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Blastmaster
Sonic Cannon
1 Pleasurereaper
Sonic Cannon
- Varied Frequency 48" 8 3 Ordnance 1,
Super-heavy tank Primary Weapon, 7" Blast
- Single Frequency* Hellstorm 6 3 Heavy 1,
3 Primary Weapon
Blastmaster
- Turret-mounted sonic cannon, - Varied Frequency 36" 5 4 Assault 2, Pinning
- Hull-mounted demolisher cannon and twin-linked heavy bolters, - Single Frequency 48" 8 3 Heavy 1, Blast, Pinning
- Two sponsons, each with blastmaster and twin-linked heavy bolters,
* To fire the sonic canon place the Hellstorm template so that the narrow end is
- Turret-mounted pipe organs
within 18" of the weapon and the large end is no closer to the weapon than the
- Searchlight and smoke launchers. narrow end. The sonic cannon is then treated like any other template weapon.
SPECIAL RULES:
** Once per turn, the Pipe Organs may fire. Every model (friendly and enemy,
Sensory Overload: All models belonging to a unit with an Icon of Slaanesh
even those with the Mark of Slaanesh) within 6D6" is hit. Once the hits are
within 18" of the Pleasurereaper become Fearless. resolved the Pleasurereaper automatically loses one structure point. If the final
Warp Cacophony: Any enemy unit within 12" of the Pleasurereaper is at -1 structure point is lost in this way, the Pleasurereaper receives a +2 modifier
LD, a unit within 6" is at -2 LD, and a unit in base contact is at -3 LD. Any unit when rolling on the catastrophic damage table.
wishing to assault the Pleasurereaper must first pass a morale check. If they
fail, they stay in place. OPTIONS: A Pleasurereaper may be given the following vehicle
upgrades the Chaos Space Marine Codex:
Sonic Vanguard: A Pleasurereaper may not benefit from the Flank March pintle-mounted twin-linked bolter or combi-flamer, havoc launcher.
Strategic Asset.