha"e the follo+ing o(tions: A% 0m(loy # attem(t to con"ince the officer to betray his o+n force and Coin yours% /ou cannot offer a ruler this choice unless you ha"e destroyed his force in the current battle% Again' if you are close to the officer or if the officer is (articularly disloyal or o((ortunistic' you +ill ha"e a greater chance of success% @% Release # release the officer to his force% &f the force has been destroyed in the current battle' the officer +ill become a free officer% & ha"e read else+here that continually releasing officers +ill ma)e them more li)ely to Coin you in the future' but & am yet to see any reason to belie"e this% C% 0Jecute # ha"e the officer beheaded% This )ills the officer immediately and ma)es any of his relations -be they familial or oath brothers. consider you to be their nemesis% 4% Heet the officer +hen he dro(s by your house uneJ(ectedly% There is no interaction menu here' (er se' but the officer might offer you a drin)' a duel' or a debate% &f you +in the duel or debate' your relationshi( +ill greatly increase% The officer might also share some information on a ri"al force,s city' or Cust sto( by for a chat% &n some rare cases' a friendly officer might lea"e some money at your house as a gift% ###### 1uels ###### ?ne of the most nicely done as(ects of Romance 68' duels (it your officer against another in either a friendly s(arring match or a heated fight +here the loser becomes a (risoner of the enemy% &n either case' ho+e"er' the duel is handled the same +ay% !ee the section on character info for more detailed information on the s(ecific duel tactics% &n a duel' each officer has t+o meters: a health meter' +hich begins the duel at its maJimum -unless the officer in *uestion has fought se"eral duels in the same battle.' and musuo' +hich starts at 48S% The fighting ta)es (lace in rounds' +ith each officer selecting ; attac)s to use (er round% After each has made his selections' the choices go u( against one another and the higher tactic inflicts damage u(on the officer +ho used the lo+er tactic% @asic tactics are di"ided into three grou(s: !t#' !l#' and !+#% !t# tactics trum( both !l# and !+# grou(s' but is defeated by the defensi"e tactic De"adeD and all s(ecial tactics% !l# grou( tactics defeat the !+# grou(' but loses to !t#' De"ade'D and all s(ecials% !+# grou( tactics defeat e"ade' but lose to all other tactics% >hen both officers use the same grou( of tactic for the same attac) in the same round' the t+o attac)s cancel' and the damage is carried o"er to the neJt attac)% The +inner of the neJt attac) inflicts the total damage of both attac)s% Tactics grou(s are further di"ided into DhighD and Dlo+D attac)s% DHighD attac)s slightly diminish the attac)er,s musuo' but inflict more damage than Dlo+D attac)s% DBo+D tactics re*uire no musuo' but inflict less damage% >hen selecting a basic tactic' the number neJt to the tactic,s name indicates ho+ many of that (articular attac) are currently a"ailable for use% 0"ery round' basic tactics re(lenish at random% !toring tactics allo+s the use of duel s(ecials% @oth officers reco"er musuo e"ery round% All s(ecial attac)s use u( 48S of the acting officer,s total musuo% /ou cannot use a s(ecial -besides !H?AT and !CAR0. unless you ha"e at least 48S of your total musuo% Asing either of the !H?AT or !CAR0 s(ecial tactics +ith full musuo +ill cause your character to become eJcited' +hich gi"es him infinite musuo for three battle rounds% All other s(ecials used at full musuo inflict critical hits' +hich do dramatic damage to the o((osing officer% A critical HAAB can defeat an o((onent in a single blo+% 1uels end +hen either officer loses all his health or esca(es% &f an officer called for the duel in battle' the "ictorious general ca(tures the loser' remo"ing his unit from the field% The follo+ing are the tactics that any officer can choose: 6% @asic Tactics A% !tri)e -!t#' high.2 trum(s all basic tactics' uses musuo for more damage @% !tab -!t#' lo+.2 trum(s all basic tactics' uses no musuo% C% !lash -!l#' high.2 trum(s !+# attac)s' uses musuo for more damage 1% !lice -!l#' lo+.2 trum(s !+# attac)s' uses no musuo% 0% !+ee( -!+#' high.2 trum(s D0"ade'D uses musuo for more damage% 9% !+ing -!+#' lo+.2 trum(s D0"ade'D uses no musuo% 7% 1efensi"e Tactics A% 0"ade # Trum(s !t# and !l# tactics' confusing the officer for the neJt attac)' negating his action' and increasing the damage he recei"es% @eaten by !+# attac)s% 0"ade also trum(s the attac) round of Haul' Crush' $ound' and Rush% @% Guard # @loc) an enemy,s attac)% Regardless of the attac) your o((onent uses' he +ill hit you -albeit for less damage.% Aseful in a fe+ limited situations% C% 9lee # Attem(t to flee from the duel' +hich ma)es you the loser as far as your dueling record is concerned% ?f course' in some situations it is better to cut your losses than to ris) ca(ture or death by stic)ing around% &f you fail to esca(e' ho+e"er' your officer +ill become confused for a round and "ulnerable to attac)% ;% Generic -!(eed. !(ecials A% $ound # use one !tab' !lice' and !+ing attac) to inflict one strong attac) in attac) turn 7% @% Rush # use one !tri)e' !lash' and !+ee( attac) to inflict one strong attac) in attac) turn 7 that also lo+ers the enemy,s musuo% E% !)ill !(ecials -see the character info section for more detailed info.% A% Haul # uses ; !tri)es' attac) turn 6 @% Crush # uses ; !tabs' attac) turn 6 C% !care # uses ; !lashes' attac) turn ; 1% !hout # uses ; !lices' attac) turn ; 0% Counter # uses ; !+ee(s' attac) turn 6 9% $arry # uses ; !+ings' attac) turn 6 G% Reco"er # uses ; 0"ades' attac) turn ; Fust reading this might be confusing' so here are some sam(le duel rounds to better eJ(lain the system: Round 6 ######## /our ?fficer 0nemy ?fficer ?utcome !tri)e trum(s slash and you Turn 6 !tri)e !lash inflict some damage on the enemy% Turn 7 !tri)e 0"ade 0"ade trum(s !tri)e' and the enemy e"ades your attac)%
Turn ; -null. !+ing /our attac) is cancelled' as you are confused' so any attac) the enemy uses +or)s2 he hits you +ith a !+ing% Round 7 ######## Turn 6 >ait !tri)e >ait' +hich is (art of a s(ecial' trum(s the basic attac)% No one attac)s this turn% Turn 7 $ound !lash $ound trum(s basic attac)s' and you hit the enemy for big damage% Turn ; >ait 0"ade Neither >ait nor 0"ade are attac) commands' so nothing ha((ens% Round ; ######## Turn 6 Haul >ait >ait' +hen (art of the s(eed s(ecials' is trum(ed by Haul% Turn 7 >ait $ound !ince Haul trum(s the s(eed s(ecials' the (ound is inacti"e% Turn ; >ait >ait Nothing ha((ens% Round E ######## Turn 6 Haul 0"ade 0"ade trum(s the attac) turn of Haul% The attac) misses% Turn 7 >ait-Null. !tri)e Although technically you +ould be confused here' the +ait (ortion of maul still trum(s basic attac)s% Turn ; >ait !+ing >ait trum(s !+ing% #################### !ome Ti(s on 1ueling #################### 6% Anless you ha"e some to s(are' sa"e e"ades for times +hen your o((onent,s musuo gauge is greater than 48S full% 0"ades are "ery useful for dodging the damaging turn of the attac) s(ecials% 7% Kno+ your o((onent% &f your o((onent has no s(ecial mo"es' the only turn you need to fear any more than another is the second' +here the attac) (ortion of rush or (ound +ould hit you% Ase your e"ades here and you +ill be relati"ely safe throughout the duel% Bi)e+ise' if the officer has both HAAB and CRA!H you might +ant to use the e"ade in the first turn% ;% Generally' it,s not (rudent to duel anyone +ith a >AR stat that is more than 4 or so greater than yours% Anless you ha"e good s)ills and a bit of luc)' you,ll be in a tough s(ot to +in a duel gi"ing u( any more (oints than this% E% Ha"ing a s(ecial horse guarantees your safe retreat from a duel% 4% &t is certainly +orth+hile to sa"e your (o+erful attac) commands for +hen your musuo gauge is com(letely full% &f you are attem(ting to stoc)(ile a s(ecific command to use a s(ecial' consider using the guard command to a"oid using the needed command% ######### 1ebating ######### &n essence' a debate is a duel of +its bet+een t+o officers' and in this sense it ser"es as a duel for officers +ith high intelligence and charisma% /our character can engage in a debate +hen acting as a di(lomatic en"oy' hiring an officer' or fufilling certain re*uests for the nobles at the ta"ern% !ometimes +hen interacting +ith a friendly officer of relati"ely e*ual ability and a (ro(ensity for debate' he +ill offer to engage you in a friendly s(arring match% 1ebates are unli)e duels' ho+e"er' in that your number of debating s)ills (lays a more significant role in your chance for success than your stats% >ithout any s)ills' you +ill li)ely ha"e a hard time +inning debates' e"en +ith high debating abilities -&NT and CHR.