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http://thesportjournal.org/article/the-origins-and-development-of-ultimate-frisbee/
https://flyinggreetings.wordpress.com/2011/10/06/interesting-fun-frisbee-facts/
An Abbreviated History of Ultimate Compiled by Michael E. Iacovella
Ultimate, as with all disc sports, would not exist without the invention of the flying disc, or "Frisbee," as it is commonly known. The
first known contemporary tossing of a "disc" was by Yale University (USA) undergrads in the early 20th century. The Yale campus was
in close proximity to Connecticut's Frisbie Pie Company, whose pies while being a popular treat in themselves were sold in metal tins
that would hold flight when thrown over a very short distance. The now-popular pastime of "tossing the disc" remained in obscurity
until the invention of a plastic flying disc by Fred Morrison in 1948, which was much more durable and flight-worthy than anything
made of wood or metal. This invention led to the first mass-produced disc, called the "Pluto Platter," made by the Wham-O toy
company beginning in 1951. The year 1954 saw the first recorded competition using a flying disc when Dartmouth University (USA)
students organized a tournament for the disc sport known as "Guts." A year after the Frisbie Pie Company's closing in 1958, Wham-O,
based in California, USA, registered the name "Frisbee" as a name for its flying disc products. This trademark was reportedly the
result of the predictable nickname that students at Yale and Harvard had given to the new toys.
The invention of Ultimate, also known as "Ultimate Frisbee," occurred within a year of the first mechanical patent on a flying disc, by
Ed Headrick in 1966. Joel Silver and others at Columbia High School (CHS), Maplewood, NJ, USA, introduced their idea of an
"ultimate" Frisbee game to the student council in 1967, and the first known game was played in 1968 between the student council
and the staff of the school newspaper. The newspaper staff was victorious in a game where the only boundaries were the goal lines
and other natural side boundaries (eg., railroad tracks, river, fence). The games continued the following year, with matches being
played in the evening under the glow of the mercury-vapor lights in the school's new parking lot. The first and second edition rules
were drawn up by CHS student Buzzy Hellring, and were later refined by Silver and John Hines. The very first interscholastic Ultimate
game was played between CHS and Milburn High in 1970; CHS won, 43-10. The first conference of Ultimate teams was created in
1971, which consisted of five New Jersey high schools, including CHS and Milburn. Some ultimate-playing graduates of the league
formed teams at their respective colleges and universities. On November 6, 1972, Rutgers University (NJ, USA) defeated Princeton
(NJ, USA), 29-27, in the first intercollegiate game. [Note: The game was played exactly 103 years after the first intercollegiate
American football game, on the same exact site, which had since been turned into a parking lot. The same team won by the same
margin of victory.] Yale hosted the first Ultimate tournament (8 college teams in attendance) in 1975, which was won by Rutgers.
That summer, Ultimate was introduced at the Second World Frisbee Championships at the Rose Bowl, aiding in the development of
Ultimate on the West Coast of the USA.
Disc sports began to spread to Europe and Asia at about the same time, as is evident by the formation of the Swedish Frisbee
Federation (SFF) in 1974, the Japanese Frisbee Disc Association in 1975, and the Australian FDA in 1976. Belgium and Austria each
organized FDAs in 1977, with Finland's FDA and the Danish Frisbee Sport Union to follow in 1978. The Ultimate Players Association
(UPA) was formed in 1979; Tom Kennedy was elected the first director. The UPA, the national governing body for the sport of
Ultimate in the USA, was the first national, player-run US Ultimate organization. Prior to this juncture, events were sponsored and/or
run by the International Frisbee Association (IFA), which was a former promotional arm of the Wham-O toy company. At the first UPA
Nationals in 1979, Glassboro State College was victorious over the Santa Barbara Condors, 19-18. The first Ultimate European
Championship was in Paris, France, in 1980; Finland, England and Sweden finished one, two, and three, respectively.
The World Flying Disc Federation (WFDF), the international governing body of all disc sports, was founded in 1984, a year after the
close of the IFA [Note: at the IFA's closure, membership was reported to be 100,000 members in 30 countries]. Flying Circus (open),
USA, Lady Condors (women), USA, and Sweden (juniors) win the first WFDF-sponsored World Ultimate Championships (for national
teams) in Colchester, United Kingdom (1986). The first World Ultimate Club Championships (WUCC) was held in Cologne, Germany, in
1989. Philmore (open, USA) and Lady Condors (women, USA) win their respective divisions. Seven Sages (masters, USA) become the
first international club Masters champions at Millfield, UK, in 1995, and Red Fish, Blue Fish is the first Mixed champion at St.
