Professional Documents
Culture Documents
GOOD OLD MAGIC FORCE SHIELD RABBIT’S FOOT GIKTA’S STRENGTH RING OF
CODPIECE Your player paid top gold for a Ring One player finds himself a lucky OF DA BEAR TELEPORTATION
of Invincibility, but it’s not all that rabbit’s foot after the pre-game meal
Mother always said “never play was advertised. of, well, rabbit. A scroll found in the house of a Where’d he go? The player uses a
without your codpiece”. After years retired legendary coach contains a teleportation ring to get out of a
of being passed from one generation Play after your turn has ended or Play at the beginning of your turn spell of Bear strength. tight spot.
to the next, the magic is still your kick-off to an opponent is before any player takes an Action.
resolved, but before your opponent’s Play at the beginning of your turn Play after your turn has ended
working. A player of your choice without before any player takes an Action. (unless your turn ending would end
turn begins. Loner gains the Pro skill for the
Play during the pre-game after all A player of your choice on your the half).
inducements are purchased. The player on your team holding the remainder of this game.
ball gains the Sure Hands and Fend team gains +1 Strength until the One player on your team of your
A player of your choice may not skills until he no longer has the ball. drive ends. After this the player has choice can be moved D6 squares in a
be fouled for this game and injury -1 Strength for the remainder of this single direction of your choice (note:
rolls against this player cannot be game. you must move the full D6 squares
modified or re-rolled by anything and must choose the direction
including (but not limited to) Dirty before rolling the D6). Treat this
Player, Mighty Blow, Piling On, and movement as if the player had been
Stunty. thrown with the Throw Team-Mate
skill but without the 3 scatters to
determine the landing square. The
landing roll from the teleportation
is automatically successful unless he
has bounced off another player.
«MAGIC« «MAGIC« «MISC« «MISC«
SCUTT'S SCROLL OF MIRACLE WORKER STILETTO ONE WITH THE TEAM ANTHEM
WEATHER MAGIC Whether this crazy man actually has One player from your team has KICKER The crowd today is really out in
a direct line to Nuffle or not… he come armed to even up this match. full fanatic support. Their cheers
You have tricked a gullible wizard gets results. Somehow one of your players and encouragement for your team
into parting with a useful scroll. Play at the beginning of your turn suddenly can read the mind of the
Play after a drive has ended before before any player takes an Action. and abuse for the referees and the
Play after your turn has ended or opposing kickers and can almost opposing team really have set the
rolling for KO'd players. For the remainder of this game, one always get to where the ball is going.
your kick-off to an opponent is stage for your team to do their best
resolved, but before your opponent’s One player on your team who has player of your choice from your Play when you are receiving a kick- (including bribing the ref for the
turn begins. suffered a Casualty roll of 41 or team gains the Dirty Player and Stab off after all players have been set up coin toss).
higher is now considered to be skills. and the ball has been scattered, but
Select a weather result. The weather KO'd. Play during the pre-game after all
will immediately change to that before any kick-off result is rolled. inducements are purchased.
result and remain there until a One player on your team gains Kick- Your team automatically wins the
Weather Change kick-off roll is Off Return and Diving Catch for the coin toss to kick or receive without
made. remainder of this game. flipping the coin. In addition, your
team receives an additional +2
modifier to your FAME (see page
18) for any Kick-Off table result for
this match but not for the winnings
roll.
«GOOD« «GOOD« «GOOD«