% The actual debate is re(resented by your character and the o((osing debater standing on o((osites side of a bridge% @elo+ the bridge is a meter colored both red and blue% The blue (ortion of the meter re(resents the strength of your argument% Any gro+th of your (ortion reduces the (ortion of your o((onent,s% The debate ends +hen one side,s meter has ta)en the entire bridge% At the start of the debate' each character begins +ith a set amount of randomly selected commands based on the debating s)ills he has% The higher the officer,s &NT' the more commands he recei"es% >hen the officer uses a command' a ne+ randomly selected command re(laces it% The action ta)es (lace in turns% 0ach turn each debater selects a command and the t+o are com(ared% The +inning command then ta)es effect' and the meter adCusts accordingly% The greater the CHR of the officer' the greater effect the command +ill ha"e on the meter% There are three different ty(es of commands: regular' attac)' and (lead/refute% A regular command' generally' is any command that (laces a mar)er do+n on the debate board in the lo+er right% All regular commands also come +ith a number that reflect their strength% At the start of the debate' the higher the number' the stronger the command% Attac) commands do not (ut a mar)er do+n on the board' nor do they come +ith a number to describe their strength' but they al+ays trum( regular commands% $lead and refute are generally held in the officer,s hand until the o((osing debater uses an attac) command' at +hich time they disable the command% 0ither debater can' ho+e"er' also use either of these commands as any other' at +hich (oint they +ill deacti"ate any similar cards held by your o((onent% Regular Commands ################ There are se"en different regular debate commands% !iJ of the se"en can be used by any officer' regardless of his s)ills2 the se"enth' A+e' can only be used by an officer that has the A>0 s)ill% The most basic of the regular commands are Bogic' $rofit' and 3irtue% 0ach of these commands has a different color% >hen used' they beat any regular command that is of a lo+er 3ABA01 number -not necessarily a lo+er number' ho+e"er. and +ill then increase the meter of the officer +ho used the command% >hether or not the command +on the round' it (uts do+n a colored mar)er on the debate board on the s(ace corres(onding to the number on the command% &f both debaters use the same numbered command' the t+o commands cancel' brea)' and no mar)ers go on the board' nor does the meter mo"e% A+e and 9ocus are also regular commands% Neither directly affect the meter% After being used' both commands (lace a colored mar)er on their corres(onding number on the board% Antil either officer remo"es the mar)er from the board by using an identically numbered command' the A+e or 9ocus +ill continue to be in effect% A+e increases the meter to the fa"or of the officer +ho (laced it a small amount e"ery round% 9ocus increases the distance the meter mo"es +hen successfully +inning a round% @oth effects stac) +hen se"eral of the same command are (resent at the same time on the board% The final t+o regular commands are Hire and Thin)% Hire randomly miJes the mar)ers on the board' +hereas Thin) eJchanges all your current commands for a ne+ set of randomly selected ones% Neither (ut a mar)er on the board% The board itself is "ery im(ortant +ith regard to regular commands% As the board fills' "arious combinations of mar)ers begin to form% Any debater +ho (laces the final (iece to create a string of ; identically colored mar)ers +ill ha"e the meter mo"ed substantially to his fa"or% !imilarly' if an officer (laces do+n the final (iece to ma)e a string of three mar)ers of three different colors' the meter +ill mo"e substantially to his detriment% &n either case' after the meter mo"es' the "alue of all commands re"erses' meaning that the strength of regular commands changes from -most (o+erful. to 6 -most (o+erful.% The arro+ in the bottom right of the screen indicates the current strength (aradigm% Attac) Commands ############### Attac) commands al+ays trum( regular commands' regardless of the number of the regular command% 1e(ending on the attac) command' the regular command may or may not (ut its mar)er on the board% All of these commands re*uire the associated s)ill% The follo+ing is a list of attac) commands and their effects: 6% 9ault # Ho"es the bar in your fa"or2 allo+s o((onent,s command to board% 7% Argue # Ho"es the bar in your fa"or2 brea)s o((onent,s regular command%
;% &ncite # $re"ents your o((onent from acting for 7 turns2 brea)s o((onent,s regular command% E% Taunt # $re"ents your o((onent from acting for 7 turns and mo"es the bar in your fa"or2 brea)s o((onent,s regular command% &n the e"ent both sides use attac) commands' the higher command al+ays +ins' brea)ing and disregarding the lo+er% The (riority order is' from strongest to +ea)est Taunt #L &ncite #L Argue #L 9ault% ?ther Commands ############## The t+o remaining commands' $lead and Refute' counter attac) commands +hile held in your hand% $lead sim(ly disarms the attac)' +hereas Refute re"erses it against your o((onent% This ma)es refute a "ery (o+erful card% /ou can also use these commands as you +ould any other% >hen used this +ay' these cards disarm your o((onent,s $lead or Refute cards% /ou need to ha"e the $B0A1 or R09AT0 s)ills in order to use these cards% Again' for the sa)e of clarity' belo+ are some sam(le debate rounds: Round 6 ####### /ou ?((onent ?utcome @oard
Bogic $rofit 5 Bogic +ins' < $ B meter mo"es% 6 7 ; E 4 = Round 7 ####### /ou ?((onent ?utcome @oard 9ault $rofit 4 9ault trum(s < $ B the $rofit% 6 7 ; E $ = Round ; ####### /ou ?((onent ?utcome @oard Argue Argue @oth @rea)2 < $ B no meter change 6 7 ; E $ = Round E ####### /ou ?((onent ?utcome @oard 9ault Argue Argue brea)s < $ B 9ault 6 7 ; E $ = Round 4 ####### /ou ?((onent ?utcome @oard $rofit 7 Taunt Taunt brea)s < $ B e"erything% 6 7 ; /ou lose 7 E $ = turns% Round = ####### /ou ?((onent ?utcome @oard -taunted. $rofit 7 !ince you ha"e < $ B lost your turn 6 $ ; the $rofit ta)es E $ = effect% At this (oint' your o((onent has made a string of three' and the number order +ould re"erse% /ou +ould also +atch the meter mo"e a great deal to your detriment% &n a real debate' you +ill (robably lose the debate at this (oint% ###################### !ome Ti(s for 1ebates ###################### 6% Ase regular commands to acti"ely create hel(ful strings% &f there is a s*uare on the board that +ill ob"iously ma)e a good combination' AB>A/! (lay the number if you ha"e it' regardless of the color of your (iece -as long as it +ouldn,t create a bad string.% The reason you need to (lay the number e"en if it +ouldn,t com(lete the combination is that the com(uter +ill acti"ely attem(t to ma)e strings as +ell and (laying that number +ill at least (re"ent your o((onent from com(leting the string% 7% /ou can see your o((onent,s cards underneath his name% &f he has a lot of (ur(le commands and the refute s)ill' definitely do not use any (o+erful attac) commands' as refute +ill thro+ them bac) in your face% &nstead' attem(t to disarm his (ur(le commands first by using some of your o+n% ;% & can,t stress this enough: /?A N001 10@AT0 !K&BB! T? >&N 10@AT0!% Although it is (ossible to beat some (eo(le using Cust regular commands' +ithout debate s)ills you are at a maCor disad"antage% E% Anless the com(uter has an attac) command' your o((onent +ill al+ays use his highest normal command unless he can com(lete an ad"antageous string% ############################################ !ome ti(s on officer interactions in general ############################################ 6% ?fficers, com(atibilities are based on the force that they ser"e in the Romance of the Three Kingdoms no"el' unless you are (laying on fictional' in +hich case they are random% &f your officer is "ery com(atible +ith another' your friendshi( +ill increase "ery *uic)ly' sometimes a le"el -or e"en t+o. e"ery time you s(ea) +ith him% ?n the other hand' if you t+o don,t naturally get along +ell' it can ta)e se"eral times s(ea)ing +ith the officer before his friendshi( le"el +ith you im(ro"es% 7% Gi"en enough (atience' you can become close +ith an officer of any com(atibility% &t might ta)e a little longer' but if you really ha"e your heart set on forging an oath +ith a (articular officer' & +ouldn,t let the fact that the t+o of you might be incom(atible deter you from befriending him% ;% ?fficers +ith +hom you share some )ind of familial relation begin +ith either DfriendD or DtrustedD relationshi(s +ith your officer% E% Kno+ officers, (ersonalities and use them to your ad"antage% Gi"e greedy officers chea( treasures' or drin) +ith lush officers% This +ill ma)e it much easier to build your relationshi( +ith them and +ill thus sa"e you a great deal of time% 4% Although & ha"en,t s(ecifically documented this' & ha"e a feeling that officers' +hen not assigned to any tas) -or free.' are more inclined to "isit facilities that mesh +ith their (ersonalities% ?fficers that li)e to drin) +ill be at the Ta"ern' ci"il officers +ill be at the blac)smith' etc% This certainly does not hold true all the time' and it is (ossible that it is my imagination' but it is still +orth considering if you are loo)ing for a (articular officer in a "ery cro+ded city% =% Regardless of number 4 -abo"e.' free officers definitely tend to rotate bet+een t+o or three facilities% Asually if you s(ea) to an officer in an attem(t to im(ro"e your friendshi(' he +ill mo"e to another facility +ithin the city% Hany officers tend to alternate bet+een the ta"ern and another facility in the city% >hen attem(ting to build my friendshi( +ith a free officer -in an attem(t to recruit him.' &,ll usually find him at a go"ernment facility' tal) to him' and then chec) bac) at the ta"ern% Hany times' the officer +ill be there% <% This might seem ob"ious' but officers are more li)ely to acce(t something you re*uest of him if the t+o of you share a close relationshi(% This holds es(ecially true for recruiting officers% Anless your target officer has some )ind of grudge against your ruler -for eJam(le' if he considers your ruler his nemesis' or he has recently resigned.' he +ill almost al+ays -and & mean %S of the time. at least challenge you to a debate if you try and recruit him +ith a friendshi( of Dclose%D &f you +in the debate' he,ll enlist% ?ther times' he,ll sim(ly acce(t your offer and enlist immediately% 5% The sages do not list their friendshi( le"el +ith you at the bottom of their (ortrait li)e other officers% This is because your friendshi( +ith a sage resets e"ery time he does something for you -gi"es you an item' teaches you a s)ill' etc.% The only eJce(tion & can thin) of this is !ima Hui' +hose frienshi( does not go do+n if he gi"es you information on a city% % >hile &,m thin)ing about it' here is a list of +hat each sage can teach you% This is not a com(lete list' as it is only +hat & ha"e (ersonally learned from each +hile in a game% The sage fa* lists some other facts about the sages' but & ha"en,t been able to test them yet% &,m really hesistant to say the sages really fre*uent any (articular areas' as & ha"en,t really loo)ed into it much% & do )no+' ho+e"er' that they mo"e around fairly fre*uently' so it sometimes +or)s to find them by Cust lea"ing your city' selecting to mo"e DfreeD and then loo)ing around for them on the ma(% Fust follo+ them to a city and you,ll be fine% !ima Hui # >ill tell you the location of any currently undisco"ered officers% Teaches no s)ills% Hi Heng # >ill insult you% &f you can learn the TAANT s)ill' he +ill teach you if you can best him in a debate% Cai /an # >ill teach you the debate and domestic s)ills' if you can learn them% >ill also gi"e you the item DGither%D & thin) this is the only +ay you can get the itemK -&t,s the only +ay &,"e gotten it.