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Publisher Guide

June, 2010

Nokia Ovi Publisher Guide, as of June, 2010


CHANGE LOG

Following are the recent changes introduced in this guide.


Please review the changes as some of them may affect the QA testing requirements and
may require modifications to your existing applications.

ISSUE Pg.
Personal account registration flow. 6
Software products legal questions and encryption regulations explanation 35
Maemo content type 37
New Taxonomy - new content categories supported by Ovi Publish. 38
Metadata details - New metadata collected added. 63

Nokia Ovi Publisher Guide, as of June, 2010


CONTENTS

1. Ovi overview ...................................................................................................4


1.1 Benefits of publishing to Ovi ........................................................................4
2. Publisher Registration.......................................................................................6
2.1 To register as a publisher with Ovi Store .......................................................6
2.2 Logging in ............................................................................................... 12
2.3 Changing your password ........................................................................... 13
2.4 Password Recovery................................................................................... 14
2.5 Providing your bank data details. ............................................................... 16
2.6 Applying for a Publisher Media account ....................................................... 17
2.7 General rules ........................................................................................... 17
2.8 Content files ............................................................................................ 18
2.9 Images and Icons..................................................................................... 23
3. Adding a new content item.............................................................................. 36
3.1 Choosing a content type............................................................................ 37
3.2 Answer the legal questions relating to content compliance............................. 37
3.3 Create the content item. ........................................................................... 38
3.4 Adding additional optional metadata ........................................................... 39
3.5 Choosing a global price point ..................................................................... 42
3.6 Selecting a preferred billing method ........................................................... 43
3.7 Adding a file ............................................................................................ 44
3.8 Choosing distribution for your content item ................................................. 45
3.8.1 Choosing device compatibility for distribution......................................... 45
3.8.2 Choosing country compatibility for distribution ....................................... 46
3.8.3 Choosing language compatibility for distribution..................................... 47
3.9 Submitting content to a quality assurance check .......................................... 48
4. Tips: distributing global content locally ............................................................. 49
4.1 Increasing discoverability of content in Ovi Store ......................................... 49
4.2 Increasing downloads of localized content ................................................... 50
5. Security........................................................................................................ 50
6. Quality assurance (QA) process ....................................................................... 51
6.1 Purpose of Testing.................................................................................... 51
6.2 Testing criteria......................................................................................... 52
6.3 Submission process .................................................................................. 54
6.4 Checking a content item’s QA status ........................................................... 55
6.5 Checking an individual file’s QA status ........................................................ 55
7. Editing content .............................................................................................. 57
7.1 Editing the content item ........................................................................... 58
7.2 Editing a file ............................................................................................ 59
8. Unpublishing coNtent already published in Ovi Store. ......................................... 60
9. Promoting content on Ovi Store – Spotlight Promotion ....................................... 63
10. User accounts and roles ............................................................................ 65
10.1 Roles ................................................................................................... 66
10.2 Add users ............................................................................................. 66
10.3 Company information ............................................................................ 66
11. Financial Related Issues ............................................................................ 66
12. Metadata details....................................................................................... 67
13. Glossary.................................................................................................. 82

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1. OVI OVERVIEW

Ovi Store is Nokia's global application and content market reaching millions of Nokia users worldwide on Nokia devices
as well as through the Nokia device browser. Submitting content and applications to Ovi is done through a self-service
tool that provides publishers with an easy way to distribute and monetize their content.
Ovi is Nokia’s global brand for Internet services which currently includes Maps, Messaging (email and instant
messenger), Media (Ovi Store, Ovi Share and N-Gage), and Music. With the Ovi services catalogue continually
growing, Ovi will remain an increasingly powerful way for you to access and create content and services from a mobile
device, desktop computer or via the Web.

A consumer can experience the Ovi Store by easy access through browsing a variety of content. After choosing a
content item, the consumer simply clicks the download action button next to the item to initiate the download.

1.1 Benefits of publishing to Ovi

• Easy access to a single channel reaching millions of consumers around the world
• Monetize your applications and content with Nokia-provided billing
• Rewarding revenue share of 70% (for credit card transactions developers receive 70% of the end user price,
less applicable taxes; for transactions through direct mobile carrier billing, developers receive 70% of the end
user price, less applicable taxes and fixed operator billing charges)
• Fast time to market via self-serve publishing
• Sales and usage reports, updated daily

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• Liberal content validations and quality assurance procedures make it easy for Publishers to get their content to
market.

Publishing applications and content to the Ovi Store is done through a self-service tool, Ovi Publish, used by publishers
to register and upload content to the Ovi Store. Publishing your content makes it available for download and
consumption on Nokia devices worldwide.

To make your content available in the Ovi Store you can use our content intake portal at http://publish.ovi.com. Once
you’re registered as an Ovi publisher you can publish content to the Ovi Store.

Below is a brief overview of the content submission process


Click the Add content items or click Content tab -> New content item.
• Select the content type you want to add.
• Fill in name, description and other required textual metadata.
• Fill in graphical metadata and translations (optional).
• Choose a price point.
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• Add a file.
• Define the device, country and language distribution.
• The system checks if your content is ready to submit to QA.
• Click the Submit to QA button.

Once your content has been successfully submitted into the publish interface, it is reviewed by Nokia for quality and to
ensure it meets Nokia Brand Guidelines.

2. PUBLISHER REGISTRATION

2.1 To register as a publisher with Ovi Store

• Go to publish.ovi.com
• Click Register Now.

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Step 1/6

• Enter your country


• The account type you wish to create - corporate or personal.
Corporate accounts are designated for legal business entities. These accounts may apply for a Media
Publisher that permits distribution of audio, video and personalization content

Personal Accounts are designated primarily for individuals that wish to distribute content. These accounts
cannot apply to be a Media Publisher

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Step 2/6

Enter information in:


• Publisher details
• Public profile
• Primary contact for business enquiries
• Other
• Click Next when you have entered all the relevant information.

NOTE: Fields marked with an asterisk (*) are mandatory.


The guide illustrates the corporate registration page. Personal account registration may differ in the mandatory fields
collected.

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Step 3/6

• Enter the information details for the Administrator of your company’s Ovi Publish account.
• Click Next.

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Step 4/6

• Read the Terms and Conditions.


• Click the Agree to Terms and Conditions check box.
• Click the Accept Terms and Conditions button.

Step 4/5

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• Read the payment terms.
• Click on the “I approve these Payment Terms” check box.
• Click on proceed to payment
• Select your bank’s country
• Select a credit card
• Click on the submit button
• Complete your Credit Card information and click Submit

NOTE: The €50 charge is a non-refundable processing fee. Fields marked with an asterisk (*) are mandatory.

Step 6/6

This page tells you to go to your primary contact email.


• Open your email
• Click the link provided.

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The login page opens with a message confirming that registration is complete and you are now ready to
log in.

2.2 Logging in

Log in to Ovi Publish with your verified username and password.

The Ovi Publisher Home page opens, giving you general information on the following:
• Your latest content updates
• A brief overview of how to publish content
• A list of important terms used when publishing content
• Links to information related to your account

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2.3 Changing your password

When you receive your password for the first time you may want to change it to something that is easier to remember.
To change your password:

• Log in to Ovi Publish.


• Click Edit profile at the top-right of the screen.

• Click Change password.

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• Enter a new password.

• Click Update.

2.4 Password Recovery

If upon logging in, you forget your password:

• Click the Forgot username/password link.

• Enter your email address.

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• Click Send.
You will receive an email with your new password.

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2.5 Providing your bank data details.

Publishers that submit chargeable content to Ovi Store must provide their bank data details in order to receive payment
attributed to purchases of their content. Publishers that submit free content to Ovi Store do not need to provide this
information.
To provide your bank data details go to Payee Information page under the Account tab. Please contact your bank if
you need help gathering this information.

