Professional Documents
Culture Documents
"When I was a boy, back in the nineteen-sixties, I'd have been at school at
your age... in those days, anything you wanted to learn, you had to get in
your own head. We didn't have miniputers in those days. Computers had
been invented, and they were getting smaller, but it wasn't until the great
developments in microtechnology in the seventies that portable computers
were made" (The Thing Under the Glacier', Brian Aldiss, Daily Express
Science Annual, 1963)
The concept of mobile learning has been theoretically and practically explored since Alan
Kay in 1968 first introduced the world to his groundbreaking conceptual product known as the
Dynabook. This device was to allow students to become the "heir to the thought and knowledge
of ages past" (Sharples, 2007), while being "no larger than a notebook, weighing less than four
pounds, containing a flat panel display screen, be able to store over 500 book pages, or several
hours of audio, access networks through global wireless high bandwidth communications, use
rechargeable batteries, and cost under 500 dollars" (Sharples, 2007). Educationally, the
Dynabook was to be "personal, highly interactive, allowing students to learn through play and
collaboration, provide instruction within informal settings, and utilize dynamic simulations
regardless of time or space" (Sharples, 2007). Dr. Kay's initial concept was "based on solid
educational theory" (Maxwell, 2006), and "is in many ways more compelling than anything we
have today" (Maxwell, 2006). In subsequent years mobile learning experimented with various
other technologies and projects such as HandLeR, MOBIlearn, Mobile Computer Supported
Collaborative Learning, even PocketPC's and PDA's, though none of these compared with the
Forty-Two years later, mobile learning is thought of as "always on, always on you, and
independent of time and space" (Knight, 2006) utilizing various technological resources, an idea
that is reminiscent of Dr. Kay's original work. However unlike the Dynabook, mobile learning is
now positioned to become a reality based solely upon the current growth and penetration of
mobile technologies into our global society. "The Center on Media and Child Health predicts
that 54 percent of American 8-to-12-year-olds will have cell phones" (Shuler, 2009) by 2011.
This massive growth of technological resources now allows schools and educators alike the
opportunity to leverage a plethora of technology for the sole purpose of education. In our own
country, it is predicted that "mobile technologies have the potential to provide Canadian learners
with increased access to information and learning materials" (Ally & Laughton, 2006). This
enhanced access will help students, in Canada and around the world, fight against academic
isolation by removing the barrier of location, and provide the necessary help to "motivate
students to learn, communicate, and collaborate" (Ally & Laughton, 2006), all of which are
fundamentally important life skills. Mobile learning is already being utilized quite effectively by
Apple, with the iTouch and iPhone. These devices when coupled with the power of iTunes U,
provides students with "constant access to information - in the classroom and beyond" (Mobile
learning and itunes u). These dramatic changes and advancements within mobile learning
allows one to easily argue the importance of its future within distributed learning environments.
It is clear to see, that "mobile technologies have come to play a significant role in society
at large. But how are they currently being leveraged to advance learning?" (Shuler, 2009) This
question brings forth a major issue in regards to the current research in the field of mobile
learning, in that there is no "appropriate theory of education for the mobile age" (Sharples,
Taylor, & Vavoula, 2007). Some researchers argue it is "only once we have a theory for learning
with mobile technologies in different settings and different populations can these devices be used
to their full potential" (Schuler, 2009). However, others feel that "learning is learning" (Winters,
2007), therefore is a new learning theory necessary when "learning mediated through mobile
technologies is still interwoven with other learning"? (Winters, 2007) If this basic idea holds
true, is it not possible to just utilize a distributed approach, selecting the best theories to suit
these ubiquitous devices and the resources they provide? Regardless of which direction is taken,
educational theorists must be careful as this field is still in its infancy, and any misstep could
easily lead to the downfall of a major educational opportunity for distributed learning.