% Huang Cheng /an # >ill teach you the duel' battle' and tactic s)ills' if you can learn them% :iao Xuan # >ill teach you H0R?% Xu !hao # >ill teach you H0R?% Guo Ci # >ill teach you >&GAR1 or TAANT% Hua Tuo # >ill teach you 1?CT?R or gi"e you an item that does the same thing% /u Fi # >ill teach you >&GAR1 or gi"e you an item that teaches 1?CT?R% Guan Bu # !u((osedly' +ill eJtend your lifes(an% &,"e ne"er had him do this for my character% He also teaches the domestic s)ills% ***************************************************** 3&% The Council The council chamber is the administrati"e center of the city' from +here the (refect assigns commands to his officers or (re(ares the soldiers for a march% Although all city decisions ultimately come from the (refect' as "assals' officers ha"e the ability to ma)e their o+n suggestions for (olicies they +ish to enact to the city,s benefit% The (refect is more li)ely to acce(t the ad"ice of his subordinates if they ha"e already established a strong (ersonal relationshi( +ith him% ?nce a "assal has com(leted a tas) -or' alternati"ely' once he has decided he no longer +ishes to fufill a tas).' he returns to the Council to re(ort his success or failure to the (refect% !uccesses are re+arded +ith deeds' and failures are subCect to deed (enalties% &f an officer has (roduced (articularly im(ressi"e results' he might be gi"en a re+ard of gold in addition to deeds% As a (refect' it is im(ortant to "isit the Council *uite fre*uently to "erify the results of your subordinates and assign them ne+ tas)s% The follo+ing are the commands a"ailable at the Council2 commands that are in (arentheses are those commands a "assal can suggest' +hereas commands that are in brac)ets are those that only a "iceroy can re*uest from the ruler: ########## 1omestics ########## 6% -9arm. # ?rder an officer/suggest to the (refect that you +ill im(ro"e the city,s farmland% The officer carrying out the tas) recei"es 688 gold from the city,s "aults and has 8 days to re(ort his (rogress% As the farm "alue of the city increases' the order of the city +ill decrease% Com(uter controlled officers re(ort their (rogress of this command on the ;8th day' unless they ha"e the 9ARH s)ill' in +hich case it usually ta)es a little longer% 7% -Trade. # ?rder an officer/suggest to the (refect that you +ill im(ro"e the city,s trade rating% The officer carrying out the tas) recei"es 688 gold from the city,s "aults and has 8 days to re(ort his (rogress% As the trade "alue of the city increases' the order of the city +ill decrease% Com(uter controlled officers re(ort their (rogress of this command on the ;8th day' unless they ha"e the TRA10 s)ill' in +hich case it usually ta)es a little longer% ;% -Tech. # ?rder an officer/suggest to the (refect that you +ill im(ro"e the city,s tech rating% The officer carrying out the tas) recei"es 688 gold from the city,s "aults and has 8 days to re(ort his (rogress% As the tech "alue of the city increases' the order of the city +ill decrease% Com(uter controlled officers re(ort their (rogress of this command on the ;8th day' unless they ha"e the T0CH s)ill' in +hich case it usually ta)es a little longer% E% -?rder. # ?rder an officer/suggest to the (refect that you +ill im(ro"e the city,s order rating% The officer carrying out the tas) recei"es 688 gold from the city,s "aults and has 8 days to re(ort his (rogress% Com(uter controlled officers re(ort their (rogress of this command on the ;8th day' unless they ha"e the ?R10R s)ill' in +hich case it usually ta)es a little longer% 4% -Re(air. # ?rder an officer/suggest to the (refect that you +ill im(ro"e the city,s defense% The officer carrying out the tas) recei"es 688 gold from the city,s "aults and has 8 days to re(ort his (rogress% As the defense of the city increases' the order of the city +ill decrease% Com(uter controlled officers re(ort their (rogress of this command on the ;8th day' unless they ha"e the R0$A&R s)ill' in +hich case it usually ta)es a little longer% =% -0J(and. # ?rder an officer to/suggest to the (refect that you +ill eJ(and the scale of the city% An officer can com(lete this tas) only if the current tech "alue of the city has reached the maJ for its current scale% The acting officer recei"es eJactly as much money as it costs to eJ(and the city: !iIe ! #L !iIe H # 4'888 gold !iIe H #L !iIe B # 68'888 gold !iIe B #L !iIe XB # 48'888 gold The acting officer must re(ort his (rogress +ithin 678 days% & am (retty sure the com(uter officers re(ort on the 48th% ######### Hilitary ######### 6% -0stablish. # ?rder an officer to/suggest to the (refect that you create a ne+ unit% All cities can create the basic units -that is' foot' horse' and bo+.% 0stablishing other units re*uires the a((ro(riate garrison% The officer assigned to the tas) has 8 days to com(lete it and recei"es the eJact amount of gold necessary to gather the troo(s% Com(uter controlled officers re(ort their results on the ;8th day% @elo+ is a list of the different unit costs: 9oot # 6888 gold Horse # 6E88 gold @o+ # <88 gold !a"age # 7888 gold Armored # 6788 gold 0le(hant # ;888 gold Horsebo+ # 7888 gold
7% -Recruit. # ?rder an officer to/suggest that to the (refect that you gather soldiers to su((lement an eJisting unit% Adding draftees to an establish unit greatly reduces their s)ill and morale% The officer assigned to the tas) has 8 days to com(lete it and recei"es from the city,s "ault eJactly as much gold as it costs to hire the soldiers% Com(uter controlled officers re(ort their successes or failures on the ;8th day% @elo+ is a list of the different costs to su((lement units:
9oot # 488 gold &nfantry # 88 gold !entinel # 6848 gold :ing 0lite # 6888 gold Horse # <88 gold Ca"alry # 6788 gold Tiger # 6;48 gold Horsebo+ # 6488 gold @o+ # =88 gold Crossbo+ # <88 gold Har)smen # 6788 gold Armored # 88 gold !a"age # 6888 gold 0le(hant # 7888 gold ;% -1rill. # ?rder an officer to/suggest to the (refect that you drill a unit to im(ro"e its (erformance in battle% /ou can only drill a unit if either its eJ(erience or morale is belo+ 688% Anits +ith higher eJ(erience inflict more damage and mo"e more fre*uently +hen in battle% ?fficers ha"e 8 days to re(ort their (rogress +hen assigned to train the soldiers2 com(uter controlled officers re(ort their results on the ;8th day% E% ->ea(on. # ?rder an officer to/suggest to the (refect that you build a siege +ea(on for use by a (articular unit% ?ne unit can ha"e any or all (ossible +ea(ons at any gi"en time% ?fficers are gi"en the eJact cost of the +ea(on +hen assigned a construction assignment% They must re(ort to the (refect +ithin 8 days2 com(uter officers return on the ;8th day% The follo+ing are the (rices for +ea(ons: Ram # 6888 gold To+er # 6888 gold Cata(ult # ;888 gold >ood ?J # 6888 gold Fuggernaut # 4888 gold 4% -!hi(. # ?rder an officer to/suggest to the (refect that you build a shi( for use by a (articular unit% ?ne unit can ha"e both +arshi(s and ramshi(s' but +ill only use the most (o+erful a"ailable shi( +hen in battle% ?fficers recei"e the eJact cost of the shi( +hen assigned a construction duty% They must re(ort to the (refect +ithin 8 days2 com(uter controlled officers re(ort on the ;8th day% The follo+ing are costs for shi(s: Ramshi( # 6488 gold >arshi( # ;888 gold ###### Harch ###### 6% -@attle. # ?rder an officer to/suggest to the (refect that you command a troo( to attac) an enemy facility or troo(% &f you are the (refect' you also ha"e the o(tion to control the force yourself% The amount of units any officer can command is relati"e to their ran)% Any units that do not ha"e a commander -ie a subunit of another commander. +ill be lead by a generic lieutenant +ith <8S of the orginal commander,s abilities% ?fficers must be currently in the city and not (resently assigned to any other tas) in order to march +ith the army% Gold is used to build structures at "acant bases on the ma(% 9ood -ob"iously. is used to feed the army in the field% Armies generally march +ith a =8 day su((ly of food' unless the units are e*ui((ed +ith +ood oJen to store a larger su((ly% Running out of food' +hile not a disaster' can cause a (roblem if there is a (robability of a (rolonged return march% 7% -@uild. # ?rder an officer to/suggest to the (refect that you lead a troo( +ith the eJ(ress (ur(ose of constructing a structure or maIe at a base% This follo+s the same rules as organiIing a troo( for a battle' eJce(t that the target +ill ob"iously a base and not an enemy troo( or structure% ;% -Trans(ort. # ?rder su((lies and/or units to be transferred from one city to another' or re*uest that your (refect either send units or re*uest some from the district,s "iceroy% The goods/units trans(ort from one city to another immediately% A "iceroy can mo"e su((lies freely bet+een cities in his district' +hereas a ruler can freely mo"e goods bet+een any city in his force% E% O-Cam(aign.P # As a ruler' this command declares a cam(aign2 as any other officer' it (uts the re*uest into your ruler to declare such an offensi"e% ?nly forces ruled by so"ereigns +ith an im(erial ran) abo"e Grand General can call for a cam(aign' and the higher the ruler,s ran)' the more units he can de(loy after calling for the in"asion% A "iceroy' (refect' or "assal can only recommend a cam(aign for the area in +hich their (resent city is located% !ee the cam(aign section for more info% 4% Rogue # ?nly the ruler of a force can use this command% &t immediately disbands the maCority of his army' abandons all cities under its control' and brings you to the rogue army commands% There are relati"ely fe+ +ays this command can be useful% Really the only suggestion & ha"e for its use is +hen your force is about to be in"aded and crushed by someone you are sure +ill eJecute your officer% &t gi"es you a chance for a safe esca(e' but at a high fame (enalty% ######## Tactics ######## 6% -&ns(ect. # ?rder an officer to/suggest to the (refect that you ins(ect another city in an attem(t to gain information on it% >hen acce(ting such a tas)' you +ill ha"e 678 days to fulfill it and +ill recei"e 688 gold% Com(uter officers ta)e more time based on ho+ far a+ay the target city is from their home city% 9or the most (art' officers +ith the !