NOTE: In case you use an intermediary bank for depositing funds into your account from abroad, please
provide the intermediary details to Publishtoovi.support@nokia.com. Please include the following information: Bank
country, Bank city, Bank name and SWIFT code for both banks (intermediary and beneficiary.

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2.6 Applying for a Publisher Media account

Media Account publishers are allowed to publish the personalization content on Ovi Store which includes:
Audio, video, wallpapers, themes and maples.

There are two account types:


Media Genre Account is intended for 1st party publishers who own their content and all its inherent rights for
distribution, or who have acquired exclusive license to distribute content. This category describes a publisher with
specific genre, segment or niche content. Media Genre Accounts have a limit of 20 content items (paid and/or free)
which may be discoverable in Ovi Store at any given time.

Media Geo Account is intended for 3rd Party publishers who have geographic rights to distribute content, which may or
may not be exclusive, and is more generic by nature, such as popular ringtones. Content in this type of account is
limited by geographic region. The Ovi Store content team will select a limited number of Media Geo accounts in each
geographic region to ensure content quality and discoverability is maintained.

The goal of creating these accounts is to enable Ovi Store to provide optimum placement of your content in Ovi Store,
while ensuring maximum relevance for consumers.

Contact publishtoovi.business@nokia.com to request an application to be considered for a Publisher Media account.

Before you begin

There are certain files and creative materials that you must have ready and available when adding a new content item
for publishing. Submitted content files are checked in the QA process and must follow specific requirements.
This chapter provides information on those requirements:
• General guidelines on how to publish content to Ovi
• Examples of how content is presented in downloadable pages across the various Ovi Store touch points
• Information about the files used to create content including content file types, images and icons

2.7 General rules

The creation of images for content download pages should follow these general rules of thumb:
• Avoid using too much information over the images.
• Make sure any text on the image is readable. If not, do not use text.
• Do not use borders in the thumbnails.
• Violent, sexually explicit, or offensive images are not permissible.

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• All content must comply with Nokia content guidelines which are available for viewing at
https://publish.ovi.com/help/content_guidelines
• Use thumbnail images that depict your game or application experience. DO NOT use generic brand logos,
rather create application icons that will give an idea of what your application experience is about, and will
compel the user to download and/or buy.
• Consider the size limitations of the mobile screen when designing your promotional assets. The minimal image
upload size is 256x256 pixels. Keep graphic layouts simple and be sure to test your images on a handset
before publishing. Devices for testing the applications or images are available over the Internet on Forum
Nokia at the following URL: http://www.forum.nokia.com/rda.
• Consider using colorful and descriptive icons to give your content a fresh and lively appearance.

2.8 Content files

In order to publish content to Ovi Store, the following items must be prepared in advance of the submission process.
These items include:
• Packaged application.
• If you’re submitting a Java application it will need to be packaged as a JAR and JAD pair and signed
appropriately. See section 5.2 for more information.
• If you’re submitting a Symbian application it will need to be packaged as a .SIS file and be Symbian Signed
(Express or certified).
• If you’re submitting a Maemo application it will need to be packaged as a .deb file
• If you’re submitting a Flash Lite application it will need to be packaged as a .SIS file and be Symbian Signed
(Express or Certified) if it’s for S60 devices. If it’s for Series 40 devices it must be published as an .NFL file.
• Images (used to visually represent your application experience to a consumer).: make sure you have all of the
necessary image sizes listed in section 4.4
• Icons; used to identify your application on a consumer’s handset.
• Name and description of the content item.
• A list of keywords to be used as metadata for your application enabling indexing and discovery via the Ovi
Store search functionality.
• Identify in advance the devices you wish to target with your content items.
http://www.forum.nokia.com/devices/matrix_oviStore_1.html
• Identify in advance the appropriate countries to which you will distribute your content. Please keep in mind that
content may be considered appropriate in some countries but not in others. For example, gambling and risqué
content is prohibited in some Middle Eastern countries.

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The following examples illustrate how content is presented and promoted to users within the Ovi Store in both the on-
device client as well as the Nokia mobile browser-based XHTML experience.

Spotlight promotional banner and application icons – Series 40/S60 client

GOOD BAD

EXAMPLE OF HOW TO
CROP AN IMAGE

Spotlight (mobile) promotional banner 74x74:


A compelling depiction of the content/application brand or experience.
Size: 74*74 pixels
Icon - 46x46:
Icon/ product logo of your content/application.
Size: 46*46 pixels

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Content download – Series 40/S60 client

GOOD BAD

EXAMPLE OF HOW TO
CROP AN IMAGE

Primary screen shot:


Images depicting the user experience of your game or application. Size: 96*96 pixels
Primary screen shot 29x29:
Smaller images illustrating content/application features. You may submit up to 3 individual images
for this area.
These images are extremely small and therefore are best kept simple. DO NOT try to fit too much
detail in these images.
Size: 29*29 pixels
Icon - 46x46
This icon / product logo is shown when the end-user navigates through the store on the Nokia
mobile XHTML experience.
Size: 46*46 pixels

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Content download – mobile browser (ex: N900)

GOOD BAD

EXAMPLE OF HOW
TO CROP AN IMAGE

Primary screen shot 96x96:


Images describe the content/application brand or experience.
Size 96*96 pixels
Primary screen shot 29x29:
Images describe the content/application features and increase the visibility of the
content/application experience and actual visuals.
Images DO NOT use visuals that describe elements in an overly detailed manner.
Size: 29*29 pixels
Icon - 46x46:
Description of the content/application and its features.
Size: 46*46 pixels

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Content download – desktop browser

Primary Screen shot 192x192:


Images should describe the content/application brand or experience.
Size: 192*192 pixels
Primary screen shot 96x96:
Should describe the content/application features and increase the visibility of the content/application experience
within the desktop browser.
Images
Keep it simple; Avoid using visuals with too much detail that may have problems rendering clearly to mobile device
users.
Size: 96*96 pixels

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2.9 Images and Icons

There are only a small number of image and icon files that the publisher must supply. The rest are optional. In other
words, they can be generated by the system from the file supplied by the publisher or they are optional to the content.
The publisher can submit an image (for example, 256X256 pixels) and in some instances the system will resize it to the
correct pixel size depending on where the image will appear. Then the publisher can edit the image if necessary. The
file size of images must be as small as possible.
In addition to normal optimizations, there are other factors that can increase the size of an image and these must be
considered when creating images and icons:
• Transparency
• Amount of colors
• Gradients and complexity

Publishers can submit the following file types:


• JPEG -> converted by the system to smaller JPEG per device resolution
• PNG-8 -> converted by the system to smaller PNG-8 per device resolution
• PNG-24 -> converted by the system to smaller PNG-8 per device resolution
Here is an example of how the metadata images and icons are used in a high resolution touch phone like the Nokia
N97. The images and icons shown in the figure are explained in Table1.

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NOTE: The Icon – 256 X 256 and Primary screen shot 256x256 are the most important files the publisher must
prepare before starting to create new content. These files can contain the same image but the file name must be
different. These are the minimum files necessary to successfully create a content item.

