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[game] Space And Place

Digital Games Cultures


Week 3
Wark, Mackenzie 2007
'Allegory' Gamer Theory,
Harvard University Press,
Cambridge.
This Spartan
Life

http://www.thisspartanlife.com/episodes.php?id=4
Optical devices
Allegory
Algorithm
Allegorithm

The intuitive experience and the

organising algorithm together are an

allegorithm for a future that in

gamespace is forever promised but never

comes to pass [wark 2008; 30]


Wark 2007 [031]
Space
TIME

Roads? Where we're going, we


don't need roads. Dr. Emmett
Brown
Arcades archaeology

stereoscope mutoscope electric shock love tester


Simulation and Deviance
‚Heavy hitter‛ (1949)
‚Duck Hunt‛ (1940s e.g.)
Pinball
Computer SpaceS
Japan - Pachinko
1972-1990 “Arcade era”
Home consoles slow to
penetrate
Batman lego

http://www.flickr.com/photos/model_gal/
2891086123/

http://www.flickr.com/photos/model_gal/
2891924362/
Murphy, Sheila 2004, 'Live in
Your World, Play in Ours:
The Spaces of Video Game
Identity',
Journal of Visual Culture,
vol. 3, no.2, pp223-238.
Hjorth, L‚riss‚ 2007, ‘The
Game of Being Mobile: One
Media History of Gaming and
Mobile Technologies in Asia-
P‚cific’. Convergence: The
International Journal of
Research into New Media
Technologies, 13: 369-381.
Mobile Cultures
http://pacmanhattan.com/

Escape from Woomera http://aminima.net/wp/?p=412&language=en


http://www.tacsi.org.au/challenge/
Blogging Task
Summarise your Potential role in the group and your
contributions and ideas to the project
– – what to do you think is a feasible project management approach –
ie how might you organise your group?

– what kind of project are you interest in developing ?

– what do you want to include in the pitch? What digital literacies


and creative skills can you bring to the group?

– With reference to one of the readings this week describe how your
game is to be controlled and what this might mean for the player’s
sense of space, location and sense of interaction online and off?
Week Three Group Exercise
The Cutting edge
The research task This Week will focus on
locating sources of ‘cutting edge’
technology and user Innovations in the
games industry including experimental and
indie titles that require us to Rethink
‘game’ spaces, both public and private, in
different ways.
• Last years projects the playground -
http://news.smh.com.au/breaking-news-
technology/onlive-game-streaming-
service-to-start-in-june-20100311-pzlk.html

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