$/ command are su(erior to those +ithout it' since (lanting a s(y yields information indefinitely% 7% -Agitate. # ?rder an officer to/suggest to the (refect that you s(read rumors at an enemy city in order to lo+er its order% This command is much more successful if your force has already ins(ected the city% >hen acce(ting this tas)' you recei"e 688 gold and 678 days to com(lete it% Com(uter officers ta)e more time based on ho+ far the city is from their home% ?ccasionally an officer +ill do so +ell at this tas) that the (o(ulation of the city +ill agree to side +ith your force should you attac)% &n this case' your commander +ill be able to use the DriotD s)ill the neJt time you engage the city in battle% ;% -1estroy. # ?rder an officer to/suggest to the (refect that you lo+er an enemy city,s defense by destroying the city +alls% This command is more successful if your force has already ins(ected the target city and it has less than ideal order% >hen acce(ting this tas)' you recei"e 688 gold and 678 days to com(lete it% Com(uter officers ta)e more time based on ho+ far the city is from their home% A "ery useful tactic' es(ecially +hen used re(eatedly on an enemy city that +ould other+ise (ro"e difficult to con*uer% E% -Rumor. # ?rder an officer to/suggest to the (refect that you s(read a rumor intended to cause a rift bet+een a so"ereign and one of his subordinates% &f successful' the target officer,s loyalty +ill decrease% This command is more successful if your force has already ins(ected the target city and it has less than ideal order% >hen acce(ting this tas)' you recei"e 688 gold and 678 days to com(lete it% Com(uter officers ta)e more time based on ho+ far the city is from their home% This is a relati"ely useful tactic -again' used best by se"eral officers en masse. and a good +ay to set u( for (loting a betrayal% 4% -Cons(ire. # ?rder an officer to/suggest to the (refect that you con"ince another force,s officer to s+itch to your side u(on meeting your force in battle% @est used against officers of lo+ loyalty or of lo+ moral character' this command can really shift the tide of a battle if successful% As an officer' the (refect gi"es you 678 days to com(lete the tas)% The com(uter control characters ta)e longer to re(ort their (rogress if the city is farther from their home city% A betrayal (lot lasts for 6 year% =% -1isru(t. # ?rder an officer to/suggest to the (refect that you s(read rumors in an attem(t to disru(t relations bet+een t+o enemy forces% & (ersonally ha"en,t had too much success +ith this command' but imagine it being relati"ely useful if you send se"eral officers simultaneously to attem(t it% ?fficers recei"e 688 gold and must re(ort their (rogress +ithin 678 days to the (refect% Com(uter officers ta)e longer to fufill the tas) if they ha"e long distances to tra"el% ######### $ersonnel ######### 6% -!earch. # ?rder an officer to/suggest to the (refect that you search a s(ecific city for free officers% &f the "assal disco"ers a hidden officer' he +ill ma)e an attem(t to recruit him to your force% &f he does not disco"er an officer' there is still a chance that he +ill find a small amount of gold% This command is ob"iously more useful if you )no+ +hen and +here to search for officers% This tas) has a time limit of 8 days% Com(uter officers ta)e more time if they ha"e a great distance to tra"el bet+een the target city and their home city% 7% -0m(loy. # ?rder an officer to/suggest to the (refect that you +ill attem(t to hire a free officer or an officer +ith +hom you ha"e in some +ay become ac*uainted -this includes those officers you ha"e information on by "irture of the Dins(ectD command.% An officer must re(ort his (rogress +ithin 8 days% A com(uter controlled officer ta)es longer if he must tra"el a great distance to com(lete the tas)% ;% Return # ?rder an officer to sto( any attem(ts to com(lete his current tas) and return to his home city% &f you are a "assal' you can abandon your current duty by sim(ly re(orting to the council chamber' meeting +ith the (refect' and telling him such% /ou +ill' ho+e"er' suffer a deeds (enalty and ha"e to return any money you recei"ed to (erform the tas)% &f' by some chance' you ha"e lost the money' the (refect +ill seiIe your (ersonal gold to ma)e u( for the failure% ########## 1isci(line ########## These commands can only be used by officers of ran) $refect and abo"e% 6% Re+ard -gold. # re+ard an officer that currently ser"es belo+ you +ith 688 gold% An officer can only use this command once (er month% &t costs 688 gold (er officer re+arded% The target officer,s loyalty +ill increase% 7% A+ard -&tem. # re+ard an officer that currently ser"es belo+ you +ith a uni*ue item% ?b"iously' you must ha"e an item to (resent to the officer% This +ill cause the officer,s loyalty to your force to increase' and it +ill also im(ro"e your (ersonal relationshi( +ith him% Gi"ing an item that meshes +ell +ith the officer,s interests +ill increase the effect% ;% Confiscate -&tem. # seiIe an item from an underling% /ou +ill (ersonally gain the item' but the officer +ill disli)e you and his loyalty to your force +ill decrease% E% @anish -only for use by a so"ereign. # fire an officer from your force% He +ill de(art immediately' but +ill be less li)ely to Coin you in the future% This is not a terribly useful command unless you ha"e many high ran)ing officers of "ery lo+ ability that are sim(ly draining your force,s resources% ####### A((oint ####### 6% A((oint $refect # a((oint a (refect +ithin the district you command% An officer must be of ran) 4 or higher in order to be (refect% Generally' the higher the target officer,s ran) the better' although of course abilities are also im(ortant% The district,s "iceroy +ill command cities that currently ha"e no (refect% This is generally inefficient' ho+e"er' since the only officers able to +or) on the city +ill ha"e to tra"el from the district ca(ital to the city and bac) again for e"ery tas)% 7% ?rder transfer # assign "assals from city to city% ;% O-Re*uest transfer.P # As) the officer to +hom you re(ort to be transferred to either another city or district% E% -Transfer Go",t. # As) the "iceroy or ruler of your district to transfer your (refecture to another city' or' if you are acting as disctrict commander' order such a change% All officers -but' significantly' not units. +ill be s+a((ed +ith the officers in the target city% 4% City $olicy # !et the (olicy for an indi"idual city% The follo+ing are the (ossible city (olicies: 1omestics # ?rder the (refect to focus on domestics% /ou +ill set goals for indi"idual city "alues' and the (refect +ill re(ort u(on his attaining of these goals% Ca(ture City # ?rder the (refect to ca(ture another city from a ri"al force% Auto # Bea"e all decisions to the (refect%
>ait # ?rder the (refect to stand by for further orders% To be honest' &,m not sure +hat this command does% ######## 1istrict ######## 9or the most (art' these commands are only for the ruler of a force% 6% 0stablish # Create a ne+ district to be ruled by a "iceroy you a((oint% An officer must be of ran) 6 or 7 and hold the ran) of (refect in order to *ualify for the (osition of "iceroy% 7% O0ditP # Change the cities currently in a district% A "iceroy can only directly ma)e changes to his o+n district% ?f course' adding cities to your o+n district +ill remo"e them from others and "ice "ersa% ;% $olicy # !et or change the (olicy of a district% The follo+ing are the (ossible (olicies for a district: Con*uer Area # Con*uer the cities in one of the large areas of the ma(% Con*uer $ro"ince # 9ocus on ca(turing the cities of a (articular (ro"ince% Territorial 1efense # 1efend a (articular region from the enemy% Territorial 1e"elo(ment # 9ocus on domestics +ithin the region% Auto # Bea"e the decision u( to the "iceroy% ############################## !ome Ti(s for Council Commands ############################## 6% As a (refect' "iceroy' or ruler' it is "ery im(ortant to (eriodically "isit your council to collect the re(orts of your "assals and to assign them ne+ tas)s% 9re*uently' this +ill mean that your officer of ran) (refect or higher +ill be essentially tied to the city in his command% >hene"er (ossible' & ha"e tried to indicate ho+ long com(uter officers ta)e to com(lete tas)s so that it is (ossible to )no+ ho+ long you ha"e to do other things around the city before you return to the council% 7% Assign officers to ta)s at +hich they are li)ely to eJcel% &t is (ointless to ha"e /an Fun' for eJam(le' attem(t to re(air the city +alls' as he ta)es the same amount of money as Guan /u but returns 6/688th of the in"estment% Generally' if an officer has a (articular domestic s)ill' it is better to assign him to that tas) than others% ;% >hen attem(ting tactics on an enemy city' it is a good idea to bum rush the city +ith (lotting officers% 9or eJam(le' first send a s(y to the target city% After that officer returns' send a bunch of officers to agitate the city and another bunch to destroy the city +alls a day later% The first bunch of officers +ill greatly lo+er the city,s order' and the second bunch +ill ruin the +alls' as the city +ill be "ulnerable due to its lo+er order rating% Re(eat se"eral times' and you can ha"e the +alls crumbling before you e"en lose a soldier% E% A similar tactic +or)s +ith betrayals% Fust send the second grou( of officers to s(read rumors about an officer' +atch his loyalty (lummet' and then send an officer to hire him% 4% Call cam(aigns only +hen you ha"e a solid numerical ad"antage on the enemy in a region% Cam(aigns are generally Cust slugfests bet+een soldiers' so if you ha"e a strong ad"antage in numbers you can gain se"eral cities in "ery little time% =% ?nce a unit