Table 1 describes:
• The names of all the images and icon that can be used when creating new content
• The purpose of the image or icon
• Size in pixels of the image or icon
• If the image or icon needs to be supplied by the publisher
• If the system will generate it or not
• Any comments about the file

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Table 1 – To see where the images are used, refer to the previous example figure.
Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Icon - This icon / product logo is Min Yes No
256x256 shown when the end-user 256x256,
navigates through the Max
store via the Ovi Store 2000x20
desktop experience. This 00.
image is used to 10
represent your brand Bytes-
product. 2MB.
The icon will be Square.
automatically scaled down Format:
to other resolutions. JPG,
PNG

Icon- This icon / product logo is 96x96 Optional Yes Editable by the
96x96 shown when the end-user 10 (scaled down publisher after
navigates through the Bytes- from Icon - system has
store on Nokia touch 2MB. 256x256) generated it
screen devices. Square
Format:
JPG,
PNG
Icon- This icon / product logo is 85x85 Optional Yes Editable by the
85x85 shown when the end-user 10 (scaled down publisher after
navigates through the Bytes- from Icon - system has
store on QVGA resolution 2MB. 256x256) generated it
Nokia devices. Square
Format:
JPG,
PNG

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Icon- This icon / product logo is 46x46 Optional Yes Editable by the
46x46 shown when the end-user 10 (scaled down publisher after
navigates through the Bytes- from Icon - system has
store on the Nokia mobile 2MB. 256x256) generated it
XHTML experience. Square
Format:
JPG,
PNG
Primary This screen shot image as Min Yes No
screen shown below, appears as 256x256,
shot the first image in the Max
256x256 content item page on the 2000x20
Ovi Store desktop 00.
experience. 10
The screen shot should Bytes-
depict the user 2MB.
experience of your game Square.
or application. Format:
JPG,
PNG

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Primary This screen shot image as 192x192. Optional Yes (scaled Editable by the
Screen shown below, appears as 10 down from publisher after
shot the first image in the Bytes- Primary screen system has
192x192 content item page on 2MB. shot 256x256) generated it
Nokia touch screen Square
devices. Format:
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

Primary This screen shot image as 144x144 Optional Yes (scaled Editable by the
Screen shown below, appears as 10 down from publisher after
shot the first image in the Bytes- Primary screen system has
144x144 content item page on 2MB. shot 256x256) generated it
Nokia touch screen Square
devices. Format:
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Primary This screen shot image as 96x96 Optional Yes (scaled Editable by the
screen shown below, appears as 10 down from publisher after
shot the first image in the Bytes- Primary screen system has
96x96 content item page, on 2MB. shot 256x256) generated it
QVGA resolution Nokia Square
devices. Format:
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

Primary This screen shot image as 66x66 Optional Yes (scaled Editable by the
screen shown below, appears as 10 down from publisher after
shot the first image in the Bytes- Primary screen system has
66x66 content item page on the 2MB. shot 256x256) generated it
Nokia mobile XHTML Square
experience. Format:
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Primary This screen shot image as 29x29 Optional Yes (scaled Editable by the
screen shown below, appears as 10 down from publisher after
shot the first image in the Bytes- Primary screen system has
29x29 content item page on the 2MB. shot 256x256) generated it
Nokia mobile XHTML Square
experience. Format:
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

Secondar This screen shot image as Min Yes/ No Used if


y screen shown below, appears as 256x256, Optional publisher wants
shot the second image in the Max to rotate the
256x256 content item page on the 2000x20 Primary screen
Ovi Store desktop 00. shot
experience. 10
Screen shot should depict Bytes-
the user experience of 2MB
your game or application. Square.
The screen shot will be Format:
scaled down to other JPG,
resolutions. PNG

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Secondar This screen shot image as 192x192 Optional Yes (scaled Editable by the
y screen shown below, appears as 10 down from publisher after
shot the second image in the Bytes- Secondary system has
192x192 content item page on 2MB. screen shot generated it
Nokia touch screen Square 256x256)
devices. Format::
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

Secondar This screen shot image as 144x144 Optional Yes (scaled Editable by the
y screen shown below, appears as 10 down from publisher after
shot the second image in the Bytes- Secondary system has
144x144 content item page on 2MB. screen shot generated it
Nokia touch screen Square 256x256)
devices. Format::
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Secondar This screen shot image as 96x96 Optional Yes (scaled Editable by the
y screen shown below, appears as 10 down from publisher after
shot the second image in the Bytes- Secondary system has
96x96 content item page on 2MB. screen shot generated it
QVGA resolution Nokia Square 256x256)
devices. Format::
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

Secondar This screen shot image as 66x66 Optional Yes Editable by the
y screen shown below, appears as 10 (scaled down publisher after
shot the second image in the Bytes- from system has
66x66 content item page on 2MB. Secondary generated it
Nokia mobile XHTML Square screen shot
experience. Format:: 256x256)
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Secondar This screen shot image as 29x29 Optional Yes (scaled
y screen shown below, appears as 10 down from
shot the second image in the Bytes- Secondary
29x29 content item page on 2MB. screen shot
Nokia mobile XHTML Square 256x256).
experience. Format::
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

Tertiary This screen shot image as Min Yes/ No Used if


screen shown below, appears as 256x256, Optional publisher wants
shot the third image in the Max to rotate the
256x256 content item page on the 2000x20 Primary screen
Ovi Store desktop 00. shot
experience. 10
Screen shot should depict Bytes-
the user experience of 2MB
your game or application. Square.
Format:
JPG,
PNG

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Tertiary This screen shot image as 192x192 Optional Yes Editable by the
screen shown below, appears as 10 (scaled down publisher after
shot the third image in the Bytes- from Tertiary system has
192x192 content item page on 2MB. screen shot generated it
Nokia touch screen Square 256x256)
devices. Format::
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

.
Tertiary This screen shot image as 144x144 Optional Yes Editable by the
screen shown below, appears as 10 (scaled down publisher after
shot the third image in the Bytes- from Tertiary system has
144x144 content item page on 2MB. screen shot generated it.
Nokia touch screen Square 256x256).
devices. Format::
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Tertiary This screen shot image as 96x96 Optional Yes Editable by the
screen shown below, appears as 10 (scaled down publisher after
shot the third image in the Bytes- from Tertiary system has
96x96 content item page on 2MB. screen shot generated it
QVGA resolution Nokia Square 256x256)
devices. Format::
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

Tertiary 66x66 image shown in the 66x66 Optional Yes Editable by the
screen content item details page 10 (scaled down publisher after
shot and is used in thumbnail Bytes- from Tertiary system has
66x66 in high resolution mobile. 2MB. screen shot generated it
Square 256x256).
Format::
JPG,
PNG

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Tertiary This screen shot image as 29x29 Optional Yes
screen shown below, appears as 10 (scaled down
shot the third image in the Bytes- from Tertiary
29x29 content item page on 2MB. screen shot
Nokia mobile XHTML Square 256x256)
experience. Format::
The screen shot should JPG,
depict the user PNG
experience of your game
or application.

Spotlight Spotlight is a content 967x277 Yes/ No Publisher can


(desktop) promotion ad slot, Optional supply but it is
promotion presented in the Ovi Store optional and
al banner desktop experience, content works
967x277 which can be used to link without it
directly to a content item.
This ad is visible for
logged in users of the Ovi
Store desktop experience.
Spotlight Spotlight is a content 111x111 Yes/ No Publisher can
(mobile) promotion ad slot, Optional supply but it is
promotion presented in the Ovi Store optional and
al banner mobile experience, which content works
can be used to link without it
directly to a content item.

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Name Purpose Size Supplied System Comments
(pixels) by generated
Publisher
Spotlight Spotlight is a content 74x74 Yes/ No Publisher can
(mobile) promotion ad slot, Optional supply but it is
promotion presented in the Ovi Store optional and
al banner mobile experience, which content works
can be used to link without it
directly to a content item.

3. ADDING A NEW CONTENT ITEM

Once you have successfully created your Publisher account and are logged in, you can start creating new content. A
content item is composed of:
• Metadata – Descriptive text or graphics included in content item or file. A content item contains one set of
metadata, which can be used by several files.
• File(s) – The actual content file, plus information for a selected distribution. There can be more than one file
per content item, for example, to support different devices.
The steps to adding content are listed here and described in further detail in this chapter:
• Getting started checklist
• Choosing a content type
• Selecting a channel
• Describing content
• Choosing a price point
• Adding metadata
• Adding a file
• Choosing distribution
• Submitting a file to a quality assurance (QA) check
To add new content to your content items:
• Refer to the getting started checklist in section 4.2 Content files to make sure you have everything.
• Click the Content tab.
• Click “New content item”.

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3.1 Choosing a content type

To choose the type of content you want to create - Click the content type.