Even without a specific learning theory, mobile devices are continuing to be explored and
utilized in multiple educational settings, however with continued use, many negative issues are
also being exposed. Carly Schuler, Ed. M, has closely examined some of the more current
negative aspects on the regular, if not daily use, of mobile technology for learning. Schuler
presents that even though these devices provide unparalleled opportunities to engage and
enhance learning, parents, teachers and schools still are concerned about "a number of cognitive,
social, and physical challenges" (Schuler, 2009) that need to be surmounted before incorporating
mobile learning into the lexicon of distributed learning. Some of the more serious issues
presented include the "difficulties in monitoring access to content, diminishing basic language
skills, issues on student privacy and data proprietary, and the real threat of cyberbullying"
(Schuler, 2009). It is these reasons why schools in Britain, India, and even my own have banned
the regular use of mobile technology within the school. However, countering research has
shown that "young people who would not normally write are often enthusiastic texters" (Plant,
2001), which increases engagement within their learning environment, showing that mobile
devices are a necessary element in modern education. It is this reason why more research is
needed to provide empirical evidence to supply and support best practices with mobile learning
criticisms, the largest being the multitude of devices students can potentially use to access
learning materials. For example, as of February 11th, 2010, there were 577 different cell phones
available for purchase on Amazon.com. Forcing one to ask, how is it possible to "develop
software applications to facilitate learning" (Schuler, 2009) with such extreme differentiated
access on current and aging technology. Luckily, this concern is being currently addressed
through websites that now auto-format their content to suit the technical requirements of the
accessing device, such as Blip.tv, or the mobile applications that provide a new user interface
allowing various handheld devices access to multiple websites. Even if these advancements
allow distributed learning to leverage the functionality of mobile devices, how do schools and
teachers then manage a learning environment where potentially "parents do not allow their child
to own such a device, or contain students from families who simply cannot afford one" (Schuler,
2009). It is easy to say that these issues would not occur in a distributed learning environment,
as each student should own or be able to access the needed technology to complete the course.
However, should mobile learning by its vary nature create a digital divide in the world of
education, instead of helping to democratize it? More research, and potentially funding models
need to be explored before distributed learning can properly incorporate mobile devices within
The physical limitations of mobile devices have been another area of criticism in the
research, as it has been shown that these issues may "adversely affect their usability and distract
from learning goals" (Schuler, 2009). The first major limitation is the small screen size, which
can cause eye strain if the material presented "is not designed specifically for a mobile device"
(Schuler, 2009). This issue also limits the types of activities that can be created and
implemented for mobile learning, for example activities heavy in literacy would prove difficult
to create, implement or accomplish. The entry of text is another formidable limitation, forcing
teachers to design assignments that require limited to no data entry by the student, as the
dexterity needed to enter any significant amount of information on the small partial or complete
Qwerty keyboard is problematic. The last major physical barrier mobile learning must consider
is that these devices require a significant network to operate on. In Canada our "mobile
infrastructure is still under development" (Ally & Laughton, 2006). If students are unable to
access the material, what is the point of using mobile devices within any model of instruction.
These management nightmares may cause educators to rethink or abandon the mobile learning
approach entirely, in favor of pedagogies that are time tested. However, as new technologies and
advancements are introduced, these momentary hurdles will be overcome paving the way for
Even though the criticisms of mobile learning appears daunting, this form of content
delivery has the potential to enhance and take distributed learning to the next level in multiple
environments. Various educational institutions have realized this potential, and have begun to
embrace the gold rush of opportunities provided by mobile devices. "The Huerfano School
District Re-1 School Board has approved cell phone and iPod use at John Mall High School in
Walsenburg" (Aubry, 2010). This new policy allows students to utilize their mobile devices
within a monitored classroom setting. This forward thinking policy has created mobile and
distributed learning environments in a district historically weak with technology. Students are
now able to access the Internet to answer questions, create video footage of class content that can
be easily shared online for further discussion, and review specific course content before, during,
and after class. At the university level, institutions such as Abilene Christian University are
experimenting with the use of mobile technology to enhance the educational experience of their
student body. ACU's pilot program gave 1000 freshman students either an iTouch or iPhone to
help with their educational studies. These devices were used to "reach each student by providing
instruction in multiple media's inside and outside the traditional classroom" (Abilene Christian
Univeristy, 2009), "allowing for multiple forms of contact within the class, as well as providing
constant and in depth instructor feedback, including information regarding course deadlines"
(Abilene Christian Univeristy, 2009), and finally allowing for "non-linear engagement with
learning materials" (Abilene Christian Univeristy, 2009). To ensure this continued and improved
use of mobile devices, ACU has commissioned various studies to research this initiative, and to
provide guidance on the development of best practices for their university. The power of mobile
learning has just begun to be tapped into by schools at all levels, and already it is easy to see that
this form of content delivery melds nicely with the foundational ideas of distributed learning.