has high eJ(erience' only use officers +ith the H&R0 s)ill to su((lement their numbers% This +ill reduce the dro( in eJ(erience and morale that is ine"itable +hen drafting soldiers to "eteran units% <% Anless you are (laying in scenario ' hiring officers is generally the number one (riority for your go"ernment% Al+ays chec) to see if there are free officers for hire +hen you are in the council' and' if there are' send officers to hire them as soon as (ossible% 0"en officers of "ery little s)ill can ser"e as bac)+ater (refects' building a (o+erful reser"e army if you are to need it% 5% 1on,t be afraid to eJ(eriment a little +ith (refects% !ome officers sim(ly don,t do "ery +ell in the (osition2 if one guy can,t get the Cob done' Cust re(lace him +ith someone else% The same goes +ith "iceroys' but gi"en the rather strict ran) re*uirements' you,re (robably going to ha"e less room +ith +hich to +or) here% % @uild siege +ea(ons for your units +hene"er (ossible% Cata(ults' to+ers' and rams all ma)e it much' much easier to in"ade enemy cities than sim(ly thro+ing li"es a+ay at the gates% 68% &f you are fighting +ith an enemy force' send s(ies to e"ery city he controls% This +ill gi"e you (ermanent +arnings e"ery time he sends a troo( into the field% This +or)s e"en better if you ha"e com(lete information in the city' because you,ll e"en )no+ +here the troo(s are headed% ***************************************************** 3&&% @attles and Anits 1e(ending on your style of (lay' your character,s ran)' and your abilities' the fre*uency of battles +ill "ary greatly% Regardless of these factors' ho+e"er' battles +ill be +here you either (ro"e great +orth to your force or horribly embarrass both yourself and your leige% @attles commence +hen t+o troo(s of ri"al forces meet either in the field or at a city% There are three basic ty(es of troo( to troo( fighting: castle siege' to+ns*uare siege' and field% @efore & mo"e to these to(ics' ho+e"er' a +ord or t+o about units is in order% ########### Anit @asics ########### 0"ery army' be it in marching in the field' constructing an out(ost' or fighting in a battle' is di"isible into smaller grou(s called units% Any indi"idual unit can ha"e no more than 68'888 soliders and is led by a single commander% ?f course' this commander ultimately res(onds to the o"erall commander of the troo(' but his soldiers are immediately res(onsible for follo+ing the orders gi"en on the unit le"el% &f there are more units than commanders' indi"idual commanders can lead se"eral units in battle at once% !ince the commander can only be in one (lace at one time' ho+e"er' any further units under his command +ill directly res(ond to a lieutenant +ith abilities that are <8S of the main unit,s commander% !uch units are called DsubunitsD and are essentially a re*uirement in larger troo(s' gi"en the lo+ officer maJimum% !ubunit commanders cannot use any tactics besides eJtinguish% @elo+ is a sam(le troo(: ?"erall Troo( Commander: Cao Ren -Ran) 6. ?fficer 6: Han Chong -Ran) E. ?fficer 7: $ang 1e -Ran) <. ?fficer ;: !ima /i -Ran) 7. ?fficer E: 1ian Han -Ran) . Anit @rea)do+n: Cao Ren Hain Anit: Crossbo+' 68'888 Troo(s !ub 6: 9oot' 68'888 Troo(s -<8S of Cao Ren,s abilities. !ub 7: Horse' 68'888 Troo(s -<8S of Cao Ren,s abilities. !ub ;: @o+' 68'888 Troo(s -<8S of Cao Ren,s abilities. Han Chong Hain Anit: &nfantry' 68'888 Troo(s $ang 1e Hain Anit: Ca"alry' 68'888 Troo(s !ima /i Hain Anit: Crossbo+' 68'888 Troo(s !ub 6: 9oot' 68'888 Troo(s -<8S of !ima /i,s abilities. !ub 7: Horse' 68'888 Troo(s -<8S of !ima /i,s abilities. 1ian Han Hain Anit: &nfantry' 68'888 Troo(s Note that the entire troo(,s combined strength is 688'888 soldiers' +hich is the largest (ossible total for a single grou(% Had Cao Ren been of a lo+er ran)' fe+er units +ould be able to be under his command' and therefore fe+er could march at once% &f either !ima /i or Cao Ren +ere to ha"e their entire main unit defeated' there is a decent chance they +ould esca(e to one of their subunits% &n this case' the lieutenant +ould no longer command the unit% There are three general ty(es of units: horse' foot' and bo+% 0ach unit "ariety is strong against one ty(e but +ea) against the other: 9oot soldiers are strong against bo+' but +ea) against Horse% Horse soldiers are strong aginst foot' but +ea) against @o+% @o+ soldiers are strong against horse' but +ea) against 9oot% &f fighting in melee +ith horse' the t+o are roughly e*ual% Although it de(ends on the situation' it is generally better to ha"e a miJ of all three ty(es of units in any troo(% &t is almost ne"er a good idea to march +ith a single ty(e of soldier as it ma)es your army "ery one dimensional% ###### Anits ###### The follo+ing are the units and +ea(ons a"ailable for use in battle' along +ith my commentary on their usefulness% 9or the attac) and defense ratings' & used the "alues gi"en in the manual% These ratings are not (erfect% Kee( in mind that your officer,s abilities and the unit,s eJ(erience rating generally ha"e more of an effect on o"erall (erformance than these "alues% @asic Anits ########### NAH0: 9oot R0:A&R0H0NT!: 0ssentially none ATTACK: C 1090N!0: C RAT&NG: ?f the generic units' foot are (robably the most useful' es(ecially if they are armed +ith a to+er% 0Jcellent in castle sieges for their ability to climb +alls' foot soldiers generally form the bac)bone of any army% NAH0: &nfantry R0:A&R0H0NT!: A foot unit +ith ;88 or more eJ(erience and a 9oot Garrison ATTACK: @ 1090N!0: C RAT&NG: A stronger and better "ersion of foot soldiers% Again' a good unit% NAH0: !entinel R0:A&R0H0NT!: An infantry unit +ith 488 or more eJ(erience' a 9oot Garrison' and a 9oundry% ATTACK: @ 1090N!0: @ RAT&NG: A "ery (o+erful cousin of the foot unit' !entinels can do some real damage to the enemy% A "ery good unit' but it can be tric)y to raise a unit,s eJ(erience to this le"el and then find the correct facilities% NAH0: Horse R0:A&R0H0NT!: 0ssentially none ATTACK: @ 1090N!0: C RAT&NG: ?f the three basic troo(s' these are (robably the least useful% Host battles are fought as sieges' and horses really eJcel at field battles% They can,t scale +alls either' +hich ma)e them easy targets for bo+ soldiers stationed ato( the city,s +alls% NAH0: Ca"alry R0:A&R0H0NT!: A horse unit +ith ;88 eJ(erience and a Horse Garrison ATTACK: A 1090N!0: C RAT&NG: !tronger than a regular horse unit' but still *uite "ulnerable to archers% NAH0: Tiger R0:A&R0H0NT!: A ca"alry unit +ith 488 or more eJ(erience' a Horse Garrison' and a 9oundry% ATTACK: A 1090N!0: @ RAT&NG: 3ery (o+erful in the field' but' again' not as useful in a siege% NAH0: @o+ R0:A&R0H0NT!: 0ssentially none% ATTACK: C 1090N!0: C RAT&NG: Great for siege defenses and still reasonably useful in the field' bo+ units ma)e mincemeat out of horse units and' unli)e foot units' don,t need a to+er to reach their maJimum effecti"eness% >hen cou(led +ith a commander +ith the H&!!B0 s)ill' bo+ units are "ery effecti"e units% NAH0: Crossbo+ R0:A&R0H0NT!: A bo+ unit +ith ;88 or more eJ(erience and a @o+ Garrison% ATTACK: @ 1090N!0: C RAT&NG: These units (ac) a little more (unch than a regular bo+ grou(% &t is also slightly easier to u(grade bo+ unit ty(es' since their long distance attac)s ma)e them less "ulnerable to enemy attac)s% NAH0: Har)smen R0:A&R0H0NT!: A crossbo+ unit +ith 488 or more eJ(erience' a @o+ Garrison' and a 9oundry% ATTACK: @ 1090N!0: C RAT&NG: 1efinitely' +ithout a doubt' the best unit in the game% Har)smen units ha"e a huge range and' +hen attac)ing a distant unit' +ill also hit e"ery enemy unit in bet+een themsel"es and their target% This a((lies e"en if the unit is assembled into a to+er% &f there are three units bet+een you and your target and you ha"e 68 arro+ attac)s' you +ill therefore ha"e E8 attac)s for the (rice of 68% >hen attac)ing' mar)smen can also damage a unit that is hiding behind a gate% An amaIing unit% !(ecial Anits ############# NAH0: !a"age R0:A&R0H0NT!: A !a"age Garrison ATTACK: @ 1090N!0: C RAT&NG: 9or the most (art' sa"ages are better "ersions of infantry% They ha"e roughly the same strength and can mo"e *uic)ly through s+am(s and forests% The only (otential (roblem is that they cannot be u(graded% !till' these are good units' and they don,t re*uire any eJ(erience to ma)e% NAH0: Armored R0:A&R0H0NT!: An Armored Garrison ATTACK: C 1090N!0: A RAT&NG: 0hhh%%%%& don,t really li)e these guys too much% ?n the (lus side' they are ridiculously strong against arro+ attac)s' +hich ma)es them good for sieges% ?n the other hand' they are laughably +ea) against fire attac)s' and the com(uter )no+s it% A single fire attac) can do more than 6488 damage' and the com(uter +ill attem(t to torch an armored unit 7 or ; times a turn% &n most cases' & feel more secure +ith sa"ages% NAH0: :ing 0lite R0:A&R0H0NT!: $lay as Cao Cao% /ou +ill either start +ith some or you can get some from the e"ent +here he defeats the yello+ turban rebels in $u /ang% ATTACK: A 1090N!0: @ RAT&NG: 3ery (o+erful' but "ery hard to get% &n rare circumstances' you can ca(ture them from the enemy' but' for the most (art' you +on,t be using these guys "ery much unless you li)e (laying as (art of Cao Cao,s force% NAH0: Horsebo+ R0:A&R0H0NT!: A Horsebo+ Garrison% ATTACK: A 1090N!0: C RAT&NG: A "ery good combination of both horse and bo+ units' although they are still +ea) against arro+s% That aside' these units can be amongst the most (o+erful and useful% NAH0: 0le(hants R0:A&R0H0NT!: An 0le(hant Garrison ATTACK: ! -AQ. 1090N!0: C RAT&NG: 0le(hants really aren,t that good% Bi)e the horse units' ele(hants are "ery +ea) against arro+s% They are also +ea) against fire' and any ele(hant unit that ends a day on fire +ill go craIy and attac) at random -e"en its allies.