NOTE: The content types that are available to choose from may vary depending on the publisher type.
Personalization content, wallpaper, video, and ringtones will be available for media account publishers only.
In this chapter, the Symbian application is used as an example.

3.2 Answer the legal questions relating to content compliance.

• Answer the legal questions to ascertain the technical parameters of the encryption used (if any), and the
purpose of that encryption. If an official classification is required, you will be prompted to submit a copy of the
ECCN provided by BIS. The form to be submitted is known as a CCATS. This is the official document used
by BIS to communicate the final classification of encryption items.

• Click Continue.

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NOTE: Many common software products include encryption, a dual use technology developed for civilian
applications but which may be adapted for military or terrorist purposes. For this reason, encryption capabilities
subject software items to target and rigorous dual-use export controls. Legislation is designed to prevent the delivery
of products incorporating dual-use encryption items to end users considered to be a risk to national and international
security. Nokia is fully committed to complying with all relevant international export control legislation and agreements.

Only decontrolled or mass-market encryption items will be published on Ovi (ECCNs EAR99 or 5D992 respectively)
and Nokia reserves the right to refuse publication if the encryption item is not suitable or if inadequate information is
provided by the publisher. It is the publisher's responsibility to determine the technical parameters of any encryption
capability of those items submitted for publication on Ovi and to first obtain the necessary classifications and
permissions for export. This information should be provided to Nokia. If not already available, the publisher may be
required to first obtain an Export Control Classification Number (ECCN) from the United States Bureau of Industry and
Security (BIS) prior to publication on Ovi, even if the content is developed or distributed outside the United
States. Please refer to Section 17.7, Export Control, in the Terms and Conditions of the Ovi Publisher Agreement for
more details.

BIS regulates exports of products and technology, including software offered for download extra-territorially, i.e. outside
the U.S. An "export" is defined as the shipment, transfer, or electronic transmission, either from the U.S. to a foreign
country or within the U.S. to an embassy or affiliate of a foreign country. Posting software products to the Internet for
download constitutes an export even if the software is not ultimately downloaded. For more information about export
controls for encryption items, please refer to http://www.bis.doc.gov/encryption.

3.3 Create the content item.

Metadata is descriptive text or graphics that is used to classify or define a content item or file. The content item
creation page requires to fill the mandatory metadata pertaining to the content you wish to sell on Ovi Store- display
name, description, Global price point, Preferred billing method, Support email address and website, content icon and
content screen shot.

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\

• Click Create. You will be directed to the content tab page.


3.4 Adding additional optional metadata

On the content item tab you can edit the metadata you just entered on the previous content creation page and you may
add additional optional metadata such as secondary and tertiary icons. The next step after completing all content item
metadata is to upload the actual application. For a complete list of metadata, see section 9.

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• To Add or edit information – click on the Edit. An information box appears for each field describing what you
must enter.

• To get context help about a field, move your mouse over the green question mark.

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• Table 2 lists the supported content types visible in desktop and mobile clients. Each content item can only
belong to one content area at a time, for example, Applications - Business, Games - Arcade.

Table 2
Content type Possible content File extensions Maximum
areas currently supported File size
Symbian application Applications .sis .sisx 350 MB
(Symbian applications Games
must be Symbian Signed
to pass QA).
Java application (Java Applications .jar +.jad 2 MB
applications must be Games (both files are
signed to pass QA). mandatory for a
single Java content
item)
Web RunTime (WRT) Applications .wgz 2 MB
widget Games
Flash Lite application Applications .sis .sisx .nfl 2 MB
(Flash Lite applications Games Note: Currently SIS
must be Symbian Signed, files created with
express or certified, for the Adobe Mobile
S60 devices) Packager tool will
not be supported
and will be rejected
during the QA
process.
Audio Audio .mid .mp3 .mp4 .aac 35 MB
.amr
Ringtone Ringtone .mid .mp3 .mp4 .aac
.amr
Video Video .3gp .mp4 35 MB

Theme Theme .sis .nth 2 MB

Wallpaper graphics .jpg .png .gif 1 MB

Maemo Applications .deb 350 MB


Games

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Each content area has its own set of categories. These vary depending on the chosen content type. (see below).

Applications Games Ringtones Graphics Video Audio


Classical & Screensav Arts &
Books Action Entertainment
Jazz ers Entertainment
Business & Finance Adventure Comedy Themes Comedy Comedy
Card & Country & Wallpaper
City Guides & Maps Kids & Family Kids & Family
Casino Folk s
Classics & Lifestyle & Lifestyle &
Communication Dance
Arcade Leisure Leisure
Education &
Education Hip Hop/R&B Music Sports
Reference*
Science &
Entertainment Puzzle Holidays Sports
Technology
Sports & Science &
Health & Fitness Latin Travel
Racing Technology
Lifestyle & Leisure Strategy Oldies Travel TV, Film & Radio
Music Trivia & Word Religious TV & Film
News & Weather Rock & Pop
Photo & Video Sounds
Productivity Sports
Social Networks TV & Film
Sports World
Tools

NOTE: The categories shown reflect the Store's new information architecture. Consumers will continue to see
the old categories until a future release. For example though you may choose the "Books" category, your book
content will continue to appear under "Entertainment" until the version of store supporting this category is released.

3.5 Choosing a global price point

The publisher chooses a global price point (price amount) to implement for the content. The pricing structure is based
on predefined price tiers where:
• The retail price of a content item is the same regardless of the payment method.
• For each price point Nokia has defined a global retail price. Additionally each price point may have country and
operator specific exceptions.

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• There are 15 price points available. This means that Nokia and the Other Ovi Store publishers have the same
price points available to them.
• The publisher:
• Selects a global price point for each content item
• You may change a content item’s price point only once in a month’s time.
• Specifies the countries where the item is available for sale
• Is able to select the payment options. (Default all applicable)

There are 15 price points to choose from.

You can define the price point in the content item page.

3.6 Selecting a preferred billing method

The publisher selects a billing method by which the publisher prefers the end-user to purchase the content by. The
billing payment options are “Credit card & operator billing” or “Credit card only”.

NOTE: Your billing preference will be applied in most cases, but if your stated preference is NOT possible,
the system will default to an allowed billing method that will be presented to the end user. For example, some
operators may not allow credit card billing in which case operator billing will be used by default.

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3.7 Adding a file

The file is the actual application or media content file you wish to publish on Ovi Store. In addition you will need to
provide related information regarding the file and select the target distribution (where you want the content to surface –
devices, countries and languages.

To add a file:
• Click “Upload file” in the notification massage or click on the content files tab.

• Enter the details of your file. Follow the instructions describing what each field is for.
Note: In this screenshot the content item selected was a Symbian application. The actual input fields and
information you see may vary depending on the content type you’re uploading.

• Click Upload and Continue.

NOTE: You can add numerous files to a single content item by clicking Add new file. All files in a
single content item share the same general and channels metadata.

File specific file metadata, for example, version, application UID are not shared.

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3.8 Choosing distribution for your content item

You must choose the distribution compatibility for each file in your content item. The Distribution tab contains tabs for:
• Devices
• Countries
• Languages

3.8.1 Choosing device compatibility for distribution

You can choose the specific Nokia devices which are best suited for your content by selecting all devices or by
specifying devices individually.

To choose the distribution compatibility of your file:


• Click the Devices tab.
• Choose the Nokia device or platform to which you would like to distribute.
• Devices are viewed in a tree structure, which can be expanded by clicking the plus sign (+).
• Roll your mouse pointer along the proposed compatibility bar of the device you want to distribute to. The bar
information changes and you can choose the correct compatibility.

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NOTE:
- You must specify at least one device as “Fully Tested” per platform. Otherwise is will fail the QA review process.
- The device list includes devices that are not yet supported by the Ovi Store. By selecting these devices as
compatible, you choose to distribute your content to these devices in the future when they become available. An email
will sent once new devices are supported by Ovi Store
- The latest list of Nokia devices supported by Ovi Store is available here:
http://www.forum.nokia.com/devices/matrix_oviStore_1.html

You can assess your file and choose its compatibility.


