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Character Sheet

Player Name Richard McComas

Flint Ashbrook 8 Avenger 13,000


Character Name Level Class Paragon Path Epic Destiny Total XP
Razorclaw Shifter Medium 37 Male 5'7" 130 Good Ioun
Race Size Age Gender Height Weight Alignment Deity Adventuring Company RPGA Number

INITIATIVE DEFENSES MOVEMENT CHARACTER PORTRAIT


SCORE DEX 1/2 LVL MISC SCORE 10 + ARMOR/ SCORE BASE ARMOR ITEM MISC
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
9 Initiative 5 4 6 Speed (Squares) 6
26 AC 14 5 2 2 3
CONDITIONAL MODIFIERS SPECIAL MOVEMENT
CONDITIONAL BONUSES

ABILITY SCORES SENSES


10 +
SCORE ABILITY ABIL MOD MOD + 1/2 LVL SCORE PASSIVE SENSE BASE SKILL BONUS
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC

13 STR
Strength
1 5 18 FORT 14 1 1 2 21 Passive Insight 10 + 11
CONDITIONAL BONUSES
10 CON
Constitution
0 4 27 Passive Perception 10 + 17
10 + SPECIAL SENSES
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC Low-light Vision
20 DEX
Dexterity
5 9 22 REF 14 5 1 2 HIT POINTS
INT CONDITIONAL BONUSES MAX HP HEALING SURGES
9 Intelligence
-1 3 BLOODIED SURGE VALUE SURGES/DAY

10 + 66 33 16 7
DEFENSE 1/2 LVL ABIL CLASS FEAT ENH MISC MISC
20 WIS 5 9 1/2 HP 1/4 HP
Wisdom 22 CURRENT HIT POINTS CURRENT SURGE USES
WILL 14 5 1 2
10 CHA 0 4 CONDITIONAL BONUSES
Charisma

OTHER EQUIPMENT
SKILLS RACE FEATURES SECOND WIND 1/ENCOUNTER USED
TEMPORARY HIT POINTS
Arcane Signet Ring
ABIL MOD TRND ARMOR
BONUS SKILL NAME + 1/2 LVL (+5) PENALTY MISC
Razorclaw Shifting - Razorclaw shifting 1/encounter
Candle
19 Acrobatics DEX 9 5 n/a 5
CLASS / PATH / DESTINY FEATURES DEATH SAVING THROW FAILURES Climber's Kit
5 Arcana INT 3 0 n/a 2 Armor of Faith - Gain +3 AC in cloth armor w/o shield SAVING THROW MODS +2 bonus against charm effects
Everburning Torch
7 Athletics STR 5 0 n/a 2 Avenger's Censure - Gain an avenger's censure power. Glass Cutter
RESISTANCES