Even with its early success, mobile learning needs to take advantage of research
exploring and developing resources that utilize game play. Project mGBL has identified that
2008). If mobile learning were to enhance the delivery of their content through the use of
interactive games, student engagement in their own learning would be at a level not seen since
the release of "Where in the World is Carmen Sandiego" in 1985. Mobile learning has also
begun to explore the real possibility of augmented realities, a combination of virtual and real
worlds with learning content that is immersive and highly interactive. The potential of this new
(Matsuda, 2010). Similar efforts that allow humans to access the power of their mobile device in
new and unique situations are also currently under development. The video titled "TED sixth
sense technology" (mobileUncle, 2009) provides a glimpse into the future of such a device,
showing how students could create an interactive learning environment regardless of their
physical location. Even though both videos presented are not strictly educational in nature, the
power to virtually manipulate and access information, including the ability to create mobile
distributed learning environments at will is enormous. However, before any of this occurs, a
mobile learning theory must be developed in order to allow for the creation of specific criteria to
On January 27th, 2010, Apple introduced the iPad, regardless of initial skepticism, this
device will provide many solutions to the criticisms faced by current mobile devices, and may be
the first step towards achieving the almost mythical Dynabook. First off, the iPad will have a 9.7
inch screen, reducing the potential for eye strain due to inappropriate content formatting, this
device also contains a touch screen keyboard, allowing for easier entry of text and the
exploration and creation of more elaborate assignments within all subject areas. The iPad will
also eliminate infrastructure issues, as this is an unlocked device that will allow students to
connect online using Wi-Fi and various 3G networks. This device, along with the iTouch and
iPhone, provides an almost complete mobile learning package, which takes into account various
participate within a fully virtual distributed learning environment. However, before complete
implementation, more research needs to be conducted to fully understand the impact that Apple
and its multiple devices are currently and will have on mobile and distributed learning.
Now that we have explored the past and the present, as well as both the positive's and
negatives of mobile learning, we should briefly explore its potential future. At this point in time,
the most enticing concept is known as the History Sheet, this product aims to "make the
and re-enactments over the real world" (Beale, 2007). This possible future for mobile learning
would take interaction within an educational environment to an almost complete immersive and
interactive level, allowing the device to "act as the prime focus for attention, drawing on both the
real and technological" (Beale, 2007), an experience that would overcome current technological
and physical distractions. However, at this time there exists no specific paradigm for the
interaction necessary to utilize this device, or the research and development to produce the
technology that would allow this vision to take form. Regardless, one must remember that the
Abilene Christian University. (2009). Mobile experimentation. [Video File] Retrieved from
http://www.acu.edu/technology/mobilelearning/video/index.html
Abilene Christian University. (2009). Mobile collaboration. [Video File] Retrieved from
http://www.acu.edu/technology/mobilelearning/video/index.html
Abilene Christian University. (2009). Mobile engagement. [Video File] Retrieved from
http://www.acu.edu/technology/mobilelearning/video/index.html
Ally, M., Laughton, S., (2006, August 03). M-learning in canada. Retrieved from
www.utm.utoronto.ca/~w3itl/mobile_learning_canada_final_submission.pdf
Aubry, J., (2010, February 01). Two new school policies: cell phones, iPods okay in classroom.
Beale, R., (2007) How to enhance the experience without interfering with it?. In Big issues in
www.lsri.nottingham.ac.uk/msh/Papers/BIG_ISSUES_REPORT_PUBLISHED.pdf
http://www.youtube.com/watch?v=vsGJeqU1Y6w
Knight, J., (2006). Mobile learning 2.0. [PowerPoint slides]. Retrieved from:
http://pics.jmlnet.com/MobileLearning2.0.ppt
http://www.apple.com/education/mobile-learning
mobileUncle. ( 2009, March 11) TED sixth sense technology. [Video file]. Retrieved from
http://www.youtube.com/watch?v=mUdDhWfpqxg
Plant, S., (2001) On the mobile: the effects of mobile telephones on social and individual life.
Sharples, M. (2007). A short history of mobile learning and some issues to consider. [Slideshare
mobile-learning-mlearn-2007-doctoral-consortium-oct-2007
Sharples, M., Taylor, J., Vavoula, G., (2007). A theory of learning for the mobile age (pre-print).
Retrieved from
http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.126.1165&rep=rep1&type=pdf
Winters, N., (2007) What is mobile learning. In Big issues in mobile learning. (pp.7-11)
Retrieved from
www.lsri.nottingham.ac.uk/msh/Papers/BIG_ISSUES_REPORT_PUBLISHED.pdf