% ?n to( of this' the unit +ill be "ery "ulnerable to confusion tactics or duel re*uests% They are (o+erful against +alls and the council chamber' but so are siege +ea(ons% !iege >ea(ons ############# Assembling a +ea(on costs 68 mobility (oints% NAH0: Ram R0:A&R0H0NT!: A machine yard' and' of course' e*ui((ing a unit +ith it% RAT&NG: Nothing destroys a gate faster than a ram% The (roblem' ho+e"er' is that they are com(letely defenseless against units% This means that if a unit is stationed in the gate' it +ill do a good deal of damage against you if you are assembled in this formation% ?f the three basic siege +ea(ons' & use rams the least% NAH0: To+er R0:A&R0H0NT!: A machine yard and a unit e*ui((ed +ith the to+er% RAT&NG: 3ery useful' +hether for attac) or defense% Although to+ers are relati"ely useful against gates' their forte really is attac)ing units% >hen assembled in to+er formation' any unit can launch bo+ attac)s for a meager ; action (oints (er attac)% >hen cou(led +ith mar)smen units' to+ers are eJtremely (o+erful% They are also "ery useful for defense' as you can assemble them on the +alls and rain arro+s do+n on the attac)ers% NAH0: Cata(ult R0:A&R0H0NT!: A machine yard and a unit e*i((ed +ith the +ea(on% RAT&NG: &ncredibly useful +hen attac)ing a city' cata(ults are much less useful +hen defending or fighting in the field% These +ea(ons allo+ you to launch roc)s from long distances to destroy enemy structures or units% They allo+ many units to attac) the same structure at once and are (erha(s most useful +hen attac)ing the enemy council chamber' as the defenders +ill be hard (ressed to )ee( your army out of cata(ult range% NAH0: Fuggernaut R0:A&R0H0NT!: A machine yard' a foundry' and e*ui((ing a unit +ith the +ea(on% RAT&NG: Not terribly useful for siege battles' but a "iable o(tion in the field% Fuggernauts shoot a straight line of fire that can (ass through se"eral units at a time' but suffers from the fact that they can only be constructed in Fiang Ghou% ?b"iously' these units are better against units that are +ea) against flames -armored and ele(hant units.% !hi(s ##### NAH0: !hi( R0:A&R0H0NT!: None% 0"ery unit is automatically e*ui((ed +ith shi(s% RAT&NG: >ith lo+ defense and lo+ attac)' you are much better off landing before engaging the enemy% These generic shi(s don,t hold u( "ery +ell against either ramshi(s or +arshi(s% NAH0: Ramshi( R0:A&R0H0NT!: A shi(yard and a (ro(erly e*ui((ed unit% RAT&NG: A stronger "ersion of shi(' ramshi(s are still not terribly (o+erful% Has a marginally lo+er chance of being s+e(t a+ay in the current% NAH0: >arshi( R0:A&R0H0NT!: A shi(yard' a foundry' and a (ro(erly e*ui((ed unit% RAT&NG: A stronger "ersion of a ramshi( that also allo+s any unit to fire arro+s +hile on the +ater% >arshi(s are also noticeably less li)ely to be ta)en a+ay by the current% ################### /our Anit in @attle ################### >hen fighting in a battle' your ran) determines ho+ many units o"er +hich you +ill ha"e direct command% Regardless of this' ho+e"er' you +ill al+ays control your o+n main unit' as +ell as any subunits that are under your immediate command% &f you are a (refect' you +ill command any "assals that re(ort directly to you as +ell% >hen a "iceroy' you +ill command your direct re(ort "assals as +ell as any reinforcements sent to you from a city +ithin your o+n district% A ruler can command any unit in his force% Generally' your officer,s abilities and s)ills determine +hich actions he can use at any gi"en time in battle% $rogression mo"es by day' +ith e"ery unit in"ol"ed in the battle gaining a certain amount of attac) (oints (er day% >hen these (oints reach 6888' that unit +ill be able to act% The amount of attac) (oints a unit recei"es (er day is an amalgamation of its commander,s &NT and B1R' its eJ(erience' and its morale% Anits lose attac) (oints +hen "ictim of the scare tactic% ?n screen' the neJt fi"e units to act are numbered 6#4% A unit that has its morale fall to 8 +ill not issue any more commands until another unit uses the rally command on it to raise its morale% Antil this ha((ens' the unit +ill beeline for the battlefield,s edge' ignoring orders until it retreats% >hen it is a unit,s turn to act' a list of commands +ill be dis(layed% Any command gi"en to the unit costs action (oints' of +hich the commanding officer,s &NT and B1R also determine% The maJimum action (oints any unit can ha"e at any gi"en time is E8' a total that the commander can reach by ban)ing unused (oints from (rior turns +ith the +ait command% Any attac) commands that the commander has a"ailable -ie charge' unison' etc. are immediately a"ailable from the main battle commands% Any multi(liers indicate ho+ many times the unit can afford to carry out that attac) based on the number of action (oints it currently has% Although many of the attac) commands are self eJ(lanatory' some of the tactics are not% @elo+ & list the tactics that are a"ailable from the tactics menu -listed al(habetically.: @ear in mind also that subunits can only use the eJtinguish command% 6% Ambush -= (oints. # Hide your unit in a forest% /ou +ill automatically attac) any enemy unit that crosses your (ath' unco"ering your unit and dealing hea"y damage% >hile hidden' you can mo"e normally and e"en taunt the enemy +ith the entice tactic' but if you lea"e the +oods or the enemy attac)s you +ith arro+ you +ill ha"e to abandon the ambush% 0le(hants cannot lay an ambush for ob"ious reasons% 7% @lunder -5 (oints' @BAN10R s)ill. # Tric) an adCacent enemy unit to attac) an enemy unit adCacent to it% @est used +hen (rotected by the castle' this tactic allo+s you to deal great damage on t+o enemy units +ithout ta)ing any damage yourself% The higher your officer,s &NT is in com(arison to the target' the greater your chances of success% &f the target unit is either enticed or confused' you are almost guaranteed success% ;% @oulder # -5 (oints' G0?HANC/ s)ill. # Roll boulders to+ards an enemy unit' in an attem(t to crush their soldiers% A 30R/ ris)y command' as it is "ery hard to tell +hich +ay the boulder +ill tra"el once released% The farther the stones roll before they hit the target' the more damage they +ill do -&,"e seen it )ill or +ound 4888 men in a single hit%%%of course this +as +hen & accidentally hit one of my o+n units.% /ou cannot use this tactic if adCacent to an enemy unit% &t also re*uires that you are on Droc)yD terrain% Generally' boulders roll do+nhill' but it is still hard to gauge +here they +ill ultimately come to rest% @e careful +ith this one% E% Collude -67 (oints' commander only' re*uires an officer to tric) the (o(ulation to ha"e arranged for a citiIen,s re"olt (rior to the in"asion +ith the agitate (loy. # As) the local (eo(le to u(hold their (romise to su((ort your in"asion of the city% They +ill set fire to all the gates and lo+er their defense% This can only be used once (er battle% 4% Confuse -67 (oints' C?N9A!0 s)ill. # Thro+ an enemy unit into confusion' +hich (re"ents it from acting for se"eral days% The higher the acting officer,s &NT com(ared to the target' the greater the chance for success% Anits that ha"e been enticed almost al+ays fall into confusion +hen targets of this command% =% 1efect -= (oints' commander only. # As) an officer +ith +hom you (re"iously established a (act to betray his ruler to fufill his (romise and s+itch sides% This' of course' re*uires that you create such a (act (rior to the battle% 0nemy commanders cannot s+itch sides in this manner% <% 0ntice -68 (oints' 0NT&C0 s)ill. # Taunt an enemy officer to the (oint +here he loses control of his unit out of fury% The higher the acting officer,s &NT in com(arison to the target unit,s commander' the greater the chance this tactic has of meeting success% Commanders that are also notoriously tem(eramental +ill be more li)ely to fall "ictim to such a (lot% A good command to use to set u( either the sur(rise or confuse tactics% 5% 9ire -= (oints. # !et a fire on an adCacent s*uare% 9ires s(read in the direction of the +ind% % Bightning -65 (oints' A0R?HANC/ and >&GAR1 s)ills. # Command lightning bolts to fall from the s)y% The only catch is that you can,t command +here they stri)e' and there is a chance they +ill hit your o+n units% This command re*uires the +eather to be Drain%D % $it -= (oints' G0?HANC/ s)ill' 788 gold. # 1ig a (it on your current (osition% $its do not hurt friendly units% /ou +ill )no+ +here the (it is by a yello+ eJclamation mar) that denotes its location% 0nemy units that fall into the (it +ill suffer hea"y casualties -about 64S of their soldiers.% There is also a chance that the unit +ill become confused or that the commander +ill suffer an inCury' lo+ering his abilities% 68% Rally -= (oints' RABB/ s)ill. # Raise your the morale of your unit as +ell as any adCacent friendly units% 66% Re"i"e -= (oints' 1?CT?R s)ill. # Heal about =88 +ounded soldiers from either your unit or a friendly unit adCacent to yours% ?b"iously' the target unit must ha"e some inCured men% 67% !care -68 (oints' !TAN s)ill. # Attem(t to scare the commander of an adCacent enemy unit% &f successful' the target unit,s attac) (oints +ill decline dramatically' delaying its turn% ?fficers +ho are notoriously co+ardly are more li)ely to be scared by your threats% The acting officer,s >AR ability li)ely also has an effect u(on the results' but & am less sure about this% Anless you are reasonably confident in your success' this command is only useful in a select fe+ situations% 6;% !ettle -E (oints' !0TTB0 s)ill. # Attem(t to calm an adCacent friendly unit that is either confused or enticed% The higher the acting officer,s &NT the higher the chance of success% 6E% !nea) -doubles (oints re*uired for mo"ement' 1&!TRACT s)ill. # To be honest' &,"e ne"er seen this s)ill used effecti"ely% & am reasonably certain' ho+e"er' that it ma)es the acting unit immune to ambushes% &t is difficult to test this because the com(uter "ery' "ery rarely uses the ambush tactic% 1on,t use this command% 64% !ur(rise -67 (oints' !AR$R&!0 s)ill. # 1etach a small unit to launch a sur(rise raid on an enemy unit% The target can be (retty much any+here on the battlefield% The +eather conditions must be either rain' fog' or sno+% &t is generally only a good idea to use this on units that are enticed or confused' because a failed raid +ill mean hea"y casualties for the acting unit% 6=% >eather -68 (oints' A0R?HANC/ s)ill. # Attem(t to change the +eather% Higher &NT means a higher chance for success% 6<% >ind -5 (oints' A0R?HANC/ s)ill. # Attem(t to change the direction of the +ind% Higher &NT means a higher chance for success% Aseful +hen using fire to attac) the enemy% 9inally' and of (articular note' the retreat command is only a"ailable +hen a unit is stationed on the edge of the battlefield% The manual ma)es the claim that if a commander,s main unit retreats from the battle' his sub unit is also routed% This isn,t accurate% &f a commander,s main unit retreats' he +ill be gi"en the o(tion to s+itch his command to one of his subunits or to also ha"e it retreat% ############## @attle @asics ############## As & mentioned earlier' there are three different ty(es of battles in Romance 68% & +ill outline the three ty(es belo+ and offer some general commentary% 9ield @attle ############ &n some +ays' field battles are the most basic engagements in +hich you can engage your officer% There are no structures that the attac)ers are obligated to destroy' and really the only goal is to destroy the other commander,s troo(% 9or the sa)e of technicality' ho+e"er' there is still an Dattac)erD and a Ddefender%D &n cases +here the battle is fought at a base' the defending army belongs to the force that o+ns the structure2 other+ise' the force that marched first is the attac)er% @ecause there is no obligation to destroy a (articular structure to bind the attac)er' there is little use for rams or cata(ults in these ty(es of battles% Also' because there are no +alls to chec) their ad"ance' horse ty(e units are generally more "aluable in the field' as are units e*ui((ed +ith ram# or +arshi(s% There really are only t+o +ays to achie"e "ictory in the field% The first' and most common +ay' is to either rout or force into +ithdra+al e"ery enemy unit% The second' some+hat more difficult +ay' is to ca(ture the enemy commander' +hich +ill immediately rout the remaining soldiers% These "ictory conditions a((ly to both the attac)er and the defender% The defender +ill also +in if the ;8 day limit eJ(ires% This seems stu(id to me' since in a field battle this is really an artificial distinction% Castle !ieges ############# & +ould estimate that about 58S of all battles are castle sieges% This ty(e of engagement (uts (ressure on the attac)ers' because they ha"e to acti"ely destroy the defense of the city% The single biggest difference bet+een a castle siege is -not sur(risingly. the large castle +alls that (re"ent the attac)ers from reaching the main gate of the city% Generally' cities ha"e se"eral other gates that (re"ent mo"ement to+ards the main gate of the city% The attac)ing army +ill ha"e to either destroy these subgates on their +ay to the main gate or attem(t to ha"e their infantry and bo+ units scale the +alls of the castle% Horse units are at a substantial disad"antage in a siege battle' es(ecially for the attac)ers% As these units lac) the ability to climb +alls' horse troo(s ha"e a tendency to get bottlenec)ed in front of gates' +here they are easy (ic)ings for the defending archers% Con"ersely' the "alue of infantry and archer unit ty(es is greater in a siege' as they ha"e the ability to scale +alls and rush the main gate% Note that the attac)ing army has a substantial chance of failing +hen attem(ting to climb +alls' +hereas the defending army +ill al+ays succeed% ?b"iously' siege +ea(ons are also "aluable +hen attac)ing a castle% &f used correctly' rams can destroy gates +ithin se"eral turns% Cata(ults' +hen used in tandem' can also *uic)ly reduce the +alls to rubble% To+ers are usually best used focusing on the defending archers in an attem(t to reduce casualties' but can also do some damage to gates% >hen defending' archers or foot units e*ui((ed +ith to+ers are generally the best defense% $o+erful' high eJ(erienced horse units can also defend a gate *uite +ell' es(ecially if the o((osing army is using foot units to attac) the gate% The attac)ers +in the battle outright and gain control of the city if they ca(ture the city,s (refect% &f they breach the main gate or destroy all of the (refect,s directly commanded units' the battle (roceeds to a to+ns*uare siege' unless the defending (refect desides to abandon the city% The defenders +in if the attac)ers cannot meet any of these conditions +ithin ;8 days' if they ca(ture the enemy,s troo( commander' or if they destroy all of the attac)er,s troo( commander,s directly controlled units% ######################## @attle in the To+ns*uare ######################## 9ighting inside the to+n is the last chance for the defending army to ma)e a stand against the attac)ing army% Anli)e a castle siege' there are no +alls to im(ede the (rogress of the attac)ing army' only houses and other ci"ilian structures% 9or this reason' horse units once again become "aluable' to the detriment of any foot units% The attac)ing army,s main goal is to destroy the enemy council chamber% There are no gates to (rotect it' so it is (ossible to sim(ly bum rush it +ith se"eral units% The defenders must (re"ent this for ;8 days or destroy the o((osing army% >hen fighting in a to+n' nothing is more useful than a cata(ult% Ca(able of destroying the council from a great distance' e"en a numerically disad"antaged attac)ing force can +in the day +ith relati"e ease if e*ui((ed +ith these +ea(ons% Rams are not terribly effecti"e' since the defenders +ill more than li)ely attem(t to surround the council in an attem(t to (re"ent a bum rush% To+ers are relati"ely effecti"e against the council' es(ecially if the unit,s commander has the H&!!B0 s)ill% The attac)ers seiIe the city if they manage to destroy the council chamber' ca(ture the enemy (refect' or destroy all his directly commanded units% The defenders +ill +in if they ca(ture the attac)er,s troo( commander or destroy all his units% #################### !ome ti(s on battles #################### 6% @e careful +hen mo"ing on +ater near the edges of the ma(% &f a unit +hose commander does not ha"e the A1H&RAB s)ill mo"es +hile in a shi(' there is a reasonably high chance that the current +ill +his) his unit a+ay out of his control% &f this ha((ens in such a +ay that it remo"es him from the battlefield' his unit +ill no longer be able to (artici(ate in the engagement% 7% >hen attac)ing' it is often a good idea to soften the target city,s defenses by sending se"eral officers to destroy the gates% >ithout siege +ea(ons it is difficult to destroy all the gates of a city in one shot% ;% Al+ays' al+ays' al+ays bring a "ariety of units into battle% Any army is at a se"ere disad"antage if they are one dimensional% E% Abuse of the direct command can lead to easy "ictories% @ring se"eral officers +ith the >ARB?R1 s)ill and ha"e them all direct a unit that is adCacent to the gate% This +ill *uic)ly allo+ you to breach the city% 4% The com(uter A& does not function "ery +ell in fog% To ta)e ad"antage of this in a siege battle' use the A0R? s)ill to change the +eather to fog' then ha"e a foot unit climb the city,s +alls and mo"e to+ards the main gate% Assemble a ram' and go to to+n% The defending army +ill not notice their gate being destroyed until the fog lifts% This is es(ecially effecti"e -or lame' de(ending on your o(inion. if you use number E abo"e% =% >hether you are attac)ing or defending' mar)smen units e*ui((ed +ith to+ers are your friend% The s(lash damage +ill literally ri( the o((osing army to shreds% <% Ha)e good use of the entice command% &t may use a lot of action (oints' but it is "ery effecti"e to disru(t an enemy unit and then confuse them% 5% Remember that +hen Cudging (risoners eJecuting officers +ill ma)e all of his relations declare you a nemesis% &f you are a (o+erful officer' this is hardly a (roblem' but it could ma)e your life "ery difficult as a ci"il officer if enemy officers continue to try to duel you to death% ***************************************************** 3&&&% Cam(aigns Hy one significant gri(e +ith Romance 68 is the cam(aign system% !im(ly (ut' there really isn,t that much to them% Game(lay in cam(aigns seems to me to essentially mimic that of Romance 7' Cust on a larger scale and +ithout terrain effects% $ersonal thoughts aside' cam(aigns are huge battles that are fought for an entire region' rather than a single city% A cam(aign comes about +hen one force declares their intention to seiIe an entire area% At this (oint' e"ery other force either agrees to su((ort the declaring force or to o((ose it% ?b"iously' forces +ith +hom the declaring force enCoys good relations are more li)ely to su((ort it% The forces +ho side +ith the declaring force and the original army are together called the D(ro(onentD -a (oor translation. forces' and those o((osed are called the Do((osition%D A cam(aign ends +hen either the (ro(onent forces con*uer the region' retreat' loses its commander,s unit' or loses a city it orginally held at the start of the cam(aign -+hich ma)es no sense.