Andrews, Scotland, in 1999. Currently, Ultimate is played by an estimated 100,000+ players in over 30 countries. The Ultimate Players
Association (USA) reports an overall membership of 13,000+ dues-paying members. Membership in the UPA and other national
organizations is growing yearly at a startling rate. Thirty-five years have elapsed since the first disc was tossed for a goal under the
mercury-vapor lights of the Columbia High parking lot. As you bask in the warmth of the Hawaiian sun at the largest Ultimate
tournament in history, reflect on the growth of a spectacular sport within which the deepest-seeded value is sportsmanship.
http://www.wfdf.org/history-stats/history-of-ultimate/167-an-abbreviated-history-of-ultimate-compiled-by-michael-e-iacovella
THE 10 MOST IMPORTANT SKILLS YOU NEED TO EXCEL IN ULTIMATE FRISBEE
1. GENERAL THROWING
How consistent are your throws? Do you complete a pass every time you get the disc? General throwing is a critical skill to have. If
you struggle with throwing consistently you will be a liability when your team is on offense and you are on the field.
The biggest breakthrough I had regarding general throwing is the ability to throw to moving targets. Many players practice throwing
stationary throws, but in games your cutter is constantly moving. Therefore, developing touch on your throwsto lead your teammates
out into space is vital. And practice throwing with a mark whenever possible. Even open side throws with a mark can be daunting for
a new player.
2. POWER THROWING
Power throwing a disc is one of the most fun skills (in any sport) to acquire. Who doesn’t like gripping a disc and throwing it as far as
they can. The flight of a disc is special, and there is a whole awesome sport that revolves around this (I see you Disc Golf!!)
In Ultimate, power throwing can make you a deadly threat, with the ability to put the disc anywhere on the field. Truly great power
throwers like Nicky Spiva, Markham Shofner, Alex Snyder can throw it far with a tight mark and a stand still pivot!
While developing power throwing, it is critical to practice with a mark, so you can get good repetitions of how it is to huck in a game.
3 Tips For Better Hucking!
3. BREAK THROWING
Quite simply, having the ability to break the mark opens up an entire half of the field where downfield defenders aren’t playing
defense. Read that again.
It might be daunting to break the mark, but with practice, fakes, shimmy’s and different release points and angles you can acquire
this skill. Take a couple of teammates out to a field and just work on this one skill over and over until you are comfortable with it.
Handler Break Mark Drill
4. SPEED
If you have great speed, you can find success on the Ultimate field even if every other skill on this list is lacking. Without speed, you
can still be successful by mastering other skills, but with enough of it, you can have an instant impact. Speed on defense leads to
blocks and speed on offense leads to downfield receptions.
Acceleration is a very important subset of speed because this is where you can open a throwing window on offense and limit a
throwing window on defense. For example, if you can create separation with an explosive first step or two, the defense is now
playing catch up. If you can accelerate quickly on defense, you can mirror the offensive player and even though they have a head
start, you can close that gap and discourage a throw or even get a block!
Sprinting is the other important subset of speed. On offense, avoid running at the same tempo the entire point. It makes you
predictable and easy to guard. Instead, change up speeds, from 0% to 100%. Your defender will always have to be ready, and when
you truly sprint you become impossible to cover on that move.
The best drill to improve reaction speed in Ultimate.
5. READING THE FIELD
Reading the field is the ability to take in information. When I started playing, reading the field on offense was identifying where the
disc was, and chasing after it. As I gained more experience, I started to look around more, to see if there was another cutter who was
better suited to cut, and where the space would be for the continuation cut.
The same learning curve happened to me when I was on defense. At first, reading the field was staring straight at my matchup and
reading where they went. With practice and repetitions, I started to look around when I felt they were out of position to read the
whole field. I was able to learn information such as where the disc was, who had the disc, was there anyone on their team that was
streaking deep wide open?
The more information we can take in with our eyes can help provide clues to what is not only happening on the field, but what is
going to happen.
Three examples of high level anticipation in Ultimate.
6. MENTAL PROCESSING SPEED + CAPACITY
Mental processing speed is the ability to make actionable decisions based on the information you gather from reading the field. At
first, your mental processing capacity will be taken up with simple tasks such as holding the force, staying on the force side on
defense and figuring out where to cut and where to clear. Once those tasks become second nature you free up more room to start to
free up more capacity to analyze other pieces of information. Is the player with the disc a good thrower? The disc just got dumped
backwards, what does that mean for the player I’m guarding who is too far downfield?