• Fully tested: You have executed full test cases with this file to this configuration.
• Briefly tested: The file's main functionality has been briefly tested with this configuration.
• Assumed to work: You assume that platform compatibility will guarantee that this file works with the
configuration.
• Might work: The file has not been tested, but you assume that it might work with the configuration.
• Not compatible: The file should not work with the configuration. Do not even try.
• Not known: Shown only when a new operator, terminal or language is added to the system and the
compatibility is not defined yet.

3.8.2 Choosing country compatibility for distribution

To choose the distribution compatibility for a country or countries:


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Click the “Can be distributed in any country and any operator” check box to choose all countries.
OR
• Click the Countries tab.
• Click the relevant region/country.
Regions and countries are viewed in a tree structure, which can be expanded by clicking the plus sign (+).
• Check the on the check box for the region or specific country you wish to distribute to.

Note: While operators are currently specified under each country, operator-specific distribution is not supported by the
Ovi Store. Content will not be available at all in that country, if operator specific distribution is selected. To make the
content available in the country of a specific operator - select the country.

3.8.3 Choosing language compatibility for distribution

To choose your content distribution compatibility for a country or countries:


Click the “Works for all languages” check box to choose all languages.
OR
• Click the Languages tab.
• Roll your mouse pointer along the proposed compatibility bar of the language base to which you would like to
distribute. The bar information changes and you can choose the correct compatibility.

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• Select the Save button.

3.9 Submitting content to a quality assurance check

Before a content item can be published, it must be submitted to a quality assurance (QA) for review. Once you have
added the distribution information you can check submit the file to QA.
• Click the File tab.
• Make any final changes to the general metadata if necessary.
• Click Submit to QA.

You will receive a confirming notification that the file has been submitted to QA..

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• Adding additional files.
A content item may have several content files associated with it. Each content file should serve a specific distribution.
To expand the distribution of an existing content file – go to the existing content file and add distribution (i.e., devices,
countries or languages). You may also copy and paste an existing distribution of an exiting file by clicking on the “Load
Distribution” link. This will pull up the existing distribution. You will need to modify the distribution so that the files do not
overlap.
To update the actual file (binary) of a content file – go to the existing content file and replace the existing file.
To create a version that serves a different distribution all together – create a new content file.

4. TIPS: DISTRIBUTING GLOBAL CONTENT LOCALLY

4.1 Increasing discoverability of content in Ovi Store

If your content has global appeal and you wish to target territories that are language sensitive – you can make it easier
for end users to find your content by following these tips:
• Transliterate your content display name by changing the letters of the name into the corresponding characters
of the local language
• Localize the content description
• Translate your application interface into that language.
• Add content type information (e.g.: ringtone, theme, game etc) to your content description.
• Add the word “free” to your content description (but only if your content is indeed free!).

The translations of your metadata (display name and description) will appear to end users who have
chosen that matching language in their Nokia device settings (or in their device browser in the case of the
xHTML version of Ovi Store).

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4.2 Increasing downloads of localized content

For applications that are audience (country and/or language) sensitive, translate the application itself so that end users
of the specific languages will choose to use it.
After translating the application, upload the different associated content files to the content item and target each
translated version to the appropriate distribution.

5. SECURITY

Restricted time URL


All paid content is automatically assigned with a 6 hour time restricted URL. This means that once a consumer
purchases a content item from Ovi Store, the URL to access the download of that content item will only work for the
next 6 hours. Free content is not assigned with a restricted time URL and can be downloaded as often as a consumer
wants.

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6. QUALITY ASSURANCE (QA) PROCESS

All content items submitted for publishing go through a quality assurance process. The main purpose of the the QA
review is to ensure consumers receive quality content and application experiences through Ovi Store. We also strive to
achieve fast publishing turnaround for developers. The best way to ensure your content is approved quickly is to test it
thoroughly on all target devices before submitting it to Ovi Store.
Nokia’s QA process consists of the performance of a number of tests as well as a review of legal and content
appropriateness on all items submitted by developers.

NOTE: Testing does not cover every aspect of the content experience or application functionalities, nor does it cover
all possible phone, operator and language combinations. Rather, we focus on the verification of basic or core
functionality. It is the responsibility of the content publisher to fully test, validate and sign their application content prior
to submission to the Ovi Store. Do not expect Ovi consumers and users to test your content for you. If you do, they
may not buy from you again!

As you prepare a file to be published, its QA status will pass through several states. Each state tells you where the file
is in the process and what, if anything, you need to do next to make sure the file is successfully published. The QA
states are:

• NOT SUBMITTED TO QA - A file has not yet been submitted to QA. The desired publisher action is to submit
a file to QA.
• PENDING - The file has been submitted to QA but is still in the queue for testing or in the QA process
• IN PROGRESS - The QA review process is currently taking place.
• FAILED - The file has undergone testing and was found lacking in functionality or compatibility. In the file view,
failed link, you will be able to see reason the file failed QA.
• PASSED - The file has undergone testing and was found to have good functionality and compatibility. The file
will be published to Ovi Store.

After the quality assurance process is complete you will receive an email stating the status of the item in the system. If
the QA fails, the reason and related test case will be provided by email.

6.1 Purpose of Testing

Nokia tests content prior to publishing to ensure consumers experience the same level of high quality across all
content types in the Ovi Store. While it is expected that all publishers will thoroughly test their content and applications
on all target devices before submittal, if Nokia’s QA test process identifies any problematic content, the publisher of
that content will be notified with a summary of the test failure results. It is then the publisher’s responsibility to either

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correct the problem or change their target device or distribution selection.

6.2 Testing criteria

When you submit content for testing during the QA process there are factors that must be taken into account before
submission. The publisher must check that content meets these criteria before submission.

Generic entry criteria for testing

• Publishers must complete the content submission form and lock the file
• Device distribution must have at least one specific device selected with a proposed compatibility status of
FULLY TESTED per platform. You may also select to distribute in any country.
• Localization or language should be stated if applicable to ensure the right content is targeted to the right
market. You may select to distribute content without specifying target languages by selecting Works for all
languages.
• Only Nokia billing is accepted. If the content contains any other external billing solution it will be rejected.
• For signed content items, such as Symbian signed or Java Verified signed, channel specific metadata
information must be entered for the "End date for published content" field. The date entered should be no later
than the expiration date of the certificate.
• Tip for identifying the end date:
Java ME applications:
1. Open the JAD file with a text editor (e.g. notepad)
2. Copy the contents of the “MIDlet-Certificate-1-1:” field (text starting from the colon and ending to the
carriage return) and paste it to an empty text file.
3. Save the text file
4. Change the file extension to .cer
5. Open the file. The validity is presented in the “Valid from” field
SIS files (you can use the Signsis utility which is available with the Symbian development tools).
1. On command line the following is executed: "Signsis -op sis_file_name.sis"
2. The outcome has usually multiple certificates, the validity period here would be the first listed certificate with
the fields.
For example: Validity
Not Before: May 27 00:00:00 2008 GMT
Not After : May 27 23:59:59 2018 GMT
• Content that includes links to external sites will be rejected by QA.

Entry criteria for testing Symbian or Java applications

• Symbian application submissions (of the .sis and .sisx file type) must be pre-tested and must fulfill the Symbian
Signed Criteria, which is available at: www.symbiansigned.com.

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• Java application submissions must be pre-tested and signed.
Services like Java Verified can be used to verify applications work on Nokia devices. Visit
http://www.javaverified.com/ for more information on the Java Verified service. It is not mandatory to use Java
Verified. VeriSign and Thawte are accepted for signing Java applications. Note: VeriSign signed MIDlets
cannot be installed to Series 40 5th Edition, Feature Pack 1 devices.
• Java and Symbian applications must be signed appropriately and no application certificate error message will
be allowed for content or applications on Ovi Store. For best practices on how to sign applications go to the
Forum Nokia discussion boards at http://discussion.forum.nokia.com/forum/forumdisplay.php?f=124
• There must be “Help” and “About” available somewhere inside the application where consumer-users can find
more information about the application that they have just installed.
• The application language use must be consistent and appropriate throughout the user experience.