6 Bluff CHA 4 0 n/a 2 Censure of Pursuit - Deal 2 + Dex mod extra damage Holy Symbol
CURRENT CONDITIONS AND EFFECTS
6 4 0 n/a 2 if oath target moves away. Horn
Diplomacy CHA
Channel Divinity - Channel Divinity 1/encounter Hunter's Kit
11 Dungeoneering WIS 9 0 n/a 2
Oath of Enmity - Gain the oath of enmity power LANGUAGES KNOWN
2
Inquisitive's Kit
6 Endurance CON 4 0 n/a
Common, Goblin
Journeybreads (50)
11 Heal WIS 9 0 n/a 2
SESSION AND CAMPAIGN NOTES Identification Papers with Portrait
5 History INT 3 0 n/a 2
Backstory: Found outside a temple to Ioun, Flint was Sunrod (20)
FEATS raised by the clergy. His hunting instincts led him to the
11 Insight WIS 9 0 n/a 2
Avenging Resolution - damage dice of 1 or 2 = 3 Seekers, a group of martially minded followers of Ioun and Crossbow Bolts (20)
6 Intimidate CHA 4 0 n/a 2 Erathis tasked with finding and protecting lost knowledge,
Battle Awareness - imm int MBA 1/enc if adjacent enemy Belt Pouch (empty)
and quietly eliminating obstacles to progress.
11 Nature WIS 9 0 n/a 2 Backpack (empty)
shifts or attacks someone else
17 Perception WIS 9 5 n/a 3 Polearm Momentum - Prone if foe Slid/Pushed 2+ Fine Clothing
COINS AND OTHER WEALTH
11 Religion INT 3 5 n/a 3 Power of Skill - +1 to trained skills, Overwhem strike MBA Flask (empty)
Money on hand: 5 gp
19 9 5 n/a 5 Unarmored Agility - +2 AC in cloth or no armor Stored money: 0 gp Flint and Steel
Stealth DEX
Encumbrance: 99 / 130 Silk Rope (50 ft.) (2)
6 Streetwise CHA 4 0 n/a 2
Waterskin
19 Thievery DEX 9 5 n/a 5
Hand Crossbow
CHARACTER NAME
Skills Action Point Second Wind
Flint Ashbrook
PLAYER NAME ADDITIONAL EFFECTS KEYWORDS USED
19 Acrobatics DEX (Trained)
Richard McComas 5 Arcana INT
RACE CLASS LEVEL Standard Personal
Razorclaw Shifter Avenger 8 7 Athletics STR ACTION RANGE
6 Bluff CHA AT-WILL ENCOUNTER DAILY
SCORE ABILITY MOD
6 Diplomacy CHA
Effect: You spend a healing surge and regain 16
HP 13 STR +1 AC 11 Dungeoneering WIS hit points. You gain a +2 bonus to all defenses
26 6 Endurance CON until the start of your next turn.
66 10 CON +0 11 Heal WIS
Fort
Spd 5 History INT
20 DEX +5 18 11 Insight WIS
6 9 INT –1 Ref 6 Intimidate CHA
22 11 Nature WIS
Init 20 WIS +5 17 Perception WIS (Trained)
Will 11 Religion INT (Trained)
+9 10 CHA +0 22 19 Stealth DEX (Trained)
ADDITIONAL EFFECTS
6 Streetwise CHA Effect: Gain a standard action this turn.
19 Thievery DEX (Trained) Special: You are reset to one action point when
Passive Passive ADDITIONAL EFFECTS
you take an extended rest. You gain an action
21 27 CLASS LEVEL BOOK
Insight Perception PH
point each milestone.
PLAY DATA PLAY DATA ENCOUNTER SPECIAL UTILITY POWER

Ranged Basic Attack Overwhelming Strike Focused Fury Razorclaw Shifting


KEYWORDS USED KEYWORDS USED KEYWORDS USED KEYWORDS USED
Weapon Divine, Weapon Divine, Weapon

Standard * Ranged weapon Standard * Melee weapon Standard * * Melee or Ranged weapon Minor Personal
ACTION RANGE ACTION RANGE ACTION RANGE ACTION RANGE
8 vs AC One creature 13 vs AC One creature 13 vs AC One creature vs
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Dexterity vs. AC Attack: Wisdom vs. AC Attack: Wisdom vs. AC Requirement: You must be bloodied.
Hit: 1[W] + Dexterity modifier (+5) damage. Hit: 1[W] + Wisdom modifier (+5) damage. You Hit: 1[W] + Wisdom modifier (+5) damage. If the Effect: Until the end of the encounter, your
Increase damage to 2[W] + Dexterity modifier (+5) at shift 1 square and slide the target 1 square into target is your oath of enmity target, you can push a speed increases by 2, and you gain a +1 bonus
21st level. the space you occupied. different enemy that is adjacent to you 2 squares. to AC and Reflex.
Special: Weapons with the heavy thrown property Level 21: 2[W] + Wisdom modifier (+5) damage.
Level 21: 2[W] + Wisdom modifier (+5) damage.
use Strength instead of Dexterity for attack rolls and
damage rolls. Warlocks can use eldritch blast as a Staggering Glaive +2: +13 attack, 2d4+7 damage
ranged basic attack, and wizards can use magic Staggering Glaive +2: +13 attack, 2d4+7
damage Blood Fury Handaxe +1: +12 attack, 1d6+6
missile as a ranged basic attack. damage
Hand Crossbow: +11 attack, 1d6+5 damage
Blood Fury Handaxe +1: +8 attack, 1d6+2 damage
Hand Crossbow: +11 attack, 1d6+5 damage
FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT

You resort to the simple attack you learned when you first As you attack, you maneuver around your foe, forcing it to As you smite your chosen prey, you drive back another You unleash the beast within and take on a savage
picked up a ranged weapon. move with you. enemy. countenance.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
* PH Avenger 1 PH2 Avenger 1 PHS2 Racial Power * PH2
AT-WILL POWER AT-WILL POWER AT-WILL POWER ENCOUNTER POWER
Oath of Enmity Angelic Alacrity Abjure Undead Divine Guidance
KEYWORDS USED KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine Divine, Weapon Divine, Implement, Radiant Divine

Minor Close burst 10 Standard * Melee weapon Standard Close burst 5 Imm Interr Close burst 10
ACTION 10 RANGE ACTION RANGE ACTION 5 RANGE ACTION 10 RANGE
vs One enemy you can see in burst 13 vs AC One creature 9 vs Will One undead creature in burst vs The triggering ally
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET
Effect: When you make a melee attack against the target Effect: Before the attack, you shift 2 squares. Channel Divinity: You can use only one channel divinity power Channel Divinity: You can use only one channel
and the target is the only enemy adjacent to you, you make per encounter
Censure of Pursuit: The number of squares Attack: Wisdom vs. Will divinity power per encounter
two attack rolls and use either result. This effect lasts until
you shift equals 1 + your Dexterity modifier (+5). Hit: 3d10 + Wisdom modifier (+5) radiant damage, and you pull Trigger: An ally within 10 squares of you makes
the end of the encounter or until the target drops to 0 hit
Attack: Wisdom vs. AC the target a number of squares equal to 1 + your Wisdom modifier an attack roll against your oath of enmity target
points, at which point you regain the use of this power. (+5). The target is also immobilized until the end of your next turn.
If another effect lets you roll twice and use the higher result Hit: 2[W] + Wisdom modifier (+5) damage. Level 5: 4d10 + Wisdom modifier (+5) damage. Effect: The target makes a second attack roll
when making an attack roll, this power has no effect on that Level 11: 5d10 + Wisdom modifier (+5) damage. and uses either result.
attack. If an effect forces you to roll twice and use the lower Level 15: 6d10 + Wisdom modifier (+5) damage.
result when making an attack roll, this power has no effect
Staggering Glaive +2: +13 attack, 4d4+7 Level 21: 7d10 + Wisdom modifier (+5) damage.
on that attack either. damage Level 25: 8d10 + Wisdom modifier (+5) damage.
If an effect lets you reroll an attack roll and you rolled twice Miss: Half damage, and you pull the target 1 square.
because of this power, you reroll both dice.
Holy Symbol: +9 attack, 4d10+5 damage

FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT

You focus your wrath on a single foe, giving your attacks You focus divine energy through your body to gain uncanny You send a brilliant ray of radiant power at an undead foe, You lend your deity's guidance to an ally's attack against your
against it extraordinary accuracy. speed as you make your attack. compelling it to stagger toward you. foe.

CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Avenger PH2 Avenger 1 PH2 Avenger PH2 Avenger PH2
ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER ENCOUNTER POWER

Fury's Advance Inexorable Pursuit Aspect of Might Bond of Foresight


KEYWORDS USED KEYWORDS USED KEYWORDS USED KEYWORDS USED
Divine, Weapon Divine, Weapon Divine, Weapon Divine, Weapon

Minor * Melee weapon Standard * Melee weapon Standard * Melee weapon Standard * Melee weapon
ACTION RANGE ACTION RANGE ACTION RANGE ACTION RANGE
13 vs AC One creature 13 vs AC One creature 13 vs AC One creature 13 vs AC One creature
ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET ATTACK DEFENSE TARGET