As you get more game reps, more of these questions become instincts, and you can keep increasing your mental processing capacity.
Eventually you can start to look for opportunities to read not only your matchup but other matchups, and help out. Poach blocks also
become a real possibility when you can read the field and process what is happening next.
How to use processing speed to get poach blocks
7. ENDURANCE
Endurance in Ultimate cannot be understated. Our sport requires long runs, cuts, sprints, jumps and other cardio taxing movement.
Not only will an increase in cardio and endurance help us be better athletes on the field, but endurance, or lack thereof it, will affect
every skill on this list. When you’re tired, heart beating, gasping for air your throwing is going to suffer. It’s harder to catch a disc and
you are so focused on breathing that you cannot read the field.
Having sufficient endurance allows you to execute the multitude of skills and processes that Ultimate demands at 100%. We’ve all
thrown discs away when we were tired, so if we build up our endurance we limit the amount of touches we have while exhausted.
My endurance training regimine focuses on high intensity, short bursts of energy with quick rests before repeating the sprint, cut, or
jump.
Take a look at my pre-Nationals full workout!
8. DEFENSE
Defense is an art, requiring as much mental discipline as physical ability. Simply, great defenders are able to control their matchup,
versus what I’ve witnessed as the norm in ultimate, that ‘Offense has it easy’. Sure, the offense gets to choose where to go and when
to do it, but that only works if the defender allows it. By using anticipation, angles and body positioning, you can really disrupt the
flow of an offensive player.
The other defensive tools, skying, layouts and other physical attributes can all help you if the offense happens to get open. To
consistently find yourself in the right position, balanced and ready to go. This is the defender who never stands out because their
player never gets thrown to.
Here is a go to drill for you and your team to work on playing great downfield defense
9. CATCHING
Catching every disc that comes your way helps your team win games. The amount of possessions you can save your team if you catch
well adds up. Not only taking care of every disc that comes right at you, but expanding your catching window is vital. Catching the
disc around your ankles, overhead and using one hand when the disc is behind you or too far out and front of you.
Take 1 minutes to learn how to use the spin of the disc to catch with one hand!
10. MENTAL TOUGHNESS
Having a strong mental game allows you to play at your peak talent consistently.
Ultimate is really easy to play when everything is going well. Playing on a warm, sunny, wind free day when you are healthy and full
of energy allows you to execute all of the tools we have discussed. When you or your team starts to play poorly, the rain starts, the
wind picks up, or other factors like playing in front of certain people many players alter their game. They might lose confidence in
their throwing, allow stress to slow down their mental processing speed, or drop a disc because they are distracted.
The ability to play good Ultimate when things aren’t going well can make you a better player then somebody that has more talent
than you but is prone to moments of lapses. Consistently playing your ‘A’ game even when conditions, self and team mistakes, and
other external factors trip you up is a skill that everyone needs, but few have.
ROWAN MCDONNELL
AMERICAN ULTIMATE ACADEMY
https://www.discstore.com/protips/10-most-important-ultimate-frisbee-skills/
Ultimate is a non-contact, self-refereed team discipline played with a 175 gram flying disc. At each end of the playing field there is an
end zone. Each team defends one endzone. They score a goal if one of their players catches the disc in the opposite end zone. There
are 7 players per side and the field is 64 metres long (70 yards) and 37 m wide (40 yards) with 18 m endzones (25 yards).
HOME/
PRO TIPS/
WHAT IS ULTIMATE? BY FRISBEE ROB
WHAT IS ULTIMATE? BY FRISBEE ROB
April 11, 2019 | 3:31 PM
2. Initiate Play: Each point begins with both teams lining up on the front of their respective end zone line. The defense throws
("pulls") the disc to the offense. A regulation game has seven players per team.
3. Scoring: Each time the offense completes a pass in the defense's end zone, the offense scores a point. Play is initiated after
each score.
4. Movement of the Disc: The disc may be advanced in any direction by completing a pass to a teammate. Players may not run
with the disc. The person with the disc ("thrower") has ten seconds to throw the disc. The defender guarding the thrower
("marker") counts out the stall count.
5. Change of Possession: When a pass is not completed (e.g. out of bounds, drop, block, interception, stalled), the defense
immediately takes possession of the disc and becomes the offense.
6. Substitutions: Players not in the game may replace players in the game after a score and during an injury timeout.
7. Non-contact: No physical contact is allowed between players. Picks and screens are also prohibited. A foul occurs when
contact is made.