All applications submitted to the Ovi Store must be able to provide proof that Symbian Signed and Java Verified
requirements are met if requested. For more information, see http://forum.nokia.com/main/0,6566,22,00.html.

Nokia may require third party testing for applications. If the QA team receives content that frequently fails, it is the
publisher’s responsibility to submit information to Nokia that the content works. Third party testing may be required
as proof.

Entry criteria for Maemo application testing

See detailed Maemo Ovi Store entry requirements: http://www.forum.nokia.com/Distribute/Packaging_and_signing.xhtml

Entry criteria for Flash Lite application testing

• SIS or WGZ files for supported S60 devices


• SIS files must be properly signed through Symbian Signed Express signed or Certified Signed
• NFL files for supported Series 40 devices
• NFL files do not have to be signed
• Flash files (SWF) are not accepted. All Flash applications must be packaged as either a WGZ, NFL file or an
SIS Symbian Signed Express signed or Certified Signed.
• Flash files (SWF) packaged as SIS, NFL or WGZ files can not be static SWF files intended to be used by
consumers as animated wallpapers or screensavers. SIS, NFL or WGZ files found to contain these types of
SWF files will be rejected by QA.
• Installing a SIS file to an S60 device must not install or prompt to install the Adobe Flash or Flash Lite player.
• SIS files that are created using the Adobe Mobile Packager Tool will not be accepted and will be rejected
during the QA process. Forum Nokia offers a free web based Flash packaging service:
http://www.forum.nokia.com/Resources_and_Information/Explore/Web_Technologies/Flash_Lite
• Flash files must be published as versions 1.1, 2.0, 2.1 3.0 or 3.1.
• For information on device specification, please refer to http://www.forum.nokia.com/devices/matrix_all_1.html
and select your version of Flash for a list of applicable devices.

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• Note: ensure that the version of Flash Lite you’re publishing your application to is compatible with the version
of Flash Lite that is available on the supported device. For example, if your application is published as Flash
Lite 3.0, and then only select those devices that support the Flash Lite 3.0 player. If you select a device with an
older player (Flash Lite 2.0 for example), the application will not run.

Entry criteria for Wallpaper/Graphic testing

• File type is PNG, GIF or JPEG


• Image ratio: identical to the target device screen ratio.
• Bit depth must be between 8 and 24

Entry criteria for audio testing

• Music content (ringtones etc):


• Bit rate must be a minimum of 128 kbps
• Maximum file size is 35MB
• Audio sample rate must be a minimum of 44 kHz
• Audio content with little or no music (primarily spoken word assets, podcasts, audio books etc.)
• Bit rate must be at minimum 16kbps
• Audio sample rate must be at minimum 24 kHz
• Maximum file size for audio files is 35MB
• Note: Full track music will NOT be accepted to Ovi Store.

Entry criteria for Games on touch devices

Games on touch devices must:

• Be touch enabled.
• Utilizes the full screen and be fully playable without the device's generic virtual d-pad.
• Ensure that the virtual d-pad is switched off by default.

6.3 Submission process

The following provides information about submitting content for QA.

Resubmission process
If a previously submitted content item fails the QA process or if the publisher needs to make changes, the publisher
may unlock the content item, edit it and relock to resubmit to QA.
Content server failure policy

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If the content or application makes http calls to an external service--for example, a content web server--it is the
publisher’s responsibility to ensure that the external server is ready and functioning to allow the publishing QA team to
perform the necessary testing. Submissions will fail testing if the QA team is unable to complete testing of core
functionality including access to external services.

Withdrawing submitted content


Content can only be withdrawn if the QA team is not already testing it. In other words, if the status of the content item is
“pending” then a content item can be unlocked to withdraw it from the QA. If any other status is shown, contact Ovi
Customer Care to find out if the content item has already began testing.

6.4 Checking a content item’s QA status

Once content has been submitted to QA, you can check the QA status of a content item or of individual files. To check
the status of a content item, open the Content Item tab.

6.5 Checking an individual file’s QA status

Scroll down the Content Item tab to check the status of an individual file.

If you want more detailed information about a file’s QA status, click Details of file to open the File tab.

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You can get more details about your file by clicking on the Pending, in progress, Passed or Failed boxes. The status of
the item is also represented by a colored status bar.

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The QA status bar shows an overview of the file. Table 3 lists and describes the colors representing the different
statuses of a content item or file that is submitted to QA.

Table 3
Color Status description Status bar
Green Passed
Red Failed
Orange Pending
Blue In progress
Green border QA complete: Does not mean that file
passed the QA, just that the QA was
completed
Red border QA failed to complete the process

7. EDITING CONTENT

You can edit content at any time and during any content status.

Content item and content file/s can be edited independently of one another.

Editing content that is currently in the QA process – You may edit an item or file that is undergoing the QA review
process. This will however remove the item or file from the QA review process. After making the changes resubmit the
item or file to QA. This will restart the QA review process from the beginning. If your item or file is already published,
the published revision of the item or file will remain published until the edited revision is QA passed after which it will
replace the previous published revision in the store.

• In the Content tab click Content Items.

• Click the content item you want to edit. The Content Item tab opens.

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7.1 Editing the content item

• Click the on Edit item button.

• Select the field you want to edit and click on the Edit link.

• Submit the changes to QA so that the QA review can start.

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7.2 Editing a file

To edit an existing file, go to the content files tab and click Edit file on the relevant file:
• Click View metadata.

• Click Edit to edit the file information.

• When your changes are complete, click ’Submit changes to QA’ for the QA review to start

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8. UNPUBLISHING CONTENT ALREADY PUBLISHED IN OVI STORE.

Publishers may unpublished content published in Ovi Store at their discretion.


Publishers may unpublish a complete content – this action will also unpublish all the associated content files, or a
publisher can select to unpublish only a specific content file, Unpublishing will prevent the chosen content from being
available in Ovi Store for consumers to download. The unpublished content will remain available in the publisher
interface where the publisher can select to republish the content by submitting it again to QA.
Nokia will unpublish the content item and or files within 1-2 business days of the unpublihsing request. When
unpublished your content state will be changed to unpublished.

Unpublishing a content item:


• Go to the content item page, click on the “Unpublished” button at the bottom of the page.
• After confirming you want to unpublish your file you will receive a notification that your request was received
and the file will be moved to “Pending unpublishing” state.

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Unpublishing a content file
• Go to the content files tab, select the content file you wish to unpublish.
• Click on the “Unpublish” button at the bottom of the content file page.
• After confirming you want to unpublish your file you will receive a notification that your request was received
and the file will be moved to “Pending unpublishing” state.

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9. PROMOTING CONTENT ON OVI STORE – SPOTLIGHT PROMOTION

In addition to the standard graphical and text-based promotion in Ovi Store, Nokia also offers
publishers the option to submit additional graphical and metadata assets (see below) that Nokia
can use to help elevate the publisher’s Brand and potentially drive additional downloads.

Each Spotlight placement enables a publisher to gain additional promotional push within a slot found in categories
across all Ovi Store platforms; Web, Mobile Web, and Mobile Client. Spotlights can significantly enhance content
visibility and download rates in Ovi Store. Spotlight placement is located at the top of each category area and provides
a larger thumbnail image and an additional line of text below the content item name.

Placement 1: Content Areas – appear in Device Client and XHTML experiences (5 Content Areas)

• Spotlights in 4 content areas:


• Applications
• Games
• Personalize
• Audio & Video

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Placement 2: Device Client – Categories (same for XHTML)

Spotlights are available in these


categories shown at the right. You can
find categories on Ovi Store by selecting
the soft key Option under an active
Content Area and then select
“Categories” to browse

Within Games- categories include:


Action, Adventure, Arcade, Card &
Casino, Puzzle, Sports, Strategy, Trivia,
Word.