Attack: Wisdom vs. AC Effect: Before the attack, you gain phasing until Attack: Wisdom vs. AC Attack: Wisdom vs. AC
Hit: 1[W] damage. You push the target 1 square, the end of your turn, and you shift 3 squares. Hit: 3[W] + Wisdom modifier (+5) damage. Hit: 2[W] + Wisdom modifier (+5) damage.
and it takes 3 damage for each of your allies Censure of Pursuit: The number of squares Miss: Half damage. Miss: Half damage.
adjacent to it after the push. You then shift 1 you shift equals 2 + your Dexterity modifier (+5). Effect: Until the end of the encounter, you gain Effect: When the target hits or misses you or
square to a square adjacent to the target. Attack: Wisdom vs. AC a +5 power bonus to Athletics checks, a +2 shifts, the target provokes an opportunity attack
Censure of Unity: The number of squares you Hit: 2[W] + Wisdom modifier (+5) damage. power bonus to speed, and a +2 power bonus to from you (save ends).
push and shift equals your Intelligence modifier the damage rolls of melee attacks.
(-1). You still must end the shift adjacent to the Staggering Glaive +2: +13 attack, 4d4+7 Staggering Glaive +2: +13 attack, 4d4+7
target. damage Staggering Glaive +2: +13 attack, 6d4+7 damage
damage
Staggering Glaive +2: +13 attack, 2d4+2 damage
FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT FLAVOR TEXT

A quick flick of your weapon forces the enemy to stumble Shrouded in divine mist, you stride through any obstacle to You strike a crippling blow against your foe, and divine power A bond of fate links you to your enemy, giving you the ability
backward. reach your foe, then smite it with the wrath of your god. bolsters you. to foresee its every move. Whenever it moves or attacks you,
you're ready.
CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK CLASS LEVEL BOOK
Avenger 3 DP Avenger 7 PH2 Avenger 1 PH2 Avenger 5 PH2
ENCOUNTER POWER ENCOUNTER POWER DAILY POWER DAILY POWER
Distracting Flare Oath of the Relentless Hunter Blood Fury Handaxe +1 Staggering Glaive +2
KEYWORDS USED KEYWORDS USED
Divine Divine 1d6 2 Axe 5/10 2d4 2 Heavy Blade, Polearm
* DAMAGE PROFICIENT GROUP RANGE DAMAGE PROFICIENT GROUP RANGE
Move Personal Minor Melee touch
ACTION RANGE ACTION RANGE +1 attack rolls and damage rolls 3 +1d8 damage per plus +2 attack rolls and damage rolls 7 +2d6 damage
ENHANCEMENT LEVEL CRITICAL ENHANCEMENT LEVEL CRITICAL
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
PROPERTIES PROPERTIES

Effect: You become invisible and move your Target: One creature Off-hand, Heavy Thrown When you use a power with the weapon keyword that slides a
target, you can add this weapon's enhancement bonus to the
speed. You are invisible until the end of the Effect: Until you use this power on a different number of squares the target slides.
movement. target, you can take a standard action to Melee Basic Attack: +8 attack, 1d6+4 damage On a critical hit the target is knocked prone.
determine the distance and the direction to the Ranged Basic Attack: +8 attack, 1d6+2 damage Reach
target. The distance and the direction are based Melee Basic Attack: +9 attack, 2d4+5 damage
on a straight line between you and the target,
AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
ignoring any barriers. If the target is on a
POWER POWER
different plane from you, you know which plane
but gain no other information. Power (Encounter): Minor. You are considered Power (Daily): Free Action. Use this power
bloodied for all purposes (including beneficial when you hit with the weapon. Slide the target a
effects such as the Dragonborn Fury racial trait) number of squares equal to the weapon's
until the end of your next turn. enhancement bonus.
ADDITIONAL EFFECTS ADDITIONAL EFFECTS
Divine light surrounds you, providing a distraction while you You touch an enemy and swear an oath to hunt it to the end
slip away unseen. of the world. With this oath, you can always find your foe.

