Professional Documents
Culture Documents
My Offensive Philosophy
NOTE: Names for packages and formations are largely arbitrary. Pick any
names you believe can be easily remembered by the players, with a few
exceptions. The letters E and F were omitted because they are associated
with other things (several words beginning with E are shifts for the backfield
and words beginning with F are used to direct the fullback). In order to
minimize friction, package and formation words beginning with X, Y, Z, T, F, R
or E should be avoided, as should names of animals. These associations are
used for other variations.
Alignment and Spacing Rules
NOTE: Adjustments are often explained in terms relative to the actor, for
example, when "Zero" motion tells the Z to motion to the far sideline, the
word "far" refers to the sideline furthest from the Z.
Zebra
Z closes his split to 1x1 from the next man to his inside.
NOTE: This can be useful when the Z is running inside routes (slant, shallow,
dig, square, etc), in order to facilitate a shorter, easier throw for the QB
(bench, out, etc), or to create a "bunch".
Tiger
T opens his split to 1x1 from the next man to his outside.
NOTE: This can be a used as an addition to the Z-slash screen, to bring
a LB out of the box, or to create a "bunch".
Turtle
T closes his split to 1x1 from the next man to his inside.
NOTE: This can be used to bring T in as an extra blocker on running plays, an
extra protector on pass plays, to isolate an outside receiver, or to facilitate
more leverage against inside coverage.
RB Alignments
"Rabbit Strong" - RB lines up 1x1 off the last man on the strong side of
the line.
"Rabbit Weak" - RB lines up 1x1 off the last man on the weak side of
the line.
"Raccoon Strong" - RB lines up behind the strong side tackle, 5-yards
deep.
"Raccoon Weak" - RB lines up behind the weak side tackle, 5 yards
deep.
NOTE: Rabbit is useful to facilitate an easier pass release for the RB.
Raccoon can be used to change the look of certain running plays
(without changing any assignments) or to allow for easier pass
blocking.
FB Alignments
"Falcon Strong" - FB lines up 1x1 off the last man on the strong side of
the line.
"Falcon Weak" - FB lines up 1x1 off the last man on the weak side of
the line.
"Frog Strong" - FB lines up behind the strong side guard, 5-yards deep.
"Frog Weak" - FB lines up behind the weak side guard, 5 yards deep.
NOTE: Frog is one of the most useful adjustments for the 10-series,
both to facilitate lead blocking and release on play-action passes.
Falcon is useful anytime the FB has to block the end or release.
Z Motions
T Motions
"Tip" - To the hip of the first man on the near side of the line.
"Top" - To the hip of the last man on the far side of the line.
"Tag" - To the QBs hip and then back to the hip of the first man on the
near side of the line.
"Tax" - To the inside hip of the X.
"Toy" - To the inside hip of the Y.
"Taz" - To the inside hip of the Z.
"Trick" - To the far sideline.
NOTE: There are quite a few motions listed here. Of course, an efficient
coordinator will install only those he intends to use. Tip, Top, and Tag
are useful in the same manner as Turtle. Tax, Toy, and Taz are used in
the same manner as Tiger, mostly to create bunches. Trick is used
mostly for misdirection and to ascertain coverages.
RB Motions
"Rip Strong/Weak" - To the hip of the first man on the strong/weak side
of the line.
"Rat" - To the inside hip of the T.
"Relax" - To the inside hip of the X.
"Roy" - To the inside hip of the Y.
"Razor" - To the inside hip of the Z.
"Roll Strong/Weak" - To the strong/weak sideline.
NOTE: Rip is useful in the same ways as Rabbit. Rat, Relax, Roy, and
Razor are used to create bunches. Roll is used primarily for
misdirection.
NOTE: Motioning the RB out of the backfield can be used to free up
more running room for the FB.
FB Motions
Hole Identification
Read Point - RB
The read point is the first step for the RB, the place from which he
receives the ball. The read point remains the same no matter what
alignment the RB starts from.
Read Point - FB
QB Footwork
QB Footwork - Option Package
EX.
30-1
NOTE:
The
first
letter is
for the
outside
receiver, the second for the slot. (Figure 30-1 “Bob Right- 32 SG”)
EX.
30-2
NOTE: If
there is
a third
receiver
to one
side the
third
letter
changed by adjusting the subject of the call (as seen in this and the
next two examples). Three subject modifiers (Double, All, and Mirror)
can be used for this purpose.
For example, if the call is Bob Right 52 Z-Go, the routes front side-to-
backside read Go-Choice-Replace-Brake. However, if the call is Bob
Right 52 Double Go, then both front side receivers will run the called
route,
in this
case a
"go".
EX.
50-5
NOTE:
Similarly, if the call is Bob Right 52 All Go, then all receivers will run
the go.
EX.
50-6
NOTE:
Lastly,
a call of
52
Mirror
Go will
direct both outside receivers to run the "go" and both slots to run the
complimentary "choice" route (thus creating the "mirror effect where
both sides are running the same packages).
"PASS"
Go - Over - SAO/Shallow - Drag - Post
"COMEBACK"
Comeback - Corner - SAO/Shallow - Drag - Post
Comeback Route
NOTE: The "comeback" is a hard push outside to turn the defender and
then a hard break back and to the outside, coming back towards the
throw.
Drag
Route
NOTE: The Drag replaces the replace as the default backside slot route
in out of pocket packages. 8 yards with a slight lean to the inside and
then across the field aiming for 18-20 yards on the opposite sideline.
Corner Route
NOTE: The "corner" route is similar to the over route, but instead of
breaking towards the sideline, under the outside route, the receiver
will break over the outside route and aim for the back corner of the
end zone.
"Pass"
NOTE: The "pass" call is a route package for up to all five receivers.