Within applications: Business, City


Guides/Maps, Entertainment, Music,
News & Info. Photo & Video, Reference,
Social Networks, Sports, Utilities.

Within Audio & Video: Music, Movies,


Podcasts.

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Spotlight shown in Application > Top Free Category

To take advantage of this promotional opportunity, publishers should ensure content is available for Nokia to select –
publishers should be sure to add the metadata shown in the diagram below to the <content title>. The Ovi Store team
will monitor your content’s performance for the duration of your Spotlight run.

NOTE: Content will be re-submitted through the QA and Moderation process after metadata is added prior to Spotlight
promotion.
The screenshot below highlights an area on Ovi Publish where publishers may upload images and copy for spotlights
promotion on device and on desktop. Please ensure all files are completed including those marked optional.

10. USER ACCOUNTS AND ROLES

All companies wishing to sell or distribute content on Ovi store must first register at publish.ovi.com to become a
publisher. Once the company is verified and contract agreements are in place, new users can be added for that
company. A role is assigned to each user when creating an account.

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10.1 Roles

When a publisher registers for the first time the first user created is assigned a cp_manager role. User roles determine
their access rights. The roles available include:
cp_manager – administrator access
• Can manage users
• Can edit publisher company information
• Can see agreements for that publisher company
• Can see all content items of any user in the company
• Can upload and edit all content items of any user in the company
• Can view the Ovi Reports of the company

cp_developer
• Can see all content items of any user in the company
• Can upload and edit all content items of any user in the company

cp_developer_limited
• Can see only that user’s content items
• Can upload and edit only that user’s content items

All roles are only assigned within a specific company.

10.2 Add users

Anyone who is a cp_manager can add new users for their company. A cp_manager can create a user with a
cp_manager role.

10.3 Company information

Company information must be kept up to date. Anyone who is a cp_manager can edit company details.

11. FINANCIAL RELATED ISSUES

For all financial related information, refer to the Ovi Store publisher Terms and Conditions at publish.ovi.com or at
https://publish.ovi.com/ndas/show_accepted_nda

For Ovi Store reporting information, see the Reporting Guide within the Ovi Publish support section. The Reporting
Guide explains: Calculations for revenue projection and Relationship between Downloads, Purchases and Projected
Revenue.

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12. METADATA DETAILS

Metadata Description Limitations/Notes Variability


name
Display name Mandatory. 2-30 characters, Lang
The name of the content item shown to truncated in some
end users. views.
Description Mandatory. 2- 500 characters Lang
Description of the content item shown One per language
to end users.
Max. 500 characters.
Category Mandatory. The categories shown None (this
Users will see the name of category here reflect the Store's means that an
you have chosen for your content planned re- item is in same
underneath your content item’s name in categorization. Old category
the Ovi Store user interface. categories will be independent of
displayed in Ovi Store language.
until a future release. Category
names are
For example: the new localized
"Books" category elsewhere.)
selection will continue to
appear under
"Entertainment"
category until the
version of store
supporting this re-
categorization is
released.

Keywords Mandatory. 100 characters None


Keywords are matched to users'
searches and help return accurate
search results.

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Metadata Description Limitations/Notes Variability
name
Mood Tags Optional. Selection of up to 3 None
Mood tags best describe the overall tags.
mood of your application or content.
Will be used to surface relevant content
to end-users in and across categories
Global Price Mandatory. Only one option can be None
point The price point selected represents the selected.
approximate end user price.
Actual end user price is determined by
Nokia in accordance with operator
and currency mapping (See the Billing
Matrix for approximate end user
prices across markets).

Preferred Mandatory. Only Two values; Credit None


billing method The selected preference for billing Card & Operator Billing
method will be applied in most cases, or Credit Card only.
but if your stated preference is NOT Default is ‘Credit Card &
possible, the system will default to Operator Billing’.
an allowed billing method that will be
presented to the end user. For
example, some operators may not
allow credit card billing in which case
operator
Billing will be applied.
DRM OMA Mandatory No or Yes WRT, Widgets
1.0 (Forward Select No or Yes are not
Lock) If Yes, your content file will be supported. Java
automatically wrapped in an OMA applications and
DRM1.0 Forward Lock wrapper. If No, *.NFL files for
no Forward Lock will be applied. S40 devices are
Default is No. not supported.
more info: Maemo N900 is
http://en.wikipedia.org/wiki/OMA_DRM not supported.

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Metadata Description Limitations/Notes Variability
name
Start date for Optional. None
published Availability date after which the content
content item may be visible in Ovi Store.
Country specific exceptions are
possible.
End date for Mandatory for signed content. None
published Date after which the content item may
content. NOT be visible in Ovi store. Date
entered should be no later than the
expiration date of the certificate.
Country specific exceptions are
possible.
Support email Mandatory. Valid email address None
address The publisher support email that will be
used by consumers to provide direct
feedback to you on your app.
Support Mandatory. Valid http link None
website The publisher support URL that will be
used by consumers to find out more
about your app.
Additional Optional. Any file None
help/support Optional help content file for Nokia
Care. This file is NOT shown to end
users.
Episode# Optional. 1-4 numbers. Audio and
The episode # from the original show (if Video specific
applicable).

Show title Optional. 2-30 alphanumerical Audio and


The title of the original show. characters. Video specific

Producer/ Optional. 2-30 Audio and


Creator Producer or Creator of the original Video specific
show.

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Metadata Description Limitations/Notes Variability
name
Creation date Optional. DD/MM/YY Audio and
Creation date of the original content Video specific
(not the upload date).

Track Title Mandatory 2-30 alphanumerical Ringtone


Ringtone title characters. Specific

Artist Name Mandatory. 2-30 alphanumerical Ringtone


Name of performing artist. characters. Specific

Icon - Mandatory. Size: Min 256 x 256, None


256x256 This icon / product logo is shown when Max 2000 x 2000.
the end-user navigates through the Image must be square
store via the Ovi Store desktop Format: JPG, PNG
experience. This image is used to
represent your brand product.
The icon will be automatically scaled
down to other resolutions.

Icon - 96 X 96 Optional (Automatically generated and You may upload a None


scaled down from the 256x256 Icon). 96x96 specific icon.
Size: 96x96. Image
This icon / product logo is shown when must be square
the end-user navigates through the Format: JPG, PNG
store on Nokia touch screen devices.

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Metadata Description Limitations/Notes Variability
name
Icon - 85x85 Optional (Automatically generated and You may upload an None
scaled down from the 256x256 Icon) 85x85 specific icon.
Size: 85x 85. Image
This icon / product logo is shown when must be square
the end-user navigates through the Format: JPG, PNG
store on QVGA resolution Nokia
devices.

Icon - 46x46 Optional (Automatically generated and You may upload a None
scaled down from the 256x256 Icon) 46x46 specific icon.
This icon / product logo is shown when Size: 46x46. Image
the end-user navigates through the must be square
store on the Nokia mobile XHTML Format: JPG, PNG
experience.
This icon was automatically generated
and scaled down from the 256x256
Icon.

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Metadata Description Limitations/Notes Variability
name
Primary Mandatory. Size: Min 256x256, Max None
screen shot This screen shot image as shown 2000x2000. Image must
256x256 below, appears as the first image in the be square.
content item page on the Ovi Store Format: JPG, PNG
desktop experience.
The screen shot should depict the user
experience of your game or application.
The screen shot will be scaled down to
other resolutions.

Primary Optional (Automatically generated and You may upload a None


Screen shot scaled down from the 256x256 Icon). 192x192 specific icon.
192x192 Size: 192x192. Image
This screen shot image as shown must be square
below, appears as the first image in the Format: JPG, PNG
content item page on Nokia touch
screen devices.
The screen shot should depict the user
experience of your game or application.