8. Fouls: When a player initiates contact on another player a foul occurs. When a foul disrupts possession, the play resumes as
if the possession was retained. If the player committing the foul disagrees with the foul call, the play is redone.
9. Self-Officiating: Players are responsible for their own foul and line calls. Players resolve their own disputes.
10. Spirit of the Game: Ultimate stresses sportsmanship and fair play. Competitive play is encouraged, but never at the expense
of respect between players, adherence to the rules, and the basic joy of play.
https://www.discstore.com/protips/what-is-ultimate-frisbee/
Team chemistry can make or break a team regardless of the level of play. If you and your teammates can’t work well together on or
off the field, your team’s season will be unpleasant, regardless of wins and losses. It’s urgent that from the beginning of the season
till the end, you and your teammates are on the same page of what you want to accomplish. Here are a few principles to really focus
on to create a positive team culture and chemistry.
1. BUY-IN
Get on the same page as your team. Set up a time to have a goals meeting with the team and leadership. Talk about what you want
to achieve together as a team and for yourself as a player. Create an open dialogue between players and coaches that the team can
revisit at different points of the season. Writing down these goals is a great way to hold yourself accountable while encouraging you
to work even harder. Make sure that these are realistic and tangible goals! I have had these pre-season meetings each year with the
DC Breeze, and just last week at American University, our college team listed out their goals. Pre-season goals meetings can be vital
to see if you are playing with the right team. If the majority of players want to ‘win nationals and train 5 days a week’ and you just
want a low commitment social outlet you might want to look for another team! That is why having the meeting early in the season is
important.
2. TRAINING TOGETHER
A lot of camaraderie can be built from working out and training together. No one really wants to run those 10 full field sprints at the
end of practice, but you do it anyways because your teammates are sprinting right beside you. Having the common goal of getting
better as a player bonds you with your teammates. So really invest and focus in during these moments. Not only will your teammates
push you, but seeing other people work hard is simply inspirational, and teammates working hard to get to a common goal is a huge
part of the Ultimate frisbee lifestyle.
3. UNDERSTANDING YOUR TEAMMATES
While most of these foundations for a team come from an off-the-field perspective, this one is targeted at on-field chemistry.
Knowing the skills, abilities, and preferences is one of the fastest ways to increase a team’s efficiency. Some strategies for success can
include talking to teammates. “What is your favorite throw? Do you like to break the mark? Are you looking for switches on
defense?” all go a long way. Observing and playing is another way, you should be cutting differently for your teams best power
thrower than the team’s best break thrower. Every teammate is a different player, and the more you can figure out about each of
their styles, the more the on-field chemistry increases.
4. KNOW WHEN TO FOCUS AND KNOW WHEN TO HAVE FUN
Although practice time is very valuable especially during strategy and skill development, have fun with it. Remember why you love
playing frisbee, it’s because it’s an awesome sport, with amazing people. If you’re not enjoying this experience then why are you
doing it? Even if you are an ultra competitive team, try to mix up your practices to include fun games occasionally. Coaching college,
I’ll often set aside 10 or 15 minutes for a competition, such as a goofy relay race or accuracy challenge. Players that attend team
events because they want to, not because they have to, increase the atmosphere and energy for all which does wonders for team
chemistry and culture.
5. INVEST TIME OFF THE FIELD
Building team chemistry doesn’t always need to happen on the field or around the track. Make sure your team is taking the time to
bond with each other off the field. Whether that means going on a retreat, having bonding nights or going out together, it’ll help you
get closer as a team. The more you know and trust your teammates, the more chemistry you’ll have on the field. Every year my club
team, Washington DC Truck Stop goes away for a weekend, practicing Saturday and Sunday near the campground we spend in tents
Saturday night. This is common practice among many teams, and excursions like this strengthen the bond between teammates.
At the end of the day, the majority of us play Ultimate for the team-side of things. The friendships, the tournament weekends, and
other adventures that come about on and off the Ultimate field. With a positive team experience, good chemistry, and clear
communication, no matter how the season turns out you can look back with pride on the season.
What do you think we left off the list that has helped your team find success?
Thanks for reading and good luck on the fields this year.
ROWAN MCDONNELL
AMERICAN ULTIMATE ACADEMY
https://www.discstore.com/protips/five-principles-of-ultimate-frisbee-team-chemistry/
0 TIPS TO HOSTING THE BEST PICKUP ULTIMATE FRISBEE GAME EVER
January 31, 2019 | 11:30 AM
Pickup Ultimate can be some of the most fun games of Ultimate frisbee for some, and some of the most frustrating for others. The
sport of Ultimate frisbee is one in which there are many levels of playing and countless rule formats to follow that you may never
know what you’re getting yourself into when stepping onto a pickup field. This article will attempt to provide a quick guide for how to
hold the most fun, welcoming, competitive, and enjoyable game that encourages playing at all levels. These 10 tips are in no
particular order.