CLASS LEVEL BOOK CLASS LEVEL BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Avenger 2 PH2 Avenger 6 PH2 Off-hand 3 680 PH Two-Hands 10 2600 PH

UTILITY POWER UTILITY POWER MAGIC WEAPON MAGIC WEAPON

Ioun's Revelation (level 3) Restful Bedroll (heroic tier) Alchemical Silver (heroic tier) Bolt of Transit +2

1 1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

3 Divine Boon 1 Wondrous Item 5 Alchemical +2 attack rolls and damage rolls 8 Ammunition
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES PROPERTIES

Gain a +2 item bonus to skill checks. When you hit an enemy with an attack using this
ammunition, you can teleport to a space adjacent
to that enemy.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER POWER POWER

Power (Daily): Minor Action. Until the end of Power (Daily): Standard Action. Use this power Power (Consumable): Standard Action. Your
the encounter, you and your allies gain a +1 when you complete an extended rest in the weapon or one group of ammunition (30 arrows,
bonus to skill checks with a single skill of your restful bedroll. Gain 1d8 temporary hit points that 10 crossbow bolts, 20 sling bullets, or 5 shuriken)
choice. last until you take another rest (short or attacks as a silvered weapon until the end of the
extended). encounter or for the next 5 minutes. Alchemical
silver can be applied to nonmagical weapons and
to magic weapons of 14th level or lower.
ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
0 680 DMG2 0 360 AV 0 50 AV 0 125 AV2

MAGIC ITEM MAGIC ITEM MAGIC ITEM MAGIC ITEM


Flowform Cloth Armor (Basic Clothing) Bracers of Mighty Striking (heroic tier) Prison of Salzacas (heroic tier) Spidersilk Mantle +2

- - 1 1 1 1
AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY AC BONUS CHECK SPEED QUANTITY

+2 AC 9 Armor 2 Arms Slot Item 2 Wondrous Item +2 Fortitude, Reflex, and Will 8 Neck Slot Item
ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE ENHANCEMENT LEVEL TYPE
PROPERTIES PROPERTIES PROPERTIES PROPERTIES

When you hit with a melee basic attack, you gain


a +2 item bonus to the damage roll.

AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY AT-WILL ENCOUNTER DAILY
POWER POWER POWER POWER

Power (Encounter * Augmentable): No Power (Encounter * Conjuration): Minor. You conjure the spirit Power (Encounter): Minor. You gain a climb
contained within the prison in an unoccupied space within 10 squares of
Action. Trigger: You're subjected to an effect that you. The spirit can pick up, move, or manipulate an object adjacent to it (spider climb) speed equal to your speed until the
a save can end. Effect: You make a saving throw weighing 20 pounds or less and can carry it 10 squares. If you're holding end of your turn.
the object when you use this power, the spirit can move the object into a
against the effect. Augment 1: You gain a bonus pack, a pouch, a sheath, or a similar container and simultaneously move
to the saving throw equal to the armor's any one object carried or worn anywhere on your body into your hand.
As a move action, you can move the spirit 10 squares. As a free action,
enhancement bonus. you can cause the spirit to drop an object it's holding. As a minor action,
you can cause the spirit to pick up or manipulate a different object.
Sustain Minor: The spirit persists.

ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK ITEM SLOT WEIGHT PRICE BOOK
Body 4 4200 PH Arms 0 520 PH 0 520 AV2 Neck 0 3400 AV2

MAGIC ITEM MAGIC ITEM MAGIC ITEM MAGIC ITEM

Alchemist's Fire (level 1) Zy Tormtor's Trinkets

1 Zy Tormtor is a legend among the


AC BONUS CHECK SPEED QUANTITY drow of Erelhei-Cinlu, particularly to
1 Alchemical other dark pact warlocks. Millennia
ENHANCEMENT LEVEL TYPE after his betrayal and execution at the
PROPERTIES
hands of House Kilsek, his life and
exploits are revered by the drow,
though the details of that life vary with
the affiliations of the teller.
The weapons and tools that Zy used in
AT-WILL ENCOUNTER DAILY his exploits are almost as famous as
POWER
2: The prison of Salzacas gains the
Power (Consumable • Fire): Standard Action.
following property: Your Thievery
Make an attack: Area burst 1 within 10; +4 vs.
Reflex; on a hit, deal 1d6 fire damage; on miss, checks are always treated as if you're
deal half damage. using thieves' tools, and you gain an
additional +2 item bonus to Thievery
checks.
4: You gain the hand of Salzacas
ITEM SLOT WEIGHT PRICE BOOK power, described below.
0 20 AV

MAGIC ITEM ITEM SET

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