The QB will read from the play side, in (Z to Y to T to R to X) and hit the
first
open
man.
package, but bare in mind some will work better than others because
the QB's throwing position has changed. The example to the right
shows a bad idea because the QB would have to throw back opposite
his run
to the
middle
of the
field.
("Alice
Right
214 Z-
Square")
Good Call
NOTE: The OC should always be aware of what his calls mean in terms
of throwing lanes. Unlike the play above, this is a good example of
using play-action to set up an easy throw. ("Alice Right Falcon Streak
314 Pass X-Bench")
Counter Boots
NOTE: There are not 100s or 200s off of counter action. Bootlegging off
the counter requires a "counter" call to differentiate it from a normal
300 bootleg. Lastly, don't forget to incorporate the other adjustment
and passing options. (Bob Right Toy 313 Counter All-Go T-SAO).
Screen Packages
NOTE- Screens are associated with the letter "S". Patterns beginning
with "s" are usually screens (the exceptions being "square" and
"shallow").
NOTE- Basically the system runs several variations on 2 types of
screens: an outside-in screen (shown with the Z) and an inside-out
screen (shown with the T).
NOTE- These screens are not position specific. You could run an X-slash
(provided there was another receiver to his in side) or a Y-Slip
(provided there was another receiver to his outside). Nevertheless, in
most offense, the T and Z will probably be the screen recipients.
NOTE- T-Slice is not so much a screen as a hybrid of a counter and a
shovel pass. It’s included here because it doesn't really go anywhere
else.
Pass Protection Schemes
3-
Step
Protection (30s)
.
5-
Step
Protection (50s)
.
Roll
Out
Protection (200s)
.
Bootleg Protection (300s)
.
X-ray
NOTE:
An X-
Ray call
will tell
the X to
remain
in as an
extra
pass
protector. This can only be used when X is in tight. (“Gavin Right X-ray
52 All-Go R-Flare”)
Yankee
NOTE: A Yankee call will tell the Y to remain in as an extra pass
protector. This can only be used when Y is in tight. (“Grant Right
Yankee 31 GS”)
Zulu
NOTE: A
"Zulu"
call will
tell the
Z to
pass
protect.
Max
NOTE: A
"Max"
call will
keep
both
the Y
and X in to pass protect. "Max" is only available in the I, J, and K
personnel groups. (“Jerome Right Max 52 Mirror-Curl R-Flat”)
Overload Blocking
The OC may find it desirable to further concentrate blockers at the
point of attack by using receivers as other than stalk-blockers. To this
effect there are two WR block calls: Hard and Crack. Hard directs the
receiver to block the defensive end closest to him. The Solid call tells
both slot receivers to block their respective DEs (in essence a double
hard call). Crack sends the WR into the center of the defense to block
the closest LB. While this package uses the Solid, Hard, and Crack calls
against unblocked defenders, they can also be used to double team
particularly tough defenders (as I will eventually demonstrate in
another sample package).
Grant
Right
Zebra
Tip
44
Gavin
Right
Zap
42
No Huddle Package
I like the no-huddle because it really puts the pressure on the defense.
In this section I put together a small no-huddle package. All plays are
run from Bob Right to avoid any confusion. The shotgun can be
automatic for the no-huddle or called with the adjustment "Gun".
Please note that this is NOT a 2 minute drill package (I'll put one of
those up later). This is intended to pressure the D, not to protect the
clock. Note also, 1) no adjustments (other than the shotgun) are made,
no motions, no alignments changes, 2) I don't use any pulling linemen
in order to preserve their energy, 3)each of the pocket pass plays are
paired with a run, and all are off of play-action, which plays to our goal
of maximizing deception.
Bob
Right
142
Y-Fin
R-
Flare
NOTE: I
like this
as part
of a
huddle because it’s got plenty of variety. The Y-Fin is an easy throw
and can result in big yards after the catch. At the same time, the Y-Fin
keeps the LBs off the X-Square (good for third and long) and the R-
Flare. Plus there's always the Z on the go route for a deep threat.
Bob
Right
145
T-
Hook
X-
Bench
NOTE: The T-Hook is good for the no-huddle package because it’s a
fairly easy throw for the QB and it gets a good chunk of yardage. I add
the X-Bench incase the CB starts to cheat towards the inside to help
with the hook. Of course, you've always got the standard backside
combo of the replace and the brake.
Bob
Right
148
All-
Curl
NOTE:
This is
included for 4 basic reasons 1) its the simple read, 2) its an easy throw,
3) its good for 3rd-and-longs, 4) its a good opportunity for WRs to get
yards after the catch (if they create proper separation).
Bob
Right
45
Base
NOTE:
The
shotgun
adds a
kind of
"draw
effect
to the most basic (and most easily executed) running play from the
one-back.
Bob
Right
42
Toss
NOTE:
This
play will
become
more
and
more
effective as the no huddle wears down the LBs. WR blocking is a must
though.
Bob
Right
48
Draw
NOTE:
The
draw is
easily
Bob
Right
80
Mirror
Comeback R-Flat
NOTE: Which side this play goes to is the QBs pre-snap choice which he
will call at the line (for the benefit of the line and the RB).
Wing-T Adaptation
Off-setting the RB (like in a Wing-T) can add a new dimension to an
offense by changing the timing and angles in the running game and
facilitating a more aggressive out-of-pocket passing game for the QB.
Daniel Right Raccoon Wk 28 Trap
The quick trap is employed in this package because it sets up the
option back towards the RB.
Daniel
Right
Motion to Trips
Motioning to trips is a good move for 3 reasons. 1) it changes the
strength of the formation which forces the defense to adjust on the fly
2)it allows you to flood the trips side of the field 3) it distracts the
defense
from
the
weak
side.
Alice
Right
Frog
Wk