1. USE CONES
Cones are very inexpensive and necessary tool for a good game of Ultimate. You can pick up a set of cones at any
local sports store, Walmart, or you can even pick up a set of field cones on our site. Eight cones are all you really need to make
sure to clearly mark the endzone corners on both ends of the fields. Sideline cones are not necessary and sometimes make it
even more confusing to see the field if the cones are not accurate. (when are they ever straight anyway?) Mark the field.
2. BE CONSISTENT
Nothing is more frustrating than trying to hit a pickup game when the times, locations, and days keep changing. If
at all possible, pick a day and time that works well for you as an organizer and stick to it for a good amount of time. There is no
better way to lose numbers than continually changing the time. This might mean to stop continually asking everyone’s opinion
on when the best time is to play each week. You won’t be able to please everyone and sometimes the most opinionated
responders won’t even show up. Pick a time and stick to it.
4. ESTABLISH RULES
USAU has a really good time-tested set of rules established for Ultimate frisbee that can be really easy to follow if a
few people are familiar with them. You can read up on them at the USAU website. For starters, there is the “Ultimate in 10
Simple Rules” document to read to get a quick understanding of the game. There is even a simplified set of USAU rules for
recreational play if you don't feel like studying. At a minimum I would suggest using stall counts, out of bounds, contact fouls,
double teams, and fast counts (there are more you could add). There is no need to nitpick travels, picks, violations, etc. in a
game of pickup as long as everyone is ok with it not being ran like a USAU event. Pickup is Ultimately supposed to be fun and
encouraging so stick to what matters in the game to help it run smoothly and give the newer players as much opportunity for
success as possible. Keep the game moving quickly, get everyone involved. If it directly affects the play feel free to call it, if it is
a technicality or minor infraction let it go. You are there to have fun but play fair.
5. USE 7 VS. 7 ON THE FIELD
We always want to get everyone involved and many pickup games try to play everyone at the same time on the
field regardless of numbers. If you want to play 8 vs. 8 because you have a good field size and no one wants to sit that can be
admissible but know that it will take away from the true field space intentions of the sport. If you have 30 people show up to
pickup great! But find two fields to play on or play “King of the Hill” style and form 3 teams. One of the three teams sits out
each point and the winner of each point stays on the field rotating through challengers. You can play to 7 or 13 and keep a
running tally of the team’s points. It is a really fun way to keep everyone involved and still use the numbers to your
advantage. 7 on 7 is time-tested, use it!
1. BE INCLUSIVE
There is nothing worse than showing up to a new pickup game and immediately feeling left out. As the organizer
you should strive to make the game fun and inviting to everyone no matter who they are or what skill level they may be at. Try
to introduce yourself to new faces and toss them the disc a few times if you can during the game. They may drop it, they may
throw it away, and they may not know what they are doing but they showed up for a reason. Try to get them involved and
encourage them to stick around. That’s the best way to keep growing your pickup game. Be inclusive, there is no pickup
trophy.
2. PROMOTE IT WELL
You need to be a marketer of your pickup game whether you like it or not. No one shows up to a pickup game on
accident…(well mostly not). Post on social media to your local Ultimate pages, church groups, school bulletin boards, however
you can get the word out. Be a promoter and encourage others to do the same. Consistency again on this one can go a long
way. Post timely reminders about when and where the games will be a few days beforehand. Be a pickup ambassador!
"What is ultimate?" as defined by the USA Ultimate Board of Directors? The USA Ultimate Board of Directors believes that one key
factor that defines ultimate is that the players need to be the ones in control. The definition of ultimate developed by the board at
the 2001 strategic planning meeting is as follows: "Player defined and controlled non-contact team sport played with a flying disc on
a playing surface with end zones in which all actions are governed by the 'Spirit of the Game™."
Ultimate is fun.
There is a reason why the Sports & Fitness Industry Association (formerly the SGMA) continues to report ultimate as one of the
fastest growing team sports in the country. Each year, thousands of new people begin playing this great sport. One reason so many
people start playing is because it is FUN!
Ultimate is genuinely fun and exciting. The unique flying options of the disc mean that no two throws look alike and the options are
limitless.