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Battle in the Vines

2014
40k missions.
All missions will use pre-determined deployment.
All tables will have pre-setup terrain. Terrain MA be moved around be!ore the "ame starts #in
order to !it in any le"al !orti!i$ations% !or e&ample' but it M()T be put ba$k the way it was. *+
terrain may be ,-M+V-. !rom the tables.
All missions will be / turns +, until 0Time1 is $alled #*+ missions will use variable "ame len"th.'
at the two #2' hour mark. A $lo$k 2344 be visible on the T+ table.
Time $alls will be made at 50 and 106 minutes. At 106 minutes% .+ *+T be"in a new turn unless
you $an $omplete B+T7 player turns.
At 2 hours% 0Time% di$e down1 will be $alled. A44 "ames will end at this point.
All missions are otherwise as per the rulebook missions.
All terrain will be marked on the tables !or $larity.
Mysterious ob8e$tives will be used in missions where noted.
3! a player wins by 0tablin"1 his opponent #opponent havin" *+ units on the table at the end o!
turn'% they will +*4 s$ore points !or the number o! units a$tually 9344-. #units still in reserve
will *+T $ount as kills'. (nits !allin" ba$k or who have !allen ba$k o!! the table $ount as kills.
-.:. ;red and .ave are playin" a "ame. ;red has 10 kp o! Blood An"els% .ave has < kp o! :rey
9ni"hts. #kp are kill points'.
.urin" the se$ond turn% .ave kills 2 o! ;red=s units% in$ludin" his warlord #so he "ets > kp total.
;red kills o!! 4 o! .ave=s units% and $auses the remainin" 2 on-table units #one o! whom has his
warlord in it' to !all ba$k o!! the table #.ave still has a )tormraven $arryin" a dreadnou"ht o!! table
in reserves'. This would ordinarily be a win to ;red by 5->pts ? or a ma8or win. .ue to the mission
$onditions in this pa$k% those units still in reserve at the end o! "ame .+ *+T @+(*T as 0kills1
and as per the s$orin" !or the missions this would instead be a minor win'.
SCORING FOR EACH GAME:
-Aual pointsB draw
1 - 6 more than opponentB minor win
/ - 10 more than opponentB ma8or win
11C more than opponentB 2ipeout.
Points for each round.
10 dra!.
Minor !in :1"#$
Ma%or !in : 1&#'
(i)eout: 1'#&
Mission 1:
P*RGE +HE A,IEN
-EP,O.MEN+: -A(N OF (AR
Be!ore deployin" their !or$es% players should !irst roll !or their 2arlord Traits
#see pa"e 111' and then deploy as on pa"e 121.
/IC+OR. CON-I+IONS
At the end o! the "ame% the player who has s$ored the most Vi$tory Doints wins the "ame.
3! players have the same number o! Vi$tory Doints% the "ame is a draw.
Pri0ar1 O2%ecti3e
At the end o f the 4a0e5 each )6a1er recei3es 1 /ictor1 Point for each ene01 unit that has 2een
co0)6ete61 destro1ed.
(nits that are !allin" ba$k at the end o! the "ame $ount as destroyed !or the purposes o! this mission
,emember that 3ndependent @hara$ters and .edi$ated Transports are individual units and award
Vi$tory Doints i! they are destroyed.
Secondar1 O2%ecti3es
S6a1 the (ar6ord5 First 76ood5 ,ine2rea8er.
MISSION SPECIA, R*,ES
Ni4ht Fi4htin45 Reser3es.
GAME ,ENG+H
' +urns or unti6 9+i0e: has 2een ca66ed.
FIRS+ +*RN
The player who deployed his army !irst "oes !irst unless his opponent $an seiEe the 3nitiative.
Mission ":
CR*SA-E
/IC+OR. CON-I+IONS
At the end o! the "ame% the player who has s$ored the most Vi$tory Doints wins the "ame. 3! players
have the same number o! Vi$tory Doints% the "ame is a draw.
+HE 7A++,EFIE,-
-e)6o10ent: -A(N OF (AR
P6ace Pri0ar1 O2%ecti3es
The players take it in turns a total o! .>C2 Drimary +b8e$tives #see pa"e 121' on the table.
P ri0ar1 O2%ecti3es
At the end of the 4a0e5 each Pri0ar1 O2%ecti3e is !orth " /ictor1 Points to the )6a1er that
contro6s it.
Secondar1 O2%ecti3es
S6a1 the (ar6ord5 First 76ood5 ,ine2rea8er.
MISSION SPECIA, R*,ES
Ni4ht Fi4htin45 M1sterious O2%ecti3es5 Reser3es.
GAME ,ENG+H
' +urns or unti6 9+i0e: has 2een ca66ed.
FIRS+ +*RN
The player who deployed his army !irst% "oes !irst unless his opponent $an seiEe the 3nitiative.
Mission ;:
7IG G*NS NE/ER +IRE
/IC+OR. CON-I+IONS
At the end o! the "ame% the player who has s$ored the most Vi$tory Doints wins the "ame. 3! players have the
same number o! Vi$tory Doints% the "ame is a draw.
