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Art Direction 1
Journey by Thegamecompany
GAME 1002 Week 2 Art Direction 1
Believable
Ideal Proportions from Figure Drawing For All Its Worth, Andrew Loomis
GAME 1002 Week 2 Art Direction 1
Believable - exaggeration
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Believable - exaggeration
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Who am I?
by Andy Fairhurst
GAME 1002 Week 2 Art Direction 1
Silhouette
silhouette must be clearly readable
designed with a signature pose
pose should reinforce character traits
weapons should complement character
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Tangled by Disney
GAME 1002 Week 2 Art Direction 1
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Tangled by Disney
GAME 1002 Week 2 Art Direction 1
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Rules
characters are real world proportions
silhouette must be bold and interesting with chunky shapes,
not fiddly small details
hands and feet may be slightly exaggerated
all colours from a warm, natural palette
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Story
characters have a story to locate them in the game world
male
farmer
late 30s
overweight
rustic
jolly
likes a drink, and it shows
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Gathering references
a collection of visual
ideas and stimulus
at this stage keep an
open mind
reject nothing
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Refined sketching
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Exploring palette
warm and natural
no artificial colours
use saturated colour
sparingly
colours sit in harmony
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Final concept
right proportions
right colours
right shape/silhouette
tells story visually
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Paper Art
Paper characters by Alexei Lyapunov and Lena Ehrlich from People Too
GAME 1002 Week 2 Art Direction 1
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Takeaways:
believable
silhouette
readable
fit for purpose
ICONIC
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Takeaways:
believable
silhouette
readable
fit for purpose
ICONIC
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Further reading
For essential reference, you should get the Andrew Loomis books there
is no better introduction to the technical skill of observational drawing,
and this skill will help you develop believable characters
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