% The only +ay the (ro(onent side +ins is if they con*uer all the cities in the region2 other+ise' they lose% >hile in a cam(aign' non#city facilities become eJtremely im(ortant' because they allo+ a unit to resu((ly% As units run out of food' their morale begins to dramatically decrease' so it is im(ortant to )ee( an eye on each troo(,s su((ly% &f you ha"e many different troo(s' it is a reality that some +ill not al+ays be su((lied' as there are rarely enough bases or cities to meet the demand% >hen o((osing troo(s meet in the field' they clash and both sides lose some soldiers% >hen a troo( runs out of soldiers' it is remo"ed from the battlefield% ######## Tactics ######## 0ach unit also has a set number of tactic (oints' +hich are used to attem(t different (loys against the enemy force% 0"ery turn a unit s(ends resting in a non#maIe facility' it regains one (oint to+ards its maJimum% The follo+ing are the a"ailable tactics and their costs2 if a s)ill is also listed' one officer in the troo( must ha"e the s)ill for it to be a"ailable: 6% Ambush -7 (oints. # 3ery similar to the ambush command in regular battles' eJce(t that if your unit mo"es it +ill abandon the ambush% Any unit that stumbles into the ambush +ill suffer hea"y casualties and has a chance of being confused% This command is infinitely more useful if you are (art of the o((osition' since com(uter o((osition forces tend to remain in cities' +here they can,t use the command% 7% Calm -7 (oints' !0TTB0 s)ill. # Ta)es a unit out of confused status% ;% 1iscourage -; (oints' C?N9A!0 s)ill. # Attem(t to lo+er the morale of an enemy unit% This is essentially useless2 & don,t notice much of a difference bet+een a troo( fighting +ith 648 morale and one fighting +ith 8% Also' morale increases e"ery turn the unit is su((lied any+ay% E% 1istract -E (oints' 1&!TRACT s)ill. # Attem(t to change the status of the unit to Ddistract'D +hich & can only assume is another mistranslation% &t (re"ents your unit from attac)ing or being attac)ed% The only concei"eable +ay & can imagine this being useful is if you need to snea) (ast an enemy troo( to reach an undefended city% 4% 0ncourage -7 (oints' RABB/ s)ill. # Attem(t to raise the morale of an allied unit% Again' this is essentially useless% =% Bure -4 (oints' 0NT&C0 s)ill. # Attem(t to lure an enemy troo( into a nearby unit or base% Again' not "ery useful' es(ecially because the effect +ears off if the lured unit runs into an o((osing army% <% HaIe -6 (oint' HAG0 s)ill. # @uild a maIe on a base% A maIe confuses any enemy unit that mo"es through it% 5% Hislead -E (oints. # Attem(t to lo+er an enemy unit,s attac) (o+er% This is some+hat useful' in that you might actually notice a difference +hen using it% % Raid -E (oints' !AR$R&!0 s)ill. # 0ssentially the same as the sur(rise tactic in battle2 &,"e ne"er seen it +or)% &t might be (ractical against a confused unit% 68% Rouse -; (oints. # The o((osite of the mislead tactic' this raises the attac) ability of the acting unit% The effect is relati"ely (o+erful' and this is (robably one of the better cam(aign tactics% 66% !abotage -; (oints. # Attem(t to lo+er a non adCacent enemy city,s defense% This seriously almost ne"er +or)s% & could only concei"e of it being useful if you are (art of the o((osition and really need to seiIe a city to end the cam(aign% 67% !tun -E (oints' !TAN s)ill. # Attem(t to reduce the mo"ement of an enemy troo(% Not useful% /ou might notice that many of these tactics are not "ery useful% Host sim(ly aren,t% &n e"ery cam(aign &,"e seen' the side +ith the most soldiers has +on% ############################# !ome Ti(s Regarding Cam(aigns ############################# 6% Really' the only time & use a cam(aign is +hen & ha"e a substantial numerical ad"antage o"er my o((onent and & need to *uic)ly ta)e an entire region% Cam(aigns are not terribly useful if there are many forces in an area' because it is sometimes difficult to Cudge +ith +hich side a third (arty +ill fight% 7% &t is a good idea to (ut officers +ith familial relations into the same troo(s during cam(aigns% &f t+o officers +ithin the troo( are related' there is a reasonably high chance that the unit +ill score a critical hit +hen it attac)s% !ometimes' these critical hits +ill confuse the target unit% ***************************************************** &X% 9A:s :: Ho+ do & unloc) multi(layerK A: There is no multi(layer% K?0& accidentally ad"ertised the game as being 6#5 (layers' but this is a mista)e% They ha"e since issued an a(ology% & do not )no+ if the second +a"e of games still has the mista)e on boJ' but & bought the game the day it came out and my boJ has the 6#5 (layer claim on it% :: &,"e heard you can select s)ills for your created characters' but ho+ do you unloc) itK A: /ou need to (lay end a game +here your character has learned ;8 s)ills% Note that & say DlearnD not Dhas%D /ou need to acti"ely learn the ;8 s)ills in one (laythrough then either die or unify China% :: >hat,s a good +ay to learn the ;8 s)illsK A: Create a character +ith abilities all at 688 and 488 fame% 1omestic s)ills and tactics are ridiculously easy to learn% Attain the ran) of (refect' then +ithdra+ a ton of money from your "ault' continually +or) at facilities +ith 488 gold for 68 days and you,ll be able to learn the s)ills +ithin a fe+ months% This +or)s e"en better if you then resign as (refect and get hired by another force as an officer' because you +ill gain fame at the same time% Remember to get E88 eJ(erience in e"erything' as other s)ills re*uire higher amounts of eJ(erience% 9or the tactic s)ills' re(eatedly use the agitate command at an enemy city until you ha"e <88 tactics eJ(erience% /ou +ill auto learn >ARB?R1% /ou +ill need to be assigned the tas) first% 9or the duel s)ils' re(eatedly duel the guards of enemy cities until you +in ;8 in a ro+% At this (oint' you should ha"e more than <88 fame% &f not' do re*uests -(referably drin)ing contests. until you do% /ou +ill auto learn H?!T% Bearn the H0R? s)ill from either :iao Xuan or Xu !hao% Re(eatedly debate enemy guards until you +in ;8 debates in a ro+% This is a little tric)ier% &,d recommend you learn one tactic at a time so that you ha"e a higher chance of not brea)ing your strea)% &t is not essential to learn TAANT but e"ery s)ill hel(s% At this (oint' you +ill ha"e learned about 7= tactics' de(ending on +hether or not you got e"ery s)ill abo"e% !im(ly fight in some battles and learn the attac) s)ills% /ou could then Cust finish the game normally' or try to get your officer eJecuted by getting ca(tured by a nemesis% :: Ho+ can & get my character marriedK A: The short ans+er is' you can,t% &f you create a female character' you can set her as your +ife' but she +on,t stic) around your house as she +ill be another officer% !ome chracters ha"e N$C +i"es% These characters are: !un Ce' Ghou /u' Biu @ei' Bu @u' /uan Xi' Cao $i and !un Fian% There may be more' but these are the only ones that & )no+ off the to( of my head% :: >hy are my com(uter controlled (refects so badK They al+ays lose +hen they get attac)edR A: $refect A& in this game generally lea"es something to be desired% $art of the (roblem is that +hen simulating a battle' the com(uter (uts a hea"y em(hasis on the defense of the defending city% As the simulation (rogresses' both troo( numbers and the city,s defense +ill decrease% Nine times out of ten' ho+e"er' the city,s defense hits 8 +ell before either side is out of troo(s% &t,s (ossible to lose cities +ith 788'888 troo(s this +ay% There,s no (erfect solution% >hene"er & ta)e a city' & ma)e sure to maJ out its defense first% A city +ith maJ defense and an army relati"ely e*ual to that of the attac)ers +ill usually sustain at least one attac) before you,d absolutely need to rescue it (ersonally% &f & can,t be at the city myself to im(ro"e its defense' &,ll usually set the (refect,s orders to DAuto'D as this seems to force him to im(ro"e the city,s defense the most *uic)ly% & ha"e also eJ(erimented +ith setting the city (olicy to domestics and only selecting defense' but this really doesn,t +or) at all% ?nce the city,s defense is maJed' then &,ll s+itch the (olicy to con*uer another city% Also' ma)e sure that you ha"e (refects of relati"ely high ran)% Hediocre officers li)e /uan Xi can be better (refects than Guan /u if their ran) is substantially higher% & try to )ee( officers & +ant to be (refects close to my ruler or "iceroy until they are to class ;' so that & can force them to do tas)s that re+ard a lot of deeds% Class 4 (refects are usually at a disad"antage as they can only march +ith = units at a time% :: & Cust +on 4 battles in a ro+R >hy is the morale of my soldiers so lo+K A: 0"ery time your troo( enters a battle' the troo(s become a little fatigued% At first' there is no effect' but as subse*uent battles come and go' your men +ill become increasingly tired% The only solution to this is to return to your base and gi"e your men a rest% &f their morale dro((ed substantially' you +ill li)ely need to run some drills to restore it% :: & ca(tured the Han 0m(eror% >hat should & do +ith himK A: Generally' it is better to (rotect the em(eror than to de(ose him% !u((orting the em(eror increases the loyalty of your follo+ers and ma)es the other forces more +illing to su((ort you through di(lomacy% 1ethroning the em(eror ma)es the loyalty of your officers go do+n and also ma)es the forces more hostile to+ards you% 9or the most (art' you should only do this if you ha"e some )ind of grudge against the em(eror or for one reason or another you +ant the other rulers to attac) you% :: Ho+ do & get X e"entK A: 0mail me and & +ill try to hel( you% & ha"e not gotten some of the e"ents% /ou could also try the Romance 68 gamefa*s message board% :: >hich officers ha"e +i"esK A: !ee the A((endiJ belo+% ***************************************************** X% A((endices A% 9amous >ife Bist 6% Biu @ei # Histress Hi/!un !hang Xiang 7% Cao Cao # Histress Ghen ;% Ghang 9ei # Histress Xiahou E% Ghuge Biang # /ue /ing 4% Ghang Fi # Histress Guo =% Bu @u # 1iao Chan -+ith 1ong Ghuo in some scenarios. <% !un Ce # 1a :iao 5% Ghou /u # Xiao :iao % !un Fian # >u Guo Tai 68% Heng Huo # Ghu Rong *Note that the only (layable famous +ife is Ghu Rong% **Also note that & loo)ed these u( in the DHeroes Across TimeD scenario' and that some of these are time sensiti"e% ***************************************************** X&% Credits Than)s to the follo+ing (eo(le: K?0&' for releasing the game in the A!% Nicole Xhilone -(ronounced X#&ll#?n. for reading this guide throughout its "arious (ermutations and being generally su((orti"e -she,s cute too.% 9lamingllama;7 for his guides on units/+ea(ons and the sages% & consulted both +hile +riting this guide% They are also (osted on Game9A:s% >endy DactionD Fac)son for reading this guide and reminding me ho+ +ishy +ashy my +riting -only my +ritingK. can be% Than) you for ta)ing the time to read this guide% ***************************************************** X&&% Begal This guide is co(yright 7884'788= by Greg Hartman% As of </7=/8=' the follo+ing sites may (ost this guide: htt(://+++%gamefa*s%com htt(://+++%cheatcc%com htt(://+++%su(ercheats%com htt(://+++%game(lay+orld%com &f you are interested in (osting this guide on your +ebsite' contact me and & +ill entertain your re*uest% &t is illegal to (ost this guide +ithout the (ermission of the author' and only a Cer) +ould do so%