+HE 7A++,EFIE,-
-e)6o10ent: /ANG*AR- S+RI<E
Pri0ar1 O2%ecti3e
At the end of the 4a0e5 each Pri0ar1 O2%ecti3e is !orth ; /ictor1 Points to the )6a1er that ca)tures
it. In addition5 at the end of the 4a0e5 each )6a1er recei3es 1 /ictor1 Point for each ene01 hea31
su))ort unit that has 2een co0)6ete61 destro1ed.
(nits that are !allin" ba$k or that have !allen ba$k +;; the table at the end o! the "ame $ount as destroyed.
P6ace Pri0ar1 O2%ecti3es
The players take it in turns to pla$e a total o! .>C2 Drimary +b8e$tives #see pa"e 121'.
-EP,O.MEN+
Be!ore deployin" their !or$es% players should !irst roll !or their 2arlord Traits #see pa"e 111'.
Secondar1 O2%ecti3es
S6a1 the (ar6ord5 First 76ood5 ,ine2rea8er.
FIRS+ +*RN
The player who deployed his army !irst "oes !irst unless his opponent $an seiEe the 3nitiative #see pa"e 122'.
MISSION SPECIA, R*,ES
Ni4ht Fi4htin45 M1sterious O2%ecti3es5 Reser3es.
Hea31 Meta6: (nlike other missions% in Bi" :uns *ever Tire% your heavy support units are s$orin" units%
not 8ust your troops units. 3n !a$t% in Bi" :uns *ever Tire% even your vehi$les are s$orin" units% providin"
that they are also heavy )upport units and they are not immobilisedF
GAME ,ENG+H
' +urns or unti6 9+i0e: has 2een ca66ed.
FIRS+ +*RN The player who deployed his army !irst% "oes !irst unless his opponent $an seiEe the 3nitiative
Mission &:
+HE SCO*RING
/IC+OR. CON-I+IONS
At the end o! the "ame% the player who has s$ored the most Vi$tory Doints wins the "ame.
3! players have the same number o! Vi$tory Doints% the "ame is a draw.
+HE 7A++,EFIE,-
-EP,O.MEN+: -A(N OF (AR
P6ace Pri0ar1 O2%ecti3es
A!ter settin" up the terrain% the players take it in turns to pla$e a total o! 6 Drimary +b8e$tive
markers !a$e down on the table #donGt lookF'. There should be one marked with a 4% two marked
with >Gs% two with 2Gs and a sin"le 1. 3mmediately be!ore de$idin" whether or not to attempt to seiEe
the 3nitiative% !lip the si& markers over to reveal how many Vi$tory Doints they are worth.
Pri0ar1 O2%ecti3e
At the end of the 4a0e5 each Pri0ar1 O2%ecti3e is !orth a nu02er o f /ictor1 Points to the
)6a1er that ca)tures it e=ua6 to the nu02er on the 0ar8er. In addition5 at the end of the 4a0e>
each )6a1er recei3es 1 /ictor1 Point for each ene01 fast attac8 unit that has 2een co0)6ete61
destro1ed.
Secondar1 O2%ecti3es
S6a1 the (ar6ord5 First 76ood5 ,ine2rea8er.
MISSION SPECIA, R*,ES
Ni4ht Fi4htin45 M1sterious O2%ecti3es5 Reser3es.
Fast Recon: (nlike other missions% in The )$ourin"% your !ast atta$k units are s$orin" units% not 8ust
your troops units. 3n !a$t% in The )$ourin"% even your vehi$les are s$orin" units% i! they are also !ast
atta$k units and are not immobilisedF
GAME ,ENG+H
' +urns or unti6 9+i0e: has 2een ca66ed.
FIRS+ +*RN
The player who deployed his army !irst% "oes !irst unless his
Mission ?:
P*RGE +HE A,IEN.
-EP,O.MEN+: /ANG*AR- S+RI<E
Be!ore deployin" their !or$es% players should !irst roll !or their 2arlord Traits
/IC+OR. CON-I+IONS:
At the end o! the "ame% the player who has s$ored the most Vi$tory Doints wins the "ame.
3! players have the same number o! Vi$tory Doints% the "ame is a draw.
Pri0ar1 O2%ecti3e
At the end of the 4a0e5 each )6a1er recei3es 1 /ictor1 Point for each ene01 unit that has 2een
co0)6ete61 destro1ed.
(nits that are !allin" ba$k at the end o! the "ame $ount as destroyed !or the purposes o! this mission
#units that are )T344 in reserves do *+T'. ,emember that 3ndependent @hara$ters and .edi$ated
Transports are individual units and award Vi$tory Doints i! they are destroyed.
MISSION SPECIA, R*,ES
Reser3es5 S6a1 the !ar6ord5 First 26ood.
GAME ,ENG+H
' +*RNS or unti6 9+i0e: is ca66ed.
FIRS+ +*RN
The player who deployed his army !irst "oes !irst unless his opponent $an )eiEe the initiative.

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