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Metadata Description Limitations/Notes Variability
name
Primary Optional (Automatically generated and You may to upload a None
Screen shot scaled down from the 256x256 Primary 144x144 specific icon.
144x144 Screen shot). Size: 144x144. Image
must be square
This screen shot image as shown Format: JPG, PNG
below, appears as the first image in the
content item page on Nokia touch
screen devices.
The screen shot should depict the user
experience of your game or application.

Primary Optional (Automatically generated and You may also choose to None
screen shot scaled down from the 256x256 Primary upload a 96x96 specific
96x96 Screen shot). icon.
Size: 96x96. Image
This screen shot image as shown must be square
below, appears as the first image in the Format: JPG, PNG
content item page, on QVGA resolution
Nokia devices.
The screen shot should depict the user
experience
of your game or application

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Metadata Description Limitations/Notes Variability
name
Primary Optional (Automatically generated and You may upload a None
screen shot scaled down from the 256x256 Primary 66x66 specific icon.
66x66 Screen shot). Size: 66x66. Image
must be square
This screen shot image as shown Format: JPG, PNG
below, appears as the first image in the
content item page on the Nokia mobile
XHTML experience.
The screen shot should depict the user
experience of your game or application.

Primary Optional (Automatically generated and 29x29 pixels None


screen shot scaled down from the 256x256 Primary
29x29 Screen shot).

This screen shot image as shown


below, appears as the first image in the
content item page on the Nokia mobile
XHTML experience.
The screen shot should depict the user
experience of your game or application.

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Metadata Description Limitations/Notes Variability
name
Secondary This screen shot image as shown Size: Min 256x256, Max None
screen shot below, appears as the second image in 2000x2000. Image must
256x256 the content item page on the Ovi Store be square.
desktop experience. Format: JPG, PNG
Screen shot should depict the user
experience of your game or application.
The screen shot will be scaled down to
other resolutions.

Secondary Optional (Automatically generated and You may upload a None


Screen shot scaled down from the 256x256 192x192 specific icon.
192x192 Secondary Screen shot). Size: <size>. Image
This screen shot image as shown must be square.
below, appears as the second image in Format: JPG, PNG
the content item page on Nokia touch
screen devices.
The screen shot should depict the user
experience of your game or application.

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Metadata Description Limitations/Notes Variability
name
Secondary Optional (Automatically generated and You may upload a None
Screen shot scaled down from the 256x256 144x144 specific image.
144x144 Secondary Screen shot). Size: 66x66. Image
This screen shot image as shown must be square
below, appears as the second image in Format: JPG, PNG
the content item page on Nokia touch
screen devices.
The screen shot should depict the user
experience of your game or application.

Secondary Optional (Automatically generated and You may upload a None


Screen shot scaled down from the 256x256 96x96 specific icon.
96x96 Secondary Screen shot). Size: 96x96. Image
This screen shot image as shown must be square
below, appears as the second image in Format: JPG, PNG
the content item page on QVGA
resolution Nokia devices.
The screen shot should depict the user
experience of your game or application.

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Metadata Description Limitations/Notes Variability
name
Secondary Optional (Automatically generated and You may upload a None
Screen shot scaled down from the 256x256 66x66 specific icon.
66x66 Secondary Screen shot). Size: 66x66. Image
must be square
This screen shot image as shown Format: JPG, PNG
below, appears as the second image in
the content item page on Nokia mobile
XHTML experience.
The screen shot should depict the user
experience of your game or application.

Secondary Optional (Automatically generated and 29x29 pixels None


Screen shot scaled down from the 256x256
29x29 Secondary Screen shot).
This screen shot image as shown
below, appears as the second image in
the content item page on Nokia mobile
XHTML experience.
The screen shot should depict the user
experience of your game or application.

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Metadata Description Limitations/Notes Variability
name
Tertiary Optional. Size: Min 256x256, Max None
screen shot This screen shot image as shown 2000x2000. Image must
256x256 below, appears as the third image in be square.
the content item page on the Ovi Store Format: JPG, PNG
desktop experience.
Screen shot should depict the user
experience of your game or application.

The screen shot will be scaled down to


other resolutions.

Tertiary Optional (Automatically generated and You may upload a None


Screen shot scaled down from the 256x256 Tertiary 192x192 specific image.
192x192 Screen shot). Size: 192x192 Image
This screen shot image as shown must be square
below, appears as the third image in Format: JPG, PNG
the content item page on Nokia touch
screen devices.
The screen shot should depict the user
experience of your game or application.

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Metadata Description Limitations/Notes Variability
name
Tertiary Optional (Automatically generated and You may also choose to None
Screen shot scaled down from the 256x256 Tertiary upload a 144x144
144x144 Screen shot). specific icon.
This screen shot image as shown Size: 144x144. Image
below, appears as the third image in must be square
the content item page on Nokia touch Format: JPG, PNG
screen devices.
The screen shot should depict the user
experience of your game or application.

Tertiary Optional (Automatically generated and 96x96 pixels None


Screen shot scaled down from the 256x256 Tertiary
96x96 Screen shot).
This screen shot image as shown
below, appears as the third image in
the content item page on QVGA
resolution Nokia devices.
The screen shot should depict the user
experience of your game or application.

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Metadata Description Limitations/Notes Variability
name
Tertiary Optional (Automatically generated and You may upload a None
Screen shot scaled down from the 256x256 Tertiary 66x66
66x66 Screen shot). Specific icon.
66x66 image shown in the content item Size: 66x66. Image
details page and is used in thumbnail in must be square
Nokia’s high resolution mobile devices. Format: JPG, PNG

Tertiary Optional (Automatically generated and 29x29 pixels None


Screen shot scaled down from the 256x256 Tertiary
29x29 Screen shot).
This screen shot image as shown
below, appears as the third image in
the content item page on Nokia mobile
XHTML experience.
The screen shot should depict the user
experience of your game or application.

Spotlight Optional. 2-23 characters. Language


(mobile) Promotional teaser text shown in
Promotional mobile spotlights.
text
Marketing & Optional. 2-50 characters. Language
Spotlight Promotional teaser text shown in
(mobile) mobile spotlights. May also be used by
Promotional Nokia in marketing campaigns.
text

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Metadata Description Limitations/Notes Variability
name
Spotlight Optional. Size: 967x277 None
(desktop) Spotlight is a content promotion ad slot, Format: PNG, JPG
promotional presented in the Ovi Store desktop
banner experience, which can be used to link
967x277 directly to a content item.
This ad is visible for logged in users of
Ovi Store desktop. .
Spotlight Optional. Size: 111x111 None
(mobile) This Spotlight promotional ad slot is Format: PNG, JPG
promotional presented to users of the Ovi Store
banner mobile experience, and can be used to
111x111 link directly to a content item.

Spotlight Optional. Size: 74x74 None


(mobile) This Spotlight promotional ad slot is Format: PNG, JPG
promotional presented to users of the Ovi Store
banner 74x74 mobile experience and can be used to
link directly to a content item.

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13. GLOSSARY

Content item Represents the main entity that is published and includes the
metadata and files for different devices. For example, Nokia’s
Maps application.
Content type Describes what kind of digital media the content item is. For
example, Java application, audio file or theme.
CP Content Provider (Publisher)
Device The physical entity where the content item can be viewed. For
example, Nokia S60 phones.
Distribution The devices, countries and languages to which the file is
distributed. For example, Nokia N95 version for Europe only.
File The actual content file plus related information for a selected
distribution. For example, xxx.SIS, xxx.JAR.
Forum Nokia Nokia’s developer community and website where publishers can
get technical information about devices, support, resources, and
discuss ideas with other content creators.
http://forum.nokia.com
Metadata Descriptive text or graphics included in content item or file. For
example, name, description, icon.
Ovi Store The Nokia channel where a content item is published.
Ovi Store Publisher The tool used to publish a content item to Ovi Store.
Platform

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